grade=borderline [card] name=Bogardan Dragonheart auto={S(other creature|mybattlefield)}:becomes(Creature Dragon,4/4,flying,haste) ueot text=Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Bladeback Sliver abilities=hellbent auto=aslongas(*|myhand) lord(sliver|myBattlefield) {T}:damage:1 target(player,planeswalker) <1 text=Hellbent — As long as you have no cards in hand, Sliver creatures you control have " {T}: This creature deals 1 damage to target player or planeswalker." mana={1}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Goblin Champion abilities=haste,exalted text=Haste -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={R} type=Creature subtype=Goblin Warrior power=0 toughness=1 [/card] [card] name=Sunbaked Canyon auto={T}{L:1}=add {R} auto={T}{L:1}=add {W} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {R} or {W}. -- {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card. type=Land [/card] [card] name=Waterlogged Grove auto={T}{L:1}=add {G} auto={T}{L:1}=add {U} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {G} or {U}. -- {1}, {T}, Sacrifice Waterlogged Grove: Draw a card. type=Land [/card] [card] name=Nurturing Peatland auto={T}{L:1}=add {G} auto={T}{L:1}=add {B} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {B} or {G}. -- {1}, {T}, Sacrifice Nurturing Peatland: Draw a card. type=Land [/card] [card] name=Silent Clearing auto={T}{L:1}=add {W} auto={T}{L:1}=add {B} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {W} or {B}. -- {1}, {T}, Sacrifice Silent Clearing: Draw a card. type=Land [/card] [card] name=Fiery Islet auto={T}{L:1}=add {U} auto={T}{L:1}=add {R} auto={1}{T}{S}:draw:1 text={T}, Pay 1 life: Add {U} or {R}. -- {1}, {T}, Sacrifice Fiery Islet: Draw a card. type=Land [/card] [card] name=Prismatic Vista auto={L:1}{T}{S}:notatarget(land[basic]|mylibrary) moveto(mybattlefield) text={T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library. type=Land [/card] [card] name=Goatnap target=creature|opponentbattlefield auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! && if cantargetcard(goat) then 3/0 ueot text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Fists of Flame target=creature auto=draw:1 auto=thisforeach(variable{pdrewcount}>0) 1/1 ueot && trample ueot text=Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. mana={1}{R} type=Instant [/card] [card] name=Geomancer's Gambit target=land auto=draw:1 auto=destroy && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller text=Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. -- Draw a card. mana={2}{R} type=Sorcery [/card] [card] name=Cleaving Sliver auto=lord(sliver|mybattlefield) 2/0 text=Sliver creatures you control get +2/+0. mana={3}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Hall of Heliod's Generosity auto={T}:add {1} auto={1}{W}{T}:moveTo(mylibrary) target(enchantment|mygraveyard) text={T}: Add {1}. -- {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. type=Legendary Land [/card] [card] name=Goblin Oriflamme auto=all(creature[attacking]|mybattlefield) 2/0 text=Attacking creatures you control get +1/+0. mana={1}{R} type=Enchantment [/card] [card] name=Pashalik Mons auto=@movedto(other creature[goblin]|graveyard) from(mybattlefield):damage:1 target(creature,player) auto=@movedto(this|graveyard) from(mybattlefield):damage:1 target(creature,player) auto={3}{R}{S(creature[goblin]|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2 text=Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. -- {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens. mana={2}{R} type=Legendary Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Ore-Scale Guardian abilities=flying,haste autohand=affinity(land|mygraveyard) reduce({1}) text=This spell costs {1} less to cast for each land card in your graveyard. -- Flying, haste mana={5}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Planebound Accomplice auto={R}:may moveto(myBattlefield) target(planeswalker|myHand) && treason text={R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. mana={2}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Igneous Elemental target=creature autohand=if type(land|mygraveyard)~morethan~0 then reduce({1}) auto=may damage:2 text=This spell costs {2} less to cast if there is a land card in your graveyard. -- When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature. mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Orcish Hellraiser auto=upcost[{R};next upkeep] sacrifice auto=@movedTo(this|graveyard) from(battlefield):choice damage:2 target(planeswalker,player) text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. mana={1}{R} type=Creature subtype=Orc Warrior power=3 toughness=2 [/card] [card] name=Magmatic Sinkhole other={delve} name(Delve) auto=damage:2 target(planeswalker,creature) text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Magmatic Sinkhole deals 5 damage to target creature or planeswalker. mana={5}{R} type=Instant [/card] [card] name=Goblin War Party other={2}{R} name(Entwine) auto=if paid(alternative) then create(Goblin:Creature Goblin:1/1:red) && all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot auto=ifnot paid(alternative) then transforms((,newability[choice create(Goblin:Creature Goblin:1/1:red)],newability[choice all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot])) text=Choose one — -- • Create three 1/1 red Goblin creature tokens. -- • Creatures you control get +1/+1 and gain haste until end of turn. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) mana={3}{R} type=Sorcery [/card] [card] name=Hollowhead Sliver auto=lord(sliver|mybattlefield) {T}{D(*|myhand)}:draw:1 text=Sliver creatures you control have " {T}, Discard a card: Draw a card." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Amorphous Axe target=creature auto={3}:equip auto=teach(creature) +3/+0 auto=transforms((allsubtypes)) text=Equipped creature gets +3/+0 and is every creature type. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Mob other={convoke} name(Convoke) target=creature auto=destroy text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Destroy target creature. mana={4}{B} type=Instant [/card] [card] name=Cunning Evasion auto=@combat(blocked) source(creature|mybattlefield):all(trigger[to]) moveTo(ownerHand) text=Whenever a creature you control becomes blocked, you may return it to its owner's hand. mana={1}{U} type=Enchantment [/card] [card] name=Plague Engineer abilities=deathtouch auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend text=Deathtouch -- As Plague Engineer enters the battlefield, choose a creature type. -- Creatures of the chosen type your opponents control get -1/-1. mana={2}{B} type=Creature subtype=Carrier power=2 toughness=2 [/card] [card] name=Ninja of the New Moon autohand={3}{B}{N}:ninjutsu text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) mana={3}{B}{B} type=Creature subtype=Spirit Ninja power=6 toughness=3 [/card] [card] name=Altar of Dementia auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard. mana={2} type=Artifact [/card] [card] name=Sadistic Obsession target=creature auto=teach(creature) {B}{T}:counter(-1/-1,1) target(creature) text=Enchant creature -- Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature." mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Return from Extinction auto=choice moveto(myhand) target(creature|mygraveyard) auto=choice moveto(myhand) target(<2>creature[share!types!]|mygraveyard) text=Choose one — -- • Return target creature card from your graveyard to your hand. -- • Return two target creature cards that share a creature type from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Mox Tantalite suspend(3)={0} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Suspend 3 — {0} (Rather than cast this card from your hand, pay 0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}: Add one mana of any color. type=Artifact [/card] [card] name=Lesser Masticore abilities=persist target=creature auto={4}:damage:1 text=As an additional cost to cast this spell, discard a card. {4}: Lesser Masticore deals 1 damage to target creature. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{discard(*|myhand)} type=Artifact Creature subtype=Masticore power=2 toughness=2 [/card] [card] name=Silumgar Scavenger abilities=flying auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|battlefield) haste])) ueot auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature. mana={4}{B} type=Creature subtype=Zombie Bird power=2 toughness=3 [/card] [card] name=Sword of Sinew and Steel auto=teach(creature) 2/2 auto=teach(creature) protection from black auto=teach(creature) protection from red auto=@combatdamaged(player) from(mytgt):destroy target(planeswalker) auto=@combatdamaged(player) from(mytgt):destroy target(artifact) auto={2}:equip text=Equipped creature gets +2/+2 and has protection from black and from red. -- Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Shatter Assumptions aicode=activate choice reject all(*[-land][-white][-blue][-green][-black][-red]|targetedpersonshand) aicode=activate choice reject all(*[multicolor]|targetedpersonshand) auto=choice reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land][-white][-blue][-green][-black][-red]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=choice reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[multicolor]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend text=Choose one — -- • Target opponent reveals their hand and discards all colorless nonland cards. -- • Target opponent reveals their hand and discards all multicolored cards. mana={1}{B}{B} type=Sorcery [/card] [card] name=Scrapyard Recombiner modular=2 auto={T}{S(artifact|myBattlefield)}:moveto(myhand) target(creature[construct]|mylibrary) text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle your library. mana={3} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Putrid Goblin abilities=persist text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{B} type=Creature subtype=Zombie Goblin power=2 toughness=2 [/card] [card] name=Farmstead Gleaner abilities=doesnotuntap auto={2}{Q}:counter(1,1) text=Farmstead Gleaner doesn't untap during your untap step. -- {2}, Untap: Put a +1/+1 counter on Farmstead Gleaner. ( Untap is the untap symbol.) mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Birthing Boughs auto={4}{T}:token(Shapeshifter,artifact creature Shapeshifter,2/2,changeling) text={4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.) mana={3} type=Artifact [/card] [card] name=Ransack the Lab aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on graveyard) target(<3>*|reveal) mygraveyard optiontwoend revealend text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={1}{B} type=Sorcery [/card] [card] name=Rank Officer auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(token(Zombie,creature Zombie,black,2/2))! !$ controller auto={1}{B}{T}{E(creature|mygraveyard)}::life:-3 opponent text=When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token. -- {1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life. mana={3}{B} type=Creature subtype=Zombie Soldier power=3 toughness=1 [/card] [card] name=Fountain of Ichor auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto={3}:transforms((Dinosaur Artifact Creature,setpower=3,settoughness=3)) ueot text={T}: Add one mana of any color. -- {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn. mana={3} type=Artifact [/card] [card] name=Smiting Helix auto=damage:3 target(player,creature) auto=life:3 controller flashback={R}{W} text=Smiting Helix deals 3 damage to any target and you gain 3 life. -- Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{B} type=Sorcery [/card] [card] name=Talisman of Conviction auto={T}:add {1} auto={T}:add {R} and!( damage:1 controller )! auto={T}:add {W} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Sling-Gang Lieutenant auto=token(Goblin,creature goblin, 1/1,red)*2 auto={S(goblin|myBattlefield)}:life:-1 opponent && life:1 controller text=When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. -- Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. mana={3}{B} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Sword of Truth and Justice auto={2}:equip auto=teach(creature) protection from white auto=teach(creature) protection from blue auto=teach(creature) 2/2 auto=@combatdamaged(player) from(mytgt):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate auto=@combatdamaged(player) from(mytgt):target(creature|myBattlefield) counter(1/1) text=Equipped creature gets +2/+2 and has protection from white and from blue. -- Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Cave of Temptation auto={T}:add {1} auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} auto={4}{T}{S}:target(creature|myBattlefield) counter(1/1,2) asSorcery text={T}: Add {1}. -- {1}, {T}: Add one mana of any color. -- {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Yawgmoth, Thran Physician abilities=protection from humans auto={L:1}{S(other creature|mybattlefield)}:target(creature) counter(-1/-1) && draw:1 controller auto={B}{B}{discard(*|myhand)}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate text=Protection from Humans -- Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. -- {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{B}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Warteye Witch auto=@movedTo(creature|graveyard) from(mybattlefield:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Whenever Warteye Witch or another creature you control dies, scry 1. mana={2}{B} type=Creature subtype=Goblin Shaman power=3 toughness=2 [/card] [card] name=Alpine Guide auto=target(land[mountain]|mylibrary) moveto(myhand) auto=@movedTo(this|nonbattlezone) from(battlefield):target(land[mountain]|mybattlefield) sacrifice text=When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle your library. -- Alpine Guide attacks each combat if able. -- When Alpine Guide leaves the battlefield, sacrifice a Mountain. mana={2}{R} type=Snow Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Undead Augur auto=@movedTo(creature[zombie]|graveyard) from(mybattlefield:draw:1 && life:-1 text=Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. mana={B}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Talisman of Hierarchy auto={T}:add {1} auto={T}:add {B} and!( damage:1 controller )! auto={T}:add {W} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Umezawa's Charm auto=choice target(creature) 2/2 ueot auto=choice target(creature) -1/-1 ueot auto=choice life:2 text=Choose one — -- • Target creature gets +2/+2 until end of turn. -- • Target creature gets -1/-1 until end of turn. -- • You gain 2 life. mana={1}{B} type=Instant [/card] [card] name=Talisman of Curiosity auto={T}:add {1} auto={T}:add {G} and!( damage:1 controller )! auto={T}:add {U} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Resilience auto={T}:add {1} auto={T}:add {G} and!( damage:1 controller )! auto={T}:add {B} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Creativity auto={T}:add {1} auto={T}:add {R} and!( damage:1 controller )! auto={T}:add {U} and!( damage:1 controller )! text={T}: Add {1}. -- {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Venomous Changeling abilities=deathtouch,changeling text=Changeling (This card is every creature type.) -- Deathtouch mana={2}{B} type=Creature subtype=Shapeshifter power=1 toughness=3 [/card] [card] name=Universal Automaton abilities=changeling text=Changeling (This card is every creature type.) mana={1} type=Artifact Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Segovian Angel abilities=flying,vigilance text=Flying, vigilance mana={W} type=Creature subtype=Angel power=1 toughness=1 [/card] [card] name=Rhox Veteran auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot auto=@combat(attacking) source(this):target(creature|opponentBattlefield) tap(noevent) text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Rhox Veteran attacks, tap target creature an opponent controls. mana={3}{W} type=Creature subtype=Rhino Soldier power=2 toughness=4 [/card] [card] name=Azra Smokeshaper autohand={1}{B}{N}:ninjutsu auto=target(creature) indestructible ueot text=Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn. mana={3}{B} type=Creature subtype=Azra Ninja power=3 toughness=3 [/card] [card] name=Settle Beyond Reality auto=alternative target(creature|opponentbattlefield) moveto(exile) auto=alternative target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! text=Choose one or both — -- • Exile target creature you don't control. -- • Exile target creature you control, then return it to the battlefield under its owner's control. mana={4}{W} type=Sorcery [/card] [card] name=Serra the Benevolent auto=counter(0/0,4,loyalty) auto={C(0/0,2,Loyalty)}:target(creature[flying) 1/1 ueot auto={C(0/0,-3,Loyalty)}:token(Angel,Creature Angel,4/4,flying,white,vigilance) auto={C(0/0,-6,Loyalty)}:if type(creature[power>=4]|mybattlefield)~morethan~0 then this(controllerlife >= 1) transforms((,newability[reduceto:1])) forever text=+2: Creatures you control with flying get +1/+1 until end of turn. -- −3: Create a 4/4 white Angel creature token with flying and vigilance. -- −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." mana={2}{W}{W} type=Legendary Planeswalker subtype=Serra [/card] [card] name=Ranger-Captain of Eos auto={S}:maxCast(*[-creature])0 target(opponent) auto=target(creature[manacost<=1]|mylibrary) moveto(mybattlefield) text=When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library. -- Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn. mana={1}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Reprobation target=creature auto=loseabilities auto=transforms((,setpower=0,settoughness=1)) auto=transforms((coward)) text=Enchant creature -- Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Collected Conjuring aicode=activate target(sorcery[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield) auto=name(Look) reveal:6 optionone name(Get 2 sorcery) target(sorcery[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend text=Exile the top six cards of your library. You may cast up to two sorcery cards with converted mana cost 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order. mana={2}{U}{R} type=Sorcery [/card] [card] name=Fallen Shinobi autohand={2}{U}{B}{N}:ninjutsu auto=@combatdamaged(player) from(this):transforms((,newability[@movedto(*|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~2}:all(trigger[to]) may castcard(normal)])) ueot && ingest:2 opponent text=Ninjutsu {2}{U}{B} -- ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. mana={3}{U}{B} type=Creature subtype=Zombie Ninja power=5 toughness=4 [/card] [card] name=Winter's Rest target=creature auto=teach(creature) tap auto=aslongas(*[snow]|myBattlefield)~morethan~0 teach(creature) doesnotuntap text=Enchant creature -- When Winter's Rest enters the battlefield, tap enchanted creature. -- As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. mana={1}{U} type=Snow Enchantment subtype=Aura [/card] [card] name=Recruit the Worthy buyback={3} auto=create(soldier:creature soldier:1/1:white) text=Buyback {3} (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) -- Create a 1/1 white Soldier creature token. mana={W} type=Instant [/card] [card] name=Windcaller Aven abilities=flying autohand={U}{cycle}:name(cycling) draw:1 controller autohand=@cycled(this|hand):target(creature) flying ueot text=Flying -- Cycling {U} ({U}, Discard this card: Draw a card.) -- When you cycle Windcaller Aven, target creature gains flying until end of turn. mana={4}{U}{U} type=Creature subtype=Bird Wizard power=4 toughness=3 [/card] [card] name=Cordial Vampire auto=@movedTo(creature|graveyard) from(battlefield):all(creature[vampire]|mybattlefield) counter(1/1,1) text=Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. mana={B}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Etchings of the Chosen auto=chooseatype lord(creature[chosentype]) 1/1 && transforms((,newability[{1}{S(creature[chosentype]|mybattlefield)}:name(creature) indestructible ueot target(creature)])) chooseend text=As Etchings of the Chosen enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. mana={1}{W}{B} type=Enchantment [/card] [card] name=Ingenious Infiltrator autohand={U}{B}{N}:ninjutsu auto=@combatdamaged(player) from(creature[ninja]|myBattlefield):draw:1 text=Ninjutsu {U}{B} -- ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever a Ninja you control deals combat damage to a player, draw a card. mana={2}{U}{B} type=Creature subtype=Vedalken Ninja power=2 toughness=3 [/card] [card] name=Changeling Outcast abilities=changeling,cantblock,unblockable text=Changeling (This card is every creature type.) -- Changeling Outcast can't block and can't be blocked. mana={B} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Ice-Fang Coatl abilities=flash,flying auto=draw:1 auto=aslongas(*[snow]|myBattlefield)~morethan~3:deathtouch text=Flash -- Flying -- When Ice-Fang Coatl enters the battlefield, draw a card. -- Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. mana={G}{U} type=Snow Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Dead of Winter auto=foreach(*[snow]|myBattlefield) 1/0 ueot all(creature[-snow]|mybattlefield) text=All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control. mana={2}{B} type=Sorcery [/card] [card] name=Good-Fortune Unicorn auto=@movedto(other creature|mybattlefield):all(trigger) counter(1/1) text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. mana={1}{G}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Archmage's Charm auto=choice name(counter) target(*|stack) fizzle auto=choice name(draw) target(player) draw:2 auto=choice name(control) target(*[manacost<=1]|opponentBattlefield) moveTo(myBattlefield) text=Choose one — -- • Counter target spell. -- • Target player draws two cards. -- • Gain control of target nonland permanent with converted mana cost 1 or less. mana={U}{U}{U} type=Instant [/card] [card] name=Zhalfirin Decoy target=creature auto={T}:tap(noevent) restriction{thisturn(other creature|mybattlefield)~morethan~0} text={T}: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Wall of One Thousand Cuts abilities=defender,flying auto={W}:canattack ueot text=Defender, flying -- {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender. mana={3}{W}{W} type=Creature subtype=Wall power=3 toughness=5 [/card] [card] name=Vesperlark abilities=flying other={1}{W} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):target(creature[power<=1]|mygraveyard) moveTo(mybattlefield) auto=alternative sacrifice text=Flying -- When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. -- Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{W} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Feaster of Fools abilities=flying other={convoke} name(Convoke) auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) mana={4}{B}{B} type=Creature subtype=Demon power=3 toughness=3 [/card] [card] name=Stirring Address abilities=overload target=creature|mybattlefield other={5}{W} name(Overload) auto=2/2 ueot auto=overload all(creature|myBattlefield) 2/2 ueot text=Target creature you control gets +2/+2 until end of turn. -- Overload {5}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{W} type=Instant [/card] [card] name=Lightning Skelemental abilities=trample,haste auto=@combatdamaged(player) from(this):ability$!target(<2>*|myhand) reject!$ targetedplayer text=Trample, haste -- Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. -- At the beginning of the end step, sacrifice Lightning Skelemental. mana={B}{R}{R} type=Creature subtype=Elemental Skeleton power=6 toughness=1 [/card] [card] name=Defile target=creature auto=foreach(swamp|mybattlefield) -1/-1 text=Target creature gets -1/-1 until end of turn for each Swamp you control. mana={B} type=Instant [/card] [card] name=Splicer's Skill auto=token(Golem,Artifact Creature Golem,3/3) text=Create a 3/3 colorless Golem artifact creature token. -- Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{W} type=Sorcery [/card] [card] name=Lavabelly Sliver auto=lord(sliver|mybattlefield) transforms((,newability[@movedTo(mybattlefield) source(this):damage:1 target(*[planeswalker;player])])) text=Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." mana={1}{R}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Endling auto={B}:menace auto={B}:deathtouch auto={B}:undying auto={1}:-1/-1 auto={1}:1/1 text={B}: Endling gains menace until end of turn. -- {B}: Endling gains deathtouch until end of turn. -- {B} : Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Zombie Shapeshifter power=3 toughness=3 [/card] [card] name=Nature's Chant target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment. mana={1}{GW} type=Instant [/card] [card] name=Trustworthy Scout auto={1}{W}{E(this|mygraveyard)}:moveto(myHand) target(Trustworthy Scout|mylibrary) text=1{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle your library. mana={1}{W} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Dregscape Sliver autograveyard={2}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever auto=lord(sliver|mygraveyard) {2}:moveto(ownerbattlefield) and!( transforms((,unearth,haste)) forever )! assorcery text=Each Sliver creature card in your graveyard has unearth {2}. -- Unearth {2} ({2} : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Munitions Expert abilities=flash auto=may damage:type:creature[goblin]:mybattlefield target(creature,planeswalker) text=Flash -- When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. mana={B}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Graveshifter abilities=changeling auto=may target(creature|mygraveyard) moveto(myHand) text=Changeling (This card is every creature type.) -- When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. mana={3}{B} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Thundering Djinn abilities=flying auto=thisforeach(variable{pdrewcount}>0) damage:1 target(player,creature) text=Flying -- Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. mana={3}{U}{R} type=Creature subtype=Djinn power=3 toughness=4 [/card] [card] name=Gluttonous Slug abilities=menace auto=evolve text=Menace -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={1}{B} type=Creature subtype=Slug Horror power=0 toughness=3 [/card] [card] name=Bazaar Trademage abilities=flying auto=draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever text=Flying -- When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. mana={2}{U} type=Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Mind Rake abilities=overload other={1}{B} name(Overload) auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=overload all(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Target player discards two cards. -- Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={2}{B} type=Sorcery [/card] [card] name=Headless Specter abilities=flying auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~lessthan~1}:target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ text=Flying -- Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Reap the Past auto=moveTo(exile) auto=this(X==0) donothing auto=this(X==1) moverandom(*) from(mygraveyard) to(myhand) auto=this(X==2) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X==3) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X==4) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X==5) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X==6) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X==7) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X==8) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X==9) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) auto=this(X==10) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) text=Return X cards at random from your graveyard to your hand. Exile Reap the Past. mana={X}{R}{G} type=Sorcery [/card] [card] name=Force of Despair other={E(*[black]|myhand)} target=creature[fresh] auto=destroy text=If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. -- Destroy all creatures that entered the battlefield this turn. mana={1}{B}{B} type=Instant [/card] [card] name=Force of Virtue other={E(*[white]|myhand)} abilities=flash auto=all(creature|myBattlefield) 1/1 text=If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. -- Flash -- Creatures you control get +1/+1. mana={2}{W}{W} type=Enchantment [/card] [card] name=Ruination Rioter auto=@movedTo(this|graveyard) from(battlefield):damage:type:land:mygraveyard target(creature,player) text=When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard. mana={R}{G} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=First-Sphere Gargantua auto=draw:1 auto=life:-1 autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{B}{B} type=Creature subtype=Horror power=5 toughness=4 [/card] [card] name=Rotwidow Pack abilities=reach auto={3}{B}{G}{E(creature|mygraveyard)}:token(Spider,Creature Spider,1/2,reach,green) && damage:type:creature[spider]:myBattlefield target(opponent) text=Reach -- {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control. mana={2}{B}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Enduring Sliver auto={2}{T}:counter(1/1,1) asSorcery auto=lord(sliver|mybattlefield) transforms((,newability[{2}{T}:counter(1/1,1) asSorcery])) text=Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Other Sliver creatures you control have outlast 2 . mana={1}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=First Sliver's Chosen auto=lord(sliver|mybattlefield) exalted text=Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) mana={4}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Ephemerate auto=target(creature|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))! auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={W} type=Instant [/card] [card] name=Mist-Syndicate Naga autohand={2}{U}{N}:ninjutsu auto=@combatdamaged(player) from(this):clone all(this) text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga. mana={2}{U} type=Creature subtype=Naga Ninja power=3 toughness=1 [/card] [card] name=Scale Up abilities=overload target=creature|mybattlefield other={4}{G}{G} name(Overload) auto=ueot transforms((,setpower=6,settoughness=4)) auto=ueot transforms((Wurm,green)) auto=overload all(creature|myBattlefield) ueot transforms((,setpower=6,settoughness=4)) auto=overload all(creature|myBattlefield) ueot transforms((Wurm,green)) text=Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. -- Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={G} type=Sorcery [/card] [card] name=Answered Prayers auto=@movedTo(creature|myBattlefield):life:1 auto=@movedTo(creature|myBattlefield):becomes(Angel Creature,3/3,flying) ueot text=Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn. mana={1}{W}{W} type=Enchantment [/card] [card] name=Savage Swipe target=creature[power==2]|myBattlefield auto=2/2 ueot auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={G} type=Sorcery [/card] [card] name=Oneirophage abilities=flying auto=@drawof(player):counter(1/1) text=Flying -- Whenever you draw a card, put a +1/+1 counter on Oneirophage. mana={3}{U} type=Creature subtype=Squid Illusion power=1 toughness=2 [/card] [card] name=Moonblade Shinobi autohand={2}{U}{N}:ninjutsu auto=@combatdamaged(player) from(this):create(Illusion:Creature Illusion:1/1:blue;flying) text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying. mana={3}{U} type=Creature subtype=Human Ninja power=3 toughness=2 [/card] [card] name=Iceberg Cancrix auto=@movedTo(*[snow]|myBattlefield):may target(player) deplete:2 text=Whenever another snow permanent enters the battlefield under your control, you may have target player put the top two cards of their library into their graveyard. mana={1}{U} type=Snow Creature subtype=Crab power=0 toughness=4 [/card] [card] name=Morophon, the Boundless abilities=changeling auto=chooseatype lord(creature[chosentype]|mybattlefield) 1/1 && lord(*[chosentype]|mycastingzone) altercost(white, -1) forever && lord(*[chosentype]|mycastingzone) altercost(green, -1) forever && lord(*[chosentype]|mycastingzone) altercost(red, -1) forever && lord(*[chosentype]|mycastingzone) altercost(blue, -1) forever && lord(*[chosentype]|mycastingzone) altercost(black, -1) forever chooseend text=Changeling (This card is every creature type.) -- As Morophon, the Boundless enters the battlefield, choose a creature type. -- Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -- Other creatures you control of the chosen type get +1/+1. mana={7} type=Legendary Creature subtype=Shapeshifter power=6 toughness=6 [/card] [card] name=Saddled Rimestag auto=aslongas(creature[fresh]|mybattlefield) 2/2 text=Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn. mana={1}{G} type=Snow Creature subtype=Elk power=2 toughness=2 [/card] [card] name=Rime Tender auto={T}:untap target(other *[snow]|battlefield) text={T}: Untap another target snow permanent. mana={1}{G} type=Snow Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Phantasmal Form target=creature auto=ueot transforms((,setpower=3,settoughness=3)) auto=ueot transforms((Illusion,blue)) auto=flying ueot text=Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Thornado target=creature[flying] auto=destroy autohand={1}{G}{cycle}:name(cycling) draw:1 text=Destroy target creature with flying. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) mana={2}{G} type=Instant [/card] [card] name=Pondering Mage aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) afterrevealedend revealend text=When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. mana={3}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Springbloom Druid aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) auto={S(land|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend limit:1 text=When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Phantom Ninja abilities=unblockable text=Phantom Ninja can't be blocked. mana={1}{U}{U} type=Creature subtype=Illusion Ninja power=2 toughness=2 [/card] [card] name=Tempered Sliver auto=all(creature[sliver]|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1)])) text=Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." mana={2}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Lancer Sliver auto=lord(creature[sliver]|myBattlefield) first strike text=Sliver creatures you control have first strike. mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Knight of Old Benalia suspend(5)={W} auto=lord(creature|myBattlefield) 1/1 ueot text=Suspend 5 — {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn. mana={3}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Impostor of the Sixth Pride abilities=changeling text=Changeling (This card is every creature type.) mana={1}{W} type=Creature subtype=Shapeshifter power=3 toughness=1 [/card] [card] name=Martyr's Soul other={convoke} name(Convoke) auto=aslongas(land[tapped]|mybattlefield) counter(1/1,2) <1 text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. mana={2}{W} type=Creature subtype=Spirit Soldier power=3 toughness=2 [/card] [card] name=Scuttling Sliver auto=all(creature[sliver]|mybattlefield) transforms((,newability[{2}:untap])) text=Sliver creatures you control have "{2}: Untap this creature." mana={2}{U} type=Creature subtype=Sliver Trilobite power=2 toughness=2 [/card] [card] name=Giver of Runes auto=choice name(protection from white) {T}:target(creature|myBattlefield) protection from white auto=choice name(protection from blue) {T}:target(creature|myBattlefield) protection from blue auto=choice name(protection from black) {T}:target(creature|myBattlefield) protection from black auto=choice name(protection from red) {T}:target(creature|myBattlefield) protection from red auto=choice name(protection from green) {T}:target(creature|myBattlefield) protection from green auto=choice name(protection from colorless) {T}:target(creature|myBattlefield) protection from colorless text={T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. mana={W} type=Creature subtype=Kor Cleric power=1 toughness=2 [/card] [card] name=Smoke Shroud target=creature auto=teach(creature) +1/+1 auto=teach(creature) flying autograveyard=@movedto(creature[ninja]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=King of the Pride auto=all(creature[cat]|myBattlefield) 2/1 text=Other Cats you control get +2/+1. mana={2}{W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Irregular Cohort abilities=changeling auto=create(Shapeshifter:creature shapeshifter:2/2:colorless:changeling) text=Changeling (This card is every creature type.) -- When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. mana={2}{W}{W} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Spell Snuff target=*|stack auto=fizzle auto=this(controllerlife < 6) draw:1 text=Counter target spell. -- Fateful hour — If you have 5 or less life, draw a card. mana={1}{U}{U} type=Instant [/card] [card] name=Rain of Revelation auto=draw:3 auto=reject notatarget(*|myhand) text=Draw three cards, then discard a card. mana={3}{U} type=Instant [/card] [card] name=Treetop Ambusher other={1}{G} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever auto=@combat(attacking) source(this):target(creature|mybattlefield) 1/1 ueot text=Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Elf Berserker power=2 toughness=1 [/card] [card] name=Treefolk Umbra abilities=totemarmor target=creature auto=teach(creature) 0/2 auto=teach(creature) combattoughness text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Trumpeting Herd auto=create(Elephant:creature Elephant:3/3:green) auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! text=Create a 3/3 green Elephant creature token. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Generous Gift target=* auto=destroy auto=@movedto(*|graveyard):(Elephant:creature Elephant:3/3:green) controller text=Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. mana={2}{W} type=Instant [/card] [card] name=Twin-Silk Spider abilities=reach auto=token(Spider,Creature Spider,1/2,reach,green) text=Reach -- When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach. mana={2}{G} type=Creature subtype=Spider power=1 toughness=2 [/card] [card] name=Scour All Possibilities aicode=activate draw:1 auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend flashback={4}{U} text=Scry 2, then draw a card. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Sorcery [/card] [card] name=Webweaver Changeling abilities=changeling,reach auto=aslongas(creature|mygraveyard) life:5 >2 oneshot text=Changeling (This card is every creature type.) -- Reach -- When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life. mana={3}{G}{G} type=Creature subtype=Shapeshifter power=3 toughness=5 [/card] [card] name=Cloudshredder Sliver auto=lord(sliver|myBattlefield) flying auto=lord(sliver|myBattlefield) haste text=Sliver creatures you control have flying and haste. mana={R}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Twisted Reflection other={B} name(Entwine) auto=if paid(alternative) then target(creature) -6/0 ueot && target(creature) swap ueot auto=ifnot paid(alternative) then ability$! choice target(creature) -6/0 ueot _ choice target(creature) swap ueot !$ controller text=Choose one — -- • Target creature gets -6/-0 until end of turn. -- • Switch target creature's power and toughness until end of turn. -- Entwine {B} (Choose both if you pay the entwine cost.) mana={1}{U} type=Instant [/card] [card] name=Tribute Mage aicode=activate target(artifact[manacost==2]|mylibrary) moveto(myhand) auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost==2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=When Tribute Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 2, reveal that card, put it into your hand, then shuffle your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Abominable Treefolk abilities=trample anyzone=type:*[snow]:myBattlefield/type:*[snow]:myBattlefield cdaactive target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) text=Trample -- Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. -- When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{G}{U} type=Snow Creature subtype=Treefolk power=* toughness=* [/card] [card] name=Ravenous Giant auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. mana={2}{R}{R} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Pyrophobia auto=damage:3 target(creature) auto=all(creature[coward]) cantblock ueot text=Pyrophobia deals 3 damage to target creature. Cowards can't block this turn. mana={1}{R} type=Sorcery [/card] [card] name=Spinehorn Minotaur auto=restriction{compare(pdrewcount)~morethan~1} double strike text=As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. mana={2}{R} type=Creature subtype=Minotaur Berserker power=2 toughness=3 [/card] [card] name=Shenanigans target=artifact auto=destroy dredge=dredge(1) text=Destroy target artifact. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{R} type=Sorcery [/card] [card] name=Quakefoot Cyclops auto=cantblocktarget(creature) autohand={1}{R}{cycle}:name(cycling) draw:1 autohand=@cycled(this|hand):target(creature) cantblocktarget text=When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Quakefoot Cyclops, target creature can't block this turn. mana={4}{R} type=Creature subtype=Cyclops power=4 toughness=4 [/card] [card] name=Spiteful Sliver auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[creature;player])])) text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Throes of Chaos autostack=if casted(this) then cascade:plibrarycount retrace={3}{R}{S(land|myhand)} text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{R} type=Sorcery [/card] [card] name=Murasa Behemoth abilities=trample auto=if type(land|mygraveyard)~morethan~0 then 3/3 text=Trample -- Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Faerie Seer abilities=flying auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- When Faerie Seer enters the battlefield, scry 2. mana={U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Force of Negation target=*[-creature]|stack auto=fizzleto(exile) other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) text=If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -- Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Mother Bear auto={3}{G}{E(this|mygraveyard)}:create(Bear:creature Bear:2/2:green)*2 asSorcery text={3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate this ability only any time you could cast a sorcery. mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Llanowar Tribe auto={T}:add {G}{G}{G} text={T}: Add {G}{G}{G}. mana={G}{G}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Glacial Revelation auto=name(Look) reveal:6 optionone name(Get Snow) target(*[snow]|reveal) moveto(myHand) optiononeend optiontwo all(*|reveal) moveto(graveyard) optiontwoend revealend text=Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Force of Vigor other={E(*[green]|myhand)} name(Exile a Green Card from Hand) auto=destroy target(*[artifact,enchantment]|battlefield) text=If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. -- Destroy up to two target artifacts and/or enchantments. mana={2}{G}{G} type=Instant [/card] [card] name=Excavating Anurid auto=may name(sacrifice land) S(land):draw:1 auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) vigilance >6 text=When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. -- Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. mana={4}{G} type=Creature subtype=Frog Beast power=4 toughness=4 [/card] [card] name=Vengeful Devil abilities=haste auto=if morbid then {T}:damage:1 target(creature,player) text=Haste -- Morbid — {T}: Vengeful Devil deals 1 damage to any target. Activate this ability only if a creature died this turn. mana={1}{R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Viashino Sandsprinter abilities=trample,haste auto=@each endofturn moveTo(ownerHand) autohand={R}{cycle}:name(cycling) draw:1 text=Trample, haste -- At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) -- Cycling {R} ({R}, Discard this card: Draw a card.) mana={1}{R}{R} type=Creature subtype=Viashino Warrior power=4 toughness=1 [/card] [card] name=Collector Ouphe target=artifact auto=noactivatedability text=Activated abilities of artifacts can't be activated. mana={1}{G} type=Creature subtype=Ouphe power=2 toughness=2 [/card] [card] name=Conifer Wurm abilities=trample auto={3}{G}:type:*[snow]:mybattlefield/type:*[snow]:mybattlefield ueot text=Trample -- {3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control. mana={4}{G} type=Snow Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Ayula's Influence auto={D(land|myhand)}:token(Bear,Creature Bear,2/2,green) text=Discard a land card: Create a 2/2 green Bear creature token. mana={G}{G}{G} type=Enchantment [/card] [card] name=Bellowing Elk auto=aslongas(another creature[fresh]|mybattlefield) trample && indestructible text=As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. mana={3}{G} type=Creature subtype=Elk power=4 toughness=2 [/card] [card] name=Weather the Storm abilities=storm auto=life:3 controller text=You gain 3 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={1}{G} type=Instant [/card] [card] name=Crashing Footfalls suspend(4)={G} auto=token(Rhino,creature Rhino,4/4,green,trample) text=Suspend {4} — G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Create two 4/4 green Rhino creature tokens with trample. type=Sorcery [/card] [card] name=Volatile Claws auto=all(creature|myBattlefield) 2/0 auto=all(creature|myBattlefield) transforms((allsubtypes)) text=Until end of turn, creatures you control get +2/+0 and gain all creature types. mana={2}{R} type=Instant [/card] [card] name=Deep Forest Hermit auto=vanishing:3 auto=token(Squirrel,creature squirrel, 1/1,green)*4 auto=all(creature[squirrels]|myBattlefield) 1/1 text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1. mana={3}{G}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Ayula, Queen Among Bears auto=@movedTo(another creature[bear]|myBattlefield):choice target(creature[bear]) counter(1/1,2) auto=@movedTo(another creature[bear]|myBattlefield):choice target(creature[bear]) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Whenever another Bear enters the battlefield under your control, choose one — -- • Put two +1/+1 counters on target Bear. -- • Target Bear you control fights target creature you don't control. mana={1}{G} type=Legendary Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Hexdrinker auto={1}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.3.Level}) 2/3 auto=this(counter{0/0.3.Level}) protection from(instant) auto=this(counter{0/0.8.Level}) 2/2 auto=this(counter{0/0.8.Level}) protection from(*) text=Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 3-7 -- 4/4 -- Protection from instants -- LEVEL 8+ -- 6/6 -- Protection from everything mana={G} auto=maxlevel:8 type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Winding Way auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(myhand) and!( all(land|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. mana={1}{G} type=Sorcery [/card] [card] name=Goblin Engineer auto=may moveto(myhand) target(artifact|mylibrary) auto={R}{T}{S(artifact|myBattlefield)}:target(artifact[manacost<=3]|mygraveyard) moveto(mybattlefield) text=When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library. -- {R}, {T}, Sacrifice an artifact: Return target artifact card with converted mana cost 3 or less from your graveyard to the battlefield. mana={1}{R} type=Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Blizzard Strix abilities=flash,flying auto=restriction type(other *[snow]|mybattlefield)~morethan~0 moveTo(exile) target(other *|battlefield) && (blink)ueot target(other *|battlefield) text=Flash -- Flying -- When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={4}{U} type=Snow Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Soul-Strike Technique target=creature auto=teach(creature) 1/1 auto=teach(creature) vigilance auto=@movedTo(mytgt|graveyard) from(battlefield):manifest all(*[zpos<=1]|mylibrary) text=Enchant creature -- Enchanted creature gets +1/+1 and has vigilance. -- When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Frostwalk Bastion auto={T}:add{1} auto={1}{i}:becomes(Creature Construct,2/3) ueot text={T}: Add {1}. -- {1} {Snow}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ( Snow can be paid with one mana from a snow permanent.) -- Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. type=Snow Land [/card] [card] name=Echo of Eons flashback={2}{U} auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent auto=shuffle all(player) auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ opponent auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ controller text=Each player shuffles their hand and graveyard into their library, then draws seven cards. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Chillerpillar auto=this(cantargetcard(*[-monstrous]) {4}{i}{i}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newability[flying])) forever text={4}{S{i}{S{i}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. Snow can be paid with one mana from a snow permanent.) -- As long as Chillerpillar is monstrous, it has flying. mana={3}{U} type=Snow Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Arcum's Astrolabe other={i} auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} text=(Snow can be paid with one mana from a snow permanent.) -- When Arcum's Astrolabe enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color. mana={9999} type=Snow Artifact [/card] [card] name=Icehide Golem other={i} text=(Snow can be paid with one mana from a snow permanent.) mana={9999} type=Snow Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Marit Lage's Slumber auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto=@movedTo(*[snow]|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend @each my upkeep restriction{type(*[snow]|myBattlefield)~morethan~9}:may sacrifice all(this) && token(Avatar,creature Avatar,20/20,black,flying,indestructible) controller text=Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. -- At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. mana={1}{U} type=Legendary Snow Enchantment [/card] [card] name=Frostwalla auto={i}:2/2 ueot limit:1 text={S{i}: Frostwalla gets +2/+2 until end of turn. Activate this ability only once each turn. ( Snow can be paid with one mana from a snow permanent.) mana={2}{G} type=Snow Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Seasoned Pyromancer auto=draw:2 &&2ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(*[-land]|*) then token(Elemental,creature Elemental,1/1,red) all(abilitycontroller) oneshot )! !$ targetedplayer auto={3}{R}{R}{E(this|mygraveyard)}:token(Elemental,creature Elemental,1/1,red)*2 text=When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. -- {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. mana={1}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card]