//------------------------------------------------------ //MTGCard Class //------------------------------------------------- //TODO Fill BasicAbilities #include "PrecompiledHeader.h" #include "MTGDeck.h" #include "MTGCard.h" #include "CardPrimitive.h" #include "Subtypes.h" #include "Translate.h" using std::string; MTGCard::MTGCard() { init(); } MTGCard::MTGCard(int set_id) { init(); setId = set_id; } MTGCard::MTGCard(MTGCard * source) { strcpy(image_name, source->image_name); rarity = source->rarity; mtgid = source->mtgid; setId = source->setId; data = source->data; } int MTGCard::init() { setId = 0; mtgid = 0; data = NULL; rarity = Constants::RARITY_C; return 1; } void MTGCard::setMTGId(int id) { mtgid = id; if (id < 0) { sprintf(image_name, "%dt.jpg", -mtgid); } else { sprintf(image_name, "%d.jpg", mtgid); } } int MTGCard::getMTGId() const { return mtgid; } int MTGCard::getId() const { return mtgid; } char MTGCard::getRarity() const { return rarity; } void MTGCard::setRarity(char _rarity) { rarity = _rarity; } char * MTGCard::getImageName() { return image_name; } void MTGCard::setPrimitive(CardPrimitive * cp) { data = cp; }