#ifndef _JNETWORK_H_ #define _JNETWORK_H_ //Network support for PSP //#define NETWORK_SUPPORT #include "JGE.h" #include #include using namespace std; class JSocket; #include #include #include "Threading.h" typedef void(*processCmd)(istream&, ostream&); class JNetwork { private: int connected_to_ap; JSocket* socket; boost::mutex sendMutex; boost::mutex receiveMutex; stringstream received; stringstream toSend; static map sCommandMap; public: JNetwork(); ~JNetwork(); string serverIP; int connect(string serverIP = ""); bool isConnected(); static void ThreadProc(void* param); #if !defined (WIN32) && !defined (LINUX) static int connect_to_apctl(int config); #endif bool sendCommand(string command); static void registerCommand(string command, processCmd processCommand, processCmd processResponse); private: boost::thread *mpWorkerThread; }; #endif