[card] name=Auratouched Mage text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. mana={5}{W} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Boar Umbra text=Enchant creature -- Enchanted creature gets +3/+3. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Elderwood Scion text=Trample, lifelink -- Spells you cast that target Elderwood Scion cost {2} less to cast. -- Spells your opponents cast that target Elderwood Scion cost {2} more to cast. mana={3}{G}{W} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Enigma Sphinx text=Flying -- When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={4}{W}{U}{B} type=Artifact Creature subtype=Sphinx power=5 toughness=4 [/card] [card] name=Felidar Umbra text=Enchant creature -- Enchanted creature has lifelink. -- {1}{W}: Attach Felidar Umbra to target creature you control. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Fractured Powerstone text={T}: Add {1} to your mana pool. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. mana={2} type=Artifact [/card] [card] name=Hyena Umbra text=Enchant creature -- Enchanted creature gets +1/+1 and has first strike. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Indrik Umbra text=Enchant creature -- Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={4}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Maelstrom Wanderer text=Creatures you control have haste. -- Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) mana={5}{U}{R}{G} type=Legendary Creature subtype=Elemental power=7 toughness=5 [/card] [card] name=Mammoth Umbra text=Enchant creature -- Enchanted creature gets +3/+3 and has vigilance. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Quiet Disrepair text=Enchant artifact or enchantment -- At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Rivals' Duel text=Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) mana={3}{R} type=Sorcery [/card] [card] name=Snake Umbra text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Three Dreams text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. mana={4}{W} type=Sorcery [/card] [card] name=Thromok the Insatiable text=Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.) mana={3}{R}{G} type=Legendary Creature subtype=Hellion power=0 toughness=0 [/card]