#ifndef _PLAYGUIOBJECTCONTROLLER_H_ #define _PLAYGUIOBJECTCONTROLLER_H_ #include "GuiLayers.h" class PlayGuiObjectController : public GuiLayer{ protected: int getClosestItem(int direction); int getClosestItem(int direction, float tolerance); static bool showBigCards; public: virtual void Update(float dt); virtual void CheckUserInput(float dt); PlayGuiObjectController(int id, GameObserver* _game):GuiLayer(id, _game){}; virtual void Render(){GuiLayer::Render();}; }; #endif