grade=crappy ##the following are not added becuase they are not choosen discard. [card] name=Cinder Seer auto={2}{r}{t}:target(creature,Player) damage:type:*[red]:myhand text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. mana={3}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Dismal Failure target=*|stack auto=fizzle auto=discard:1 targetcontroller text=Counter target spell. Its controller discards a card. mana={2}{U}{U} type=Instant [/card] [card] name=Marsh Crocodile auto=target(creature[blue;black]) moveto(myhand) auto=all(player) discard:1 text=When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. -- When Marsh Crocodile enters the battlefield, each player discards a card. mana={2}{U}{B} type=Creature subtype=Crocodile power=4 toughness=4 [/card] [card] name=Mindlash Sliver auto=lord(sliver) {1}{s}:target(player) discard:1 text=All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." mana={B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Mindstab Thrull auto=@combat(notblocked) source(this):may discard:3 opponent && sacrifice all(this) text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. mana={1}{B}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=River Kelpie abilities=persist auto=@movedTo(creature,artifact,enchantment,land|battlefield) from(graveyard):draw:1 auto=@movedTo(sorcery,instant|stack) from(graveyard):draw:1 text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{U}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Rix Maadi, Dungeon Palace auto={t}:add{1} auto={1}{b}{r}{t}:all(player) discard:1 asSorcery text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Rotting Rats auto=discard:1 all(player) autograveyard={1}{b}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Zombie Rat power=1 toughness=1 [/card] [card] name=Stronghold Rats abilities=shadow auto=@combatdamaged(opponent) from(this):all(player) discard:1 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card. mana={2}{B} type=Creature subtype=Rat power=2 toughness=1 [/card]