[card] text=Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool. id=189638 name=Akoum Refuge rarity=U auto=tap auto=life:1 auto={T}:Add {B} auto={T}:Add {R} type=Land [/card] [card] text={T}, Pay 1 Life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. id=177584 name=Arid Mesa rarity=R auto={T}{S}:moveTo(myBattlefield) target(mountain,plains|mylibrary) && life:-1 controller type=Land [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. id=192231 name=Baloth Woodcrasher rarity=U mana={4}{G}{G} type=Creature subtype=Beast auto=@movedTo(land|myBattlefield):4/4 && trample power=4 toughness=4 [/card] [card] text={1}{U}{T}: Target creature gains flying until end of turn. id=183417 name=Caller of Gales rarity=C mana={U} type=Creature subtype=Merfolk Wizard auto={T}:flying target(creature) power=1 toughness=1 [/card] [card] text={3}, Sacrifice a creature: Darw a card. id=193406 name=Carnage Altar rarity=U mana={2} type=Artifact auto={S(creature|myBattlefield)}:Draw:1 [/card] [card] text=Counter target spell. target=*|stack auto=fizzle id=189001 name=Cancel rarity=C mana={1}{U}{U} type=Instant [/card] [card] text=Lifelink id=185697 name=Caravan Hurda rarity=C mana={4}{W} type=Creature subtype=Beast power=1 toughness=5 abilities=lifelink [/card] [card] text=Mountainwalk id=177546 name=Cliff Treader rarity=C mana={1}{W} type=Creature subtype=Kor Scout power=2 toughness=1 abilities=mountainwalk [/card] [card] text=Crypt of Agadeem enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. id=190394 name=Crypt of Agadeem rarity=R auto=tap auto={T}:add{B} auto={2}{T}:foreach(creature[black]|mygraveyard) add{B} type=Land [/card] [card] text=Destroy all creatures. id=186309 auto=destroy all(creature) name=Day of Judgment rarity=R mana={2}{W}{W} type=Sorcery [/card] [card] text=Destroy target artifact or land. id=190406 name=Demolish target=artifact,land auto=destroy rarity=U mana={3}{R} type=Sorcery [/card] [card] text=Flying Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying into the battlefield. id=190399 name=Emeria Angel rarity=R mana={2}{W}{W} type=Creature subtype=Angel auto=@movedTo(land|myBattlefield):token(Bird,creature bird, 1/1,flying white) power=3 toughness=3 abilities=flying [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id=201962 name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id= name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id= name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text={T}: Add {G} to your mana pool. auto={T}: Add {G} id= name=Forest rarity=L type=Basic Land subtype=Forest [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. id=197887 name=Geyser Glider rarity=U mana={3}{R}{R} type=Creature subtype=Elemental Beast auto=@movedTo(land|myBattlefield):flying power=4 toughness=4 [/card] [card] text=Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {G} to your mana pool. id=189631 name=Graypelt Refuge rarity=U auto=tap auto=life:1 auto={T}:Add {W} auto={T}:Add {G} type=Land [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. id=180348 auto=@movedTo(land|myBattlefield):deplete:3 target(player) name=Hedron Crab rarity=U mana={U} type=Creature subtype=Crab power=0 toughness=2 [/card] [card] text=Destroy target nonblack creature. Its controller loses 2 life. target=creature[-black] auto=destroy auto=life:-2 targetcontroller id=180435 name=Hideous End rarity=C mana={1}{B}{B} type=Instant [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id=201964 name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id= name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id= name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text={T}: Add {U} to your mana pool. auto={T}: Add {U} id= name=Island rarity=L type=Basic Land subtype=Island [/card] [card] text=Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool. id=189627 name=Jwar Isle Refuge rarity=U auto=tap auto=life:1 auto={T}:Add {U} auto={T}:Add {B} type=Land [/card] [card] text=First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. id=191356 name=Kazandu Blademaster rarity=U mana={W}{W} type=Creature subtype=Human Soldier Ally auto=may counter(1/1) auto=@movedTo(other ally|myBattlefield):counter(1/1) power=1 toughness=1 abilities=first strike,vigilance [/card] [card] text=Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool. id=189635 name=Kazandu Refuge rarity=U auto=tap auto=life:1 auto={T}:Add {R} auto={T}:Add {G} type=Land [/card] [card] text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. id=190408 name=Kazuul Warlord rarity=R mana={4}{R} type=Creature subtype=Minotaur Warrior Ally auto=may counter(1/1) auto=@movedTo(ally|myBattlefield):lord(ally|myBattlefield) counter(1/1) power=3 toughness=3 [/card] [card] text= id=177585 name=Kraken Hatchling rarity=C mana={U} type=Creature subtype=Kraken power=0 toughness=4 [/card] [card] text=You gain 2 life for each Plains you control. auto=foreach(plains|myBattlefield) life:2 controller id=188999 name=Landbind Ritual color=White rarity=U mana={3}{W}{W} type=Sorcery [/card] [card] text=Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. id=195628 name=Makindi Shieldmate rarity=C mana={2}{W} type=Creature subtype=Kor Soldier Ally auto=may counter(1/1) auto=@movedTo(other ally|myBattlefield):counter(1/1) power=0 toughness=3 abilities=defender [/card] [card] text={T}, Pay 1 Life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. id=191371 name=Marsh Flats rarity=R auto={T}{S}:moveTo(myBattlefield) target(plains,swamp|mylibrary) && life:-1 controller type=Land [/card] [card] text=Islandwalk {2}{U}: Tap target creature without flying. id=189625 name=Merfolk Seastalkers rarity=U mana={3}{U} type=Creature subtype=Merfolk Wizard auto={T}:tap target(creature[-flying]) power=2 toughness=3 abilities=islandwalk [/card] [card] text={T}, Pay 1 Life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. id=190413 name=Misty Rainforest rarity=R auto={T}{S}:moveTo(myBattlefield) target(forest,island|mylibrary) && life:-1 controller type=Land [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id=201967 name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id= name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id= name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text={T}: Add {R} to your mana pool. auto={T}: Add {R} id= name=Mountain rarity=L type=Basic Land subtype=Mountain [/card] [card] text=Return target permanent you control to its owner's hand. You gain 4 life. target=*(myBattlefield) auto=moveTo(ownerhand) auto=life:4 controller id=180360 name=Narrow Escape rarity=C mana={2}{W} type=Instant [/card] [card] text=Enchant creature Enchanted creature gets +1/+2 and has flying. target=creature auto=1/2 auto=flying id=180346 name=Nimbus Wings rarity=C mana={W} type=Enchantment subtype=Aura [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. id=192219 name=Ob Nixilis, the Fallen rarity=M mana={3}{B}{B} type=Creature subtype=Demon auto=@movedTo(land|myBattlefield):counter(1/1,3) && life:-3 opponent power=3 toughness=3 abilities=legendary [/card] [card] text=When Ondu Cleric or another Ally enters the battlefield under your control, you may gain 1 life for each Ally you control. id=192210 name=Ondu Cleric rarity=C mana={2}{W} type=Creature subtype=Kor Cleric Ally auto=may foreach(ally|myBattlefield) life:1 auto=@movedTo(other ally|myBattlefield):foreach(ally|myBattlefield) life:1 power=1 toughness=1 [/card] [card] text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. id=178138 name=Oran-Rief Survivalist rarity=C mana={1}{G} type=Creature subtype=Human Warrior Ally auto=may counter(1/1) auto=@movedTo(ally|myBattlefield):counter(1/1) power=1 toughness=1 [/card] [card] text=Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. target=creature[tapped] auto=doesnotuntap id=178109 name=Paralyzing Grasp rarity=C mana={2}{U} type=Enchantment subtype=Aura [/card] [card] text=190395 id= name=Pillarfield Ox rarity=C mana={3}{W} type=Creature subtype=OX power=2 toughness=4 [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id= name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id= name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id= name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text={T}: Add {W} to your mana pool. auto={T}: Add {W} id= name=Plains rarity=L type=Basic Land subtype=Plains [/card] [card] text=First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede get +2/+2 until end of turn. id=170977 name=Plated Geopede rarity=C mana={1}{R} type=Creature subtype=Insect auto=@movedTo(land|myBattlefield):2/2 power=1 toughness=1 abilities=first strike [/card] [card] text=Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. id=192222 name=Rampaging Baloths rarity=M mana={4}{G}{G} type=Creature subtype=Beast auto=@movedTo(land|myBattlefield):token(Beast,Creature Beast,4/4,green) power=4 toughness=4 abilities=trample [/card] [card] text=Islandwalk {G}: Regenerate River Boa. id=197405 name=River Boa rarity=C mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 auto={G}:regenerate abilities=islandwalk [/card] [card] text={T}, Pay 1 Life, Sacrifice Scalding Tarn: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library. id=190393 name=Scalding Tarn rarity=R auto={T}{S}:moveTo(myBattlefield) target(island,mountain|mylibrary) && life:-1 controller type=Land [/card] [card] text={T}: Draw a card for each Ally you control. id= name=Sea Gate Loremaster rarity=R mana={4}{U} type=Creature subtype=Merfolk Wizard Ally auto={T}:foreach(ally|myBattlefield) draw:1 controller power=1 toughness=3 [/card] [card] text=When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn. id= name=Seascape Aerialist rarity=U mana={4}{U} type=Creature subtype=Merfolk Wizard Ally auto=lord(ally|myBattlefield) flying ueot auto=@movedTo(other ally|myBattlefield):lord(ally|myBattlefield) flying ueot power=2 toughness=3 [/card] [card] text=Flying, first strike, vigilance id= name=Shepherd of the Lost rarity=U mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 abilities=flying,first strike,vigilance [/card] [card] text=Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn id= name=Shoal Serpent rarity=C mana={5}{U} type=Creature subtype=Serpent auto=@movedTo(land|myBattlefield):-defender power=5 toughness=5 abilities=defender [/card] [card] text= id= name=Sky Ruin Drake rarity=C mana={4}{U} type=Creature subtype=Drake power=2 toughness=5 abilities=flying [/card] [card] text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. id= name=Steppe Lynx rarity=C mana={W} type=Creature subtype=Cat auto=@movedTo(land|myBattlefield):2/2 power=0 toughness=1 [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id= name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id= name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id= name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text={T}: Add {B} to your mana pool. auto={T}: Add {B} id= name=Swamp rarity=L type=Basic Land subtype=Swamp [/card] [card] text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. id= name=Turntimber Ranger rarity=R mana={3}{G}{G} type=Creature subtype=Elf Scout Ally auto=counter(1/1) auto=token(Wolf,Creature Wolf,2/2,green) auto=@movedTo(ally|myBattlefield):token(Wolf,Creature Wolf,2/2,green) && counter(1/1) power=2 toughness=2 [/card] [card] text={T}, Pay 1 Life, Sacrifice Verdant Marsh: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. id= name=Verdant Marsh rarity=R auto={T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary) && life:-1 controller type=Land [/card] [card] text=Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. id= name=Windrider Eel rarity=C mana={3}{U} type=Creature subtype=Fish auto=@movedTo(land|myBattlefield):2/2 power=2 toughness=2 abilities=flying [/card]