grade=borderline [card] name=Cloudkin Seer abilities=flying auto=draw:1 text=Flying -- When Cloudkin Seer enters the battlefield, draw a card. mana={2}{U} type=Creature subtype=Elemental Wizard power=2 toughness=1 [/card] [card] name=Fry abilities=nofizzle target=creature,planeswalker[white;blue] auto=damage:6 text=This spell can't be countered. -- Fry deals 5 damage to target creature or planeswalker that's white or blue. mana={1}{R} type=Instant [/card] [card] name=Growth Cycle target=creature auto=3/3 auto=foreach(Growth Cycle|graveyard) 2/2 text=Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard. mana={1}{G} type=Instant [/card] [card] name=Cavalier of Gales abilities=flying auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot autograveyard=moveTo(ownerlibrary) && shuffle then scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. -- When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. mana={2}{U}{U}{U} type=Creature subtype=Elemental Knight power=5 toughness=5 [/card] [card] name=Cerulean Drake abilities=flying,protection from red auto={S}:target(*|stack) fizzle text=Flying -- Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) -- Sacrifice Cerulean Drake: Counter target spell that targets you. mana={1}{U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Brineborn Cutthroat ability=flash auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:counter(1/1,1) text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. mana={1}{U} type=Creature subtype=Merfolk Pirate power=2 toughness=1 [/card] [card] name=Ferocious Pup auto=create(wolf:creature wolf:2/2:green) text=When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. mana={2}{G} type=Creature subtype=Wolf power=0 toughness=1 [/card] [card] name=Captivating Gyre target=creature auto=moveTo(ownerhand) text=Return up to three target creatures to their owners' hands. mana={4}{U}{U} type=Sorcery [/card] [card] name=Gargos, Vicious Watcher abilities=vigilance auto=lord(*[hydra]|mycastingzone) altercost(colorless, -4) auto=@targeted(creature|mybattlefield):transforms((,newability[target(creature|opponentbattlefield) dynamicability])) text=Vigilance -- Hydra spells you cast cost {4} less to cast. -- Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control. mana={3}{G}{G}{G} type=Legendary Creature subtype=Hydra power=8 toughness=7 [/card] [card] name=Eternal Isolation target=creature[power>=4] auto=bottomoflibrary text=Put target creature with power 4 or greater on the bottom of its owner's library. mana={1}{W} type=Sorcery [/card] [card] name=Elvish Reclaimer aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) auto=aslongas(land|myGraveyard) 2/2 >2 auto={2}{T}{S(land|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. -- {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=2 [/card] [card] name=Boreal Elemental abilities=flying auto=@targeted(this) from(opponentstack):add{2} opponent text=Flying -- Spells your opponents cast that target Boreal Elemental cost {2} more to cast. mana={4}{U} type=Creature sybtype=Elemental power=3 toughness=4 [/card] [card] name=Devout Decree target=creature[red,black],planeswalker[red,black] auto=moveTo(exile) auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{W} type=Sorcery [/card] [card] name=Atemsis, All-Seeing abilities=flying auto={2}{U}{T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever text=Flying -- {2}{U}, {T}: Draw two cards, then discard a card. -- Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game. mana={3}{U}{U}{U} type=Legendary Creature subtype=Sphinx power=4 toughness=5 [/card] [card] name=Destructive Digger auto={3}{T}{S(*[artifact;land]|mybattlefield)}:draw:1 text={3}, {T}, Sacrifice an artifact or land: Draw a card. mana={2}{R} type=Creature subtype=Goblin power=3 toughness=2 [/card] [card] name=Cavalier of Thorns abilities=reach auto=reveal:5 optionone name(Get land) target(land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && moveto(mylibrary) target(*|mygraveyard) text=Reach -- When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. -- When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library. mana={2}{G}{G}{G} type=Creature subtype=Elemental Knight power=5 toughness=6 [/card] [card] name=Dawning Angel abilities=flying auto=life:4 text=Flying -- When Dawning Angel enters the battlefield, you gain 4 life. mana={4}{W} type=Creature subtype=Angel power=3 toughness=2 [/card] [card] name=Daggersail Aeronaut auto=this(variable{controllerturn}>0) flying text=As long as it's your turn, Daggersail Aeronaut has flying. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=2 [/card] [card] name=Brightwood Tracker auto={5}{G}{T}:name(look) reveal:4 optionone name(Get a creature card) target(<1>*creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text={5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3}{G} type=Creature subtype=Elf Scout power=3 toughness=4 [/card] [card] name=Brought Back auto=moveTo(myBattlefield) target(*[fresh;-instant;-sorcery]|mygraveyard) and!(tap(noevent))! text=Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. mana={W}{W} type=Instant [/card] [card] name=Cavalier of Dawn abilities=vigilance auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) target(artifact,enchantment|mygraveyard) auto=choice target(*[-land]|mybattlefield) destroy && token(Golem,Artifact Creature Golem,3/3) auto=choice target(*[-land]|opponentbattlefield) destroy && token(Golem,Artifact Creature Golem,3/3) && moveto(opponentbattlefield) target(golem|mybattlefield) text=Vigilance -- When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. -- When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand. mana={2}{W}{W}{W} type=Creature subtype=Elemental Knight power=4 toughness=6 [/card] [card] name=Flame Sweep auto=damage:2 all(creature|opponentbattlefield) auto=damage:2 all(creature[-flying]|mybattlefield) text=Flame Sweep deals 2 damage to each creature except for creatures you control with flying. mana={2}{R} type=Instant [/card] [card] name=Nimble Birdsticker abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{R} type=Creature subtype=Goblin power=2 toughness=3 [/card] [card] name=Immortal Phoenix abilities=flying auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Immortal Phoenix dies, return it to its owner's hand. mana={4}{R}{R} type=Creature subtype=Phoenix power=5 toughness=3 [/card] [card] name=Gauntlets of Light target=creature auto=0/2 auto=teach(creature) {2}{W}:untap auto=combattoughness text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Enchanted creature has "{2}{W}: Untap this creature." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Drakuseth, Maw of Flames auto=damage:4 target(creature,player) auto=damage:3 target(creature,player) auto=damage:3 target(creature,player) text=Flying -- Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. mana={4}{R}{R}{R} type=Legendary Creature subtype=Dragon power=7 toughness=7 [/card] [card] name=Engulfing Eruption auto=damage:5 target(creature) text=Engulfing Eruption deals 5 damage to target creature. mana={2}{R}{R} type=Sorcery [/card] [card] name=Masterful Replication auto=choice token(Golem,Artifact Creature Golem,3/3)*2 auto=choice all(other artifact) transforms((,newability[copy target(*[artifact]|mybattlefield)])) text=Choose one — -- • Create two 3/3 colorless Golem artifact creature tokens. -- • Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. mana={5}{U} type=Instant [/card] [card] name=Hard Cover target=creature auto=0/2 auto=teach(creature) {T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Enchant creature -- Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Nightpack Ambusher abilities=flash auto=lord(other wolves|myBattlefield) 1/1 auto=lord(other werewolves|myBattlefield) 1/1 auto=@each my end restriction{thisturn(*|mystack)~lessthan~1}:create(wolf:creature wolf:2/2:green) text=Flash -- Other Wolves and Werewolves you control get +1/+1. -- At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. Mana={2}{G}{G} type=Creature subtype=Wolf power=4 toughness=4 [/card] [card] name=Flood of Tears auto=moveTo(ownerhand) all(*[-land]) auto=restriction(type(*[-token;-land;-instant;-sorcery]|myHand)~morethan~ 3): may moveTo(myBattlefield) target(*[-instant;-sorcery]|myHand) text=Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. mana={4}{U}{U} type=Sorcery [/card] [card] name=Infuriate auto=3/2 target(creature) ueot text=Target creature gets +3/+2 until end of turn. mana={R} type=Instant [/card] [card] name=Leafkin Druid auto={T}:restriction {type(creature|mybattlefield)~lessthan~4} Add{G} auto={T}:restriction {type(creature|mybattlefield)~morethan~3} Add{G}{G} text={T}: Add {G}. If you control four or more creatures, add {G}{G} instead. mana={1}{G} type=Creature subtype=Elemental Druid power=0 toughness=3 [/card [card] name=Hanged Executioner abilities=flying auto=create(Spirit:creature Spirit:1/1:white:flying) auto={3}{W}:moveTo(exile) target(creature) && moveTo(exile) all(this) text=Flying -- When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. -- {3}{W}, Exile Hanged Executioner: Exile target creature. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Healer of the Glade auto=life:3 text=When Healer of the Glade enters the battlefield, you gain 3 life. mana={G} type=Creature subtype=Elemental power=1 toughness=2 [/card] [card] name=Herald of the Sun abilities=flying auto={3}{W}:counter(1/1,1) target(other creature[flying]|mybattlefield) text=Flying -- {3}{W}: Put a +1/+1 counter on another target creature with flying. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Goblin Smuggler abilities=haste auto={T}:target(other creature[power<=2]|battlefield) unblockable ueot text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Another target creature with power 2 or less can't be blocked this turn. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Howling Giant abilities=reach auto=create(Wolf:creature Wolf:2/2:green) text=Reach (This creature can block creatures with flying.) -- When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. mana={5}{G}{G} type=Creature subtype=Giant Druid power=5 toughness=5 [/card] [card] name=Glint-Horn Buccaneer abilities=haste auto=@discard(controller):damage:1 opponent auto=this(attacking) {1}{R}{D(*|myhand)}:draw:1 controller text=Haste -- Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. -- {1}{R}, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking. mana={1}{R}{R} type=Creature subtype=Minotaur Pirate power=2 toughness=4 [/card] [card] name=Goblin Bird-Grabber auto={R}:restriction{if type(creature[flying]|mybattlefield)~morethan~0}: flying ueot text={R}: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Woodland Mystic auto={T}:Add {G} text={T}: Add {G}. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Loxodon Lifechanter auto=may lifeset:toughnesstotalinplay controller auto={5}{W}:lifetotal/lifetotal ueot text=When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. -- {5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total. mana={5}{W} type=Creature subtype=Elephant Cleric power=4 toughness=6 [/card] [card] name=TreasureArtifactToken auto={T}{S}:add{W} auto={T}{S}:add{U} auto={T}{S}:add{B} auto={T}{S}:add{R} auto={T}{S}:add{G} text={T}, Sacrifice this artifact: Add one mana of any color. type=Artifact [/card] [card] name=Rapacious Dragon abilities=flying auto=token(435451)*2 text=Flying -- When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") mana={4}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Reckless Air Strike auto=choice damage:2 target(creature[flying]) auto=choice destroy target(artifact) text=Choose one — -- • Reckless Air Strike deals 3 damage to target creature with flying. -- • Destroy target artifact. mana={R} type=Sorcery [/card] [card] name=Pack Mastiff auto={1}{R}:all(creature[myname]|myBattlefield) 1/0 ueot text={1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Mask of Immolation auto=livingweapontoken(Elemental,Creature Elemental,1/1,red) auto={2}:equip auto=teach(creature) {S}:damage:1 target(creature,player) text=When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. -- Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." -- Equip {2} ({2} : Attach to target creature you control. Equip only as a sorcery.) mana={1}{R} type=Artifact subtype=Equipment [/card] [card] name=Marauding Raptor auto=lord(creature|mycastingzone) altercost(colorless, -1) auto=@movedto(creature|myBattlefield):all(trigger) damage:2 && if cantargetcard(creature[dinosaur]) then 2/0 ueot])) text=Creature spells you cast cost {1} less to cast. -- Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Sorcerer of the Fang auto={5}{B}{T}:damage:2 target(opponent,planeswalker) text={5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. mana={1}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Drawn from Dreams aicode=activate target(*[zpos<=7]|mylibrary) moveto(ownerhand) auto=name(look) reveal:7 optionone name(Get two card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. mana={2}{U}{U} type=Sorcery [/card] [card] name=Leyline of Abundance abilities=leyline auto=lord(creature|mybattlefield) transforms((,newability[producecolor:green])) auto={6}{G}{G}:all(creature|mybattlefield) counter(1/1,1) text=If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you tap a creature for mana, add an additional {G}. -- {6}{G}{G}: Put a +1/+1 counter on each creature you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Lavakin Brawler auto=@combat(attacking) source(this):all(this) foreach(elemental|myBattlefield) 1/0 ueot text=Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control. mana={3}{R} type=Creature subtype=Elemental Warrior power=2 toughness=4 [/card] [card] name=Rotting Regisaur auto=@each my upkeep:reject notatarget(*|myhand) text=At the beginning of your upkeep, discard a card. mana={2}{B} type=Creature subtype=Zombie Dinosaur power=7 toughness=6 [/card] [card] name=Noxious Grasp target=creature[white;green],planeswalker[white;green] auto=destroy auto=life:1 text=Destroy target creature or planeswalker that's green or white. You gain 1 life. mana={1}{B} type=Instant [/card] [card] name=Vivien's Crocodile auto=aslongas(vivien planeswalker|mybattlefield) 1/1 text=Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. mana={2}{G} type=Creature subtype=Crocodile Spirit power=3 toughness=3 [/card] [card] name=Manifold Key auto={1}{T}:untap target(other artifact) auto={3}{T}:unblockable target(creature) ueot text={1}, {T}: Untap another target artifact. -- {3}, {T}: Target creature can't be blocked this turn. mana={1} type=Artifact [/card] [card] name=Retributive Wand auto={3}{T}:damage 1 target(creature,player) auto=@movedto(this|graveyard) from(mybattlefield):damage 5 target(creature,player) text={3}, {T}: Retributive Wand deals 1 damage to any target. -- When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target. mana={3} type=Artifact [/card] [card] name=Imperial Outrider text= mana={3}{W} type=Creature subtype=Human Knight power=1 toughness=5 [/card] [card] name=Unchained Berserker abilities=protection from white auto=this(attacking) 2/0 text=Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) -- Unchained Berserker gets +2/+0 as long as it's attacking. mana={1}{R} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Scampering Scorcher auto=token(Elemental,Creature Elemental,1/1,red)*2 auto=lord(creature[elemental]|myBattlefield) haste text=When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.) mana={3}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Yarok's Fenlurker auto=target(opponent) ability$!moveto(exile) and!( becomes(tobecast) forever )! target(*|myhand)!$ targetedplayer auto={2}{B}:1/1 ueot text=When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. -- {2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn. mana={B}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Aerial Assault target=creature[tapped] auto=destroy auto=life:type:creature[flying]:battlefield controller text=Destroy target tapped creature. You gain 1 life for each creature you control with flying. mana={2}{W} type=Sorcery [/card] [card] name=Vampire of the Dire Moon abilities=deathtouch,lifelink text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Dark Remedy target=creature auto=1/3 text=Target creature gets +1/+3 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Apostle of Purifying Light abilities=protection from black target=*|graveyard auto={2}:moveto(exile) text=Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) -- {2}: Exile target card from a graveyard. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Ogre Siegebreaker auto={2}{B}{R}:destroy target(creature[damaged]) text={2}{B}{R}: Destroy target creature that was dealt damage this turn. mana={2}{B}{R} type=Creature subtype=Ogre Berserker power=4 toughness=3 [/card] [card] name=Lightning Stormkin abilities=flying,haste text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) mana={U}{R} type=Creature subtype=Elemental Wizard power=2 toughness=2 [/card] [card] name=Moldervine Reclamation auto=@movedTo(creature|mygraveyard) from(battlefield):life:1 && draw:1 text=Whenever a creature you control dies, you gain 1 life and draw a card. mana={3}{B}{G} type=Enchantment [/card] [card] name=Savannah Sage auto=life:2 controller text=When Savannah Sage enters the battlefield, you gain 2 life. mana={1}{W} type=Creature subtype=Cat Cleric power=2 toughness=2 [/card] [card] name=Ironroot Warlord anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive auto={3}{G}{W}:token(Soldier,Creature Soldier,1/1,white) text=Ironroot Warlord's power is equal to the number of creatures you control. -- {3}{G}{W}: Create a 1/1 white Soldier creature token. mana={1}{G}{W} type=Creature subtype=Treefolk Soldier power=* toughness=5 [/card] [card] name=Creeping Trailblazer auto=lord(other creature[elemental]|myBattlefield) 1/0 auto={2}{R}{G}::all(this) foreach(elemental|myBattlefield) 1/1 ueot text=Other Elementals you control get +1/+0. -- {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. mana={R}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Thirsting Bloodlord auto=lord(other vampire|myBattlefield) +1/+1 text=Other Vampires you control get +1/+1. mana={2}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Spectral Sailor abilities=flash,flying auto={3}{U}:draw:1 text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- {3}{U}: Draw a card. mana={U} type=Creature subtype=Spirit Pirate power=1 toughness=1 [/card] [card] name=Thicket Crasher abilities=trample auto=lord(creature[elemental]|mybattlefield) trample <1 text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Other Elementals you control have trample. mana={3}{G} type=Creature subtype=Elemental Rhino power=4 toughness=3 [/card] [card] name=Winged Words auto=draw:2 autohand=aslongas(creature[flying]|mybattlefield) altercost(colorless,-1) text=This spell costs {1} less to cast if you control a creature with flying. -- Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Wakeroot Elemental auto={G}{G}{G}{G}{G}:target(land) transforms((Elemental Creature,setpower=5,settoughness=5,newability[haste],newability[untap])) text={G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) mana={4}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Yarok's Wavecrasher auto=moveTo(ownerhand) notatarget(other creature|myBattlefield) text=When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. mana={3}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Audacious Thief auto=@combat(notblocked) source(this):draw:1 && life:-1 text=Whenever Audacious Thief attacks, you draw a card and you lose 1 life. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Agonizing Syphon auto=damage:3 target(creature,player) && life:3 text=Agonizing Syphon deals 3 damage to any target and you gain 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Squad Captain abilities=vigilance auto=foreach(other creature|mybattlefield)counter(1/1,1) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Lotus Field abilities=opponentshroud auto=tap(noevent) auto=moveto(graveyard) notatarget(land|mybattlefield) && moveto(graveyard) notatarget(land|mybattlefield) auto={T}:Add{B}{B}{B} auto={T}:Add{G}{G}{G} auto={T}:Add{R}{R}{R} auto={T}:Add{U}{U}{U} auto={T}:Add{W}{W}{W} text=Hexproof -- Lotus Field enters the battlefield tapped. -- When Lotus Field enters the battlefield, sacrifice two lands. -- {T}: Add three mana of any one color. type=Land [/card] [card] name=Steadfast Sentry abilities=vigilance auto=@movedTo(this|graveyard) from(battlefield):counter(1/1) target(creature|myBattlefield) text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Moat Piranhas abilities=defender text=Defender (This creature can't attack.) mana={1}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Shared Summons aicode=activate target(creature[-share!name!]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature[-share!name!]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library. mana={3}{G}{G} type=Instant [/card] [card] name=Silverback Shaman abilities=trample auto=@movedTo(this|graveyard) from(battlefield):draw:1 text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- When Silverback Shaman dies, draw a card. mana={3}{G}{G} type=Creature subtype=Ape Shaman power=5 toughness=4 [/card] [card] name=Wildfire Elemental auto=@noncombatdamagefoeof(player):all(creature|mybattlefield) 1/0 ueot text=Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Gnarlback Rhino abilities=trample auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):draw:1 controller text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever you cast a spell that targets Gnarlback Rhino, draw a card. mana={2}{G}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Tomebound Lich abilities=deathtouch,lifelink auto=draw:1 && transforms((,newability[target(*|myhand) reject])) auto=@combatdamaged(player) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card. mana={1}{U}{B} type=Creature subtype=Zombie Wizard power=1 toughness=3 [/card] [card] name=Skyknight Vanguard abilities=flying auto=@combat(attacking) source(this):token(Soldier,Creature Soldier,1/1,white,battleready) text=Flying -- Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. mana={R}{W} type=Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Colossus Hammer target=creature auto=teach(creature) 10/10 auto=teach(creature) -flying auto={8}:equip text=Equipped creature gets +10/+10 and loses flying. -- Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Pyroclastic Elemental auto={1}{R}{R}:damage:1 target(player) text={1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player. mana={3}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Celestial Messenger abilities=flash,flying auto=aslongas(Yanling planeswalker|mybattlefield) 1/1 text=Flash (You may cast this card any time you could cast an instant.) -- Flying -- Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker. mana={2}{U}{U} type=Creature subtype=Bird Spirit power=3 toughness=2 [/card] [card] name=Waterkin Shaman auto=@movedto(creature[flying]|mybattlefield):1/1 ueot text=Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. mana={1}{U} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Dread Presence auto=@movedTo(Swamp|myBattlefield):name(choose one) transforms((,newability[choice name(Draw and Lose Life) draw:1 controller && life:-1 controller],newability[choice name(Damage and Gain Life) life:2 controller && damage:2 opponent])) text=Whenever a Swamp enters the battlefield under your control, choose one — -- • You draw a card and you lose 1 life. -- • Dread Presence deals 2 damage to any target and you gain 2 life. mana={3}{B} type=Creature subtype=Nightmare power=3 toughness=3 [/card] [card] name=Empyrean Eagle abilities=flying auto=lord(creature[flying]|mybattlefield) 1/1 text=Flying -- Other creatures you control with flying get +1/+1. mana={1}{W}{U} type=Creature subtype=Bird Spirit power=2 toughness=3 [/card] [card] name=Blood Burglar auto=this(variable{controllerturn}>0) lifelink text=As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Bloodthirsty Aerialist abilities=flying auto=@lifeof(player): counter(1/1,1) text=Flying -- Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. mana={1}{B}{B} type=Creature subtype=Vampire Rogue power=2 toughness=3 [/card] [card] name=Bloodsoaked Altar auto={T}{L:2}{D(*|myhand){S(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) text={T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery. mana={4}{B}{B} type=Artifact [/card] [card] name=Chandra's Embercat auto={T}:add {R} text={T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. mana={1}{R} type=Creature subtype=Elemental Cat power=2 toughness=2 [/card] [card] name=Bishop of Wings auto=life:4 controller auto=@movedTo(creature[angel]|graveyard) from(mybattlefield):create(Spirit:creature Spirit:1/1:white:flying) text=Whenever an Angel enters the battlefield under your control, you gain 4 life. -- Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. mana={W}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Unholy Indenture target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Vilis, Broker of Blood abilities=flying auto={B}{L:2}:-1/-1 target(creature) ueot auto=@damageof(player):draw:thatmuch controller text=Flying -- {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. -- Whenever you lose life, draw that many cards. (Damage causes loss of life.) mana={5}{B}{B}{B} type=Legendary Creature subtype=Demon power=8 toughness=8 [/card] [card] name=Vengeful Warchief auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:1/1 text=Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) mana={4}{B} type=Creature subtype=Orc Warrior power=4 toughness=4 [/card] [card] name=Ancestral Blade auto=livingweapontoken(Soldier,Creature Soldier,1/1,white) auto=teach(creature) 1/1 auto={1}:equip text=When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. -- Equipped creature gets +1/+1. -- Equip {1} ({1} : Attach to target creature you control. Equip only as a sorcery.) mana={1}{W} type=Artifact subtype=Equipment [/card] [card] name=Cryptic Caves auto={T}:add {1} auto=aslongas(land|myBattlefield){1}{T}{S}:draw:1 >4 text={T}: Add {1}. -- {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands. type=Land [/card] [card] name=Scorch Spitter auto=@combat(notblocked) source(this):damage:1 opponent text=Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. mana={R} type=Creature subtype=Elemental Lizard power=1 toughness=1 [/card] [card] name=Leyline of Combustion abilities=leyline auto=@targeted(*|mybattlefield) from(*|opponentbattlefield):damage:2 opponent auto=@targeted(*|mybattlefield) from(*|opponenthand):damage:2 opponent auto=@targeted(player) from(*|opponentbattlefield):damage:2 opponent auto=@targeted(player) from(*|opponenthand):damage:2 opponent text=If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Battalion Foot Soldier auto=may moveto(myhand) target(Battalion Foot Soldier|mylibrary) text=When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Boneclad Necromancer auto=may moveTo(Exile) target(creature|graveyard) && create(zombie:creature zombie:2/2:black) text=When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. mana={3}{B}{B} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Kykar, Wind's Fury abilities=flying auto=@movedTo(*[-creature]|mystack):create(Spirit:creature Spirit:1/1:white:flying) auto=[S(Spirit|myBattlefield)}:add {R} text=Flying -- Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. -- Sacrifice a Spirit: Add {R}. mana={1}{U}{R}{W} type=Legendary Creature subtype=Bird Wizard power=3 toughness=3 [/card] [card] name=Blood for Bones auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ controller auto=ability$!notatarget(creature|mygraveyard) moveto(myhand)!$ controller text=As an additional cost to cast this spell, sacrifice a creature. -- Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. mana={3}{B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Omnath, Locus of the Roil target=creature,opponent auto=damage:type:elemental:mybattlefield auto=@movedTo(land|myBattlefield):counter(1/1) target(elemental|myBattlefield) auto=@movedTo(land|myBattlefield):if type(land|mybattlefield)~morethan~7 then draw:1 controller text=When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. mana={1}{G}{U}{R} type=Legendary Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Knight of the Ebon Legion auto={2}{B}:deathtouch && 3/3 auto=@each my endofturn foelost(4):1/1 text={2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. -- At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.) mana={B} type=Creature subtype=Vampire Knight power=1 toughness=2 [/card] [card] name=Diamond Knight abilities=vigilance auto=chooseacolor transforms((,newability[@movedTo(*[chosencolor]|mystack):1/1])) forever chooseend text=Vigilance (Attacking doesn't cause this creature to tap.) -- As Diamond Knight enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight. mana={3} type=Artifact Creature subtype=Knight power=1 toughness=1 [/card] [card] name=Corpse Knight auto=@movedto(other creature|mybattlefield):life:-1 opponent text=Whenever another creature enters the battlefield under your control, each opponent loses 1 life. mana={W}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Thought Distortion abilities=nofizzle auto=target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) auto=moveto(exile) all(*[-creature;-land]|opponenthand) auto=moveto(exile) all(*[-creature;-land]|opponentgraveyard) text=This spell can't be countered. -- Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard. mana={4}{B}{B} type=Sorcery [/card] [card] name=Salvager of Ruin auto={S}:target(*[-instant,-sorcery,fresh]|mygraveyard) moveto(myhand) text=Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Barkhide Troll auto=counter(1/1,1) auto={1}{C(1/1,-1)}:opponentshroud ueot text=Barkhide Troll enters the battlefield with a +1/+1 counter on it. -- {1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={G}{G} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Chandra, Novice Pyromancer auto=counter(0/0,5,loyalty) auto={C(0/0,1,Loyalty)}:all(creature[elemental]|mybattlefield) 2/0 ueot auto={C(0/0,-1,Loyalty)}:add {R}{R} auto={C(0/0,-2,Loyalty)}:damage:2 target(creature,player) text=+1: Elementals you control get +2/+0 until end of turn. -- -1: Add {R}{R}. -- -2: Chandra, Novice Pyromancer deals 2 damage to any target. mana={3}{R} type=Legendary Planeswalker subtype=Chandra [/card] [card] name=Chandra, Flame's Fury auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:damage:2 target(creature,player) auto={C(0/0,-2,Loyalty)}:damage:4 target(creature) && damage:2 targetController auto={C(0/0,-8,Loyalty)}:damage:10 target(player) && damage:10 targetController && damage:10 all(creature|targetedpersonsbattlefield) text=+1: Chandra, Flame's Fury deals 2 damage to any target. -- -2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller. -- -8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls. mana={4}{R}{R} type=Legendary Planeswalker subtype=Chandra [/card] [card] name=Sorin, Vampire Lord auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:target(creature) 2/0 ueot auto={C(0/0,-2,Loyalty)}:damage:4 target(creature,player) && life:4 controller auto={C(0/0,-8,Loyalty)}:all(creature[vampire]|mybattlefield) transforms((,newability[{T}:moveTo(mybattlefield) target(creature)]) ueot text=+1: Up to one target creature gets +2/+0 until end of turn. -- -2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. -- -8: Until end of turn, each Vampire you control gains " {T}: Gain control of target creature." mana={4}{B}{B} type=Legendary Planeswalker subtype=Sorin [/card] [card] name=Mu Yanling, Sky Dancer auto=counter(0/0,2,loyalty) auto={C(0/0,2,Loyalty)}:target(creature) 2/0 && -flying ueot auto={C(0/0,-3,Loyalty)}:create(Elemental Bird:creature Elemental Bird:4/4:blue:flying) auto={C(0/0,-8,Loyalty)}:all(island|mybattlefield) transforms((,newability[{T}:draw:1) forever text=+2: Until your next turn, up to one target creature gets -2/-0 and loses flying. -- -3: Create a 4/4 blue Elemental Bird creature token with flying. -- -8: You get an emblem with "Islands you control have ‘ {T}: Draw a card.'" mana={1}{U}{U} type=Legendary Planeswalker subtype=Yanling [/card] [card] name=Vivien, Nature's Avenger auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:target(creature) counter(1/1,3) auto={C(0/0,-1,Loyalty)}:Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto={C(0/0,-6,Loyalty)}:target(creature) 10/10 && trample ueot text=+1: Put three +1/+1 counters on up to one target creature. -- -1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -6: Target creature gets +10/+10 and gains trample until end of turn. mana={4}{G}{G} type=Legendary Planeswalker subtype=Vivien [/card] [card] name=Ajani, Inspiring Leader auto=counter(0/0,5,loyalty) auto={C(0/0,2,Loyalty)}:target(creature) counter(1/1,2) && life:2 auto={C(0/0,-3,Loyalty)}:moveto(exile) target(creature) && life:2 targetController auto={C(0/0,-10,Loyalty)}:all(creature|myBattlefield) flying && double strike ueot text=+2: You gain 2 life. Put two +1/+1 counters on up to one target creature. -- -3: Exile target creature. Its controller gains 2 life. -- -10: Creatures you control gain flying and double strike until end of turn. mana={4}{W}{W} type=Legendary Planeswalker subtype=Ajani [/card] [card] name=Mu Yanling, Celestial Wind auto=counter(0/0,5,loyalty) auto={C(0/0,2,Loyalty)}:target(creature) -5/0 ueot auto={C(0/0,-3,Loyalty)}:target(<2>creature) moveTo(ownerhand) auto={C(0/0,-7,Loyalty)}:all(creature[flying]|myBattlefield) 5/5 ueot text=+1: Until your next turn, up to one target creature gets -5/-0. -- -3: Return up to two target creatures to their owners' hands. -- -7: Creatures you control with flying get +5/+5 until end of turn. mana={4}{U}{U} type=Legendary Planeswalker subtype=Yanling [/card [card] name=Chandra, Awakened Inferno auto=nofizzle auto=counter(0/0,6,loyalty) auto={C(0/0,2,Loyalty)}:@each opponent upkeep:damage:1 target(opponent) forever auto={C(0/0,-3,Loyalty)}:damage:3 all(creature[-elemental]) auto={C(0/0,-X,Loyalty)}:damage:X target(creature,planeswalker) exiledeath ueot text=This spell can't be countered. -- +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." -- -3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. -- -X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. mana={4}{R}{R} type=Legendary Planeswalker subtype=Chandra [/card] [card] name=Sorin, Imperious Bloodlord auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:target(creature|myBattlefield) deathtouch ueot && lifelink ueot && restriction{type(creature[vampire]) counter(1/1) auto={C(0/0,1,Loyalty)}:[S(vampire|myBattlefield)}:damage:3 target(creature,player) && life:3 controller auto={C(0/0,-3,Loyalty)}:moveto(myBattlefield) target(creature[vampire]|myHand) text=+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -- +1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -- -3: You may put a Vampire creature card from your hand onto the battlefield. mana={2}{B} type=Legendary Planeswalker subtype=Sorin [/card] [card] name=Vivien, Arkbow Ranger auto=counter(0/0,4,loyalty) aicode=activate target(creature|mysideboard) moveto(myhand) auto={C(0/0,1,Loyalty)}:target(creature|myBattlefield) counter(1/1) auto={C(0/0,-3,Loyalty)}:transforms((,newability[dynamicability target(creature,planeswalker)])) target(creates|myBattlefield) auto={C(0/0,-5,Loyalty)}:name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>creature|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend text=+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. -- -3: Target creature you control deals damage equal to its power to target creature or planeswalker. -- -5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand. mana={1}{G}{G}{G} type=Legendary Planeswalker subtype=Vivien [/card] [card] name=Sorin's Guide auto=may moveto(myhand) target(Sorin, Vampire Lord|mylibrary) auto=may moveto(myhand) target(Sorin, Vampire Lord|mygraveyard) text=When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=2 [/card] [card] name=Ethereal Elk abilities=trample auto=may moveto(myhand) target(Vivien, Nature's Avenger|mylibrary) auto=may moveto(myhand) target(Vivien, Nature's Avenger|mygraveyard) text=Trample -- When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{G}{G} type=Creature subtype=Elk Spirit power=3 toughness=3 [/card] [card] name=Savage Gorger otherrestriction=compare(oplifelost)~morethan~0 auto=@each my endofturn:counter(1/1) text=Flying -- At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.) mana={1}{B}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Golos, Tireless Pilgrim aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[land]|myLibrary) auto=name(search land) reveal:plibrarycount optionone name(choose card) target(*[land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend auto={2}{W}{U}{B}{R}{G}:moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=3]|mylibrary) castcard(normal) text=When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library. -- {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs. mana={5} type=Legendary Artifact Creature subtype=Scout power=3 toughness=5 [/card] [card] name=Scholar of the Ages auto=moveto(myhand) target( *[instant,sorcery]|mygraveyard) text=When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. mana={5}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Shifting Ceratops abilities=protection from blue auto=nofizzle auto={G}:flying auto={G}:trample auto={G}:haste text=This spell can't be countered. -- Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) -- {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. mana={2}{G}{G} type=Creature subtype=Dinosaur power=5 toughness=4 [/card] [card] name=Octoprophet auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Creature subtype=Octopus power=3 toughness=3 [/card] [card] name=Season of Growth auto=@movedto(creature|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto=@targeted(creature|myBattlefield) from(instant,sorcery|mystack):draw:1 auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):draw:1 text=Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- Whenever you cast a spell that targets a creature you control, draw a card. mana={1}{G} type=Enchantment [/card] [card] name=Portal of Sanctuary target=creature|battlefield auto={1}{T}:transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) myturnonly text={1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn. mana={2}{U} type=Artifact [/card] [card] name=Overgrowth Elemental auto=target(another creature[elemental]) counter(1/1,1) auto=@movedto(other creature[elemental]|graveyard) from(mybattlefield):counter(1/1,1) auto=@movedto(other creature|graveyard) from(mybattlefield):life:1 text=When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. -- Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. mana={2}{G} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Field of the Dead auto=tap(noevent) auto={T}:add {1} auto=aslongas(land|myBattlefield) create(zombie:creature zombie:2/2:black) >7 auto=aslongas(land|myBattlefield) @movedTo(land|myBattlefield):create(zombie:creature zombie:2/2:black) >7 text=Field of the Dead enters the battlefield tapped. -- {T}: Add {1}. -- Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. type=Land [/card] [card] name=Sephara, Sky's Blade abilities=flying,lifelink auto=lord(Other creature[flying]|myBattlefield) indestructible other={W}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)} name({W} and Tap four Untapped Creatures) text=You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. -- Flying, lifelink -- Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) mana={4}{W}{W}{W} type=Legendary Creature subtype=Angel power=7 toughness=7 [/card] [card] name=Rienne, Angel of Rebirth abilities=flying auto=lord(creature[multicolor]|myBattlefield) 1/0 auto=@movedTo(creature[multicolor]|graveyard) from(battlefield):phaseaction[endofturn once] moveTo(ownerhand) ueot text=Flying -- Other multicolored creatures you control get +1/+0. -- Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step. mana={2}{R}{G}{W} type=Legendary Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Wolfrider's Saddle auto=livingweapontoken(Wolf,Creature Wolf,2/2,green) auto={3}:equip auto=teach(creature) 1/1 auto=teach(creature) oneblocker text=When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. -- Equipped creature gets +1/+1 and can't be blocked by more than one creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3}{G} type=Artifact subtype=Equipment [/card] [card] name=Agent of Treachery target=*|opponentBattlefield auto=moveTo(myBattlefield) auto=aslongas(*|myBattlefield) draw:3 >2 text=When Agent of Treachery enters the battlefield, gain control of target permanent. -- At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. mana={5}{U}{U} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Voracious Hydra abilities=trample auto=counter(1/1,X) auto=choice thisforeach(counter{1/1.1}) counter(1/1,1) auto=choice transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Trample -- Voracious Hydra enters the battlefield with X +1/+1 counters on it. -- When Voracious Hydra enters the battlefield, choose one — -- • Double the number of +1/+1 counters on Voracious Hydra. -- • Voracious Hydra fights target creature you don't control. mana={X}{G}{G} type=Creature subtype=Hydra power=0 toughness=1 [/card] [card] name=Starfield Mystic auto=lord(enchantment|mycastingzone) altercost(colorless,-1) auto=@movedTo(enchantment|mygraveyard) from(battlefield):counter(1/1,1) text=Enchantment spells you cast cost {1} less to cast. -- Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Chandra's Flame Wave target=player auto=damage:2 auto=damage:2 all(creature|targetedpersonsBattlefield) auto=moveto(myhand) target(Chandra's Flame Wave|mylibrary) auto=moveto(myhand) target(Chandra's Flame Wave|mygraveyard) text=Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{R}{R} type=Sorcery [/card] [card] name=Yanling's Harbinger abilities=flying auto=moveto(myhand) target(Mu Yanling, Celestial Wind|mylibrary) auto=moveto(myhand) target(Mu Yanling, Celestial Wind|mygraveyard) text=Flying -- When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{U} type=Creature subtype=Bird power=2 toughness=4 [/card] [card] name=Goldmane Griffin abilities=flying,vigilance auto=moveto(myhand) target(Ajani, Inspiring Leader|mylibrary) auto=moveto(myhand) target(Ajani, Inspiring Leader|mygraveyard) text=Flying, vigilance -- When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{W}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Gruesome Scourger auto=damage:type:creature:mybattlefield target(planeswalker,opponent) text=When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control. mana={3}{B}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Angelic Guardian abilities=flying auto=@combat(attacking) source(creature|myBattlefield):all(creature[attacking]|mybattlefield) indestructible ueot text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Woodland Champion auto=@movedTo(token|myBattlefield) counter(1/1,1) text=Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Icon of Ancestry aicode=activate target(creature[zpos<=3]|mylibrary) moveto(myhand) auto={3}{T}:name(look) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto=chooseatype lord(creature[chosentype]) 1/1 chooseend text=As Icon of Ancestry enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={3} type=Artifact [/card] [card] name=Pattern Matcher aicode=activate moveTo(myBattlefield) target(creature[share!name!]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[share!name!]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend text=When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Mystic Forge auto={T}{L:1}:moveto(exile) all(*[zpos=1]|mylibrary) aicode=activate name(look) donothing auto={0}:name(Look) reveal:1 optionone name(look) target(<1>*[artifact,-land,-white,-red,-blue,-green,-black]|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend text=You may look at the top card of your library any time. -- You may cast the top card of your library if it's an artifact card or a colorless nonland card. -- {T}, Pay 1 life: Exile the top card of your library. mana={4} type=Artifact [/card] [card] name=Risen Reef auto=reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend auto=@movedto(other creature[elemental]|mybattlefield):reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend text=Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. mana={1}{G}{U} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Gorging Vulture abilities=flying auto=reveal:4 revealzone(mylibrary) optionone all(*|reveal) moveto(ownergraveyard) and!( if cantargetcard(creature|*) then life:1 target(player))! optiononeend revealend text=Flying -- When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way. mana={2}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Angel of Vitality abilities=flying auto=this(controllerlife > 24) 2/2 auto=@lifeof(player) except(Angel of Vitality): life:1 text=Flying -- If you would gain life, you gain that much life plus 1 instead. -- Angel of Vitality gets +2/+2 as long as you have 25 or more life. mana={2}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Twinblade Paladin auto=@lifeof(player): counter(1/1) auto=this(controllerlife > 24) double strike text=Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. -- As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Cavalier of Flame auto={1}{R}:all(creature|myBattlefield)) 1/0 && haste ueot auto=target(*|myhand) reject && teach(*) draw:1 controller assorcery auto=@movedTo(this|graveyard) from(battlefield):damage:type:land:mygraveyard opponent auto=@movedTo(this|graveyard) from(battlefield):damage:type:land:mygraveyard all(planeswalker|opponentbattlefield) text={1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. -- When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. -- When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. mana={2}{R}{R}{R} type=Creature subtype=Elemental Knight power=6 toughness=5 [/card] [card] name=Cavalier of Night abilities=lifelink other={2}{B}{B}{B}{S(other creature|mybattlefield)} name(sacrifice) auto=if paid(alternative) then destroy target(creature|opponentBattlefield) auto=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard) text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. mana={2}{B}{B}{B} type=Creature subtype=Elemental Knight power=4 toughness=5 [/card] [card] name=Kaalia, Zenith Seeker abilities=flying,vigilance auto=reveal:6 optionone name(Get card) target(*[Angel;Demon;Dragon]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend text=Flying, vigilance -- When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. mana={R}{W}{B} type=Legendary Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Legion's End target=creature[manacost<=2]|opponentbattlefield auto=moveto(exile) auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) auto=donothing notatarget(*|targetcontrollerhand) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard. mana={1}{B} type=Sorcery [/card]