#NAME:Kobold Overlord #DESC:"You may think we are weak #DESC: But we are many #DESC: And sometimes we can hire #DESC: A powerful mercenary!" # Cards considered, but not included: # Orcish Oriflamme - would match the deck's focus of # strengthening the creatures, but is too expensive. Perhaps add # it when mana acceleration is possible for this deck. # Cards removed from he deck: # 3 x Bravado (USG) (ID 5848) # The card's name and illustration don't really fit the "kobold" # theme, but the effect (strength through numbers) definitely # does. # Removed because the AI casts it on its opponent's creatures. # 4 x Brightstone Ritual (ONS) (ID 39846) # for mana acceleration # Removed because the AI doesn't use the mana. # Also ... only works with goblins. Duh. *blush* # Land(s) Kher Keep (TSP) * 2 # produces kobold tokens Mountain (ONS) * 20 # Creature(s) Battle Squadron (MMQ) * 2 Crimson Kobolds (ME3) * 4 Crookshank Kobolds (ME1) * 4 Keldon Warlord (5ED) * 2 # Doesn't fit the theme too well (would a Keldon Warlord really # work as a mercenary for a Kobold Overlord?), but without it # the deck would be too weak, and a deck full of weak # creatures is exactly the environment where a Keldon Warlord # thrives. Kobold Drill Sergeant (ME3) * 4 Kobold Overlord (ME3) * 4 Kobold Taskmaster (ME3) * 4 Kobolds of Kher Keep (ME3) * 4 # Artifact(s) Howling Mine (7ED) * 4 Slate of Ancestry (ONS) * 2 #To draw more cards (check whether the AI overuses it and #decks itself out) # Sorcery(s) Mob Justice (*) * 3 Wheel of Fortune (VMA) * 1 #To get a new hand (hopefully) full of cheap kobolds once the #previous hand has been used up. Only 1 because it's #restricted.