grade=borderline #Cannot code: Bishop of Binding, Radiant Destiny, Slaughter the Strong, Sphinx's Decree, Temple Altisaur, Crafty Cutpurse [card] name=Baffling End auto=target(creature[manacost<=3]|opponentbattlefield) moveto(exile) auto=@movedTo(this|nonbattlezone) from(battlefield): token(Dinosaur,creature Dinosaur,3/3,green,trample) opponent text=When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. mana={1}{W} type=Enchantment [/card] [card] name=Blazing Hope auto=target(creature[power>=controllerlife]) moveto(exile) text=Exile target creature with power greater than or equal to your life total. mana={W} type=Instant [/card] [card] name=Cleansing Ray target=Vampire auto=choice destroy target(vampire) auto=choice destroy target(enchantment) text=Choose one — -- • Destroy target Vampire. -- • Destroy target enchantment. mana={1}{W} type=Sorcery [/card] [card] name=Everdawn Champion auto=preventAllCombatDamage to(this) text=Prevent all combat damage that would be dealt to Everdawn Champion. mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Exultant Skymarcher abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Vampire Soldier power=2 toughness=3 [/card] [card] name=Famished Paladin auto=doesnotuntap auto=@lifeof(player):untap(this) text=Famished Paladin doesn't untap during your untap step. -- Whenever you gain life, untap Famished Paladin. mana={1}{W} type=Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Forerunner of the Legion auto=may moveTo(ownerlibrary) notatarget(creature[vampire]|mylibrary) auto=@movedTo(other creature[vampire]|mybattlefield): target(creature) 1/1 ueot text=When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Imperial Ceratops auto=@damaged(this):life:2 controller text=Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. mana={4}{W} type=Creature subtype=Dinosaur power=3 toughness=5 [/card] [card] name=Luminous Bonds target=creature auto=cantattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack or block. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Majestic Heliopterus abilities=flying auto=@combat(attacking) source(this):target(creature[dinosaur]|mybattlefield):flying ueot text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. mana={3}{W} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Martyr of Dusk abilities=lifelink auto=@movedTo(this|graveyard) from(battlefield):token(Vampire,creature Vampire,1/1,white,lifelink) text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. mana={1}{W} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Moment of Triumph target=creature auto=2/2 ueot auto=life:2 controller text=Target creature gets +2/+2 until end of turn. You gain 2 life. mana={W} type=Instant [/card] [card] name=Paladin of Atonement auto=@each my upkeep restriction{lastturn(life)~morethan~0}:counter(1/1,1) auto=@movedTo(this|graveyard) from(battlefield):dynamicability text=At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. -- When Paladin of Atonement dies, you gain life equal to its toughness. mana={1}{W} type=Creature subtype=Vampire Knight power=1 toughness=1 [/card] [card] name=Pride of Conquerors auto=_ASCEND_ auto=_CITY'S_BLESSING_ all(creature|mybattlefield) 1/1 auto=all(creature|mybattlefield) 1/1 text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. mana={1}{W} type=Instant [/card] [card] name=Sanguine Glorifier auto=target(other vampire|mybattlefield) counter(1/1,1) text=When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. mana={3}{W} type=Creature subtype=Vampire Cleric power=3 toughness=3 [/card] [card] name=Skymarcher Aspirant auto=_ASCEND_ auto=@moveTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ flying text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Skymarcher Aspirant has flying as long as you have the city's blessing. mana={W} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Snubhorn Sentry auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ 3/0 text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. mana={W} type=Creature subtype=Dinosaur power=0 toughness=3 [/card] [card] name=Squire's Devotion target=creature auto=1/1 auto=lifelink auto=token(Vampire,creature Vampire,1/1,white,lifelink) text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Sun-Crested Pterodon abilities=flying, vigilance auto=if type(creature[dinosaur]|mybattlefield)~lessthan~1 then -vigilance text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. mana={4}{W} type=Creature subtype=Dinosaur power=2 toughness=5 [/card] [card] name=Trapjaw Tyrant auto=@damaged(this):(blink)forsrc target(creature|opponentbattlefield) text=Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. mana={3}{W}{W} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Zetalpa, Primal Dawn abilities=flying, double strike, indestructible, vigilance, trample text=Flying, double strike, vigilance, trample, indestructible mana={6}{W}{W} type=Legendary Creature subtype=Elder Dinosaur power=4 toughness=8 [/card] [card] name=Admiral's Order target=spell auto=if type(creature[attacking]|mybattlefield)~morethan~0 altercost(colorless,-1) altercost(blue,-1) auto=fizzle text=Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Aquatic Incursion auto=token(Merfolk,creature Merfolk,1/1,blue,opponentshroud)*2 auto={3}{U}:target(creature[merfolk]) unblockable ueot text=When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) -- {3}{U}: Target Merfolk can't be blocked this turn. mana={3}{U} type=Enchantment [/card] [card] name=Crashing Tide auto=if type(creature[merfolk]|mybattlefield)~morethan~0 then asflash target=creature auto=moveTo(ownerhand) auto=draw:1 controller text=Crashing Tide has flash as long as you control a Merfolk. -- Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Deadeye Rig-Hauler auto=if raid then may moveto(ownerHand) target(creature) text=Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Expel from Orazca target=*[-land] auto=choice name(owner's hand) moveTo(ownerHand) auto=_CITY'S_BLESSING_ choice name(owner's library) moveTo(ownerLibrary) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. mana={1}{U} type=Instant [/card] [card] name=Flood of Recollection target=instant,sorcery|mygraveyard auto=moveto(ownerHand) auto=exile all(this) text=Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. mana={U}{U} type=Sorcery [/card] [card] name=Hornswoggle target=creature|stack auto=fizzle text=Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." mana={2}{U} type=Instant [/card] [card] name=Induced Amnesia auto=target(player) exiles all cards from their hand face down, then draws that many cards text=When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. -- When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. mana={2}{U} type=Enchantment [/card] [card] name=Kitesail Corsair auto=@combat(attacking) source(this):flying text=Kitesail Corsair has flying as long as it's attacking. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Mist-Cloaked Herald abilities=unblockable text=Mist-Cloaked Herald can't be blocked. mana={U} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Nezahal, Primal Tide abilities=nofizzle,nomaxhand auto=@movedTo(*|opponentstack):draw:1 auto={D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:(blink)ueot text=Nezahal, Primal Tide can't be countered. -- You have no maximum hand size. -- Whenever an opponent casts a noncreature spell, draw a card. -- Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. mana={5}{U}{U} type=Legendary Creature subtype=Elder Dinosaur power=7 toughness=7 [/card] [card] name=River Darter auto=cantbeblockedby(creature[Dinosaurs]) text=River Darter can't be blocked by Dinosaurs. mana={2}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=3 [/card] [card] name=Riverwise Augur auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot text=When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sea Legs abilities=flash target=creature auto=teach(pirate) +0/+2 auto=teach(creature[-pirate]) -2/-0 text=Flash -- Enchant creature -- Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Seafloor Oracle auto=@combatdamaged(player) from(Merfolk|myBattlefield):draw:1 text=Whenever a Merfolk you control deals combat damage to a player, draw a card. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Siren Reaver abilities=flying text=Raid — This spell costs {1} less to cast if you attacked with a creature this turn. -- Flying mana={3}{U} type=Creature subtype=Siren Pirate power=3 toughness=2 [/card] [card] name=Soul of the Rapids abilities=flying, opponentshroud text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={3}{U}{U} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Spire Winder abilities=flying auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ 1/1 text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Spire Winder gets +1/+1 as long as you have the city's blessing. mana={3}{U} type=Creature subtype=Snake power=2 toughness=3 [/card] [card] name=Sworn Guardian mana={1}{U} type=Creature subtype=Merfolk Warrior power=1 toughness=3 [/card] [card] name=Warkite Marauder abilities=flying auto=@combat(attacking) source(this):target(creature|opponentBattlefield) loseabilities text=Flying -- Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. mana={1}{U} type=Creature subtype=Human Pirate power=2 toughness=1 [/card] [card] name=Waterknot target=creature auto=teach(creature) tap auto=teach(creature) doesnotuntap text=Enchant creature -- When Waterknot enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Arterial Flow auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent auto=aslongas(vampire|myBattlefield) life:-2 opponent auto=aslongas(vampire|myBattlefield) life:2 text=Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. mana={1}{B}{B} type=Sorcery [/card] [card] name=Canal Monitor mana={4}{B} type=Creature subtype=Lizard power=5 toughness=3 [/card] [card] name=Champion of Dusk auto=damage:type:vampire:mybattlefield controller auto=draw:type:vampire:mybattlefield controller text=When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. mana={3}{B}{B} type=Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Dark Inquiry target=opponent auto=reject notatarget(*[-land]|targetedpersonshand) text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. mana={2}{B} type=Sorcery [/card] [card] name=Dinosaur Hunter auto=@damaged(dinosaur) from(this):destroy text=Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Dire Fleet Poisoner abilities=flash, deathtouch auto=target(pirate[attacking]|myBattlefield)) 1/1 && deathtouch ueot text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. mana={1}{B} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Dusk Charger auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ 2/2 text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Dusk Charger gets +2/+2 as long as you have the city's blessing. mana={3}{B} type=Creature subtype=Horse power=3 toughness=3 [/card] [card] name=Dusk Legion Zealot auto=draw:1 auto=life:-1 text=When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. mana={1}{B} type=Creature subtype=Vampire Soldier power=1 toughness=1 [/card] [card] name=Fathom Fleet Boarder auto=aslongas(pirate|myBattlefield)~lessthan~1 life:-1 text=When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. mana={2}{B} type=Creature subtype=Orc Pirate power=3 toughness=3 [/card] [card] name=Grasping Scoundrel text=Grasping Scoundrel gets +1/+0 as long as it's attacking. mana={B} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Impale target=creature auto=destroy text=Destroy target creature. mana={2}{B}{B} type=Sorcery [/card] [card] name=Moment of Craving target=creature auto=-2/-2 auto=life:2 controller text=Target creature gets -2/-2 until end of turn. You gain 2 life. mana={1}{B} type=Instant [/card] [card] name=Oathsworn Vampire auto=tap(noevent) text=Oathsworn Vampire enters the battlefield tapped. -- You may cast Oathsworn Vampire from your graveyard if you gained life this turn. mana={1}{B} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Ravenous Chupacabra auto=destroy target(creature|opponentBattlefield) text=When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. mana={2}{B}{B} type=Creature subtype=Beast Horror power=2 toughness=2 [/card] [card] name=Reaver Ambush target=creature[power<=3] auto=moveto(exile) text=Exile target creature with power 3 or less. mana={2}{B} type=Instant [/card] [card] name=Sadistic Skymarcher abilities=flying, lifelink text=As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. -- Flying, lifelink mana={2}{B} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Vampire Revenant abilities=flying text=Flying mana={3}{B} type=Creature subtype=Vampire Spirit power=3 toughness=1 [/card] [card] name=Voracious Vampire abilities=menace auto=target(vampire|myBattlefield)) 1/1 && menace ueot text=Menace -- When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. mana={2}{B} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Bombard target=creature auto=damage:4 text=Bombard deals 4 damage to target creature. mana={2}{R} type=Instant [/card] [card] name=Fanatical Firebrand abilities=haste auto={T}{S}:damage:1 target(creature,player) text=Haste -- {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. mana={R} type=Creature subtype=Goblin Pirate power=1 toughness=1 [/card] [card] name=Frilled Deathspitter auto=@damaged(this):damage:2 target(opponent,planeswalker) text=Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker. mana={2}{R} type=Creature subtype=Dinosaur power=3 toughness=2 [/card] [card] name=Goblin Trailblazer abilities=menace text=Menace mana={1}{R} type=Creature subtype=Goblin Pirate power=2 toughness=1 [/card] [card] name=Needletooth Raptor auto=@damaged(this):damage:5 target(creature|opponentBattlefield) text=Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. mana={3}{R} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Orazca Raptor mana={2}{R}{R} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Shake the Foundations auto=damage:1 all(creature[-flying]) auto=draw:1 text=Shake the Foundations deals 1 damage to each creature without flying. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Silverclad Ferocidons auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ targetedplayer text=Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. mana={5}{R}{R} type=Creature subtype=Dinosaur power=8 toughness=5 [/card] [card] name=Stampeding Horncrest auto=aslongas(dinosaur|myBattlefield) haste text=Stampeding Horncrest has haste as long as you control another Dinosaur. mana={4}{R} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Storm Fleet Swashbuckler auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[double strike])) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. mana={1}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Sun-Collared Raptor abilities=trample auto={2}{R}:3/0 ueot text=Trample -- {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. mana={1}{R} type=Creature subtype=Dinosaur power=1 toughness=2 [/card] [card] name=Swaggering Corsair auto=if raid then counter(1/1) text=Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. mana={2}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Tilonalli's Crown target=creature auto=damage:1 auto=teach(creature) +3/+0 auto=teach(creature) trample text=Enchant creature -- When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. -- Enchanted creature gets +3/+0 and has trample. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Cacophodon auto=@damaged(this):untap target(*) text=Enrage — Whenever Cacophodon is dealt damage, untap target permanent. mana={3}{G} type=Creature subtype=Dinosaur power=2 toughness=5 [/card] [card] name=Crested Herdcaller abilities=trample auto=create(dinosaur:creature dinosaur:3/3:green:trample) text=Trample -- When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. mana={3}{G}{G} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Deeproot Elite auto=@movedTo(other Merfolk|myBattlefield):counter(1/1)target(merfolk|myBattlefield) text=Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. mana={1}{G} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Giltgrove Stalker auto=cantbeblockedby(creature[power<=2]) text=Giltgrove Stalker can't be blocked by creatures with power 2 or less. mana={1}{G} type=Creature subtype=Merfolk Warrior power=2 toughness=1 [/card] [card] name=Hardy Veteran auto=this(variable{controllerturn}>0) 0/2 text=As long as it's your turn, Hardy Veteran gets +0/+2. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Jade Bearer auto=counter(1/1) target(other merfolk|myBattlefield) text=When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. mana={G} type=Creature subtype=Merfolk Shaman power=1 toughness=1 [/card] [card] name=Jadecraft Artisan auto=target(creature) 2/2 ueot text=When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Merfolk Shaman power=3 toughness=3 [/card] [card] name=Jungleborn Pioneer abilities=opponentshroud auto=create(merfolk:creature merfolk:1/1:blue:hexproof) text=When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) mana={2}{G} type=Creature subtype=Merfolk Scout power=2 toughness=2 [/card] [card] name=Knight of the Stampede auto=lord(*[dinosaur]|mycastingzone) altercost(colorless,-2) text=Dinosaur spells you cast cost {2} less to cast. mana={3}{G} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Orazca Frillback mana={2}{G} type=Creature subtype=Dinosaur power=4 toughness=2 [/card] [card] name=Overgrown Armasaur auto=@damaged(this):create(saproling:creature saproling:1/1:green:) text=Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. mana={3}{G}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Polyraptor auto=@damaged(this):token(polyraptor) text=Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. mana={6}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=Strength of the Pack auto=counter(1/1,2) all(creature|mybattlefield) text=Put two +1/+1 counters on each creature you control. mana={4}{G}{G} type=Sorcery [/card] [card] name=Swift Warden abilities=flash auto=target(merfolk|myBattlefield)) hexproof ueot text=Flash -- When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={1}{G}{G} type=Creature subtype=Merfolk Warrior power=3 toughness=3 [/card] [card] name=Tendershoot Dryad auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ lord(Saproling|myBattlefield) 2/2 auto=@each upkeep:create(saproling:creature saproling:1/1:green) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of each upkeep, create a 1/1 green Saproling creature token. -- Saprolings you control get +2/+2 as long as you have the city's blessing. mana={4}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Thrashing Brontodon auto={1}{S}:destroy target(artifact,enchantment) text={1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. mana={1}{G}{G} type=Creature subtype=Dinosaur power=3 toughness=4 [/card] [card] name=Wayward Swordtooth abilities=cantattack,cantblock auto=maxPlay(land)+1 auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack])) auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock])) text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing. mana={2}{G} type=Creature subtype=Dinosaur power=5 toughness=5 [/card] [card] name=World Shaper auto=@combat(attacking) source(this):may deplete:3 auto=@movedTo(this|graveyard) from(battlefield):all(land|mygraveyard) moveto(mybattlefied) text=Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. -- When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped. mana={3}{G} type=Creature subtype=Merfolk Shaman power=3 toughness=3 [/card] [card] name=Atzocan Seer auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={S}:target(dinosaur|mygraveyard) moveto(ownerhand) text={T}: Add one mana of any color. -- Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. mana={1}{G}{W} type=Creature subtype=Human Druid power=2 toughness=3 [/card] [card] name=Deadeye Brawler abilities=deathtouch auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[@combatdamaged(player) from(this):draw:1])) text=Deathtouch -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card. mana={2}{U}{B} type=Creature subtype=Human Pirate power=2 toughness=4 [/card] [card] name=Dire Fleet Neckbreaker auto=lord(creature[pirate;attacking]|myBattlefield) +2/+0 text=Attacking Pirates you control get +2/+0. mana={2}{B}{R} type=Creature subtype=Orc Pirate power=3 toughness=2 [/card] [card] name=Elenda, the Dusk Rose abilities=lifelink auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1) auto=@movedTo(myGraveyard) from(this|battlefield):this(power=0) donothing auto=@movedTo(myGraveyard) from(this|battlefield):this(power=1) create(Vampire:creature Vampire:1/1:black:lifelink) controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=2) create(Vampire:creature Vampire:1/1:black:lifelink)*2 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=3) create(Vampire:creature Vampire:1/1:black:lifelink)*3 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=4) create(Vampire:creature Vampire:1/1:black:lifelink)*4 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=5) create(Vampire:creature Vampire:1/1:black:lifelink)*5 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=6) create(Vampire:creature Vampire:1/1:black:lifelink)*6 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=7) create(Vampire:creature Vampire:1/1:black:lifelink)*7 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=8) create(Vampire:creature Vampire:1/1:black:lifelink)*8 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=9) create(Vampire:creature Vampire:1/1:black:lifelink)*9 controller auto=@movedTo(myGraveyard) from(this|battlefield):this(power=10) create(Vampire:creature Vampire:1/1:black:lifelink)*10 controller text=Lifelink -- Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. -- When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. mana={2}{W}{B} type=Legendary Creature subtype=Vampire Knight power=1 toughness=1 [/card] [card] name=Atzal, Cave of Eternity auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={3}{B}{G}{T}:target(creature|mygraveyard) moveTo(mybattlefield) text=(Transforms from Journey to Eternity.) -- {T}: Add one mana of any color. -- {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield. type=Legendary Land [/card] [card] name=Jungle Creeper auto={3}{B}{G}:moveto(myhand) all(this) text={3}{B}{G}: Return Jungle Creeper from your graveyard to your hand. mana={1}{B}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Kumena, Tyrant of Orazca auto={T(other Merfolk|myBattlefield)}:unblockable auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:draw:1 auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:counter(1/1) all(merfolk|myBattlefield) text=Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. -- Tap three untapped Merfolk you control: Draw a card. -- Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. mana={1}{G}{U} type=Legendary Creature subtype=Merfolk Shaman power=2 toughness=4 [/card] [card] name=Legion Lieutenant auto=lord(other vampire|myBattlefield) +1/+1 text=Other Vampires you control get +1/+1. mana={W}{B} type=Creature subtype=Vampire Knight power=2 toughness=2 [/card] [card] name=Merfolk Mistbinder auto=lord(other Merfolk|myBattlefield) +1/+1 text=Other Merfolk you control get +1/+1. mana={G}{U} type=Creature subtype=Merfolk Shaman power=2 toughness=2 [/card] [card] name=Protean Raider auto=if raid then may copy(creature) text=Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. mana={1}{U}{R} type=Creature subtype=Shapeshifter Pirate power=2 toughness=2 [/card] [card] name=Raging Regisaur auto=@combat(attacking) source(this):damage:1 target(creature,player) text=Whenever Raging Regisaur attacks, it deals 1 damage to any target. mana={2}{R}{G} type=Creature subtype=Dinosaur power=4 toughness=4 [/card] [card] name=Relentless Raptor abilities=vigilance, mustattack, mustblock text=Vigilance -- Relentless Raptor attacks or blocks each combat if able. mana={R}{W} type=Creature subtype=Dinosaur power=3 toughness=3 [/card] [card] name=Resplendent Griffin abilities=flying auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[@combat(attacking) source(this):counter(1/1)])) text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it. mana={1}{W}{U} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Siegehorn Ceratops auto=@damaged(this):counter(1/1,2) text=Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) mana={G}{W} type=Creature subtype=Dinosaur power=2 toughness=2 [/card] [card] name=Storm Fleet Sprinter abilities=unblockable, haste text=Haste -- Storm Fleet Sprinter can't be blocked. mana={1}{U}{R} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Zacama, Primal Calamity abilities=vigilance, reach, trample auto=if casted(this) then untap all(land|mybattlefield) auto={2}{R}:zacama damage:3 target(creature) auto={2}{G}:destroy target(artifact,enchantment) auto={2}{W}:life:3 text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life. mana={6}{R}{G}{W} type=Legendary Creature subtype=Elder Dinosaur power=9 toughness=9 [/card] [card] name=Orazca Relic auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:life:3 && draw:1])) auto={T}:Add{C} text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing. mana={3} type=Artifact [/card] [card] name=Arch of Orazca auto=_ASCEND_ auto=@movedTo(*|myBattlefield):_ASCEND_ auto=_CITY'S_BLESSING_ transforms((,newability[{5}{T}:draw:1])) auto={T}:Add{C} text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing. type=Land [/card] [card] name=Vampire Champion abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={3}{B} type=Creature subtype=Vampire Soldier power=3 toughness=3 [/card] [card] name=Angrath's Ambusher auto=aslongas(planeswalker[Angrath]|myBattlefield)s +2/+0 text=Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. mana={2}{B} type=Creature subtype=Orc Pirate power=2 toughness=3 [/card] [card] name=Swab Goblin mana={1}{R} type=Creature subtype=Goblin Pirate power=2 toughness=2 [/card]