grade=Unofficial [card] name=Burnt Offering target=creature|mybattlefield auto=bury mana={B} text=As an additional cost to cast Burnt Offering, sacrifice a creature. Add X mana in any combination of {b} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. auto=token(-66775544)*manacost type=instant [/card] [card] name=Mana Burnt offering auto={S}: may Add{B} auto={S}: may Add{R} auto=@next endofturn:bury all(this) type=Mana-token id=-66775544 [/card] [card] name=Disaster Radius target=creature|myhand auto=damage:manacost all(creature|opponentbattlefield) text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. mana={5}{r}{r} type=sorcery [/card] [card] name=Call for Blood target=creature|mybattlefield auto=bury && -p/-p target(creature) ueot text=As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. mana={B}{4} type=instant subtype=arcane [/card] [card] name=Familiar's Ruse target=creature|mybattlefield auto=moveTo(ownerHand) auto=fizzle target(*|stack) text=As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. mana={U}{U} type=Instant [/card] [card] name=Fumarole auto=bury target(Land) auto=@movedto(this|graveyard): bury target(creature) auto=life:-2 controller text=As an additional cost to cast Fumarole, pay 3 life. Destroy target creature and target land. mana={B}{R}{3} type=sorcery [/card] [card] name=Forge Armor target=Artifact|battlefield auto=bury auto=token(-33445577)*manacost && token(-33445566) text=As an additional cost to cast Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. mana={4}{r} type=instant [/card] [card] name=armor counter type=nothing id=-33445577 [/card] [card] name=maineffectarmor auto=foreach(armor counter|mybattlefield) counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature) auto=bury all(this) && bury all(armor counter|mybattlefield) type=nothing id=-33445566 [/card] [card] name=Fling target=creature|mybattlefield auto=destroy auto=damage:p notatarget(creature,player) text=As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Reiver Demon auto=kicker token(-99775533)*2 text=When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. mana={B}{B}{B}{B}{4} kicker={0} power=6 toughness=6 type=creature subtype=demon abilities=flying [/card] [card] name=Demoncasteffect auto=destroy all(creature[-artifact,-black]) && bury all(this) type=nothing id=-99775533 [/card] [card] name=Iname as One auto=kicker token(-99775523) text=When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit card, put it into play, then shuffle your library. When Iname is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit card from your graveyard to play. mana={8}{B}{B}{G}{G} kicker={0} power=8 toughness=8 type=creature subtype=legendary spirit abilities=flying [/card] [card] name=inamecasteffect auto=may moveto(battlefield) target(Creature[spirit]|mylibrary) && bury all(this) type=nothing id=-99775523 [/card] [card] name=Demigod of Revenge auto=kicker token(-99775513)*3 text=When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. mana={BR}{BR}{BR}{BR}{BR} kicker={0} power=5 toughness=4 type=creature subtype=spirit avatar abilities=flying, haste [/card] [card] name=demigodcasteffect auto=moveto(battlefield) all(Demigod of Revenge|mygraveyard) && bury all(this) type=nothing id=-99775513 [/card] [card] name=coal stoker auto=kicker token(-99775413) text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. mana={3}{R} kicker={0} power=3 toughness=3 type=creature subtype=elemental [/card] [card] name=casteffect auto=Add{R}{R}{R} && bury all(this) type=nothing id=-99775413 [/card] [card] name=Myojin of Cleansing Fire auto=kicker token(-99775213) auto=counter(0/0,0,Divinity) auto=this(counter{0/0,1,Divinity}) indestructible auto={C(0/0,-1,Divinity)}:destroy all(other creature) auto={C(0/0,-1,Divinity)}:destroy all(other creature) text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. mana={5}{W}{W}{W} kicker={0} power=4 toughness=6 type=creature subtype=legendary spirit [/card] [card] name=myojincasteffect auto=counter(0/0,1,Divinity) all(Myojin of Cleansing Fire) && bury all(this) type=nothing id=-99775213 [/card] [card] name=Myojin of Infinite Rage auto=kicker token(-99775214) auto=counter(0/0,0,Divinity) auto=this(counter{0/0,1,Divinity}) indestructible auto={C(0/0,-1,Divinity)}:destroy all(land) auto={C(0/0,-1,Divinity)}:destroy all(land) text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. mana={7}{R}{R}{R} kicker={0} power=7 toughness=4 type=creature subtype=legendary spirit [/card] [card] name=myojincasteffect auto=counter(0/0,1,Divinity) all(Myojin of Infinite Rage) && bury all(this) type=nothing id=-99775214 [/card] [card] name=Myojin of Life's Web auto=kicker token(-99774213) auto=counter(0/0,0,Divinity) auto=this(counter{0/0,1,Divinity}) indestructible auto={C(0/0,-1,Divinity)}: moveto(battlefield) all(creature|myhand) auto={C(0/0,-1,Divinity)}: moveto(battlefield) all(creature|myhand) text=Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. mana={6}{G}{G}{G} kicker={0} power=8 toughness=8 type=creature subtype=legendary spirit [/card] [card] name=myojincasteffect auto=counter(0/0,1,Divinity) all(Myojin of Life's Web) && bury all(this) type=nothing id=-99774213 [/card] [card] name=Myojin of Night's Reach auto=kicker token(-99764213) auto=counter(0/0,0,Divinity) auto=this(counter{0/0,1,Divinity}) indestructible auto={C(0/0,-1,Divinity)}: moveto(opponentgraveyard) all(*|opponenthand) auto={C(0/0,-1,Divinity)}: moveto(opponentgraveyard) all(*|opponenthand) text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. mana={5}{B}{B}{B} kicker={0} power=5 toughness=2 type=creature subtype=legendary spirit [/card] [card] name=myojincasteffect auto=counter(0/0,1,Divinity) all(Myojin of Night's Reach) && bury all(this) type=nothing id=-99764213 [/card] [card] name=Myojin of Seeing Winds auto=kicker token(-99464213) auto=counter(0/0,0,Divinity) auto=this(counter{0/0,1,Divinity}) indestructible auto={C(0/0,-1,Divinity)}: foreach(*|battlefield) draw:1 auto={C(0/0,-1,Divinity)}: foreach(*|battlefield) draw:1 text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. mana={7}{U}{U}{U} kicker={0} power=3 toughness=3 type=creature subtype=legendary spirit [/card] [card] name=myojincasteffect auto=counter(0/0,1,Divinity) all(Myojin of Seeing Winds) && bury all(this) type=nothing id=-99464213 [/card] [card] name=Promise of Power kicker={4} auto=kicker token(-7776777) auto=may token(-5557555) auto=may token(-6667666) type=Sorcery mana={2}{B}{B}{B} [/card] [card] name=Draw 5 Cards,pay 5 life auto=draw:5 && life:-5 type=nothing id=-5557555 [/card] [card] name=Demon Token abilities=flying text=Flying auto=foreach(*|myhand) counter(1/1,1) power=0 tougness=0 id=-6667666 color=black type=creature subtype=Demon [/card] [card] name=Promise of Power Entwine auto=counter(0/0,1,Entwine) auto=@movedTo(demon|mybattlefield):thisforeach(counter{0/0.1.Entwine}>0) token(-5557555) && counter(0/0,-1,Entwine) && counter(0/0,1,Bury) auto=@movedTo(*|myhand) from(mylibrary):thisforeach(counter{0/0.1.Entwine}>0) token(-6667666) && counter(0/0,-1,Entwine) && counter(0/0,1,Bury) auto=thisforeach(counter{0/0.1.Bury}>0) bury id=-7776777 type=Nothing [/card] [card] name=Hypnox auto=kicker token(-998877332) auto=@movedto(this|exile,mygraveyard): moveTo(exile) all(*|myhand) text=When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. mana={8}{B}{B}{B} kicker={0} power=8 toughness=8 abilities=flying type=creature subtype=nightmare horror [/card] [card] name=hypnoxeffect auto=moveTo(exile) all(*|opponenthand) auto=bury all(this) type=nothing id=-998877332 [/card] [card] name=Sneak Attack auto=counter(0/0,0,breach) auto={R}: target(creature|myhand) moveto(mybattlefield) && counter(0/0,+1,breach) all(this) auto=@movedto(creature[-token]|battlefield): this(counter{0/0,1,breach}) all(trigger) counter(0/0,1,breach) && this(counter{0/0,1,breach}) counter(0/0,-1,breach) &&all(creature[counter{0/0.1.breach}]|myBattlefield) haste ueot auto=lord(creature[counter{0/0.1.breach}]|myBattlefield) haste auto=@next endofturn:moveto(mygraveyard) all(creature[counter{0/0.1.breach}]|myBattlefield) text={R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. mana={3}{R} type=enchantment [/card] [card] name=Aluren auto={0}:notatarget(creature[manacost<=3]|myhand) moveto(mybattlefield) text=Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. type=Enchantment mana={2}{G}{G} [/card] [card] name=Sliver Legion auto=lord(sliver) foreach(other sliver|battlefield) 1/1 text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=7 toughness=7 [/card] [card] name=Allosaurus Rider autohand={0}: token(-39888377) asSorcery mana={g}{g}{5} auto=foreach(Land|mybattlefield) +1/+1 text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. power=1 toughness=1 type=creature subtype=elf warrior [/card] [card] name=Sacrifices auto=moveto(exile) target(other *[green]|myhand) auto=@movedto(exile): token(-39888378) && bury all(this) id=-39888377 type=nothing [/card] [card] name=Summon to battlefield auto=moveto(Exile) target(other *[green]|myhand) auto=@movedto(Exile): moveto(mybattlefield) target(Allosaurus Rider|myhand) auto=@movedto(Allosaurus Rider|battlfield): bury all(this) id=-39888378 type=nothing [/card] [card] name=Phage the Untouchable auto=kicker token(-98414292) auto=token(-98414293) auto=@damaged(player) from(this): wingame controller text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. mana={3}{B}{B}{B}{B} kicker={0} power=4 toughness=4 abilities=deathtouch # Unfortunately you can regenerate a creature damaged by a creature with deathtouch, but since the AI barely use the regeneration, this might only be a problem if we want to add this card to an AI deck. type=legendary creature subtype=spirit [/card] [card] name=phagesafe auto=@movedto(this|exile) aslongas(phagesafe|mybattlefield): bury all(phagelose) auto=moveto(exile) all(this) type=nothing id=-98414292 [/card] [card] name=Phagelose auto=@movedto(*|mystack,mybattlefield,myhand,mygraveyard,mylibrary): wingame opponent type=nothing id=-98414293 [/card] [card] name=sun titan auto=counter(0/0,0,Fetch) auto=may moveTo(mybattlefield) target(*[-sorcery;-instant;manacost<=3]|mygraveyard) auto={c(0/0,-1,Fetch)}: token(-335544667) limit:1 auto=@each mycombatdamage: counter(0/0,1,Fetch) target(sun titan[attacking]) auto=@each mycombatends: thisforeach(counter{0/0.1.Fetch}): counter(0/0,-1,Fetch) all(this) text=useless text mana={4}{w}{w} power=6 toughness=6 abilities=vigilance type=creature subtype=gaint [/card] [card name=titanfetch auto=may moveTo(mybattlefield) target(*[-sorcery;-instant;manacost<=3]|mygraveyard) auto=moveto(exile) all(this) type=nothing id=-335544667 [/card] [card] name=Through the Breach auto=token(-33663377) && token(-33663376) auto=@next endofturn:moveto(mygraveyard) all(creature[counter{0/0.1.breached}]|myBattlefield) autohand={2}{R}:target(*[arcane]|mystack) token(-33663375) mana={4}{R} type=instant subtype=arcane [/card] [card] name=splicebreach auto=copy target(Through the Breach|myhand) type=instant id=-33663375 [/card] [card] name=breached1 auto=moveto(mybattlefield) target(creature|myhand) auto=bury all(this) type=nothing id=-33663376 [/card] [card] name=breached2 auto=@next movedto(creature[-token]|mybattlefield): all(trigger) counter(0/0,1,breached) && all(trigger) haste ueot && bury all(this) type=nothing id=-33663377 [/card] [card] name=Reveillark abilities=flying kicker={1} auto=@movedTo(this|mygraveyard):may moveto(mybattlefield) target(creature[power<=2]|mygraveyard) && token(-10101097) auto=@movedTo(this|myhand):may moveto(mybattlefield) target(creature[power<=2]|mygraveyard) && token(-10101097) auto=@movedTo(this|exile):may moveto(mybattlefield) target(creature[power<=2]|mygraveyard) && token(-10101097) auto=@movedTo(this|mylibrary):may moveto(mybattlefield) target(creature[power<=2]|mygraveyard) && token(-10101097) auto=kicker bury all(this) mana={4}{W} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=wispmare auto=bury target(creature[-artifact,-black]|battlefield) autohand={W}{s}:token(-14655443) asSorcery && bury target(enchantment|battlefield) mana={2}{w} text=When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature abilities=flying subtype=Elemental power=1 toughness=3 [/card] [card] name=Evocation of Shrieks auto=moveto(exile) all(this) power=1 toughness=3 id=-14655443 type=nothing subtype=creature Elemental [/card] [card] name=walker of the grove auto=@movedTo(this|mygraveyard):token(-16455443) auto=@movedTo(this|myhand):token(-16455443) auto=@movedTo(this|exile):token(-16455443) auto=@movedTo(this|mylibrary):token(-16455443) autohand={4}{G}{s}:token(-16455443) asSorcery mana={6}{G}{G} text=When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Evocation of Spite power=4 toughness=4 id=-16455443 type=creature subtype=green Elemental [/card] [card] name=Spitebellows auto=@movedTo(this|mygraveyard):Damage:6 target(creature) auto=@movedTo(this|myhand):Damage:6 target(creature) auto=@movedTo(this|exile):Damage:6 target(creature) auto=@movedTo(this|mylibrary):Damage:6 target(creature) autohand={1}{R}{R}{s}:token(-16555443) asSorcery mana={5}{R} text=When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Evocation of Spite auto=@movedTo(this|mygraveyard):Damage:6 target(creature) auto=@movedTo(this|exile):Damage:6 target(creature) auto=moveto(exile) all(this) power=6 toughness=1 id=-16555443 type=nothing subtype=creature Elemental [/card] [card] name=Shriekmaw auto=bury target(creature[-artifact,-black]|battlefield) autohand={1}{B}{s}:token(-16655443) asSorcery && bury target(creature[-artifact;-black]|battlefield) mana={4}{B} text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature abilities=fear subtype=Elemental power=3 toughness=2 [/card] [card] name=Evocation of Shrieks auto=moveto(exile) all(this) power=3 toughness=2 id=-16655443 type=nothing subtype=creature Elemental [/card] [card] name=Offalsnout auto=@movedTo(this|mygraveyard):moveTo(exile) target(*|graveyard) auto=@movedTo(this|myhand):moveTo(exile) target(*|graveyard) auto=@movedTo(this|exile): moveTo(exile) target(*|graveyard) auto=@movedTo(this|mylibrary): moveTo(exile) target(*|graveyard) autohand={B}{s}:token(-16755443) asSorcery mana={2}{B} text=Flash. When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature abilities=flash subtype=Elemental power=2 toughness=2 [/card] [card] name=Evocation of Offalsnout auto=@movedTo(this|mygraveyard):moveTo(exile) target(*|graveyard) auto=@movedTo(this|exile): moveTo(exile) target(*|graveyard) auto=moveto(exile) all(this) power=2 toughness=2 id=-16755443 type=nothing subtype=creature Elemental [/card] [card] name=Nevermaker auto=@movedTo(this|mygraveyard):moveTo(ownerLibrary) target(*[-land]|battlefield) auto=@movedTo(this|myhand):moveTo(ownerLibrary) target(*[-land]|battlefield) auto=@movedTo(this|exile): moveTo(ownerLibrary) target(*[-land]|battlefield) auto=@movedTo(this|mylibrary): moveTo(ownerLibrary) target(*[-land]|battlefield) autohand={2}{u}{s}:token(-16855443) asSorcery mana={3}{U} text=Flying. When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature abilities=flying subtype=Elemental power=2 toughness=3 [/card] [card] name=Evocation of Neverland auto=@movedTo(this|mygraveyard):moveTo(ownerLibrary) target(*[-land]|battlefield) auto=@movedTo(this|exile): moveTo(ownerLibrary) target(*[-land]|battlefield) auto=moveto(exile) all(this) power=2 toughness=3 id=-16855443 type=nothing subtype=creature Elemental [/card] [card] name=Mulldrifter auto=draw:2 autohand={2}{u}{s}:token(-16955443) asSorcery && discard:2 target(player) mana={4}{U} text=Flying. When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature abilities=flying subtype=Elemental power=2 toughness=2 [/card] [card] name=Evocation of Drifting auto=may draw:2 auto=moveto(exile) all(this) power=2 toughness=2 id=-16955443 type=nothing subtype=creature Elemental [/card] [card] name=Mournwhelk auto=discard:2 target(player) autohand={3}{w}{s}:token(-17055443) asSorcery mana={6}{B} text=When Mournwhelk enters the battlefield, target player discards two cards. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Evocation of Mourning auto=moveto(exile) all(this) power=3 toughness=3 id=-17055443 type=nothing subtype=creature Elemental [/card] [card] name=Meadowboon auto=@movedTo(this|mygraveyard): Counter(1/1,1) all(creature|mybattlefield) auto=@movedTo(this|myhand): Counter(1/1,1) all(creature|mybattlefield) auto=@movedTo(this|exile): Counter(1/1,1) all(creature|mybattlefield) auto=@movedTo(this|mylibrary): Counter(1/1,1) all(creature|mybattlefield) autohand={3}{w}{s}:token(-17155443) asSorcery mana={2}{w}{w} text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Evocation of Meadows auto=@movedTo(this|mygraveyard): Counter(1/1,1) all(creature|mybattlefield) auto=@movedTo(this|exile): Counter(1/1,1) all(creature|mybattlefield) auto=moveto(exile) all(this) power=3 toughness=3 id=-17155443 type=nothing subtype=creature Elemental [/card] [card] name=Inner-Flame Acolyte auto=bury target(Artifact|battlefield) autohand={R}{s}:token(-17255443) asSorcery && target(creature) 2/0 ueot mana={1}{R}{R} text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Evocation of Flame auto=moveto(exile) all(this) power=2 toughness=2 id=-17255443 type=nothing subtype=creature Elemental Shaman [/card] [card] name=Ingot Chewer auto=bury target(Artifact|battlefield) autohand={R}{s}:token(-17355443) asSorcery mana={4}{R} text=When Ingot Chewer enters the battlefield, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Evocation of ingot auto=may bury target(Artifact|battlefield) auto=moveto(exile) all(this) power=3 toughness=3 id=-17355443 type=nothing subtype=creature Elemental [/card] [card]needs more testing name=Glarewielder auto=token(-17455443) && cantblock target(creature|battlefield) autohand={1}{R}{s}:token(-17455443) asSorcery && cantblock target(creature|battlefield) mana={4}{R} text=Haste. When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature power=3 toughness=1 abilities=haste [/card] [card] name=Evocation of Glare auto=may cantblock target(creature|battlefield) auto=moveto(exile) all(this) power=3 toughness=1 abilities=haste id=-17455443 type=nothing subtype=creature Elemental [/card]needs more testing [card] name=Faultgrinder auto=bury target(Land|battlefield) autohand={4}{R}{s}:token(-17555443) asSorcery mana={6}{R} text=Trample. When Faultgrinder enters the battlefield, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature subtype=Elemental power=4 toughness=4 abilities=trample [/card] [card] name=Evocation of Fault auto=may bury target(Land|battlefield) auto=moveto(exile) all(this) power=4 toughness=4 abilities=trample id=-17555443 type=nothing subtype=creature Elemental [/card] [card] name=Cloudthresher auto=damage:2 all(creature[flying],players) autohand={2}{G}{G}{s}:token(-17655443) asSorcery mana={2}{G}{G}{G}{G} text=Flash. Reach (This can block creatures with flying.) When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature subtype=Elemental power=7 toughness=7 abilities=flash, reach [/card] [card] name=Evocation of Clouds auto=damage:2 all(creature[flying],players) auto=moveto(exile) all(this) power=7 toughness=7 abilities=flash id=-17655443 type=nothing subtype=creature Elemental [/card] [card] name=Briarhorn auto=target(creature) 3/3 ueot autohand={1}{G}{s}:token(-17755443) asSorcery && target(creature) 3/3 ueot mana={3}{G} text=When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. type=creature subtype=Elemental power=3 toughness=3 abilities=flash [/card] [card] name=Evocation of Briarhorn auto=moveto(exile) all(this) power=3 toughness=3 abilities=flash id=-17755443 type=nothing subtype=creature Elemental [/card] [card] name=aethersnipe auto=moveTo(ownerHand) target(*[-land]|battlefield) autohand={1}{U}{U}{s}:token(-17855443) asSorcery mana={5}{U} text=When Ζthersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) type=creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Evocation of aether auto=may moveTo(ownerHand) target(*[-land]|battlefield) auto=moveto(exile) all(this) power=4 toughness=4 id=-17855443 type=nothing subtype=creature Elemental [/card] [card] name=Shapeshifter auto=@each myupkeep: token(-77006650) auto=token(-77006650) mana={6} type=artifact creature subtype=shapeshifter power=0 toughness=7 [/card] [card] name=choose number auto=May token(-77006657) auto=May token(-77006651) auto=May token(-77006652) auto=May token(-77006653) auto=May token(-77006654) auto=May token(-77006655) auto=May token(-77006656) auto=May token(-77006658) auto=moveto(exile) all(this) id=-77006650 type=nothing [/card] [card] name=Choice 1/6 auto=1/-1 target(Shapeshifter|mybattlefield) auto=moveto(exile) all(this) id=-77006651 type=nothing [/card] [card] name=Choice 2/5 auto=2/-2 target(Shapeshifter|mybattlefield) auto=moveto(exile) all(this) id=-77006652 type=nothing [/card] [card] name=Choice 3/4 auto=3/-3 target(Shapeshifter|mybattlefield) auto=moveto(exile) all(this) id=-77006653 type=nothing [/card] [card] name=Choice 4/3 auto=4/-4 target(Shapeshifter|mybattlefield) auto=moveto(exile) all(this) id=-77006654 type=nothing [/card] [card] name=Choice 5/2 auto=5/-5 target(Shapeshifter|mybattlefield) auto=moveto(exile) all(this) id=-77006655 type=nothing [/card] [card] name=Choice 6/1 auto=6/-6 target(Shapeshifter|mybattlefield) auto=moveto(exile) all(this) id=-77006656 type=nothing [/card] [card] name=Choice 7/0 auto=7/-7 target(Shapeshifter|mybattlefield) auto=moveto(exile) all(this) id=-77006657 type=nothing [/card] [card] name=Choice 0/7 auto=target(Shapeshifter|mybattlefield) -7/7 auto=moveto(exile) all(this) id=-77006658 type=nothing [/card] [card] name=Darksteel Garrison text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) auto={3}: equip target(land|mybattlefield) auto=indestructible auto=@tapped(mytgt): 1/1 target(creature|battlefield) mana={2} type=artifact subtype=equipment [/card] [card] name=Akroma, Angel of Fury autohand={3}:token(16655333) asSorcery && moveto(exile) target(Akroma, Angel of Fury|myhand) auto={r}:1/0 ueot text=Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) abilities=nofizzle, flying, trample, protection from white, protection from blue power=6 toughness=6 type=Legendary Creature subtype=Angel mana={5}{R}{R}{R} [/card] [card] name=Morphed Akroma, Angel of Fury auto={3}{R}{R}{R}:token(122432) && moveto(exile) all(this) power=2 toughness=2 type=creature [/card] [card] name=Aphetto Alchemist autohand={3}:token(16655334) asSorcery && moveto(exile) target(Aphetto Alchemist|myhand) auto={T}: Untap target(artifact,creature) text={T}: Untap target artifact or creature. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) power=1 toughness=2 type=Creature subtype=Human Wizard mana={1}{U} [/card] [card] name=Morphed Aphetto Alchemist auto={U}:token(39530) && moveto(exile) all(this) power=2 toughness=2 type=creature [/card] [card] name=Aphetto Exterminator autohand={3}:token(16655335) asSorcery && moveto(exile) target(Aphetto Exterminator|myhand) text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. power=3 toughness=1 type=Creature subtype=Human Wizard mana={2}{B} [/card] [card] name=Morphed Aphetto Exterminator auto={3}{B}: -3/-3 target(creature) && token(42060) && moveto(exile) all(this) power=2 toughness=2 type=creature [/card] [card] name=Aquamorph Entity autohand={3}:token(16655336) asSorcery && moveto(exile) target(Aquamorph Entity|myhand) auto=token(-77006647) text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)of turn. power=0 toughness=1 type=Creature subtype=Shapeshifter mana={2}{U}{U} [/card] [card] name=choose number auto=May token(-77006648) auto=May token(-77006649) auto=moveto(exile) all(this) id=-77006647 type=nothing [/card] [card] name=Choice 5/1 auto=target(Aquamorph Entity|mybattlefield) becomes(creature,5/1) auto=moveto(exile) all(this) id=-77006648 type=nothing [/card] [card] name=Choice 1/5 auto=target(Aquamorph Entity|mybattlefield) becomes(creature,1/5) auto=moveto(exile) all(this) id=-77006649 type=nothing [/card] [card] name=Morphed Aquamorph Entity auto={2}{U}:token(126024) && moveto(exile) all(this) power=2 toughness=2 type=creature [/card] [card] name=Ascending Aven autohand={3}:token(16655337) asSorcery && moveto(exile) target(Ascending Aven|myhand) text=Flying. Ascending Aven can block only creatures with flying. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) power=3 toughness=2 abilities=flying,cloud type=Creature subtype=Bird Soldier mana={2}{U}{U} [/card] [card] name=Morphed Ascending Aven auto={2}{U}:token(25879) && moveto(exile) all(this) power=2 toughness=2 type=creature [/card] [card] name=Aven Liberator autohand={3}:token(16655338) asSorcery && moveto(exile) target(Aven Liberator|myhand) text=Flying. Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. power=3 toughness=2 abilities=flying type=Creature subtype=Bird Soldier mana={2}{W}{W} [/card] [card] name=Choice of protection auto=May token(-77006672) auto=May token(-77006673) auto=May token(-77006674) auto=May token(-77006675) auto=May token(-77006676) auto=moveto(exile) all(this) id=-77006671 type=nothing [/card] [card] name=Choice protection White auto=may protection from white target(creature) auto=moveto(exile) all(this) id=-77006672 type=nothing [/card] [card] name=Choice protection Blue auto=may protection from blue target(creature) auto=moveto(exile) all(this) id=-77006673 type=nothing [/card] [card] name=Choice protection Black auto=may protection from black target(creature) auto=moveto(exile) all(this) id=-77006674 type=nothing [/card] [card] name=Choice protection Red auto=may protection from red target(creature) auto=moveto(exile) all(this) id=-77006675 type=nothing [/card] [card] name=Choice protection Green auto=may protection from green target(creature) auto=moveto(exile) all(this) id=-77006676 type=nothing [/card] [card] name=Morphed Aven Liberator auto={3}{W}:token(43626) && token(-77006671) && moveto(exile) all(this) power=2 toughness=2 type=creature [/card] [card] name=Bane of the Living autohand={3}:token(16655339) asSorcery && moveto(exile) target(Bane of the Living|myhand) text=Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. power=4 toughness=3 type=Creature subtype=insect mana={2}{B}{B} [/card] [card] name=Morphed Bane of the Living auto={X}{B}{B}: thisforeach(X) -1/-1 all(creature) && token(44493) && moveto(exile) all(this) power=2 toughness=2 type=creature [/card] [card] name=Battering Craghorn autohand={3}:token(16655340) asSorcery && moveto(exile) target(Battering Craghorn|myhand) text=First strike. Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) power=3 toughness=1 abilities=first strike type=Creature subtype=Goat Beast mana={2}{R}{R} [/card] [card] name=Morphed Battering Craghorn auto={1}{R}{R}: token(39486) && moveto(exile) all(this) power=2 toughness=2 type=creature [/card] [card] name=Birchlore Rangers autohand={3}:token(16655341) asSorcery && moveto(exile) target(Birchlore Rangers|myhand) auto={0}:Tap target(creature[elf]|mybattlefield) && token(-1199677) text=Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) power=1 toughness=1 type=Creature subtype=Elf Druid mana={G} [/card] [card] name=Morphed Birchlore Rangers auto={G}: token(39836) && moveto(exile) all(this) power=2 toughness=2 type=creature [/card] [card] name=Manatapper1 auto=may Tap target(creature[elf]|mybattlefield) && token(-1199678) auto=moveto(exile) all(this) type=nothing id=-1199677 [/card] [card] name=Manatapper2 auto=may Add{G} auto=may Add{R} auto=may Add{U} auto=may Add{B} auto=may Add{W} auto=moveto(exile) all(this) type=nothing id=-1199678 [/card] [card] name=Living End autohand={2}{B}{B}:token(16655459) asSorcery text=Living End is black.--Suspend 3-{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)--Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. type=Sorcery mana={99}{B} [/card] [card] name=Suspended Living End id=16655459 auto=moveto(exile) notatarget(Living end|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw:aslongas(suspended living end[-counter{0/0.1.Time}]|mybattlefield) bury all(this) autograveyard=@movedto(this|mygraveyard): counter(0/0,1,End) all(creature|battlefield) && token(-7778) type=nothing [/card] [card] name=swap auto=moveto(ownerbattlefield) all(creature|graveyard) && moveto(graveyard) all(creature[counter{0/0.1.End}]|battlefield) auto=moveto(exile) all(this) id=-7778 type=nothing [/card] [card] name=Corpulent Corpse autohand={B}:token(16655438) asSorcery text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=3 toughness=3 type=Creature subtype=zombie abilities=fear mana={5}{B} [/card] [card] name=Suspended Corpulent Corpse id=16655438 auto=moveto(exile) notatarget(Corpulent Corpse|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(108910) && token(-6673) type=nothing [/card] [card] name=hasted Corpulent Corpse auto=all(Corpulent Corpse|mybattlefield) haste && moveto(exile) all(this) id=-6673 type=nothing [/card] [card] name=Deep-Sea Kraken autohand={2}{u}{s}:token(16655440) asSorcery text=Deep-Sea Kraken is unblockable. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. power=6 toughness=6 type=Creature subtype=Kraken abilities=unblockable mana={7}{U}{U}{U} [/card] [card] name=Suspended Deep-Sea Kraken id=16655440 auto=moveto(exile) notatarget(Deep-Sea Kraken|myhand) auto=counter(0/0,9,Time) auto=@movedto(*|opponentstack): counter(0/0.-1.Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(113506) && token(-6674) type=nothing [/card] [card] name=hasted Deep-Sea Kraken auto=all(Deep-Sea Kraken|mybattlefield) haste && moveto(exile) all(this) id=-6674 type=nothing [/card] [card] name=Divine Congregation autohand={1}{W}:token(16655442) asSorcery auto=foreach(creature|opponentbattlefield) life:2 text=You gain 2 life for each creature target player controls. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=sorcery mana={3}{W} [/card] [card] name=Suspended Divine Congregation id=16655442 auto=moveto(exile) notatarget(Divine Congregation|myhand) auto=counter(0/0,5,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard):token(108814) type=nothing [/card] [card] name=Cyclical Evolution autohand={2}{G}:token(16655439) asSorcery auto=3/3 ueot target(creature|battlefield) auto=token(16655439) text=Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=sorcery mana={3}{G}{G} [/card] [card] name=Suspended Cyclical Evolution id=16655439 auto=moveto(exile) notatarget(Cyclical Evolution|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(126169) type=nothing [/card] [card] name=Arc Blade autohand={3}:token(16655434) asSorcery auto=damage:2 target(creature,player) auto=token(16655434) text=Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=sorcery mana={3}{R}{R} [/card] [card] name=Suspended Arc Blade id=16655434 auto=moveto(exile) notatarget(Cyclical Evolution|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard):token(126193) type=nothing [/card] [card] name=Chronomantic Escape autohand={2}{W}:token(16655436) asSorcery auto=token(16655436) auto=@next upkeep:lord(creature|opponentbattlefield) cantattack ueot text=Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=sorcery mana={4}{W}{W} [/card] [card] name=Suspended Chronomantic Escape id=16655436 auto=moveto(exile) notatarget(Chronomantic Escape|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(126204) type=nothing [/card] [card] name=Durkwood Baloth autohand={G}:token(16655443) asSorcery text=Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=5 toughness=5 type=Creature subtype=Beast mana={4}{G}{G} [/card] [card] name=Suspended Durkwood Baloth id=16655443 auto=moveto(exile) notatarget(Durkwood Baloth|myhand) auto=counter(0/0,5,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard):token(108807) && token(-6675) type=nothing [/card] [card] name=hasted Durkwood Baloth auto=all(Durkwood Baloth|mybattlefield) haste && moveto(exile) all(this) id=-6675 type=nothing [/card] [card] name=Duskrider Peregrine autohand={1}{W}:token(16655444) asSorcery text=Flying, protection from black. Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=3 toughness=3 type=Creature subtype=Bird abilities=Flying, protection from black mana={5}{W} [/card] [card] name=Suspended Duskrider Peregrine id=16655444 auto=moveto(exile) notatarget(Duskrider Peregrine|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(108887) && token(-6676) type=nothing [/card] [card] name=hasted Peregrine auto=all(Duskrider Peregrine|mybattlefield) haste && moveto(exile) all(this) id=-6676 type=nothing [/card] [card] name=Errant Ephemeron autohand={1}{u}:token(16655447) asSorcery text=flying. Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=4 toughness=4 type=Creature subtype=Illusion abilities=flying mana={6}{U} [/card] [card] name=Suspended Errant Ephemeron id=16655447 auto=moveto(exile) notatarget(Errant Ephemeron|myhand) auto=counter(0/0,4,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(108909) && token(-6677) type=nothing [/card] [card] name=hasted errant auto=all(errant ephemeron|mybattlefield) haste && moveto(exile) all(this) id=-6677 type=nothing [/card] [card] name=Festering March autohand={2}{B}:token(16655448) asSorcery auto=-1/-1 all(creature|opponentbattlefield) auto=token(16655448) text=Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=sorcery mana={3}{B}{B} [/card] [card] name=Suspended Festering March id=16655448 auto=moveto(exile) notatarget(Festering March|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard):token(126131) type=nothing [/card] [card] name=Giant Dustwasp autohand={1}{G}:token(16655451) asSorcery text=Flying Suspend 4—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=3 toughness=3 type=Creature subtype=Insect abilities=flying mana={3}{G}{G} [/card] [card] name=Suspended Giant Dustwasp id=16655451 auto=moveto(exile) notatarget(Giant Dustwasp|myhand) auto=counter(0/0,4,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(122313) && token(-6661) type=nothing [/card] [card] name=hasted Giant Dustwasp auto=all(Giant Dustwasp|mybattlefield) haste && moveto(exile) all(this) id=-6661 type=nothing [/card] [card] name=Greater Gargadon autohand={R}:token(16655452) asSorcery text=Suspend 10—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. power=9 toughness=7 type=Creature subtype=beast mana={9}{R} [/card] [card] name=Suspended Greater Gargadon id=16655452 auto=moveto(exile) notatarget(Greater Gargadon|myhand) auto=counter(0/0,10,Time) auto={0}:bury target(creature,artifact,land|mybattlefield) && counter(0/0.-1.Time) all(this) && this(counter{0/0.1.Time}<1) bury all(this) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(111048) && token(-6634) type=nothing [/card] [card] name=hasted Greater Gargadon auto=all(Greater Gargadon|mybattlefield) haste && moveto(exile) all(this) id=-6634 type=nothing [/card] [card] name=Heroes Remembered autohand={w}:token(16655453) asSorcery text=Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=Sorcery mana={99}{W} [/card] [card] name=Suspended Heroes Remembered id=16655453 auto=moveto(exile) notatarget(Heroes Remembered|myhand) auto=counter(0/0,10,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard):Life:20 controller type=nothing [/card] [card] name=Infiltrator il-Kor autohand={1}{U}:token(16655454) asSorcery text=Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=3 toughness=1 type=Creature subtype=Kor Rogue abilities=shadow mana={4}{U} [/card] [card] name=Suspended Infiltrator il-Kor id=16655454 auto=moveto(exile) notatarget(Infiltrator il-Kor|myhand) auto=counter(0/0,2,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(130694) && token(-6610) type=nothing [/card] [card] name=hasted Infiltrator il-Kor auto=all(Infiltrator il-Kor|mybattlefield) haste && moveto(exile) all(this) id=-6610 type=nothing [/card] [card] name=Ivory Giant autohand={W}:token(16655456) asSorcery auto=tap all(creature[-white]|battlefield) text=When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=3 toughness=4 type=Creature subtype=Gaint mana={5}{W}{W} [/card] [card] name=Suspended Ivory Giant id=16655456 auto=moveto(exile) notatarget(Ivory Giant|myhand) auto=counter(0/0,5,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(109741) && token(-6612) type=nothing [/card] [card] name=hasted Ivory Giant auto=all(Ivory Giant|mybattlefield) haste && moveto(exile) all(this) id=-6612 type=nothing [/card] [card] name=Keldon Halberdier autohand={R}:token(16655458) asSorcery text=First strike Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=4 toughness=1 type=Creature subtype=Human Warrior abilities=first strike mana={4}{R} [/card] [card] name=Suspended Keldon Halberdier id=16655458 auto=moveto(exile) notatarget(Keldon Halberdier|myhand) auto=counter(0/0,4,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(108891) && token(-6614) type=nothing [/card] [card] name=hasted Keldon Halberdier auto=all(Keldon Halberdier|mybattlefield) haste && moveto(exile) all(this) id=-6614 type=nothing [/card] [card] name=Lotus Bloom autohand={0}:token(16655460) asSorcery auto={T}{S}:Add{G}{G}{G} auto={T}{S}:Add{R}{R}{R} auto={T}{S}:Add{U}{U}{U} auto={T}{S}:Add{B}{B}{B} auto={T}{S}:Add{W}{W}{W} text=Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. type=Artifact mana={99} [/card] [card] name=Suspended Lotus Bloom id=16655460 auto=moveto(exile) notatarget(Lotus Bloom|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(114904) type=nothing [/card] [card] name=Mindstab autohand={B}:token(16655461) asSorcery auto=target(player) Discard:3 text=Target player discards three cards. Suspend 4—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=Sorcery mana={5}{B} [/card] [card] name=Suspended Mindstab id=16655461 auto=moveto(exile) notatarget(Mindstab|myhand) auto=counter(0/0,4,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(108894) type=nothing [/card] [card] name=Nantuko Shaman autohand={2}{G}{G}:token(16655462) asSorcery auto=token(-88664) text=When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=3 toughness=2 type=Creature subtype=Insect Shaman mana={2}{G} [/card] [card] name=Suspended Nantuko Shaman id=16655462 auto=moveto(exile) notatarget(Nantuko Shaman|myhand) auto=counter(0/0,1,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(109726) && token(-661723) type=nothing [/card] [card] name=hasted Nantuko Shaman auto=all(Nantuko Shaman|mybattlefield) haste && moveto(exile) all(this) id=-661723 type=nothing [/card] [card] name=nantuko draw effect autograveyard=@movedto(this|graveyard): aslongas(land[tapped]|mybattlefield) Draw:1 <1 && moveto(exile) all(nantuko draw effect|mygraveyard) auto=moveto(graveyard) type=nothing id=-88664 [/card] [card] name=Nihilith autohand={1}{B}:token(16655463) asSorcery text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. power=4 toughness=4 type=Creature subtype=horror abilities=fear mana={4}{B}{B} [/card] [card] name=Suspended Nihilith id=16655463 auto=moveto(exile) notatarget(Nihilith|myhand) auto=counter(0/0,7,Time) auto=@movedto(*|opponentgraveyard): counter(0/0.-1.Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(136206) && token(-34094) type=nothing [/card] [card] name=hasted Nihilith auto=all(Nihilith|mybattlefield) haste && moveto(exile) all(this) id=-34094 type=nothing [/card] [card] name=Pardic Dragon autohand={R}{R}:token(16655464) asSorcery auto={R}:+1/0 ueot text={R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2—{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. power=4 toughness=4 type=Creature subtype=dragon abilities=flying mana={4}{R}{R} [/card] [card] name=Suspended Pardic Dragon id=16655464 auto=moveto(exile) notatarget(Pardic Dragon|myhand) auto=@movedto(*|opponentstack):counter(0/0.1.Time) auto=counter(0/0,2,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(109686) && token(-23098) type=nothing [/card] [card] name=hasted auto=all(Pardic Dragon|mybattlefield) haste && moveto(exile) all(this) id=-23098 type=nothing [/card] [card] name=Plunder autohand={1}{R}:token(16655466) asSorcery auto=destroy target(land,artifact|battlefield) text=Destroy target artifact or land. Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=Sorcery mana={4}{R} [/card] [card] name=Suspended Plunder id=16655466 auto=moveto(exile) notatarget(Plunder|myhand) auto=counter(0/0,4,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(108926) type=nothing [/card] [card] name=Reality Strobe autohand={2}{U}:token(16655467) asSorcery auto=moveto(ownerhand) target(*|battlefield) text=Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=Sorcery mana={4}{u}{u} [/card] [card] name=Suspended Reality Strobe id=16655467 auto=moveto(exile) notatarget(Reality Strobe|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(126153) type=nothing [/card] [card] name=Rift Bolt autohand={R}:token(16655468) asSorcery auto=damage:3 target(creature,player) text=Rift Bolt deals 3 damage to target creature or player. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=sorcery mana={2}{R} [/card] [card] name=Suspended Rift Bolt id=16655468 auto=moveto(exile) notatarget(Rift Bolt|myhand) auto=counter(0/0,1,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(108915) type=nothing [/card] [card] name=Riftwing Cloudskate autohand={1}{u}:token(16655470) asSorcery auto=moveto(ownerhand) target(*|battlefield) text=Flying. When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=2 toughness=2 type=Creature subtype=illusion abilities=flying mana={3}{U}{U} [/card] [card] name=Suspended Riftwing Cloudskate id=16655470 auto=moveto(exile) notatarget(Riftwing Cloudskate|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(109715) && token(-76987) type=nothing [/card] [card] name=hasted auto=all(Riftwing Cloudskate|mybattlefield) haste && moveto(exile) all(this) id=-76987 type=nothing [/card] [card] name=Search for Tomorrow autohand={G}:token(16655471) asSorcery auto=target(Land|mylibrary) moveto(myhand) text=Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=sorcery mana={2}{G} [/card] [card] name=Suspended Search for Tomorrow id=16655471 auto=moveto(exile) notatarget(Search for Tomorrow|myhand) auto=counter(0/0,2,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(108802) type=nothing [/card] [card] name=Shade of Trokair autohand={W}:token(16655472) asSorcery auto={w}:+1/+1 ueot text={W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=1 toughness=2 type=Creature subtype=Shade mana={3}{W} [/card] [card] name=Suspended Shade of Trokair id=16655472 auto=moveto(exile) notatarget(Shade of Trokair|myhand) auto=counter(0/0,3,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(126408) && token(-36547) type=nothing [/card] [card] name=hasted Shade of Trokair auto=all(Shade of Trokair|mybattlefield) haste && moveto(exile) all(this) id=-36547 type=nothing [/card] [card] name=Shivan Meteor autohand={1}{r}{r}:token(16655473) asSorcery auto=damage:13 target(creature|battlefield) text=Shivan Meteor deals 13 damage to target creature. Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) type=sorcery mana={3}{R}{R} [/card] [card] name=Suspended Shivan Meteor id=16655473 auto=moveto(exile) notatarget(Shivan Meteor|myhand) auto=counter(0/0,2,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(134740) type=nothing [/card] [card] name=Shivan Sand-Mage autohand={R}:token(16655474) asSorcery auto=may token(-29863) auto=may token(-29864) text=When Shivan Sand-Mage enters the battlefield, choose one ERemove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=3 toughness=2 type=Creature subtype=Viashino Shaman mana={2}{R}{R} [/card] [card] name=Suspended Shivan Sand-Mage id=16655474 auto=moveto(exile) notatarget(Shivan Sand-Mage|myhand) auto=counter(0/0,4,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(126201) && token(-29865) type=nothing [/card] [card] name=hasted Shivan Sand-Mage auto=all(Shivan Sand-Mage|mybattlefield) haste && moveto(exile) all(this) id=-29865 type=nothing [/card] [card] name=Two counters ON a card auto=counter(0/0,+2,Time) target(*|mybattlefield) auto=moveto(exile) all(this) id=-29864 type=nothing [/card] [card] name=Two counters OFF a card auto=counter(0/0,-2,Time) target(*|mybattlefield) auto=moveto(exile) all(this) id=-29863 type=nothing [/card] [card] name=Veiling Oddity autohand={1}{U}:token(16655476) asSorcery text=Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn. power=2 toughness=3 type=Creature subtype=Illusion mana={3}{U} [/card] [card] name=Suspended Veiling Oddity id=16655476 auto=moveto(exile) notatarget(Veiling Oddity|myhand) auto=counter(0/0,4,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(126806) && token(-775944) type=nothing [/card] [card] name=hasted Veiling Oddity auto=all(creature|battlefield) unblockable ueot auto=all(Veiling Oddity|mybattlefield) haste && moveto(exile) all(this) id=-775944 type=nothing [/card] [card] name=Viscerid Deepwalker autohand={U}:token(16655478) asSorcery auto={U}: +1/+0 ueot text={U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) power=2 toughness=3 type=Creature subtype=Homarid Warrior mana={4}{U} [/card] [card] name=Suspended Viscerid Deepwalker id=16655478 auto=moveto(exile) notatarget(Viscerid Deepwalker|myhand) auto=counter(0/0,4,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(113615) && token(-1235) type=nothing [/card] [card] name=hasted Viscerid Deepwalker auto=all(Viscerid Deepwalker|mybattlefield) haste && moveto(exile) all(this) id=-1235 type=nothing [/card] [card] name=Wheel of Fate autohand={1}{R}:token(16655479) asSorcery auto=all(player) discard:20 && all(player) draw:7 text=Wheel of Fate is red. Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player discards his or her hand, then draws seven cards. type=Sorcery mana={99}{R} [/card] [card] name=Suspended Wheel of Fate id=16655479 auto=moveto(exile) notatarget(Wheel of Fate|myhand) auto=counter(0/0,4,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(113528) type=nothing [/card] [card] name=Aeon Chronicler autohand={X}{3}{U}: thisforeach(X) token(-57982) asSorcery && token(16655432) auto=foreach(*|myhand) 1/1 text=Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. power=0 toughness=0 type=Creature subtype=avatar mana={3}{U}{U} [/card] [card] name=Suspended Aeon Chronicler id=16655432 auto=moveto(exile) notatarget(Aeon Chronicler|myhand) auto=foreach(Aeon counter|mybattlefield) counter(0/0,1,Time) && moveto(exile) all(aeon counter|mybattlefield) auto=this(counter{0/0.-1.Time}) draw:1controller auto=@each myupkeep:counter(0/0.-1.Time) && draw:1controller auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(122449) && token(-789678) type=nothing [/card] [card] name=Aeon counter type=nothing id=-57982 [/card] [card] name=hasted Aeon Chronicler auto=all(Aeon Chronicler|mybattlefield) haste && moveto(exile) all(this) id=-789678 type=nothing [/card] [card] name=Ancestral Vision autohand={U}:token(16655433) asSorcery auto=draw:3 target(player) text=Ancestral Vision is blue. Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards. type=sorcery mana={99} [/card] [card] name=Suspended Ancestral Vision id=16655433 auto=moveto(exile) notatarget(Ancestral Vision|myhand) auto=counter(0/0,2,Time) auto=@each myupkeep:counter(0/0.-1.Time) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(189244) type=nothing [/card] [card] name=Benalish Commander autohand={X}{W}{W}: thisforeach(X) token(-57981) asSorcery && token(16655435) auto=foreach(Soldier|mybattlefield) 1/1 text=Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. power=0 toughness=0 type=Creature subtype=human soldier mana={3}{W} [/card] [card] name=Suspended Benalish Commander id=16655435 auto=moveto(exile) notatarget(Benalish Commander|myhand) auto=foreach(Benalish counter|mybattlefield) counter(0/0,1,Time) && moveto(exile) all(Benalish counter|mybattlefield) auto=@each myupkeep:counter(0/0.-1.Time) && token(Soldier,creature,1/1,white) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(122408) && token(-789677) type=nothing [/card] [card] name=Benalish counter type=nothing id=-57981 [/card] [card] name=hasted Benalish Commander auto=all(Benalish Commander|mybattlefield) haste && moveto(exile) all(this) id=-789677 type=nothing [/card] [card] name=Detritivore autohand={x}{3}{R}: thisforeach(X) token(-57976) asSorcery && token(16655441) auto=foreach(land[-basic]|opponentgraveyard) 1/1 text=Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X—{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. power=0 toughness=0 type=Creature subtype=Lhurgoyf mana={2}{R}{R} [/card] [card] name=Suspended Detritivore id=16655441 auto=moveto(exile) notatarget(Detritivore|myhand) auto=foreach(vore counter|mybattlefield) counter(0/0,1,Time) && moveto(exile) all(vore counter|mybattlefield) auto=@each myupkeep:counter(0/0.-1.Time) && token(-376383) auto=@each mydraw: this(counter{0/0.1.Time}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): token(126811) && token(-789673) type=nothing [/card] [card] name=vore counter type=nothing id=-57976 [/card] [card] name=hasted Detritivore auto=all(Detritivore|mybattlefield) haste && moveto(exile) all(this) id=-789673 type=nothing [/card] [card] name=Land destroy auto=bury target(land[-basic]|opponentbattlefield) auto=moveto(exile) all(this) id=-376383 type=nothing [/card] [card] name=Gravespawn Sovereign auto={0}:aslongas(creature[zombie;-tapped]|mybattlefield) token(-900010) >4 text=Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. mana={4}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=gravespawn check auto=@movedto(Gravespawn Check|exile):aslongas(creature|mygraveyard) token(-900009) auto=moveto(exile) all(this) id=-900010 type=nothing [/card] [card] name=the Dance auto=tap target(creature[zombie;-tapped]|mybattlefield) auto=@movedto(exile):may token(-900008) auto=moveto(exile) all(this) id=-900009 type=nothing [/card] [card] name=The spirits auto=tap target(creature[zombie;-tapped]|mybattlefield) auto=@movedto(exile):may token(-900007) auto=moveto(exile) all(this) id=-900008 type=nothing [/card] [card] name=The Horror auto=tap target(creature[zombie;-tapped]|mybattlefield) auto=@movedto(exile):may token(-900006) auto=moveto(exile) all(this) id=-900007 type=nothing [/card] [card] name=The Foundation auto=tap target(creature[zombie;-tapped]|mybattlefield) auto=@movedto(exile):may token(-900005) auto=moveto(exile) all(this) id=-900006 type=nothing [/card] [card] name=The Return auto=tap target(creature[zombie;-tapped]|mybattlefield) auto=@movedto(exile):may token(-900004) auto=moveto(exile) all(this) id=-900005 type=nothing [/card] [card] name=Life from the Grave auto=moveto(mybattlefield) target(creature|mygraveyard) auto=moveto(exile) all(this) id=-900004 type=nothing [/card] [card] name=TheBrood auto=moveto(mygraveyard) target(*|myhand) auto=@movedto(this|exile):token(-974453) auto=moveto(exile) all(this) id=-974454 type=nothing [/card] [card] name=The Undead auto=moveto(mygraveyard) target(*|myhand) auto=@movedto(this|exile):token(Zombie,creature zombie,2/2,black) auto=moveto(exile) all(this) id=-974453 type=nothing [/card] [card] name=Gilded Drake auto=counter(0/0,1,fairtrade) auto=may moveTo(myBattlefield) target(creature|opponentBattlefield) && token(-230230) && counter(0/0,-1,fairtrade) all(this) auto=@each mycombatbegins: bury target(Gilded Drake[counter(0/0.1.fairtrade)]|mybattlefield) auto=@each myendofturn: bury target(Gilded Drake[counter(0/0.1.fairtrade)]|mybattlefield) type=Creature subtype=Drake power=3 toughness=3 mana={1}{U} [/card] [card] name=fairtrade auto=moveto(opponentbattlefield) target(Gilded Drake|mybattlefield) auto=moveto(exile) all(this) id=-230230 type=nothing [/card] [card] name=Entropic Specter auto=foreach(*|opponenthand) 1/1 alias=1165 text=Flying. As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. type=Creature subtype=Zombie abilities=flying power=* toughness=* [/card] [card] name=Abyssal Hunter auto={B}{T}:thisforeach(this[power]) damage:1 target(creature) && tap text={B}{T}:Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. mana={3}{B} type=Creature subtype=minion power=1 toughness=1 [/card] [card] name=Cosmic Horror auto=upcost[{b}{b}{b}{3}] token(-2323112) text=First strike. At the beginning of your upkeep, destroy Cosmic Horror unless you pay . If Cosmic Horror is destroyed this way, it deals 7 damage to you. type=Creature subtype=horror abilities=first strike power=7 toughness=7 mana={3}{B}{B}{B} [/card] [card] name=damage and destroy id=-2323112 auto=bury target(Cosmic Horror|mybattlefield) auto=damage:7 controller type=nothing auto=moveto(exile) all(this) [/card] [card] name=Martyr of Spores auto={1}{s}:foreach(*[green]|myhand) 1/1 ueot target(creature) text={1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. type=creature subtype=human shaman power=1 toughness=1 mana={G} [/card] [card] name=Martyr of Ashes auto={2}{s}:foreach(*[red]|myhand) damage:1 target(creature[-flying]) text={2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. subtype=human shaman power=1 toughness=1 mana={R} [/card] [card] name=Martyr of Sands auto={1}{s}:token(-2873876)*3 text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. type=Creature subtype=human cleric power=1 toughness=1 mana={w} [/card] [card] name=life from white id=-2873876 auto=foreach(*[white]|myhand) life:1 controller type=nothing auto=moveto(exile) all(this) [/card] [card] name=Citanul Flute auto=aslongas(creature[manacost=0]|mylibrary) lord(this) {0}{t}:token(-2873000) auto=aslongas(creature[manacost=1]|mylibrary) lord(this) {1}{t}:token(-2873001) auto=aslongas(creature[manacost=2]|mylibrary) lord(this) {2}{t}:token(-2873002) auto=aslongas(creature[manacost=3]|mylibrary) lord(this) {3}{t}:token(-2873003) auto=aslongas(creature[manacost=4]|mylibrary) lord(this) {4}{t}:token(-2873004) auto=aslongas(creature[manacost=5]|mylibrary) lord(this) {5}{t}:token(-2873005) auto=aslongas(creature[manacost=6]|mylibrary) lord(this) {6}{t}:token(-2873006) auto=aslongas(creature[manacost=7]|mylibrary) lord(this) {7}{t}:token(-2873007) auto=aslongas(creature[manacost=8]|mylibrary) lord(this) {8}{t}:token(-2873008) auto=aslongas(creature[manacost=9]|mylibrary) lord(this) {9}{t}:token(-2873009) auto=aslongas(creature[manacost=10]|mylibrary) lord(this) {10}{t}:token(-2873010) auto=aslongas(creature[manacost=11]|mylibrary) lord(this) {11}{t}:token(-2873011) auto=aslongas(creature[manacost=12]|mylibrary) lord(this) {12}{t}:token(-2873012) text={X}{T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. type=Artifact mana={5} [/card] [card] name=Manacost 0 id=-2873000 auto=moveTo(myhand) target(creature[manacost=0]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 1 or less id=-2873001 auto=moveTo(myhand) target(creature[manacost<=1]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 2 or less id=-2873002 auto=moveTo(myhand) target(creature[manacost<=2]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 3 or less id=-2873003 auto=moveTo(myhand) target(creature[manacost<=3]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 4 or less id=-2873004 auto=moveTo(myhand) target(creature[manacost<=4]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 5 or less id=-2873005 auto=moveTo(myhand) target(creature[manacost<=5]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 6 or less id=-2873006 auto=moveTo(myhand) target(creature[manacost<=6]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 7 or less id=-2873007 auto=moveTo(myhand) target(creature[manacost<=7]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 8 or less id=-2873008 auto=moveTo(myhand) target(creature[manacost<=8]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 9 or less id=-2873009 auto=moveTo(myhand) target(creature[manacost<=9]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 10 or less id=-2873010 auto=moveTo(myhand) target(creature[manacost<=10]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 11 or less id=-2873011 auto=moveTo(myhand) target(creature[manacost<=11]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Manacost 12 or less id=-2873012 auto=moveTo(myhand) target(creature[manacost<=12]|mylibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Legacy Weapon auto={w}{R}{G}{B}{U}:moveto(exile) target(*|battlefield) autograveyard=moveTo(ownerlibrary) && shuffle text={w}{R}{G}{B}{U}:Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. type=Legendary Artifact mana={7} [/card] [card] name=Amulet of Vigor auto=@movedto(creature,artifact,land|mybattlefield): untap all(trigger[to]) text=Whenever a permanent enters the battlefield tapped and under your control, untap it. type=artifact mana={1} [/card] [card] name=Suntouched Myr autohand={w}{2}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={R}{2}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={G}{2}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={U}{2}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={B}{2}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={w}{G}{1}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{1}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{U}{1}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{B}{1}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{G}{1}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{B}{1}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{U}{1}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{G}{1}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{B}{1}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={B}{G}{1}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{B}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{U}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{B}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{B}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{B}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{B}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={B}{R}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) power=0 toughness=0 type=artifact creature subtype=Myr mana={3} [/card] [card] name=Sunbrust 1 auto=moveto(exile) all(this) id=-44853 type=nothing [/card] [card] name=Sunbrust 2 auto=moveto(exile) all(this) id=-44854 type=nothing [/card] [card] name=Sunbrust 3 auto=moveto(exile) all(this) id=-44855 type=nothing [/card] [card] name=Sunbrust 4 auto=moveto(exile) all(this) id=-44856 type=nothing [/card] [card] name=Sunbrust 5 auto=moveto(exile) all(this) id=-44857 type=nothing [/card] [card] name=Pentad Prism autohand={w}{1}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={R}{1}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={G}{1}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={U}{1}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={B}{1}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={w}{G}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{U}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{B}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{G}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{B}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{U}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{G}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{B}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={B}{G}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) auto={c(0/0,-1,charge)}{0}:Add{w} auto={c(0/0,-1,charge)}{0}:Add{r} auto={c(0/0,-1,charge)}{0}:Add{g} auto={c(0/0,-1,charge)}{0}:Add{b} auto={c(0/0,-1,charge)}{0}:Add{u} text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. type=artifact mana={2} [/card] [card] name=Arcbound Overseer auto=counter(1/1,6) auto=@each myupkeep: counter(1/1,1) all(creature[modular]|mybattlefield) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) power=0 toughness=0 type=artifact creature subtype=golem modular mana={8} [/card] [card] name=Arsenal Thresher auto=foreach(artifact|myhand) counter(1/1,1) text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. power=2 toughness=2 type=artifact creature subtype=construct mana={2}{BW}{U} [/card] [card] name=Barl's Cage auto={3}:foreach(Barl's Cage|mybattlefield) counter(0/0,2,dontuntap) target(creature) auto=@each untap:counter(0/0,-1,dontuntap) all(creature[counter{0/0.1.dontuntap}]) auto=@each endofturn: lord(creature[counter{0/0.1.dontuntap}]) doesnotuntap > text={3}: Target creature doesn't untap during its controller's next untap step. type=artifact mana={4} [/card] [card] name=Clock of Omens auto={0}:token(-2300933) text=Tap two untapped artifacts you control: Untap target artifact. type=artifact mana={4} [/card] [card] name=Tap First id=-2300933 type=nothing auto=tap target(artifact|mybattlefield) auto=@movedto(this|exile):token(-2300934) auto=moveto(exile) all(this) [/card] [card] name=Tap second id=-2300934 type=nothing auto=tap target(artifact|mybattlefield) auto=@movedto(this|exile):token(-2300935) auto=moveto(exile) all(this) [/card] [card] name=Untap id=-2300935 type=nothing auto=untap target(artifact|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Clockwork Hydra auto=counter(1/1,4) auto={T}:counter(1/1,1) auto=@damaged(creature;player) from(this|mybattlefield):counter(1/1,-1) && token(-231129) text=Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. {t}: Put a +1/+1 counter on Clockwork Hydra. type=artifact creature subtype=hydra mana={5} [/card] [card] name=hydra damage id=-231129 type=nothing auto=damage:1 target(player,creature) auto=moveto(exile) all(this) [/card] [card] name=Cloudstone Curio auto=@movedto(land[-artifact]|mybattlefield):may token(-78667) && counter(0/0,1,swap) all(trigger[to]) auto=@movedto(Creature[-artifact]|mybattlefield):may token(-78668) && counter(0/0,1,swap) all(trigger[to]) auto=@movedto(Enchantment|mybattlefield):may token(-78669) && counter(0/0,1,swap) all(trigger[to]) text=Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. type=artifact mana={3} [/card] [card] name=Swap Land id=-78667 type=nothing auto=moveto(ownerhand) target(Land[-counter{0/0.1.swap}]|mybattlefield) auto=@movedto(this|exile):counter(0/0.-1.swap) all(land|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Swap Creature id=-78668 type=nothing auto=moveto(ownerhand) target(Creature[-counter{0/0.1.swap}]|mybattlefield) auto=@movedto(this|exile):counter(0/0.-1.swap) all(Creature|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Swap Enchantment id=-78669 type=nothing auto=moveto(myhand) target(Enchantment[-counter{0/0.1.swap}]|mybattlefield) auto=@movedto(this|exile):counter(0/0.-1.swap) all(Enchantment|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Coldsteel Heart auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=tap auto=this(counter{0/0.1.Red}) {t}:add{r} auto=this(counter{0/0.1.white}) {t}:add{w} auto=this(counter{0/0.1.Green}) {t}:add{g} auto=this(counter{0/0.1.Black}) {t}:add{b} auto=this(counter{0/0.1.Blue}) {t}:add{u} text=Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {t}: Add one mana of the chosen color to your mana pool. type=artifact subtype=snow mana={2} [/card] [card] name=Red id=-78670 type=nothing auto=moveto(exile) all(this) [/card] [card] name=White id=-78671 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Green id=-78672 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Black id=-78673 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Blue id=-78674 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Paradise Plume auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=tap auto=this(counter{0/0.1.Red}) {t}:add{r} auto=this(counter{0/0.1.white}) {t}:add{w} auto=this(counter{0/0.1.Green}) {t}:add{g} auto=this(counter{0/0.1.Black}) {t}:add{b} auto=this(counter{0/0.1.Blue}) {t}:add{u} auto=@movedto(*[Red]|stack):this(counter{0/0.1.Red}) Life:1 controller auto=@movedto(*[White]|stack):this(counter{0/0.1.white}) Life:1 controller auto=@movedto(*[Green]|stack):this(counter{0/0.1.Green}) Life:1 controller auto=@movedto(*[Black]|stack):this(counter{0/0.1.Black}) Life:1 controller auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) Life:1 controller text=As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {t}: Add one mana of the chosen color to your mana pool. type=artifact mana={4} [/card] [card] name=Gauntlet of Power auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=this(counter{0/0.1.Red}) lord(creature[red]|battlefield) +1/+1 auto=this(counter{0/0.1.white}) lord(creature[white]|battlefield) +1/+1 auto=this(counter{0/0.1.Green}) lord(creature[green]|battlefield) +1/+1 auto=this(counter{0/0.1.Black}) lord(creature[black]|battlefield) +1/+1 auto=this(counter{0/0.1.Blue}) lord(creature[blue]|battlefield) +1/+1 auto=@Tapped(land|battlefield):this(counter{0/0.1.Red}) all(trigger[to]) add{r} && this(counter{0/0.1.white}) all(trigger[to]) add{w} && this(counter{0/0.1.Green}) all(trigger[to]) add{g} && this(counter{0/0.1.Black}) all(trigger[to]) add{b} && this(counter{0/0.1.Blue}) all(trigger[to]) add{U} text=As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {t}: Add one mana of the chosen color to your mana pool. type=artifact mana={5} [/card] [card] name=Iona, Shield of Emeria #this is as close as i can get it since this effect isnt in wagic auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=@movedto(*[Red]|opponentinplay):this(counter{0/0.1.Red}) all(trigger[to]) moveto(ownerhand) auto=@movedto(*[White]|opponentinplay):this(counter{0/0.1.white}) all(trigger[to]) moveto(ownerhand) auto=@movedto(*[Green]|opponentinplay):this(counter{0/0.1.Green}) all(trigger[to]) moveto(ownerhand) auto=@movedto(*[Black]|opponentinplay):this(counter{0/0.1.Black}) all(trigger[to]) moveto(ownerhand) auto=@movedto(*[blue]|opponentinplay):this(counter{0/0.1.Blue}) all(trigger[to]) moveto(ownerhand) text=As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. power=7 toughness=7 type=Legendary Creature subtype=angel abilities=flying mana={6}{w}{w}{w} [/card] [card] name=Order of the Stars auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=this(counter{0/0.1.Red}) protection from(red) auto=this(counter{0/0.1.white}) protection from(white) auto=this(counter{0/0.1.Green}) protection from(green) auto=this(counter{0/0.1.Black}) protection from(black) auto=this(counter{0/0.1.Blue}) protection from(blue) text=As Order of the Stars enters the battlefield, choose a color. Order of the Stars has protection from the chosen color. power=0 toughness=1 type=Creature abilities=defender subtype=human cleric mana={W} [/card] [card] name=Curse of Wizardry auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=@movedto(*[Red]|mystack):this(counter{0/0.1.Red}) damage:1 controller auto=@movedto(*[White]|mystack):this(counter{0/0.1.white}) damage:1 controller auto=@movedto(*[Green]|mystack):this(counter{0/0.1.Green}) damage:1 controller auto=@movedto(*[Black]|mystack):this(counter{0/0.1.Black}) damage:1 controller auto=@movedto(*[blue]|mystack):this(counter{0/0.1.Blue}) damage:1 controller auto=@movedto(*[Red]|opponentstack):this(counter{0/0.1.Red}) damage:1 opponent auto=@movedto(*[White]|opponentstack):this(counter{0/0.1.white}) damage:1 opponent auto=@movedto(*[Green]|opponentstack):this(counter{0/0.1.Green}) damage:1 opponent auto=@movedto(*[Black]|opponentstack):this(counter{0/0.1.Black}) damage:1 opponent auto=@movedto(*[blue]|opponentstack):this(counter{0/0.1.Blue}) damage:1 opponent text=As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. type=Enchantment mana={2}{b}{b} [/card] [card] name=Psychic Allergy auto=upcost[{S(land[island]|myBattlefield)}] moveto(graveyard) auto=upcost[{S(land[island]|myBattlefield)}] moveto(graveyard) auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=@each opponent upkeep:this(counter{0/0.1.Red}) foreach(*[red]|opponentbattlefield) damage:1 opponent && this(counter{0/0.1.Red}) foreach(*[red]|opponentbattlefield) damage:1 opponent && this(counter{0/0.1.white}) foreach(*[white]|opponentbattlefield) damage:1 opponent && this(counter{0/0.1.Green}) foreach(*[green]|opponentbattlefield) damage:1 opponent && this(counter{0/0.1.Black}) foreach(*[black]|opponentbattlefield) damage:1 opponent && this(counter{0/0.1.Blue}) foreach(*[blue]|opponentbattlefield) damage:1 opponent text=As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. type=enchantment mana={3}{u}{u} [/card] [card] name=Quirion Elves auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto={t}:add{g} auto=this(counter{0/0.1.Red}) {t}:add{r} auto=this(counter{0/0.1.white}) {t}:add{w} auto=this(counter{0/0.1.Green}) {t}:add{g} auto=this(counter{0/0.1.Black}) {t}:add{b} auto=this(counter{0/0.1.Blue}) {t}:add{u} text=As Quirion Elves enters the battlefield, choose a color. {t}: Add to your mana pool. {t}: Add one mana of the chosen color to your mana pool. type=creature power=1 toughness=1 subtype=elf druid mana={1}{g} [/card] [card] name=Silhana Starfletcher auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=this(counter{0/0.1.Red}) {t}:add{r} auto=this(counter{0/0.1.white}) {t}:add{w} auto=this(counter{0/0.1.Green}) {t}:add{g} auto=this(counter{0/0.1.Black}) {t}:add{b} auto=this(counter{0/0.1.Blue}) {t}:add{u} text=Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters the battlefield, choose a color. {t}: Add one mana of the chosen color to your mana pool. type=creature power=1 toughness=3 subtype=elf druid archer abilities=reach mana={2}{g} [/card] [card] name=Voice of All auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=this(counter{0/0.1.Red}) protection from(red) auto=this(counter{0/0.1.white}) protection from(white) auto=this(counter{0/0.1.Green}) protection from(green) auto=this(counter{0/0.1.Black}) protection from(black) auto=this(counter{0/0.1.Blue}) protection from(blue) text=Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. power=2 toughness=2 type=Creature abilities=flying subtype=angel mana={W}{w}{2} [/card] [card] name=Ward Sliver auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=this(counter{0/0.1.Red}) lord(sliver) protection from(red) auto=this(counter{0/0.1.white}) lord(sliver) protection from(white) auto=this(counter{0/0.1.Green}) lord(sliver) protection from(green) auto=this(counter{0/0.1.Black}) lord(sliver) protection from(black) auto=this(counter{0/0.1.Blue}) lord(sliver) protection from(blue) text=As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. power=2 toughness=2 type=Creature subtype=Sliver mana={4}{w} [/card] [card] name=Sol Grail auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=this(counter{0/0.1.Red}) {t}:add{r} auto=this(counter{0/0.1.white}) {t}:add{w} auto=this(counter{0/0.1.Green}) {t}:add{g} auto=this(counter{0/0.1.Black}) {t}:add{b} auto=this(counter{0/0.1.Blue}) {t}:add{u} text=As Sol Grail enters the battlefield, choose a color. {t}: Add one mana of the chosen color to your mana pool. type=artifact mana={3} [/card] #needed to edit the name in the TSP card dat and remove the comma and the period was messing with the code [card] name=Sarpadian Empires Vol VII auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=this(counter{0/0.1.Red}) {t}:token(Goblin,creature Goblin, 1/1, Red) auto=this(counter{0/0.1.white}) {t}:token(Citizen,creature Citizen, 1/1, White) auto=this(counter{0/0.1.Green}) {t}:token(Saproling,creature saproling, 1/1, green) auto=this(counter{0/0.1.Black}) {t}:token(Thrull,creature Thrull, 1/1, Black) auto=this(counter{0/0.1.Blue}) {t}:token(Camarid,creature Camarid, 1/1, Blue) text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. {3},{t} : Put a 1/1 creature token of the chosen color and type onto the battlefield. type=artifact mana={3} [/card] [card] name=Teferi's Moat auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=this(counter{0/0.1.Red}) lord(creature[Red;-flying]|opponentbattlefield) cantattack auto=this(counter{0/0.1.white}) lord(creature[white;-flying]|opponentbattlefield) cantattack auto=this(counter{0/0.1.Green}) lord(creature[Green;-flying]|opponentbattlefield) cantattack auto=this(counter{0/0.1.Black}) lord(creature[Black;-flying]|opponentbattlefield) cantattack auto=this(counter{0/0.1.Blue}) lord(creature[Blue;-flying]|opponentbattlefield) cantattack text=As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you. type=enchantment mana={3}{w}{u} [/card] [card] name=Utopia Sprawl target=land auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=@tapped(mytgt):this(counter{0/0.1.Red}) Add{r} && this(counter{0/0.1.white}) Add{w} && this(counter{0/0.1.Green}) Add{g} && this(counter{0/0.1.Black}) Add{B} && this(counter{0/0.1.Blue}) Add{U} text=As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). type=enchantment subtype=aura mana={G} [/card] [card] name=Chameleon Spirit auto=may token(-78670) && counter(0/0,1,Red) all(this) auto=may token(-78671) && counter(0/0,1,White) all(this) auto=may token(-78672) && counter(0/0,1,Green) all(this) auto=may token(-78673) && counter(0/0,1,Black) all(this) auto=may token(-78674) && counter(0/0,1,Blue) all(this) auto=this(counter{0/0.1.Red}) foreach(*[red]|opponentbattlefield) 1/1 auto=this(counter{0/0.1.white}) foreach(*[white]|opponentbattlefield) 1/1 auto=this(counter{0/0.1.Green}) foreach(*[Green]|opponentbattlefield) 1/1 auto=this(counter{0/0.1.Black}) foreach(*[Black]|opponentbattlefield) 1/1 auto=this(counter{0/0.1.Blue}) foreach(*[Blue]|opponentbattlefield) 1/1 text=As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. type=creature power=0 toughness=0 subtype=Illusion Spirit abilities=reach mana={3}{u} [/card] [card] name=Searing Rays auto=may token(-78670) && foreach(creature[red]|opponentbattlefield) Damage:1 all(player) auto=may token(-78671) && foreach(creature[white]|opponentbattlefield) Damage:1 all(player) auto=may token(-78672) && foreach(creature[green]|opponentbattlefield) Damage:1 all(player) auto=may token(-78673) && foreach(creature[black]|opponentbattlefield) Damage:1 all(player) auto=may token(-78674) && foreach(creature[blue]|opponentbattlefield) Damage:1 all(player) text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. type=sorcery mana={2}{R} [/card] [card] name=Cursed Rack auto=@each opponent cleanup: foreach(*|opponenthand) discard:1 opponent >4 text=As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. type=artifact mana={4} [/card] [card] name=Cyclopean Snare auto={3}{t}:tap target(creature|battlefield) && moveto(ownerhand) all(this) text={3}{T}:Tap target creature, then return Cyclopean Snare to its owner's hand. type=artifact mana={2} [/card] [card] name=Darksteel Reactor auto=@each myupkeep:counter(0/0,1,charge) all(this) && this(counter{0/0.20.charge})>=wingame text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. abilities=indestructible type=artifact mana={4} [/card] [card] name=Disrupting Scepter auto={3}{t}:target(player) discard:1 myturnonly text={3}{t} Target player discards a card. Activate this ability only during your turn. type=artifact mana={3} [/card] [card] name=Dolmen Gate auto=@each mycombatbegins:preventAllCombatDamage to(creature|mybattlefield) ueot text=Prevent all combat damage that would be dealt to attacking creatures you control. type=artifact mana={2} [/card] [card] name=Eldrazi Monument auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|mybattlefield) flying auto=lord(creature|mybattlefield) indestructible auto=@each myupkeep:moveTo(mygraveyard) target(creature|mybattlefield) auto=@each myupkeep:aslongas(creature|mybattlefield) moveto(mygraveyard) <1 text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. mana={5} type=Artifact [/card] [card] name=Energy Chamber auto=@each myupkeep:may token(-78690) text=during each of your upkeeps you may add a +1/+1 or charge counter to a perminant or add a charge counter to a perminant. type=artifact mana={2} [/card] [card] name=choice auto=may token(-78691) auto=may token(-78692) id=-78690 type=nothing auto=moveto(exile) all(this) [/card] [card] name=charge 1 auto=counter(0/0,1,charge) target(artifact[-creature]|battlefield) id=-78691 type=nothing auto=moveto(exile) all(this) [/card] [card] name=counter 1/1 auto=counter(1/1,1) target(creature[artifact]|battlefield) id=-78692 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Fellwar Stone auto=aslongas(forest|opponentBattlefield) {t}:add{G} auto=aslongas(island|opponentBattlefield) {t}:add{u} auto=aslongas(plains|opponentBattlefield) {t}:add{w} auto=aslongas(mountain|opponentBattlefield) {t}:add{r} auto=aslongas(swamp|opponentBattlefield) {t}:add{b} text={t}:Add to your mana pool one mana of any color that a land an opponent controls could produce. type=artifact mana={2} [/card] #only included the most common counters in magic because it would be a shame not to have this #great creature [card] name=Ferropede auto=@damaged(player) from(this):token(-78799) text=Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. type=artifact creature subtype=insect abilities=unblockable power=1 toughness=1 mana={3} [/card] [card] name=choice auto=may token(-78697) auto=may token(-78698) auto=may token(-78699) auto=may token(-78700) auto=may token(-78701) auto=may token(-78702) id=-78799 type=nothing auto=moveto(exile) all(this) [/card] [card] name=charge -1 auto=counter(0/0,-1,charge) target(*|battlefield) id=-78697 type=nothing auto=moveto(exile) all(this) [/card] [card] name=counter 1/1 removal auto=counter(1/1,-1) target(*|battlefield) id=-78698 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Time -1 auto=counter(0/0,-1,time) target(*|battlefield) id=-78699 type=nothing auto=moveto(exile) all(this) [/card] [card] name=age -1 auto=counter(0/0,-1,age) target(*|battlefield) id=-78700 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Depletion -1 auto=counter(0/0,-1,Depletion) target(*|battlefield) id=-78701 type=nothing auto=moveto(exile) all(this) [/card] [card] name=counter -1/-1 removal auto=counter(-1/-1,-1) target(*|battlefield) id=-78702 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Fieldmist Borderpost autohand={1}:moveto(ownerhand) target(land|mybattlefield) asSorcery && token(-78710) auto=tap auto={t}:add{w} auto={t}:add{U} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost enters the battlefield tapped. {t}: Add or to your mana pool. type=artifact mana={1}{w}{U} [/card] [card] name=alternate cost auto=moveto(mybattlefield) target(fieldmist borderpost|myhand) auto=moveto(exile) all(this) id=-78710 type=nothing [/card] [card] name=Firewild Borderpost autohand={1}:moveto(ownerhand) target(land|mybattlefield) asSorcery && token(-78710) auto=tap auto={t}:add{R} auto={t}:add{G} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost enters the battlefield tapped. {t}: Add or to your mana pool. type=artifact mana={1}{R}{G} [/card] [card] name=alternate cost auto=moveto(mybattlefield) target(Firewild Borderpost|myhand) auto=moveto(exile) all(this) id=-78711 type=nothing [/card] [card] name=Flowstone Sculpture auto={2}{s(*|myhand)}:token(-987000) && counter(1/1,1) all(this) auto={2}{s(*|myhand)}:token(-987001) && counter(0/0,1,First Strike) all(this) auto={2}{s(*|myhand)}:token(-987002) && counter(0/0,1,Flying) all(this) auto={2}{s(*|myhand)}:token(-987003) && counter(0/0,1,trample) all(this) auto=this(counter{0/0.0.First Strike}) First Strike > auto=this(counter{0/0.0.Flying}) Flying > auto=this(counter{0/0.0.Trample}) Trample > text={2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) type=artifact creature subtype=shapeshifter power=4 toughness=4 mana={6} [/card] [card] name=counter 1/1 auto=moveto(exile) all(this) id=-987000 type=nothing [/card] [card] name=First strike auto=moveto(exile) all(this) id=-987001 type=nothing [/card] [card] name=Flying auto=moveto(exile) all(this) id=-987002 type=nothing [/card] [card] name=Trample auto=moveto(exile) all(this) id=-987003 type=nothing [/card] [card] name=Fool's Tome auto={2}{t}:aslongas(*|myhand) draw:1 <1 text={2},{t} : Draw a card. Activate this ability only if you have no cards in hand. type=artifact mana={4} [/card] #reveal discard series [card] name=Coercion auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-88078) text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. type=sorcery mana={2}{B} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(*[-counter{0/0.1.mycard}]|myhand) auto=@movedto(this|exile):token(-88079) auto=moveto(exile) all(this) id=-88078 type=nothing [/card] [card] name=destroy my choice auto=moveto(opponentgraveyard) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-88080) auto=moveto(exile) all(this) id=-88079 type=nothing [/card] [card] name=card action auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-88080 type=nothing [/card] [card] name=Duress auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-88012) text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. type=sorcery mana={B} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(*[-counter{0/0.1.mycard};-creature;-land]|myhand) auto=@movedto(this|exile):token(-88013) auto=moveto(exile) all(this) id=-88012 type=nothing [/card] [card] name=destroy my choice auto=moveto(opponentgraveyard) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-88014) auto=moveto(exile) all(this) id=-88013 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-88014 type=nothing [/card] [card] name=Castigate auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-88112) text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. type=sorcery mana={B}{w} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(*[-counter{0/0.1.mycard};-land]|myhand) auto=@movedto(this|exile):token(-88113) auto=moveto(exile) all(this) id=-88112 type=nothing [/card] [card] name=destroy my choice auto=moveto(exile) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-88114) auto=moveto(exile) all(this) id=-88113 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-88114 type=nothing [/card] [card] name=He Who Hungers auto={B}{s(creature[spirit]|mybattlefield)}:counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) && token(-88212) assorcery text={1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Soulshift 4 auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) type=legendary creature subtype=spirit abilities=flying power=3 toughness=2 mana={4}{b} [/card] [card] name=Mind Slash auto={B}{s(creature|mybattlefield)}:counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) && token(-88212) text={b}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. type=enchantment mana={1}{b}{b} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(*[-counter{0/0.1.mycard}]|myhand) auto=@movedto(this|exile):token(-88213) auto=moveto(exile) all(this) id=-88212 type=nothing [/card] [card] name=destroy my choice auto=moveto(opponentgraveyard) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-88214) auto=moveto(exile) all(this) id=-88213 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-88214 type=nothing [/card] [card] name=Ostracize auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-88578) text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. type=sorcery mana={B} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(*[-counter{0/0.1.mycard};creature]|myhand) auto=@movedto(this|exile):token(-88579) auto=moveto(exile) all(this) id=-88578 type=nothing [/card] [card] name=destroy my choice auto=moveto(opponentgraveyard) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-88580) auto=moveto(exile) all(this) id=-88579 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-88580 type=nothing [/card] [card] name=Distress auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-83112) text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. type=sorcery mana={B}{B} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(*[-counter{0/0.1.mycard};-land]|myhand) auto=@movedto(this|exile):token(-83113) auto=moveto(exile) all(this) id=-83112 type=nothing [/card] [card] name=destroy my choice auto=moveto(exile) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-83114) auto=moveto(exile) all(this) id=-83113 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-83114 type=nothing [/card] [card] name=Perish the Thought auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-88678) text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. type=sorcery mana={2}{B} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(*[-counter{0/0.1.mycard}]|myhand) auto=@movedto(this|exile):token(-88679) auto=moveto(exile) all(this) id=-88678 type=nothing [/card] [card] name=destroy my choice auto=moveto(opponentlibrary) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-88680) auto=moveto(exile) all(this) id=-88679 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-88680 type=nothing [/card] [card] name=Encroach auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-78778) text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. type=sorcery mana={B} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(land[-counter{0/0.1.mycard};-basic]|myhand) auto=@movedto(this|exile):token(-78779) auto=moveto(exile) all(this) id=-78778 type=nothing [/card] [card] name=destroy my choice auto=moveto(opponentgraveyard) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-78780) auto=moveto(exile) all(this) id=-78779 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-78780 type=nothing [/card] [card] name=Shattered Dreams auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-88778) text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. type=sorcery mana={B} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(artifact[-counter{0/0.1.mycard}]|myhand) auto=@movedto(this|exile):token(-88779) auto=moveto(exile) all(this) id=-88778 type=nothing [/card] [card] name=destroy my choice auto=moveto(opponentgraveyard) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-88780) auto=moveto(exile) all(this) id=-88779 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-88780 type=nothing [/card] [card] name=Ghastlord of Fugue auto=@damaged(player) from(this):counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) && token(-58112) assorcery text=Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. type=creature subtype=spirit avatar abilities=unblockable power=4 toughness=4 mana={UB}{UB}{UB}{UB}{UB} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(*[-counter{0/0.1.mycard}]|myhand) auto=@movedto(this|exile):token(-58113) auto=moveto(exile) all(this) id=-58112 type=nothing [/card] [card] name=destroy my choice auto=moveto(exile) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-58114) auto=moveto(exile) all(this) id=-58113 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-58114 type=nothing [/card] [card] name=Psychic Spear auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-48578) text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. type=sorcery mana={B} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(*[-counter{0/0.1.mycard};spirit;arcane]|myhand) auto=@movedto(this|exile):token(-48579) auto=moveto(exile) all(this) id=-48578 type=nothing [/card] [card] name=destroy my choice auto=moveto(opponentgraveyard) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-48580) auto=moveto(exile) all(this) id=-48579 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-48580 type=nothing [/card] [card] name=Thoughtseize auto=life:-2 controller auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-23112) text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. type=sorcery mana={B} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(*[-counter{0/0.1.mycard};-land]|myhand) auto=@movedto(this|exile):token(-23113) auto=moveto(exile) all(this) id=-23112 type=nothing [/card] [card] name=destroy my choice auto=moveto(opponentgraveyard) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-23114) auto=moveto(exile) all(this) id=-23113 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-23114 type=nothing [/card] [card] name=Treacherous Urge auto=counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) auto=token(-13112) text=Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature has haste. Sacrifice it at the beginning of the next end step. type=instant mana={4}{b} [/card] [card] name=choose one card auto=counter(0/0,1,choice) target(creature[-counter{0/0.1.mycard}]|myhand) auto=@movedto(this|exile):token(-13113) auto=moveto(exile) all(this) id=-13112 type=nothing [/card] [card] name=Steal creature auto=token(-13115) auto=moveto(mybattlefield) all(*[counter{0/0.1.choice}]|myhand) auto=@movedto(this|exile):token(-13114) auto=moveto(exile) all(this) id=-13113 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) && moveto(exile) all(this) id=-13114 type=nothing [/card] [card] name=creature dispose auto=@next movedto(creature[-token]|mybattlefield): all(trigger) counter(0/0,1,stolen) && all(trigger) haste ueot && moveto(exile) all(this) auto=@movedto(This|exile):@next endofturn: bury all(creature[counter{0/0.1.stolen}]) id=-13115 type=nothing [/card] [card] name=Glasses of Urza auto={t}: counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) && token(-40578) text=: {t}:Look at target player's hand. type=artifact mana={1} [/card] [card] name=choose one card auto=counter(0/0,1,closer inspection) target(*[-counter{0/0.1.mycard}]|myhand) auto=@movedto(this|exile):token(-40580) auto=moveto(exile) all(this) id=-40578 type=nothing [/card] [card] name=return thier cards auto=moveto(opponenthand) all(*[-counter{0/0.1.mycard}]|myhand) && counter(0/0,-1,mycard) all(*|myhand) auto=@moveto(exile) all(this) id=-40580 type=nothing [/card] #final discard reveal [card] name=Hair-Strung Koto auto={0}:tap target(creature[-tapped]|mybattlefield) && token(-30012) text=Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.step. type=artifact mana={6} [/card] [card] name=hair-strung deplete id=-30012 type=nothing auto=target(player) deplete:1 auto=moveto(exile) all(this) [/card] [card] name=Hammer of Ruin auto=@damaged(player) from(mytgt):bury target(equipment|opponentbattlefield) auto=2/0 auto={2}:equip text=Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. type=artifact subtype=equipment mana={2} [/card] [card] name=Hedron Matrix auto=manacost/manacost auto={4}:equip text=Equipped creature gets +X/+X, where X is its converted mana cost. type=artifact subtype=equipment mana={4} [/card] [card] name=Iron Maiden auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent >4 text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. type=artifact mana={3} [/card] [card] name=Wheel of Torture auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent <3 text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. type=artifact mana={3} [/card] [card] name=Jester's Cap auto={2}{T}{s}:token(-792312 ) text={2},{t} , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. type=artifact mana={4} [/card] [card] name=jester cap 1 id=-792312 type=nothing auto=moveto(exile) target(*|opponentlibrary) auto=@movedto(this|exile):token(-792313) auto=moveto(exile) all(this) [/card] [card] name=jester cap 2 id=-792313 type=nothing auto=moveto(exile) target(*|opponentlibrary) auto=@movedto(this|exile):token(-792314) auto=moveto(exile) all(this) [/card] [card] name=jester cap 3 id=-792314 auto=moveto(exile) target(*|opponentlibrary) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Jhoira's Timebug auto={t}:token(-98734) && counter(0/0,+1,time) target(*|mybattlefield) auto={t}:token(-98735) && counter(0/0,-1,time) target(*|mybattlefield) text=Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. type=artifact creature subtype=insect power=1 toughness=2 mana={0} [/card] [card] name=a counter to ADD id=-98734 auto=moveto(exile) all(this) type=nothing [/card] [card] name=a counter to REMOVE id=-98735 auto=moveto(exile) all(this) type=nothing [/card] [card] name=Jinxed Choker auto=@each my endofturn:moveto(opponentbattlefield) all(this) auto=@each my upkeep:thisforeach(counter{0/0,1,charge}) damage:1 controller auto={3}:token(-98734) && counter(0/0,1,charge) auto={3}:token(-98735) && counter(0/0,-1,charge) text=At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it. type=artifact mana={3} [/card] #its funny how stupid the AI can be sometimes, but what amazes me is how well it understands bad things happening #the Ai deck with all the dark rituals, in the first 2 test runs of this put 4 counters on it in one turn and it passed to me #when i would pass it to back they would remove the charges i added in my turn, pretty funny. #this shares add/remove dummy tokens with Jhoira's Timebug, i only used blank dummies to let you know what you #choose [card] name=Jinxed Ring auto=@movedto(*[-token]|mygraveyard) from(mybattlefield):damage:1 controller auto={s(creature|mybattlefield)}:moveto(opponentbattlefield) all(this) text=Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) type=artifact mana={2} [/card] [card] name=Khalni Gem auto=token(-98737) auto={t}:add{R}{R} auto={t}:add{G}{G} auto={t}:add{W}{W} auto={t}:add{B}{B} auto={t}:add{U}{U} text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {t}: Add two mana of any one color to your mana pool. type=artifact mana={4} [/card] [card] name=Land trade auto=moveto(ownerhand) target(Land|mybattlefield) auto=@movedto(this|exile):token(-98738) auto=moveto(exile) all(this) id=-98737 type=nothing [/card] [card] name=Land trade 2 auto=moveto(ownerhand) target(land|mybattlefield) auto=moveto(exile) all(this) id=-98738 type=nothing [/card] [card] name=Lodestone Myr auto={0}:tap target(artifact[-tapped]|mybattlefield) && 1/1 all(this) text=Trample. Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. type=artifact creature subtype=myr power=2 toughness=2 abilities=trample mana={4} [/card] [card] name=Mask of Memory auto=@damaged(player) from(mytgt):may draw:2 controller && token(-91111) text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. type=artifact auto={1}:equip subtype=equipment mana={2} [/card] [card] name=discard effect auto=moveto(graveyard) target(*|myhand) auto=moveto(exile) all(this) id=-91111 type=nothing [/card] [card] name=Master Transmuter auto={U}{t}:moveto(ownerhand) target(artifact|mybattlefield) && token(-91112) text={t}{U}:Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. type=artifact creature power=1 toughness=2 subtype=Human Artificer mana={3}{u} [/card] [card] name=swapeffect auto=moveto(mybattlefield) target(artifact|myhand) auto=moveto(exile) all(this) id=-91112 type=nothing [/card] #X X cant be the mana cost of anything in wagic...using this method i force the player to pay in XX or get nothing. [card] name=Orochi Hatchery autohand={1}{1}:token(-12340) asSorcery && moveto(mybattlefield) && counter(0/0,1,charge) all(this) autohand={2}{2}:token(-12350) asSorcery && moveto(mybattlefield) && counter(0/0,2,charge) all(this) autohand={3}{3}:token(-12360) asSorcery && moveto(mybattlefield) && counter(0/0,3,charge) all(this) autohand={4}{4}:token(-12370) asSorcery && moveto(mybattlefield) && counter(0/0,4,charge) all(this) autohand={5}{5}:token(-12380) asSorcery && moveto(mybattlefield) && counter(0/0,5,charge) all(this) autohand={6}{6}:token(-12390) asSorcery && moveto(mybattlefield) && counter(0/0,6,charge) all(this) autohand={7}{7}:token(-12400) asSorcery && moveto(mybattlefield) && counter(0/0,7,charge) all(this) autohand={8}{8}:token(-12410) asSorcery && moveto(mybattlefield) && counter(0/0,8,charge) all(this) auto={5}{T}:thisforeach(counter{0/0.1.charge}) token(Snake,creature snake, 1/1, green) text={5}{T}:Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. type=artifact mana={X} [/card] [card] name=pay for 1 charge id=-12340 type=nothing auto=moveto(exile) all(this) [/card] [card] name=pay for 2 charge id=-12350 type=nothing auto=moveto(exile) all(this) [/card] [card] name=pay for 3 charge id=-12360 type=nothing auto=moveto(exile) all(this) [/card] [card] name=pay for 4 charge id=-12370 type=nothing auto=moveto(exile) all(this) [/card] [card] name=pay for 5 charge id=-12380 type=nothing auto=moveto(exile) all(this) [/card] [card] name=pay for 6 charge id=-12390 type=nothing auto=moveto(exile) all(this) [/card] [card] name=pay for 7 charge id=-12400 type=nothing auto=moveto(exile) all(this) [/card] [card] name=pay for 8 charge id=-12410 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Sharding Sphinx auto=@damaged(player) from(creature[artifact]|mybattlefield): token(Thopter,artifact creature, 1/1, blue,flying) text=Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. type=artifact creature power=4 toughness=4 abilities=flying mana={4}{U}{U} [/card] [card] name=Specter's Shroud auto=1/0 auto=@damaged(player) from(mytgt): discard:1 opponent text=Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} auto={1}:equip type=artifact subtype=equipment mana={2} [/card] [card] name=Sphinx's Herald auto={2}{u}{T}:token(-12501) text={2}{U}{T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. type=artifact creature subtype=Vedalken Wizard power=1 toughness=1 mana={u} [/card] [card] name=sacrifice White id=-12501 auto=moveto(graveyard) target(creature[white]|mybattlefield) auto=@movedto(this|exile):token(-12502) auto=moveto(exile) all(this) type=nothing [/card] [card] name=sacrifice Blue id=-12502 auto=moveto(graveyard) target(creature[blue]|mybattlefield) auto=@movedto(this|exile):token(-12503) auto=moveto(exile) all(this) type=nothing [/card] [card] name=sacrifice black id=-12503 auto=moveto(graveyard) target(creature[black]|mybattlefield) auto=@movedto(this|exile):token(-12504) auto=moveto(exile) all(this) type=nothing [/card] [card] name=summon Sphinx id=-12504 auto=moveto(battlefield) target(Sphinx Sovereign|mylibrary) auto=moveto(exile) all(this) type=nothing [/card] #very boarderline cause its meant for only tap ablities [card] name=Thousand-Year Elixir auto=lord(creature|mybattlefield) haste auto={1}{t}:untap target(creature|battlefield) text=You may activate abilities of creatures you control as though those creatures had haste. type=artifact mana={3} [/card] [card] name=Thumbscrews auto=@each Myupkeep:aslongas(*|myhand) damage:1 opponent >4 text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. type=artifact mana={2} [/card] [card] name=Vibrating Sphere auto=counter(0/0,1,myturn) auto=@each Myuntap: counter(0/0,1,myturn) all(this) auto=@each opponentuntap: counter(0/0,-1,myturn) all(this) auto=This(counter{0/0.1.myturn}) lord(creature|mybattlefield) +2/+2 auto=lord(creatures|mybattlefield) -0/-2 text=As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2. type=artifact mana={4} [/card] [card] name=Worldslayer auto=@damaged(player) from(mytgt[attacking]):moveto(graveyard) all(other *[-worldslayer]|battlefield) auto={5}:equip text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. type=artifact subtype=equipment mana={5} [/card] [card] name=Lightning Reaver auto=@damaged(player) from(this): counter(0/0,1,charge) all(this) auto=@each my endofturn: thisforeach(counter{0/0.1.charge}) token(-12020) text=Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. power=3 toughness=3 type=creature subtype=zombie beast abilities=haste, fear mana={3}{B}{R} [/card] [card] name=zombie beast bite id=-12020 auto=damage:1 opponent auto=moveto(exile) all(this) type=nothing [/card] [card] name=talon of pain auto=@damaged(player) from(other *|mybattlefield,mystack): counter(0/0,1,charge) auto={counter(0/0,-1,charge}{t}:token(-12021) auto={counter(0/0,-2,charge}{t}:token(-12022) auto={counter(0/0,-3,charge}{t}:token(-12023) auto={counter(0/0,-4,charge}{t}:token(-12024) auto={counter(0/0,-5,charge}{t}:token(-12025) auto={counter(0/0,-6,charge}{t}:token(-12026) auto={counter(0/0,-7,charge}{t}:token(-12027) auto={counter(0/0,-8,charge}{t}:token(-12028) auto={counter(0/0,-9,charge}{t}:token(-12029) auto={counter(0/0,-10,charge}{t}:token(-12030) type=artifact mana={4} [/card] [card] name=1 Damage id=-12021 auto=damage:1 target(creature, player) auto=moveto(exile) all(this) type=nothing [/card] [card] name=2 Damage id=-12022 auto=damage:2 target(creature, player) auto=moveto(exile) all(this) type=nothing [/card] [card] name=3 Damage id=-12023 auto=damage:3 target(creature, player) auto=moveto(exile) all(this) type=nothing [/card] [card] name=4 Damage id=-12024 auto=damage:4 target(creature, player) auto=moveto(exile) all(this) type=nothing [/card] [card] name=5 Damage id=-12025 auto=damage:5 target(creature, player) auto=moveto(exile) all(this) type=nothing [/card] [card] name=6 Damage id=-12026 auto=damage:6 target(creature, player) auto=moveto(exile) all(this) type=nothing [/card] [card] name=7 Damage id=-12027 auto=damage:7 target(creature, player) auto=moveto(exile) all(this) type=nothing [/card] [card] name=8 Damage id=-12028 auto=damage:8 target(creature, player) auto=moveto(exile) all(this) type=nothing [/card] [card] name=9 Damage id=-12029 auto=damage:9 target(creature, player) auto=moveto(exile) all(this) type=nothing [/card] [card] name=10 Damage id=-12030 auto=damage:10 target(creature, player) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Black Mana Battery auto={2}{t}:Counter(0/0,1,charge) auto={t}:add{b} auto={counter(0/0,-1,charge}{t}:token(-12031) && Add{b} auto={counter(0/0,-2,charge}{t}:token(-12032) && Add{b} auto={counter(0/0,-3,charge}{t}:token(-12033) && Add{b} auto={counter(0/0,-4,charge}{t}:token(-12034) && Add{b} auto={counter(0/0,-5,charge}{t}:token(-12035) && Add{b} auto={counter(0/0,-6,charge}{t}:token(-12036) && Add{b} auto={counter(0/0,-7,charge}{t}:token(-12037) && Add{b} auto={counter(0/0,-8,charge}{t}:token(-12038) && Add{b} auto={counter(0/0,-9,charge}{t}:token(-12039) && Add{b} auto={counter(0/0,-10,charge}{t}:token(-12040) && Add{b} text={2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. type=artifact mana={4} [/card] [card] name=2 Mana id=-12031 auto=add{B} auto=moveto(exile) all(this) type=nothing [/card] [card] name=3 Mana id=-12032 auto=Add{b}{B} auto=moveto(exile) all(this) type=nothing [/card] [card] name=4 Mana id=-12033 auto=Add{b}{B}{B} auto=moveto(exile) all(this) type=nothing [/card] [card] name=5 Mana id=-12034 auto=Add{b}{B}{B}{B} auto=moveto(exile) all(this) type=nothing [/card] [card] name=6 Mana id=-12035 auto=Add{b}{B}{B}{B}{B} auto=moveto(exile) all(this) type=nothing [/card] [card] name=7 Mana id=-12036 auto=Add{b}{B}{B}{B}{B}{B} auto=moveto(exile) all(this) type=nothing [/card] [card] name=8 Mana id=-12037 auto=Add{b}{B}{B}{B}{B}{B}{B} auto=moveto(exile) all(this) type=nothing [/card] [card] name=9 Mana id=-12038 auto=Add{b}{B}{B}{B}{B}{B}{B}{B} auto=moveto(exile) all(this) type=nothing [/card] [card] name=10 Mana id=-12039 auto=Add{b}{B}{B}{B}{B}{B}{B}{B}{B} auto=moveto(exile) all(this) type=nothing [/card] [card] name=11 Mana id=-12040 auto=Add{b}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto=moveto(exile) all(this) type=nothing [/card] [card] name=Blue Mana Battery auto={2}{t}:Counter(0/0,1,charge) auto={t}:add{u} auto={counter(0/0,-1,charge}{t}:token(-12041) && Add{U} auto={counter(0/0,-2,charge}{t}:token(-12042) && Add{U} auto={counter(0/0,-3,charge}{t}:token(-12043) && Add{U} auto={counter(0/0,-4,charge}{t}:token(-12044) && Add{u} auto={counter(0/0,-5,charge}{t}:token(-12045) && Add{u} auto={counter(0/0,-6,charge}{t}:token(-12046) && Add{u} auto={counter(0/0,-7,charge}{t}:token(-12047) && Add{u} auto={counter(0/0,-8,charge}{t}:token(-12048) && Add{u} auto={counter(0/0,-9,charge}{t}:token(-12049) && Add{u} auto={counter(0/0,-10,charge}{t}:token(-12050) && Add{u} text={2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. type=artifact mana={4} [/card] [card] name=2 Mana id=-12041 auto=add{u} auto=moveto(exile) all(this) type=nothing [/card] [card] name=3 Mana id=-12042 auto=Add{u}{u} auto=moveto(exile) all(this) type=nothing [/card] [card] name=4 Mana id=-12043 auto=Add{u}{u}{u} auto=moveto(exile) all(this) type=nothing [/card] [card] name=5 Mana id=-12044 auto=Add{u}{u}{u}{u} auto=moveto(exile) all(this) type=nothing [/card] [card] name=6 Mana id=-12045 auto=Add{u}{u}{u}{u}{u} auto=moveto(exile) all(this) type=nothing [/card] [card] name=7 Mana id=-12046 auto=Add{u}{u}{u}{u}{u}{u} auto=moveto(exile) all(this) type=nothing [/card] [card] name=8 Mana id=-12047 auto=Add{u}{u}{u}{u}{u}{u}{u} auto=moveto(exile) all(this) type=nothing [/card] [card] name=9 Mana id=-12048 auto=Add{u}{u}{u}{u}{u}{u}{u}{u} auto=moveto(exile) all(this) type=nothing [/card] [card] name=10 Mana id=-12049 auto=Add{u}{u}{u}{u}{u}{u}{u}{u}{u} auto=moveto(exile) all(this) type=nothing [/card] [card] name=11 Mana id=-12050 auto=Add{u}{u}{u}{u}{u}{u}{u}{u}{u}{u}{u} auto=moveto(exile) all(this) type=nothing [/card] [card] name=Green Mana Battery auto={2}{t}:Counter(0/0,1,charge) auto={t}:add{g} auto={counter(0/0,-1,charge}{t}:token(-12051) && Add{g} auto={counter(0/0,-2,charge}{t}:token(-12052) && Add{g} auto={counter(0/0,-3,charge}{t}:token(-12053) && Add{g} auto={counter(0/0,-4,charge}{t}:token(-12054) && Add{g} auto={counter(0/0,-5,charge}{t}:token(-12055) && Add{g} auto={counter(0/0,-6,charge}{t}:token(-12056) && Add{g} auto={counter(0/0,-7,charge}{t}:token(-12057) && Add{g} auto={counter(0/0,-8,charge}{t}:token(-12058) && Add{g} auto={counter(0/0,-9,charge}{t}:token(-12059) && Add{g} auto={counter(0/0,-10,charge}{t}:token(-12060) && Add{g} text={2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. type=artifact mana={4} [/card] [card] name=2 Mana id=-12051 auto=add{g} auto=moveto(exile) all(this) type=nothing [/card] [card] name=3 Mana id=-12052 auto=Add{g}{g} auto=moveto(exile) all(this) type=nothing [/card] [card] name=4 Mana id=-12053 auto=Add{g}{g}{g} auto=moveto(exile) all(this) type=nothing [/card] [card] name=5 Mana id=-12054 auto=Add{g}{g}{g}{g} auto=moveto(exile) all(this) type=nothing [/card] [card] name=6 Mana id=-12055 auto=Add{g}{g}{g}{g}{g} auto=moveto(exile) all(this) type=nothing [/card] [card] name=7 Mana id=-12056 auto=Add{g}{g}{g}{g}{g}{g} auto=moveto(exile) all(this) type=nothing [/card] [card] name=8 Mana id=-12057 auto=Add{g}{g}{g}{g}{g}{g}{g} auto=moveto(exile) all(this) type=nothing [/card] [card] name=9 Mana id=-12058 auto=Add{g}{g}{g}{g}{g}{g}{g}{g} auto=moveto(exile) all(this) type=nothing [/card] [card] name=10 Mana id=-12059 auto=Add{g}{g}{g}{g}{g}{g}{g}{g}{g} auto=moveto(exile) all(this) type=nothing [/card] [card] name=11 Mana id=-12060 auto=Add{g}{g}{g}{g}{g}{g}{g}{g}{g}{g} auto=moveto(exile) all(this) type=nothing [/card] [card] name=Red Mana Battery auto={2}{t}:Counter(0/0,1,charge) auto={t}:add{r} auto={counter(0/0,-1,charge}{t}:token(-12061) && Add{r} auto={counter(0/0,-2,charge}{t}:token(-12062) && Add{r} auto={counter(0/0,-3,charge}{t}:token(-12063) && Add{r} auto={counter(0/0,-4,charge}{t}:token(-12064) && Add{r} auto={counter(0/0,-5,charge}{t}:token(-12065) && Add{r} auto={counter(0/0,-6,charge}{t}:token(-12066) && Add{r} auto={counter(0/0,-7,charge}{t}:token(-12067) && Add{r} auto={counter(0/0,-8,charge}{t}:token(-12068) && Add{r} auto={counter(0/0,-9,charge}{t}:token(-12069) && Add{r} auto={counter(0/0,-10,charge}{t}:token(-12070) && Add{r} text={2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. type=artifact mana={4} [/card] [card] name=2 Mana id=-12061 auto=add{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=3 Mana id=-12062 auto=Add{r}{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=4 Mana id=-12063 auto=Add{r}{r}{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=5 Mana id=-12064 auto=Add{r}{r}{r}{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=6 Mana id=-12065 auto=Add{r}{r}{r}{r}{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=7 Mana id=-12066 auto=Add{r}{r}{r}{r}{r}{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=8 Mana id=-12067 auto=Add{r}{r}{r}{r}{r}{r}{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=9 Mana id=-12068 auto=Add{r}{r}{r}{r}{r}{r}{r}{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=10 Mana id=-12069 auto=Add{r}{r}{r}{r}{r}{r}{r}{r}{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=11 Mana id=-12070 auto=Add{r}{r}{r}{r}{r}{r}{r}{r}{r}{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=White Mana Battery auto={2}{t}:Counter(0/0,1,charge) auto={t}:add{w} auto={counter(0/0,-1,charge}{t}:token(-12071) && Add{w} auto={counter(0/0,-2,charge}{t}:token(-12072) && Add{w} auto={counter(0/0,-3,charge}{t}:token(-12073) && Add{w} auto={counter(0/0,-4,charge}{t}:token(-12074) && Add{w} auto={counter(0/0,-5,charge}{t}:token(-12075) && Add{w} auto={counter(0/0,-6,charge}{t}:token(-12076) && Add{w} auto={counter(0/0,-7,charge}{t}:token(-12077) && Add{w} auto={counter(0/0,-8,charge}{t}:token(-12078) && Add{w} auto={counter(0/0,-9,charge}{t}:token(-12079) && Add{w} auto={counter(0/0,-10,charge}{t}:token(-12080) && Add{w} text={2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. type=artifact mana={4} [/card] [card] name=2 Mana id=-12071 auto=add{w} auto=moveto(exile) all(this) type=nothing [/card] [card] name=3 Mana id=-12072 auto=Add{w}{w} auto=moveto(exile) all(this) type=nothing [/card] [card] name=4 Mana id=-12073 auto=Add{w}{w}{w} auto=moveto(exile) all(this) type=nothing [/card] [card] name=5 Mana id=-12074 auto=Add{w}{w}{w}{w} auto=moveto(exile) all(this) type=nothing [/card] [card] name=6 Mana id=-12075 auto=Add{w}{w}{w}{w}{w} auto=moveto(exile) all(this) type=nothing [/card] [card] name=7 Mana id=-12076 auto=Add{w}{w}{w}{w}{w}{w} auto=moveto(exile) all(this) type=nothing [/card] [card] name=8 Mana id=-12077 auto=Add{w}{w}{w}{w}{w}{w}{w} auto=moveto(exile) all(this) type=nothing [/card] [card] name=9 Mana id=-12078 auto=Add{w}{w}{w}{w}{w}{w}{w}{w} auto=moveto(exile) all(this) type=nothing [/card] [card] name=10 Mana id=-12079 auto=Add{w}{w}{w}{w}{w}{w}{w}{w}{w} auto=moveto(exile) all(this) type=nothing [/card] [card] name=11 Mana id=-12080 auto=Add{w}{w}{w}{w}{w}{w}{w}{w}{w}{w} auto=moveto(exile) all(this) type=nothing [/card] [card] name=Coalition Relic auto={T}:Counter(0/0,1,charge) auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{B} auto={T}:Add{U} auto=@each my firstmain:thisforeach(counter{0/0.1.charge}) token(-12081) && thisforeach(counter{0/0.1.charge}) counter(0/0,-1,charge) all(this) text={t}: Add one mana of any color to your mana pool. {t}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. type=artifact mana={3} [/card] [card] name=Mana id=-12081 auto=@movedto(this|exile):token(-12082) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Mana id=-12082 auto=may add{w} auto=may add{b} auto=may add{g} auto=may add{u} auto=may add{r} auto=moveto(exile) all(this) type=nothing [/card] [card] name=Endless whispers auto=@movedto(creature|mygraveyard) from(battlefield): all(trigger[to]) counter(0/0,1,endless) auto=@movedto(creature|opponentgraveyard) from(battlefield): all(trigger[to]) counter(0/0,1,endless) auto=@each endofturn:moveto(opponentbattlefield) all(*[counter{0/0.1.endless}|mygraveyard) && moveto(mybattlefield) text=Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." type=enchantment mana={2}{b}{b} [/card] [card] name=Crosis, the Purger auto=@damaged(player) from(this):counter(0/0,1,dragon) auto=@each combatends:counter(0/0,-1,dragon) auto={C(0/0,-1,dragon)}{2}{B}:token(-12090) combatdamage only auto={C(0/0,-1,dragon)}{2}{B}:token(-12091) combatdamage only auto={C(0/0,-1,dragon)}{2}{b}:token(-12092) combatdamage only auto={C(0/0,-1,dragon)}{2}{b}:token(-12093) combatdamage only auto={C(0/0,-1,dragon)}{2}{b}:token(-12094) combatdamage only text=Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B} . If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. type=legendary creature subtype=dragon abilities=flying power=6 toughness=6 mana={3}{u}{B}{R} [/card] [card] name=Red id=-12090 auto=moveto(opponentgraveyard) all(*[red]|opponenthand) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Green id=-12091 auto=moveto(opponentgraveyard) all(*[Green]|opponenthand) auto=moveto(exile) all(this) type=nothing [/card] [card] name=White id=-12092 auto=moveto(opponentgraveyard) all(*[white]|opponenthand) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Blue id=-12093 auto=moveto(opponentgraveyard) all(*[Blue]|opponenthand) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Black id=-12094 auto=moveto(opponentgraveyard) all(*[Black]|opponenthand) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Darigaaz, the Igniter auto=@damaged(player) from(this):counter(0/0,1,dragon) auto=@each combatends:counter(0/0,-1,dragon) auto={C(0/0,-1,dragon)}{2}{R}:token(-12095) combatdamage only auto={C(0/0,-1,dragon)}{2}{R}:token(-12096) combatdamage only auto={C(0/0,-1,dragon)}{2}{R}:token(-12097) combatdamage only auto={C(0/0,-1,dragon)}{2}{R}:token(-12098) combatdamage only auto={C(0/0,-1,dragon)}{2}{R}:token(-12099) combatdamage only text=Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. type=legendary creature subtype=dragon abilities=flying power=6 toughness=6 mana={3}{G}{B}{R} [/card] [card] name=Red id=-12095 auto=foreach(*[red]|opponenthand) Damage:1 opponent auto=moveto(exile) all(this) type=nothing [/card] [card] name=Green id=-12096 auto=foreach(*[Green]|opponenthand) damage:1 opponent auto=moveto(exile) all(this) type=nothing [/card] [card] name=White id=-12097 auto=foreach(*[white]|opponenthand) damage:1 opponent auto=moveto(exile) all(this) type=nothing [/card] [card] name=Blue id=-12098 auto=foreach(*[Blue]|opponenthand) damage:1 opponent auto=moveto(exile) all(this) type=nothing [/card] [card] name=Black id=-12099 auto=foreach(*[Black]|opponenthand) damage:1 opponent auto=moveto(exile) all(this) type=nothing [/card] [card] name=Rith, the Awakener auto=@damaged(player) from(this):counter(0/0,1,dragon) auto=@each combatends:counter(0/0,-1,dragon) auto={C(0/0,-1,dragon)}{2}{G}:token(-12100) combatdamage only auto={C(0/0,-1,dragon)}{2}{G}:token(-12101) combatdamage only auto={C(0/0,-1,dragon)}{2}{G}:token(-12102) combatdamage only auto={C(0/0,-1,dragon)}{2}{G}:token(-12103) combatdamage only auto={C(0/0,-1,dragon)}{2}{G}:token(-12104) combatdamage only text=Whenever Rith, the Awakener deals combat damage to a player, you may pay{2}{G} . If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. type=legendary creature subtype=dragon abilities=flying power=6 toughness=6 mana={3}{G}{W}{R} [/card] [card] name=Red id=-12100 auto=foreach(*[red]|battlefield) token(Saproling,creature saproling, 1/1, green) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Green id=-12101 auto=foreach(*[Green]|battlefield) token(Saproling,creature saproling, 1/1, green) auto=moveto(exile) all(this) type=nothing [/card] [card] name=White id=-12102 auto=foreach(*[white]|battlefield) token(Saproling,creature saproling, 1/1, green) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Blue id=-12103 auto=foreach(*[Blue]|battlefield) token(Saproling,creature saproling, 1/1, green) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Black id=-12104 auto=foreach(*[Black]|battlefield) token(Saproling,creature saproling, 1/1, green) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Treva, the Renewer auto=@damaged(player) from(this):counter(0/0,1,dragon) auto=@each combatends:counter(0/0,-1,dragon) auto={C(0/0,-1,dragon)}{2}{w}:token(-12105) combatdamage only auto={C(0/0,-1,dragon)}{2}{w}:token(-12106) combatdamage only auto={C(0/0,-1,dragon)}{2}{w}:token(-12107) combatdamage only auto={C(0/0,-1,dragon)}{2}{w}:token(-12108) combatdamage only auto={C(0/0,-1,dragon)}{2}{w}:token(-12109) combatdamage only text=Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W} . If you do, choose a color, then you gain 1 life for each permanent of that color. type=legendary creature subtype=dragon abilities=flying power=6 toughness=6 mana={3}{G}{W}{u} [/card] [card] name=Red id=-12105 auto=foreach(*[red]|battlefield) life:1 controller auto=moveto(exile) all(this) type=nothing [/card] [card] name=Green id=-12106 auto=foreach(*[Green]|battlefield) life:1 controller auto=moveto(exile) all(this) type=nothing [/card] [card] name=White id=-12107 auto=foreach(*[white]|battlefield) life:1 controller auto=moveto(exile) all(this) type=nothing [/card] [card] name=Blue id=-12108 auto=foreach(*[Blue]|battlefield) life:1 controller auto=moveto(exile) all(this) type=nothing [/card] [card] name=Black id=-12109 auto=foreach(*[Black]|battlefield) life:1 controller auto=moveto(exile) all(this) type=nothing [/card] [card] name=Dromar, the Banisher auto=@damaged(player) from(this):counter(0/0,1,dragon) auto=@each combatends:counter(0/0,-1,dragon) auto={C(0/0,-1,dragon)}{2}{U}:token(-12110) combatdamage only auto={C(0/0,-1,dragon)}{2}{U}:token(-12111) combatdamage only auto={C(0/0,-1,dragon)}{2}{U}:token(-12112) combatdamage only auto={C(0/0,-1,dragon)}{2}{U}:token(-12113) combatdamage only auto={C(0/0,-1,dragon)}{2}{U}:token(-12114) combatdamage only text=Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{u} . If you do, choose a color, then return all creatures of that color to their owners' hands. type=legendary creature subtype=dragon abilities=flying power=6 toughness=6 mana={3}{U}{W}{B} [/card] [card] name=Red id=-12110 auto=moveto(ownerhand) all(*[red]|battlefield) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Green id=-12111 auto=moveto(ownerhand) all(*[Green]|battlefield) auto=moveto(exile) all(this) type=nothing [/card] [card] name=White id=-12112 auto=moveto(ownerhand) all(*[white]|battlefield) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Blue id=-12113 auto=moveto(ownerhand) all(*[Blue]|battlefield) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Black id=-12114 auto=moveto(ownerhand) all(*[Black]|battlefield) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Vorosh the Hunter auto=@damaged(player) from(this):counter(0/0,1,dragon) auto=@each combatends:counter(0/0,-1,dragon) auto={C(0/0,-1,dragon)}{2}{G}:token(-12115) combatdamage only text=Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{g} . If you do, put six +1/+1 counters on Vorosh. type=legendary creature subtype=dragon abilities=flying power=6 toughness=6 mana={3}{U}{G}{B} [/card] [card] name=Counters id=-12115 auto=counter(1/1,6) target(Vorosh the Hunter|mybattlefield) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Teneb, the Harvester auto=@damaged(player) from(this):counter(0/0,1,dragon) auto=@each combatends:counter(0/0,-1,dragon) auto={C(0/0,-1,dragon)}{2}{b}:token(-12116) combatdamage only text=Whenever Teneb, the Harvester deals combat damage to a player, you may pay{2}{B} . If you do, put target creature card from a graveyard onto the battlefield under your control. type=legendary creature subtype=dragon abilities=flying power=6 toughness=6 mana={3}{W}{G}{B} [/card] [card] name=Teneb harvest id=-12116 auto=moveto(mybattlefield) target(creature|graveyard) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Oros, the Avenger auto=@damaged(player) from(this):counter(0/0,1,dragon) auto=@each combatends:counter(0/0,-1,dragon) auto={C(0/0,-1,dragon)}{2}{W}:token(-12118) combatdamage only text=Flying. Whenever Oros, the Avenger deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to each nonwhite creature. type=legendary creature subtype=dragon abilities=flying power=6 toughness=6 mana={3}{W}{R}{B} [/card] [card] name=Oros Avenger id=-12118 auto=damage:3 all(creature[-white]|battlefield) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Numot, the Devastator auto=@damaged(player) from(this):counter(0/0,1,dragon) auto=@each combatends:counter(0/0,-1,dragon) auto={C(0/0,-1,dragon)}{2}{R}:token(-12119) combatdamage only text=Whenever Numot, the Devastator deals combat damage to a player, you may pay . If you do, destroy up to two target lands. type=legendary creature subtype=dragon abilities=flying power=6 toughness=6 mana={3}{W}{R}{U} [/card] [card] name=Numot effect id=-12119 auto=may bury target(land|battlefield) auto=@movedto(this|exile):token(-12120) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Numot effect 2 id=-12120 auto=may bury target(land|battlefield) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Jugan, the Rising Star auto=@movedto(this|graveyard) from(battlefield):token(-12121) text=Flying. When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures. type=legendary creature subtype=dragon spirit abilities=flying power=5 toughness=5 mana={3}{G}{G}{G} [/card] [card] name=Jugan effect id=-12121 auto=may counter(1/1,1) target(creature|battlefield) auto=@movedto(this|exile):token(-12122) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Jugan effect 2 id=-12122 auto=may counter(1/1,1) target(creature|battlefield) auto=@movedto(this|exile):token(-12123) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Jugan effect 3 id=-12123 auto=may counter(1/1,1) target(creature|battlefield) auto=@movedto(this|exile):token(-12124) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Jugan effect 4 id=-12124 auto=may counter(1/1,1) target(creature|battlefield) auto=@movedto(this|exile):token(-12125) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Jugan effect 5 id=-12125 auto=may counter(1/1,1) target(creature|battlefield) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Kilnmouth Dragon auto=foreach(creature[dragon]|myhand) counter(1/1,3) all(this) auto={t}:thisforeach(counter{1/1.1}) damage:1 target(creature,player) text=Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying. {t}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. type=creature subtype=dragon abilities=flying power=5 toughness=5 mana={5}{r}{r} [/card] [card] name=Niv-Mizzet, the Firemind auto=@movedTo(*|myhand) from(mylibrary):damage:1 target(creature,player) text=Flying. Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. type=legendary creature subtype=dragon wizard abilities=flying power=4 toughness=4 mana={2}{R}{R}{U}{U} [/card] [card] name=Rathi Dragon auto=token(-12126) text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. type=creature subtype=dragon abilities=flying power=5 toughness=5 mana={2}{R}{R} [/card] [card] name=sacrifice Mountain id=-12126 auto=moveto(mygraveyard) target(land[mountain]|mybattlefield) auto=@movedto(this|exile):token(-12127) auto=moveto(exile) all(this) type=nothing [/card] [card] name=sacrifice mountain 2 id=-12127 auto=moveto(mygraveyard) target(land[mountain]|mybattlefield) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Rimescale Dragon auto={2}:tap target(land[snow]|mybattlefield) && token(-12128) auto=lord(creature[counter{0/0.1.ice}]) doesnotuntap text=Flying. {2}{1}snowcovered: Tap target creature and put an ice counter on it. ( can be paid with one mana from a snow permanent.) Creatures with ice counters on them don't untap during their controllers' untap steps. type=creature subtype=dragon snow abilities=flying power=5 toughness=5 mana={5}{R}{R} [/card] [card] name=Ice counter id=-12128 auto=may tap target(creature) && counter(0/0,1,ice) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Yosei, the Morning Star auto=@movedto(this|graveyard) from(battlefield):token(-12129) text=Flying. When Yosei, the Morning Star is put into a graveyard from the battlefield, target player skips his or her next untap step. Tap up to five target permanents that player controls. type=legendary creature subtype=dragon spirit abilities=flying power=5 toughness=5 mana={4}{W}{W} [/card] [card] name=Yosei effect id=-12129 auto=tap target(*[-tapped]|opponentbattlefield) auto=@movedto(this|exile):token(-12130) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Yosei effect 2 id=-12130 auto=tap target(*[-tapped]|opponentbattlefield) auto=@movedto(this|exile):token(-12131) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Yosei effect 3 id=-12131 auto=tap target(*[-tapped]|opponentbattlefield) auto=@movedto(this|exile):token(-12132) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Yosei effect 4 id=-12132 auto=tap target(*[-tapped]|opponentbattlefield) auto=@movedto(this|exile):token(-12133) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Yosei effect 5 id=-12133 auto=tap target(*[-tapped]|opponentbattlefield) auto=@movedto(this|exile):token(16655484) auto=moveto(exile) all(this) type=nothing [/card] [card] name=stasis effect auto=lord(*|opponentbattlefield) doesnotuntap auto=@next opponent upkeep: moveto(exile) all(this) type=nothing [/card] [card] name=Kozilek, Butcher of Truth auto=@each combatdamage:counter(0/0,4,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-4,ANL) all(other Eldrazi[attacking]|mybattlefield) auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly auto=@each secondmain: counter(0/0,-4,ANL) autograveyard=@movedto(graveyard):moveTo(ownerlibrary) all(*|mygraveyard) && shuffle auto=kicker draw:4 text=When you cast Kozilek, Butcher of Truth, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. type=Legendary Creature subtype=Eldrazi power=12 toughness=12 kicker={0} mana={10} [/card] [card] name=Ulamog's Crusher auto=@each combatdamage:counter(0/0,2,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-2,ANL) all(other Eldrazi[attacking]|mybattlefield) auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly auto=@each secondmain: counter(0/0,-2,ANL) text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. type=Creature subtype=Eldrazi power=8 toughness=8 auto=mustattack mana={8} [/card] [card] name=Ulamog, the Infinite Gyre auto=@each combatdamage:counter(0/0,4,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-4,ANL) all(other Eldrazi[attacking]|mybattlefield) auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly auto=@each secondmain: counter(0/0,-4,ANL) autograveyard=@movedto(graveyard):moveTo(ownerlibrary) all(*|mygraveyard) && shuffle auto=kicker destroy target(land,creature,artifact,enchantment|battlefield) text=When you cast Ulamog, the Infinite Gyre, destroy target permanent. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) Ulamog is indestructible. When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. type=Legendary Creature subtype=Eldrazi power=10 toughness=10 abilities=indestructible kicker={0} mana={11} [/card] [card] name=Hand of Emrakul auto=@each combatdamage:counter(0/0,1,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-1,ANL) all(other Eldrazi[attacking]|mybattlefield) auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly auto=@each secondmain: counter(0/0,-1,ANL) autohand={0}:token(-12155) asSorcery text=You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) type=Creature subtype=Eldrazi power=7 toughness=7 mana={9} [/card] [card] name=Emrakul sacrifices id=-12155 auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield) auto=@movedto(this|exile):token(-12156) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Emrakul sacrifices2 id=-12156 auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield) auto=@movedto(this|exile):token(-12157) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Emrakul sacrifices3 id=-12157 auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield) auto=@movedto(this|exile):token(-12158) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Emrakul sacrifices4 id=-12158 auto=moveto(graveyard) target(creature[Eldrazi Spawn]|mybattlefield) auto=@movedto(this|exile):token(-12159) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Summon Emrakul id=-12159 auto=moveto(mybattlefield) target(Hand of Emrakul|myhand) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Artisan of Kozilek auto=kicker moveto(mybattlefield) target(creature|mygraveyard) auto=@each combatdamage:counter(0/0,2,ANL) all(Eldrazi[attacking]|mybattlefield) && counter(0/0,-2,ANL) all(other Eldrazi[attacking]|mybattlefield) auto={C(0/0.-1.ANL)}:token(-12150) combatdamageonly auto=@each secondmain: counter(0/0,-2,ANL) text=When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) type=Creature subtype=Eldrazi power=10 toughness=9 kicker={0} mana={9} [/card] [card] name=Annihilator id=-12150 auto=moveto(opponentbattlefield) type=nothing auto=@movedto(exile):bury auto=moveto(exile) all(this) auto=token(-12153) [/card] [card] name=Destroyed item id=-12153 type=nothing auto=moveto(graveyard) target(land,creature,artifact,enchantment|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Arcbound Wanderer autohand={w}{5}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={R}{5}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={G}{5}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={U}{5}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={B}{5}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={w}{G}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{U}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{B}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{G}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{B}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{U}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{G}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{B}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={B}{G}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{B}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{U}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{B}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{B}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{B}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{B}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={B}{R}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{G}{B}{2}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{2}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{W}{U}{2}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{G}{U}{2}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{w}{G}{U}{2}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{B}{1}:token(-44857) asSorcery && moveto(battlefield) && counter(1/1,5) all(this) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) power=0 toughness=0 type=artifact creature subtype=golem modular mana={6} [/card] [card] name=Baton of Courage autohand={w}{2}:token(-44853) && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={R}{2}:token(-44853) && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={G}{2}:token(-44853) && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={U}{2}:token(-44853) && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={B}{2}:token(-44853) && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={w}{G}{1}:token(-44854) && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}{1}:token(-44854) && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{U}{1}:token(-44854) && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{B}{1}:token(-44854) && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{G}{1}:token(-44854) && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{B}{1}:token(-44854) && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{U}{1}:token(-44854) && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{G}{1}:token(-44854) && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{B}{1}:token(-44854) && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={B}{G}{1}:token(-44854) && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}{G}:token(-44855) && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{B}:token(-44855) && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{U}:token(-44855) && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{U}{B}:token(-44855) && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{U}{G}:token(-44855) && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{B}{G}:token(-44855) && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{R}{G}:token(-44855) && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{R}{B}:token(-44855) && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{B}{G}:token(-44855) && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={B}{R}{G}:token(-44855) && moveto(battlefield) && counter(0/0,3,charge) all(this) auto={C(0/0,-1,charge)}: target(creature) 1/1 ueot text=Flash. Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. type=artifact abilities=flash mana={3} [/card] [card] name=Clearwater Goblet autohand={w}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={R}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={G}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={U}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={B}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={w}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{U}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{U}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={B}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{U}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{U}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{U}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{B}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{R}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{B}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={B}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{G}{B}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={w}{R}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{R}{W}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{R}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{w}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={w}{R}{G}{U}{B}:token(-44857) asSorcery && moveto(battlefield) && counter(0/0,5,charge) all(this) auto=@each myupkeep: thisforeach(counter{0/0.1.charge}) life:1 controller text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet. type=artifact mana={5} [/card] [card] name=Etched Oracle autohand={w}{3}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={R}{3}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={G}{3}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={U}{3}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={B}{3}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={w}{G}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{U}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{B}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{G}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{B}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{U}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{G}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{B}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={B}{G}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{B}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{U}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{B}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{B}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{B}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{B}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={B}{R}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{G}{B}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{W}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{G}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{w}{G}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) auto={1}{C(1/1.-4)}:target(player) draw:3 text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. power=0 toughness=0 type=artifact creature subtype=wizard mana={4} [/card] [card] name=Engineered Explosives autohand={w}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={R}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={G}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={U}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={B}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={w}{G}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{U}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{B}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{G}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{B}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{U}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{G}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{B}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={B}{G}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{B}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{U}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{U}{B}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{U}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{B}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{R}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{R}{B}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{B}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={B}{R}{G}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{G}{B}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={w}{R}{G}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{R}{W}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{R}{G}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{w}{G}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={w}{R}{G}{U}{B}:token(-44857) asSorcery && moveto(battlefield) && counter(0/0,5,charge) all(this) auto=this(counter{0/0.1.charge}=) {2}{s}:moveto(graveyard) all(*[manacost=1]|battlefield) auto=this(counter{0/0.2.charge}=) {2}{s}:moveto(graveyard) all(*[manacost=2]|battlefield) auto=this(counter{0/0.3.charge}=) {2}{s}:moveto(graveyard) all(*[manacost=3]|battlefield) auto=this(counter{0/0.4.charge}=) {2}{s}:moveto(graveyard) all(*[manacost=4]|battlefield) auto=this(counter{0/0.5.charge}=) {2}{s}:moveto(graveyard) all(*[manacost=5]|battlefield) text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. type=artifact mana={x} [/card] [card] name=Heliophial autohand={w}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={R}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={G}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={U}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={B}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={w}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{U}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{U}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={B}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{U}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{U}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{U}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{B}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{R}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{B}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={B}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{G}{B}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={w}{R}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{R}{W}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{R}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{w}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={w}{R}{G}{U}{B}:token(-44857) asSorcery && moveto(battlefield) && counter(0/0,5,charge) all(this) auto=this(counter{0/0.1.charge}=) {2}{s}:damage:1 target(creature,player) auto=this(counter{0/0.2.charge}=) {2}{s}:damage:2 target(creature,player) auto=this(counter{0/0.3.charge}=) {2}{s}:damage:3 target(creature,player) auto=this(counter{0/0.4.charge}=) {2}{s}:damage:4 target(creature,player) auto=this(counter{0/0.5.charge}=) {2}{s}:damage:5 target(creature,player) text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. type=artifact mana={5} [/card] [card] name=Lunar Avenger autohand={w}{6}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={R}{6}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={G}{6}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={U}{6}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={B}{6}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={w}{G}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{U}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{B}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{G}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{B}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{U}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{G}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{B}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={B}{G}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{B}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{U}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{B}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{B}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{B}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{B}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={B}{R}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{G}{B}{3}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{3}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{W}{U}{3}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{G}{U}{3}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{w}{G}{U}{3}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{B}{2}:token(-44857) asSorcery && moveto(battlefield) && counter(1/1,5) all(this) auto={C(1/1.-1)}:Flying ueot auto={C(1/1.-1)}:first strike ueot auto={C(1/1.-1)}:haste ueot text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. power=2 toughness=2 type=artifact creature subtype=golem mana={7} [/card] [card] name=Sawtooth Thresher autohand={w}{5}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={R}{5}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={G}{5}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={U}{5}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={B}{5}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={w}{G}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{U}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{B}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{G}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{B}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{U}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{G}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{B}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={B}{G}{4}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{B}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{U}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{B}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{B}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{B}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{B}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={B}{R}{G}{3}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{G}{B}{2}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{2}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{W}{U}{2}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{G}{U}{2}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{w}{G}{U}{2}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{B}{1}:token(-44857) asSorcery && moveto(battlefield) && counter(1/1,5) all(this) auto={C(1/1.-2)}:+4/+4 ueot text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. power=1 toughness=1 type=artifact creature subtype=contruct mana={6} [/card] [card] name=Skyreach Manta autohand={w}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={R}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={G}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={U}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={B}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={w}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{U}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{U}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={B}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{U}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{B}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{B}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={B}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{G}{B}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{W}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{w}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{B}:token(-44857) asSorcery && moveto(battlefield) && counter(1/1,5) all(this) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flying power=0 toughness=0 type=artifact creature abilities=flying subtype=fish mana={5} [/card] [card] name=Solarion autohand={w}{6}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={R}{6}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={G}{6}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={U}{6}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={B}{6}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={w}{G}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{U}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{B}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{G}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{B}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{U}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{G}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{B}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={B}{G}{5}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{B}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{U}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{B}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{B}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{B}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{B}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={B}{R}{G}{4}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{G}{B}{3}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{3}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{W}{U}{3}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{G}{U}{3}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{w}{G}{U}{3}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{B}{2}:token(-44857) asSorcery && moveto(battlefield) && counter(1/1,5) all(this) auto={T}:thisforeach(counter{1/1.1}) counter(1/1,1) all(this) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {t}: Double the number of +1/+1 counters on Solarion power=0 toughness=0 type=artifact creature subtype=construct mana={7} [/card] [card] name=Spinal Parasite autohand={w}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={R}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={G}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={U}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={B}{4}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={w}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{U}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{U}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{B}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={B}{G}{3}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{U}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{B}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{B}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{B}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={B}{R}{G}{2}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{G}{B}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{W}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{w}{G}{U}{1}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{B}:token(-44857) asSorcery && moveto(battlefield) && counter(1/1,5) all(this) auto={C(1/1.-2)}:token(-78799) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. power=-1 toughness=-1 type=artifact creature subtype=insect mana={5} [/card] [card] name=Suncrusher autohand={w}{8}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={R}{8}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={G}{8}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={U}{8}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={B}{8}:token(-44853) asSorcery && moveto(battlefield) && counter(1/1,1) all(this) autohand={w}{G}{7}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{7}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{U}{7}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{B}{7}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{G}{7}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{B}{7}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={R}{U}{7}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{G}{7}:token(-44854)asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={U}{B}{7}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={B}{G}{7}:token(-44854) asSorcery && moveto(battlefield) && counter(1/1,2) all(this) autohand={w}{R}{G}{6}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{B}{6}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{U}{6}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{B}{6}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{U}{G}{6}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{B}{G}{6}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{G}{6}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{R}{B}{6}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={U}{B}{G}{6}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={B}{R}{G}{6}:token(-44855) asSorcery && moveto(battlefield) && counter(1/1,3) all(this) autohand={w}{R}{G}{B}{5}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{5}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{W}{U}{5}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{R}{G}{U}{5}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={B}{w}{G}{U}{5}:token(-44856) asSorcery && moveto(battlefield) && counter(1/1,4) all(this) autohand={w}{R}{G}{U}{B}{4}:token(-44857) asSorcery && moveto(battlefield) && counter(1/1,5) all(this) auto={C(1/1.-1)}{4}{t}:destroy target(creature) auto={C(1/1.-1)}{2}:moveto(ownerhand) all(this) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. power=3 toughness=3 type=artifact creature subtype=construct mana={9} [/card] [card] name=Infused Arrows autohand={w}{3}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={R}{3}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={G}{3}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={U}{3}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={B}{3}:token(-44853) asSorcery && moveto(battlefield) && counter(0/0,1,charge) all(this) autohand={w}{G}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{U}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{B}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{G}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{B}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={R}{U}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{G}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={U}{B}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={B}{G}{2}:token(-44854) asSorcery && moveto(battlefield) && counter(0/0,2,charge) all(this) autohand={w}{R}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{B}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{U}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{U}{B}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{U}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{B}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{R}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{R}{B}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={U}{B}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={B}{R}{G}{1}:token(-44855) asSorcery && moveto(battlefield) && counter(0/0,3,charge) all(this) autohand={w}{R}{G}{B}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={w}{R}{G}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{R}{W}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{R}{G}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) autohand={B}{w}{G}{U}:token(-44856) asSorcery && moveto(battlefield) && counter(0/0,4,charge) all(this) auto={counter(0/0,-1,charge}{t}:-1/-1 target(creature) ueot auto={counter(0/0,-2,charge}{t}:-2/-2 target(creature) ueot auto={counter(0/0,-3,charge}{t}:-3/-3 target(creature) ueot auto={counter(0/0,-4,charge}{t}:-4/-4 target(creature) ueot auto={counter(0/0,-5,charge}{t}:-5/-5 target(creature) ueot auto={counter(0/0,-6,charge}{t}:-6/-6 target(creature) ueot auto={counter(0/0,-7,charge}{t}:-7/-7 target(creature) ueot auto={counter(0/0,-8,charge}{t}:-8/-8 target(creature) ueot auto={counter(0/0,-9,charge}{t}:-9/-9 target(creature) ueot auto={counter(0/0,-10,charge}{t}:-10/-10 target(creature) ueot text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {t}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. type=artifact mana={4} [/card] [card] name=Sylvok Explorer auto=aslongas(forest|opponentBattlefield) {t}:add{G} auto=aslongas(island|opponentBattlefield) {t}:add{u} auto=aslongas(plains|opponentBattlefield) {t}:add{w} auto=aslongas(mountain|opponentBattlefield) {t}:add{r} auto=aslongas(swamp|opponentBattlefield) {t}:add{b} text={t}:Add to your mana pool one mana of any color that a land an opponent controls could produce. type=creature power=1 toughness=1 subtype=human druid mana={1}{g} [/card] [card] name=Dawn's Reflection target=land auto=@tapped(mytgt):token(-12180) text=Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). type=enchantment subtype=aura mana={0} [/card] [card] name=Dawns Gift of Mana auto=may add{w}{G} auto=may add{w}{R} auto=may add{w}{U} auto=may add{w}{B} auto=may add{R}{G} auto=may add{R}{B} auto=may add{R}{U} auto=may add{U}{G} auto=may add{U}{B} auto=may add{B}{G} auto=moveto(exile) all(this) id=-12180 type=nothing [/card] [card] name=Afiya Grove auto=counter(1/1,3) all(this) auto=@each myupkeep:counter(1/1,-1) all(this) && token(-12181) auto=@each mydraw:this(counter{1/1.0}=) bury all(this) text=Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. type=enchantment mana={1}{g} [/card] [card] name=add counter 1/1 auto=counter(1/1,1) target(creature|battlefield) id=-12181 type=nothing auto=moveto(exile) all(this) [/card] [card] name=All Hallow's Eve auto=kicker token(16655487) text=Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. type=sorcery kicker={0} mana={2}{B}{b} [/card] [card] name=All hollow auto=counter(0/0,2,Scream) auto=@each myupkeep:counter(0/0.-1.Scream) auto=@each mydraw: this(counter{0/0.1.Scream}<1) bury all(this) autograveyard=@movedto(this|mygraveyard): moveto(ownerbattlefield) all(creature|graveyard) type=nothing [/card] [card] name=Amok auto=aslongas(*|myhand) {1}:token(-12182) text={1}, Discard a card at random: Put a +1/+1 counter on target creature. type=enchantment mana={1){r} [/card] [card] name=add counter 1/1 auto=discard:1 auto=counter(1/1,1) target(creature|battlefield) id=-12182 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Canopy Crawler auto=foreach(beast|myhand) counter(1/1,1) auto=thisforeach(counter{1/1.1}=) {t}:target(creature) 1/1 ueot auto=thisforeach(counter{1/1.2}=) {t}:target(creature) 2/2 ueot auto=thisforeach(counter{1/1.3}=) {t}:target(creature) 3/3 ueot auto=thisforeach(counter{1/1.4}=) {t}:target(creature) 4/4 ueot auto=thisforeach(counter{1/1.5}=) {t}:target(creature) 5/5 ueot auto=thisforeach(counter{1/1.6}=) {t}:target(creature) 6/6 ueot auto=thisforeach(counter{1/1.7}=) {t}:target(creature) 7/7 ueot auto=thisforeach(counter{1/1.8}=) {t}:target(creature) 8/8 ueot auto=thisforeach(counter{1/1.9}=) {t}:target(creature) 9/9 ueot auto=thisforeach(counter{1/1.10}=) {t}:target(creature) 10/10 ueot auto=thisforeach(counter{1/1.11}=) {t}:target(creature) 11/11 ueot auto=thisforeach(counter{1/1.12}=) {t}:target(creature) 12/12 ueot text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {t}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. type=creature subtype=beast power=2 toughness=2 mana={3){g} [/card] [card] name=Chlorophant auto=@each myupkeep:may counter(1/1,1) && aslongas(*|myhand) counter(1/1,1) >6 type=creature subtype=elemental power=1 toughness=1 mana={G}{G}{G} [/card] [card] name=Crovax the Cursed auto=counter(1/1,4) auto=@each myupkeep: token(-12190) auto={B}:flying ueot type=legendary creature subtype=vampire power=0 toughness=0 mana={2){B}{B} [/card] [card] name=Curse of Crovax auto=may token(-12191) auto=may token(-12192) id=-12190 type=nothing auto=moveto(exile) all(this) [/card] [card] name=no sacrifice auto=counter(1/1,-1) all(Crovax the Cursed|mybattlefield) id=-12191 type=nothing auto=moveto(exile) all(this) [/card] [card] name=a sacrifice auto=moveto(graveyard) target(creature|mybattlefield) auto=@movedto(this|exile): counter(1/1,1) all(Crovax the Cursed|mybattlefield) id=-12192 type=nothing auto=moveto(exile) all(this) [/card] [card] name=Poison Counter auto=moveto(opponentbattlefield) type=nothing [/card] [card] name=My Poison Counter type=nothing [/card] [card] name=Marsh Viper auto=@damaged(player) from(this):token(16655488)*2 && aslongas(poison counter|opponentbattlefield) wingame >9 type=creature text=Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) subtype=Snake power=1 toughness=2 mana={G){3} [/card] [card] name=Pit Scorpion auto=@damaged(player) from(this):token(16655488) && aslongas(poison counter|opponentbattlefield) wingame >9 type=creature text=Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) subtype=scorpion power=1 toughness=1 mana={B){2} [/card] [card] name=Virulent Sliver auto=@damaged(player) from(Sliver):token(16655488) && aslongas(poison counter|opponentbattlefield) wingame >9 auto=@damaged(player) from(Sliver|opponentbattlefield):token(16655489) && aslongas(my poison counter|mybattlefield) losegame >9 type=creature text=All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) subtype=sliver power=1 toughness=1 mana={G} [/card] [card] name=Snake Cult Initiation target=creature text=Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) auto=@damaged(player) from(Mytgt):token(16655488)*3 && aslongas(poison counter|opponentbattlefield) wingame >9 type=enchantment subtype=aura mana={3}{B} [/card] [card] name=Serpent Generator auto={4}{T}:token(16655490) text={4}{T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) type=Artifact mana={6) [/card] [card] name=Poison Snake auto=@damaged(player) from(this):token(16655488) && aslongas(poison counter|opponentbattlefield) wingame >9 type=creature subtype=Token Snake power=1 toughness=1 [/card] [card] name=Greater Good auto=aslongas(creature[Power=0]|mybattlefield) lord(this) {0}:token(-122000) auto=aslongas(creature[Power=1]|mybattlefield) lord(this) {0}:token(-122001) auto=aslongas(creature[Power=2]|mybattlefield) lord(this) {0}:token(-122002) auto=aslongas(creature[Power=3]|mybattlefield) lord(this) {0}:token(-122003) auto=aslongas(creature[Power=4]|mybattlefield) lord(this) {0}:token(-122004) auto=aslongas(creature[Power=5]|mybattlefield) lord(this) {0}:token(-122005) auto=aslongas(creature[Power=6]|mybattlefield) lord(this) {0}:token(-122006) auto=aslongas(creature[Power=7]|mybattlefield) lord(this) {0}:token(-122007) auto=aslongas(creature[Power=8]|mybattlefield) lord(this) {0}:token(-122008) auto=aslongas(creature[Power=9]|mybattlefield) lord(this) {0}:token(-122009) auto=aslongas(creature[Power=10]|mybattlefield) lord(this) {0}:token(-122010) auto=aslongas(creature[Power=11]|mybattlefield) lord(this) {0}:token(-122011) text=Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. type=enchantment mana={2}{G}{G} [/card] [card] name=Power 0 id=-122000 auto=moveTo(mygraveyard) target(creature[Power=0]|mybattlefield) auto=@movedto(this|exile):draw:0 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 1 id=-122001 auto=moveTo(mygraveyard) target(creature[Power=1]|mybattlefield) auto=@movedto(this|exile):draw:1 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 2 id=-122002 auto=moveTo(mygraveyard) target(creature[Power=2]|mybattlefield) auto=@movedto(this|exile):draw:2 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 3 id=-122003 auto=moveTo(mygraveyard) target(creature[Power=3]|mybattlefield) auto=@movedto(this|exile):draw:3 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 4 id=-122004 auto=moveTo(mygraveyard) target(creature[Power=4]|mybattlefield) auto=@movedto(this|exile):draw:4 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 5 id=-122005 auto=moveTo(mygraveyard) target(creature[Power=5]|mybattlefield) auto=@movedto(this|exile):draw:5 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 6 id=-122006 auto=moveTo(mygraveyard) target(creature[Power=6]|mybattlefield) auto=@movedto(this|exile):draw:6 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 7 id=-122007 auto=moveTo(mygraveyard) target(creature[Power=7]|mybattlefield) auto=@movedto(this|exile):draw:7 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 8 id=-122008 auto=moveTo(mygraveyard) target(creature[Power=8]|mybattlefield) auto=@movedto(this|exile):draw:8 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 9 id=-122009 auto=moveTo(mygraveyard) target(creature[Power=9]|mybattlefield) auto=@movedto(this|exile):draw:9 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 10 id=-122010 auto=moveTo(mygraveyard) target(creature[Power=10]|mybattlefield) auto=@movedto(this|exile):draw:10 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Power 11 id=-122011 auto=moveTo(mygraveyard) target(creature[Power=11]|mybattlefield) auto=@movedto(this|exile):draw:11 && token(-122013) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Greater Discard 1 id=-122013 auto=moveTo(mygraveyard) target(*|myhand) auto=@movedto(this|exile):token(-122014) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Greater Discard 2 id=-122014 auto=moveTo(mygraveyard) target(*|myhand) auto=@movedto(this|exile):token(-122015) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Greater Discard 3 id=-122015 auto=moveTo(mygraveyard) target(*|myhand) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Magebane Armor auto=@each blockers: preventAllCombatDamage to(mytgt) ueot auto=2/4 auto=-flying text=Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. auto={0}:equip type=artifact subtype=equipment mana={2} [/card] [card] name=Brood Sliver auto=@damaged(player) from(sliver|mybattlefield):token(-12226) auto=@damaged(player) from(sliver|opponentbattlefield): token(-12227) text=Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. type=creature subtype=sliver power=3 toughness=3 mana={4}{g} [/card] [card] name=Sliver type=creature subtype=Sliver Token power=1 toughness=1 id=-12223 [/card] [card] name=choice auto=may token(Sliver,creature sliver, 1/1) auto=moveto(exile) all(this) type=nothing id=-12226 [/card] [card] name=choice auto=moveto(opponentbattlefield) auto=may token(Sliver,creature sliver, 1/1) auto=moveto(exile) all(this) type=nothing id=-12227 [/card] [card] name=Magma Sliver auto=lord(sliver) {t}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot text=All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." type=creature subtype=sliver power=3 toughness=3 mana={3}{r} [/card] [card] name=Mindwhip Sliver auto=lord(sliver) {2}{s}:discard:1 target(player) asSorcery text=All Slivers have ", Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." type=creature subtype=sliver power=2 toughness=2 mana={2}{B} [/card] [card] name=Mindlash Sliver auto=lord(sliver) {1}{s}:token(-12230) text=All Slivers have ", Sacrifice this permanent: Each player discards a card." type=creature subtype=sliver power=1 toughness=1 mana={B} [/card] [card] name=all discard a card id=-12230 auto=token(-12229) auto=@movedto(this|exile):token(-12231) auto=moveto(exile) all(this) [/card] [card] name=Discarded card id=-12229 type=nothing auto=moveto(graveyard) target(*|myhand) auto=moveto(exile) all(this) [/card] [card] name=opponent choice id=-12231 auto=moveto(opponentbattlefield) type=nothing auto=@movedto(exile):Bury auto=moveto(exile) all(this) auto=token(-12232) [/card] [card] name=Discarded card id=-12232 type=nothing auto=moveto(graveyard) target(*|myhand) auto=moveto(exile) all(this) [/card] [card] name=Saproling Symbiosis auto=foreach(creature|mybattlefieldbattlefield) token(Saproling,creature saproling, 1/1, green) autohand={5}{G}:foreach(creature|mybattlefieldbattlefield) token(Saproling,creature saproling, 1/1, green) && moveto(graveyard) text=You may cast Saproling Symbiosis any time you could cast an instant if you pay more to cast it. Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. type=sorcery mana={3}{G} [/card] [card] name=Saproling Cluster auto={1}{s(*|myhand)}:token(Saproling,creature saproling, 1/1, green) autohand={0}{G}:foreach(creature|mybattlefieldbattlefield) token(Saproling,creature saproling, 1/1, green) && moveto(graveyard) text={1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. type=enchantment mana={1}{g} [/card] #unfortunately this card cant be coded correctly due to ristrictions in how multiples would be handled...usable and legel as a legendary enchantment tho :/ [card] name=Saproling Burst auto=counter(0/0,7,Fade) auto=@each my upkeep:counter(0/0,-1,Fade) auto=@each my untap:moveTo(mygraveyard) all(Saproling Burst[-counter{0/0.1.Fade}]|myBattlefield) auto=thisforeach(counter{0/0.1.fade}) lord(saprolingbrood|mybattlefield) 1/1 auto={C(0/0,-1,Fade)}:token(Saprolingbrood,creature saproling, 0/0, green) text=Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. mana={4}{G} type=legendary enchantment [/card] very boarderline since it doesnt take into account that the damage might be roll over damage from trample. [card] name=Pollenbright Wings target=creature auto=flying auto=@damaged(player) from(mytgt):token(Saproling,creature saproling, 1/1, green)*p text=Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield. type=enchantment subtype=aura mana={4}{g}{w} [/card] [card] name=Overwhelming Force auto=@movedto(creature|graveyard):draw:1 auto=destroy all(creature|opponentbattlefield) text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. type=Sorcery mana={6}{B}{B} [/card] [card] name=Organ Harvest auto=token(-12234) text=You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add oBoB to your mana pool. type=Sorcery mana={B} [/card] [card] name=mana for clunkers auto=may moveto(graveyard) target(creature|mybattlefield) && add{b}{B} && token(-12234) auto=moveto(exile) all(this) type=nothing id=-12234 [/card] [card] name=Necromancer's Covenant auto=token(-12235) auto=lord(zombie|mybattlefield) lifelink text=When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. Zombies you control have lifelink. type=enchantment mana={3}{w}{b}{B} [/card] [card] name=zombie generation auto=@movedto(creature|exile):token(Zombie,creature zombie token,2/2,black) auto=moveto(exile) all(creature|opponentgraveyard) auto=moveto(exile) all(this) id=-12235 type=nothing [/card] [card] name=March of Souls auto=token(-12236) && token(-12237) text=Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield type=sorcery mana={4}{w} [/card] [card] name=angel generation auto=@movedto(creature|mygraveyard):token(Spirit,creature spirit token,1/1,white,flying) auto=destroy all(creature|mybattlefield) auto=moveto(exile) all(this) id=-12236 type=nothing [/card] [card] name=opponent angel generation auto=moveto(opponentbattlefield) all(this) auto=@movedto(creature|mygraveyard):token(Spirit,creature spirit token,1/1,white,flying) auto=destroy all(creature|mybattlefield) auto=moveto(exile) all(this) id=-12237 type=nothing [/card] [card] name=Malfegor auto=token(-12238) text=When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. type=creature subtype=demon dragon abilities=flying power=6 toughness=6 mana={2}{B}{B}{R}{R} [/card] [card] name=opponent creaturekill generation auto=@movedto(*|mygraveyard):token(-12240) auto=moveto(graveyard) all(*|myhand) auto=moveto(exile) all(this) id=-12238 type=nothing [/card] [card] name=Discard effect id=-12240 auto=moveto(opponentbattlefield) type=nothing auto=@movedto(exile):bury auto=moveto(exile) all(this) auto=token(-12239) [/card] [card] name=Destroyed card id=-12239 type=nothing auto=moveto(graveyard) target(creature|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Quest for Renewal auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this) auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield) text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. type=enchantment mana={1}{G} [/card] [card] name=Quest for the Nihil Stone auto=@movedto(*|graveyard) from(opponenthand):counter(0/0,1,Quest) all(this) auto=@each opponentupkeep:this(counter{0/0.1.quest}>) aslongas(*|opponenthand) <1 token(-12241) text=Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. type=enchantment mana={B} [/card] [card] name=Damage quest id=-12241 type=nothing auto=may damage:5 opponent auto=moveto(exile) all(this) [/card] [card] name=Protean Hulk text=When Protean Hulk is put into a graveyard from the battlefield, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. autograveyard=@movedto(graveyard) from(mybattlefield):token(-12246) mana={5}{G}{G} power=6 toughness=6 type=Creature subtype=Beast [/card] [card] name=Move creature6 id=-12246 type=nothing auto=@movedto(creature[manacost=0]|mybattlefield):token(-12246) auto=@movedto(creature[manacost=1]|mybattlefield):token(-12247) auto=@movedto(creature[manacost=2]|mybattlefield):token(-12248) auto=@movedto(creature[manacost=3]|mybattlefield):token(-12249) auto=@movedto(creature[manacost=4]|mybattlefield):token(-12250) auto=@movedto(creature[manacost=5]|mybattlefield):token(-12251) auto=moveto(mybattlefield) target(creature[manacost<=6]|mylibrary) auto=@movedto(creature):moveto(exile) all(this) [/card] [card] name=Move creature5 id=-12247 type=nothing auto=@movedto(creature[manacost=0]|mybattlefield):token(-12247) auto=@movedto(creature[manacost=1]|mybattlefield):token(-12248) auto=@movedto(creature[manacost=2]|mybattlefield):token(-12249) auto=@movedto(creature[manacost=3]|mybattlefield):token(-12250) auto=@movedto(creature[manacost=4]|mybattlefield):token(-12251) auto=may moveto(mybattlefield) target(creature[manacost<=5]|mylibrary) auto=@movedto(creature): moveto(exile) all(this) [/card] [card] name=Move creature4 id=-12248 type=nothing auto=@movedto(creature[manacost=0]|mybattlefield):token(-12248) auto=@movedto(creature[manacost=1]|mybattlefield):token(-12249) auto=@movedto(creature[manacost=2]|mybattlefield):token(-12250) auto=@movedto(creature[manacost=3]|mybattlefield):token(-12251) auto=may moveto(mybattlefield) target(creature[manacost<=4]|mylibrary) auto=@movedto(creature): moveto(exile) all(this) [/card] [card] name=Move creature3 id=-12249 type=nothing auto=@movedto(creature[manacost=0]|mybattlefield):token(-12249) auto=@movedto(creature[manacost=1]|mybattlefield):token(-12250) auto=@movedto(creature[manacost=2]|mybattlefield):token(-12251) auto=may moveto(mybattlefield) target(creature[manacost<=3]|mylibrary) auto=@movedto(creature): moveto(exile) all(this) [/card] [card] name=Move creature2 id=-12250 type=nothing auto=@movedto(creature[manacost=0]|mybattlefield):token(-12250) auto=@movedto(creature[manacost=1]|mybattlefield):token(-12251) auto=may moveto(mybattlefield) target(creature[manacost<=2]|mylibrary) auto=@movedto(creature): moveto(exile) all(this) [/card] [card] name=Move creature1 id=-12251 type=nothing auto=@movedto(creature[manacost=0]|mybattlefield):token(-12251) auto=may moveto(mybattlefield) target(creature[manacost<=1]|mylibrary) auto=@movedto(creature): moveto(exile) all(this) [/card] [card] name=Tombstone Stairwell auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{1}{B}] moveTo(graveyard) auto=@each upkeep:foreach(creature|mygraveyard) token(-12253) && foreach(creature|opponentgraveyard) token(-12254) auto=@movedto(this|graveyard,exile):bury all(Tombspawn) text=Cumulative upkeep {1}{b} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. auto=@movedTo(enchantment[world]|battlefield):bury type=World enchantment mana={2}{B}{B} [/card] [card] name=Tombspawn power=2 toughness=2 type=creature subtype=zombie tombspawn abilities=haste auto=@each endofturn:destroy all(this) color=black id=-12253 [/card] [card] name=Tombspawn auto=moveto(opponentbattlefield) power=2 toughness=2 type=creature subtype=zombie tombspawn abilities=haste auto=@each endofturn:destroy all(this) color=black id=-12254 [/card] [card] name=Yawgmoth Demon auto=upcost[{S(creature|mybattlefield)}] token(-12255) text=Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. type=Creature subtype=demon abilities=first strike,flying power=6 toughness=6 mana={4}{B}{B} [/card] [card] name=damage and tap id=-12255 auto=tap target(Yawgmoth Demon[-tapped]|mybattlefield) auto=damage:2 controller type=nothing auto=moveto(exile) all(this) [/card] [card] name=The Fallen auto=@damaged(player) from(this): counter(0/0,1,Hateful) auto=@each myupkeep: this(counter{0/0.1.hateful}) Damage:1 opponent text=At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. type=creature subtype=zombie power=2 toughness=3 mana={1}{b}{B}{B} [/card] #before you question this one, the rulings on this card state that all you get is a spawnwrithe no adjusted P/t or abilities, the only way it would be different is by the use of a single card that i dont think wagic would ever support "Mirrorweave" and the chances that the mirrorweave ability would be coded in before more obvious things like life checking skills or a conservator ability upgrade are VERY slim. [card] name=Spawnwrithe auto=@damaged(player) from(this):token(158687) type=creature subtype=elemental abilities=trample power=2 toughness=2 mana={G}{2} [/card] [card] name=Stronghold Rats auto=@damaged(player) from(this):token(-12230) type=creature subtype=Rat abilities=shadow power=2 toughness=1 mana={2}{b} [/card] [card] name=Storm World auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent <4 auto=@each myupkeep:foreach(*|myhand) damage:1 opponent <4 text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. auto=@movedTo(enchantment[world]|battlefield):bury type=world enchantment mana={R} [/card] [card] name=Sigil of Sleep target=creature auto=@damaged(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield) text=Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. type=enchantment subtype=aura mana={u} [/card] [card] name=Simic Basilisk auto=counter(1/1,3) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) auto={1}{g}:target(creature[counter{1/1.1}]) deathtouch ueot type=creature subtype=Basilisk mutant power=0 toughness=0 mana={4}{g}{G} [/card] [card] name=Last Laugh auto=@movedto(other enchantment,creature,land,artifact|graveyard) from(battlefield):Damage:1 all(creature,player) auto=aslongas(creature|battlefield) lord(this) bury <1 auto=@movedto(other enchantment,creature,land,artifact|graveyard) from(battlefield):aslongas(creature|battlefield) lord(this) bury <1 text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. type=enchantment mana={2}{B}{B} [/card] [card] name=Teysa, Orzhov Scion auto=@movedto(other creature[black]|graveyard) from(mybattlefield):token(Spirit,creature spirit token,1/1,white,flying) auto={0}:token(-12256) type=legendary creature subtype=human advisor power=2 toughness=3 mana={0} [/card] [card] name=Sacrifice for Scion id=-12256 auto=moveto(mygraveyard) target(Creature[white]|mybattlefield) auto=@movedto(this|exile):token(-12257) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Second Sacrifice for Scion id=-12257 auto=moveto(mygraveyard) target(Creature[white]|mybattlefield) auto=@movedto(this|exile):Token(-12258) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Third Sacrifice for Scion id=-12258 auto=moveto(mygraveyard) target(Creature[white]|mybattlefield) auto=@movedto(this|exile):Token(-12259) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Exile for Scion id=-12259 auto=moveto(Exile) target(Creature) type=nothing auto=moveto(exile) all(this) [/card] [card] name=Ruinous Minotaur auto=@damaged(player) from(this):moveto(graveyard) target(land|mybattlefield) text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. type=creature subtype=minotaur warrior power=5 toughness=2 mana={1}{R}{R} [/card] [card] name=Rootwater Thief auto=@damaged(player) from(this):counter(0/0,1,rogue) auto=@each combatends:counter(0/0,-1,Rogue) auto={u}:flying ueot auto={C(0/0,-1,Rogue)}{u}:token(-12261) combatdamage only text={u}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay{2} . If you do, search that player's library for a card and exile it, then the player shuffles his or her library. type=creature subtype=Merfolk Rogue power=1 toughness=2 mana={1}{u} [/card] [card] name=Oros Avenger id=-12261 auto=moveto(exile) target(*|opponentlibrary) auto=@movedto(this|exile):shuffle opponent auto=moveto(exile) all(this) type=nothing [/card] [card] name=Noble Purpose auto=lord(creature|mybattlefield) lifelink text=Whenever a creature you control deals combat damage, you gain that much life. type=enchantment mana={3}{W}{W} [/card] [card] name=Ohran Viper auto=@damaged(player) from(this):May draw:1 controller text=Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. type=creature subtype=snake power=1 toughness=3 abilities=deathtouch mana={1}{g}{G} [/card] [card] name=Kangee, Aerie Keeper autohand={4}{W}{U}{X}:thisforeach(x) token(-12264) asSorcery && moveto(battlefield) auto=foreach(feather Kicker|mybattlefield) counter(0/0,1,Feather) && moveto(exile) all(Feather Kicker|mybattlefield) auto=thisforeach(counter{0/0.1.feather}) lord(other bird) 1/1 text=Kicker{2}{x}. Flying. When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. type=legendary creature subtype=Bird wizard power=1 toughness=3 abilities=flying mana={2}{w}{u} [/card] [card] name=feather Kicker type=nothing id=-12264 [/card] [card] name=Hazezon Tamar auto=@next myupkeep:this(counter{0/0.1.troop}<1) foreach(land|mybattlefield) token(Sand warrior,creature token,1/1,white red green) && counter(0/0,1,troop) all(this) auto=@movedto(this|graveyard,exile,library,hand):moveto(exile) all(sand warrior[token]|mybattlefield) text=When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. type=legendary creature subtype=human warrior power=2 toughness=4 mana={4}{r}{g}{w} [/card] [card] name=Dimir Doppelganger auto={1}{B}{U}:moveto(exile) target(creature|mygraveyard) && copy text={B}{U}{1}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. type=creature subtype=shapeshifter power=0 toughness=0 mana={B}{U}{1} [/card] [card] name=Cauldron of Souls auto={t}:token(-12303) auto=persist text= {t}:Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) type=Artifact mana={5} [/card] [card] name=Grant persistence id=-12303 type=nothing auto=target(creature) persist ueot auto=@movedto(this|exile):may token(-12303) auto=moveto(exile) all(this) [/card] [card] name=Quicken auto=target(sorcery|myhand) flash ueot auto=draw:1 controller text=The next sorcery card you cast this turn can be cast as though it had flash.Draw a card. (select the sorcery you plan to play) type=instant mana={u} [/card] [card] name=Palinchron auto=token(-12305)*7 auto={2}{U}{U}:moveto(myhand) all(this) text=Flying. When Palinchron enters the battlefield, untap up to seven lands.{2}{U}{U}: Return Palinchron to its owner's hand. type=creature subtype=illusion abilities=flying power=4 toughness=5 mana={5}{u}{u} [/card] [card] name=Untap effect id=-12305 type=nothing auto=@movedto(this|exile):token(-12306) auto=moveto(exile) all(this) [/card] [card] name=Untap Lands id=-12306 type=nothing auto=may untap target(land) auto=moveto(exile) all(this) [/card] [card] name=Pyrrhic Revival auto=token(-12307) text=Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it. type=sorcery mana={3}{wb}{wb}{wb} [/card] [card] name=move creatures id=-12307 type=nothing auto=counter(0/0,1,nocounter) all(creature|battlefield) auto=moveto(ownerbattlefield) all(creature|graveyard) auto=@movedto(this|exile):token(-12308) auto=moveto(exile) all(this) [/card] [card] name=counter(-1/-1) id=-12308 type=nothing auto=counter(-1/-1,1) all(creature[-counter{0/0.1.nocounter}) auto=counter(0/0,-1,nocounter) all(creature|battlefield) auto=moveto(exile) all(this) [/card] [card] name=Wrap in Vigor auto=Regenerate all(creature|mybattlefield) text= Regenerate each creature you control. Regenerate only works on lethel damage and "destroy" effects. type=instant mana={1}{g} [/card] [card] name=Barren Glory auto=@each myuntap: aslongas(*|myhand) counter(0/0.1.win) <1 auto=@each myupkeep: aslongas(enchantment,creature,land,artifact|mybattlefield) counter(0/0.1.win) <2 && this(counter{0/0.2.win}) wingame auto=@each mydraw:counter(0/0,-2,win) text= At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. type=enchantment mana={4}{w}{w} [/card] [card] name=Emeria, the Sky Ruin auto=tap auto=@each myupkeep:aslongas(plains|mybattlefield) counter(0/0,1,fetch) >6 myupkeeponly auto={c(0/0.-1.fetch)}:moveto(mybattlefield) target(creature|mygraveyard) limit:1 auto=@each mydraw:counter(0/0,-10,fetch) auto={t}:add{w} text=Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. type=land mana={0} [/card] [card] name=Shirei, Shizo's Caretaker auto=@movedto(creature[power=1]|mygraveyard) from(battlefield):all(trigger[to]) counter(0/0,1,Caretaker) auto=@movedto(creature[power=0]|mygraveyard) from(battlefield):all(trigger[to]) counter(0/0,1,Caretaker) auto=@each myendofturn:moveto(mybattlefield) all(creature[counter{0/0.1.Caretaker}]|graveyard) auto=@movedto(this|graveyard):counter(0/0,-10,Caretaker) all(creature[counter{0/0.1.Caretaker}]|graveyard) auto=@movedto(this|exile):counter(0/0,-10,Caretaker) all(creature[counter{0/0.1.Caretaker}]|graveyard) text=Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. type=legendary creature subtype=spirit power=2 toughness=2 mana={4}{b} [/card] [card] name=Turnabout auto=may token(-12319) auto=may token(-12320) auto=may token(-12321) auto=may token(-12322) text=Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. type=instant mana={2}{u}{u} [/card] [card] name=You Untap id=-12322 type=nothing auto=may token(-12311) auto=may token(-12312) auto=may token(-12313) auto=moveto(exile) all(this) [/card] [card] name=Opponent Untap id=-12320 type=nothing auto=may token(-12314) auto=may token(-12315) auto=may token(-12316) auto=moveto(exile) all(this) [/card] [card] name=You Tap id=-12321 type=nothing auto=may token(-12323) auto=may token(-12324) auto=may token(-12325) auto=moveto(exile) all(this) [/card] [card] name=Opponent Tap id=-12319 type=nothing auto=may token(-12326) auto=may token(-12327) auto=may token(-12328) auto=moveto(exile) all(this) [/card] [card] name=Artifacts id=-12311 type=nothing auto=untap all(artifact|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Creatures id=-12312 type=nothing auto=untap all(creature|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Lands id=-12313 type=nothing auto=untap all(land|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Artifacts id=-12314 type=nothing auto=untap all(artifact|opponentbattlefield) auto=moveto(exile) all(this) [/card] [card] name=Creatures id=-12315 type=nothing auto=untap all(creature|opponentbattlefield) auto=moveto(exile) all(this) [/card] [card] name=Lands id=-12316 type=nothing auto=untap all(land|opponentbattlefield) auto=moveto(exile) all(this) [/card] [card] name=Artifacts id=-12323 type=nothing auto=tap all(artifact|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Creatures id=-12324 type=nothing auto=tap all(creature|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Lands id=-12325 type=nothing auto=tap all(land|mybattlefield) auto=moveto(exile) all(this) [/card] [card] name=Artifacts id=-12326 type=nothing auto=tap all(artifact|opponentbattlefield) auto=moveto(exile) all(this) [/card] [card] name=Creatures id=-12327 type=nothing auto=tap all(creature|opponentbattlefield) auto=moveto(exile) all(this) [/card] [card] name=Lands id=-12328 type=nothing auto=tap all(land|opponentbattlefield) auto=moveto(exile) all(this) [/card] [card] name=Verdeloth the Ancient auto=thisforeach(X) token(16655493) auto=lord(saproling|battlefield) 1/1 auto=lord(other treefolk|battlefield) 1/1 text=Kicker {x} (You may pay an additional {x} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1.When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. type=legendary creature subtype=treefolk power=4 toughness=7 mana={4}{g}{g}{x} [/card] [card] name=Tooth and Nail auto=kicker may token(-12275) auto=may token(-12273) auto=may token(-12274) text=Choose one — Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) type=Sorcery kicker={2} mana={5}{g}{g} [/card] [card] name=Move to my Hand auto=may moveto(myhand) target(creature|mylibrary) auto=@movedto(this|exile):may moveto(myhand) target(creature|mylibrary) auto=moveto(exile) all(this) id=-12273 type=token [/card] [card] name=Move to my Battlefield auto=may moveto(mybattlefield) target(creature|myhand) auto=@movedto(this|exile):may moveto(mybattlefield) target(creature|myhand) auto=moveto(exile) all(this) id=-12274 type=token [/card] [card] name=Entwine auto=moveto(myhand) target(creature|mylibrary) auto=@movedto(this|exile):token(-12276) auto=moveto(exile) all(this) id=-12275 type=token [/card] [card] name=Tooth auto=may moveto(myhand) target(creature|mylibrary) auto=@movedto(this|exile):token(-12277) auto=moveto(exile) all(this) id=-12276 type=token [/card] [card] name=And auto=may moveto(mybattlefield) target(creature|myhand) && token(-12278) auto=moveto(exile) all(this) id=-12277 type=token [/card] [card] name=Nail auto=may moveto(mybattlefield) target(creature|myhand) auto=moveto(exile) all(this) id=-12278 type=token [/card] [card] name=Rupture Spire auto=tap auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} auto=counter(0/0,1,Spire) auto={1}:counter(0/0,-1,Spire) auto=bury target(land[counter{0/0.1.spire}]|mybattlefield) text=Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.have the {1} mana ready in your mana pool as you play this card.{T}: Add one mana of any color to your mana pool. type=land mana={0} [/card]