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1.Duel Screen
2.Creating a deck
3.Playing Cards
4.Attacking and Blocking
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0.Overview
1.The Zones
2.Card description
3.Game Phases
Main Menu
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Main Menu
back
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_gfx/zones.jpg
Both players have a portrait (used whenever you must choose “target player”)
,a graveyard, library, and a hand. The numbers symbolize either amount
of cards in the pile (for graveyard and library), or total number of life
points (for the portraits). You can easely navigate between zone with the D pad.
You can access both your graveyard and the graveyard of the opponent at any time
Move to the graveyard you want to see and press (O) to access, press (X) to quit.
You can access your hand by pressing the R-Trigger,
except specified you cannot access Opponent hand.
Except specified you will not be able to browse any of the libraries
Main Menu
back
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_gfx/cards.png
Main Menu
back
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_gfx/phasebar.png
_gfx/untap.png
The untap step. Wagic will automatically untap any cards that
may be untapped now. Some cards do not untap.
_gfx/upkeep.png
The upkeep step. All upkeep costs must be paid during this
step.
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The draw step. Wagic will deal you one card from your library
into your hand. If you have no cards left to be dealt, you lose.
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The first main phase. Except for instants and cards with certain
special abilities, cards can only be played during a main phase.
_gfx/combat_begin.png
Beginning of combat. This is an opportunity to cast spells and
activate abilities that may alter the course of battle.
_gfx/attacker.png
Declare attackers. Choose which creatures will attack your
opponent. Those that are tapped or recently played can’t attack.
Next
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_gfx/phasebar.png
_gfx/blocker.png
Declare blockers. The defending player decides which creatures
will block the opponent. Tapped creatures can’t block.
_gfx/damage.png
Combat damage. Unblocked attackers deal damage to the target
player. Creatures dealt damage equal to their toughness die.
_gfx/combat_end.png
End of combat. Cast instants and abilities before your
second main phase.
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Second main phase. Identical to the first main phase. You may
only play one land card per turn, during either main phase.
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End step. Abilities that trigger “at the end of the turn”.
occur now
_gfx/cleanup.png
Cleanup. If the current player has more than seven cards in their
hand, they are forced to discard the extras.
Back
Menu
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DECK EDITOR
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Half the fun of Wagic comes from putting together the perfect
deck of cards. To use the deck editor, navigate with the D-pad,
add and remove cards using (O), press (X) to sell cards, and use
the start menu to save or cancel your changes.
Note that you can build as many different decks as you’d like,
all using the same cards from your collection. If you own two of
a particular card, you may use it twice in each deck you build.
_gfx/BattleIcon.png
PRO TIP !
Press([]) to show the deck overview, then
R-trigger and L-trigger to view useful statistics.
Main Menu
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1.Putting a land in play
2.Tapping for mana
3.Casting a spell
4.Choosing a target
5.Playing interrupt
Main Menu
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PLAYING AND USING CARDS
It is your turn, so press the R-Trigger to show your hand.
Select a card using the left and right buttons, and use circle
to put it into play. Once a card is in play, it can be
tapped (used) by pressing circle.
The first card you will usually put in play are lands
You can only put one land per turn into play and only
during your first or second main phase
Go ahead and play a land!
Back
duel
playing_land
play_land_try_again
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HMMM...
It seems you didn't get that right
Simply open your hand with the R-trigger
then navigate (with the D-Pad) to one of the land
that appears in you hand,
then click on the action button (CIRCLE by default)
Let's try again!
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TAPPING LANDS FOR MANA
In your quests you will have to fight against other wizards.
You will only have your brain and your spells to help you.
The basic Energy to cast your spells in Wagic is called mana.
The most frequent sources of Mana are called "Lands".
For a land to produce mana,
you just have to click on it with the action button (CIRCLE by default)
Go ahead and tap some mana!
Back
duel
playing_mana
tap_mana_try_again
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HMMM...
It seems you didn't get that right
Simply navigate (with the D-Pad) to the land that appears on your screen,
then click on the action button (CIRCLE by default)
Let's try again!
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CASTING A SPELL
In most cases, playing a card from your hand is called “playing a spell”
while using a card on the battlefield involves “using an ability”.
Spells have a cost represented by mana symbols on the top right corner
of the card. For example, 2 white mana icons on the top right of the card
means that you have to produce 2 white manas (by activating 2 plains)
in order to put it into play.
Try to produce 2 white mana and put a white knight in play
Back
duel
playing_spell
cast_spell_1_try_again
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HMMM...
It seems you didn't get that right
Simply navigate (with the D-Pad) to the lands that appear on your screen,
then click on the action button (CIRCLE by default) on each of them to produce 2 white mana.
Once this is done, navigate to the White Knight in your hand and click (CIRCLE by default) on it.
Depending on your configuration, you might need to display your hand (RTRIGGER by default)
Let's try again!
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CHOOSING A TARGET
While many spells and abilities work without any extra
fuss, you’ll often find yourself needing to choose a target. Using
these spells will automatically put you into “targetting mode”.
When you’ve entered targetting mode, a thin red rectangle will
appear on the borders of your screen, and invalid targets will be
grayed out. Navigate to a brightly lit card (or player portrait), and
click on it with (O) to select it as a target. You can cancel target
mode at any time by pressing (X)
Back
Try it !
duel
playing_targets
target_try_again
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HMMM...
It seems you didn't get that right
Simply navigate (with the D-Pad) to the lands that appear on your screen,
then click on the action button (O) on each of them to produce 2 mana.
Once this is done, navigate to the terror in your hand and click (O) on it.
Depending on your configuration, you might need to display your hand (RTRIGGER)
You should see that some card a greyed out, navigate to the card non-greyed
then press (O) to confirm the target and let the spell resolve
Let's try again!
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PLaying interrupt
Whenever you or your opponent plays a spell it goes on the stack
When a card goes on a stack you will see a message box asking you
if you want to interrupt the spell.
By pressing (X), you will be able to play a card from
your hand or to play an activated ability from a card on the battlefield.
Note that you can change some of the setting for interrupting spells
in the option menu
Back
Try it !
duel
playing_interrupt
interrupt_try_again
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HMMM...
It seems you didn't get that right
Let's try again!
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Attacking and Blocking
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Dueling isn’t just tossing spells back and forth, of course. A large
part of dueling is the battle between creatures! When it’s your
turn, you can select attackers (using (O) ) to send against your enemy.
If they aren’t blocked by a creature, your attackers will deal
damage directly to the enemy.
Try to attack
But what to do when you’re under attack? Use (O) to select
creatures as blockers. Use (O) again to move a particular blocker
to a new attacker. Try to create matches where your creature’s
toughness (the second number) is higher than the enemy’s power
(the first number), otherwise your blocking creatures will die.
Try to block
Main Menu
duel
attacking_blocking
attack_try_again
duel
attacking_blocking
block_try_again
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Oh well
Your opponent killed you
Be sure to click once on your grizzly bears when the opponent attacks you
Let's try again!
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HMMM...
It seems you didn't get that right
Go to the "Attackers" phase by clicking on LTRIGGER several times,
then click on your White Knight (with CIRCLE by default) to attack your opponent.
Let's try again!