[card] id=26715 name=Accursed Centaur mana={B} type=Creature subtype=Zombie Centaur power=2 toughness=2 text=When Accursed Centaur comes into play, sacrifice a creature. auto=destroy target(creature|myinplay) rarity=C [/card] [card] id=39889 name=Airborne Aid mana={3}{U} type=Sorcery text=Draw a card for each Bird in play. auto=foreach(Bird|myinplay)draw:1 rarity=C [/card] [card] id=41463 alias=1194 target=Land name=Annex mana={2}{U}{U} type=Enchantment subtype=Aura text=Enchant land (Target a land as you play this. This card comes into play attached to that land.) You control enchanted land. rarity=U [/card] [card] text=Swampwalk id=43638 name=Anurid Murkdiver abilities=swampwalk mana={4}{B}{B} type=Creature subtype=Zombie Beast power=4 toughness=3 rarity=C [/card] [card] id=39932 name=Arcanis the Omnipotent mana={3}{U}{U}{U} type=Creature subtype=Wizard power=3 toughness=4 text={T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. abilities=legendary auto={T}:draw:3 auto={2}{U}{U}:moveTo(hand) rarity=R [/card] [card] id=43331 name=Avarax mana={3}{R}{R} type=Creature subtype=Beast power=3 toughness=3 text=Haste. When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn. abilities=haste auto=may moveTo(myhand) target(Avarax|mylibrary) auto={1}{R}:1/0 rarity=U [/card] [card] text=Flying. All other Birds get +1/+1. All other Soldiers get +1/+1. id=40131 name=Aven Brigadier abilities=flying mana={3}{W}{W}{W} type=Creature auto=lord(Soldier) 1/1 other auto=lord(Bird) 1/1 other subtype=Bird Soldier power=3 toughness=5 rarity=R [/card] [card] id=41156 name=Blatant Thievery mana={4}{U}{U}{U} type=Sorcery text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.) target=*|opponentInPlay auto=moveTo(myInplay) rarity=R [/card] [card] id=39505 name=Bloodstained Mire type=Land text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library. auto={T}{S}:moveTo(myinplay) target(swamp,mountain|mylibrary) && life:-1 controller rarity=R [/card] [card] id=39846 name=Brightstone Ritual mana={R} type=Instant text=Add {R} to your mana pool for each Goblin in play. auto=foreach(Goblin)Add:{R} rarity=C [/card] [card] id=39678 name=Centaur Glade mana={3}{G}{G} type=Enchantment text={2}{G}{G}: Put a 3/3 green Centaur creature token into play. auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green) rarity=U [/card] [card] id=39533 name=Clone mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 text=As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. auto=may copy target(creature) rarity=U [/card] [card] text={3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. id=40653 name=Crowd Favorites mana={6}{W} type=Creature subtype=Soldier auto={3}{W}:tap target(creature) auto={3}{W}:0/5 power=4 toughness=4 rarity=U [/card] [card] id=39523 name=Daru Cavalier mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 text=First strike. When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. abilities=first strike auto=may moveTo(myhand) target(Daru Cavalier|mylibrary) rarity=C [/card] [card] text={T}: Add {1} to your mana pool. {W}{T}: Target Soldier gets +1/+1 until end of turn. id=13210 name=Daru Encampment auto={T}:Add{1} auto={W}{T}:1/1 target(Soldier) type=Land rarity=U [/card] [card] text=Destroy target enchantment. id=41152 name=Demystify target=Enchantment auto=destroy mana={W} type=Instant rarity=C [/card] [card] text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. id=40128 name=Dispersing Orb mana={3}{U}{U} auto={3}{U}{S(*|myinplay)}:moveTo(ownerhand) target(*|inplay) type=Enchantment rarity=U [/card] [card] text=Flying. {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. id=39872 name=Dive Bomber abilities=flying mana={3}{W} auto={T}{S}:damage:2 target(creature[attacking;blocking]) abilities=flying type=Creature subtype=Bird Soldier power=2 toughness=2 rarity=C [/card] [card] text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play. id=39549 name=Doomed Necromancer mana={2}{B} type=Creature auto={B}{T}{S}:moveTo(myinplay) target(creature|mygraveyard) subtype=Human Cleric Mercenary power=2 toughness=2 rarity=R [/card] [card] id=39743 name=Doubtless One mana={3}{W} type=Creature subtype=Cleric Avatar text=Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics in play. abilities=lifelink auto=foreach(Cleric) 1/1 power=* toughness=* rarity=U [/card] [card] text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.) id=39665 name=Dragon Roost auto={5}{R}{R}:token(Dragon,creature token Dragon, 5/5,red flying) mana={4}{R}{R} type=Enchantment rarity=R [/card] [card] text={2}{G}: Target Elf gains forestwalk until end of turn. id=39494 name=Elvish Pathcutter auto={2}{G}:forestwalk target(Elf) mana={3}{G} type=Creature subtype=Elf power=1 toughness=2 rarity=C [/card] [card] text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. id=13778 name=Elvish Scrapper mana={G} auto={G}{T}{S}:destroy target(artifact) type=Creature subtype=Elf power=1 toughness=1 rarity=U [/card] [card] id=5656 name=Elvish Vanguard mana={1}{G} type=Creature subtype=Elf Warrior power=1 toughness=1 text=Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard. auto=@movedTo(elf|battlefield):counter(1/1) rarity=R [/card] [card] id=39927 name=Elvish Warrior mana={G}{G} type=Creature subtype=Elf power=2 toughness=3 rarity=C [/card] [card] id=39589 name=Embermage Goblin mana={3}{R} type=Creature subtype=Goblin Wizard power=1 toughness=1 text=When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player. auto=may moveTo(myhand) target(Embermage Goblin|mylibrary) auto={T}:damage:1 target(creature,player) rarity=U [/card] [card] id=41169 name=Feeding Frenzy mana={2}{B} type=Instant text=Target creature gets -X/-X until end of turn, where X is the number of Zombies in play. target=creature auto=foreach(Zombie) -1/-1 rarity=U [/card] [card] id=39503 name=Flooded Strand type=Land text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library. auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1 controller rarity=R [/card] [card] text={G} id=40106 name=Forest auto={T}:Add{G} type=Basic Land rarity=L [/card] [card] text={G} id=40105 name=Forest auto={T}:Add{G} type=Basic Land rarity=L [/card] [card] text={G} id=40116 name=Forest auto={T}:Add{G} type=Basic Land rarity=L [/card] [card] text={G} id=40115 name=Forest auto={T}:Add{G} type=Basic Land rarity=L [/card] [card] text= id=39712 name=Glory Seeker mana={1}{W} type=Creature subtype=Soldier power=2 toughness=2 rarity=C [/card] [card] text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) id=33713 name=Gluttonous Zombie abilities=fear mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 rarity=U [/card] [card] text={T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin gets +2/+0 until end of turn. id=13012 name=Goblin Burrows auto={T}:Add{1} auto={1}{R}{T}:2/0 target(Goblin) type=Land rarity=U [/card] [card] text=Flying id=39477 name=Goblin Sky Raider abilities=flying mana={2}{R} type=Creature subtype=Goblin power=1 toughness=2 rarity=C [/card] [card] text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. id=39826 name=Goblin Sledder mana={R} type=Creature subtype=Goblin auto={S(Goblin|myinplay)}:1/1 target(creature) power=1 toughness=1 rarity=C [/card] [card] text=Grand Coliseum comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. id=39647 name=Grand Coliseum auto=tap auto={T}:Add {1} auto={T}:Add {B} && damage 1 controller auto={T}:Add {G} && damage 1 controller auto={T}:Add {R} && damage 1 controller auto={T}:Add {U} && damage 1 controller auto={T}:Add {W} && damage 1 controller type=Land rarity=R [/card] [card] text={T}: Target Elf or Soldier gets +2/+2 until end of turn. id=39715 name=Grassland Crusader auto={T}:2/2 target(elf,soldier) mana={5}{W} type=Creature subtype=Cleric Soldier power=2 toughness=4 rarity=C [/card] [card] id=39744 name=Heedless One mana={3}{G} type=Creature subtype=Elf Avatar power=* toughness=* text=Trample. Heedless One's power and toughness are each equal to the number of Elves in play. auto=foreach(Elf) 1/1 abilities=trample rarity=U [/card] [card] id=23280 name=Infest mana={1}{B}{B} type=Sorcery text=All creatures get -2/-2 until end of turn. auto=lord(creature) -2/-2 rarity=U [/card] [card] text=Untap target creature. It gets +2/+4 until end of turn. id=41154 target=creature name=Inspirit mana={2}{W} auto=untap auto=2/4 type=Instant rarity=U [/card] [card] text={U} id=40119 name=Island auto={T}:Add{U} type=Basic Land subtype=Island rarity=L [/card] [card] text={U} id=40118 name=Island auto={T}:Add{U} type=Basic Land subtype=Island rarity=L [/card] [card] text={U} id=40117 name=Island auto={T}:Add{U} type=Basic Land subtype=Island rarity=L [/card] [card] text={U} id=40120 name=Island auto={T}:Add{U} type=Basic Land subtype=Island rarity=L [/card] [card] text={G}: Target Beast gains trample until end of turn. id=41056 name=Krosan Groundshaker auto={G}:trample target(Beast) mana={4}{G}{G}{G} type=Creature subtype=Beast power=6 toughness=6 rarity=U [/card] [card] text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token into play. id=39699 name=Mobilization auto=lord(Soldier) vigilance auto={2}{W}:token(Soldier,creature token Soldier, 1/1,white) mana={2}{W} type=Enchantment rarity=R [/card] [card] text={R} id=40107 name=Mountain auto={T}:Add{R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text={R} id=40108 name=Mountain auto={T}:Add{R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text={R} id=40109 name=Mountain auto={T}:Add{R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text={R} id=40110 name=Mountain auto={T}:Add{R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text=Enchant creature. Enchanted creature gets +8/+8 and has trample. id=34684 name=Mythic Proportions target=creature auto=8/8 auto=trample mana={4}{G}{G}{G} type=Enchantment subtype=Aura rarity=R [/card] [card] text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. id=42186 name=Nantuko Husk mana={2}{B} type=Creature auto={S(creature|myinplay)}:2/2 subtype=Zombie Insect power=2 toughness=2 rarity=C [/card] [card] text=Destroy target artifact or enchantment. id=35414 name=Naturalize target=artifact,enchantment auto=destroy mana={1}{G} type=Instant rarity=C [/card] [card] text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. id=39732 name=Nova Cleric mana={W} type=Creature subtype=Human Cleric auto={2}{W}{T}{S}:destroy all(enchantment) power=1 toughness=2 rarity=U [/card] [card] id=39933 name=Oblation mana={2}{W} type=Instant text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards. target=(*[-Land]|opponentinplay) auto=moveTo(ownerlibrary) auto=draw:2 targetController rarity=R [/card] [card] id=19729 name=Pacifism mana={1}{W} type=Enchantment subtype=Aura text=Enchant creature. Enchanted creature can't attack or block. target=creature auto=cantattack auto=cantblock rarity=C [/card] [card] text=Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. id=40537 name=Pinpoint Avalanche target=creature auto=damage:4 mana={3}{R}{R} type=Instant rarity=C [/card] [card] text={W} id=40121 name=Plains auto={T}:Add{W} type=Basic Land subtype=Plains rarity=L [/card] [card] text={W} id=40122 name=Plains auto={T}:Add{W} type=Basic Land subtype=Plains rarity=L [/card] [card] text={W} id=40123 name=Plains auto={T}:Add{W} type=Basic Land subtype=Plains rarity=L [/card] [card] text={W} id=40124 name=Plains auto={T}:Add{W} type=Basic Land subtype=Plains rarity=L [/card] [card] id=39504 name=Polluted Delta type=Land text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library. auto={T}{S}:moveTo(myinplay) target(island,swamp|mylibrary) && life:-1 controller rarity=R [/card] [card] id=39845 name=Profane Prayers mana={2}{B}{B} type=Sorcery text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play. auto=foreach(Cleric)damage:1 target(player,creature) auto=foreach(Cleric)life:1 controller rarity=C [/card] [card] id=40173 name=Psychic Trance mana={2}{U}{U} type=Instant text=Until end of turn, Wizards you control gain "{T}: Counter target spell." auto=lord(wizard|myinplay) {T}:fizzle target(*|stack) rarity=R [/card] [card] text=Sacrifice a Beast: You gain 4 life. id=12444 name=Ravenous Baloth mana={2}{G}{G} type=Creature subtype=Beast auto={s(Beast|myinplay)}:life:4 power=4 toughness=4 rarity=R [/card] [card] id=39746 name=Reckless One mana={3}{R} type=Creature subtype=Goblin Avatar text=Haste Reckless One's power and toughness are each equal to the number of Goblins in play. auto=foreach(Goblin) 1/1 power=* toughness=* rarity=U [/card] [card] id=41462 name=Reminisce mana={2}{U} type=Sorcery text=Target player shuffles his or her graveyard into his or her library. target=player auto=moveTo(ownerlibrary) all(*|ownergraveyard) rarity=U [/card] [card] id=40656 name=Righteous Cause mana={3}{W}{W} type=Enchantment text=Whenever a creature attacks, you gain 1 life. auto=@each blockers step:foreach(creature[attacking]) life:1 rarity=U [/card] [card] text={T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand. id=10704 name=Riptide Laboratory auto={T}:Add{1} auto={1}{U}{T}:moveTo(ownerhand) target(Wizard|myinplay) type=Basic Land rarity=R [/card] [card] text=Flying, haste. id=39859 name=Rorix Bladewing abilities=flying,haste,legendary mana={3}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=5 rarity=R [/card] [card] id=39445 name=Screaming Seahawk mana={4}{U} type=Creature subtype=Bird power=2 toughness=2 text=Flying When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. auto=may moveTo(myhand) target(Screaming Seahawk|mylibrary) rarity=C [/card] [card] text=Searing Flesh deals 7 damage to target opponent. id=35386 name=Searing Flesh target=player auto=damage:7 mana={6}{R} type=Sorcery rarity=U [/card] [card] text={T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card. id=40539 name=Seaside Haven auto={T}:Add{1} auto={W}{U}{T}{S(Bird|myinplay)}:draw:1 type=Basic Land rarity=U [/card] [card] text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) id=13204 name=Severed Legion abilities=fear mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 rarity=C [/card] [card] id=39464 name=Shepherd of Rot mana={1}{B} type=Creature subtype=Zombie Cleric power=1 toughness=1 text={T}: Each player loses 1 life for each Zombie in play. auto={T}:foreach(Zombie) life:-1 opponent && foreach(Zombie) life:-1 controller rarity=C [/card] [card] text=Shock deals 2 damage to target creature or player. id=39482 name=Shock target=creature,player auto=damage:2 mana={R} type=Instant rarity=C [/card] [card] text=Trample. {G}: Regenerate Silvos, Rogue Elemental. id=39860 name=Silvos, Rogue Elemental abilities=trample,legendary auto={G}:regenerate mana={3}{G}{G}{G} type=Creature subtype=Elemental power=8 toughness=5 rarity=R [/card] [card] text=Sacrifice a Goblin: Add {R} to your mana pool. id=39563 name=Skirk Prospector mana={R} auto={S(Goblin|myinplay)}:Add {R} type=Creature subtype=Goblin power=1 toughness=1 rarity=C [/card] [card] id=39696 name=Slate of Ancestry mana={4} type=Artifact text={4}, {T}, Discard your hand: Draw a card for each creature you control. auto={4}{T}:all(*|myhand) moveTo(mygraveyard) && foreach(creature|myinplay) draw:1 rarity=R [/card] [card] id=39745 name=Soulless One mana={3}{B} type=Creature subtype=Zombie Avatar text=Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards. auto=foreach(Zombie|graveyard) 1/1 auto=foreach(Zombie) 1/1 power=* toughness=* rarity=U [/card] [card] text={B} id=40111 name=Swamp auto={T}:Add{B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text={B} id=40112 name=Swamp auto={T}:Add{B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text={B} id=40113 name=Swamp auto={T}:Add{B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text={B} id=40114 name=Swamp auto={T}:Add{B} type=Basic Land subtype=Swamp rarity=L [/card] [card] id=39825 name=Syphon Mind mana={3}{B} type=Sorcery text=Each other player discards a card. You draw a card for each card discarded this way. auto=discard:1 target(player) auto=draw:1 rarity=C [/card] [card] id=39468 name=Syphon Soul mana={2}{B} type=Sorcery text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. auto=damage:2 target(player) auto=life:2 rarity=C [/card] [card] text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. id=43736 name=Threaten target=creature alias=129767 target=creature auto=haste auto=untap mana={2}{R} type=Sorcery rarity=U [/card] [card] id=39847 name=Thunder of Hooves mana={3}{R} type=Sorcery text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play. auto=foreach(Beast) damage:1 all(creature[-flying]) rarity=U [/card] [card] id=40541 name=Unholy Grotto type=Land text={T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library. auto={T}:Add{1} auto={B}{T}:moveTo(mylibrary) target(Zombie|mygraveyard) rarity=R [/card] [card] text=Flying. {T}: Destroy target creature. It can't be regenerated. id=39863 name=Visara the Dreadful abilities=flying,legendary auto={T}:bury target(creature) mana={3}{B}{B}{B} type=Creature subtype=Gorgon power=5 toughness=5 rarity=R [/card] [card] text=(Walls can't attack.) {G}, Sacrifice a Wall: Draw a card. id=39495 name=Wall of Mulch abilities=defender mana={1}{G} auto={G}{S(Wall|myinplay)}:draw:1 type=Creature subtype=Wall power=0 toughness=4 rarity=U [/card] [card] id=39497 name=Wellwisher mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 text={T}: You gain 1 life for each Elf in play. auto={T}:foreach(Elf) life:1 rarity=C [/card] [card] id=39507 name=Windswept Heath type=Land text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library. auto={T}{S}:moveTo(myinplay) target(forest,plains|mylibrary) && life:-1 controller rarity=R [/card] [card] text={T}: Add {G} to your mana pool. id=39828 name=Wirewood Elf auto={T}:Add{G} mana={1}{G} type=Creature subtype=Elf power=1 toughness=2 rarity=C [/card] [card] text={T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf. id=34764 name=Wirewood Lodge auto={T}:Add{1} auto={G}{T}:untap target(Elf) type=Land rarity=U [/card] [card] id=39841 name=Wirewood Pride mana={G} type=Instant text=Target creature gets +X/+X until end of turn, where X is the number of Elves in play. target=creature auto=foreach(Elf) 1/1 rarity=C [/card] [card] id=39506 name=Wooded Foothills mana= type=Land text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library. auto={T}{S}:moveTo(myinplay) target(mountain,forest|mylibrary) && life:-1 controller rarity=R [/card] [card] id=26689 name=Wretched Anurid mana={1}{B} type=Creature subtype=Zombie Frog Beast power=3 toughness=3 text=Whenever another creature comes into play, you lose 1 life. auto=@movedTo(creature|battlefield): life:-1 controller rarity=C [/card]