#ifndef _PHASERING_H_ #define _PHASERING_H_ #include #include using namespace std; /* The class that handles the phases of a turn */ class Player; class GameObserver; typedef enum { BLOCKERS, TRIGGERS, ORDER, FIRST_STRIKE, END_FIRST_STRIKE, DAMAGE, END_DAMAGE } CombatStep; class Phase { public: int id; Player * player; Phase(int id, Player *player) : id(id), player(player) { } ; }; class PhaseRing { private: bool extraDamagePhase(int id); GameObserver* observer; public: list ring; list::iterator current; Phase * getCurrentPhase(); Phase * forward(bool sendEvents = true); Phase * goToPhase(int id, Player * player, bool sendEvents = true); PhaseRing(GameObserver* observer); ~PhaseRing(); int addPhase(Phase * phase); int addPhaseBefore(int id, Player* player, int after_id, Player * after_player, int allOccurences = 1); int removePhase(int id, Player * player, int allOccurences = 1); const char * phaseName(int id); static int phaseStrToInt(string s); }; #endif