#ifndef _GUIPHASEBAR_H_ #define _GUIPHASEBAR_H_ #include "GuiLayers.h" #include "PhaseRing.h" #include "WEvent.h" class GuiPhaseBar: public GuiLayer { protected: Phase* phase; float angle; public: GuiPhaseBar(); ~GuiPhaseBar(); void Update(float dt); virtual void Render(); virtual int receiveEventMinus(WEvent * e); }; #endif // _GUIPHASEBAR_H_