# Testing spell rupture (expression: "pay[[{value:WParsedInt}]]") # counter opponent spell [INIT] firstmain [PLAYER1] hand:bad moon manapool:{1}{B}{4} inplay:raging goblin [PLAYER2] inplay:grizzly bears hand:spell rupture manapool:{1}{U} [DO] bad moon no yes spell rupture bad moon choice 0 [ASSERT] firstmain [PLAYER1] manapool:{2} inplay:raging goblin,bad moon [PLAYER2] graveyard:spell rupture manapool:{0} inplay:grizzly bears [END]