#ifndef _GAME_STATE_AWARDS_H_ #define _GAME_STATE_AWARDS_H_ #include #include "GameState.h" #include "SimpleMenu.h" class WGuiList; class WGuiMenu; class WSrcCards; class GameStateAwards: public GameState, public JGuiListener { private: WGuiList * listview; WGuiMenu * detailview; WSrcCards * setSrc; SimpleMenu * menu; bool showMenu; bool showAlt; bool saveMe; int mState; int mDetailItem; public: GameStateAwards(GameApp* parent); bool enterSet(int setid); bool enterStats(int option); virtual ~GameStateAwards(); virtual void Start(); virtual void End(); virtual void Create(); virtual void Destroy(); virtual void Update(float dt); virtual void Render(); virtual void ButtonPressed(int controllerId, int controlId); }; #endif