#ifndef _CREDITS_H_ #define _CREDITS_H_ #include #include #include #include "WFont.h" #include #include "Player.h" class GameApp; class DeckStats; using namespace std; class CreditBonus { public: int value; string text; CreditBonus(int _value, string _text); void Render(float x, float y, WFont * font); }; class Credits { private: time_t gameLength; int isDifficultyUnlocked(DeckStats * stats); int isMomirUnlocked(); int isStoneHewerUnlocked(); int isHermitUnlocked(); int isEvilTwinUnlocked(); int isRandomDeckUnlocked(); int IsMoreAIDecksUnlocked(DeckStats * stats); string unlockedTextureName; JQuadPtr GetUnlockedQuad(string texturename); public: int value; Player * p1, *p2; GameApp * app; int showMsg; int unlocked; string unlockedString; vector bonus; Credits(); ~Credits(); void compute(Player * _p1, Player * _p2, GameApp * _app); void Render(); static int unlockRandomSet(bool force = false); static int unlockSetByName(string name); static int addCreditBonus(int value); static int addCardToCollection(int cardId, MTGDeck * collection); static int addCardToCollection(int cardId); }; #endif