name=Mode Blitzkrieg unlock=prx_geirkztilb [INIT] mode=mtg #MTG Game specific rules auto=bonusrule auto=putinplayrule auto=kickerrule auto=alternativecostrule auto=buybackrule auto=flashbackrule auto=retracerule auto=suspendrule auto=morphrule auto=payzerorule auto=overloadrule auto=attackrule auto=attackcostrule auto=blockrule auto=blockcostrule auto=combattriggerrule auto=legendrule auto=planeswalkerrule auto=planeswalkerdamage auto=planeswalkerattack auto=tokencleanuprule auto=persistrule auto=vampirerule auto=unearthrule auto=lifelinkrule auto=deathtouchrule auto=soulbondrule auto=dredgerule auto=bestowrule [PLAYERS] life:20 offerinterruptonphase=draw auto=shuffle auto=draw:8 auto=sethand:7 auto=@each my draw:if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller auto=maxPlay(land)1000 #Lands Mana Rules auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W} auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U} auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B} auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R} auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G} #Mana Empties from manapool at the end of each phase auto=@each untap:removeMana(*) auto=@each upkeep:removeMana(*) auto=@each draw:removeMana(*) auto=@each firstmain:removeMana(*) auto=@each combatbegins:removeMana(*) auto=@each attackers:removeMana(*) auto=@each blockers:removeMana(*) auto=@each combatdamage:removeMana(*) auto=@each combatEnds:removeMana(*) auto=@each secondmain:removeMana(*) auto=@each end:removeMana(*) auto=@each cleanup:removeMana(*) #reset Creature damage at the cleanup phase auto=@each cleanup:all(*|myBattlefield) resetDamage