#ifndef _DUELLAYERS_H_ #define _DUELLAYERS_H_ #include "GuiLayers.h" class MTGGuiHand; class MTGGuiPlay; class ActionLayer; class ActionStack; class DamageResolverLayer; class DuelLayers: public GuiLayers{ public : ActionLayer * actionLayer(); MTGGuiHand * handLayer(); MTGGuiPlay * playLayer(); ActionStack * stackLayer(); DamageResolverLayer * combatLayer(); void init(); }; #include "ActionLayer.h" #include "GameObserver.h" #include "MTGGamePhase.h" #include "MTGGuiHand.h" #include "MTGGuiPlay.h" #include "ActionStack.h" #include "Damage.h" #endif