[card] text=If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. id=130483 name=Abundance rarity=R color=Green type=Enchantment mana={2}{G}{G} [/card] [card] text=When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers. id=132072 name=Academy Researchers rarity=U color=Blue type=Creature mana={1}{U}{U} power=2 subtype=Human Wizard toughness=2 [/card] [card] text=Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. id=135228 name=Agonizing Memories rarity=U color=Black type=Sorcery mana={2}{B}{B} [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." id=130530 name=Arcane Teachings target=creature auto=2/2 auto={T}:damage:1 target(creature,player) rarity=U color=Red type=Enchantment mana={2}{R} subtype=Aura [/card] [card] text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. id=130976 name=Aura Graft target=aura auto=moveto(creature) rarity=U color=Blue type=Instant mana={1}{U} [/card] [card] text=Artifact and enchantment spells your opponents play cost {2} more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. id=132127 name=Aura of Silence rarity=U color=White type=Enchantment mana={1}{W}{W} [/card] [card] text=If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to play. Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) id=135249 name=Avatar of Might rarity=R color=Green type=Creature mana={6}{G}{G} power=8 subtype=Avatar toughness=8 [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. #"When [this] enters the battlefield ... target ..." abilities are not supported unless there is a "may" (Wagic 0.9) id=129470 name=Aven Cloudchaser target=enchantment auto=destroy rarity=C color=White type=Creature mana={3}{W} power=2 subtype=Bird Soldier toughness=2 [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. id=129473 name=Aven Windreader rarity=C color=Blue type=Creature mana={3}{U}{U} power=3 subtype=Bird Soldier Wizard toughness=3 [/card] [card] text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. id=129477 name=Ballista Squad auto={X}{W}{T}:damage:x target(creature[attacking,blocking]) rarity=U color=White type=Creature mana={3}{W} power=2 subtype=Human Rebel toughness=2 [/card] [card] text=Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. id=132106 name=Bandage target=creature,player auto=draw:1 controller rarity=C color=White type=Instant mana={W} [/card] [card] text=When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. auto=@movedTo(this|graveyard):damage:2 target(creature) #can't be coded in 0.8, because you can't use "target" after "@movedTo" unless there is a "may" condition id=130534 name=Bogardan Firefiend rarity=C color=Red type=Creature mana={2}{R} power=2 subtype=Elemental Spirit toughness=1 [/card] [card] text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. id=135261 name=Cephalid Constable rarity=R auto=@damaged(player) from(this): color=Blue type=Creature mana={1}{U}{U} power=1 subtype=Cephalid Wizard toughness=1 [/card] [card] text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. id=135254 name=Chimeric Staff auto={X}:becomes(Artifact Creature Construct,x/x) rarity=R color=Artifact type=Artifact mana={4} [/card] [card] text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary. id=130554 name=Cho-Manno, Revolutionary rarity=R color=White type=Legendary Creature mana={2}{W}{W} power=2 subtype=Human Rebel toughness=2 [/card] [card] text={X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. id=135244 name=Citanul Flute rarity=R color=Artifact type=Artifact mana={5} [/card] [card] text=Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) id=129502 name=Coat of Arms rarity=R color=Artifact type=Artifact mana={5} [/card] [card] text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. id=130521 name=Commune with Nature rarity=C color=Green type=Sorcery mana={G} [/card] [card] text=Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. id=130528 name=Condemn rarity=U color=White type=Instant mana={W} [/card] [card] text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. id=130535 name=Cone of Flame rarity=U color=Red type=Sorcery mana={3}{R}{R} [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. id=129590 name=Contaminated Bond target=creature auto=aslongas(this[attacking])life:3 targetController auto=aslongas(this[blocking])life:3 targetController rarity=C color=Black type=Enchantment mana={1}{B} subtype=Aura [/card] [card] text=You may play land cards from your graveyard. id=129480 name=Crucible of Worlds rarity=R color=Artifact type=Artifact mana={3} [/card] [card] text=Target opponent sacrifices a creature. id=129514 name=Cruel Edict rarity=U color=Black type=Sorcery mana={1}{B} [/card] [card] text=Counter target spell. Look at the top four cards of your library, then put them back in any order. id=134749 name=Discombobulate rarity=U color=Blue type=Instant mana={2}{U}{U} [/card] [card] text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. id=135219 name=Distress target=*[-land]|opponentHand auto=moveto(opponentGraveyard) rarity=C color=Black type=Sorcery mana={B}{B} [/card] [card] text={3}, {T}: Double the amount of each type of mana in your mana pool. id=135243 name=Doubling Cube rarity=R color=Artifact type=Artifact mana={2} [/card] [card] text={1}{R}: Target creature can't block Duct Crawler this turn. id=129579 name=Duct Crawler rarity=C color=Red type=Creature mana={R} power=1 subtype=Insect toughness=1 [/card] [card] text=Elven Riders can't be blocked except by Walls and/or creatures with flying. id=135266 name=Elven Riders auto=cantbeblockedby(creature[-flying,-wall]) rarity=U color=Green type=Creature mana={3}{G}{G} power=3 subtype=Elf toughness=3 [/card] [card] text=Faerie Conclave comes into play tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) id=106531 name=Faerie Conclave rarity=U auto=tap auto={T}:add {U} auto={1}{U}:becomes(Creature Faerie,2/1,flying blue) #will only work if activatedability is added for becomes color=Land type=Land [/card] [card] text=When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. auto=@movedTo(this|graveyard):-1/-1 target(creature) #can't be coded in 0.8, because you can't use "target" after "@movedTo" unless there is a "may" condition id=129546 name=Festering Goblin rarity=C color=Black type=Creature mana={B} power=1 subtype=Zombie Goblin toughness=1 [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. id=132073 name=Fog Elemental rarity=U color=Blue type=Creature mana={2}{U} power=4 subtype=Elemental toughness=4 [/card] [card] text=Forbidding Watchtower comes into play tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. id=106428 name=Forbidding Watchtower rarity=U color=Land type=Land [/card] [card] text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. id=129566 name=Furnace of Rath rarity=R color=Red type=Enchantment mana={1}{R}{R}{R} [/card] [card] text=Creature spells can't be countered. id=129789 name=Gaea's Herald auto=lord(creature|stack)shroud #Not tested yet could evtl work rarity=R color=Green type=Creature mana={1}{G} power=1 subtype=Elf toughness=1 [/card] [card] text=Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) id=106564 name=Ghitu Encampment rarity=U color=Land type=Land [/card] [card] text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. id=130380 name=Goblin Elite Infantry auto=bushido(-1/-1) #Could be coded once rampage is fixed bushido will be only a formality lot of cards have such ability but do not include the term bushido this one is an example. rarity=C color=Red type=Creature mana={1}{R} power=2 subtype=Goblin Warrior toughness=2 [/card] [card] text=Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. id=129583 name=Grave Pact rarity=R color=Black type=Enchantment mana={1}{B}{B}{B} [/card] [card] text=Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. id=129588 name=Guerrilla Tactics rarity=U color=Red type=Instant mana={1}{R} [/card] [card] text=Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. id=132107 name=Hail of Arrows rarity=U color=White type=Instant mana={X}{W} [/card] [card] text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. id=135255 name=Head Games rarity=R color=Black type=Sorcery mana={3}{B}{B} [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. id=132090 name=Heart of Light rarity=C color=White type=Enchantment mana={2}{W} subtype=Aura [/card] [card] text=When Hidden Horror comes into play, sacrifice it unless you discard a creature card. id=135234 name=Hidden Horror rarity=U color=Black type=Creature mana={1}{B}{B} power=4 subtype=Horror toughness=4 [/card] [card] text=Each creature you control can block an additional creature. id=132145 name=High Ground rarity=U color=White type=Enchantment mana={W} [/card] [card] text=Prevent all combat damage that would be dealt this turn. id=129593 name=Holy Day rarity=C color=White type=Instant mana={W} [/card] [card] text=When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. id=129599 name=Hunted Wumpus rarity=U color=Green type=Creature mana={3}{G} power=6 subtype=Beast toughness=6 [/card] [card] text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. id=134751 name=Incinerate rarity=C color=Red type=Instant mana={1}{R} [/card] [card] text=Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. id=135240 name=Juggernaut rarity=U color=Artifact type=Artifact Creature mana={4} power=5 abilities=mustattack auto=cantbeblockedby(wall) subtype=Juggernaut toughness=3 [/card] [card] text=Karplusan Strider can't be the target of blue or black spells. id=129911 name=Karplusan Strider rarity=U color=Green type=Creature mana={3}{G} power=3 subtype=Yeti toughness=4 [/card] [card] text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. id=130551 name=Kjeldoran Royal Guard rarity=R color=White type=Creature mana={3}{W}{W} power=2 subtype=Human Soldier toughness=5 [/card] [card] text={B}{B}: Destroy target creature blocking Knight of Dusk. id=129574 name=Knight of Dusk rarity=U color=Black type=Creature mana={1}{B}{B} power=2 subtype=Human Knight toughness=2 [/card] [card] text={W}{U}{B}{R}{G}: Remove target permanent from the game. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. id=135242 name=Legacy Weapon auto={W}{U}{B}{R}{G}:moveto(exile) target(*) #as the same ability as darksteel collosus rarity=R color=Artifact abilities=legendary type=Artifact mana={7} [/card] [card] text=Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) id=135277 name=Leonin Scimitar rarity=U color=Artifact type=Artifact mana={1} subtype=Equipment [/card] [card] text=When Llanowar Sentinel comes into play, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library. id=129536 name=Llanowar Sentinel rarity=C color=Green type=Creature mana={2}{G} kicker={1}{G} #does not work in WTH 0.8.1 auto=kicker moveto(mybattlefield) target(Llanowar Sentinel|mylibrary) power=2 subtype=Elf toughness=3 [/card] [card] text=Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) id=129630 name=Loxodon Warhammer rarity=R color=Artifact type=Artifact mana={3} subtype=Equipment [/card] [card] text=When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. id=129798 name=Loyal Sentry rarity=R color=White type=Creature mana={W} power=1 subtype=Human Soldier toughness=1 [/card] [card] text=Prevent all damage that black sources and red sources would deal this turn. id=129912 name=Luminesce rarity=U color=White type=Instant mana={W} [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. id=135226 name=Lure rarity=U color=Green type=Enchantment mana={1}{G}{G} subtype=Aura [/card] [card] text=Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. id=130367 name=Manabarbs #will also deal damage if land not tapped for mana auto=@tapped(land|opponentBattlefield):damage:1 opponent auto=@tapped(land|myBattlefield):damage:1 controller rarity=R color=Red type=Enchantment mana={3}{R} [/card] [card] text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) id=106555 name=March of the Machines auto=lord(artifact[-creature])becomes(Artifact Creature,manacost/manacost) rarity=R color=Blue type=Enchantment mana={3}{U} [/card] [card] text={T}: Draw a card, then discard a card. id=130900 name=Merfolk Looter auto={T}:draw:1 controller && moveto(graveyard) target(*|myHand) rarity=C color=Blue type=Creature mana={1}{U} power=1 subtype=Merfolk Rogue toughness=1 [/card] [card] text=Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play. id=135272 name=Midnight Ritual rarity=R color=Black type=Sorcery mana={X}{2}{B} [/card] [card] text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) id=129644 name=Mind Bend rarity=R color=Blue type=Instant mana={U} [/card] [card] text=Target player discards two cards. id=129645 target=player auto=discard:2 name=Mind Rot rarity=C color=Black type=Sorcery mana={2}{B} [/card] [card] text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. id=135259 name=Mortal Combat rarity=R color=Black type=Enchantment mana={2}{B}{B} [/card] [card] text=First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. #"When [this] enters the battlefield ... target ..." abilities are not supported unless there is a "may" (Wagic 0.9) id=129658 name=Nekrataal target=creature[-black,-artifact] auto=bury color=Black type=Creature mana={2}{B}{B} power=2 subtype=Human Assassin toughness=1 abilities=first strike rarity=U [/card] [card] text=Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn. id=136283 name=No Rest for the Wicked rarity=U color=Black type=Enchantment mana={1}{B} [/card] [card] text={W}, {T}: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.) id=130547 name=Nomad Mythmaker rarity=R auto=moveto(creature|myBattlefield) target(aura|graveyard) color=White type=Creature mana={2}{W} power=2 subtype=Human Nomad Cleric toughness=2 [/card] [card] text=Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool. id=135282 name=Overgrowth target=land auto=@tapped(this):add{G}{G} rarity=C color=Green type=Enchantment mana={2}{G} subtype=Aura [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. id=135248 name=Pariah rarity=R color=White type=Enchantment mana={2}{W} subtype=Aura [/card] [card] text=Look at target player's hand. Draw a card. id=130903 name=Peek target=opponenthand auto=draw:1 controller rarity=C color=Blue type=Instant mana={U} [/card] [card] text=When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. id=106427 name=Phage the Untouchable rarity=R color=Black type=Legendary Creature mana={3}{B}{B}{B}{B} power=4 subtype=Zombie Minion toughness=4 [/card] [card] text=As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities. id=129526 name=Pithing Needle rarity=R color=Artifact type=Artifact mana={1} [/card] [card] text=Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. id=129883 name=Plagiarize rarity=R color=Blue type=Instant mana={3}{U} [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. id=106537 name=Platinum Angel rarity=R color=Artifact type=Artifact Creature mana={7} power=4 subtype=Angel toughness=4 [/card] [card] text=When Ravenous Rats comes into play, target opponent discards a card. id=129692 name=Ravenous Rats auto=discard:1 target(player) rarity=C color=Black type=Creature mana={1}{B} power=1 subtype=Rat toughness=1 [/card] [card] text=First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. id=106552 name=Razormane Masticore rarity=R color=Artifact type=Artifact Creature mana={5} power=5 subtype=Masticore toughness=5 [/card] [card] text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. id=129697 name=Relentless Assault rarity=R color=Red type=Sorcery mana={2}{R}{R} [/card] [card] text=You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) id=106504 name=Rhox rarity=R color=Green type=Creature mana={4}{G}{G} power=5 subtype=Rhino Beast toughness=5 [/card] [card] text=Artifacts and lands come into play tapped. id=135251 name=Root Maze auto=lord(artifact,land) tap rarity=R color=Green type=Enchantment mana={G} [/card] [card] text={T}: Gain control of target creature as long as that creature is enchanted. id=135252 name=Rootwater Matriarch rarity=R color=Blue type=Creature mana={2}{U}{U} power=2 subtype=Merfolk toughness=3 [/card] [card] text=Each player can't play more than one spell each turn. id=136291 name=Rule of Law rarity=U color=White type=Enchantment mana={2}{W} [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. id=135217 name=Sage Owl rarity=C color=Blue type=Creature mana={1}{U} power=1 subtype=Bird toughness=1 [/card] [card] text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. id=132101 name=Samite Healer rarity=C color=White type=Creature mana={1}{W} power=1 subtype=Human Cleric toughness=1 [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process. id=130818 name=Scalpelexis rarity=R color=Blue type=Creature mana={4}{U} power=1 subtype=Beast toughness=5 [/card] [card] text=At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. id=130374 name=Scoria Wurm rarity=R color=Red type=Creature mana={4}{R} power=7 subtype=Wurm toughness=7 [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. id=129724 name=Sengir Vampire rarity=R color=Black type=Creature mana={3}{B}{B} power=4 subtype=Vampire toughness=4 [/card] [card] text=Change the target of target spell with a single target. id=130362 name=Shunt rarity=R color=Red type=Instant mana={1}{R}{R} [/card] [card] text=Draw three cards, then discard a card. id=136217 auto=draw:3 controller #the following works but you have to discard first then you draw 3 cards. no other combination would work because moveto(x) target(y) when put in play does not work target=*|myhand auto=moveto(mygraveyard) name=Sift rarity=C color=Blue type=Sorcery mana={3}{U} [/card] [card] text=Spawning Pool comes into play tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) id=106556 name=Spawning Pool rarity=U color=Land type=Land [/card] [card] text=You have no maximum hand size. id=129741 name=Spellbook rarity=U color=Artifact type=Artifact mana={0} [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. id=129901 name=Spiketail Hatchling rarity=U color=Blue type=Creature mana={1}{U} power=1 subtype=Drake toughness=1 [/card] [card] text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. id=106473 name=Squee, Goblin Nabob rarity=R color=Red type=Legendary Creature mana={2}{R} power=1 subtype=Goblin toughness=1 [/card] [card] text=Stalking Tiger can't be blocked by more than one creature. id=135184 name=Stalking Tiger rarity=C color=Green type=Creature mana={3}{G} power=3 subtype=Cat toughness=3 [/card] [card] text=Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) At the beginning of your upkeep, return a green creature you control to its owner's hand. id=135264 name=Stampeding Wildebeests #does not work because you cannot have a target after a line with @ auto=@each my upkeep:moveto(myhand) target(creature[green]|myBattlefield) rarity=U type=Creature mana={2}{G}{G} power=5 subtype=Antelope Beast toughness=4 [/card] [card] text=You can't play creature spells. id=135235 name=Steel Golem rarity=U color=Artifact type=Artifact Creature mana={3} power=3 subtype=Golem toughness=4 [/card] [card] text=As Story Circle comes into play, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. id=129748 name=Story Circle rarity=R color=White type=Enchantment mana={1}{W}{W} [/card] [card] text=At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. id=129509 name=Sunken Hope auto=@each my upkeep:moveto(ownerHand) target(creature|myinplay) auto=@each opponent upkeep:moveto(ownerHand) target(creature|Opponentinplay) rarity=R type=Enchantment mana={3}{U}{U} [/card] [card] text=Your opponents play with their hands revealed. id=129761 name=Telepathy rarity=U color=Blue type=Enchantment mana={U} [/card] [card] text=Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. id=132071 name=Telling Time rarity=U color=Blue type=Instant mana={1}{U} [/card] [card] text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. id=136282 name=Thrull Surgeon rarity=U auto={1}{B}{S}:moveto(graveyard) target(*|opponentHand) #unfortunately you can target opponenthand but it does not show when targetted color=Black type=Creature mana={1}{B} power=1 subtype=Thrull toughness=1 [/card] [card] text=End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) id=129898 name=Time Stop rarity=R color=Blue type=Instant mana={4}{U}{U} [/card] [card] text=Target player takes two extra turns after this one. id=129677 name=Time Stretch rarity=R color=Blue type=Sorcery mana={8}{U}{U} [/card] [card] text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. id=129777 name=Treetop Bracer target=creature auto=1/1 auto=cantbeblockedby(creature[-flying]) #Really need to continue trying implementing this one 3 cards from 10E would be added with cantbeblockedby. rarity=C color=Green type=Enchantment mana={1}{G} subtype=Aura [/card] [card] text=Treetop Village comes into play tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) id=106455 name=Treetop Village rarity=U color=Land type=Land [/card] [card] text=You have shroud. (You can't be the target of spells or abilities.) id=129610 name=True Believer rarity=R color=White type=Creature mana={W}{W} power=2 subtype=Human Cleric toughness=2 [/card] [card] text=Copy target instant or sorcery spell. You may choose new targets for the copy. id=129887 name=Twincast rarity=R color=Blue type=Instant mana={U}{U} [/card] [card] text=Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.) id=130494 name=Upwelling rarity=R color=Green type=Enchantment mana={3}{G} [/card] [card] text=Viashino Runner can't be blocked except by two or more creatures. id=130531 name=Viashino Runner rarity=C color=Red type=Creature mana={3}{R} power=3 subtype=Viashino toughness=2 [/card] [card] text=When Viridian Shaman comes into play, destroy target artifact. id=129792 name=Viridian Shaman target=artifact #abilities "when...enters the battlefield ... target..." are not supported unless there is a "may" auto=destroy rarity=U color=Green type=Creature mana={2}{G} power=2 subtype=Elf Shaman toughness=2 [/card] [card] text=Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) id=136290 name=Voice of All rarity=R color=White type=Creature mana={2}{W}{W} power=2 subtype=Angel toughness=2 [/card] [card] text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order. id=130364 name=Warp World rarity=R color=Red type=Sorcery mana={5}{R}{R}{R} [/card] [card] text=Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) id=135278 name=Whispersilk Cloak rarity=U type=Artifact mana={3} subtype=Equipment [/card] [card] #Technically correct could be added to the card.dat but this card is too powerfull the AI does not understand and simply never attack... in WTH 0.8.1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. id=130549 name=Windborn Muse auto=lord(creature|opponentinplay) cantattack auto=lord(creature|opponentinplay) {2}:-cantattack rarity=R abilities=flying type=Creature mana={3}{W} power=2 subtype=Spirit toughness=3 [/card]