dialog 1.Duel Screen 2.Creating a deck 3.Playing Cards 4.Attacking and Blocking dialog 0.Overview 1.The Zones 2.Card description 3.Game Phases Main Menu dialog _gfx/InGame.png Main Menu back dialog _gfx/zones.jpg Both players have a portrait (used whenever you must choose “target player”) ,a graveyard, library, and a hand. The numbers symbolize either amount of cards in the pile (for graveyard and library), or total number of life points (for the portraits). You can easely navigate between zone with the D pad. You can access both your graveyard and the graveyard of the opponent at any time Move to the graveyard you want to see and press (O) to access, press (X) to quit. You can access your hand by pressing the R-Trigger, except specified you cannot access Opponent hand. Except specified you will not be able to browse any of the libraries Main Menu back dialog _gfx/cards.png Main Menu back dialog _gfx/phasebar.png _gfx/untap.png The untap step. Wagic will automatically untap any cards that may be untapped now. Some cards do not untap. _gfx/upkeep.png The upkeep step. All upkeep costs must be paid during this step. _gfx/draw.png The draw step. Wagic will deal you one card from your library into your hand. If you have no cards left to be dealt, you lose. _gfx/1main.png The first main phase. Except for instants and cards with certain special abilities, cards can only be played during a main phase. _gfx/combat_begin.png Beginning of combat. This is an opportunity to cast spells and activate abilities that may alter the course of battle. _gfx/attacker.png Declare attackers. Choose which creatures will attack your opponent. Those that are tapped or recently played can’t attack. Next dialog _gfx/phasebar.png _gfx/blocker.png Declare blockers. The defending player decides which creatures will block the opponent. Tapped creatures can’t block. _gfx/damage.png Combat damage. Unblocked attackers deal damage to the target player. Creatures dealt damage equal to their toughness die. _gfx/combat_end.png End of combat. Cast instants and abilities before your second main phase. _gfx/2main.png Second main phase. Identical to the first main phase. You may only play one land card per turn, during either main phase. _gfx/end.png End step. Abilities that trigger “at the end of the turn”. occur now _gfx/cleanup.png Cleanup. If the current player has more than seven cards in their hand, they are forced to discard the extras. Back Menu dialog DECK EDITOR _gfx/deck.png Half the fun of Wagic comes from putting together the perfect deck of cards. To use the deck editor, navigate with the D-pad, add and remove cards using (O), press (X) to sell cards, and use the start menu to save or cancel your changes. Note that you can build as many different decks as you’d like, all using the same cards from your collection. If you own two of a particular card, you may use it twice in each deck you build. _gfx/BattleIcon.png PRO TIP ! Press([]) to show the deck overview, then R-trigger and L-trigger to view useful statistics. Main Menu dialog 1.Putting a land in play 2.Tapping for mana 3.Casting a spell 4.Choosing a target 5.Playing interrupt Main Menu dialog PLAYING AND USING CARDS It is your turn, so press the R-Trigger to show your hand. Select a card using the left and right buttons, and use circle to put it into play. Once a card is in play, it can be tapped (used) by pressing circle. The first card you will usually put in play are lands You can only put one land per turn into play and only during your first or second main phase Go ahead and play a land! Back duel playing_land play_land_try_again dialog HMMM... It seems you didn't get that right Simply open your hand with the R-trigger then navigate (with the D-Pad) to one of the land that appears in you hand, then click on the action button (CIRCLE by default) Let's try again! dialog TAPPING LANDS FOR MANA In your quests you will have to fight against other wizards. You will only have your brain and your spells to help you. The basic Energy to cast your spells in Wagic is called mana. The most frequent sources of Mana are called "Lands". For a land to produce mana, you just have to click on it with the action button (CIRCLE by default) Go ahead and tap some mana! Back duel playing_mana tap_mana_try_again dialog HMMM... It seems you didn't get that right Simply navigate (with the D-Pad) to the land that appears on your screen, then click on the action button (CIRCLE by default) Let's try again! dialog CASTING A SPELL In most cases, playing a card from your hand is called “playing a spell” while using a card on the battlefield involves “using an ability”. Spells have a cost represented by mana symbols on the top right corner of the card. For example, 2 white mana icons on the top right of the card means that you have to produce 2 white manas (by activating 2 plains) in order to put it into play. Try to produce 2 white mana and put a white knight in play Back duel playing_spell cast_spell_1_try_again dialog HMMM... It seems you didn't get that right Simply navigate (with the D-Pad) to the lands that appear on your screen, then click on the action button (CIRCLE by default) on each of them to produce 2 white mana. Once this is done, navigate to the White Knight in your hand and click (CIRCLE by default) on it. Depending on your configuration, you might need to display your hand (RTRIGGER by default) Let's try again! dialog CHOOSING A TARGET While many spells and abilities work without any extra fuss, you’ll often find yourself needing to choose a target. Using these spells will automatically put you into “targetting mode”. When you’ve entered targetting mode, a thin red rectangle will appear on the borders of your screen, and invalid targets will be grayed out. Navigate to a brightly lit card (or player portrait), and click on it with (O) to select it as a target. You can cancel target mode at any time by pressing (X) Back Try it ! duel playing_targets target_try_again dialog HMMM... It seems you didn't get that right Simply navigate (with the D-Pad) to the lands that appear on your screen, then click on the action button (O) on each of them to produce 2 mana. Once this is done, navigate to the terror in your hand and click (O) on it. Depending on your configuration, you might need to display your hand (RTRIGGER) You should see that some card a greyed out, navigate to the card non-greyed then press (O) to confirm the target and let the spell resolve Let's try again! dialog PLaying interrupt Whenever you or your opponent plays a spell it goes on the stack When a card goes on a stack you will see a message box asking you if you want to interrupt the spell. By pressing (X), you will be able to play a card from your hand or to play an activated ability from a card on the battlefield. Note that you can change some of the setting for interrupting spells in the option menu Back Try it ! duel playing_interrupt interrupt_try_again dialog HMMM... It seems you didn't get that right Let's try again! dialog Attacking and Blocking _gfx/deck.png Dueling isn’t just tossing spells back and forth, of course. A large part of dueling is the battle between creatures! When it’s your turn, you can select attackers (using (O) ) to send against your enemy. If they aren’t blocked by a creature, your attackers will deal damage directly to the enemy. Try to attack But what to do when you’re under attack? Use (O) to select creatures as blockers. Use (O) again to move a particular blocker to a new attacker. Try to create matches where your creature’s toughness (the second number) is higher than the enemy’s power (the first number), otherwise your blocking creatures will die. Try to block Main Menu duel attacking_blocking attack_try_again duel attacking_blocking block_try_again dialog Oh well Your opponent killed you Be sure to click once on your grizzly bears when the opponent attacks you Let's try again! dialog HMMM... It seems you didn't get that right Go to the "Attackers" phase by clicking on LTRIGGER several times, then click on your White Knight (with CIRCLE by default) to attack your opponent. Let's try again!