[card] text=Kicker {3} (You may pay an additional {3} as you cast this spell.) AEther Figment is unblockable. If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. id=170993 name=AEther Figment rarity=U mana={1}{U} kicker={3} auto=kicker counter(1/1,2) type=Creature subtype=Illusion power=1 toughness=1 abilities=unblockable [/card] [card] text=Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. id=189638 name=Akoum Refuge auto=tap auto=life:1 auto={T}:Add {B} auto={T}:Add {R} rarity=U type=Land [/card] [card] text={T}, Pay 1 Life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. auto={T}{S}:moveTo(myBattlefield) target(mountain,plains|mylibrary) && life:-1 controller id=177584 name=Arid Mesa rarity=R type=Land [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. id=192231 name=Baloth Woodcrasher rarity=U mana={4}{G}{G} type=Creature subtype=Beast auto=@movedTo(land|myBattlefield):4/4 ueot && trample ueot power=4 toughness=4 [/card] [card] text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) id=180350 name=Bladetusk Boar rarity=C mana={3}{R} type=Creature subtype=Boar power=3 toughness=2 abilities=intimidate [/card] [card] text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. id=180362 name=Blood Seeker rarity=C mana={1}{B} type=Creature subtype=Vampire Shaman auto=@movedTo(creature|opponentBattlefield):may life:-1 opponent power=1 toughness=1 [/card] [card] text=Swampwalk id=177500 name=Bog Tatters rarity=C mana={4}{B} type=Creature subtype=Wraith power=4 toughness=2 abilities=swampwalk [/card] [card] text=Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. id=180509 name=Bold Defense rarity=C mana={2}{W} kicker={3}{W} auto=lord(creature|myBattlefield) 1/1 auto=kicker lord(creature|myBattlefield) 1/1 auto=kicker lord(creature|myBattlefield) first strike type=Instant [/card] [card] text=Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. id=177558 name=Burst Lightning rarity=C mana={R} kicker={4} target=creature,player auto=damage:2 auto=kicker damage:2 type=Instant [/card] [card] text={1}{U}{T}: Target creature gains flying until end of turn. id=183417 name=Caller of Gales rarity=C mana={U} type=Creature subtype=Merfolk Wizard auto={1}{U}{T}:flying target(creature) power=1 toughness=1 [/card] [card] text={3}, Sacrifice a creature: Draw a card. id=193406 name=Carnage Altar rarity=U mana={2} type=Artifact auto={S(creature|myBattlefield)}:Draw:1 [/card] [card] text=Counter target spell. target=*|stack auto=fizzle id=189001 name=Cancel rarity=C mana={1}{U}{U} type=Instant [/card] [card] text=Lifelink id=185697 name=Caravan Hurda rarity=C mana={4}{W} type=Creature subtype=Giant power=1 toughness=5 abilities=lifelink [/card] [card] text=Kicker {6} (You may pay an additional {6} as you cast this spell.) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. id=195626 name=Conqueror's Pledge rarity=R mana={2}{W}{W}{W} kicker={6} auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 auto=kicker token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 type=Sorcery [/card] [card] text=Haste {B}: Crypt Ripper gets +1/+1 until end of turn. id=178121 name=Crypt Ripper rarity=C mana={2}{B}{B} type=Creature subtype=Shade auto={B}:1/1 power=2 toughness=2 abilities=haste [/card] [card] text=Mountainwalk id=177546 name=Cliff Treader rarity=C mana={1}{W} type=Creature subtype=Kor Scout power=2 toughness=1 abilities=mountainwalk [/card] [card] text=Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. id=190394 name=Crypt of Agadeem rarity=R auto=tap auto={T}:Add {B} auto={2}{T}:foreach(creature[black]|mygraveyard) Add {B} type=Land [/card] [card] text=Destroy all creatures. id=186309 auto=destroy all(creature) name=Day of Judgment rarity=R mana={2}{W}{W} type=Sorcery [/card] [card] text=Destroy target artifact or land. id=190406 name=Demolish target=artifact,land auto=destroy rarity=U mana={3}{R} type=Sorcery [/card] [card] text=Target creature gets -2/-2 until end of turn. id=180115 target=creature auto=-2/-2 name=Disfigure rarity=C mana={B} type=Instant [/card] [card] text=Flying Landfall Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying into the battlefield. id=190399 name=Emeria Angel rarity=R mana={2}{W}{W} type=Creature subtype=Angel auto=@movedTo(land|myBattlefield):may token(Bird,creature bird, 1/1,flying white) power=3 toughness=3 abilities=flying [/card] [card] text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. auto={2}{T}{S}:moveTo(ownerhand) target(land|myLibrary) id=193405 name=Expedition Map rarity=C mana={1} type=Artifact [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=195158 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=195177 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=195183 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=195192 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=201959 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=201960 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=201961 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}:Add {G} id=201962 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. id=180361 name=Frontier Guide rarity=U mana={1}{G} type=Creature subtype=Elf Scout auto={3}{G}{T}:moveTo(myBattlefield) target(land[basic]|myLibrary) && tap power=1 toughness=1 [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. id=197887 name=Geyser Glider rarity=U mana={3}{R}{R} type=Creature subtype=Elemental Beast auto=@movedTo(land|myBattlefield):flying ueot power=4 toughness=4 [/card] [card] text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) id=192226 name=Giant Scorpion rarity=C mana={2}{B} type=Creature subtype=Scorpion power=1 toughness=3 abilities=deathtouch [/card] [card] text=Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. id=177501 name=Goblin Bushwhacker rarity=C mana={R} kicker={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 auto=kicker all(creature|myBattlefield) 1/0 ueot auto=kicker all(creature|myBattlefield) haste ueot [/card] [card] text=Enchant creature Enchanted creature gets +2/+2 and has haste. auto=haste auto=2/2 id=185701 name=Goblin War Paint rarity=C mana={1}{R} target=creature type=Enchantment subtype=Aura [/card] [card] text=Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {G} to your mana pool. id=189631 name=Graypelt Refuge rarity=U auto=tap auto=life:1 auto={T}:Add {W} auto={T}:Add {G} type=Land [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. id=189621 name=Grazing Gladehart rarity=C mana={2}{G} type=Creature subtype=Antelope auto=@movedTo(land|myBattlefield):may life:2 power=2 toughness=2 [/card] [card] text={T}: Add {G}{G} to your mana pool. id=185694 name=Greenweaver Druid rarity=U mana={2}{G} type=Creature subtype=Elf Druid auto={T}:Add {G}{G} power=1 toughness=1 [/card] [card] text=Hagra Crocodile can't block. Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. id=170998 name=Hagra Crocodile rarity=C mana={3}{B} type=Creature subtype=Crocodile auto=@movedTo(land|myBattlefield):2/2 ueot power=3 toughness=1 abilities=cantblock [/card] [card] text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. id=197404 name=Hagra Diabolist rarity=U mana={4}{B} type=Creature subtype=Ogre Shaman Ally auto=may foreach(ally|myBattlefield) life:-1 opponent auto=@movedTo(other ally|myBattlefield):foreach(ally|myBattlefield) life:-1 opponent power=3 toughness=2 [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. id=180348 auto=@movedTo(land|myBattlefield):deplete:3 opponent name=Hedron Crab rarity=U mana={U} type=Creature subtype=Crab power=0 toughness=2 [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. id=193394 name=Hedron Scrabbler rarity=C mana={2} type=Artifact Creature subtype=Construct auto=@movedTo(land|myBattlefield):1/1 ueot power=1 toughness=1 [/card] [card] text=Destroy target nonblack creature. Its controller loses 2 life. target=creature[-black] auto=destroy auto=life:-2 targetcontroller id=180435 name=Hideous End rarity=C mana={1}{B}{B} type=Instant [/card] [card] text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. id=180467 name=Highland Berserker rarity=C mana={1}{R} auto=may lord(ally|myBattlefield) first strike ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) first strike ueot type=Creature subtype=Human Berserker Ally power=2 toughness=1 [/card] [card] text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. id=178151 name=Into the Roil mana={1}{U} kicker={1}{U} target=*[-land] auto=moveTo(ownerhand) auto=kicker draw:1 type=Instant rarity=C [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=195161 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=195165 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=195170 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=195187 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=201963 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=201964 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=201965 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}:Add {U} id=201966 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. id=192227 name=Joraga Bard rarity=C mana={3}{G} type=Creature subtype=Elf Rogue Ally auto=may lord(ally|myBattlefield) vigilance ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) vigilance ueot power=1 toughness=4 [/card] [card] text=Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. id=189627 name=Jwar Isle Refuge rarity=U auto=tap auto=life:1 auto={T}:Add {U} auto={T}:Add {B} type=Land [/card] [card] text=Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool. id=169963 name=Kabira Crossroads auto=tap auto=life:2 auto={T}:Add {W} type=Land rarity=C [/card] [card] text=First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. id=191356 name=Kazandu Blademaster rarity=U mana={W}{W} type=Creature subtype=Human Soldier Ally auto=may counter(1/1) auto=@movedTo(other ally|myBattlefield):counter(1/1) power=1 toughness=1 abilities=first strike,vigilance [/card] [card] text=Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool. id=189635 name=Kazandu Refuge rarity=U auto=tap auto=life:1 auto={T}:Add {R} auto={T}:Add {G} type=Land [/card] [card] text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. id=190408 name=Kazuul Warlord rarity=R mana={4}{R} type=Creature subtype=Minotaur Warrior Ally auto=may counter(1/1) auto=@movedTo(ally|myBattlefield):lord(ally|myBattlefield) counter(1/1) power=3 toughness=3 [/card] [card] text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. auto=may moveTo(myBattlefield) target(plains|mylibrary) && tap id=170991 name=Kor Cartographer rarity=C mana={3}{W} type=Creature subtype=Kor Scout power=2 toughness=2 [/card] [card] id=177585 name=Kraken Hatchling rarity=C mana={U} type=Creature subtype=Kraken power=0 toughness=4 [/card] [card] text=You gain 2 life for each Plains you control. auto=foreach(plains|myBattlefield) life:2 controller id=188999 name=Landbind Ritual rarity=U mana={3}{W}{W} type=Sorcery [/card] [card] text=Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. id=195628 name=Makindi Shieldmate rarity=C mana={2}{W} type=Creature subtype=Kor Soldier Ally auto=may counter(1/1) auto=@movedTo(other ally|myBattlefield):may counter(1/1) power=0 toughness=3 abilities=defender [/card] [card] text=Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. id=190398 name=Malakir Bloodwitch rarity=R mana={3}{B}{B} type=Creature subtype=Vampire Shaman auto=foreach(vampire|myBattlefield) life:-1 opponent auto=foreach(vampire|myBattlefield) life:1 controller power=4 toughness=4 abilities=flying,protection from white [/card] [card] text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. alias=129767 id=186324 name=Mark of Mutiny auto=untap auto=haste auto=counter(1/1) rarity=U mana={2}{R} type=Sorcery [/card] [card] text=Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. id=177543 name=Marsh Casualties rarity=U mana={B}{B} kicker={3} auto=lord(creature|opponentBattlefield) -1/-1 auto=kicker lord(creature|opponentBattlefield) -1/-1 type=Sorcery [/card] [card] text={T}, Pay 1 Life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. id=191371 name=Marsh Flats rarity=R auto={T}{S}:moveTo(myBattlefield) target(plains,swamp|mylibrary) && life:-1 controller type=Land [/card] [card] text=Islandwalk {2}{U}: Tap target creature without flying. id=189625 name=Merfolk Seastalkers rarity=U mana={3}{U} type=Creature subtype=Merfolk Wizard auto={T}:tap target(creature[-flying]) power=2 toughness=3 abilities=islandwalk [/card] [card] text=Mindless Null can't block unless you control a Vampire. id=180415 name=Mindless Null rarity=C mana={2}{B} type=Creature subtype=Zombie auto=aslongas(vampire|myBattlefield) -cantblock power=2 toughness=2 abilities=cantblock [/card] [card] text={T}, Pay 1 Life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. auto={T}{S}:moveTo(myBattlefield) target(forest,island|mylibrary) && life:-1 controller id=190413 name=Misty Rainforest rarity=R type=Land [/card] [card] text={R}: Molten Ravager gets +1/+0 until end of turn. id=191359 name=Molten Ravager rarity=C mana={2}{R} type=Creature subtype=Elemental auto={R}:1/0 power=0 toughness=4 [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=195171 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=195178 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=195181 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=195184 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=201967 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=201968 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=201969 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=201970 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text=Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. auto=may foreach(ally|mybattlefield) damage:1 target(creature) auto=@movedTo(ally|mybattlefield):may foreach(ally|mybattlefield) damage:1 target(creature) id=195634 name=Murasa Pyromancer rarity=U mana={4}{R}{R} type=Creature subtype=Human Shaman Ally power=3 toughness=2 [/card] [card] text=Return target permanent you control to its owner's hand. You gain 4 life. target=*(myBattlefield) auto=moveTo(ownerhand) auto=life:4 controller id=180360 name=Narrow Escape rarity=C mana={2}{W} type=Instant [/card] [card] text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. id=197403 name=Nimana Sell-Sword rarity=C mana={3}{B} type=Creature subtype=Human Warrior Ally auto=may counter(1/1) auto=@movedTo(ally|myBattlefield):may counter(1/1) power=2 toughness=2 [/card] [card] text=Enchant creature Enchanted creature gets +1/+2 and has flying. target=creature auto=1/2 auto=flying id=180346 name=Nimbus Wings rarity=C mana={1}{W} type=Enchantment subtype=Aura [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. id=192219 name=Ob Nixilis, the Fallen rarity=M mana={3}{B}{B} type=Creature subtype=Demon auto=@movedTo(land|myBattlefield):may counter(1/1,3) && life:-3 opponent power=3 toughness=3 abilities=legendary [/card] [card] text=When Ondu Cleric or another Ally enters the battlefield under your control, you may gain 1 life for each Ally you control. id=192210 name=Ondu Cleric rarity=C mana={1}{W} type=Creature subtype=Kor Cleric Ally auto=may foreach(ally|myBattlefield) life:1 auto=@movedTo(other ally|myBattlefield):may foreach(ally|myBattlefield) life:1 power=1 toughness=1 [/card] [card] text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. id=178138 name=Oran-Rief Survivalist rarity=C mana={1}{G} type=Creature subtype=Human Warrior Ally auto=may counter(1/1) auto=@movedTo(ally|myBattlefield):may counter(1/1) power=1 toughness=1 [/card] [card] text=Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. target=creature[tapped] auto=doesnotuntap id=178109 name=Paralyzing Grasp rarity=C mana={2}{U} type=Enchantment subtype=Aura [/card] [card] text= id=190395 name=Pillarfield Ox rarity=C mana={3}{W} type=Creature subtype=OX power=2 toughness=4 [/card] [card] text=Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B} to your mana pool. id=169975 name=Piranha Marsh auto=tap auto=life:-1 opponent auto={T}:Add {B} rarity=C type=Land [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=195163 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=195173 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=195179 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=195196 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=201971 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=201972 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=201973 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}:Add {W} id=201974 name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text=First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede get +2/+2 until end of turn. id=170977 name=Plated Geopede rarity=C mana={1}{R} type=Creature subtype=Insect auto=@movedTo(land|myBattlefield):2/2 ueot power=1 toughness=1 abilities=first strike [/card] [card] text=Target creature gets +1/+1 until end of turn for each Forest you control. target=creature auto=foreach(forest|myBattlefield) 1/1 id=193407 name=Primal Bellow rarity=U mana={G} type=Instant [/card] [card] text=Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. id=192222 name=Rampaging Baloths rarity=M mana={4}{G}{G} type=Creature subtype=Beast auto=@movedTo(land|myBattlefield):token(Beast,Creature Beast,4/4,green) power=4 toughness=4 abilities=trample [/card] [card] text=Islandwalk {G}: Regenerate River Boa. id=197405 name=River Boa rarity=C mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 auto={G}:regenerate abilities=islandwalk [/card] [card] text=Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." target=creature auto=2/2 auto={1}{G}:regenerate id=186316 name=Savage Silhouette rarity=C mana={2}{G} type=Enchantment subtype=Aura [/card] [card] text={T}, Pay 1 Life, Sacrifice Scalding Tarn: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library. auto={T}{S}:moveTo(myBattlefield) target(island,mountain|mylibrary) && life:-1 controller id=190393 name=Scalding Tarn rarity=R type=Land [/card] [card] text={T}: Draw a card for each Ally you control. id=195629 name=Sea Gate Loremaster rarity=R mana={4}{U} type=Creature subtype=Merfolk Wizard Ally auto={T}:foreach(ally|myBattlefield) draw:1 controller power=1 toughness=3 [/card] [card] text=When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn. id=195631 name=Seascape Aerialist rarity=U mana={4}{U} type=Creature subtype=Merfolk Wizard Ally auto=may lord(ally|myBattlefield) flying ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) flying ueot power=2 toughness=3 [/card] [card] text=Seismic Shudder deals 1 damage to each creature without flying. auto=damage:1 all(creature[flying]) id=180134 name=Seismic Shudder rarity=C mana={1}{R} type=Instant [/card] [card] id=180505 name=Shatterskull Giant rarity=C mana={2}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] text=Flying, first strike, vigilance id=193399 name=Shepherd of the Lost rarity=U mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 abilities=flying,first strike,vigilance [/card] [card] text=Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn id=177517 name=Shoal Serpent rarity=C mana={5}{U} type=Creature subtype=Serpent auto=@movedTo(land|myBattlefield):-defender ueot power=5 toughness=5 abilities=defender [/card] [card] text=Flying id=192211 name=Sky Ruin Drake rarity=C mana={4}{U} type=Creature subtype=Drake power=2 toughness=5 abilities=flying [/card] [card] text=Target creature gets +3/+0 and gains first strike until end of turn. target=creature auto=3/0 auto=first strike id=178136 name=Slaughter Cry rarity=C mana={2}{R} type=Instant [/card] [card] text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. target=creature,player auto=foreach(mountain|myBattlefield) damage:1 id=180495 name=Spire Barrage rarity=C mana={4}{R} type=Sorcery [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. id=171012 name=Steppe Lynx rarity=C mana={W} type=Creature subtype=Cat auto=@movedTo(land|myBattlefield):2/2 ueot power=0 toughness=1 [/card] [card] id=190397 name=Stonework Puma rarity=C mana={3} type=Artifact Creature subtype=Cat Ally power=2 toughness=2 [/card] [card] text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. target=creature|stack auto=fizzle auto=token(Illusion,Creature Illusion,2/2,blue) controller id=191360 name=Summoner's Bane rarity=U mana={2}{U}{U} type=Instant [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) id=180465 name=Surrakar Marauder rarity=C mana={1}{B} type=Creature subtype=Surrakar auto=@movedTo(land|myBattlefield):intimidate ueot power=2 toughness=1 [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=195157 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=195159 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=195172 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=195194 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=201975 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=201976 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=201977 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}:Add {B} id=201978 name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text=Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. auto=may foreach(ally|mybattlefield) damage:1 target(creature[flying]) auto=@movedTo(ally|mybattlefield):may foreach(ally|mybattlefield) damage:1 target(creature[flying]) id=180457 name=Tajuru Archer rarity=U mana={2}{G} type=Creature subtype=Elf Archer Ally power=1 toughness=2 [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. id=170971 name=Territorial Baloth rarity=C mana={4}{G} type=Creature subtype=Beast auto=@movedTo(land|myBattlefield):2/2 ueot power=4 toughness=4 [/card] [card] id=192223 name=Trapmaker's Snare rarity=U mana={1}{U} type=Instant text=Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. target=trap|mylibrary auto=moveTo(myhand) [/card] [card] text=Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. id=192229 name=Tuktuk Grunts rarity=C mana={4}{R} type=Creature subtype=Goblin Warrior Ally auto=may counter(1/1) auto=@movedTo(other ally|myBattlefield):counter(1/1) power=2 toughness=2 abilities=haste [/card] [card] text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. id=169971 name=Turntimber Ranger rarity=R mana={3}{G}{G} type=Creature subtype=Elf Scout Ally auto=counter(1/1) auto=may token(Wolf,Creature Wolf,2/2,green) auto=@movedTo(ally|myBattlefield):may token(Wolf,Creature Wolf,2/2,green) && counter(1/1) power=2 toughness=2 [/card] [card] text=Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. id=180447 name=Umara Raptor rarity=C mana={2}{U} type=Creature subtype=Bird Ally auto=may counter(1/1) auto=@movedTo(other ally|myBattlefield):counter(1/1) power=1 toughness=1 abilities=flying [/card] [card] text=Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) id=185707 name=Vampire Nighthawk rarity=U mana={1}{B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=3 abilities=flying,deathtouch,lifelink [/card] [card] text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) id=178150 name=Vampire's Bite mana={B} kicker={2}{B} target=creature auto=3/0 auto=kicker lifelink type=Instant rarity=C [/card] [card] id=180454 name=Vastwood Gorger rarity=C mana={5}{G} type=Creature subtype=Wurm power=5 toughness=6 [/card] [card] text={T}, Pay 1 Life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. auto={T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary) && life:-1 controller id=193400 name=Verdant Catacombs rarity=R type=Land [/card] [card] text=Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. id=177571 target=creature name=Vines of Vastwood mana={G} kicker={G} auto=opponentshroud auto=kicker 4/4 type=Instant rarity=C [/card] [card] text=Flying Welkin Tern can block only creatures with flying. id=191353 name=Welkin Tern rarity=C mana={1}{U} type=Creature subtype=Bird power=2 toughness=1 abilities=flying,cloud [/card] [card] text=Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. id=170982 name=Windrider Eel rarity=C mana={3}{U} type=Creature subtype=Fish auto=@movedTo(land|myBattlefield):2/2 ueot power=2 toughness=2 abilities=flying [/card] [card] text=Forestwalk id=189620 name=Zendikar Farguide rarity=C mana={4}{G} type=Creature subtype=Elemental power=3 toughness=3 abilities=forestwalk [/card]