[card] text={R}, Sacrifice Barbarian Riftcutter: Destroy target land. id=87972 name=Barbarian Riftcutter rarity=C mana={4}{R} type=Creature subtype=Human Barbarian auto={R}{S}:Destroy target(land) power=3 toughness=3 [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) {T}: Add one mana of any color to your mana pool. auto={T}:Add {W} auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {R} auto={T}:Add {G} id=83688 name=Birds of Paradise rarity=R mana={G} type=Creature subtype=Bird power=0 toughness=1 abilities=flying [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can't attack you. id=83754 name=Blazing Archon rarity=R mana={6}{W}{W}{W} type=Creature subtype=Archon auto=lord(creature|opponentBattlefield) defender power=5 toughness=6 abilities=flying [/card] [card] text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player) id=87977 name=Blockbuster rarity=U mana={3}{R}{R} type=Enchantment [/card] [card] text=({RW} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. id=87918 name=Boros Guildmage rarity=U mana={RW}{RW} type=Creature subtype=Human Wizard auto={1}{R}:haste target(creature) auto={1}{W}:first strike target(creature) power=2 toughness=2 [/card] [card] text=({RW} can be paid with either {R} or {W}.) First strike id=88992 name=Boros Recruit rarity=C mana={RW} type=Creature subtype=Goblin Soldier power=1 toughness=1 abilities=first strike [/card] [card] text={1}, {T}: Add {R}{W} to your mana pool. auto={1}{T}:Add {R}{W} id=95537 name=Boros Signet rarity=C mana={2} type=Artifact [/card] [card] text=Double Strike id=83588 name=Boros Swiftblade rarity=U mana={R}{W} type=Creature subtype=Human Soldier power=1 toughness=2 abilities=double strike [/card] [card] text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn. id=88974 name=Carrion Howler rarity=U mana={3}{B} type=Creature subtype=Zombie Wolf auto={0}:2/1 && life:-1 controller power=2 toughness=2 [/card] [card] text=Defender (This creature can't attack.) When Carven Caryatid comes into play, draw a card. id=89048 auto=draw:1 name=Carven Caryatid rarity=U mana={1}{G}{G} type=Creature subtype=Spirit power=2 toughness=5 abilities=defender [/card] [card] text=({GW} can be paid with either {G} or {W}.) When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life. id=87959 auto=@movedto(this|graveyard):may life:3 name=Centaur Safeguard rarity=C mana={2}{GW} type=Creature subtype=Centaur Warrior power=3 toughness=1 [/card] [card] text=Char deals 4 damage to target creature or player and 2 damage to you. target=creature,player auto=Damage:4 auto=Damage:2 controller id=87942 name=Char rarity=R mana={2}{R} type=Instant [/card] [card] text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. auto=may moveTo(myHand) target(land[basic]|myLibrary) id=83584 name=Civic Wayfinder rarity=C mana={2}{G} type=Creature subtype=Elf Warrior Druid power=2 toughness=2 [/card] [card] text=Enchant creature Enchanted creature gets -4/-1. target=creature auto=-4/-1 id=83822 name=Clinging Darkness rarity=C mana={1}{B} type=Enchantment subtype=Aura [/card] [card] text=Flying, vigilance id=87913 name=Courier Hawk rarity=C mana={1}{W} type=Creature subtype=Bird power=1 toughness=2 abilities=flying,vigilance [/card] [card] text=Sacrifice a forest: You gain 3 life. auto={S(forest|myBattlefield)}:life:3 id=89017 name=Dark Heart of the Wood rarity=U mana={B}{G} type=Enchantment [/card] [card] text={1}, {T}: Add {U}{B} to your mana pool. auto={1}{T}:Add {U}{B} id=95535 name=Dimir Signet rarity=C mana={2} type=Artifact [/card] [card] text=Flying {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature id=88975 name=Divebomber Griffin rarity=U mana={3}{W}{W} type=Creature subtype=Griffin auto={T}{S}:Damage:3 target(creature[attacking;blocking]) power=3 toughness=2 abilities=flying [/card] [card] text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. id=87921 target=creature,player auto=foreach(creature[attacking]|myBattlefield) damage:1 name=Dogpile rarity=C mana={3}{R} type=Instant [/card] [card] text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand. id=88968 name=Dowsing Shaman rarity=U mana={4}{G} type=Creature subtype=Centaur Shaman auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard) power=3 toughness=4 [/card] [card] text=Enchant permanent You may cast Dream Leash only on a tapped permanent. You control enchanted permanent. target=*[tapped] alias=1194 id=88945 name=Dream Leash rarity=R mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] text=Whenever Dromad Purebred is dealt damage, you gain 1 life. id=87911 name=Dromad Purebred rarity=C mana={4}{W} type=Creature subtype=Camel Beast auto=@damaged(this):life:1 controller power=1 toughness=5 [/card] [card] text={T}: Add {1} to your mana pool. {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. auto={T}:Add {1} auto={U}{B}{T}:deplete:1 target(player) id=88943 name=Duskmantle, House of Shadow rarity=U type=Land [/card] [card] text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. id=83833 name=Elves of Deep Shadow rarity=C mana={G} type=Creature subtype=Elf Druid auto={T}:Add {B} && damage:1 controller power=1 toughness=1 [/card] [card] text={4}{G}, Sacrifice a creature: Destroy target creature with flying. id=87928 name=Elvish Skysweeper rarity=C mana={G} type=Creature subtype=Elf Warrior auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying]) power=1 toughness=1 [/card] [card] text=Each player returns all creature cards from his or her graveyard to his or her hand. id=89015 name=Empty the Catacombs auto=moveto(myHand) all(creature|myGraveyard) auto=moveto(opponentHand) all(creature|opponentGraveyard) rarity=R type=Sorcery mana={3}{B} [/card] [card] text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. id=87970 name=Farseek target=plains,island,swamp,mountain|mylibrary auto=moveto(myBattlefield) auto=tap rarity=C mana={1}{G} type=Sorcery [/card] [card] text=Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Play this ability only during your upkeep. auto=@each my upkeep:may life:1 controller autograveyard={0}:may life:1 controller limit:1 myUpkeepOnly autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly id=89074 name=Firemane Angel rarity=R mana={3}{R}{W}{W} type=Creature subtype=Angel power=4 toughness=3 abilities=flying,first strike [/card] [card] text=Enchant creature When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. Enchanted creature has trample. target=creature auto=token(Saproling,creature saproling, 1/1,green)*2 auto=trample id=83672 name=Fists of Ironwood rarity=C mana={1}{G} type=Enchantment subtype=Aura [/card] [card] text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." id=83912 auto=lord(creature|myBattlefield) {T}:damage:1 target(creature,player) name=Flame Fusillade rarity=R type=Sorcery mana={3}{R} [/card] [card] text=Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying. target=creature auto=draw:2 auto=flying id=83677 name=Flight of Fancy rarity=C mana={3}{U} type=Enchantment subtype=Aura [/card] [card] text=Draw a card for each Island you control. id=87978 name=Flow of Ideas auto=foreach(island|myBattlefield) draw:1 rarity=U type=Sorcery mana={5}{U} [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=95097 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=95106 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=95099 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=95098 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] id=83719 name=Glass Golem rarity=U mana={5} type=Artifact Creature subtype=Golem power=6 toughness=2 [/card] [card] text=Target player puts the top ten cards of his or her library into his or her graveyard. id=83597 target=player auto=deplete:10 name=Glimpse the Unthinkable rarity=R mana={U}{B} type=Sorcery [/card] [card] text=Mountainwalk id=83803 name=Goblin Spelunkers rarity=C mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 abilities=mountainwalk [/card] [card] text=Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield. id=89069 auto=@movedto(creature|graveyard) from(inplay):token(Saproling,creature saproling, 1/1,green) name=Golgari Germination rarity=U type=Enchantment mana={1}{B}{G} [/card] [card] text=({BG} can be paid with either {B} or {G}.) {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature. id=83838 auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard) auto={4}{G}:counter(1/1) target(creature) name=Golgari Guildmage rarity=U mana={BG}{BG} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] text={B}, Sacrifice a creature: Target player loses 1 life. id=89038 auto={B}{S(creature|myBattlefield)}:life:-1 target(player) name=Golgari Rotwurm rarity=C mana={3}{B}{G} type=Creature subtype=Zombie Wurm power=5 toughness=4 [/card] [card] text={1}, {T}: Add {B}{G} to your mana pool. auto={1}{T}:Add {B}{G} id=95536 name=Golgari Signet rarity=C mana={2} type=Artifact [/card] [card] text=Reach (This creature can block creatures with flying.) id=88959 name=Goliath Spider rarity=C mana={6}{G}{G} type=Creature subtype=Spider power=7 toughness=6 abilities=reach [/card] [card] text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. id=83712 auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player) name=Hammerfist Giant rarity=R type=Creature mana={4}{R}{R} power=5 subtype=Giant Warrior toughness=4 [/card] [card] text=Islandwalk id=87914 name=Grayscaled Gharial rarity=C mana={U} type=Creature subtype=Crocodile power=1 toughness=1 abilities=islandwalk [/card] [card] text={1}{R}: Greater Forgeling gets +3/-3 until end of turn. id=87934 name=Greater Forgeling rarity=U mana={3}{R}{R} type=Creature subtype=Elemental auto={1}{R}:3/-3 power=3 toughness=4 [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=95113 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=95103 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=95100 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=95107 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Target creature gains forestwalk until end of turn. id=87916 name=Ivy Dancer rarity=U mana={2}{G} type=Creature subtype=Dryad Shaman auto={T}:forestwalk target(creature) power=1 toughness=2 [/card] [card] text=Target creature gets -3/-3 until end of turn. id=89056 target=creature auto=-3/-3 name=Last Gasp rarity=C mana={1}{B} type=Instant [/card] [card] text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life. target=creature,player auto=Damage:3 auto=life:3 controller id=87908 name=Lightning Helix rarity=U mana={W}{R} type=Instant [/card] [card] text=Each player shuffles his or her graveyard into his or her library. id=88963 name=Mnemonic Nexus auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller rarity=U type=Instant mana={3}{U} [/card] [card] text=Flying. At the beginning of your upkeep, you lose 1 life. auto=@each my upkeep:life:-1 controller id=83631 name=Moroii rarity=U mana={2}{U}{B} type=Creature subtype=Vampire power=4 toughness=4 abilities=flying [/card] [card] text={T}: Add {R} to your mana pool. auto={T}:Add {R} id=95102 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}:Add {R} id=95104 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}:Add {R} id=95096 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}:Add {R} id=95109 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text=First strike, vigilance id=87975 name=Nightguard Patrol rarity=C mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=1 abilities=first strike,vigilance [/card] [card] text=Vigilance Other creatures you control get +0/+2 and have vigilance. id=89012 name=Oathsworn Giant rarity=U mana={4}{W}{W} type=Creature subtype=Giant Soldier auto=lord(creature|myBattlefield) 0/2 other auto=lord(creature|myBattlefield) vigilance other power=3 toughness=4 abilities=vigilance [/card] [card] text=({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped. id=89072 auto=tap auto=may untap && life:-2 controller auto={T}:Add {G} auto={T}:Add {B} name=Overgrown Tomb rarity=R type=Land subtype=Swamp Forest [/card] [card] text=Equipped creature has defender, flying, and first strike. Equip {2} id=89090 name=Peregrine Mask rarity=U type=Artifact mana={1} auto={2}:equip auto=defender auto=first strike auto=flying subtype=Equipment [/card] [card] text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. auto={1}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(basic|mylibrary) && tap id=83744 name=Perilous Forays rarity=U mana={3}{G}{G} type=Enchantment [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=95112 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=95108 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=95115 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=95105 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text=Whenever you cast a creature spell, you may draw a card. auto=@movedTo(creature|mystack):may draw:1 id=89083 name=Primordial Sage rarity=R mana={4}{G}{G} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] text=({GW} can be paid with either {G} or {W}.) Other permanents you control can't be the targets of spells or abilities your opponents control. auto=lord(*|mybattlefield) opponentshroud other id=83720 name=Privileged Position rarity=R mana={2}{GW}{GW}{GW} type=Enchantment [/card] [card] text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. id=89114 target=player name=Psychic Drain rarity=U type=Sorcery mana={X}{U}{B} [/card] [card] text=Destroy target artifact or creature. It can't be regenerated. target=creature,artifact auto=bury id=89063 name=Putrefy rarity=U mana={1}{B}{G} type=Instant [/card] [card] text=Rain of Embers deals 1 damage to each creature and each player. id=87943 auto=damage:1 all(creature,player) name=Rain of Embers rarity=C mana={1}{R} type=Sorcery [/card] [card] text=Return target card from your graveyard to your hand. auto=moveto(myHand) target(*|myGraveyard) id=88966 name=Recollect rarity=U mana={2}{G} type=Sorcery [/card] [card] text={1}{U}: Roofstalker Wight gains flying until end of turn. id=87945 name=Roofstalker Wight rarity=C mana={1}{B} type=Creature subtype=Zombie auto={1}{U}:flying power=2 toughness=1 [/card] [card] text=({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped. id=89066 auto=tap auto=may untap && life:-2 controller auto={T}:Add {R} auto={T}:Add {W} name=Sacred Foundry rarity=R type=Land subtype=Mountain Plains [/card] [card] text=Scion of the Wild's power and toughness are each equal to the number of creatures you control. id=83647 auto=foreach(creature|myBattlefield) 1/1 name=Scion of the Wild rarity=R mana={1}{G}{G} type=Creature subtype=Avatar power=* toughness=* [/card] [card] text=Destroy target land. Add {R}{R} to your mana pool. target=land auto=destroy auto=Add{R}{R} controller id=83829 name=Seismic Spike rarity=C mana={2}{R}{R} type=Sorcery [/card] [card] text=({GW} can be paid with either {G} or {W}.) {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. {3}{W}: Creatures you control get +1/+1 until end of turn. id=87988 auto={3}{G}:token(saproling,creature saproling,1/1,green) auto={3}{W}:lord(creature|myBattlefield) 1/1 name=Selesnya Guildmage rarity=U mana={GW}{GW} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] text={1}, {T}: Add {G}{W} to your mana pool. auto={1}{T}:Add {G}{W} id=95538 name=Selesnya Signet rarity=C mana={2} type=Artifact [/card] [card] text=When Sell-Sword Brute is put into a graveyard from the battlefield, it deals 2 damage to you. id=87909 name=Sell-Sword Brute auto=@movedto(this|graveyard) from(batlefield):damage:2 controller rarity=C mana={1}{R} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] text=Swampwalk Sacrifice Sewerdreg: Remove target card in a graveyard from the game. id=88995 name=Sewerdreg rarity=C mana={3}{B}{B} type=Creature subtype=Spirit auto={S}:moveTo(removedfromgame) target(*|graveyard) power=3 toughness=3 abilities=swampwalk [/card] [card] text=Flying, haste id=109082 name=Skyknight Legionnaire rarity=C mana={1}{R}{W} type=Creature subtype=Human Knight power=2 toughness=2 abilities=flying,haste [/card] [card] text=Destroy target artifact. Draw a card. target=artifact auto=destroy auto=draw:1 id=83646 name=Smash rarity=C mana={2}{R} type=Instant [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) id=87986 name=Snapping Drake rarity=C mana={3}{U} type=Creature subtype=Drake power=3 toughness=2 abilities=flying [/card] [card] text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. {T}: Untap target land. id=89041 name=Stone-Seeder Hierophant rarity=C mana={2}{G}{G} type=Creature subtype=Human Druid auto=@movedto(land|myBattlefield):untap auto={T}:untap target(land) power=1 toughness=1 [/card] [card] text={T}: Add {1} to your mana pool. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. id=83794 auto={T}:Add {1} auto={2}{R}{W}{T}:double strike target(creature) name=Sunhome, Fortress of the Legion rarity=U type=Land [/card] [card] text=Flying When Surveilling Sprite is put into a graveyard from the battlefield, you may draw a card. id=87904 auto=@movedto(this|graveyard) from(battlefield):may draw:1 name=Surveilling Sprite rarity=C mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=1 abilities=flying [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=95114 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=95101 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=95110 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=95111 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text=Flying {B}: Regenerate Tattered Drake. id=87930 name=Tattered Drake rarity=C mana={4}{U} type=Creature subtype=Zombie Drake auto={B}:regenerate power=2 toughness=2 abilities=flying [/card] [card] text=({T}: Add {G} or {W} to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped. id=89093 name=Temple Garden rarity=R auto=tap auto=may untap && life:-2 controller auto={T}:Add {G} auto={T}:Add {W} type=Land subtype=Forest Plains [/card] [card] text=Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from the battlefield, draw a card. auto=tap auto={2}{T}{S}:Add {G}{G} auto={2}{T}{S}:Add {G}{R} auto={2}{T}{S}:Add {G}{U} auto={2}{T}{S}:Add {G}{B} auto={2}{T}{S}:Add {G}{W} auto={2}{T}{S}:Add {R}{R} auto={2}{T}{S}:Add {R}{U} auto={2}{T}{S}:Add {R}{B} auto={2}{T}{S}:Add {R}{W} auto={2}{T}{S}:Add {U}{U} auto={2}{T}{S}:Add {U}{B} auto={2}{T}{S}:Add {U}{W} auto={2}{T}{S}:Add {B}{B} auto={2}{T}{S}:Add {B}{W} auto={2}{T}{S}:Add {W}{W} auto=@movedTo(this|graveyard) from(battlefield):draw:1 id=83629 name=Terrarion rarity=C mana={1} type=Artifact [/card] [card] text=Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. id=83679 name=Tidewater Minion rarity=C mana={3}{U}{U} type=Creature subtype=Elemental auto={4}:-defender auto={T}:untap target(*) power=4 toughness=4 abilities=defender [/card] [card] text=Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Put a legendary 2/2 green and white Wolf creature token named Voja into play. id=89110 name=Tolsimir Wolfblood rarity=R mana={4}{G}{W} type=Creature subtype=Elf Warrior auto=lord(creature[green]|myBattlefield) 1/1 other auto=lord(creature[white]|myBattlefield) 1/1 other auto={T}:token(Voja,creature wolf, 2/2,green white legendary) power=3 toughness=4 abilities=legendary [/card] [card] text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at end of turn. id=87946 name=Transluminant rarity=C mana={1}{G} type=Creature subtype=Dryad Shaman auto={W}{S}:token(Spirit,creature spirit, 1/1,flying white) power=2 toughness=2 [/card] [card] text=Fear {B}: Undercity Shade gets +1/+1 until end of turn. id=88951 name=Undercity Shade rarity=U mana={4}{B} type=Creature subtype=Shade auto={B}:1/1 power=1 toughness=1 abilities=fear [/card] [card] text={G}: Target creature gets +1/+1 until end of turn. id=88979 name=Ursapine rarity=R mana={3}{G}{G} type=Creature subtype=Beast auto={G}:1/1 target(creature) power=3 toughness=3 [/card] [card] text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. id=89028 auto={U}{T}:deplete:2 target(player) name=Vedalken Entrancer rarity=C mana={3}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=4 [/card] [card] text=Other creatures you control get +0/+1. id=87950 name=Veteran Armorer rarity=C mana={1}{W} type=Creature subtype=Human Soldier auto=lord(creature|myBattlefield) 0/1 other power=2 toughness=2 [/card] [card] text={T}: Viashino Fangtail deals 1 damage to target creature or player. id=87974 name=Viashino Fangtail rarity=C mana={2}{R}{R} type=Creature subtype=Viashino Warrior auto={T}:Damage:1 target(creature,player) power=3 toughness=3 [/card] [card] text={R}: Viashino Slasher gets +1/-1 until end of turn. id=83605 name=Viashino Slasher rarity=C mana={1}{R} type=Creature subtype=Viashino Warrior auto={R}:1/-1 power=1 toughness=2 [/card] [card] text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. auto=@movedTo(land|myBattlefield):counter(1/1) id=83559 name=Vinelasher Kudzu rarity=R mana={1}{G} type=Creature subtype=Plant power=1 toughness=1 [/card] [card] text={T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. id=89016 auto={T}:Add {1} auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green) name=Vitu-Ghazi, the City-Tree rarity=U type=Land [/card] [card] text={2}{G}: Regenerate Votary of the Conclave. id=87948 name=Votary of the Conclave rarity=C mana={W} type=Creature subtype=Human Soldier auto={2}{G}:regenerate power=1 toughness=1 [/card] [card] text=Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. auto=@movedTo(*|opponentgraveyard):counter(1/1) id=89082 name=Vulturous Zombie rarity=R mana={3}{B}{G} type=Creature subtype=Plant Zombie power=3 toughness=3 abilities=flying [/card] [card] text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. id=87971 name=War-Torch Goblin rarity=C mana={R} type=Creature subtype=Goblin Warrior auto={R}{S}:Damage:2 target(creature[attacking;blocking]) power=1 toughness=1 [/card] [card] id=83625 name=Watchwolf rarity=U mana={G}{W} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] text=({T}: Add {U} or {B} to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped. id=83731 name=Watery Grave rarity=R auto=tap auto=may untap && life:-2 controller auto={T}:Add {U} auto={T}:Add {B} type=Land subtype=Island Swamp [/card]