grade=borderline [card] name=Empyrial Storm auto=create(Angel:creature Angel:4/4:white:flying) text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Create a 4/4 white Angel creature token with flying. mana={4}{W}{W} type=Sorcery [/card] [card] name=Heavenly Blademaster abilities=flying, double strike auto=may target(aura|battlefield) newhook auto=may target(equipment|battlefield) newhook auto=thisforeach(aura) lord(other creature|myBattlefield) 1/1 auto=thisforeach(gear) lord(other creature|myBattlefield) 1/1 auto=lord(other creature|myBattlefield) +1/+1 for each aura and equipment attached to heavenly blademaster text=Flying, double strike -- When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. -- Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. mana={5}{W} type=Creature subtype=Angel power=3 toughness=6 [/card] [card] name=Loyal Unicorn abilities=vigilance text=Vigilance -- Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. mana={3}{W} type=Creature subtype=Unicorn power=3 toughness=4 [/card] [card] name=Magus of the Balance auto={4}{W}{T}{S}:auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller && if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent && if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller && if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent && if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller && if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent text={4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Echo Storm target=artifact auto=clone text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -- Create a token that's a copy of target artifact. mana={3}{U}{U} type=Sorcery [/card] [card] name=Ever-Watching Threshold auto=auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0} draw:1 text=Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, draw a card. mana={2}{U} type=Enchantment [/card] [card] name=Loyal Drake abilities=flying text=Flying -- Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. mana={2}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Octopus Umbra abilities=totemarmor target=creature auto=teach(creature) transforms((,newability[@combat(attacking) source(this):may tap target(creature)])) auto=teach(creature) becomes(,8/8) text=Enchant creature -- Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Bloodtracker abilities=flying auto={B}{L:2}:counter(1/1) auto=@movedTo(this|nonbattlezone) from(battlefield):thisforeach(counter{1/1,1}) draw:1 controller text=Flying -- {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. -- When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. mana={3}{B} type=Creature subtype=Vampire Wizard power=2 toughness=2 [/card] [card] name=Loyal Subordinate abilities=menace text=Menace -- Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Night Incarnate abilities=deathtouch other={3}{B} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):all(creature) -3/-3 ueot auto=alternative sacrifice text=Deathtouch -- When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{B} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Fury Storm target=*[instant;sorcery]|stack auto=castcard(copied noevent) text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -- Copy target instant or sorcery spell. You may choose new targets for the copy. mana={2}{R}{R} type=Instant [/card] [card] name=Loyal Apprentice abilities=flying, haste text=Haste -- Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Nesting Dragon abilities=flying auto=@movedTo(land|myBattlefield):token(dragon egg) text=Flying -- Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" mana={3}{R}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Varchild, Betrayer of Kjeldor auto=@combatdamaged(player) from(this):create(Survivor:Creature Survivor:1/1:red)*thatmuch opponent auto=lord(survivor|opponentBattlefield) cantblock auto=lord(survivor|opponentBattlefield) cantattack auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(myBattlefield) all(survivor) text=Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. -- Survivors your opponents control can't block, and they can't attack you or a planeswalker you control. -- When Varchild leaves the battlefield, gain control of all Survivors. mana={2}{R} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Crash of Rhino Beetles abilities=trample auto=aslongas(land|myBattlefield)~morethan~9 10/10 text=Trample -- Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. mana={4}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Loyal Guardian abilities=trample text=Trample -- Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. mana={4}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Turntimber Sower auto=@@movedto(land|mygraveyard):create(plant:creature plant:0/1:green:) auto={G}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:target(land|mygraveyard) moveto(ownerhand) text=Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. -- {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Whiptongue Hydra abilities=reach auto=@movedto(creature[flying]|graveyard):counter(1/1) oneshot auto=destroy all(creature[flying]) text=Reach -- When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. mana={5}{G} type=Creature subtype=Lizard Hydra power=4 toughness=4 [/card] [card] name=Arixmethes, Slumbering Isle auto=tap(noevent) auto=counter(0/0,5,Slumber) auto=this(counter{0/0.1.Slumber}>=1) transforms((removetypes,newability[becomes(Legendary Land)])) auto=this(counter{0/0.1.Slumber}<1) transforms((Legendary Creature)) auto=@movedTo(*|mystack):may counter(0/0,-1,Slumber) auto={T}:Add{G}{U} text=Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. -- As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) -- Whenever you cast a spell, you may remove a slumber counter from Arixmethes. -- {T}: Add {G}{U}. mana={2}{G}{U} type=Legendary Creature subtype=Kraken power=12 toughness=12 [/card] [card] name=Kestia, the Cultivator bestow={3}{G}{W}{U} auto=bestow bstw auto=bestow teach(creature) 4/4 auto=@combat(attacking) source(creature[enchanted]|myBattlefield):draw:1 auto=@combat(attacking) source(creature[enchantment]|myBattlefield):draw:1 text=Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+4. -- Whenever an enchanted creature or enchantment creature you control attacks, draw a card. mana={1}{G}{W}{U} type=Legendary Enchantment Creature subtype=Nymph power=4 toughness=4 [/card] [card] name=Thantis, the Warweaver abilities=vigilance, reach auto=lord(creature) mustattack auto=@combat(attacking) source(creature|opponentBattlefield):counter(1/1) text=Vigilance, reach -- All creatures attack each combat if able. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver. mana={3}{B}{R}{G} type=Legendary Creature subtype=Spider power=5 toughness=5 [/card] [card] name=Tuvasa the Sunlit auto=foreach(enchantment|mybattlefield) 1/1 auto=@movedTo(*[enchantment]|mystack) turnlimited:draw:1 text=Tuvasa the Sunlit gets +1/+1 for each enchantment you control. -- Whenever you cast your first enchantment spell each turn, draw a card. mana={G}{W}{U} type=Legendary Creature subtype=Merfolk Shaman power=1 toughness=1 [/card] [card] name=Varina, Lich Queen auto=@each my blockers restriction{type(Zombie[attacking]|myBattlefield)~morethan~0}:draw:type:zombie[attacking]:myBattlefield && transforms((,newability[target(*|myhand) reject])) forever auto=@each my blockers restriction{type(Zombie[attacking]|myBattlefield)~morethan~0}:life:type:zombie[attacking]:myBattlefield auto={2}{E(*|mygraveyard)}{E(*|mygraveyard)}:create(black zombie:creature black zombie:2/2) and!( tap(noevent) )! text=Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. -- {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. mana={1}{W}{U}{B} type=Legendary Creature subtype=Zombie Wizard power=4 toughness=4 [/card] [card] name=Windgrace's Judgment target=*[-land]|opponentBattlefield auto=destroy text=For any number of opponents, destroy target nonland permanent that player controls. mana={3}{B}{G} type=Instant [/card] [card] name=Ancient Stone Idol abilities=flash, trample anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive auto=@movedTo(this|graveyard) from(battlefield):create(construct artifact:creature construct artifact:6/12:colorless:trample) text=Flash -- This spell costs {1} less to cast for each attacking creature. -- Trample -- When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. mana={10} type=Artifact Creature subtype=Golem power=12 toughness=12 [/card] [card] name=Geode Golem abilities=trample text=Trample -- Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) mana={5} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Retrofitter Foundry auto={3}:untap auto={2}{T}:create(servo artifact:creature servo artifact:1/1:colorless:) auto={1}{T}[S(Servo|myBattlefield)}:create(thopter artifact:creature thopter artifact:1/1:colorless:flying) auto={T}[S(Thopter|myBattlefield)}:create(construct artifact:creature construct artifact:4/4:colorless:) text={3}: Untap Retrofitter Foundry. -- {2}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. -- {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. mana={1} type=Artifact [/card]