name=Commander Format unlock=prx_commander [INIT] mode=commander #MTG Game specific rules auto=bonusrule auto=putinplayrule auto=kickerrule auto=alternativecostrule auto=buybackrule auto=flashbackrule auto=retracerule auto=suspendrule auto=morphrule auto=payzerorule auto=overloadrule auto=attackrule auto=attackcostrule auto=blockrule auto=blockcostrule auto=combattriggerrule auto=legendrule auto=planeswalkerrule auto=planeswalkerdamage auto=planeswalkerattack auto=tokencleanuprule auto=persistrule auto=vampirerule auto=unearthrule auto=lifelinkrule auto=deathtouchrule auto=soulbondrule auto=dredgerule auto=bestowrule [PLAYERS] life:40 offerinterruptonphase=draw auto=ability$!all(*[iscommander]|myzones) moveto(mycommandzone)!$ controller auto=ability$!all(*[isconspiracy]|mysideboard) transforms((,newability[may name(Put in commandzone) name(Put in commandzone) moveto(mycommandzone)])) onehot!$ controller auto=shuffle auto=draw:7 auto=sethand:7 auto=@each my draw:draw:1 auto=maxPlay(land)1 #Lands Mana Rules auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W} auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U} auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B} auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R} auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G} #Mana Empties from manapool at the end of each phase auto=@each untap:removeMana(*) auto=@each upkeep:removeMana(*) auto=@each draw:removeMana(*) auto=@each firstmain:removeMana(*) auto=@each combatbegins:removeMana(*) auto=@each attackers:removeMana(*) auto=@each blockers:removeMana(*) auto=@each combatdamage:removeMana(*) auto=@each combatEnds:removeMana(*) auto=@each secondmain:removeMana(*) auto=@each end:removeMana(*) auto=@each cleanup:removeMana(*) #Modal dual face card flip back rule auto=@each untap restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each upkeep restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each draw restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each firstmain restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each combatbegins restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each attackers restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each blockers restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each combatdamage restriction{type(*[isflipped]|nonbattlezone))~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each combatEnds restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each secondmain restriction{type(*[isflipped]|nonbattlezone))~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each end restriction{compare(type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@each cleanup restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@movedto(other *|nonbattlezone) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@movedto(other *|stack) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller auto=@movedto(other *|battlefield) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller #reset Creature damage at the cleanup phase auto=@each cleanup:all(*|myBattlefield) resetDamage #Stun counter auto=@each my untap:ability$!all(*[counter{0/0.1.Stun}]|mybattlefield) tap(noevent)!$ controller auto=@each my untap:ability$!all(*[counter{0/0.1.Stun}]|mybattlefield) counter(0/0.-1.Stun)!$ controller #Commander put back rule auto=@movedTo(*[iscommander]|mygraveyard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller auto=@movedTo(*[iscommander]|myexile):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller auto=@movedTo(*[iscommander]|mylibrary):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller auto=@movedTo(*[iscommander]|myhand):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller auto=@movedTo(*[iscommander]|mysideboard):may name(Put back to command zone) ability$!name(Put back to command zone) name(Put back to command zone) target(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller