#NAME:Heartmender # #DESC:"No matter who #DESC: No matter what #DESC: We heal. #DESC: The good and the bad #DESC: The calm and the mad #DESC: The live and the dead #DESC: We heal." Heartmender (SHM) *4 # continuously removes -1/-1 counters # # from all others Kitchen Finks (SHM) *4 # brings 2 life everytime it persists Safehold Elite (SHM) *4 # cheap early defense Lingering Tormentor (EVE) *4 # attacker with Fear Rendclaw Trow (EVE) *4 # has Wither Gravelgill Axeshark (SHM) *3 # 3/3 creature Scuzzback Marauders (SHM) *3 # 5/2 attacker Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the # # AI use that ability? Vine Trellis (MRQ) *4 # cheap defender and mana source Animate Dead (RV) *4 # to bring back creatures that were # # killed before the Heartmenders came # # online Forest (10E) *12 Swamp (10E) *12 # Cards considered, but not included: # Kithkin Spellduster - has Persist, but is expensive & needs W # River Kelpie - has Persist, but is expensive & needs blue mana # Rattleblaze Scarecrow - too expensive for conditional persist # Wingrattle Scarecrow - only conditional persist # Gaea's Cradle - AI doesn't use the mana, bad thematic fit # Cauldron Haze - effect only til end of turn, too short # Trapjaw Kelpie - very expensive, AI doesn't use flash # Sadistic Glee - Might help in a deck where so many creatures go # to the Graveyard, then again it might not if it's the # enchanted creature that dies. The point is currently moot # though since the AI casts the spell on its opponents anyway # Vulturous Zombie - no Persist, too expensive # Infest - perhaps too dangerous as long as no Heartmender in play # Harbinger of Night - definitely too dangerous # Cards removed from the deck: # none # Notes: # Doesn't perform as well as I'd like it to. The deck is very # dependent on the Heartmenders, and sometimes they take a long # time to come out. Suggestions? # # Animate Dead seems to choose targets randomly and sometimes # picks bad ones. But it still works well in this deck if it # targets creatures with Persist, because when these get killed # while they are animated dead, they return from the graveyard # without the animation enchantment. It would be nice if "Animate # Dead" could prioritize the Kitchen Finks as targets.