#include "PrecompiledHeader.h" #include "GuiMana.h" #include "OptionItem.h" #include "Player.h" using std::cout; using std::endl; ManaIcon::ManaIcon(int color, float x, float y, float destx, float desty) : Pos(x, y, 0.5, 0.0, 255), f(-1), destx(destx), desty(desty), mode(ALIVE), color(color) { hgeParticleSystemInfo * psi = NULL; JQuadPtr mq = WResourceManager::Instance()->GetQuad("stars"); if (!mq.get()) { particleSys = NULL; return; } switch (color) { case Constants::MTG_COLOR_RED: psi = WResourceManager::Instance()->RetrievePSI("manared.psi", mq.get()); break; case Constants::MTG_COLOR_BLUE: psi = WResourceManager::Instance()->RetrievePSI("manablue.psi", mq.get()); break; case Constants::MTG_COLOR_GREEN: psi = WResourceManager::Instance()->RetrievePSI("managreen.psi", mq.get()); break; case Constants::MTG_COLOR_BLACK: psi = WResourceManager::Instance()->RetrievePSI("manablack.psi", mq.get()); break; case Constants::MTG_COLOR_WHITE: psi = WResourceManager::Instance()->RetrievePSI("manawhite.psi", mq.get()); break; default: psi = WResourceManager::Instance()->RetrievePSI("mana.psi", mq.get()); } if (!psi) { psi = NEW hgeParticleSystemInfo(); if (!psi) return; hgeParticleSystemInfo * defaults = WResourceManager::Instance()->RetrievePSI("mana.psi", mq.get()); if (defaults) { memcpy(psi, defaults, sizeof(hgeParticleSystemInfo)); } else { memset(psi, 0, sizeof(hgeParticleSystemInfo)); //Default values for particle system! Cribbed from mana.psi //Really, we should just be loading that and then changing colors... psi->nEmission = 114; psi->fLifetime = -1; psi->fParticleLifeMin = 1.1507937f; psi->fParticleLifeMax = 1.4682540f; psi->fSpeedMin = 0.0099999998f; psi->fSizeStart = 0.5f; psi->fSizeEnd = 0.69999999f; psi->fSizeVar = 0.25396827f; psi->fSpinStart = -5.5555553f; psi->fAlphaVar = 0.77777779f; psi->sprite = mq.get(); } switch (color) { case Constants::MTG_COLOR_RED: psi->colColorStart.SetHWColor(ARGB(161,240,40,44)); psi->colColorEnd.SetHWColor(ARGB(14,242,155,153)); break; case Constants::MTG_COLOR_BLUE: psi->colColorStart.SetHWColor(ARGB(161,28,40,224)); psi->colColorEnd.SetHWColor(ARGB(14,255,255,255)); break; case Constants::MTG_COLOR_GREEN: psi->colColorStart.SetHWColor(ARGB(161,36,242,44)); psi->colColorEnd.SetHWColor(ARGB(14,129,244,153)); break; case Constants::MTG_COLOR_BLACK: psi->colColorStart.SetHWColor(ARGB(161,210,117,210)); psi->colColorEnd.SetHWColor(ARGB(14,80,56,80)); break; case Constants::MTG_COLOR_WHITE: psi->colColorStart.SetHWColor(ARGB(151,151,127,38)); psi->colColorEnd.SetHWColor(ARGB(8,255,255,255)); break; default: psi->colColorStart.SetHWColor(ARGB(161,236,242,232)); psi->colColorEnd.SetHWColor(ARGB(14,238,244,204)); break; } particleSys = NEW hgeParticleSystem(psi); SAFE_DELETE(psi); //This version of psi is not handled by cache, so kill it here. } else particleSys = NEW hgeParticleSystem(psi); //Cache will clean psi up later. // if we want to throttle the amount of particles for mana, // here's where to do it - this is hardcoded to something like 114 in the psi file if(OptionManaDisplay::NOSTARSDYNAMIC == options[Options::MANADISPLAY].number) { particleSys->info.nEmission = 0; } else { particleSys->info.nEmission = 60; } icon = manaIcons[color]; particleSys->FireAt(x, y); zoomP1 = 0.2f + 0.1f * ((float) rand() / (float) RAND_MAX); zoomP2 = 0.2f + 0.1f * ((float) rand() / (float) RAND_MAX); zoomP3 = 2 * M_PI * ((float) rand() / (float) RAND_MAX); zoomP4 = 2 * M_PI * ((float) rand() / (float) RAND_MAX); zoomP5 = 0.5f + ((float) rand() / (float) RAND_MAX); zoomP6 = 0.5f + ((float) rand() / (float) RAND_MAX); xP1 = 2 * M_PI * ((float) rand() / (float) RAND_MAX); xP2 = 5 + 30 * ((float) rand() / (float) RAND_MAX); xP3 = 0.5f + ((float) rand() / (float) RAND_MAX); yP1 = 2 * M_PI * ((float) rand() / (float) RAND_MAX); yP2 = 5 + 10 * ((float) rand() / (float) RAND_MAX); yP3 = 0.5f + ((float) rand() / (float) RAND_MAX); actT = 0; tP1 = 0; } ManaIcon::~ManaIcon() { SAFE_DELETE(particleSys); } void ManaIcon::Render() { if (!particleSys) return; JRenderer* renderer = JRenderer::GetInstance(); renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE); particleSys->Render(); renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA); renderer->RenderQuad(icon.get(), actX, actY, actT, actZ + zoomP1 * sinf(M_PI * zoomP3), actZ + zoomP2 * cosf(M_PI * zoomP4)); } void ManaIcon::Update(float dt, float shift) { xP1 += xP3 * dt; actX = x + xP2 * sinf(M_PI * xP1); zoomP3 += zoomP5 * dt; zoomP4 += zoomP6 * dt; if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number) shift = 0; switch (mode) { case DROPPING: f += dt * 700; actY += f * dt; if (actY > SCREEN_HEIGHT * 2) mode = DEAD; break; case WITHERING: actT += dt * 4; actZ /= f; zoomP1 /= f; zoomP2 /= f; f -= dt; actZ *= f; zoomP1 *= f; zoomP2 *= f; yP1 += yP3 * dt; actY = y + yP2 * sinf(M_PI * yP1); if (f < 0) mode = DEAD; break; case ALIVE: x += 10 * dt * (destx - x); y += 10 * dt * (desty + shift - y); yP1 += yP3 * dt; actY = y + yP2 * sinf(M_PI * yP1); if (particleSys && (fabs(destx - x) < 5) && (fabs(desty + shift - y) < 5)) { if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number) { SAFE_DELETE(particleSys); //Static Mana Only: avoid expensive particle processing } } break; case DEAD: break; } if (particleSys) { particleSys->MoveTo(actX, actY); particleSys->Update(dt); } } void ManaIcon::Wither() { mode = WITHERING; f = 1.0; if (particleSys) particleSys->Stop(); } void ManaIcon::Drop() { mode = DROPPING; if (f < 0) f = 0; if (particleSys) particleSys->Stop(); } GuiMana::GuiMana(float x, float y, Player *p) : x(x), y(y), owner(p) { } GuiMana::~GuiMana() { for (vector::iterator it = manas.begin(); it != manas.end(); ++it) { delete (*it); } } void GuiMana::RenderStatic() { int values[Constants::MTG_NB_COLORS]; int totalColors = 0; WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); JRenderer * r = JRenderer::GetInstance(); for (int i = 0; i < Constants::MTG_NB_COLORS; ++i) values[i] = 0; for (vector::iterator it = manas.begin(); it != manas.end(); ++it) if (ManaIcon::ALIVE == (*it)->mode) { values[(*it)->color]++; if (values[(*it)->color] == 1) totalColors++; } if (!totalColors) return; float x0 = x - 20 * totalColors; x0 = max(40.f, x0); float xEnd = x0 + 20 * totalColors; r->FillRoundRect(x0, y - 5, static_cast (20 * totalColors + 5), 20, 2, ARGB(128,0,0,0)); int offset = 0; for (int i = 0; i < Constants::MTG_NB_COLORS; ++i) { if (values[i]) { offset -= 20; r->RenderQuad(manaIcons[i].get(), xEnd + 15 + offset, y + 5, 0, 0.7f, 0.7f); } } r->FillRoundRect(x0, y, static_cast (20 * totalColors + 5), 8, 2, ARGB(100,0,0,0)); offset = 0; for (int i = 0; i < Constants::MTG_NB_COLORS; ++i) { if (values[i]) { offset -= 20; char buf[4]; sprintf(buf, "%i", values[i]); mFont->SetColor(ARGB(255,255,255,255)); mFont->DrawString(buf, xEnd + offset + 9, y); } } } void GuiMana::Render() { for (vector::iterator it = manas.begin(); it != manas.end(); ++it) (*it)->Render(); if (OptionManaDisplay::DYNAMIC != options[Options::MANADISPLAY].number && OptionManaDisplay::NOSTARSDYNAMIC != options[Options::MANADISPLAY].number ) RenderStatic(); } bool remove_dead(ManaIcon* m) { return ManaIcon::DEAD != m->mode; } void GuiMana::Update(float dt) { { float shift = 0; for (vector::iterator it = manas.begin(); it != manas.end(); ++it) { (*it)->Update(dt, shift); shift += 15; } } vector::iterator it = partition(manas.begin(), manas.end(), &remove_dead); if (it != manas.end()) { for (vector::iterator q = it; q != manas.end(); ++q) SAFE_DELETE(*q); manas.erase(it, manas.end()); } } int GuiMana::receiveEventPlus(WEvent* e) { if (WEventEngageMana *event = dynamic_cast(e)) { if (event->destination != owner->getManaPool()) return 0; if (event->card && event->card->view) manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY, x, y)); else manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, x, y)); return 1; } else return 0; } int GuiMana::receiveEventMinus(WEvent* e) { if (WEventConsumeMana *event = dynamic_cast(e)) { if (event->source != owner->getManaPool()) return 0; for (vector::iterator it = manas.begin(); it != manas.end(); ++it) if ((event->color == (*it)->color) && (ManaIcon::ALIVE == (*it)->mode)) { (*it)->Wither(); return 1; } return 1; } else if (WEventEmptyManaPool *event2 = dynamic_cast(e)) { if (event2->source != owner->getManaPool()) return 0; for (vector::iterator it = manas.begin(); it != manas.end(); ++it) (*it)->Drop(); return 1; } return 0; }