#NAME:AshenmoorCohort # #DESC: How does it feel #DESC: to be dead #DESC: I hear you ask? #DESC: #DESC: It hurts. #DESC: It burns. #DESC: #DESC: It makes you ... #DESC: ... want to come back. Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures Ashenmoor Gouger (SHM) *3 Corrosive Mentor (SHM) *3 Crowd of Cinders (SHM) *4 Smoldering Butcher (EVE) *4 Emberstrike Duo (SHM) *3 # gets pumped by red or black spells Nyxathid (CFX) *2 Sickle Ripper (SHM) *3 Spiteflame Witch (SHM) *2 Soul Snuffers (EVE) *2 # dangerous for the AI Scar (SHM) *4 # cheap red/black damage spell Haunted Crossroads (MRQ) *2 # compensates for Soul Snuffers Raise Dead (RV) *2 # compensates for Soul Snuffers Swamp (10E) *24 # Cards considered, but not included: # Cinderbones: Expensive and weak in this deck # Sootstoke Kindler - AI can't choose target well # Fulminator Mage - most lands of player will be basic for a while # Midnight Covenant - buggy in 0.8.1 # Cards removed from the deck: # none # Notes: # The Soul Snuffers may have to be removed since the AI often # hurts itself with them. # # This is a pure black deck, it doesn't explore most of the # potential red/black synergies. I'd like to do that as well, but # I'd want the Ashenmoor Liege as a central card in that deck, and # that card isn't implemented yet. Hence, the deck is black and # the central creature is a black creature.