#NAME: Blocking modifiers #DESC: When using cards like: #DESC: auto=target(creature[blocking]) 4/4 #DESC: then you can put your creature into #DESC: "block mode", give it +4/+4, then #DESC: remove it from combat - and it will #DESC: still have the +4/+4 modifier. #DESC: This is tested here with Elven Fortress, #DESC: which gives a 0/+1 modifier to a #DESC: blocking Grizzly Bears, which is then #DESC: removed from blocking. It should go #DECK: back to 2/2 now and be killed by Shock. [INIT] combatattackers [PLAYER1] inplay:Mountain,Raging Goblin hand:Shock [PLAYER2] inplay:Forest,Plains,Elven Fortress,Grizzly Bears life:20 [DO] Raging Goblin next Grizzly Bears Forest Plains Elven Fortress Grizzly Bears Grizzly Bears next Mountain Shock Grizzly Bears [ASSERT] combatdamage [PLAYER1] inplay:Mountain,Raging Goblin hand: graveyard:Shock [PLAYER2] inplay:Forest,Plains,Elven Fortress graveyard:Grizzly Bears life:19 [END]