/* ** Haaf's Game Engine 1.7 ** Copyright (C) 2003-2007, Relish Games ** hge.relishgames.com ** ** hgeParticleSystem helper class implementation */ #include "../../include/JGE.h" #include "../../include/JTypes.h" #include "../../include/JRenderer.h" #include "../../include/JFileSystem.h" #include "../../include/hge/hgeparticle.h" //HGE *hgeParticleSystem::hge=0; /* ** Haaf's Game Engine 1.7 ** Copyright (C) 2003-2007, Relish Games ** hge.relishgames.com ** ** Core functions implementation: random number generation */ unsigned int g_seed=0; void Random_Seed(int seed) { if(!seed) g_seed=JGE::GetInstance()->GetTime(); else g_seed=seed; } int Random_Int(int min, int max) { g_seed=214013*g_seed+2531011; return min+(g_seed ^ g_seed>>15)%(max-min+1); } float Random_Float(float min, float max) { g_seed=214013*g_seed+2531011; return min+(g_seed>>16)*(1.0f/65535.0f)*(max-min); } hgeParticleSystem::hgeParticleSystem(const char *filename, JQuad *sprite) { //void *psi; //hgeParticleSystemInfo psi; JFileSystem* fileSys = JFileSystem::GetInstance(); //hge=hgeCreate(HGE_VERSION); //psi=hge->Resource_Load(filename); if (!fileSys->OpenFile(filename)) return; //if(!psi) return; //memcpy(&info, psi, sizeof(hgeParticleSystemInfo)); //hge->Resource_Free(psi); fileSys->ReadFile(&info, sizeof(hgeParticleSystemInfo)); fileSys->CloseFile(); info.sprite=sprite; // info.fGravityMin *= 100; // info.fGravityMax *= 100; // info.fSpeedMin *= 100; // info.fSpeedMax *= 100; vecLocation.x=vecPrevLocation.x=0.0f; vecLocation.y=vecPrevLocation.y=0.0f; fTx=fTy=0; fEmissionResidue=0.0f; nParticlesAlive=0; fAge=-2.0; mTimer = 0.0f; rectBoundingBox.Clear(); bUpdateBoundingBox=false; } hgeParticleSystem::hgeParticleSystem(hgeParticleSystemInfo *psi) { //hge=hgeCreate(HGE_VERSION); memcpy(&info, psi, sizeof(hgeParticleSystemInfo)); vecLocation.x=vecPrevLocation.x=0.0f; vecLocation.y=vecPrevLocation.y=0.0f; fTx=fTy=0; fEmissionResidue=0.0f; nParticlesAlive=0; fAge=-2.0; mTimer = 0.0f; rectBoundingBox.Clear(); bUpdateBoundingBox=false; } hgeParticleSystem::hgeParticleSystem(const hgeParticleSystem &ps) { memcpy(this, &ps, sizeof(hgeParticleSystem)); //hge=hgeCreate(HGE_VERSION); } void hgeParticleSystem::Update(float fDeltaTime) { int i; float ang; hgeParticle *par; hgeVector vecAccel, vecAccel2; if(fAge >= 0) { fAge += fDeltaTime; if(fAge >= info.fLifetime) fAge = -2.0f; } mTimer += fDeltaTime; if (mTimer < 0.01f) return; fDeltaTime = mTimer; mTimer = 0.0f; // update all alive particles if(bUpdateBoundingBox) rectBoundingBox.Clear(); par=particles; for(i=0; ifAge += fDeltaTime; if(par->fAge >= par->fTerminalAge) { nParticlesAlive--; if (par != &particles[nParticlesAlive]) memcpy(par, &particles[nParticlesAlive], sizeof(hgeParticle)); i--; continue; } vecAccel = par->vecLocation-vecLocation; vecAccel.Normalize(); vecAccel2 = vecAccel; vecAccel *= par->fRadialAccel; // vecAccel2.Rotate(M_PI_2); // the following is faster ang = vecAccel2.x; vecAccel2.x = -vecAccel2.y; vecAccel2.y = ang; vecAccel2 *= par->fTangentialAccel; par->vecVelocity += (vecAccel+vecAccel2)*fDeltaTime; par->vecVelocity.y += par->fGravity*fDeltaTime; //par->vecVelocity.y = 0.1f; par->vecLocation += par->vecVelocity; par->fSpin += par->fSpinDelta*fDeltaTime; par->fSize += par->fSizeDelta*fDeltaTime; par->colColor += par->colColorDelta*fDeltaTime; if(bUpdateBoundingBox) rectBoundingBox.Encapsulate(par->vecLocation.x, par->vecLocation.y); par++; } // generate new particles if(fAge != -2.0f) { float fParticlesNeeded = info.nEmission*fDeltaTime + fEmissionResidue; int nParticlesCreated = (unsigned int)fParticlesNeeded; fEmissionResidue=fParticlesNeeded-nParticlesCreated; par=&particles[nParticlesAlive]; for(i=0; i=MAX_PARTICLES) break; par->fAge = 0.0f; par->fTerminalAge = Random_Float(info.fParticleLifeMin, info.fParticleLifeMax); par->vecLocation = vecPrevLocation+(vecLocation-vecPrevLocation)*Random_Float(0.0f, 1.0f); par->vecLocation.x += Random_Float(-2.0f, 2.0f); par->vecLocation.y += Random_Float(-2.0f, 2.0f); ang=info.fDirection-M_PI_2+Random_Float(0,info.fSpread)-info.fSpread/2.0f; if(info.bRelative) ang += (vecPrevLocation-vecLocation).Angle()+M_PI_2; par->vecVelocity.x = cosf(ang); par->vecVelocity.y = sinf(ang); par->vecVelocity *= Random_Float(info.fSpeedMin, info.fSpeedMax); par->fGravity = Random_Float(info.fGravityMin, info.fGravityMax); par->fRadialAccel = Random_Float(info.fRadialAccelMin, info.fRadialAccelMax); par->fTangentialAccel = Random_Float(info.fTangentialAccelMin, info.fTangentialAccelMax); par->fSize = Random_Float(info.fSizeStart, info.fSizeStart+(info.fSizeEnd-info.fSizeStart)*info.fSizeVar); par->fSizeDelta = (info.fSizeEnd-par->fSize) / par->fTerminalAge; par->fSpin = Random_Float(info.fSpinStart, info.fSpinStart+(info.fSpinEnd-info.fSpinStart)*info.fSpinVar); par->fSpinDelta = (info.fSpinEnd-par->fSpin) / par->fTerminalAge; par->colColor.r = Random_Float(info.colColorStart.r, info.colColorStart.r+(info.colColorEnd.r-info.colColorStart.r)*info.fColorVar); par->colColor.g = Random_Float(info.colColorStart.g, info.colColorStart.g+(info.colColorEnd.g-info.colColorStart.g)*info.fColorVar); par->colColor.b = Random_Float(info.colColorStart.b, info.colColorStart.b+(info.colColorEnd.b-info.colColorStart.b)*info.fColorVar); par->colColor.a = Random_Float(info.colColorStart.a, info.colColorStart.a+(info.colColorEnd.a-info.colColorStart.a)*info.fAlphaVar); par->colColorDelta.r = (info.colColorEnd.r-par->colColor.r) / par->fTerminalAge; par->colColorDelta.g = (info.colColorEnd.g-par->colColor.g) / par->fTerminalAge; par->colColorDelta.b = (info.colColorEnd.b-par->colColor.b) / par->fTerminalAge; par->colColorDelta.a = (info.colColorEnd.a-par->colColor.a) / par->fTerminalAge; if(bUpdateBoundingBox) rectBoundingBox.Encapsulate(par->vecLocation.x, par->vecLocation.y); nParticlesAlive++; par++; } } vecPrevLocation=vecLocation; } void hgeParticleSystem::MoveTo(float x, float y, bool bMoveParticles) { int i; float dx,dy; if(bMoveParticles) { dx=x-vecLocation.x; dy=y-vecLocation.y; for(i=0;iGetColor(); for(i=0; iSetColor(par->colColor.GetHWColor()); JRenderer::GetInstance()->RenderQuad(info.sprite, par->vecLocation.x+fTx, par->vecLocation.y+fTy, par->fSpin*par->fAge, par->fSize, par->fSize); par++; } //info.sprite->SetColor(col); }