#include "PrecompiledHeader.h" #include "Damage.h" #include "MTGCardInstance.h" #include "Counters.h" #include "WEvent.h" #include "Translate.h" #include "WResourceManager.h" #include "GameObserver.h" Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target) : Interruptible(observer) { init(source, target, source->getPower(), DAMAGE_OTHER); } Damage::Damage(GameObserver* observer, MTGCardInstance * source, Damageable * target, int damage, int _typeOfDamage) : Interruptible(observer) { init(source, target, damage, _typeOfDamage); } void Damage::init(MTGCardInstance * _source, Damageable * _target, int _damage, int _typeOfDamage) { typeOfDamage = _typeOfDamage; target = _target; source = _source; if (_damage < 0) _damage = 0; //Negative damages cannot happen damage = _damage; mHeight = 40; type = ACTION_DAMAGE; } int Damage::resolve() { if (damage < 0) damage = 0; //Negative damages cannot happen state = RESOLVED_OK; WEvent * e = NEW WEventDamage(this); //Replacement Effects e = observer->replacementEffects->replace(e); if (!e) return 0; WEventDamage * ev = dynamic_cast (e); if (!ev) { observer->receiveEvent(e); return 0; } damage = ev->damage->damage; target = ev->damage->target; if (!damage) return 0; //asorbing effects for cards controller----------- //reserved for culmulitive absorb ability coding //prevent next damage----------------------------- if ((target)->preventable >= 1) { int preventing = (target)->preventable; for (int k = preventing; k > 0; k--) { //the following keeps preventable from ADDING toughness/life if damage was less then preventable amount. for (int i = damage; i >= 1; i--) { (target)->preventable -= 1; damage -= 1; break;//does the redux of damage 1 time, breaks the loop to deincrement preventing and start the loop over. } } } //set prevent next damage back to 0 if it is equal to less then 0 if ((target)->preventable < 0) { (target)->preventable = 0; } //------------------------------------------------- if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) { MTGCardInstance * _target = (MTGCardInstance *) target; if ((_target)->protectedAgainst(source)) damage = 0; //rulings = 10/4/2004 The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero. //these creature are essentially immune to damage. however 0/-1 effects applied through lords or counters can kill them. if ((_target)->has(Constants::PHANTOM)) { damage = 0; (_target)->counters->removeCounter(1, 1); } if ((_target)->has(Constants::ABSORB)) { damage -= (_target)->basicAbilities[(int)Constants::ABSORB]; if(damage < 0) damage = 0; } if ((_target)->has(Constants::WILTING)) { for (int j = damage; j > 0; j--) { (_target)->counters->addCounter(-1, -1); } damage = 0; } if ((_target)->has(Constants::VIGOR)) { for (int j = damage; j > 0; j--) { (_target)->counters->addCounter(1, 1); } damage = 0; } if ((_target)->has(Constants::HYDRA)) { for (int j = damage; j > 0; j--) { (_target)->counters->removeCounter(1, 1); } damage = 0; } if (!damage) { state = RESOLVED_NOK; delete (e); return 0; } _target->doDamageTest = 1; } int a = damage; if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE && (source->has(Constants::WITHER) || source->has( Constants::INFECT))) { // Damage for WITHER or poison on creatures. This should probably go in replacement effects MTGCardInstance * _target = (MTGCardInstance *) target; for (int i = 0; i < damage; i++) { _target->counters->addCounter(-1, -1); } if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE)) _target->controller()->game->putInGraveyard(_target); } else if (target->type_as_damageable == DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER))) { // Poison on player Player * _target = (Player *) target; if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD)) _target->poisonCount += damage;//this will be changed to poison counters. _target->damageCount += damage; } else if (target->type_as_damageable == DAMAGEABLE_PLAYER && (source->has(Constants::POISONTOXIC) || source->has(Constants::POISONTWOTOXIC) || source->has(Constants::POISONTHREETOXIC))) { //Damage + 1, 2, or 3 poison counters on player Player * _target = (Player *) target; a = target->dealDamage(damage); target->damageCount += damage; if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD)) { if (source->has(Constants::POISONTOXIC)) { _target->poisonCount += 1; } else if (source->has(Constants::POISONTWOTOXIC)) { _target->poisonCount += 2; } else { _target->poisonCount += 3; } } } else { // "Normal" case, //return the left over amount after effects have been applied to them. a = target->dealDamage(damage); target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) ((MTGCardInstance*)target)->wasDealtDamage = true; if (target->type_as_damageable == DAMAGEABLE_PLAYER) { if(target == source->controller()) { ((MTGCardInstance*)source)->damageToController = true; } else { ((MTGCardInstance*)source)->damageToOpponent = true; } target->lifeLostThisTurn += damage; WEvent * lifed = NEW WEventLife((Player*)target,-damage); observer->receiveEvent(lifed); } } //Send (Damage/Replaced effect) event to listeners observer->receiveEvent(e); return a; } void Damage::Render() { WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); mFont->SetBase(0); mFont->SetScale(DEFAULT_MAIN_FONT_SCALE); char buffer[200]; sprintf(buffer, _("Deals %i damage to").c_str(), damage); mFont->DrawString(buffer, x + 20, y, JGETEXT_LEFT); JRenderer * renderer = JRenderer::GetInstance(); JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(source, CACHE_THUMB); if (quad.get()) { float scale = 30 / quad->mHeight; renderer->RenderQuad(quad.get(), x, y, 0, scale, scale); } else { mFont->DrawString(_(source->getName()).c_str(), x, y - 15); } quad = target->getIcon(); if (quad.get()) { float scale = 30 / quad->mHeight; renderer->RenderQuad(quad.get(), x + 150, y, 0, scale, scale); } else { if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE) mFont->DrawString(_(((MTGCardInstance *) target)->getName()).c_str(), x + 120, y); } } ostream& Damage::toString(ostream& out) const { out << "Damage ::: target : " << target << " ; damage " << damage; return out; } DamageStack::DamageStack(GameObserver *observer) : GuiLayer(observer), Interruptible(observer) { currentState = -1; type = ACTION_DAMAGES; } /* Damage Stack resolve process: 1 - apply damages to targets. For each of them, send an event to the GameObserver (for Damage triggers) 2 - Once this is done, send a "Damage Stakc Resolved" event to the GameObserver 3 - Once that message is received on the DamageStack's side, do the "afterDamage" effects (send to graveyard, etc...) Using events in 2 and 3 guarantees that the "send to graveyard" effect will only apply AFTER Damaged triggers are applied */ int DamageStack::resolve() { for (int i = (int)(mObjects.size()) - 1; i >= 0; i--) { Damage * damage = (Damage*) mObjects[i]; if (damage->state == NOT_RESOLVED) damage->resolve(); } ((Interruptible*)this)->getObserver()->receiveEvent(NEW WEventDamageStackResolved()); return 1; } int DamageStack::receiveEvent(WEvent * e) { WEventDamageStackResolved *event = dynamic_cast (e); if (!event) return 0; for (int i = (int)(mObjects.size()) - 1; i >= 0; i--) { Damage * damage = (Damage*) mObjects[i]; if (damage->state == RESOLVED_OK) damage->target->afterDamage(); } return 1; } void DamageStack::Render() { float currenty = y; for (size_t i = 0; i < mObjects.size(); i++) { Damage * damage = (Damage*) mObjects[i]; if (damage->state == NOT_RESOLVED) { damage->x = x; damage->y = currenty; currenty += damage->mHeight; damage->Render(); } } } ostream& DamageStack::toString(ostream& out) const { return (out << "DamageStack ::: currentState : " << currentState); } ostream& operator<<(ostream& out, const Damageable& p) { out << "life=" << p.life << endl; out << "poisoncount=" << p.poisonCount << endl; out << "damagecount=" << p.damageCount << endl; out << "preventable=" << p.preventable << endl; return out; } bool Damageable::parseLine(const string& s) { size_t limiter = s.find("="); if (limiter == string::npos) limiter = s.find(":"); string areaS; if (limiter != string::npos) { areaS = s.substr(0, limiter); if (areaS.compare("life") == 0) { life = atoi((s.substr(limiter + 1)).c_str()); } else if (areaS.compare("poisoncount") == 0) { poisonCount = atoi((s.substr(limiter + 1)).c_str()); } else if (areaS.compare("damagecount") == 0) { damageCount = atoi((s.substr(limiter + 1)).c_str()); } else if (areaS.compare("preventable") == 0) { preventable = atoi((s.substr(limiter + 1)).c_str()); } else { return false; } } return true; }