[card] text=Draw a card for each Bird on the battlefield. id=39889 name=Airborne Aid rarity=C mana={3}{U} type=Sorcery auto=foreach(bird|battlefield) draw:1 [/card] [card] text=Creatures you control gain protection from the color of your choice until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.) id=41162 name=Akroma's Blessing auto=may lord(creature|myBattlefield) protection from white auto=may lord(creature|myBattlefield) protection from blue auto=may lord(creature|myBattlefield) protection from black auto=may lord(creature|myBattlefield) protection from red auto=may lord(creature|myBattlefield) protection from green auto={W}:cycling rarity=U mana={2}{W} type=Instant [/card] [card] text=Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.) id=41168 autohand={3}:cycling auto=destroy all(artifact,creature,enchantment) name=Akroma's Vengeance rarity=R mana={4}{W}{W} type=Sorcery [/card] [card] text=Enchant land (Target a land as you play this. This card enters the battlefield attached to that land.) You control enchanted land. id=41463 alias=1194 target=Land name=Annex rarity=U mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] text=Swampwalk id=43638 name=Anurid Murkdiver rarity=C mana={4}{B}{B} type=Creature subtype=Zombie Beast power=4 toughness=3 abilities=swampwalk [/card] [card] text={T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. id=39932 name=Arcanis the Omnipotent rarity=R mana={3}{U}{U}{U} type=Creature subtype=Wizard power=3 toughness=4 auto={T}:draw:3 auto={2}{U}{U}:moveTo(myhand) abilities=legendary [/card] [card] text=Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.) id=35326 target=enchantment auto=moveTo(ownerhand) autohand={2}:cycling name=Aura Extraction rarity=U mana={1}{W} type=Instant [/card] [card] text=Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn. id=43331 name=Avarax rarity=U mana={3}{R}{R} type=Creature subtype=Beast auto=may moveTo(myhand) target(Avarax|mylibrary) auto={1}{R}:1/0 power=3 toughness=3 abilities=haste [/card] [card] text=Flying All other Birds get +1/+1. All other Soldiers get +1/+1. id=40131 name=Aven Brigadier rarity=R mana={3}{W}{W}{W} type=Creature auto=lord(soldier) 1/1 other auto=lord(bird) 1/1 other subtype=Bird Soldier power=3 toughness=5 abilities=flying [/card] [card] text=Cycling {2} ({2}, Discard this card: Draw a card.) id=34196 name=Barkhide Mauler rarity=C mana={4}{G} type=Creature subtype=Beast autohand={2}:cycling power=4 toughness=4 [/card] [card] text=Barren Moor enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.) id=41139 name=Barren Moor auto=tap auto={T}:Add {B} autohand={B}:cycling rarity=C type=Land [/card] [card] text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.) id=41156 target=*|opponentBattlefield auto=moveTo(myBattlefield) name=Blatant Thievery rarity=R mana={4}{U}{U}{U} type=Sorcery [/card] [card] text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into onto the battlefield. Then shuffle your library. auto={T}{S}:moveTo(myBattlefield) target(swamp,mountain|mylibrary) && life:-1 controller id=39505 name=Bloodstained Mire rarity=R type=Land [/card] [card] text=Add {R} to your mana pool for each Goblin on the battlefield. id=39846 name=Brightstone Ritual mana={R} type=Instant auto=foreach(goblin) Add:{R} rarity=C [/card] [card] text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller id=39545 name=Cabal Archon rarity=U mana={2}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green) id=39678 name=Centaur Glade rarity=U mana={3}{G}{G} type=Enchantment [/card] [card] text=As Clone enters the battlefield, you may choose a creature on the battlefield. If you do, Clone comes into play as a copy of that creature. id=39533 name=Clone rarity=U mana={3}{U} type=Creature subtype=Shapeshifter auto=may copy notatarget(creature) power=0 toughness=0 [/card] [card] text={T}: Target creature with power 2 or less is unblockable this turn. id=40060 auto={T}:unblockable target(creature[power<=2]) name=Crafty Pathmage rarity=C mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] text={3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. id=40653 name=Crowd Favorites rarity=U mana={6}{W} type=Creature subtype=Soldier auto={3}{W}:tap target(creature) auto={3}{W}:0/5 power=4 toughness=4 [/card] [card] text=First strike. When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. auto=may moveTo(myhand) target(Daru Cavalier|mylibrary) id=39523 name=Daru Cavalier rarity=C mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 abilities=first strike [/card] [card] text={T}: Add {1} to your mana pool. {W}{T}: Target Soldier gets +1/+1 until end of turn. id=13210 name=Daru Encampment rarity=U auto={T}:Add {1} auto={W}{T}:1/1 target(Soldier) type=Land [/card] [card] text=Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. id=41142 target=creature auto=-4/-4 autohand={1}{B}{B}:cycling autohand={1}{B}{B}:-1/-1 target(creature) && cycling name=Death Pulse rarity=U mana={2}{B}{B} type=Instant [/card] [card] text=Destroy target enchantment. id=41152 name=Demystify target=Enchantment auto=destroy mana={W} type=Instant rarity=C [/card] [card] text=All creatures gain fear until end of turn. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. id=41157 auto=lord(creature) fear autohand={1}{B}:cycling autohand={1}{B}:fear target(creature) && cycling name=Dirge of Dread rarity=C mana={2}{B} type=Sorcery [/card] [card] text=Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) id=41133 name=Disciple of Grace rarity=C mana={1}{W} type=Creature subtype=Human Cleric autohand={2}:cycling power=1 toughness=2 auto=protection from black [/card] [card] text=Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) id=41134 name=Disciple of Malice rarity=C mana={1}{B} type=Creature subtype=Human Cleric autohand={2}:cycling power=1 toughness=2 auto=protection from white [/card] [card] text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. id=40128 name=Dispersing Orb rarity=U mana={3}{U}{U} auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*) type=Enchantment [/card] [card] text=Flying. {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. id=39872 name=Dive Bomber rarity=C mana={3}{W} auto={T}{S}:damage:2 target(creature[attacking;blocking]) type=Creature subtype=Bird Soldier power=2 toughness=2 abilities=flying [/card] [card] text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard onto the battlefield. auto={B}{T}{S}:moveTo(myBattlefield) target(creature|mygraveyard) id=39549 name=Doomed Necromancer mana={2}{B} type=Creature subtype=Human Cleric Mercenary power=2 toughness=2 rarity=R [/card] [card] text=Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. id=39743 name=Doubtless One rarity=U mana={3}{W} type=Creature subtype=Cleric Avatar auto=foreach(cleric) 1/1 power=* toughness=* abilities=lifelink [/card] [card] text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) auto={5}{R}{R}:token(Dragon,creature token Dragon, 5/5,red flying) id=39665 name=Dragon Roost rarity=R mana={4}{R}{R} type=Enchantment [/card] [card] text=Elven Riders can't be blocked except by Walls and/or creatures with flying. id=40056 name=Elven Riders rarity=U mana={3}{G}{G} type=Creature subtype=Elf auto=cantbeblocked(creature[-flying,-wall]) power=3 toughness=3 [/card] [card] text={2}{G}: Target Elf gains forestwalk until end of turn. id=39494 name=Elvish Pathcutter rarity=C auto={2}{G}:forestwalk target(elf) mana={3}{G} type=Creature subtype=Elf power=1 toughness=2 [/card] [card] text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. auto=may moveTo(myBattlefield) target(land[basic]|myhand) && tap id=12463 name=Elvish Pioneer rarity=C mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. id=13778 name=Elvish Scrapper rarity=U mana={G} auto={G}{T}{S}:destroy target(artifact) type=Creature subtype=Elf power=1 toughness=1 [/card] [card] text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. id=5656 name=Elvish Vanguard rarity=R mana={1}{G} type=Creature subtype=Elf Warrior auto=@movedTo(other elf|battlefield):counter(1/1) power=1 toughness=1 [/card] [card] id=39927 name=Elvish Warrior rarity=C mana={G}{G} type=Creature subtype=Elf power=2 toughness=3 [/card] [card] text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player. id=39589 name=Embermage Goblin rarity=U mana={3}{R} type=Creature subtype=Goblin Wizard auto=may moveTo(myhand) target(Embermage Goblin|mylibrary) auto={T}:damage:1 target(creature,player) power=1 toughness=1 [/card] [card] text=Whenever you play an enchantment spell, draw a card. auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1 id=35514 name=Enchantress's Presence rarity=R mana={2}{G} type=Enchantment [/card] [card] text=Exile target card in a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.) id=41165 target=*|graveyard auto=moveTo(exile) autohand={B}:cycling name=Fade from Memory rarity=U mana={B} type=Instant [/card] [card] text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. target=creature auto=foreach(zombie) -1/-1 id=41169 name=Feeding Frenzy rarity=U mana={2}{B} type=Instant [/card] [card] text=Choose one: Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. id=39484 auto=may haste target(creature) auto=may 2/0 target(creature) auto=may damage:3 target(creature[wizard]) name=Fever Charm rarity=C mana={R} type=Instant [/card] [card] text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. auto={T}{S}:moveTo(myBattlefield) target(plains,island|mylibrary) && life:-1 controller id=39503 name=Flooded Strand rarity=R type=Land [/card] [card] text={G} id=40106 name=Forest auto={T}:Add {G} type=Basic Land rarity=L subtype=Forest [/card] [card] text={G} id=40105 name=Forest auto={T}:Add {G} type=Basic Land rarity=L subtype=Forest [/card] [card] text={G} id=40116 name=Forest auto={T}:Add {G} type=Basic Land rarity=L subtype=Forest [/card] [card] text={G} id=40115 name=Forest auto={T}:Add {G} type=Basic Land rarity=L subtype=Forest [/card] [card] text=Forgotten Cave enters the battlefield tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card: Draw a card.) id=41140 name=Forgotten Cave auto=tap auto={T}:Add {R} autohand={R}:cycling rarity=C type=Land [/card] [card] text=Shroud (This permanent can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. autograveyard={S(*|myhand)}:moveTo(myhand) myUpkeepOnly id=39578 name=Gigapede rarity=R mana={3}{G}{G} type=Creature subtype=Insect power=6 toughness=1 abilities=shroud [/card] [card] id=39712 name=Glory Seeker rarity=C mana={1}{W} type=Creature subtype=Soldier power=2 toughness=2 [/card] [card] text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) id=33713 name=Gluttonous Zombie rarity=U mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 abilities=fear [/card] [card] text={T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin gets +2/+0 until end of turn. id=13012 name=Goblin Burrows rarity=U auto={T}:Add {1} auto={1}{R}{T}:2/0 target(goblin) type=Land [/card] [card] text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At end of turn, destroy all Goblins. id=39840 name=Goblin Pyromancer rarity=R mana={3}{R} type=Creature subtype=Goblin Wizard auto=lord(goblin) 3/0 ueot auto=@next my endofturn:destroy all(goblin) power=2 toughness=2 [/card] [card] text=Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to target creature or player. id=33695 name=Goblin Sharpshooter rarity=R mana={2}{R} type=Creature subtype=Goblin auto={T}:Damage:1 target(creature,player) auto=@movedTo(creature|graveyard) from(battlefield):untap power=1 toughness=1 abilities=doesnotuntap [/card] [card] text=Flying id=39477 name=Goblin Sky Raider rarity=C mana={2}{R} type=Creature subtype=Goblin power=1 toughness=2 abilities=flying [/card] [card] text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. id=39826 name=Goblin Sledder rarity=C mana={R} type=Creature subtype=Goblin auto={S(goblin|mybattlefield)}:1/1 target(creature) power=1 toughness=1 [/card] [card] text=Grand Coliseum enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. id=39647 name=Grand Coliseum auto=tap auto={T}:Add {1} auto={T}:Add {B} && damage:1 controller auto={T}:Add {G} && damage:1 controller auto={T}:Add {R} && damage:1 controller auto={T}:Add {U} && damage:1 controller auto={T}:Add {W} && damage:1 controller type=Land rarity=R [/card] [card] text={T}: Target Elf or Soldier gets +2/+2 until end of turn. id=39715 name=Grassland Crusader rarity=C mana={5}{W} type=Creature subtype=Cleric Soldier auto={T}:2/2 target(elf,soldier) power=2 toughness=4 [/card] [card] text=Trample. Heedless One's power and toughness are each equal to the number of Elves on the battlefield. id=39744 name=Heedless One rarity=U mana={3}{G} type=Creature subtype=Elf Avatar power=* toughness=* auto=foreach(elf) 1/1 abilities=trample [/card] [card] text=Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.) id=41163 target=creature auto=2/5 autohand={3}:cycling name=Improvised Armor rarity=U mana={3}{W} type=Enchantment subtype=Aura [/card] [card] text=All creatures get -2/-2 until end of turn. auto=lord(creature) -2/-2 id=23280 name=Infest rarity=U mana={1}{B}{B} type=Sorcery [/card] [card] text=Untap target creature. It gets +2/+4 until end of turn. id=41154 target=creature name=Inspirit rarity=U mana={2}{W} auto=untap auto=2/4 type=Instant [/card] [card] text={U} id=40119 name=Island auto={T}:Add {U} type=Basic Land subtype=Island rarity=L [/card] [card] text={U} id=40118 name=Island auto={T}:Add {U} type=Basic Land subtype=Island rarity=L [/card] [card] text={U} id=40117 name=Island auto={T}:Add {U} type=Basic Land subtype=Island rarity=L [/card] [card] text={U} id=40120 name=Island auto={T}:Add {U} type=Basic Land subtype=Island rarity=L [/card] [card] text={G}: Target Beast gains trample until end of turn. id=41056 name=Krosan Groundshaker rarity=U mana={4}{G}{G}{G} type=Creature subtype=Beast auto={G}:trample target(beast) power=6 toughness=6 [/card] [card] text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. id=43479 name=Krosan Tusker rarity=C mana={5}{G}{G} type=Creature subtype=Boar Beast autohand={2}{G}:cycling autohand={2}{G}:moveTo(myhand) target(land[basic]|myLibrary) && cycling power=6 toughness=5 [/card] [card] text=Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.) id=41158 target=land auto=destroy autohand={2}:cycling name=Lay Waste rarity=C mana={3}{R} type=Sorcery [/card] [card] text=Lonely Sandbar enters the battlefield tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card: Draw a card.) id=41138 name=Lonely Sandbar auto=tap auto={T}:Add {U} autohand={U}:cycling rarity=C type=Land [/card] [card] text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.) id=41155 target=creature auto=shroud autohand={U}:cycling name=Mage's Guile rarity=C mana={1}{U} type=Instant [/card] [card] id=39466 name=Misery Charm mana={B} type=Instant text=Choose one: Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. auto=may destroy target(cleric) auto=may moveTo(myHand) target(cleric|myGraveyard) auto=may life:-2 opponent rarity=C [/card] [card] text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. id=39699 name=Mobilization auto=lord(soldier) vigilance auto={2}{W}:token(Soldier,creature token Soldier, 1/1,white) rarity=R mana={2}{W} type=Enchantment [/card] [card] text={R} id=40107 name=Mountain auto={T}:Add {R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text={R} id=40108 name=Mountain auto={T}:Add {R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text={R} id=40109 name=Mountain auto={T}:Add {R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text={R} id=40110 name=Mountain auto={T}:Add {R} type=Basic Land subtype=Mountain rarity=L [/card] [card] text=Enchant creature. Enchanted creature gets +8/+8 and has trample. id=34684 name=Mythic Proportions target=creature auto=8/8 auto=trample rarity=R mana={4}{G}{G}{G} type=Enchantment subtype=Aura [/card] [card] text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. id=42186 name=Nantuko Husk rarity=C mana={2}{B} type=Creature subtype=Zombie Insect auto={S(creature|myBattlefield)}:2/2 power=2 toughness=2 [/card] [card] text=Destroy target artifact or enchantment. id=35414 name=Naturalize target=artifact,enchantment auto=destroy mana={1}{G} type=Instant rarity=C [/card] [card] text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. id=39732 name=Nova Cleric rarity=U mana={W} type=Creature subtype=Human Cleric auto={2}{W}{T}{S}:destroy all(enchantment) power=1 toughness=2 [/card] [card] text=Enchant creature Enchanted creature can't attack or block. id=19729 target=creature auto=cantattack auto=cantblock name=Pacifism rarity=C mana={1}{W} type=Enchantment subtype=Aura [/card] [card] text=Choose one: Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. id=39433 auto=may destroy target(aura) auto=may target(creature[soldier]) 2/2 auto=may lord(creature|myBattlefield) vigilance ueot name=Piety Charm rarity=C mana={W} type=Instant [/card] [card] text={W} id=40121 name=Plains auto={T}:Add {W} type=Basic Land subtype=Plains rarity=L [/card] [card] text={W} id=40122 name=Plains auto={T}:Add {W} type=Basic Land subtype=Plains rarity=L [/card] [card] text={W} id=40123 name=Plains auto={T}:Add {W} type=Basic Land subtype=Plains rarity=L [/card] [card] text={W} id=40124 name=Plains auto={T}:Add {W} type=Basic Land subtype=Plains rarity=L [/card] [card] text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. auto={T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary) && life:-1 controller id=39504 name=Polluted Delta rarity=R type=Land [/card] [card] text=Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. id=41145 target=creature auto=4/4 autohand={2}{G}:cycling autohand={2}{G}:1/1 target(creature) && cycling name=Primal Boost rarity=U mana={2}{G} type=Instant [/card] [card] text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. target=creature,player auto=foreach(cleric) damage:1 auto=foreach(cleric) life:1 controller id=39845 name=Profane Prayers rarity=C mana={2}{B}{B} type=Sorcery [/card] [card] text=Until end of turn, Wizards you control gain "{T}: Counter target spell." auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack) id=40173 name=Psychic Trance rarity=R mana={2}{U}{U} type=Instant [/card] [card] text=Sacrifice a Beast: You gain 4 life. id=12444 name=Ravenous Baloth rarity=R mana={2}{G}{G} type=Creature subtype=Beast auto={S(beast|myBattlefield)}:life:4 power=4 toughness=4 [/card] [card] text=Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. id=39746 name=Reckless One rarity=U mana={3}{R} type=Creature subtype=Goblin Avatar auto=foreach(goblin) 1/1 power=* toughness=* abilities=haste [/card] [card] text=Target player shuffles his or her graveyard into his or her library. id=41462 name=Reminisce rarity=U mana={2}{U} type=Sorcery target=player auto=moveTo(ownerlibrary) all(*|ownergraveyard) [/card] [card] text=You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life. id=41153 auto=life:6 autohand={1}{W}:cycling autohand={1}{W}:life:2 && cycling name=Renewed Faith rarity=C mana={2}{W} type=Instant [/card] [card] text=Whenever a creature attacks, you gain 1 life. id=40656 name=Righteous Cause mana={3}{W}{W} type=Enchantment auto=@each blockers step:foreach(creature[attacking]) life:1 rarity=U [/card] [card] text={T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand. id=10704 name=Riptide Laboratory rarity=R auto={T}:Add {1} auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield) type=Basic Land [/card] [card] text=Flying, haste id=39859 name=Rorix Bladewing rarity=R mana={3}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=5 abilities=flying,haste,legendary [/card] [card] text=Whenever Rotlung Reanimator or another Cleric is put into a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield. id=39640 name=Rotlung Reanimator rarity=R mana={2}{B} type=Creature subtype=Zombie Cleric auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,creature token Zombie, 2/2,black) auto=@movedTo(other cleric|graveyard) from(battlefield):token(Zombie,creature token Zombie, 2/2,black) power=2 toughness=2 [/card] [card] text=Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. id=41170 target=creature auto=preventAllCombatDamage from(mytgt) auto=preventAllCombatDamage to(mytgt) name=Sandskin rarity=C mana={2}{W} type=Enchantment subtype=Aura [/card] [card] text=Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. id=39445 name=Screaming Seahawk rarity=C mana={4}{U} type=Creature subtype=Bird auto=may moveTo(myhand) target(Screaming Seahawk|mylibrary) power=2 toughness=2 abilities=flying [/card] [card] text=Searing Flesh deals 7 damage to target opponent. id=35386 name=Searing Flesh auto=damage:7 opponent rarity=U mana={6}{R} type=Sorcery [/card] [card] text={T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card. id=40539 name=Seaside Haven rarity=U auto={T}:Add {1} auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1 type=Basic Land [/card] [card] text=Secluded Steppe enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card: Draw a card.) id=41137 name=Secluded Steppe auto=tap auto={T}:Add {W} autohand={W}:cycling rarity=C type=Land [/card] [card] text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) id=13204 name=Severed Legion rarity=C mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 abilities=fear [/card] [card] text={T}: Each player loses 1 life for each Zombie on the battlefield. auto={T}:foreach(zombie) life:-1 opponent && foreach(zombie) life:-1 controller id=39464 name=Shepherd of Rot rarity=C mana={1}{B} type=Creature subtype=Zombie Cleric power=1 toughness=1 [/card] [card] text=Shock deals 2 damage to target creature or player. id=39482 name=Shock target=creature,player auto=damage:2 rarity=C mana={R} type=Instant [/card] [card] text=Trample {G}: Regenerate Silvos, Rogue Elemental. id=39860 name=Silvos, Rogue Elemental rarity=R mana={3}{G}{G}{G} type=Creature subtype=Elemental auto={G}:regenerate power=8 toughness=5 abilities=trample,legendary [/card] [card] text=Sacrifice a Goblin: Add {R} to your mana pool. id=39563 name=Skirk Prospector rarity=C mana={R} auto={S(goblin|myBattlefield)}:Add {R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] text={4}, {T}, Discard your hand: Draw a card for each creature you control. auto={4}{T}:moveTo(mygraveyard) all(*|myhand) && foreach(creature|myBattlefield) draw:1 id=39696 name=Slate of Ancestry rarity=R mana={4} type=Artifact [/card] [card] text=Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature. id=41171 auto=damage:4 all(creature) autohand={2}{R}:cycling autohand={2}{R}:damage:1 all(creature) && cycling name=Slice and Dice rarity=U mana={4}{R}{R} type=Sorcery [/card] [card] text=Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) id=39706 name=Slipstream Eel rarity=C mana={5}{U}{U} type=Creature subtype=Fish Beast auto=aslongas(island|opponentbattlefield) -cantattack autohand={1}{U}:cycling power=6 toughness=6 abilities=cantattack [/card] [card] text=Destroy target creature with converted mana cost 3 or less. It can't be regenerated. id=41023 target=creature[manacost<=3] auto=bury name=Smother rarity=U mana={1}{B} type=Instant [/card] [card] text=Solar Blast deals 3 damage to target creature or player. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. id=41143 target=creature,player auto=damage:3 autohand={1}{R}{R}:cycling autohand={1}{R}{R}:damage:1 target(creature,player) && cycling name=Solar Blast rarity=C mana={3}{R} type=Instant [/card] [card] text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. id=39745 name=Soulless One rarity=U mana={3}{B} type=Creature subtype=Zombie Avatar auto=foreach(zombie|graveyard) 1/1 auto=foreach(zombie) 1/1 power=* toughness=* [/card] [card] text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. auto={T}:foreach(goblin|battlefield) damage:1 target(creature) && foreach(goblin|battlefield) damage:1 controller id=39476 name=Sparksmith rarity=C mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. auto=foreach(other creature) counter(1/1,1) id=39676 name=Stag Beetle rarity=R mana={3}{G}{G} type=Creature subtype=Insect power=0 toughness=0 [/card] [card] text=Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.) id=41167 auto=damage:X all(creature) autohand={3}:cycling name=Starstorm rarity=R mana={X}{R}{R} type=Instant [/card] [card] text={B} id=40111 name=Swamp auto={T}:Add {B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text={B} id=40112 name=Swamp auto={T}:Add {B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text={B} id=40113 name=Swamp auto={T}:Add {B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text={B} id=40114 name=Swamp auto={T}:Add {B} type=Basic Land subtype=Swamp rarity=L [/card] [card] text=Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) id=41136 target=creature[power<=2] auto=destroy autohand={2}:cycling name=Swat rarity=C mana={1}{B}{B} type=Instant [/card] [card] text=When Symbiotic Beast is put into a graveyard from the battlefield, put four 1/1 green Insect creature tokens onto the battlefield. id=39924 name=Symbiotic Beast rarity=U mana={4}{G}{G} type=Creature subtype=Insect Beast auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature token insect, 1/1,green)*4 power=4 toughness=4 [/card] [card] text=When Symbiotic Elf is put into a graveyard from the battlefield, put two 1/1 green Insect creature tokens onto the battlefield. id=32216 name=Symbiotic Elf rarity=C mana={3}{G} type=Creature subtype=Elf auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature token insect, 1/1,green)*2 power=2 toughness=2 [/card] [card] text=When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield. id=39925 name=Symbiotic Wurm rarity=R mana={5}{G}{G}{G} type=Creature subtype=Wurm auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature token insect, 1/1,green)*7 power=7 toughness=7 [/card] [card] text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. id=39468 name=Syphon Soul rarity=C mana={2}{B} type=Sorcery auto=life:-2 opponent auto=life:2 controller [/card] [card] text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. id=43736 name=Threaten target=creature alias=129767 auto=haste auto=untap mana={2}{R} rarity=U type=Sorcery [/card] [card] text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the Battlefield. auto=foreach(beast) damage:1 all(player,creature[-flying]) id=39847 name=Thunder of Hooves rarity=U mana={3}{R} type=Sorcery [/card] [card] text=Tranquil Thicket enters the battlefield tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card: Draw a card.) id=41141 name=Tranquil Thicket auto=tap auto={T}:Add {G} autohand={G}:cycling rarity=C type=Land [/card] [card] text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. id=30764 name=Tribal Golem rarity=R mana={6} type=Artifact Creature subtype=Golem auto=aslongas(beast|myBattlefield) trample auto=aslongas(goblin|myBattlefield) haste auto=aslongas(soldier|myBattlefield) first strike auto=aslongas(wizard|myBattlefield) flying auto=aslongas(zombie|myBattlefield) {B}:regenerate power=4 toughness=4 [/card] [card] text={T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library. id=40541 name=Unholy Grotto rarity=R type=Land auto={T}:Add {1} auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard) [/card] [card] text=Flying. {T}: Destroy target creature. It can't be regenerated. id=39863 name=Visara the Dreadful rarity=R mana={3}{B}{B}{B} type=Creature subtype=Gorgon auto={T}:bury target(creature) power=5 toughness=5 abilities=flying,legendary [/card] [card] text=Choose one: Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. id=39501 auto=may token(Insect,creature token insect, 1/1,green) auto=may 1/1 && trample target(creature) auto=may regenerate target(beast) name=Vitality Charm rarity=C mana={G} type=Instant [/card] [card] text=(Walls can't attack.) {G}, Sacrifice a Wall: Draw a card. id=39495 name=Wall of Mulch rarity=U mana={1}{G} type=Creature subtype=Wall auto={G}{S(wall|myBattlefield)}:draw:1 power=0 toughness=4 abilities=defender [/card] [card] text={T}: You gain 1 life for each Elf on the battlefield. id=39497 name=Wellwisher rarity=C mana={1}{G} type=Creature subtype=Elf auto={T}:foreach(elf) life:1 controller power=1 toughness=1 [/card] [card] text=Any number of target opponents each discards his or her hand and draws seven cards. Draw a card. id=42184 name=Wheel and Deal rarity=R mana={3}{U} auto=moveto(graveyard) all(*|opponenthand) auto=draw:7 opponent auto=draw:1 controller type=Instant [/card] [card] text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. auto={T}{S}:moveTo(myBattlefield) target(forest,plains|mylibrary) && life:-1 controller id=39507 name=Windswept Heath rarity=R type=Land [/card] [card] text={T}: Add {G} to your mana pool. id=39828 name=Wirewood Elf rarity=C mana={1}{G} type=Creature subtype=Elf auto={T}:Add {G} power=1 toughness=2 [/card] [card] text=When Wirewood Herald is put into a graveyard from the battlefield, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. auto=@movedto(this|graveyard) from(battlefield):may moveto(myhand) target(elf|mylibrary) id=39907 name=Wirewood Herald rarity=C mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] text={T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf. id=34764 name=Wirewood Lodge rarity=U auto={T}:Add {1} auto={G}{T}:untap target(elf) type=Land [/card] [card] text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. id=39841 target=creature auto=foreach(elf) 1/1 name=Wirewood Pride rarity=C mana={G} type=Instant [/card] [card] text=Whenever a Beast enters the battlefield, you may draw a card. id=39703 name=Wirewood Savage rarity=C mana={2}{G} type=Creature subtype=Elf auto=@movedTo(beast|battlefield):may draw:1 power=2 toughness=2 [/card] [card] text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|mylibrary) && life:-1 controller id=39506 name=Wooded Foothills rarity=R type=Land [/card] [card] text=Whenever another creature enters the battlefield, you lose 1 life. auto=@movedTo(other creature|battlefield): life:-1 controller id=26689 name=Wretched Anurid rarity=C mana={1}{B} type=Creature subtype=Zombie Frog Beast power=3 toughness=3 [/card]