#Testing fizzleto(top) taking Memory Lapse as example [INIT] FIRSTMAIN [PLAYER1] hand:bad moon manapool:{1}{B} [PLAYER2] hand:Memory Lapse manapool:{1}{U} [DO] bad moon no yes Memory Lapse bad moon endinterruption [ASSERT] FIRSTMAIN [PLAYER1] library:bad moon manapool:{0} life:20 [PLAYER2] graveyard:Memory Lapse manapool:{0} life:20 [END]