Documentation for the Basic campaign system in Wagic Each subfolder that contains a "story.xml" is considered as a "story". Stories appear in the menu and represent a series of dialogs and duels. *: 0 to n ?: 0 to 1 ################################# 1.Structure of story.xml: ################################# =========================================== Elements of the root node =========================================== page * attributes: id (compulsory) =========================================== Elements of the page node =========================================== type (dialog,duel,end) music ? (path to a music file) =========================================== Additional Elmts of the "page" node if type == dialog =========================================== title * img * text * answer * reward * title, img, text, answer have the following common attributes: x (optional - default 0) 0 means auto 0 < x < 1 means percentage of screen width other value = absolute position y (optional - default 0) -1 means: go to previous line 0 means: auto 0 < y < 1 means: percentage of screen height other value = absolute position font (optional - default 0) 0, 1, or 2 align (optional - default left) left, center, right font and align not supported by title, which is equivalent to answer specific attributes: goto id of a page to go to reward attributes: type unlockset , card, credits value number of credits, or name/id of the card (random if undef), or name of the set (random if undef) Additionally, the fowllowing variables can be used in the reward text : ${SET}, ${CARD} =========================================== Additional Elmts of the "page" node if type == duel =========================================== onwin id of a page to go to if duel lost onlose id of a page to go to if duel won bg path to a background file ################################# 2.Duel mode #################################