[card] text={1}{T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. auto={1}{T}{S}:damage:2 target(creature,player) id=1827 name=Aeolipile rarity=R mana={2} type=Artifact [/card] [card] text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. id=1838 name=Armor Thrull rarity=C mana={2}{B} type=Creature subtype=Thrull auto={T}{S}:counter(1/2) target(creature) power=1 toughness=3 [/card] [card] text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. id=1842 name=Basal Thrull rarity=C mana={B}{B} type=Creature subtype=Thrull auto={S}:Add {B}{B} power=1 toughness=2 [/card] [card] text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. id=1843 name=Basal Thrull rarity=C mana={B}{B} type=Creature subtype=Thrull auto={S}:add {B}{B} power=1 toughness=2 [/card] [card] text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. id=1844 name=Basal Thrull rarity=C mana={B}{B} type=Creature subtype=Thrull auto={S}:Add {B}{B} power=1 toughness=2 [/card] [card] text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. id=1845 name=Basal Thrull rarity=C mana={B}{B} type=Creature subtype=Thrull auto={S}:Add {B}{B} power=1 toughness=2 [/card] [card] text={2}, {T}, Discard a card at random: Regenerate target creature. auto={2}{T}:regenerate target(creature) && discard:1 id=1832 name=Draconian Cylix rarity=R mana={3} type=Artifact [/card] [card] text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. id=1941 name=Dwarven Armorer mana={R} rarity=R type=Creature subtype=Dwarf auto={R}{T}{S(*|myhand)}:counter(0/1) target(creature) auto={R}{T}{S(*|myhand)}:counter(1/0) target(creature) power=0 toughness=2 [/card] [card] text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn. id=1943 name=Dwarven Lieutenant rarity=U mana={R}{R} type=Creature subtype=Dwarf Soldier auto={1}{R}:1/0 target(dwarf) power=1 toughness=2 [/card] [card] text=Dwarven Ruins enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. id=2005 name=Dwarven Ruins auto=tap auto={T}:Add {R} auto={T}{S}:Add {R}{R} rarity=U type=Land [/card] [card] text=Ebon Stronghold enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. id=2006 name=Ebon Stronghold auto=tap auto={T}:Add {B} auto={T}{S}:Add {B}{B} rarity=U type=Land [/card] [card] text={1}{G}: Target blocking creature gets +0/+1 until end of turn. id=1904 name=Elven Fortress auto={1}{G}:0/1 target(creature[blocking]) rarity=C mana={G} type=Enchantment [/card] [card] text={1}{G}: Target blocking creature gets +0/+1 until end of turn. id=1905 name=Elven Fortress auto={1}{G}:0/1 target(creature[blocking]) rarity=C mana={G} type=Enchantment [/card] [card] text={1}{G}: Target blocking creature gets +0/+1 until end of turn. id=1906 name=Elven Fortress auto={1}{G}:0/1 target(creature[blocking]) rarity=C mana={G} type=Enchantment [/card] [card] text={1}{G}: Target blocking creature gets +0/+1 until end of turn. id=1907 name=Elven Fortress auto={1}{G}:0/1 target(creature[blocking]) rarity=C mana={G} type=Enchantment [/card] [card] text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. id=1833 name=Elven Lyre auto={1}{T}{S}:2/2 target(creature) rarity=R mana={2} type=Artifact [/card] [card] text=Sacrifice a Goblin: Regenerate target creature. auto={S(goblin|myBattlefield)}:regenerate target(creature) id=1947 name=Goblin Chirurgeon rarity=C mana={R} type=Creature subtype=Goblin Shaman power=0 toughness=2 [/card] [card] text=Sacrifice a Goblin: Regenerate target creature. auto={S(goblin|myBattlefield)}:regenerate target(creature) id=1948 name=Goblin Chirurgeon rarity=C mana={R} type=Creature subtype=Goblin Shaman power=0 toughness=2 [/card] [card] text=Sacrifice a Goblin: Regenerate target creature. auto={S(goblin|myBattlefield)}:regenerate target(creature) id=1949 name=Goblin Chirurgeon rarity=C mana={R} type=Creature subtype=Goblin Shaman power=0 toughness=2 [/card] [card] text=Havenwood Battleground enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. id=2007 name=Havenwood Battleground auto=tap auto={T}:Add {G} auto={T}{S}:Add {G}{G} rarity=U type=Land [/card] [card] text={U}: Tap target green creature. id=1879 name=Homarid Shaman rarity=R mana={2}{U}{U} type=Creature subtype=Homarid Shaman auto={U}:tap target(creature[green]) power=2 toughness=1 [/card] [card] text=Target player discards two cards at random. id=1849 target=player auto=discard:2 name=Hymn to Tourach rarity=C mana={B}{B} type=Sorcery [/card] [card] text=Target player discards two cards at random. id=1850 target=player auto=discard:2 name=Hymn to Tourach rarity=C mana={B}{B} type=Sorcery [/card] [card] text=Target player discards two cards at random. id=1851 target=player auto=discard:2 name=Hymn to Tourach rarity=C mana={B}{B} type=Sorcery [/card] [card] text=Target player discards two cards at random. id=1852 target=player auto=discard:2 name=Hymn to Tourach rarity=C mana={B}{B} type=Sorcery [/card] [card] text={1}{W}: Target Soldier creature gets +1/+0 until end of turn. id=1988 name=Icatian Lieutenant rarity=R mana={W}{W} type=Creature subtype=Human Soldier auto={1}{W}:target(soldier) 1/0 power=1 toughness=2 [/card] [card] text={1}{W}{W}: Target creature gets +1/+1 until end of turn. id=1993 name=Icatian Priest rarity=U mana={W} type=Creature subtype=Human Cleric auto={1}{W}{W}:1/1 target(creature) power=1 toughness=1 [/card] [card] text={1}{T}: Target creature gains first strike until end of turn. id=1994 name=Icatian Scout rarity=C type=Creature subtype=Human Soldier Scout mana={W} power=1 toughness=1 auto={1}{T}:first strike target(creature) [/card] [card] text={1}{T}: Target creature gains first strike until end of turn. id=1995 name=Icatian Scout rarity=C mana={W} type=Creature subtype=Human Soldier Scout auto={1}{T}:first strike target(creature) power=1 toughness=1 [/card] [card] text={1}{T}: Target creature gains first strike until end of turn. id=1996 name=Icatian Scout rarity=C mana={W} type=Creature subtype=Human Soldier Scout auto={1}{T}:first strike target(creature) power=1 toughness=1 [/card] [card] text={1}{T}: Target creature gains first strike until end of turn. id=1997 name=Icatian Scout rarity=C mana={W} type=Creature subtype=Human Soldier Scout auto={1}{T}:first strike target(creature) power=1 toughness=1 [/card] [card] text=Put four 1/1 white Citizen creature tokens onto the battlefield. id=1999 name=Icatian Town auto=token(Citizen,creature human,1/1,white)*4 rarity=R mana={5}{W} type=Sorcery [/card] [card] text={1}{T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. id=1834 name=Implements of Sacrifice auto={1}{T}{S}:Add {B}{B} auto={1}{T}{S}:Add {U}{U} auto={1}{T}{S}:Add {G}{G} auto={1}{T}{S}:Add {R}{R} auto={1}{T}{S}:Add {W}{W} rarity=R mana={2} type=Artifact [/card] [card] text=Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn. id=2000 name=Order of Leitbur rarity=C mana={W}{W} type=Creature subtype=Human Cleric Knight auto={W}:first strike auto={W}{W}:1/0 power=2 toughness=1 abilities=protection from black [/card] [card] text=Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn. id=2001 name=Order of Leitbur rarity=C mana={W}{W} type=Creature subtype=Human Cleric Knight auto={W}:first strike auto={W}{W}:1/0 power=2 toughness=1 abilities=protection from black [/card] [card] text=Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn. id=2002 name=Order of Leitbur rarity=C mana={W}{W} type=Creature subtype=Human Cleric Knight auto={W}:first strike auto={W}{W}:1/0 power=2 toughness=1 abilities=protection from black [/card] [card] text=Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. id=1862 name=Order of the Ebon Hand rarity=C mana={B}{B} type=Creature subtype=Cleric Knight auto={B}:first strike auto={B}{B}:1/0 power=2 toughness=1 abilities=protection from white [/card] [card] text=Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. id=1863 name=Order of the Ebon Hand rarity=C mana={B}{B} type=Creature subtype=Cleric Knight auto={B}:first strike auto={B}{B}:1/0 power=2 toughness=1 abilities=protection from white [/card] [card] text=Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. id=1864 name=Order of the Ebon Hand rarity=C mana={B}{B} type=Creature subtype=Cleric Knight auto={B}:first strike auto={B}{B}:1/0 power=2 toughness=1 abilities=protection from white [/card] [card] text={5}, {T}, Discard a card at random: Draw two cards. id=1835 name=Ring of Renewal auto={5}{T}:discard:1 && draw:2 rarity=R mana={5} type=Artifact [/card] [card] text={U}: River Merfolk gains mountainwalk until end of turn. id=1888 name=River Merfolk rarity=R mana={U}{U} type=Creature subtype=Merfolk auto={U}:mountainwalk power=2 toughness=1 [/card] [card] text=Ruins of Trokair enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. id=2011 name=Ruins of Trokair auto=tap auto={T}:Add {W} auto={T}{S}:Add {W}{W} rarity=U type=Land [/card] [card] text=Svyelunite Temple enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. id=2013 name=Svyelunite Temple rarity=U type=Land auto=tap auto={T}:Add {U} auto={T}{S}:Add {U}{U} [/card] [card] text=Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. id=1867 target=creature auto=1/1 auto={S}:regenerate name=Thrull Retainer rarity=U mana={B} type=Enchantment subtype=Aura [/card] [card] text=First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. id=1895 name=Vodalian Knights rarity=U mana={1}{U}{U} type=Creature subtype=Merfolk Knight auto={U}:flying power=2 toughness=2 abilities=islandhome,first strike [/card] [card] id=1899 name=Vodalian Soldiers rarity=C mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=2 [/card] [card] id=1900 name=Vodalian Soldiers rarity=C mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=2 [/card] [card] id=1901 name=Vodalian Soldiers rarity=C mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=2 [/card] [card] text= id=1902 name=Vodalian Soldiers rarity=C mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=2 [/card]