#NAME: Sylvan Basilisk #DESC: Sylvan Basilisk should *only* destroy #DESC: creatures blocking it (not creatures #DESC: blocked *by* it), and it should destroy #DESC: these at the end of the "Declare Blockers" #DESC: step, so it never takes any damage from #DESC: them. Nevertheless it should not deal #DESC: damage to the opponent if it had been #DESC: blocked at some point (unless it has #DESC: Trample). #DESC: In the script, the Sylvan Basilisk blocks #DESC: a Giant Spider (which should survive), #DESC: then gets blocked by Gosta Dirk (who #DESC: should be destroyed without having a #DESC: chance to kill the Sylvan Basilisk), and #DESC: then the Sylvan Basilisk should not deal #DESC: any damage to player 0. #DESC: See http://code.google.com/p/wagic/issues/detail?id=182 [INIT] combatattackers [PLAYER1] inplay:Giant Spider,Gosta Dirk [PLAYER2] inplay:Sylvan Basilisk library:Forest [DO] Giant Spider next Sylvan Basilisk eot #untap next #upkeep next #draw next #main next #begins next #attackers Sylvan Basilisk next #blockers Gosta Dirk next #first strike damage, Gosta Dirk gets destroyed #Weirdness happens here, we get directly to combat end next #main 2 [ASSERT] secondmain [PLAYER1] inplay:Giant Spider graveyard:Gosta Dirk [PLAYER2] inplay:Sylvan Basilisk hand:Forest [END]