#include "../include/config.h" #include "../include/GameApp.h" #include "../include/GuiBackground.h" GuiBackground::GuiBackground() { JTexture* texture = resources.GetTexture("backdrop.jpg"); if (texture) quad = NEW JQuad(texture, 0, 0, 480, 255); else { quad = NULL; GameApp::systemError = "Error loading background texture : " __FILE__; } } GuiBackground::~GuiBackground() { delete(quad); } void GuiBackground::Render() { JRenderer* renderer = JRenderer::GetInstance(); renderer->RenderQuad(quad, 0, 18); }