#include "../include/debug.h" #include "../include/GameOptions.h" #include #include #include #include GameOptions* GameOptions::mInstance = NULL; GameOptions * GameOptions::GetInstance(){ if (mInstance == NULL) mInstance = NEW GameOptions(); return mInstance; } GameOptions::GameOptions(){ for(int i = 0; i < MAX_OPTIONS; i++){ values[i] = 0; } load(); } int GameOptions::load(){ std::ifstream file(OPTIONS_SAVEFILE); std::string s; if(file){ for (int i = 0; i < MAX_OPTIONS; i++){ if(std::getline(file,s)){ values[i] = atoi(s.c_str()); }else{ //TODO error management } } file.close(); } return 1; } int GameOptions::save(){ std::ofstream file(OPTIONS_SAVEFILE); char writer[10]; if (file){ for (int i = 0; i < MAX_OPTIONS; i++){ sprintf(writer,"%i\n", values[i]); file<