#include "../include/debug.h" #include "../include/MTGGameZones.h" #include "../include/Player.h" #include "../include/GameOptions.h" #if defined (WIN32) || defined (LINUX) #include #endif //------------------------------ //Players Game //------------------------------ MTGPlayerCards::MTGPlayerCards(MTGAllCards * _collection, int * idList, int idListSize){ init(); int i; collection = _collection; for (i=0;igetCardById(idList[i]); if (card){ MTGCardInstance * newCard = NEW MTGCardInstance(card, this); library->addCard(newCard); } } } MTGPlayerCards::~MTGPlayerCards(){ if(library) delete library; if(graveyard) delete graveyard; if(hand) delete hand; if(inPlay) delete inPlay; if(stack) delete stack; } void MTGPlayerCards::setOwner(Player * player){ library->setOwner(player); } void MTGPlayerCards::initGame(int shuffle, int draw){ if (shuffle) library->shuffle(); if (draw){ for (int i=0;i<7;i++){ drawFromLibrary(); } } } void MTGPlayerCards::drawFromLibrary(){ MTGCardInstance * drownCard = library->draw(); hand->addCard(drownCard); } void MTGPlayerCards::init(){ library = NEW MTGLibrary(); graveyard = NEW MTGGraveyard(); hand = NEW MTGHand(); inPlay = NEW MTGInPlay(); stack = NEW MTGStack(); } void MTGPlayerCards::showHand(){ hand->debugPrint(); } void MTGPlayerCards::putInPlay(MTGCardInstance * card){ hand->removeCard(card); stack->removeCard(card); //Which one is it ??? inPlay->addCard(card); card->summoningSickness = 1; card->changedZoneRecently = 1.f; } void MTGPlayerCards::putInGraveyard(MTGCardInstance * card){ if (inPlay->hasCard(card)){ putInZone(card,inPlay, graveyard); }else if (stack->hasCard(card)){ putInZone(card,stack, graveyard); }else{ putInZone(card,hand, graveyard); } } void MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to){ if (from->removeCard(card)){ to->addCard(card); card->changedZoneRecently = 1.f; card->reset(); if (GameOptions::GetInstance()->values[OPTIONS_SFXVOLUME] > 0){ if (to == graveyard){ if (card->isACreature()){ JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/graveyard.wav"); if (sample) JSoundSystem::GetInstance()->PlaySample(sample); } } } } } void MTGPlayerCards::discardRandom(MTGGameZone * from){ if (!from->nb_cards) return; int r = rand() % (from->nb_cards); putInZone(from->cards[r],from, graveyard); } int MTGPlayerCards::isInPlay(MTGCardInstance * card){ if (inPlay->hasCard(card)){ return 1; } return 0; } //-------------------------------------- // Zones specific code //-------------------------------------- MTGGameZone::MTGGameZone(){ nb_cards= 0; lastCardDrawn = NULL; } MTGGameZone::~MTGGameZone(){ for (int i=0; iowner = player; } owner = player; } MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card){ int i; cardsMap.erase(card); for (i=0; i<(nb_cards); i++) { if (cards[i] == card){ cards[i] = cards[nb_cards -1]; nb_cards--; return card; } } return NULL; } MTGCardInstance * MTGGameZone::hasCard(MTGCardInstance * card){ if (cardsMap.find(card) != cardsMap.end()) return card; return NULL; } int MTGGameZone::countByType(const char * value){ int result = 0 ; for (int i=0; i<(nb_cards); i++) { if (cards[i]->hasType(value)){ result++; } } return result; } int MTGGameZone::hasType(const char * value){ for (int i=0; i<(nb_cards); i++) { if (cards[i]->hasType(value)){ return 1; } } return 0; } void MTGGameZone::cleanupPhase(){ for (int i=0; i<(nb_cards); i++) (cards[i])->cleanup(); } void MTGGameZone::shuffle(){ int i; for (i=0; i<(nb_cards); i++) { int r = i + (rand() % (nb_cards-i)); // Random remaining position. MTGCardInstance * temp = cards[i]; cards[i] = cards[r]; cards[r] = temp; } srand(time(0)); // initialize seed "randomly" TODO :improve } void MTGGameZone::addCard(MTGCardInstance * card){ if (!card) return; cards[nb_cards] = card; nb_cards++; cardsMap[card] = 1; } MTGCardInstance * MTGGameZone::draw(){ if (!nb_cards) return NULL; nb_cards--; lastCardDrawn = cards[nb_cards]; cardsMap.erase(cards[nb_cards]); return cards[nb_cards]; } MTGCardInstance * MTGLibrary::draw(){ if (!nb_cards) { GameObserver::GetInstance()->gameOver = this->owner; } return MTGGameZone::draw(); } void MTGGameZone::debugPrint(){ int i; for (i=0;imodel; fprintf(stderr, "%s", card->getName()); } } //------------------------------ int MTGInPlay::nbDefensers( MTGCardInstance * attacker){ int result = 0; MTGCardInstance * defenser = getNextDefenser(NULL, attacker); while (defenser){ result++; defenser = getNextDefenser(defenser, attacker); } return result; } //Return the number of creatures this card is banded with //Number of creatures in the band is n+1 !!! int MTGInPlay::nbPartners(MTGCardInstance * attacker){ int result = 0; if (!attacker->banding) return 0; for (int i = 0; i < nb_cards; i ++){ if (cards[i]->banding == attacker->banding) result++; } return result; } MTGCardInstance * MTGInPlay::getNextDefenser(MTGCardInstance * previous, MTGCardInstance * attacker){ int foundprevious = 0; if (previous == NULL){ foundprevious = 1; } for (int i = 0; i < nb_cards; i ++){ MTGCardInstance * current = cards[i]; if (current == previous){ foundprevious = 1; }else if (foundprevious && current->isDefenser() == attacker){ return current; } } return NULL; } MTGCardInstance * MTGInPlay::getNextAttacker(MTGCardInstance * previous){ int foundprevious = 0; if (previous == NULL){ foundprevious = 1; } for (int i = 0; i < nb_cards; i ++){ MTGCardInstance * current = cards[i]; if (current == previous){ foundprevious = 1; }else if (foundprevious && current->isAttacker()){ return current; } } return NULL; } void MTGInPlay::untapAll(){ int i; for (i = 0; i < nb_cards; i ++){ cards[i]->setUntapping(); if (cards[i]->getBlockers()->isEmpty()){ #if defined (WIN32) || defined (LINUX) char buf[4096]; sprintf(buf, "Can untap %s\n", cards[i]->getName()); OutputDebugString(buf); #endif cards[i]->untap(); } } } //-------------------------- void MTGLibrary::shuffleTopToBottom(int nbcards){ if (nbcards>nb_cards) nbcards = nb_cards; MTGCardInstance * _cards[MTG_MAX_PLAYER_CARDS]; for (int i= nb_cards-nbcards; i<(nb_cards); i++) { int r = i + (rand() % (nbcards-i)); // Random remaining position. MTGCardInstance * temp = cards[i]; cards[i] = cards[r]; cards[r] = temp; } for (int i= 0; i < nbcards; i++){ _cards[i] = cards[nb_cards - 1 - i]; } for (int i = nbcards; i < nb_cards; i++){ _cards[i] = cards[i - nb_cards]; } for (int i=0 ; i < nb_cards; i++){ cards[i] = _cards[i]; } }