#ifndef _GUIFRAME_H_ #define _GUIFRAME_H_ #include "GuiLayers.h" class GuiFrame : public GuiLayer { protected: JQuadPtr wood; JQuadPtr gold1, gold2, goldGlow; float step; public: GuiFrame(GameObserver* observer); ~GuiFrame(); virtual void Render(); void Update(float dt); }; #endif // _GUIFRAME_H_