#NAME:Kobold Overlord # #DESC:"You may think we are weak #DESC: But we are many #DESC: And sometimes we can hire #DESC: A powerful mercenary!" # Mountain (10E) *20 Kher Keep (TSP) *2 # produces kobold tokens Crimson Kobolds (LEG) *4 Crookshank Kobolds (LEG) *4 Kobold Drill Sergeant (LEG) *4 Kobold Overlord (LEG) *4 Kobold Taskmaster (LEG) *4 Kobolds of Kher Keep (LEG) *4 Battle Squadron (MRQ) *2 # to have a flyer in the deck Keldon Warlord (RV) *2 # Doesn't fit the theme too well (would a Keldon Warlord really # work as a mercenary for a Kobold Overlord?), but without it # the deck would be too weak, and a deck full of weak # creatures is exactly the environment where a Keldon Warlord # thrives. Wheel of Fortune (RV) *1 #To get a new hand (hopefully) full of cheap kobolds once the #previous hand has been used up. Only 1 because it's #restricted. Slate of Ancestry (ONS) *2 #To draw more cards (check whether the AI overuses it and #decks itself out) Howling Mine (10E) *4 Mob Justice (STH) *3 # finisher # # # Cards considered, but not included: # Orcish Oriflamme - would match the deck's focus of # strengthening the creatures, but is too expensive. Perhaps add # it when mana acceleration is possible for this deck. # # Cards removed from he deck: # 3 x Bravado (USG) (ID 5848) # The card's name and illustration don't really fit the "kobold" # theme, but the effect (strength through numbers) definitely # does. # Removed because the AI casts it on its opponent's creatures. # # 4 x Brightstone Ritual (ONS) (ID 39846) # for mana acceleration # Removed because the AI doesn't use the mana. # Also ... only works with goblins. Duh. *blush*