#Testing Evil Presence on a swamp...it should have no visible effect # Bug: it removes the swamp's ability #In thistest we make sure we don't get a crash during the next turn, when abilities are added/removed from different sources #see http://code.google.com/p/wagic/issues/detail?id=647 [INIT] FIRSTMAIN [PLAYER1] hand:Evil Presence, Disenchant inplay:Swamp,Forest,Plains manapool:{B} [PLAYER2] [DO] Evil Presence Swamp eot eot next #upkeep next #draw next #main Forest Plains Disenchant Evil Presence [ASSERT] FIRSTMAIN [PLAYER1] inplay:Swamp,Forest,Plains graveyard:Evil Presence,disenchant [PLAYER2] [END]