[card] name=Elrond of the White Council text=Secret council - When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. mana={3}{G}{U} type=Legendary Creature subtype=Elf Noble power=3 toughness=3 [/card] [card] name=Cirdan the Shipwright abilities=vigilance text=Vigilance -- Secret council - Whenever Cirdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. mana={3}{G}{U} type=Legendary Creature subtype=Elf Noble power=3 toughness=4 [/card] [card] name=Erestor of the Council text=Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. mana={1}{G}{U} type=Legendary Creature subtype=Elf Noble power=2 toughness=4 [/card] [card] name=Harsh Mentor text=Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. mana={1}{R} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Travel Through Caradhras text=Council's dilemma - Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. -- Exile Travel Through Caradhras. mana={5}{G} type=Sorcery [/card] [card] name=Trap the Trespassers text=Secret council - Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={2}{U} type=Instant [/card] [card] name=Galadriel, Elven-Queen text=Will of the council - At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. mana={2}{G}{U} type=Legendary Creature subtype=Elf Noble power=4 toughness=5 [/card] [card] name=Rings of Brighthearth text=Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. mana={3} type=Artifact [/card] [card] name=Sail into the West text=Will of the council - Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. mana={2}{G}{U} type=Instant [/card] [card] name=The Ozolith text=Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. -- At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. mana={1} type=Legendary Artifact [/card] [card] name=Erestor of the Council text=Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. mana={1}{G}{U} type=Legendary Creature subtype=Elf Noble power=2 toughness=4 [/card] [card] name=Elrond of the White Council text=Secret council - When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. mana={3}{G}{U} type=Legendary Creature subtype=Elf Noble power=3 toughness=3 [/card] [card] name=Cirdan the Shipwright abilities=vigilance text=Vigilance -- Secret council - Whenever Cirdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. mana={3}{G}{U} type=Legendary Creature subtype=Elf Noble power=3 toughness=4 [/card] [card] name=Selfless Squire abilities=flash text=Flash -- When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -- Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Travel Through Caradhras text=Council's dilemma - Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. -- Exile Travel Through Caradhras. mana={5}{G} type=Sorcery [/card] [card] name=Galadriel, Elven-Queen text=Will of the council - At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. mana={2}{G}{U} type=Legendary Creature subtype=Elf Noble power=4 toughness=5 [/card] [card] name=Trap the Trespassers text=Secret council - Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) mana={2}{U} type=Instant [/card] [card] name=Sail into the West text=Will of the council - Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. mana={2}{G}{U} type=Instant [/card] [card] name=Plea for Power text=Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. mana={3}{U} type=Sorcery [/card] [card] name=Galadriel, Elven-Queen text=Will of the council - At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. mana={2}{G}{U} type=Legendary Creature subtype=Elf Noble power=4 toughness=5 [/card]