[card] text=Counter target spell. You gain 3 life. id=23155 target=*|stack auto=fizzle auto=life:3 name=Absorb rarity=R mana={W}{U}{U} type=Instant [/card] [card] text=Target creature gets +1/+1 until end of turn. Draw a card. target=creature auto=1/1 auto=draw:1 id=24127 name=Aggressive Urge color=Green rarity=C mana={1}{G} type=Instant [/card] [card] text=Ancient Spring comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. auto=tap auto={T}:Add{U} auto={T}{s}:Add{W}{B} id=23236 name=Ancient Spring rarity=C type=Land [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life. id=22952 name=Angel of Mercy color=White rarity=U mana={4}{W} type=Creature subtype=Angel auto=life:3 power=3 toughness=3 abilities=flying [/card] [card] text=Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand. auto=lord(creature|myinplay) 0/1 auto={s}:moveTo(ownerhand) target(creature) id=23177 name=Angelic Shield color=White,Blue rarity=U mana={W}{U} type=Enchantment [/card] [card] text=Destroy target nonblack creature. It can't be regenerated. Draw a card. target=creature[-black] auto=bury auto=draw:1 id=23042 name=Annihilate color=Black rarity=U mana={3}{B}{B} type=Instant [/card] [card] text={T}: Add {1} to your mana pool. {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. auto={T}:Add{1} auto={T}{s}:Add{W} auto={T}{s}:Add{U} auto={T}{s}:Add{B} auto={T}{s}:Add{R} auto={T}{s}:Add{G} id=23245 name=Archaeological Dig rarity=U type=Land [/card] [card] text=Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. target=creature auto=:2/2 auto=trample auto=lifelink id=23164 name=Armadillo Cloak color=Green,White rarity=C mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) id=23197 name=Armored Guardian color=White,Blue rarity=R mana={3}{W}{U} type=Creature subtype=Cat Soldier auto={1}{W}{W}:protection from white target(creature|myinplay) auto={1}{W}{W}:protection from blue target(creature|myinplay) auto={1}{W}{W}:protection from black target(creature|myinplay) auto={1}{W}{W}:protection from red target(creature|myinplay) auto={1}{W}{W}:protection from green target(creature|myinplay) auto={1}{U}{U}:shroud power=2 toughness=5 [/card] [card] text={3}{U},{T}: Draw a card. id=22947 name=Benalish Heralds color=White rarity=U mana={3}{W} type=Creature subtype=Human Soldier auto={3}{U}{T}:Draw:1 power=2 toughness=4 [/card] [card] text={W},{T}: Tap target creature. id=22937 name=Benalish Trapper color=White rarity=C mana={1}{W} type=Creature subtype=Human Soldier auto={W}{T}:tap target(creature) power=1 toughness=2 [/card] [card] text={T}: Add {B} or {R} to your mana pool. id=23219 name=Bloodstone Cameo color=Artifact rarity=U mana={3} auto={T}: Add {B} auto={T}: Add {R} type=Artifact [/card] [card] text=: {1}: Add {B} to your mana pool. id=23024 name=Bog Initiate color=Black rarity=C mana={1}{B} type=Creature subtype=Human Wizard auto={1}: Add {B} power=1 toughness=1 [/card] [card] text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. id=22936 name=Capashen Unicorn color=White rarity=C mana={1}{W} type=Creature subtype=Unicorn auto={1}{W}{T}{s}:Destroy target(enchantment,artifact) power=1 toughness=2 [/card] [card] text=Vigilance {G}: Regenerate Charging Troll. id=23162 name=Charging Troll color=Green,White rarity=U mana={2}{G}{W} type=Creature subtype=Troll auto={G}:regenerate power=3 toughness=3 abilities=vigilance [/card] [card] text=Coastal Tower comes into play tapped. {T}: Add {W} or {U} to your mana pool. auto=tap auto={T}:Add{W} auto={T}:Add{U} id=23240 name=Coastal Tower rarity=U type=Land [/card] [card] text=Remove target card in a graveyard from the game. Draw a card. target=*|graveyard auto=moveto(removedfromgame) auto=draw:1 id=24119 name=Cremate rarity=U type=Instant mana={B} [/card] [card] text=Protection from red {W}: Target creature gains protection from red until end of turn. id=22934 name=Crimson Acolyte color=White rarity=C mana={1}{W} type=Creature subtype=Human Cleric auto={W}:protection from red target(creature) power=1 toughness=1 abilities=protection from red [/card] [card] text=Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. auto={1}{s}:Add {U}{B}{R} id=25837 name=Crosis's Attendant color=Artifact rarity=U mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] text=Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. id=22963 auto=foreach(swamp|opponentinplay) 1/1 name=Crusading Knight color=White rarity=R mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 abilities=protection from black [/card] [card] text=Flying, protection from white When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand. id=23320 name=Crypt Angel auto=may moveTo(myhand) target(creature[blue;red]|mygraveyard) rarity=R type=Creature mana={4}{B} power=3 subtype=Angel toughness=3 [/card] [card] text=Enchant creature Enchanted creature gets -1/-1 and has fear. target=creature auto=:-1/-1 auto=fear id=23044 name=Cursed Flesh color=Black rarity=C mana={B} type=Enchantment subtype=Aura [/card] [card] text=Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. auto={1}{s}:Add {B}{R}{G} id=25838 name=Darigaaz's Attendant color=Artifact rarity=U mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] text={T}: Add {U} or {B} to your mana pool. id=23218 name=Drake-Skull Cameo color=Artifact rarity=U mana={3} auto={T}: Add {U} auto={T}: Add {B} type=Artifact [/card] [card] text=Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. auto={1}{s}:Add {W}{U}{B} id=25836 name=Dromar's Attendant color=Artifact rarity=U mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] text=Elfhame Palace comes into play tapped. {T}: Add {G} or {W} to your mana pool. auto=tap auto={T}:Add{G} auto={T}:Add{W} id=23244 name=Elfhame Palace rarity=U type=Land [/card] [card] text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) id=26445 name=Elvish Champion auto=lord(elf) 1/1 other auto=lord(elf) forestwalk other rarity=R color=Green type=Creature mana={1}{G}{G} power=2 subtype=Elf toughness=2 [/card] [card] text=Counter target creature spell. Draw a card. target=creature|stack auto=fizzle auto=draw:1 id=22986 name=Exclude rarity=C type=Instant mana={2}{U} [/card] [card] text=Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. auto=lord(creature|myinplay) haste auto={s}:2/2 target(creature) id=23180 name=Fires of Yavimaya color=Red,Green rarity=U mana={1}{R}{G} type=Enchantment [/card] [card] text={R}: Firescreamer gets +1/+0 until end of turn. id=23017 name=Firescreamer color=Black rarity=C mana={3}{B} type=Creature subtype=Kavu auto={R}:1/0 power=2 toughness=2 [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id=26311 name=Forest rarity=L color=Land type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id=26310 name=Forest rarity=L color=Land type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id=26312 name=Forest rarity=L color=Land type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id=25967 name=Forest rarity=L color=Land type=Basic Land subtype=Forest [/card] [card] text=Protection from red id=23158 name=Galina's Knight color=White,Blue rarity=C mana={W}{U} type=Creature subtype=Merfolk Knight power=2 toughness=2 abilities=protection from red [/card] [card] text=Geothermal Crevice comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. auto=tap auto={T}:Add{R} auto={T}{s}:Add{B}{G} id=23238 name=Geothermal Crevice rarity=C type=Land [/card] [card] text=Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) id=22929 auto={U}:shroud name=Glimmering Angel color=White rarity=C mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 abilities=flying [/card] [card] text=Legendary {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. auto={1}{W}{U}:moveTo(myhand) target(artifact,enchantment|mygraveyard) id=25977 name=Hanna, Ship's Navigator color=White,Blue rarity=R mana={1}{W}{U} type=Creature subtype=Human Artificer power=1 toughness=2 abilities=legendary [/card] [card] text={2}: Target blue or red creature gets +1/+0 until end of turn. auto={2}:1/0 target(creature[blue;red]) id=23041 name=Hate Weaver color=Black rarity=U mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] text=Target player gains 7 life. target=player auto=life:7 id=23183 name=Heroes' Reunion color=Green,White rarity=U mana={G}{W} type=Instant [/card] [card] text={B}: Hooded Kavu gains fear until end of turn. id=23061 name=Hooded Kavu color=Red rarity=C mana={2}{R} type=Creature subtype=Kavu auto={B}:fear power=2 toughness=2 [/card] [card] text=Lifelink (Whenever this creature deals damage, you gain that much life.) id=23163 name=Horned Cheetah color=Green,White rarity=U mana={2}{G}{W} type=Creature subtype=Cat power=2 toughness=2 abilities=lifelink [/card] [card] text=Irrigation Ditch comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. auto=tap auto={T}:Add{W} auto={T}{s}:Add{G}{U} id=23235 name=Irrigation Ditch rarity=C type=Land [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id=26301 name=Island rarity=L color=Land type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id=25964 name=Island rarity=L color=Land type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id=26302 name=Island rarity=L color=Land type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id=26303 name=Island rarity=L color=Land type=Basic Land subtype=Island [/card] [card] text=When Kavu Climber comes into play, draw a card. id=23109 name=Kavu Climber auto=draw:1 color=Green rarity=C mana={3}{G}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] text=Kavu Runner has haste as long as no opponent controls a white or blue creature. id=23079 name=Kavu Runner color=Red rarity=U mana={3}{R} type=Creature subtype=Kavu auto=aslongas(creature[blue;white]|opponentinplay) -haste power=3 toughness=3 abilities=haste [/card] [card] text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. id=23323 name=Kavu Scout color=Red rarity=C mana={2}{R} type=Creature subtype=Kavu auto=aslongas(forest|myinplay) 1/0 auto=aslongas(island|myinplay) 1/0 auto=aslongas(plains|myinplay) 1/0 auto=aslongas(mountain|myinplay) 1/0 auto=aslongas(swamp|myinplay) 1/0 power=0 toughness=2 [/card] [card] text=Legendary {T}: Add {1} to your mana pool. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. auto={T}:Add {1} auto={4}{R}{T}{S(creature|myinplay)}:Damage:2 target(creature,player) id=25930 name=Keldon Necropolis rarity=R type=Land abilities=legendary [/card] [card] text={W}: Llanowar Cavalry gains vigilance until end of turn. id=23322 name=Llanowar Cavalry color=Green rarity=C mana={2}{G} type=Creature subtype=Human Soldier auto={W}:vigilance power=1 toughness=4 [/card] [card] text=Protection from black id=23157 name=Llanowar Knight color=Green,White rarity=C mana={G}{W} type=Creature subtype=Elf Knight power=2 toughness=2 abilities=protection from black [/card] [card] text={T}: Llanowar Vanguard gets +0/+4 until end of turn. id=23123 name=Llanowar Vanguard color=Green rarity=C mana={2}{G} type=Creature subtype=Dryad auto={T}:0/4 power=1 toughness=1 [/card] [card] text=Flying {T}: Add one mana of any color to your mana pool. id=23233 name=Lotus Guardian color=Artifact rarity=R mana={7} type=Artifact Creature subtype=Dragon auto={T}:Add {W} auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {R} auto={T}:Add {G} power=4 toughness=4 abilities=flying [/card] [card] text=Enchant creature Enchanted creature gets +2/+2 and can't block. id=23072 name=Maniacal Rage target=creature auto=:2/2 auto=:cantblock rarity=C type=Enchantment mana={1}{R} subtype=Aura [/card] [card] text=Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. id=23053 auto=foreach(plains|opponentinplay) 1/1 name=Marauding Knight color=Black rarity=R mana={2}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 abilities=protection from white [/card] [card] text={B}: Regenerate Metathran Zombie. id=22973 name=Metathran Zombie color=Blue rarity=C mana={1}{U} type=Creature subtype=Metathran Zombie auto={B}:regenerate power=1 toughness=1 [/card] [card] text=Legendary Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. id=23138 auto=foreach(land|myinplay) 1/1 name=Molimo, Maro-Sorcerer color=Green rarity=R mana={4}{G}{G}{G} type=Creature subtype=Elemental power=* toughness=* abilities=legendary,trample [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=25966 name=Mountain rarity=L color=Land type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=26307 name=Mountain rarity=L color=Land type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=26309 name=Mountain rarity=L color=Land type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=26308 name=Mountain rarity=L color=Land type=Basic Land subtype=Mountain [/card] [card] text={2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) id=23124 name=Might Weaver color=Green rarity=U mana={1}{G} type=Creature subtype=Human Wizard auto={2}:trample target(creature[red;white]) power=2 toughness=1 [/card] [card] text={U}{U}, {T}: Return target creature to its owner's hand. . {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. id=23049 name=Nightscape Master color=Black rarity=R mana={2}{B}{B} type=Creature subtype=Zombie Wizard auto={U}{U}{T}:moveTo(ownerhand) target(creature) auto={R}{R}{T}:Damage:2 target(creature) power=2 toughness=2 [/card] [card] text={1}: Noble Panther gains first strike until end of turn. id=23147 name=Noble Panther color=Green,White rarity=R mana={1}{G}{W} type=Creature subtype=Cat auto={1}:first strike power=3 toughness=3 [/card] [card] text={1}{G}: Add one mana of any color to your mana pool. id=23111 name=Nomadic Elf color=Green rarity=C mana={1}{G} type=Creature subtype=Elf Nomad auto={1}{G}:Add {W} auto={1}{G}:Add {U} auto={1}{G}:Add {B} auto={1}{G}:Add {R} auto={1}{G}:Add {G} power=2 toughness=2 [/card] [card] text=Protection from black {W}: Target creature gains protection from black until end of turn. id=22935 name=Obsidian Acolyte color=White rarity=C mana={1}{W} type=Creature subtype=Human Cleric auto={W}:protection from black target(creature) power=1 toughness=1 abilities=protection from black [/card] [card] text=Sacrifice a creature: Add one mana of any color to your mana pool. id=23226 name=Phyrexian Altar color=Artifact rarity=R mana={3} type=Artifact auto={S(creature|myinplay)}:Add {W} auto={S(creature|myinplay)}:Add {U} auto={S(creature|myinplay)}:Add {B} auto={S(creature|myinplay)}:Add {R} auto={S(creature|myinplay)}:Add {G} [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying.) {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Play this ability no more than twice each turn. auto={B}:1/0 limit:2 id=23023 name=Phyrexian Battleflies color=Black rarity=C mana={B} type=Creature subtype=Insect power=0 toughness=1 abilities=flying [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id=26299 name=Plains rarity=L color=Land type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id=25963 name=Plains rarity=L color=Land type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id=26300 name=Plains rarity=L color=Land type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id=26298 name=Plains rarity=L color=Land type=Basic Land subtype=Plains [/card] [card] text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) id=23081 name=Rage Weaver color=Red rarity=U mana={1}{R} type=Creature subtype=Human Wizard auto={2}:haste target(creature[green;black]) power=2 toughness=1 [/card] [card] text=Flash, Haste id=23148 name=Raging Kavu color=Red,Green rarity=R mana={1}{R}{G} type=Creature subtype=Kavu power=3 toughness=1 abilities=flash,haste [/card] [card] text=Flying, first strike id=22933 name=Razorfoot Griffin color=White rarity=C mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 abilities=flying,first strike [/card] [card] text=Return target creature card from your graveyard to your hand. Draw a card. target=creature|myGraveyard alias=1174 auto=draw:1 id=23029 name=Recover color=Black rarity=C mana={2}{B} type=Sorcery [/card] [card] text=Return target creature to its owner's hand. Draw a card. target=creature alias=1229 id=22985 name=Repulse auto=draw:1 color=Black rarity=C mana={2}{U} type=Instant [/card] [card] text=Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. target=creature[attacking] auto=:-99/0 auto=draw:1 id=22943 name=Restrain color=White rarity=C mana={2}{W} type=Instant [/card] [card] text=You gain 3 life. Draw a card. id=22941 auto=life:3 auto=draw:1 name=Reviving Dose color=White rarity=C mana={2}{W} type=Instant [/card] [card] text=Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. auto={1}{s}:Add {R}{G}{W} id=25839 name=Rith's Attendant color=Artifact rarity=U mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] text=Trample, protection from blue, protection from red id=23205 name=Sabertooth Nishoba color=Green,White rarity=R mana={4}{G}{W} type=Creature subtype=Cat Beast Warrior power=5 toughness=5 abilities=trample, protection from blue, protection from red [/card] [card] text=Salt Marsh comes into play tapped. {T}: Add {U} or {B} to your mana pool. auto=tap auto={T}:Add{U} auto={T}:Add{B} id=23241 name=Salt Marsh rarity=U type=Land [/card] [card] text=Enchant creature When Scavenged Weaponry comes into play, draw a card. Enchanted creature gets +1/+1. target=creature auto=:1/1 auto=draw:1 id=23028 name=Scavenged Weaponry color=Black rarity=C mana={2}{B} type=Enchantment subtype=Aura [/card] [card] text={T}: Add {W} or {U} to your mana pool. id=23217 name=Seashell Cameo color=Artifact rarity=U mana={3} auto={T}: Add {W} auto={T}: Add {U} type=Artifact [/card] [card] text={R}: Serpentine Kavu gains haste until end of turn. id=23105 name=Serpentine Kavu color=Green rarity=C mana={4}{G} type=Creature subtype=Kavu auto={R}:haste power=4 toughness=4 [/card] [card] text=Shivan Oasis comes into play tapped. {T}: Add {R} or {G} to your mana pool. auto=tap auto={T}:Add{R} auto={T}:Add{G} id=23243 name=Shivan Oasis rarity=U type=Land [/card] [card] text=Protection from white id=23160 name=Shivan Zombie color=Black,Red rarity=C mana={B}{R} type=Creature subtype=Barbarian Zombie power=2 toughness=2 abilities=protection from white [/card] [card] text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. id=23080 name=Skittish Kavu color=Red rarity=U mana={1}{R} type=Creature subtype=Kavu auto=aslongas(creature[blue;white]|opponentinplay) -1/-1 power=2 toughness=2 [/card] [card] text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) id=22996 name=Sky Weaver color=Blue rarity=U mana={1}{U} type=Creature subtype=Metathran Wizard auto={2}:flying target(creature[white;black]) power=2 toughness=1 [/card] [card] text=Forestwalk id=23149 name=Slinking Serpent color=Blue,Black rarity=U mana={2}{U}{B} type=Creature subtype=Serpent power=2 toughness=3 abilities=forestwalk [/card] [card] text={2}: Target green or blue creature gets +0/+1 until end of turn. id=22950 name=Spirit Weaver color=White rarity=U mana={1}{W} type=Creature subtype=Human Wizard auto={2}:0/1 target(creature[green;blue]) power=2 toughness=1 [/card] [card] text={3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. id=25752 name=Stalking Assassin color=Blue,Black rarity=R mana={1}{U}{B} type=Creature subtype=Human Assassin auto={3}{U}{T}:tap target(creature) auto={3}{B}{T}:destroy target(creature[tapped]) power=1 toughness=1 [/card] [card] text=Enchant creature Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. id=22939 name=Strength of Unity color=White rarity=C mana={3}{W} type=Enchantment target=creature subtype=Aura auto=aslongas(forest|myinplay) 1/1 auto=aslongas(island|myinplay) 1/1 auto=aslongas(plains|myinplay) 1/1 auto=aslongas(mountain|myinplay) 1/1 auto=aslongas(swamp|myinplay) 1/1 [/card] [card] text=Target creature can't block this turn. Draw a card. id=23073 name=Stun target=creature auto=:cantattack auto=draw:1 rarity=C type=Instant mana={1}{R} [/card] [card] text=Sulfur Vent comes into play tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {U}{R} to your mana pool. auto=tap auto={T}:Add{B} auto={T}{s}:Add{U}{R} id=23237 name=Sulfur Vent rarity=C type=Land [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id=26305 name=Swamp rarity=L color=Land type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id=26306 name=Swamp rarity=L color=Land type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id=26304 name=Swamp rarity=L color=Land type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id=25965 name=Swamp rarity=L color=Land type=Basic Land subtype=Swamp [/card] [card] text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. id=23229 name=Tek color=Arifact rarity=R mana={5} type=Artifact Creature subtype=Dragon auto=aslongas(forest|myinplay) trample auto=aslongas(island|myinplay) flying auto=aslongas(plains|myinplay) 0/2 auto=aslongas(mountain|myinplay) first strike auto=aslongas(swamp|myinplay) 2/0 power=2 toughness=2 [/card] [card] text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. id=23136 name=Thornscape Master color=Green rarity=R mana={2}{G}{G} type=Creature subtype=Human Wizard auto={R}{R}{T}:Damage:2 target(creature) auto={W}{W}{T}:protection from white target(creature) auto={W}{W}{T}:protection from blue target(creature) auto={W}{W}{T}:protection from black target(creature) auto={W}{W}{T}:protection from red target(creature) auto={W}{W}{T}:protection from green target(creature) power=2 toughness=2 [/card] [card] text={T}: Add {G} or {W} to your mana pool. id=23221 name=Tigereye Cameo color=Artifact rarity=U mana={3} auto={T}: Add {G} auto={T}: Add {W} type=Artifact [/card] [card] text=Tinder Farm comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Geothermal Crevice: Add {R}{W} to your mana pool. auto=tap auto={T}:Add{G} auto={T}{s}:Add{R}{W} id=23239 name=Tinder Farm rarity=C type=Land [/card] [card] text=Flying {W}: Tower Drake gets +0/+1 until end of turn. id=22974 name=Tower Drake color=Blue rarity=C mana={2}{U} type=Creature subtype=Drake auto={W}:0/1 power=2 toughness=1 abilities=flying [/card] [card] text=Destroy all enchantments. auto=Destroy all(enchantment) id=23116 name=Tranquility color=Green rarity=C mana={2}{G} type=Sorcery [/card] [card] text=Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. auto={1}{s}:Add {G}{W}{U} id=25840 name=Treva's Attendant color=Artifact rarity=U mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] text={T}: Add {R} or {G} to your mana pool. id=23220 name=Troll-Horn Cameo color=Artifact rarity=U mana={3} auto={T}: Add {R} auto={T}: Add {G} type=Artifact [/card] [card] text=Other black creatures get -1/-1 auto=lord(creature[black]) -1/-1 other id=23035 name=Urborg Shambler color=Black rarity=U mana={2}{B}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] text=Urborg Volcano comes into play tapped. {T}: Add {B} or {R} to your mana pool. auto=tap auto={T}:Add{B} auto={T}:Add{R} id=23242 name=Urborg Volcano rarity=U type=Land [/card] [card] text={T}: Add one mana of any color to your mana pool. id=12605 name=Utopia Tree color=Green rarity=R mana={1}{G} type=Creature subtype=Plant auto={T}:Add {W} auto={T}:Add {U} auto={T}:Add {B} auto={T}:Add {R} auto={T}:Add {G} power=0 toughness=2 [/card] [card] text={G}: Viashino Grappler gains trample until end of turn. id=22930 name=Viashino Grappler color=Red rarity=C mana={2}{R} type=Creature subtype=Viashino auto={G}:trample power=3 toughness=1 [/card] [card] text=Protection from green id=23159 name=Vodalian Zombie color=Blue,Black rarity=C mana={U}{B} type=Creature subtype=Merfolk Zombie power=2 toughness=2 abilities=protection from green [/card] [card] text=Destroy target blue or black creature with flying. target=creature[black;blue;flying] auto=destroy id=23130 name=Wallop color=Green rarity=U mana={1}{G} type=Sorcery [/card] [card] text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. id=23211 name=Wayfaring Giant color=White rarity=U mana={5}{W} type=Creature subtype=Giant auto=aslongas(forest|myinplay) 1/1 auto=aslongas(island|myinplay) 1/1 auto=aslongas(plains|myinplay) 1/1 auto=aslongas(mountain|myinplay) 1/1 auto=aslongas(swamp|myinplay) 1/1 power=1 toughness=3 [/card] [card] text=Enchant creature Enchanted creature gets +1/+3 and has flying. target=creature auto=:1/3 auto=flying id=24118 name=Wings of Hope color=White,Blue rarity=C mana={W}{U} type=Enchantment subtype=Aura [/card] [card] text=Protection from blue id=23161 name=Yavimaya Barbarian color=Red,Green rarity=C mana={R}{G} type=Creature subtype=Elf Barbarian power=2 toughness=2 abilities=protection from blue [/card] [card] text=Yavimaya Kavu's power is equal to the number of red creatures in play. Yavimaya Kavu's toughness is equal to the number of green creatures in play. id=23174 auto=foreach(creature[red]|inplay) 1/0 auto=foreach(creature[green]|inplay) 0/1 name=Yavimaya Kavu color=Green rarity=U mana={2}{R}{G} type=Creature subtype=Kavu power=* toughness=* [/card] [card] text=Zap deals 1 damage to target creature or player. Draw a card. target=creature,player auto=damage:1 auto=draw:1 id=23075 name=Zap color=Red rarity=C mana={2}{R} type=Instant [/card]