#ifndef _DECKMENU_ITEM_H #define _DECKMENU_ITEM_H #include #include #include #include "DeckMenu.h" using std::string; class DeckMenuItem: public JGuiObject { private: bool mHasFocus; bool mScrollEnabled; bool mDisplayInitialized; DeckMenu* parent; int fontId; string mText; float mTitleResetWidth; public: string imageFilename; string desc; float mScrollerOffset; DeckMetaData *meta; float mX; float mY; void Relocate(float x, float y); float GetWidth(); string GetText() { return mText; } string GetDescription() { return desc; } bool hasFocus(); DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus = false, bool autoTranslate = false, DeckMetaData *meta = NULL); ~DeckMenuItem(); void RenderWithOffset(float yOffset); virtual void Render(); virtual void Update(float dt); virtual void Entering(); virtual bool Leaving(JButton key); virtual bool ButtonPressed(); virtual ostream& toString(ostream& out) const; virtual bool getTopLeft(float& top, float& left) { top = mY; left = mX; return true; } ; }; #endif