#include "PrecompiledHeader.h" #include "AllAbilities.h" //Activated Abilities //Generic Activated Abilities GenericActivatedAbility::GenericActivatedAbility(int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int _tap, int limit, int restrictions, MTGGameZone * dest) : ActivatedAbility(_id, card, _cost, restrictions, _tap), NestedAbility(a), limitPerTurn(limit), activeZone(dest) { counters = 0; target = ability->target; } int GenericActivatedAbility::resolve() { counters++; ManaCost * diff = abilityCost->Diff(cost); source->X = diff->hasX(); SAFE_DELETE(diff); //SAFE_DELETE(abilityCost); this line has been reported as a bug. removing it doesn't seem to break anything, although I didn't get any error in the test suite by leaving it either, so... leaving it for now as a comment, in case. ability->target = target; //may have been updated... if (ability) return ability->resolve(); return 0; } const char * GenericActivatedAbility::getMenuText() { if (ability) return ability->getMenuText(); return "Error"; } int GenericActivatedAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana) { if (dynamic_cast (ability) && !card->isMorphed && !card->morphed && card->turningOver) return 0; if (limitPerTurn && counters >= limitPerTurn) return 0; return ActivatedAbility::isReactingToClick(card, mana); } void GenericActivatedAbility::Update(float dt) { if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT) { counters = 0; } ActivatedAbility::Update(dt); } int GenericActivatedAbility::testDestroy() { if (!activeZone) return ActivatedAbility::testDestroy(); if (activeZone->hasCard(source)) return 0; return 1; } GenericActivatedAbility * GenericActivatedAbility::clone() const { GenericActivatedAbility * a = NEW GenericActivatedAbility(*this); a->cost = NEW ManaCost(); a->cost->copy(cost); a->ability = ability->clone(); return a; } GenericActivatedAbility::~GenericActivatedAbility() { SAFE_DELETE(ability); } //AA Alter Poison AAAlterPoison::AAAlterPoison(int _id, MTGCardInstance * _source, Targetable * _target, int poison, ManaCost * _cost, int doTap, int who) : ActivatedAbilityTP(_id, _source, _target, _cost, doTap, who), poison(poison) { } int AAAlterPoison::resolve() { Damageable * _target = (Damageable *) getTarget(); if (_target) { _target->poisonCount += poison; } return 0; } const char * AAAlterPoison::getMenuText() { return "Poison"; } AAAlterPoison * AAAlterPoison::clone() const { AAAlterPoison * a = NEW AAAlterPoison(*this); a->isClone = 1; return a; } AAAlterPoison::~AAAlterPoison() { } //Damage Prevent AADamagePrevent::AADamagePrevent(int _id, MTGCardInstance * _source, Targetable * _target, int preventing, ManaCost * _cost, int doTap, int who) : ActivatedAbilityTP(_id, _source, _target, _cost, doTap, who), preventing(preventing) { aType = MTGAbility::STANDARD_PREVENT; } int AADamagePrevent::resolve() { Damageable * _target = (Damageable *) getTarget(); if (_target) { _target->preventable += preventing; } return 0; } const char * AADamagePrevent::getMenuText() { return "Prevent Damage"; } AADamagePrevent * AADamagePrevent::clone() const { AADamagePrevent * a = NEW AADamagePrevent(*this); a->isClone = 1; return a; } AADamagePrevent::~AADamagePrevent() { } //AADamager AADamager::AADamager(int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost, int doTap, int who) : ActivatedAbilityTP(_id, _source, _target, _cost, doTap, who), d(d) { aType = MTGAbility::DAMAGER; } int AADamager::resolve() { Damageable * _target = (Damageable *) getTarget(); if (_target) { WParsedInt damage(d, NULL, (MTGCardInstance *)source); game->mLayers->stackLayer()->addDamage(source, _target, damage.getValue()); game->mLayers->stackLayer()->resolve(); return 1; } return 0; } int AADamager::getDamage() { WParsedInt damage(d, NULL, (MTGCardInstance *)source); return damage.getValue(); } const char * AADamager::getMenuText() { return "Damage"; } AADamager * AADamager::clone() const { AADamager * a = NEW AADamager(*this); a->isClone = 1; return a; } //AADepleter AADepleter::AADepleter(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int _tap, int who) : ActivatedAbilityTP(_id, card, _target, _cost, _tap, who),nbcardsStr(nbcardsStr) { } int AADepleter::resolve() { Targetable * _target = getTarget(); Player * player; if (_target) { WParsedInt numCards(nbcardsStr, NULL, source); if (_target->typeAsTarget() == TARGET_CARD) { player = ((MTGCardInstance *) _target)->controller(); } else { player = (Player *) _target; } MTGLibrary * library = player->game->library; for (int i = 0; i < numCards.getValue(); i++) { if (library->nb_cards) player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard); } } return 1; } const char * AADepleter::getMenuText() { return "Deplete"; } AADepleter * AADepleter::clone() const { AADepleter * a = NEW AADepleter(*this); a->isClone = 1; return a; } //AACopier AACopier::AACopier(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : ActivatedAbility(_id, _source, _cost, 0, 0) { target = _target; } int AACopier::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { source->copy(_target); return 1; } return 0; } const char * AACopier::getMenuText() { return "Copy"; } AACopier * AACopier::clone() const { AACopier * a = NEW AACopier(*this); a->isClone = 1; return a; } //phaser AAPhaseOut::AAPhaseOut(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) : ActivatedAbility(_id, _source, _cost, 0, 0) { target = _target; } int AAPhaseOut::resolve() {GameObserver * g = g->GetInstance(); MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { _target->isTempPhased = true; return 1; } return 0; } const char * AAPhaseOut::getMenuText() { return "Phase Out"; } AAPhaseOut * AAPhaseOut::clone() const { AAPhaseOut * a = NEW AAPhaseOut(*this); a->isClone = 1; return a; } //Counters AACounter::AACounter(int id, MTGCardInstance * source, MTGCardInstance * target,string counterstring, const char * _name, int power, int toughness, int nb, ManaCost * cost, int doTap) : ActivatedAbility(id, source, cost, 0, doTap),counterstring(counterstring), nb(nb), power(power), toughness(toughness), name(_name) { this->target = target; if (name.find("Level")) aType = MTGAbility::STANDARD_LEVELUP; menu = ""; } int AACounter::resolve() { if (target) { MTGCardInstance * _target = (MTGCardInstance *) target; AbilityFactory af; Counter * checkcounter = af.parseCounter(counterstring, _target, NULL); nb = checkcounter->nb; delete checkcounter; if (nb > 0) { for (int i = 0; i < nb; i++) { while (_target->next) _target = _target->next; _target->counters->addCounter(name.c_str(), power, toughness); } } else { for (int i = 0; i < -nb; i++) { while (_target->next) _target = _target->next; _target->counters->removeCounter(name.c_str(), power, toughness); } } if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE) && toughness < 0) _target->controller()->game->putInGraveyard(_target); return nb; } return 0; } const char* AACounter::getMenuText() { if (menu.size()) { return menu.c_str(); } char buffer[128]; if (name.size()) { string s = name; menu.append(s.c_str()); } if (power != 0 || toughness != 0) { sprintf(buffer, " %i/%i", power, toughness); menu.append(buffer); } menu.append(" Counter"); if (nb != 1 && !(nb < -1000)) { sprintf(buffer, ": %i", nb); menu.append(buffer); } sprintf(menuText, "%s", menu.c_str()); return menuText; } AACounter * AACounter::clone() const { AACounter * a = NEW AACounter(*this); a->isClone = 1; return a; } //Counters AARemoveAllCounter::AARemoveAllCounter(int id, MTGCardInstance * source, MTGCardInstance * target, const char * _name, int power, int toughness, int nb,bool all, ManaCost * cost, int doTap) : ActivatedAbility(id, source, cost, 0, doTap), nb(nb), power(power), toughness(toughness), name(_name),all(all) { this->target = target; menu = ""; } int AARemoveAllCounter::resolve() { if (target) { MTGCardInstance * _target = (MTGCardInstance *) target; if (all ) { for(int amount = 0;amount < _target->counters->mCount;amount++) { while(_target->counters->counters[amount]->nb > 0) _target->counters->removeCounter(_target->counters->counters[amount]->name.c_str(),_target->counters->counters[amount]->power,_target->counters->counters[amount]->toughness); } } Counter * targetCounter = NULL; if (_target->counters && _target->counters->hasCounter(name.c_str(), power, toughness)) { targetCounter = _target->counters->hasCounter(name.c_str(), power, toughness); nb = targetCounter->nb; } if (nb > 0) { for (int i = 0; i < nb; i++) { while (_target->next) _target = _target->next; _target->counters->removeCounter(name.c_str(), power, toughness); } } return nb; } return 0; } const char* AARemoveAllCounter::getMenuText() { if (menu.size()) { return menu.c_str(); } char buffer[128]; if (name.size()) { string s = name; menu.append(s.c_str()); } if (power != 0 || toughness != 0) { sprintf(buffer, " %i/%i", power, toughness); menu.append(buffer); } menu.append(" Counter Removed"); if (nb != 1) { sprintf(buffer, ": %i", nb); menu.append(buffer); } sprintf(menuText, "%s", menu.c_str()); return menuText; } AARemoveAllCounter * AARemoveAllCounter::clone() const { AARemoveAllCounter * a = NEW AARemoveAllCounter(*this); a->isClone = 1; return a; } // Fizzler AAFizzler::AAFizzler(int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost, int _tap) : ActivatedAbility(_id, card, _cost, 0, _tap) { target = _target; } int AAFizzler::resolve() { Spell * _target = (Spell *) target; if(!target && !_target) { //if we hit this condiational its because Ai was targetting. target = source->target; Interruptible * laststackitem = game->mLayers->stackLayer()->getAt(-2); //fizzle the spell that was played directly before this counterspell //ai will tend to respond to you extremely quick. if (laststackitem && laststackitem->type == ACTION_SPELL) { Spell * spell = (Spell*) laststackitem; _target = spell; } } if (target && _target->source->has(Constants::NOFIZZLE)) return 0; game->mLayers->stackLayer()->Fizzle(_target); return 1; } const char * AAFizzler::getMenuText() { return "Fizzle"; } AAFizzler* AAFizzler::clone() const { AAFizzler * a = NEW AAFizzler(*this); a->isClone = 1; return a; } // BanishCard implementations AABanishCard::AABanishCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType) : ActivatedAbility(_id, _source, NULL), banishmentType(_banishmentType) { if (_target) target = _target; } const char * AABanishCard::getMenuText() { return "Send to graveyard"; } int AABanishCard::resolve() { DebugTrace("This is not implemented!"); return 0; } AABanishCard * AABanishCard::clone() const { AABanishCard * a = NEW AABanishCard(*this); a->isClone = 1; return a; } // Bury AABuryCard::AABuryCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType) : AABanishCard(_id, _source, _target, AABanishCard::BURY) { } int AABuryCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { return _target->bury(); } return 0; } const char * AABuryCard::getMenuText() { return "Bury"; } AABuryCard * AABuryCard::clone() const { AABuryCard * a = NEW AABuryCard(*this); a->isClone = 1; return a; } // Destroy AADestroyCard::AADestroyCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType) : AABanishCard(_id, _source, _target, AABanishCard::DESTROY) { } int AADestroyCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { return _target->destroy(); } return 0; } const char * AADestroyCard::getMenuText() { return "Destroy"; } AADestroyCard * AADestroyCard::clone() const { AADestroyCard * a = NEW AADestroyCard(*this); a->isClone = 1; return a; } // Sacrifice AASacrificeCard::AASacrificeCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType) : AABanishCard(_id, _source, _target, AABanishCard::SACRIFICE) { } int AASacrificeCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { Player * p = _target->controller(); WEvent * e = NEW WEventCardSacrifice(_target); GameObserver * game = GameObserver::GetInstance(); game->receiveEvent(e); p->game->putInGraveyard(_target); return 1; } return 0; } const char * AASacrificeCard::getMenuText() { return "Sacrifice"; } AASacrificeCard * AASacrificeCard::clone() const { AASacrificeCard * a = NEW AASacrificeCard(*this); a->isClone = 1; return a; } // Discard AADiscardCard::AADiscardCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType) : AABanishCard(_id, _source, _target, AABanishCard::DISCARD) { } int AADiscardCard::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { Player * p = _target->controller(); WEvent * e = NEW WEventCardDiscard(_target); GameObserver * game = GameObserver::GetInstance(); game->receiveEvent(e); p->game->putInGraveyard(_target); return 1; } return 0; } const char * AADiscardCard::getMenuText() { return "Discard"; } AADiscardCard * AADiscardCard::clone() const { AADiscardCard * a = NEW AADiscardCard(*this); a->isClone = 1; return a; } AADrawer::AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, string nbcardsStr, int _tap, int who) : ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), nbcardsStr(nbcardsStr) { aType = MTGAbility::STANDARD_DRAW; } int AADrawer::resolve() { Targetable * _target = getTarget(); Player * player; if (_target) { WParsedInt numCards(nbcardsStr, NULL, source); if (_target->typeAsTarget() == TARGET_CARD) { player = ((MTGCardInstance *) _target)->controller(); } else { player = (Player *) _target; } game->mLayers->stackLayer()->addDraw(player, numCards.getValue()); game->mLayers->stackLayer()->resolve(); } return 1; } int AADrawer::getNumCards() { WParsedInt numCards(nbcardsStr, NULL, source); return numCards.getValue(); } const char * AADrawer::getMenuText() { return "Draw"; } AADrawer * AADrawer::clone() const { AADrawer * a = NEW AADrawer(*this); a->isClone = 1; return a; } // AAFrozen: Prevent a card from untapping during next untap phase AAFrozen::AAFrozen(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost, int doTap) : ActivatedAbility(id, card, _cost, 0, doTap) { target = _target; } int AAFrozen::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; //This is for cards such as rampant growth _target->frozen += 1; } return 1; } const char * AAFrozen::getMenuText() { return "Freeze"; } AAFrozen * AAFrozen::clone() const { AAFrozen * a = NEW AAFrozen(*this); a->isClone = 1; return a; } // chose a new target for an aura or enchantment and equip it note: VERY basic right now. AANewTarget::AANewTarget(int id, MTGCardInstance * card, MTGCardInstance * _target,bool retarget, ManaCost * _cost, int doTap) : ActivatedAbility(id, card, _cost, 0, doTap),retarget(retarget) { target = _target; } int AANewTarget::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if(retarget) { _target = source; source = (MTGCardInstance *) target; } if (_target) { while (_target->next) _target = _target->next; _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->exile); _target = _target->next; MTGCardInstance * refreshed = source->controller()->game->putInZone(_target,_target->currentZone,source->controller()->game->battlefield); Spell * reUp = NEW Spell(refreshed); if(reUp->source->hasSubtype("aura")) { reUp->source->target = source; reUp->resolve(); } if(_target->hasSubtype("equipment")) { reUp->resolve(); GameObserver * g = g->GetInstance(); for (int i = 1; i < g->mLayers->actionLayer()->mCount; i++) { MTGAbility * a = ((MTGAbility *) g->mLayers->actionLayer()->mObjects[i]); AEquip * eq = dynamic_cast (a); if (eq && eq->source == reUp->source) { ((AEquip*)a)->unequip(); ((AEquip*)a)->equip(source); } } } delete reUp; if(retarget) { target = source; source = _target; } } return 1; } const char * AANewTarget::getMenuText() { return "New Target"; } AANewTarget * AANewTarget::clone() const { AANewTarget * a = NEW AANewTarget(*this); a->isClone = 1; a->oneShot = 1; return a; } // morph a card AAMorph::AAMorph(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost, int doTap) : ActivatedAbility(id, card, _cost, restrictions, doTap) { target = _target; } int AAMorph::resolve() { MTGCardInstance * Morpher = (MTGCardInstance*)source; if(!Morpher->isMorphed && !Morpher->morphed && Morpher->turningOver) return 0; MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; AbilityFactory af; _target->morphed = false; _target->isMorphed = false; _target->turningOver = true; af.getAbilities(¤tAbilities, NULL, _target,NULL); for (size_t i = 0; i < currentAbilities.size(); ++i) { MTGAbility * a = currentAbilities[i]; a->source = (MTGCardInstance *) _target; if( a && dynamic_cast (a)) { a->removeFromGame(); GameObserver * g = g->GetInstance(); g->removeObserver(a); } if (a) { if (a->oneShot) { a->resolve(); delete (a); } else { a->addToGame(); } } } currentAbilities.clear(); testDestroy(); } return 1; } int AAMorph::testDestroy() { MTGCardInstance * _target = (MTGCardInstance *) target; if(target) { if(_target->turningOver && !_target->isMorphed && !_target->morphed) { GameObserver * g = g->GetInstance(); g->removeObserver(this); return 1; } } return 0; } const char * AAMorph::getMenuText() { return "Morph"; } AAMorph * AAMorph::clone() const { AAMorph * a = NEW AAMorph(*this); a->isClone = 1; a->forceDestroy = 1; return a; } // AADYNAMIC: dynamic ability builder AADynamic::AADynamic(int id, MTGCardInstance * card, Damageable * _target,int type,int effect,int who,int amountsource,MTGAbility * storedAbility, ManaCost * _cost, int doTap) : ActivatedAbility(id, card, _cost, 0, doTap),type(type),effect(effect),who(who),amountsource(amountsource),eachother(eachother),storedAbility(storedAbility) { target = _target; sourceamount = 0; targetamount = 0; eachother = false; tosrc = false; menu = ""; OriginalSrc = source; storedAbility = storedAbility; clonedStored = NULL; } int AADynamic::resolve() { Damageable * _target = (Damageable *) target; Damageable * secondaryTarget = NULL; if(amountsource == 2) source = (MTGCardInstance * )_target; switch(who) { case 1://each other, both take the effect eachother = true; break; case 2: source = ((MTGCardInstance *) _target); _target = _target; break; case 3: _target = _target; secondaryTarget = ((MTGCardInstance *) _target)->controller(); break; case 4: _target = _target; secondaryTarget = ((MTGCardInstance *) _target)->controller()->opponent(); break; case 5: tosrc = true; break; case 6: _target = _target; secondaryTarget = ((MTGCardInstance *) OriginalSrc)->controller(); break; case 7: secondaryTarget = OriginalSrc->controller()->opponent(); break; default: _target = _target; break; } if(amountsource == 3) _target = OriginalSrc->controller();//looking at controller for amount if(amountsource == 4) _target = OriginalSrc->controller()->opponent();//looking at controllers opponent for amount if(!_target) return 0; while (_target->typeAsTarget() == TARGET_CARD && ((MTGCardInstance *)_target)->next) _target = ((MTGCardInstance *)_target)->next; //find the amount variables that will be used sourceamount = 0; targetamount = 0; int colored = 0; switch(type) { case 0: sourceamount = ((MTGCardInstance *) source)->power; targetamount = ((MTGCardInstance *) _target)->power; if(eachother ) sourceamount = ((MTGCardInstance *) source)->power; break; case 1: sourceamount = ((MTGCardInstance *) source)->toughness; targetamount = ((MTGCardInstance *) _target)->toughness; if(eachother ) sourceamount = ((MTGCardInstance *) source)->toughness; break; case 2: if(amountsource == 1) sourceamount = ((MTGCardInstance *) source)->getManaCost()->getConvertedCost(); else sourceamount = ((MTGCardInstance *) _target)->getManaCost()->getConvertedCost(); break; case 3: for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i) { if (amountsource == 1 && ((MTGCardInstance *)source)->hasColor(i)) ++colored; else if (amountsource == 2 && ((MTGCardInstance *)_target)->hasColor(i)) ++colored; } sourceamount = colored; break; case 4: { Counter * targetCounter = NULL; if(amountsource == 2) { if (((MTGCardInstance *)_target)->counters && ((MTGCardInstance *)_target)->counters->hasCounter("age", 0, 0)) { targetCounter = ((MTGCardInstance *)_target)->counters->hasCounter("age", 0, 0); sourceamount = targetCounter->nb; } } else { if (((MTGCardInstance *)source)->counters && ((MTGCardInstance *)source)->counters->hasCounter("age", 0, 0)) { targetCounter = ((MTGCardInstance *)source)->counters->hasCounter("age", 0, 0); sourceamount = targetCounter->nb; } } break; } case 5: { Counter * targetCounter = NULL; if(amountsource == 2) { if (((MTGCardInstance *)_target)->counters && ((MTGCardInstance *)_target)->counters->hasCounter("charge", 0, 0)) { targetCounter = ((MTGCardInstance *)_target)->counters->hasCounter("charge", 0, 0); sourceamount = targetCounter->nb; } } else { if (((MTGCardInstance *)source)->counters && ((MTGCardInstance *)source)->counters->hasCounter("charge", 0, 0)) { targetCounter = ((MTGCardInstance *)source)->counters->hasCounter("charge", 0, 0); sourceamount = targetCounter->nb; } } break; } case 6: { Counter * targetCounter = NULL; if(amountsource == 2) { if (((MTGCardInstance *)_target)->counters && ((MTGCardInstance *)_target)->counters->hasCounter(1, 1)) { targetCounter = ((MTGCardInstance *)_target)->counters->hasCounter(1,1); sourceamount = targetCounter->nb; } } else { if (((MTGCardInstance *)source)->counters && ((MTGCardInstance *)source)->counters->hasCounter(1, 1)) { targetCounter = ((MTGCardInstance *)source)->counters->hasCounter(1,1); sourceamount = targetCounter->nb; } } break; } case 7: { sourceamount = _target->thatmuch; break; } default: break; } if(secondaryTarget != NULL) { _target = secondaryTarget; } if (_target) { while (_target->typeAsTarget() == TARGET_CARD && ((MTGCardInstance *)_target)->next) _target = ((MTGCardInstance *)_target)->next; switch(effect) { case 0://deal damage if(storedAbility) activateStored(); if(tosrc == false) game->mLayers->stackLayer()->addDamage((MTGCardInstance *)source, _target, sourceamount); else game->mLayers->stackLayer()->addDamage((MTGCardInstance *)source, OriginalSrc, sourceamount); if(eachother ) { game->mLayers->stackLayer()->addDamage((MTGCardInstance *)_target, source, targetamount); } return 1; break; case 1://draw cards if(storedAbility) activateStored(); game->mLayers->stackLayer()->addDraw((Player *)_target,sourceamount); return 1; break; case 2://gain life if(storedAbility) activateStored(); game->mLayers->stackLayer()->addLife(_target,sourceamount); return 1; break; case 3://pump power { if(storedAbility) activateStored(); if(tosrc == false) { AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, (MTGCardInstance*)_target,NEW WParsedPT(sourceamount,0)); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,(MTGCardInstance*)_target, a); wrapper->addToGame(); return 1; } else { AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, OriginalSrc,NEW WParsedPT(sourceamount,0)); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,OriginalSrc, a); wrapper->addToGame(); return 1; } break; } case 4://pump toughness { if(storedAbility) activateStored(); if(tosrc == false) { AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, (MTGCardInstance*)_target,NEW WParsedPT(0,sourceamount)); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,(MTGCardInstance*)_target, a); wrapper->addToGame(); return 1; } else { AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, OriginalSrc,NEW WParsedPT(0,sourceamount)); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,OriginalSrc, a); wrapper->addToGame(); return 1; } break; } case 5://pump both { if(storedAbility) activateStored(); if(tosrc == false) { AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, (MTGCardInstance*)_target,NEW WParsedPT(sourceamount,sourceamount)); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,(MTGCardInstance*)_target, a); wrapper->addToGame(); return 1; } else { AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(this->GetId(), source, OriginalSrc,NEW WParsedPT(sourceamount,sourceamount)); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source,OriginalSrc, a); wrapper->addToGame(); return 1; } break; } case 6://lose life if(storedAbility) activateStored(); game->mLayers->stackLayer()->addLife(_target,(sourceamount * -1)); return 1; break; case 7://deplete cards { if(storedAbility) activateStored(); Player * player = (Player *)_target; MTGLibrary * library = player->game->library; for (int i = 0; i < sourceamount; i++) { if (library->nb_cards) player->game->putInZone(library->cards[library->nb_cards - 1], library, player->game->graveyard); } return 1; break; } case 8: { if(_target->typeAsTarget() != TARGET_CARD) _target = OriginalSrc; for(int j = 0;j < sourceamount;j++) ((MTGCardInstance*)_target)->counters->addCounter(1,1); break; } default: return 0; } } return 0; } int AADynamic::activateStored() { clonedStored = storedAbility->clone(); clonedStored->target = target; if (clonedStored->oneShot) { clonedStored->resolve(); delete (clonedStored); } else { clonedStored->addToGame(); } return 1; } const char * AADynamic::getMenuText() { if (menu.size()) { return menu.c_str(); } switch(type) { case 0: menu.append("Power"); break; case 1: menu.append("Tough"); break; case 2: menu.append("Mana"); break; case 3: menu.append("color"); break; case 4: menu.append("Elder"); break; case 5: menu.append("Charged"); break; case 6: menu.append("Counter"); break; case 7: menu.append("That Many "); break; default: break; } switch(effect) { case 0: menu.append("Strike"); break; case 1: menu.append("Draw"); break; case 2: menu.append("Life"); break; case 3: menu.append("Pump"); break; case 4: menu.append("Fortify"); break; case 5: menu.append("Buff"); break; case 6: menu.append("Drain"); break; case 7: menu.append("Deplete!"); break; case 8: menu.append("Counters!"); break; default: break; } sprintf(menuText, "%s", menu.c_str()); return menuText; } AADynamic * AADynamic::clone() const { AADynamic * a = NEW AADynamic(*this); a->isClone = 1; return a; } AADynamic::~AADynamic() { if (!isClone) SAFE_DELETE(storedAbility); } //AALifer AALifer::AALifer(int _id, MTGCardInstance * card, Targetable * _target, string life_s, ManaCost * _cost, int _tap, int who) : ActivatedAbilityTP(_id, card, _target, _cost, _tap, who),life_s(life_s) { aType = MTGAbility::LIFER; } int AALifer::resolve() { Damageable * _target = (Damageable *) getTarget(); if (!_target) return 0; WParsedInt life(life_s, NULL, source); if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) { _target = ((MTGCardInstance *) _target)->controller(); } Player *player = (Player*)_target; player->gainOrLoseLife(life.getValue()); return 1; } int AALifer::getLife() { WParsedInt life(life_s, NULL, source); return life.getValue(); } const char * AALifer::getMenuText() { if(getLife() < 0) return "Life Loss"; return "Life"; } AALifer * AALifer::clone() const { AALifer * a = NEW AALifer(*this); a->isClone = 1; return a; } //Lifeset AALifeSet::AALifeSet(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * life, ManaCost * _cost, int doTap, int who) : ActivatedAbilityTP(_id, _source, _target, _cost, doTap, who), life(life) { } int AALifeSet::resolve() { Damageable * _target = (Damageable *) getTarget(); if (!_target) return 0; Player * p = NULL; if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) { p = ((MTGCardInstance *) _target)->controller(); } else { p = (Player*)_target; } int lifeDiff = life->getValue() - p->life ; p->gainOrLoseLife(lifeDiff); return 1; } const char * AALifeSet::getMenuText() { return "Set Life"; } AALifeSet * AALifeSet::clone() const { AALifeSet * a = NEW AALifeSet(*this); a->life = NEW WParsedInt(*(a->life)); a->isClone = 1; return a; } AALifeSet::~AALifeSet() { SAFE_DELETE(life); } //AACloner //cloning...this makes a token thats a copy of the target. AACloner::AACloner(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost, int who, string abilitiesStringList) : ActivatedAbility(_id, _source, _cost, 0, 0), who(who) { aType = MTGAbility::CLONING; target = _target; source = _source; if (abilitiesStringList.size() > 0) { PopulateAbilityIndexVector(awith, abilitiesStringList); PopulateColorIndexVector(colors, abilitiesStringList); } } int AACloner::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { MTGCardInstance * myClone = NULL; MTGCard* clone = (_target->isToken ? _target: GameApp::collection->getCardByName(_target->name)); if (who != 1) { myClone = NEW MTGCardInstance(clone, source->controller()->game); } if (who == 1) { myClone = NEW MTGCardInstance(clone, source->controller()->opponent()->game); } if (who != 1) source->controller()->game->temp->addCard(myClone); else source->controller()->opponent()->game->temp->addCard(myClone); Spell * spell = NEW Spell(myClone); spell->resolve(); spell->source->isToken = 1; spell->source->fresh = 1; if(_target->isToken) { spell->source->power = _target->origpower; spell->source->toughness = _target->origtoughness; spell->source->life = _target->origtoughness; } list::iterator it; for (it = awith.begin(); it != awith.end(); it++) { spell->source->basicAbilities[*it] = 1; } for (it = colors.begin(); it != colors.end(); it++) { spell->source->setColor(*it); } delete spell; return 1; } return 0; } const char * AACloner::getMenuText() { if (who == 1) return "Clone For Opponent"; return "Clone"; } ostream& AACloner::toString(ostream& out) const { out << "AACloner ::: with : ?" // << abilities << " ("; return ActivatedAbility::toString(out) << ")"; } AACloner * AACloner::clone() const { AACloner * a = NEW AACloner(*this); a->isClone = 1; return a; } AACloner::~AACloner() { } // More Land - allow more lands to be played on a turn AAMoreLandPlz::AAMoreLandPlz(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, WParsedInt * _additional, int _tap, int who) : ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), additional(_additional) { } int AAMoreLandPlz::resolve() { Targetable * _target = getTarget(); Player * player; if (_target) { if (_target->typeAsTarget() == TARGET_CARD) { player = ((MTGCardInstance *) _target)->controller(); } else { player = (Player *) _target; } player->landsPlayerCanStillPlay += additional->getValue(); } return 1; } const char * AAMoreLandPlz::getMenuText() { return "Additional Lands"; } AAMoreLandPlz * AAMoreLandPlz::clone() const { AAMoreLandPlz * a = NEW AAMoreLandPlz(*this); a->additional = NEW WParsedInt(*(a->additional)); a->isClone = 1; return a; } AAMoreLandPlz::~AAMoreLandPlz() { SAFE_DELETE(additional); } //AAMover AAMover::AAMover(int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest, ManaCost * _cost, int doTap) : ActivatedAbility(_id, _source, _cost, 0, doTap), destination(dest) { if (_target) target = _target; } MTGGameZone * AAMover::destinationZone() { MTGCardInstance * _target = (MTGCardInstance *) target; return MTGGameZone::stringToZone(destination, source, _target); } int AAMover::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (target) { Player* p = _target->controller(); if (p) { GameObserver * g = GameObserver::GetInstance(); MTGGameZone * fromZone = _target->getCurrentZone(); MTGGameZone * destZone = destinationZone(); //inplay is a special zone ! for (int i = 0; i < 2; i++) { if (destZone == g->players[i]->game->inPlay && fromZone != g->players[i]->game->inPlay && fromZone != g->players[i]->opponent()->game->inPlay) { MTGCardInstance * copy = g->players[i]->game->putInZone(_target, fromZone, g->players[i]->game->temp); Spell * spell = NEW Spell(copy); spell->resolve(); delete spell; return 1; } } p->game->putInZone(_target, fromZone, destZone); return 1; } } return 0; } const char * AAMover::getMenuText() { return "Move"; } AAMover * AAMover::clone() const { AAMover * a = NEW AAMover(*this); a->isClone = 1; return a; } // No Creatures AANoCreatures::AANoCreatures(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap, int who) : ActivatedAbilityTP(_id, card, _target, _cost, _tap, who) { } int AANoCreatures::resolve() { Targetable * _target = getTarget(); Player * player; if (_target) { if (_target->typeAsTarget() == TARGET_CARD) { player = ((MTGCardInstance *) _target)->controller(); } else { player = (Player *) _target; } player->nocreatureinstant = true; } return 1; } const char * AANoCreatures::getMenuText() { return "No Creatures!"; } AANoCreatures * AANoCreatures::clone() const { AANoCreatures * a = NEW AANoCreatures(*this); a->isClone = 1; return a; } // AA No Spells AANoSpells::AANoSpells(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap, int who) : ActivatedAbilityTP(_id, card, _target, _cost, _tap, who) { } int AANoSpells::resolve() { Targetable * _target = getTarget(); Player * player; if (_target) { if (_target->typeAsTarget() == TARGET_CARD) { player = ((MTGCardInstance *) _target)->controller(); } else { player = (Player *) _target; } player->nospellinstant = true; } return 1; } const char * AANoSpells::getMenuText() { return "No Spells!"; } AANoSpells * AANoSpells::clone() const { AANoSpells * a = NEW AANoSpells(*this); a->isClone = 1; return a; } //OnlyOne AAOnlyOne::AAOnlyOne(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap, int who) : ActivatedAbilityTP(_id, card, _target, _cost, _tap, who) { } int AAOnlyOne::resolve() { Targetable * _target = getTarget(); Player * player; if (_target) { if (_target->typeAsTarget() == TARGET_CARD) { player = ((MTGCardInstance *) _target)->controller(); } else { player = (Player *) _target; } player->onlyoneinstant = true; } return 1; } const char * AAOnlyOne::getMenuText() { return "Only One Spell!"; } AAOnlyOne * AAOnlyOne::clone() const { AAOnlyOne * a = NEW AAOnlyOne(*this); a->isClone = 1; return a; } //Random Discard AARandomDiscarder::AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost, int _tap, int who) : ActivatedAbilityTP(_id, card, _target, _cost, _tap, who), nbcardsStr(nbcardsStr) { } int AARandomDiscarder::resolve() { Targetable * _target = getTarget(); Player * player; if (_target) { if (_target->typeAsTarget() == TARGET_CARD) { player = ((MTGCardInstance *) _target)->controller(); } else { player = (Player *) _target; } WParsedInt numCards(nbcardsStr, NULL, source); for (int i = 0; i < numCards.intValue; i++) { player->game->discardRandom(player->game->hand, source); } } return 1; } const char * AARandomDiscarder::getMenuText() { return "Discard Random"; } AARandomDiscarder * AARandomDiscarder::clone() const { AARandomDiscarder * a = NEW AARandomDiscarder(*this); a->isClone = 1; return a; } // Shuffle AAShuffle::AAShuffle(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap, int who) : ActivatedAbilityTP(_id, card, _target, _cost, _tap, who) { } int AAShuffle::resolve() { Targetable * _target = getTarget(); Player * player; if (_target) { if (_target->typeAsTarget() == TARGET_CARD) { player = ((MTGCardInstance *) _target)->controller(); } else { player = (Player *) _target; } MTGLibrary * library = player->game->library; library->shuffle(); } return 1; } const char * AAShuffle::getMenuText() { return "Shuffle"; } AAShuffle * AAShuffle::clone() const { AAShuffle * a = NEW AAShuffle(*this); a->isClone = 1; return a; } //Tapper AATapper::AATapper(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost, int doTap) : ActivatedAbility(id, card, _cost, 0, doTap) { target = _target; aType = MTGAbility::TAPPER; } int AATapper::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; //This is for cards such as rampant growth _target->tap(); } return 1; } const char * AATapper::getMenuText() { return "Tap"; } AATapper * AATapper::clone() const { AATapper * a = NEW AATapper(*this); a->isClone = 1; return a; } //AA Untapper AAUntapper::AAUntapper(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost, int doTap) : ActivatedAbility(id, card, _cost, 0, doTap) { target = _target; aType = MTGAbility::UNTAPPER; } int AAUntapper::resolve() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; //This is for cards such as rampant growth _target->untap(); } return 1; } const char * AAUntapper::getMenuText() { return "Untap"; } AAUntapper * AAUntapper::clone() const { AAUntapper * a = NEW AAUntapper(*this); a->isClone = 1; return a; } AAWhatsMax::AAWhatsMax(int id, MTGCardInstance * card, MTGCardInstance * source, ManaCost * _cost, int doTap, int value) : ActivatedAbility(id, card, _cost, 0, doTap), value(value) { } int AAWhatsMax::resolve() { if (source) { source->MaxLevelUp = value; source->isLeveler = 1; } return 1; } AAWhatsMax * AAWhatsMax::clone() const { AAWhatsMax * a = NEW AAWhatsMax(*this); a->isClone = 1; return a; } // Win Game AAWinGame::AAWinGame(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap, int who) : ActivatedAbilityTP(_id, card, _target, _cost, _tap, who) { } int AAWinGame::resolve() { Damageable * _target = (Damageable *) getTarget(); if (_target) { if (_target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) { _target = ((MTGCardInstance *) _target)->controller(); } int cantlosers = 0; MTGGameZone * z = ((Player *) _target)->opponent()->game->inPlay; int nbcards = z->nb_cards; for (int i = 0; i < nbcards; i++) { MTGCardInstance * c = z->cards[i]; if (c->has(Constants::CANTLOSE)) { cantlosers++; } } MTGGameZone * k = ((Player *) _target)->game->inPlay; int onbcards = k->nb_cards; for (int m = 0; m < onbcards; ++m) { MTGCardInstance * e = k->cards[m]; if (e->has(Constants::CANTWIN)) { cantlosers++; } } if (cantlosers < 1) { game->gameOver = ((Player *) _target)->opponent(); } } return 1; } const char * AAWinGame::getMenuText() { return "Win Game"; } AAWinGame * AAWinGame::clone() const { AAWinGame * a = NEW AAWinGame(*this); a->isClone = 1; return a; } //Generic Abilities //May Abilities MayAbility::MayAbility(int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must) : MTGAbility(_id, _source), NestedAbility(_ability), must(must) { triggered = 0; mClone = NULL; } void MayAbility::Update(float dt) { MTGAbility::Update(dt); if (!triggered) { triggered = 1; if (TargetAbility * ta = dynamic_cast(ability)) { if (!ta->tc->validTargetsExist()) return; } game->mLayers->actionLayer()->setMenuObject(source, must); game->mLayers->stackLayer()->setIsInterrupting(source->controller()); } } const char * MayAbility::getMenuText() { return ability->getMenuText(); } int MayAbility::testDestroy() { if (!triggered) return 0; if (game->mLayers->actionLayer()->menuObject) return 0; if (game->mLayers->actionLayer()->getIndexOf(mClone) != -1) return 0; return 1; } int MayAbility::isReactingToTargetClick(Targetable * card) { if (card == source) return 1; return 0; } int MayAbility::reactToTargetClick(Targetable * object) { mClone = ability->clone(); mClone->addToGame(); mClone->forceDestroy = 1; return mClone->reactToTargetClick(object); } MayAbility * MayAbility::clone() const { MayAbility * a = NEW MayAbility(*this); a->ability = ability->clone(); a->isClone = 1; return a; } MayAbility::~MayAbility() { SAFE_DELETE(ability); } //MultiAbility : triggers several actions for a cost MultiAbility::MultiAbility(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap) : ActivatedAbility(_id, card, _cost, 0, _tap) { if (_target) target = _target; } int MultiAbility::Add(MTGAbility * ability) { abilities.push_back(ability); return 1; } int MultiAbility::resolve() { Targetable * Phaseactiontarget = NULL; vector::size_type sz = abilities.size(); for (unsigned int i = 0; i < sz; i++) { if (abilities[i] == NULL) continue; Targetable * backup = abilities[i]->target; if (target && target != source && abilities[i]->target == abilities[i]->source) { abilities[i]->target = target; Phaseactiontarget = target; } abilities[i]->resolve(); abilities[i]->target = backup; if(dynamic_cast (abilities[i])) { if(Phaseactiontarget != NULL) dynamic_cast (abilities[i])->target = Phaseactiontarget; } } return 1; } const char * MultiAbility::getMenuText() { if (abilities.size()) return abilities[0]->getMenuText(); return ""; } MultiAbility * MultiAbility::clone() const { MultiAbility * a = NEW MultiAbility(*this); a->isClone = 1; return a; } MultiAbility::~MultiAbility() { if (!isClone) { vector::size_type sz = abilities.size(); for (size_t i = 0; i < sz; i++) { SAFE_DELETE(abilities[i]); } } abilities.clear(); } //Generic Target Ability GenericTargetAbility::GenericTargetAbility(int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a, ManaCost * _cost, int _tap, int limit, int restrictions, MTGGameZone * dest) : TargetAbility(_id, _source, _tc, _cost, restrictions, _tap), limitPerTurn(limit), activeZone(dest) { ability = a; MTGAbility * core = AbilityFactory::getCoreAbility(a); if (dynamic_cast (core)) tc->other = true; //http://code.google.com/p/wagic/issues/detail?id=209 (avoid inifinite loop) counters = 0; } const char * GenericTargetAbility::getMenuText() { if (!ability) return "Error"; MTGAbility * core = AbilityFactory::getCoreAbility(ability); if (AAMover * move = dynamic_cast(core)) { MTGGameZone * dest = move->destinationZone(); GameObserver * g = GameObserver::GetInstance(); for (int i = 0; i < 2; i++) { if (dest == g->players[i]->game->hand && tc->targetsZone(g->players[i]->game->inPlay)) { return "Bounce"; } else if (dest == g->players[i]->game->hand && tc->targetsZone(g->players[i]->game->graveyard)) { return "Reclaim"; } else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->inPlay)) { return "Sacrifice"; } else if (dest == g->players[i]->game->library && tc->targetsZone(g->players[i]->game->graveyard)) { return "Recycle"; } else if (dest == g->players[i]->game->battlefield && tc->targetsZone(g->players[i]->game->graveyard)) { return "Reanimate"; } else if ((tc->targetsZone(g->players[i]->game->inPlay) && dest == g->players[i]->game->library) || dest == g->players[i]->game->library) { return "Put in Library"; } else if (dest == g->players[i]->game->inPlay) { return "Put in Play"; } else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->hand)) { return "Discard"; } else if (dest == g->players[i]->game->exile) { return "Exile"; } else if (tc->targetsZone(g->players[i]->game->library)) { return "Fetch"; } else if (dest == g->players[i]->game->hand && tc->targetsZone(g->opponent()->game->hand)) { return "Steal"; } else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->opponent()->game->hand)) { return "Opponent Discards"; } } } return ability->getMenuText(); } int GenericTargetAbility::resolve() { counters++; return TargetAbility::resolve(); } int GenericTargetAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana) { if (limitPerTurn && counters >= limitPerTurn) return 0; return TargetAbility::isReactingToClick(card, mana); } void GenericTargetAbility::Update(float dt) { if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT) { counters = 0; } TargetAbility::Update(dt); } int GenericTargetAbility::testDestroy() { if (!activeZone) return TargetAbility::testDestroy(); if (activeZone->hasCard(source)) return 0; return 1; } GenericTargetAbility * GenericTargetAbility::clone() const { GenericTargetAbility * a = NEW GenericTargetAbility(*this); a->ability = ability->clone(); a->cost = NEW ManaCost(); a->cost->copy(cost); if (tc) a->tc = tc->clone(); return a; } GenericTargetAbility::~GenericTargetAbility() { SAFE_DELETE(ability); } //Alter Cost AAlterCost::AAlterCost(int id, MTGCardInstance * source, MTGCardInstance * target, int amount, int type) : MTGAbility(id, source, target), amount(amount), type(type) { } int AAlterCost::addToGame() { MTGCardInstance * _target = (MTGCardInstance *) target; if (amount < 0) { amount = abs(amount); if (_target->getManaCost()->hasColor(type)) { if (_target->getManaCost()->getConvertedCost() >= 1) { _target->getManaCost()->remove(type, amount); if (_target->getManaCost()->alternative > 0) { _target->getManaCost()->alternative->remove(type, amount); } if (_target->getManaCost()->BuyBack > 0) { _target->getManaCost()->BuyBack->remove(type, amount); } } } } else { _target->getManaCost()->add(type, amount); if (_target->getManaCost()->alternative > 0) { _target->getManaCost()->alternative->add(type, amount); } if (_target->getManaCost()->BuyBack > 0) { _target->getManaCost()->BuyBack->add(type, amount); } } return MTGAbility::addToGame(); } AAlterCost * AAlterCost::clone() const { AAlterCost * a = NEW AAlterCost(*this); a->isClone = 1; return a; } AAlterCost::~AAlterCost() { } // ATransformer ATransformer::ATransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,int newpower,bool newpowerfound,int newtoughness,bool newtoughnessfound) : MTGAbility(id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound) { PopulateAbilityIndexVector(abilities, sabilities); PopulateColorIndexVector(colors, sabilities); remove = false; if (stypes == "removesubtypes") remove = true; if (stypes == "allsubtypes" || stypes == "removesubtypes") { for (int i = Subtypes::LAST_TYPE + 1;; i++) { string s = Subtypes::subtypesList->find(i); { if (s == "") break; if (s.find(" ") != string::npos) continue; if (s == "Nothing" || s == "Swamp" || s == "Plains" || s == "Mountain" || s == "Forest" || s == "Island" || s == "Shrine" || s == "Basic" || s == "Colony" || s == "Desert" || s == "Dismiss" || s == "Equipment" || s == "Everglades" || s == "Grasslands" || s == "Lair" || s == "Level" || s == "Levelup" || s == "Mine" || s == "Oasis" || s == "World" || s == "Aura" ) {//dont add "nothing" or land type to this card. } else { types.push_back(i); } } } } else { PopulateSubtypesIndexVector(types, stypes); } menu = stypes; } int ATransformer::addToGame() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; for (int j = 0; j < Constants::MTG_NB_COLORS; j++) { if (_target->hasColor(j)) oldcolors.push_back(j); } for (int j = Subtypes::LAST_TYPE + 1;; j++) { string otypes = Subtypes::subtypesList->find(j); if (otypes == "") break; if (otypes.find(" ") != string::npos) continue; if (_target->hasSubtype(j)) { oldtypes.push_back(j); } } list::iterator it; for (it = colors.begin(); it != colors.end(); it++) { _target->setColor(0, 1); } for (it = types.begin(); it != types.end(); it++) { if (remove ) { _target->removeType(*it); } else { _target->addType(*it); } } for (it = colors.begin(); it != colors.end(); it++) { _target->setColor(*it); } for (it = abilities.begin(); it != abilities.end(); it++) { _target->basicAbilities[*it]++; } for (it = oldcolors.begin(); it != oldcolors.end(); it++) { } if(newpowerfound ) { oldpower = _target->power; _target->power += newpower; _target->power -= oldpower; } if(newtoughnessfound ) { oldtoughness = _target->toughness; _target->addToToughness(newtoughness); _target->addToToughness(-oldtoughness); } } return MTGAbility::addToGame(); } int ATransformer::destroy() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; list::iterator it; for (it = types.begin(); it != types.end(); it++) { if (remove == false) _target->removeType(*it); } for (it = colors.begin(); it != colors.end(); it++) { _target->removeColor(*it); } for (it = abilities.begin(); it != abilities.end(); it++) { _target->basicAbilities[*it]--; } for (it = oldcolors.begin(); it != oldcolors.end(); it++) { _target->setColor(*it); } if (remove ) { for (it = oldtypes.begin(); it != oldtypes.end(); it++) { if (!_target->hasSubtype(*it)) _target->addType(*it); } } if(newpowerfound ) { _target->power = oldpower; } if(newtoughnessfound ) { _target->toughness = oldtoughness; } } return 1; } const char * ATransformer::getMenuText() { string s = menu; sprintf(menuText, "Becomes %s", s.c_str()); return menuText; } ATransformer * ATransformer::clone() const { ATransformer * a = NEW ATransformer(*this); a->isClone = 1; return a; } ATransformer::~ATransformer() { } // AForeverTransformer AForeverTransformer::AForeverTransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,int newpower,bool newpowerfound, int newtoughness,bool newtoughnessfound) : MTGAbility(id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound) { aType = MTGAbility::STANDARD_BECOMES; PopulateAbilityIndexVector(abilities, sabilities); PopulateColorIndexVector(colors, sabilities); PopulateSubtypesIndexVector(types, stypes); menu = stypes; remove = false; if (stypes == "removetypes") remove = true; } int AForeverTransformer::addToGame() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; list::iterator it; for (it = colors.begin(); it != colors.end(); it++) { _target->setColor(0, 1); } for (it = types.begin(); it != types.end(); it++) { if(remove) { _target->removeType(0,1); _target->removeType(1,1); _target->removeType(2,1); _target->removeType(3,1); _target->removeType(4,1); _target->removeType(5,1); _target->removeType(6,1); _target->removeType(7,1); } else _target->addType(*it); } for (it = colors.begin(); it != colors.end(); it++) { _target->setColor(*it); } for (it = abilities.begin(); it != abilities.end(); it++) { _target->basicAbilities[*it]++; } if(newpowerfound ) { oldpower = _target->power -= oldpower; _target->power += newpower; _target->power -= oldpower; } if(newtoughnessfound ) { oldtoughness = _target->toughness; _target->addToToughness(newtoughness); _target->addToToughness(-oldtoughness); } } return MTGAbility::addToGame(); } const char * AForeverTransformer::getMenuText() { string s = menu; sprintf(menuText, "Becomes %s", s.c_str()); return menuText; } AForeverTransformer * AForeverTransformer::clone() const { AForeverTransformer * a = NEW AForeverTransformer(*this); a->isClone = 1; return a; } AForeverTransformer::~AForeverTransformer() { } //ATransformerUEOT ATransformerUEOT::ATransformerUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,int newpower,bool newpowerfound,int newtoughness,bool newtoughnessfound) : InstantAbility(id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound) { ability = NEW ATransformer(id, source, target, types, abilities,newpower,newpowerfound,newtoughness,newtoughnessfound); aType = MTGAbility::STANDARD_BECOMES; } int ATransformerUEOT::resolve() { ATransformer * a = ability->clone(); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source, (Damageable *) (this->target), a); wrapper->addToGame(); return 1; } const char * ATransformerUEOT::getMenuText() { return ability->getMenuText(); } ATransformerUEOT * ATransformerUEOT::clone() const { ATransformerUEOT * a = NEW ATransformerUEOT(*this); a->ability = this->ability->clone(); a->isClone = 1; return a; } ATransformerUEOT::~ATransformerUEOT() { SAFE_DELETE(ability); } // ATransformerFOREVER ATransformerFOREVER::ATransformerFOREVER(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,int newpower,bool newpowerfound,int newtoughness,bool newtoughnessfound) : InstantAbility(id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound) { ability = NEW AForeverTransformer(id, source, target, types, abilities,newpower,newpowerfound,newtoughness,newtoughnessfound); aType = MTGAbility::STANDARD_BECOMES; } int ATransformerFOREVER::resolve() { AForeverTransformer * a = ability->clone(); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source, (Damageable *) (this->target), a); wrapper->addToGame(); return 1; } const char * ATransformerFOREVER::getMenuText() { return ability->getMenuText(); } ATransformerFOREVER * ATransformerFOREVER::clone() const { ATransformerFOREVER * a = NEW ATransformerFOREVER(*this); a->ability = this->ability->clone(); a->isClone = 1; return a; } ATransformerFOREVER::~ATransformerFOREVER() { SAFE_DELETE(ability); } // ASwapPTUEOT ASwapPTUEOT::ASwapPTUEOT(int id, MTGCardInstance * source, MTGCardInstance * target) : InstantAbility(id, source, target) { ability = NEW ASwapPT(id, source, target); } int ASwapPTUEOT::resolve() { ASwapPT * a = ability->clone(); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source, (Damageable *) (this->target), a); wrapper->addToGame(); return 1; } const char * ASwapPTUEOT::getMenuText() { return ability->getMenuText(); } ASwapPTUEOT * ASwapPTUEOT::clone() const { ASwapPTUEOT * a = NEW ASwapPTUEOT(*this); a->ability = this->ability->clone(); a->isClone = 1; return a; } ASwapPTUEOT::~ASwapPTUEOT() { SAFE_DELETE(ability); } // ABecomes ABecomes::ABecomes(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, WParsedPT * wppt, string sabilities) : MTGAbility(id, source, target), wppt(wppt) { aType = MTGAbility::STANDARD_BECOMES; PopulateAbilityIndexVector(abilities, sabilities); PopulateColorIndexVector(colors, sabilities); PopulateSubtypesIndexVector(types, stypes); menu = stypes; } int ABecomes::addToGame() { MTGCardInstance * _target = (MTGCardInstance *) target; list::iterator it; for (it = types.begin(); it != types.end(); it++) { _target->addType(*it); } for (it = colors.begin(); it != colors.end(); it++) { _target->setColor(*it); } for (it = abilities.begin(); it != abilities.end(); it++) { _target->basicAbilities[*it]++; } if (wppt) { _target->power = wppt->power.getValue(); _target->toughness = wppt->toughness.getValue(); _target->life = _target->toughness; } return MTGAbility::addToGame(); } int ABecomes::destroy() { MTGCardInstance * _target = (MTGCardInstance *) target; list::iterator it; for (it = types.begin(); it != types.end(); it++) { _target->removeType(*it); } for (it = colors.begin(); it != colors.end(); it++) { _target->removeColor(*it); } for (it = abilities.begin(); it != abilities.end(); it++) { _target->basicAbilities[*it]--; } return 1; } const char * ABecomes::getMenuText() { string s = menu; sprintf(menuText, "Becomes %s", s.c_str()); return menuText; } ABecomes * ABecomes::clone() const { ABecomes * a = NEW ABecomes(*this); if (a->wppt) a->wppt = NEW WParsedPT(*(a->wppt)); a->isClone = 1; return a; } ABecomes::~ABecomes() { SAFE_DELETE (wppt); } // ABecomes // ABecomesUEOT ABecomesUEOT::ABecomesUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, WParsedPT * wpt, string abilities) : InstantAbility(id, source, target) { ability = NEW ABecomes(id, source, target, types, wpt, abilities); aType = MTGAbility::STANDARD_BECOMES; } int ABecomesUEOT::resolve() { ABecomes * a = ability->clone(); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source, (Damageable *) (this->target), a); wrapper->addToGame(); return 1; } const char * ABecomesUEOT::getMenuText() { return ability->getMenuText(); } ABecomesUEOT * ABecomesUEOT::clone() const { ABecomesUEOT * a = NEW ABecomesUEOT(*this); a->ability = this->ability->clone(); a->isClone = 1; return a; } ABecomesUEOT::~ABecomesUEOT() { SAFE_DELETE(ability); } //APreventDamageTypes APreventDamageTypes::APreventDamageTypes(int id, MTGCardInstance * source, string to, string from, int type) : MTGAbility(id, source), to(to), from(from), type(type) { re = NULL; } int APreventDamageTypes::addToGame() { if (re) { DebugTrace("FATAL:re shouldn't be already set in APreventDamageTypes\n"); return 0; } TargetChooserFactory tcf; TargetChooser *toTc = tcf.createTargetChooser(to, source, this); if (toTc) toTc->targetter = NULL; TargetChooser *fromTc = tcf.createTargetChooser(from, source, this); if (fromTc) fromTc->targetter = NULL; if (type != 1 && type != 2) {//not adding this creates a memory leak. re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, DAMAGE_COMBAT); } else if (type == 1) { re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, DAMAGE_ALL_TYPES); } else if (type == 2) { re = NEW REDamagePrevention(this, fromTc, toTc, -1, false, DAMAGE_OTHER); } game->replacementEffects->add(re); return MTGAbility::addToGame(); } int APreventDamageTypes::destroy() { game->replacementEffects->remove(re); SAFE_DELETE(re); return 1; } APreventDamageTypes * APreventDamageTypes::clone() const { APreventDamageTypes * a = NEW APreventDamageTypes(*this); a->isClone = 1; return a; } APreventDamageTypes::~APreventDamageTypes() { SAFE_DELETE(re); } //APreventDamageTypesUEOT APreventDamageTypesUEOT::APreventDamageTypesUEOT(int id, MTGCardInstance * source, string to, string from, int type) : InstantAbility(id, source) { ability = NEW APreventDamageTypes(id, source, to, from, type); } int APreventDamageTypesUEOT::resolve() { APreventDamageTypes * a = ability->clone(); GenericInstantAbility * wrapper = NEW GenericInstantAbility(1, source, (Damageable *) (this->target), a); wrapper->addToGame(); return 1; } int APreventDamageTypesUEOT::destroy() { for (size_t i = 0; i < clones.size(); ++i) { clones[i]->forceDestroy = 0; } clones.clear(); return 1; } const char * APreventDamageTypesUEOT::getMenuText() { return ability->getMenuText(); } APreventDamageTypesUEOT * APreventDamageTypesUEOT::clone() const { APreventDamageTypesUEOT * a = NEW APreventDamageTypesUEOT(*this); a->ability = this->ability->clone(); a->isClone = 1; return a; } APreventDamageTypesUEOT::~APreventDamageTypesUEOT() { SAFE_DELETE(ability); } //AVanishing creature AVanishing::AVanishing(int _id, MTGCardInstance * card, ManaCost * _cost, int _tap, int restrictions, int amount) : ActivatedAbility(_id, card, _cost, restrictions, _tap),amount(amount) { for(int i = 0;i< amount;i++) source->counters->addCounter("time",0,0); } void AVanishing::Update(float dt) { if (newPhase != currentPhase && source->controller() == game->currentPlayer) { if(newPhase == Constants::MTG_PHASE_UPKEEP) { source->counters->removeCounter("time",0,0); Counter * targetCounter = NULL; timeLeft = 0; if (source->counters && source->counters->hasCounter("time", 0, 0)) { targetCounter = source->counters->hasCounter("time", 0, 0); timeLeft = targetCounter->nb; } else { timeLeft = 0; WEvent * e = NEW WEventCardSacrifice(source); GameObserver * game = GameObserver::GetInstance(); game->receiveEvent(e); source->controller()->game->putInGraveyard(source); } } else if (newPhase == Constants::MTG_PHASE_UPKEEP && timeLeft <= 0) { WEvent * e = NEW WEventCardSacrifice(source); GameObserver * game = GameObserver::GetInstance(); game->receiveEvent(e); source->controller()->game->putInGraveyard(source); } } ActivatedAbility::Update(dt); } int AVanishing::resolve() { return 1; } const char * AVanishing::getMenuText() { return "Vanishing"; } AVanishing * AVanishing::clone() const { AVanishing * a = NEW AVanishing(*this); a->isClone = 1; return a; } AVanishing::~AVanishing() { } //AUpkeep AUpkeep::AUpkeep(int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int _tap, int restrictions, int _phase, int _once,bool Cumulative) : ActivatedAbility(_id, card, _cost, restrictions, _tap), NestedAbility(a), phase(_phase), once(_once),Cumulative(Cumulative) { paidThisTurn = 0; aType = MTGAbility::UPCOST; } void AUpkeep::Update(float dt) { // once: 0 means always go off, 1 means go off only once, 2 means go off only once and already has. if (newPhase != currentPhase && source->controller() == game->currentPlayer && once < 2) { if (newPhase == Constants::MTG_PHASE_UNTAP) { paidThisTurn = 0; } else if(newPhase == Constants::MTG_PHASE_UPKEEP && Cumulative ) { source->counters->addCounter("age",0,0); Counter * targetCounter = NULL; currentage = 0; if (source->counters && source->counters->hasCounter("age", 0, 0)) { targetCounter = source->counters->hasCounter("age", 0, 0); currentage = targetCounter->nb - 1; } if(currentage) paidThisTurn -= currentage; } else if (newPhase == phase + 1 && paidThisTurn < 1) { ability->resolve(); } if (newPhase == phase + 1 && once) once = 2; } ActivatedAbility::Update(dt); } int AUpkeep::isReactingToClick(MTGCardInstance * card, ManaCost * mana) { if (currentPhase != phase || paidThisTurn > 0 || once >= 2) return 0; return ActivatedAbility::isReactingToClick(card, mana); } int AUpkeep::resolve() { paidThisTurn += 1; return 1; } const char * AUpkeep::getMenuText() { return "Upkeep"; } ostream& AUpkeep::toString(ostream& out) const { out << "AUpkeep ::: paidThisTurn : " << paidThisTurn << " ("; return ActivatedAbility::toString(out) << ")"; } AUpkeep * AUpkeep::clone() const { AUpkeep * a = NEW AUpkeep(*this); a->isClone = 1; return a; } AUpkeep::~AUpkeep() { if (!isClone) SAFE_DELETE(ability); } //A Phase based Action APhaseAction::APhaseAction(int _id, MTGCardInstance * card, MTGCardInstance * target, MTGAbility * a, int _tap, int restrictions, int _phase,bool forcedestroy,bool next) : MTGAbility(_id, card), NestedAbility(a), phase(_phase),forcedestroy(forcedestroy),next(next) { abilityOwner = card->controller(); } void APhaseAction::Update(float dt) { if (newPhase != currentPhase) { if(newPhase == phase && next ) { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { while (_target->next) _target = _target->next; } ability->target = _target; ability->source = _target; ability->oneShot = 1; ability->resolve(); this->forceDestroy = 1; removeAbility(); } else if(newPhase == phase && next == false) next = true; } MTGAbility::Update(dt); } int APhaseAction::resolve() { return 0; } const char * APhaseAction::getMenuText() { return ability->getMenuText(); } APhaseAction * APhaseAction::clone() const { APhaseAction * a = NEW APhaseAction(*this); if(forcedestroy == false) a->forceDestroy = -1;// we want this ability to stay alive until it resolves. a->isClone = 1; return a; } int APhaseAction::removeAbility() { if (!isClone) SAFE_DELETE(ability); return 1; } APhaseAction::~APhaseAction() { } // the main ability APhaseActionGeneric::APhaseActionGeneric(int _id, MTGCardInstance * card, MTGCardInstance * target, MTGAbility * a, int _tap, int restrictions, int _phase,bool forcedestroy,bool next) : InstantAbility(_id, source, target) { MTGCardInstance * _target = target; ability = NEW APhaseAction(_id, card,_target, a,_tap, restrictions, _phase,forcedestroy,next); } int APhaseActionGeneric::resolve() { APhaseAction * a = ability->clone(); a->target = target; a->addToGame(); return 1; } const char * APhaseActionGeneric::getMenuText() { return ability->getMenuText(); } APhaseActionGeneric * APhaseActionGeneric::clone() const { APhaseActionGeneric * a = NEW APhaseActionGeneric(*this); a->ability = this->ability->clone(); a->oneShot = 1; a->isClone = 1; return a; } APhaseActionGeneric::~APhaseActionGeneric() { SAFE_DELETE(ability); } //a blink ABlink::ABlink(int _id, MTGCardInstance * card, MTGCardInstance * _target,bool blinkueot,bool blinkForSource,bool blinkhand,MTGAbility * stored) : MTGAbility(_id, card),blinkueot(blinkueot),blinkForSource(blinkForSource),blinkhand(blinkhand),stored(stored) { target = _target; Blinked = NULL; resolved = false; } void ABlink::Update(float dt) { if(resolved == false) { resolved = true; resolveBlink(); } GameObserver * game = game->GetInstance(); if ((blinkueot && currentPhase == Constants::MTG_PHASE_ENDOFTURN)||(blinkForSource && !source->isInPlay())) { if(Blinked == NULL) MTGAbility::Update(dt); MTGCardInstance * _target = Blinked; MTGCardInstance * Blinker = NULL; if(!blinkhand) Blinker = _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->battlefield); if(blinkhand) { _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->hand); return; } Spell * spell = NEW Spell(Blinker); spell->source->counters->init(); if(spell->source->hasSubtype("aura") && !blinkhand) { TargetChooserFactory tcf; TargetChooser * tc = tcf.createTargetChooser(spell->source->spellTargetType,spell->source); if(!tc->validTargetsExist()) { spell->source->owner->game->putInExile(spell->source); delete spell; delete tc; this->forceDestroy = 1; return; } MTGGameZone * inplay = spell->source->owner->game->inPlay; spell->source->target = NULL; for(int i = WRand()%inplay->nb_cards;;i = WRand()%inplay->nb_cards) { if(tc->canTarget(inplay->cards[i]) && spell->source->target == NULL) { spell->source->target = inplay->cards[i]; spell->getNextCardTarget(); spell->resolve(); delete spell; delete tc; this->forceDestroy = 1; return; } if(!tc->validTargetsExist()) return; } } spell->source->power = spell->source->origpower; spell->source->toughness = spell->source->origtoughness; if(!spell->source->hasSubtype("aura")) { spell->resolve(); if(stored) { MTGAbility * clonedStored = stored->clone(); clonedStored->target = spell->source; if (clonedStored->oneShot) { clonedStored->resolve(); delete (clonedStored); } else { clonedStored->addToGame(); } } } delete spell; this->forceDestroy = 1; Blinker = NULL; return; } MTGAbility::Update(dt); } void ABlink::resolveBlink() { MTGCardInstance * _target = (MTGCardInstance *) target; if (_target) { if(blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->hand)) { this->forceDestroy = 1; return; } else if(!blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->battlefield)) { this->forceDestroy = 1; return; } _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->exile); _target = _target->next; Blinked = _target; if(!blinkueot && !blinkForSource) { MTGCardInstance * Blinker = NULL; if(!blinkhand) Blinker = _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->battlefield); if(blinkhand) { _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->hand); return; } Spell * spell = NEW Spell(Blinker); spell->source->counters->init(); if(spell->source->hasSubtype("aura") && !blinkhand) { TargetChooserFactory tcf; TargetChooser * tc = tcf.createTargetChooser(spell->source->spellTargetType,spell->source); if(!tc->validTargetsExist()) { spell->source->owner->game->putInExile(spell->source); delete spell; delete tc; this->forceDestroy = 1; return; } MTGGameZone * inplay = spell->source->owner->game->inPlay; spell->source->target = NULL; for(int i = WRand()%inplay->nb_cards;;i = WRand()%inplay->nb_cards) { if(tc->canTarget(inplay->cards[i]) && spell->source->target == NULL) { spell->source->target = inplay->cards[i]; spell->getNextCardTarget(); spell->resolve(); delete spell; delete tc; this->forceDestroy = 1; return; } } } spell->source->power = spell->source->origpower; spell->source->toughness = spell->source->origtoughness; spell->resolve(); if(stored) { MTGAbility * clonedStored = stored->clone(); clonedStored->target = spell->source; if (clonedStored->oneShot) { clonedStored->resolve(); delete (clonedStored); } else { clonedStored->addToGame(); } } delete tc; delete spell; this->forceDestroy = 1; if(stored) delete(stored); Blinked = NULL; } } } int ABlink::resolve() { return 0; } const char * ABlink::getMenuText() { return "Blink"; } ABlink * ABlink::clone() const { ABlink * a = NEW ABlink(*this); a->isClone = 1; a->forceDestroy = -1; return a; }; ABlink::~ABlink() { if (!isClone) SAFE_DELETE(stored); } ABlinkGeneric::ABlinkGeneric(int _id, MTGCardInstance * card, MTGCardInstance * _target,bool blinkueot,bool blinkForSource,bool blinkhand,MTGAbility * stored) : InstantAbility(_id, source, _target) { ability = NEW ABlink(_id,card,_target,blinkueot,blinkForSource,blinkhand,stored); } int ABlinkGeneric::resolve() { ABlink * a = ability->clone(); a->target = target; a->addToGame(); return 1; } const char * ABlinkGeneric::getMenuText() { return "Blink"; } ABlinkGeneric * ABlinkGeneric::clone() const { ABlinkGeneric * a = NEW ABlinkGeneric(*this); a->ability = this->ability->clone(); a->oneShot = 1; a->isClone = 1; return a; } ABlinkGeneric::~ABlinkGeneric() { SAFE_DELETE(ability); } // utility functions // Given a delimited string of abilities, add the ones to the list that are "Basic" MTG abilities void PopulateAbilityIndexVector(list& abilities, const string& abilityStringList, char delimiter) { vector abilitiesList = split(abilityStringList, delimiter); for (vector::iterator iter = abilitiesList.begin(); iter != abilitiesList.end(); ++iter) { int abilityIndex = Constants::GetBasicAbilityIndex(*iter); if (abilityIndex != -1) abilities.push_back(abilityIndex); } } void PopulateColorIndexVector(list& colors, const string& colorStringList, char delimiter) { vector abilitiesList = split(colorStringList, delimiter); for (vector::iterator iter = abilitiesList.begin(); iter != abilitiesList.end(); ++iter) { for (int colorIndex = Constants::MTG_COLOR_ARTIFACT; colorIndex < Constants::MTG_NB_COLORS; ++colorIndex) { // if the text is not a basic ability but contains a valid color add it to the color vector if ((Constants::GetBasicAbilityIndex(*iter) == -1) && ((*iter).find(Constants::MTGColorStrings[colorIndex]) != string::npos)) colors.push_back(colorIndex); } } } void PopulateSubtypesIndexVector(list& types, const string& subTypesStringList, char delimiter) { vector subTypesList = split(subTypesStringList, delimiter); for (vector::iterator it = subTypesList.begin(); it != subTypesList.end(); ++it) { string subtype = *it; size_t id = Subtypes::subtypesList->find(subtype); if (id != string::npos) types.push_back(id); } }