grade=crappy [card] name=Abundant Growth target=land|myBattlefield auto=draw:1 controller auto=teach(land) {T}:activatechooseacolor add{chosencolor} activatechooseend text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any colour to your mana pool." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Alchemist's Apprentice auto={S}:draw:1 text=Sacrifice Alchemist's Apprentice: Draw a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Alchemist's Refuge auto={T}:Add{1} auto={U}{G}{T}:all(*[-land]|myhand) flash forcedalive ueot text={U}{G}, {T}: Until end of turn, you may cast nonland cards as though they had flash. type=Land [/card] [card] name=Amass the Components auto=draw:3 auto=bottomoflibrary target(*|myhand) text=Draw three cards, then put a cards from your hand on the bottom of your library. mana={3}{U} type=Sorcery [/card] [card] name=Angel of Glory's Rise abilities=flying auto=all(zombie) moveto(exile) auto=all(human|mygraveyard) moveTo(mybattlefield) text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=6 [/card] [card] name=Angel's Tomb auto=@movedTo(creature|myBattlefield):may becomes(Artifact Creature,3/3,flying) ueot text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Angelic Armaments auto={4}:equip auto=2/2 auto=flying auto=transforms((Angel,white)) text=Equipped creature gets +2+2, has flying and is a white Angel in addition to its other colors and types. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Appetite for Brains target=opponent auto=target(*[manacost>=4]|targetedpersonshand) moveTo(exile) text=Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. mana={B} type=Sorcery [/card] [card] name=Arcane Melee auto=lord(instant|hand) altercost(colorless,-2) auto=lord(sorcery|hand) altercost(colorless,-2) text=Instant and sorcery spells cost {2} less to cast. mana={4}{U} type=Enchantment [/card] [card] name=Archwing Dragon abilities=flying, haste auto=@each endofturn:moveTo(ownerhand) text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Avacyn, Angel of Hope abilities=flying,vigilance auto=lord(*|mybattlefield) indestructible text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible. mana={5}{W}{W}{W} type=Legendary Creature subtype=Angel power=8 toughness=8 [/card] [card] name=Banners Raised auto=all(creature|mybattlefield) 1/0 text=Creatures you control get +1/+0 until end of turn. mana={R} type=Instant [/card] [card] name=Battle Hymn auto=foreach(creature|mybattlefield) Add{R} text=Add {R} to your mana pool for each creature you control. mana={1}{R} type=Instant [/card] [card] name=Bladed Bracers auto={2}:equip auto=1/1 auto=teach(human) vigilance auto=teach(angel) vigilance text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or Angel, it has vigilance. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blood Artist auto=@movedTo(creature|graveyard) from(battlefield):life:-1 target(player) && life:1 controller text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire power=0 toughness=1 [/card] [card] name=Bloodflow Connoisseur auto={S(creature|myBattlefield)}:counter(1/1,1) text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Desolate Lighthouse auto={T}:Add{1} auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card. type=Land [/card] [card] name=Bower Passage auto=lord(creature|mybattlefield) cantbeblockedby(creature[flying]) text=Creatures you control can't be blocked by creatures with flying. mana={1}{G} type=Enchantment [/card] [card] name=Bruna, Light of Alabaster abilities=flying,vigilance auto=@combat(attacking,blocking) source(this):may name(attach auras) notatarget(aura|battlefield,myhand,mygraveyard) newtarget text=Flying, vigilance -- Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. mana={3}{W}{W}{U} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Builder's Blessing auto=lord(creature[-tapped]|myBattlefield) 0/2 text=Untapped creatures you control get +0/+2. mana={3}{W} type=Enchantment [/card] [card] name=Butcher Ghoul abilities=undying text=Undying mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Call to Serve target=creature[-black] auto=1/2 auto=flying auto=transforms((Angel)) text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Captain of the Mists auto=@movedTo(other creature|mybattlefield):untap auto={1}{U}{T}:tap target(*) auto={1}{U}{T}:untap target(*) text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Cathars' Crusade auto=@movedTo(creature|mybattlefield):counter(1/1,1) all(creature|mybattlefield) text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. mana={3}{W}{W} type=Enchantment [/card] [card] name=Cathedral Sanctifier auto=life:3 text=When Cathedral Sanctifier enters the battlefield, you gain 3 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Cloudshift target=creature|mybattlefield auto=(blink) text=Exile target creature you control, then return it to the battlefield under your control. mana={W} type=Instant [/card] [card] name=Commander's Authority target=creature auto=@each my upkeep:may token(Human,Human Creature, 1/1,white) text=Enchant Creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Human type=Creature subtype=Human power=1 toughness=1 color=white [/card] [card] name=Conjurer's Closet auto=@each my endofturn:may (blink) target(creature|mybattlefield) text=At the beginning of your end step, you may exile target creature you control, then return it to the battlefield under your control. mana={5} type=Artifact [/card] [card] name=Corpse Traders auto={2}{B}{S(creature|mybattlefield)}:reject target(*|opponenthand) asSorcery text={2}{B}, Sacrifice a creature: Target player reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Craterhoof Behemoth abilities=haste auto=all(creature|mybattlefield) type:creature:mybattlefield/type:creature:mybattlefield ueot auto=all(creature|mybattlefield) trample ueot text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. mana={5}{G}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Crippling Chill target=creature auto=tap auto=frozen auto=draw:1 controller text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Cursebreak target=enchantment auto=destroy auto=life:2 controller text=Destroy target enchantment. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Dangerous Wager auto=all(*|myhand) moveTo(mygraveyard) auto=draw:2 controller text=Discard your hand, then draw two cards. mana={1}{R} type=Instant [/card] [card] name=Death Wind target=creature auto=-X/-X text=Target creature gets -X/-X until end of turn. mana={X}{B} type=Instant [/card] [card] name=Defang target=creature auto=teach(creature) preventalldamage from(this) text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] ###DOES NOT WORK [card] name=Defy Death target=creature|mygraveyard auto=moveto(mybattlefield) && target(angel)counter(1/1,2) text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. mana={3}{W}{W} type=Sorcery [/card] [card] name=Demonic Rising auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying) text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. mana={3}{B}{B} type=Enchantment [/card] [card] name=Demonic Taskmaster abilities=flying auto=@each my upkeep:sacrifice notatarget(other creature|mybattlefield) text=When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. mana={2}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Demonlord of Ashmouth abilities=flying,undying auto=aslongas(other creature|mybattlefield) sacrifice notatarget(creature|mybattlefield) oneshot auto=sacrifice notatarget(this|myBattlefield) text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying mana={2}{B}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Devout Chaplain auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveTo(exile) target(artifact,enchantent) text={T}, Tap two untapped humans you control: Exile target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Dreadwaters target=player auto=foreach(land|mybattlefield) deplete:1 text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. mana={3}{U} type=Sorcery [/card] [card] name=Driver of the Dead auto=@movedTo(this|graveyard) from(battlefield):target(creature[manacost<=2]|mygraveyard) moveTo(mybattlefield) text=When Driver of the Dead dies, return target creature with converted mana cost 2 or less from your graveyard to the battlefield. mana={3}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Druids' Repository auto=@combat(attacking) source(creature|mybattlefield):counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}:chooseacolor Add{chosencolor} chooseend text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository : Add one mana of any color to your mana pool. mana={1}{G}{G} type=Enchantment [/card] [card] name=Eaten by Spiders target=creature[flying] auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot text=Destroy target creature with flying and all Equipment attached to that creature. mana={2}{G} type=Instant [/card] [card] name=Emancipation Angel abilities=flying auto=moveTo(ownerhand) target(*|mybattlefield) text=When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. mana={1}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Essence Harvest target=player auto=life:-power:highest:*:mybattlefield auto=life:power:highest:*:mybattlefield controller text=Target player loses X life and you gain X life, where X is the highest power amongst creatures you control. mana={2}{B} type=Sorcery [/card] [card] name=Evernight Shade abilities=undying auto={B}:1/1 text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Exquisite Blood auto=@lifeloss(opponent):life:thatmuch controller text=Whenever an opponent loses life, you gain that much life. mana={4}{B} type=Enchantment [/card] [card] name=Falkenrath Exterminator auto=@combatdamaged(opponent) from(this):counter(1/1,1) auto={2}{R}:thisforeach(counter{1/1.1}) damage:1 target(creature) text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on it. mana={1}{R} type=Creature subtype=Vampire Archer power=1 toughness=1 [/card] [card] name=Farbog Explorer abilities=swampwalk text=Swampwalk mana={2}{W} type=Creature subtype=Human Scout power=2 toughness=3 [/card] [card] name=Favorable Winds auto=lord(creature[flying]|mybattlefield) 1/1 text=Creatures you control with flying gets +1/+1. mana={1}{U} type=Enchantment [/card] [card] name=Fervent Cathar abilities=haste auto=target(creature) cantblock ueot text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Fettergeist abilities=flying auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. mana={2}{U} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Gallows at Willow Hill auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:target(creature) destroy && token(Spirit,Creature Spirit,1/1,white,flying) targetcontroller text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={3} type=Artifact [/card] [card] name=Geist Snatch target=creature|stack auto=fizzle auto=token(Spirit,Creature Spirit,1/1,blue,flying) controller text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Ghostform target=creature auto=unblockable text=Up to two target creatures are unblockable this turn. mana={2}{U} type=Sorcery [/card] [card] name=Ghostly Flicker target=*[-enchantment,-planeswalker] auto=(blink) text=Exile target creature you control, then return it to the battlefield under your control. mana={2}{U} type=Instant [/card] [card] name=Ghostly Touch target=creature auto=@combat(attacking) source(mytgt):transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) ueot text=Enchant creature -- Enchanted creature had "Whenever this creature attacks, you may tap or untap target permanent. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ghoulflesh target=creature auto=-1/-1 auto=transforms((Zombie)) text=Enchant creature. -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Goldnight Commander abilities=flying auto=@movedTo(other creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Goldnight Redeemer abilities=flying auto=foreach(other creature|mybattlefield) life:2 controller text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Grave Exchange target=creature|mygraveyard auto=moveTo(myhand) auto=target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature. mana={4}{B}{B} type=Sorcery [/card] [card] name=Griselbrand abilities=flying,lifelink auto={L}{L}{L}{L}{L}{L}{L}:draw:7 controller text=Flying, lifelink -- Pay 7 life: Draw seven cards. mana={4}{B}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Grounded target=creature auto=-flying text=Enchant creature -- Enchanted creature loses flying. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Gryff Vanguard abilities=flying auto=draw:1 text=Flying -- When Gryff Vanguard enters the battlefield, draw a card. mana={4}{U} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Guise of Fire target=creature auto=1/-1 auto=mustattack text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Harvester of Souls abilities=deathtouch auto=@movedTo(creature[-token]|graveyard) from(battlefield):may draw:1 controller text=Deathtouch -- Whenever another nontoken creature dies, you may draw a card. mana={4}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Haunted Guardian abilities=defender,first strike text=Defender, first strike mana={2} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Havengul Skaab auto=@combat(attacking) source(this):moveTo(ownerhand) target(other creature|mybattlefield) text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. mana={5}{U} type=Creature subtype=Zombie Horror power=4 toughness=5 [/card] [card] name=Havengul Vampire auto=@combatdamaged(opponent) from(this):counter(1/1,1) auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) text=Whenever Havengul Vampire deals combat damage to a player, put +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. mana={3}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Heirs of Stromkirk abilities=intimidate auto=@combatdamaged(opponent) from(this):counter(1/1,1) text=Intimidate -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. mana={2}{R}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Herald of War abilities=flying auto=@combat(attacking) source(this):counter(1/1,1) auto=thisforeach(counter{1/1,1}) lord(angel|myhand) altercost(colorless, -1) auto=thisforeach(counter{1/1,1}) lord(human|myhand) altercost(colorless, -1) text=Flying -- When Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less for each +1/+1 counter on Herald of War. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Holy Justicar auto={2}{W}{T}:name(tap creature) target(creature) transforms((,newability[tap],newability[if cantargetcard(creature[zombie]) then moveTo(exile)])) forever text={2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Homicidal Seclusion auto=lord(creature|mybattlefield) transforms((,newability[aslongas(other creature|myBattlefield) 3/1 <1])) auto=lord(creature|mybattlefield) transforms((,newability[aslongas(other creature|myBattlefield) lifelink <1])) text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. mana={4}{B} type=Enchantment [/card] [card] name=Hound of Griselbrand abilities=double strike,undying text=Double strike --Undying mana={2}{R}{R} type=Creature subtype=Elemental Hound power=2 toughness=2 [/card] [card] name=Howlgeist abilities=undying,strong text=Creatures with power less than Howlgeist's power can't block it. -- Undying mana={5}{G} type=Creature subtype=Spirit Wolf power=4 toughness=2 [/card] [card] name=Human Frailty target=creature[human] auto=destroy text=Destroy target Human creature. mana={B} type=Instant [/card] [card] name=Hunted Ghoul auto=lord(human) cantbeblockedby(hunted ghoul) text=Hunted Ghoul can't block Humans. mana={B} type=Creature subtype=Zombie power=1 toughness=2 [/card] [card] name=Into the Void target=creature auto=moveTo(ownerhand) text=Return up to two target creatures to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Kessig Malcontents auto=damage:type:human:mybattlefield target(player) text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Kruin Striker auto=@movedTo(other creature|mybattlefield):1/0 ueot && trample ueot text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Latch Seeker abilities=unblockable text=Latch Seeker is unblockable. mana={1}{U}{U} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Leap of Faith target=creature auto=flying auto=teach(creature) preventalldamage to(this) text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. mana={2}{W} type=Instant [/card] [card] name=Lightning Prowess target=creature auto=haste auto=transforms((,newability[{T}:name(creature) damage:1 target(creature)])) forever auto=transforms((,newability[{T}:name(player) damage:1 target(player)])) forever text=Enchant creature -- Enchanted creature has haste and {T}: This creature deals 1 damage to target creature or player." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Maalfeld Twins auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black)*2 text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. mana={5}{B} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Mad Prophet abilities=haste auto={T}{discard(*|myhand)}:draw:1 text=Haste -- {T}, Discard a card: Draw a card. mana={3}{R} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Malicious Intent target=creature auto=transforms((,newability[{T}:cantblock target(creature)])) forever text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Marrow Bats abilities=flying auto={L}{L}{L}{L}:regenerate text=Flying -- Pay 4 life: Regenerate Marrow Bats. mana={4}{B} type=Creature subtype=Bat Skeleton power=4 toughness=1 [/card] [card] name=Mass Appeal auto=foreach(human|mybattlefield) draw:1 text=Draw a card for each Human you control. mana={2}{U} type=Sorcery [/card] [card] name=Mental Agony target=player auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=life:-2 text=Target player discards two cards and loses life 2. mana={3}{B} type=Sorcery [/card] [card] name=Midnight Duelist auto=protection from(vampire) text=Protection from Vampires mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Midvast Protector auto=chooseacolor target(creature|mybattlefield) transforms((,newability[protection(*[chosencolor])])) ueot chooseend text=When Protector of Midvast enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. mana={3}{W} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Mist Raven abilities=flying auto=moveTo(ownerhand) target(creature) text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand. mana={2}{U}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Moonlight Geist abilities=flying auto={3}{W}:fog from(this) ueot && fog to(this) ueot text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and by Moonlight Geist this turn. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Moonsilver Spear auto={4}:equip auto=first strike auto=@combat(attacking) source(mytgt):token(Angel,Creature Angel,4/4,white,flying) text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel token with flying onto the battlefield. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Moorland Inquisitor auto={2}{W}:first strike text={2}{W}:Arbiter of the Moors gains first strike until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Narstad Scrapper auto={2}:1/0 text={2}: Narstad Scrapper gets +1/+0 until end of turn. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Natural End target=artifact,enchantment auto=life:3 controller text=Destroy target artifact or enchantment. You gain 3 life. mana={2}{G} type=Instant [/card] [card] name=Necrobite target=creature auto=deathtouch auto=regenerate text=Target creature gains deathtouch until end of turn. Regenerate it. mana={2}{B} type=Instant [/card] [card] name=Nephalia Smuggler auto={3}{U}{T}:(blink) target(other creature|mybattlefield) text={3}{U},{T}: Exile another target creature you control, then return that card to the battlefield under your control. mana={U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Nettle Swine text= mana={3}{G} type=Creature subtype=Boar power=4 toughness=3 [/card] [card] name=Otherworld Atlas auto={T}:counter(0/0,1,Charge) auto={T}:thisforeach(counter{0/0.1.charge}) draw:1 controller && draw:1 opponent auto=thisforeach(counter{0/0.1.Charge}) draw:1 controller && thisforeach(counter{0/0.1.Charge}) draw:1 opponent text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas. mana={4} type=Artifact [/card] [card] name=Pillar of Flame target=creature,player auto=exiledeath auto=damage:2 text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={R} type=Sorcery [/card] [card] name=Polluted Dead auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) text=When Polluted Dead dies, destroy target land. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Predator's Gambit target=creature auto=2/1 auto=aslongas(creature|myBattlefield) intimidate <2 text=Enchant creature -- Enchanted creature gets +2/+1. -- Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Raging Poltergeist text= mana={4}{R} type=Creature subtype=Spirit power=6 toughness=1 [/card] [card] name=Renegade Demon text= mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=3 [/card] [card] name=Restoration Angel abilities=flash,flying auto=may (blink) target(creature[-angel]|mybattlefield) text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that creature to the battlefield under your control. mana={3}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Righteous Blow target=creature[attacking;blocking]) auto=damage:2 text=Righteous Blow deals 2 damage to target attacking or blocking creature. mana={W} type=Instant [/card] [card] name=Riot Ringleader auto=@combat(attacking) source(this):all(creature[human]|mybattlefield) 1/0 ueot text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Rotcrown Ghoul auto=@movedTo(this|graveyard) from(battlefield):target(player) deplete:5 text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. mana={4}{U} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Rush of Blood target=creature auto=dynamicability text=Target creature gets +X/+0 until end of turn, where X is its power. mana={2}{R} type=Instant [/card] [card] name=Scalding Devil auto={2}{R}:damage:1 target(player) text={2}{R}: Scalding deals 1 damage to target player. mana={1}{R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Scrapskin Drake abilities=flying,cloud text=Flying -- Scrapskin Drake can block only creatures with flying. mana={2}{U} type=Creature subtype=Zombie Drake power=2 toughness=3 [/card] [card] name=Scroll of Avacyn auto={1}{S}:draw:1 controller && aslongas(angel|mybattlefield) life:5 controller text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. mana={1} type=Artifact [/card] [card] name=Searchlight Geist abilities=flying auto={3}{B}:deathtouch text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn. mana={2}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Seraph of Dawn abilities=flying,lifelink text=Flying, lifelink mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Seraph Sanctuary auto={T}:Add{1} auto=life:1 auto=@movedTo(angel|mybattlefield):life:1 text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Sheltering Word target=creature auto=hexproof auto=dynamicability text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. mana={1}{G} type=Instant [/card] [card] name=Skinned Drake abilities=flying,cloud text=Flying -- Skinned Drake can block only creatures with flying. mana={2}{U} type=Creature subtype=Zombie Drake power=2 toughness=3 [/card] [card] name=Snare the Skies target=creature auto=1/1 auto=reach text=Target creature gets +1/+1 and gains reach until end of turn. mana={G} type=Instant [/card] [card] name=Soulcage Fiend auto=@movedTo(this|graveyard) from(battlefield):life:-3 controller && life:-3 opponent text=When Soulcage Ghoul dies, each player loses 3 life. mana={1}{B}{B} type=Creature subtype=Demon power=3 toughness=2 [/card] [card] name=Soul of the Harvest abilities=trample auto=@movedTo(other creature[-token|mybattlefield):may draw:1 controller text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card. mana={4}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Spectral Prison target=creature auto=doesnotuntap auto=@targeted(mytgt) from(*|stack):all(trigger[to]) sacrifice text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Whenever enchanted creature becomes the target of a spell, sacrifice Spectral Prison. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Spirit Away target=creature auto=flying auto=2/2 alias=1194 text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying. mana={5}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Tamiyo, the Moon Sage auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:tap && frozen target(*) auto={C(0/0,-2,Loyalty)}:target(player) draw:type:creature:targetedpersonsbattlefield controller auto={C(0/0,-8,Loyalty)}:name(Emblem) emblem transforms((,newability[lord(*|mybattlefield) nomaxhand],newability[@movedTo(mygraveyard):all(trigger[to]) moveTo(myHand)])) dontremove text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have ‘{T}: This land deals 1 damage to target creature or player.'" mana={3}{U}{U} type=Planeswalker subtype=Tamiyo [/card] [card] name=Thatcher Revolt auto=token(0011223344)*3 text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginnig of the next end step. mana={2}{R} type=Sorcery [/card] [card] name=Human abilities=haste auto=@next endofturn:sacrifice all(this) id=0011223344 text=Sacrifice this at the beginnig of the next end step. type=Creature subtype=Human power=1 toughness=1 color=red [/card] [card] name=Thraben Valiant abilities=vigilance text=Vigilance mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Tibalt, the Fiend-Blooded auto=counter(0/0,2,Loyalty) auto={counter(0/0,1,Loyalty)}:draw:1 && discard:1 auto={counter(0/0,-4,Loyalty)}:target(player) foreach(*|targetedplayerhand) damage:1 auto={counter(0/0,-6,Loyalty)}:all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. mana={R}{R} type=Planeswalker subtype=Tibalt [/card] [card] name=Timberland Guide auto=counter(1/1,1) target(creature) text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Tormentor's Trident auto={3}:equip auto=3/0 auto=mustattack text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Treacherous Pit-Dweller abilities=undying autograveyard=@movedTo(mybattlefield) from(this|graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield) text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. mana={B}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Ulvenwald Tracker auto={1}{G}{T}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot text={1}{G}, {T}: Target creature you control fights another target creature. mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Uncanny Speed target=creature auto=3/0 auto=haste text=Target creature gets +3/+0 and gains haste until end of turn. mana={1}{R} type=Instant [/card] [card] name=Undead Executioner auto=@movedTo(this|graveyard) from(battlefield):target(creature) -2/-2 ueot text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Vessel of Endless Rest auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto=bottomoflibrary target(*|graveyard) text=When Vessel of Endless Rest enters the battlefield, put target card in a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool.} mana={3} type=Artifact [/card] [card] name=Vigilante Justice auto=@movedTo(human|mybattlefield):damage:1 target(creature,player) text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Voice of the Provinces abilities=flying auto=token(Human,Creature Human,1/1,white) text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. mana={4}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Vorstclaw text= mana={4}{G}{G} type=Creature subtype=Elemental Horror power=7 toughness=7 [/card] [card] name=Wandering Wolf abilities=strong text=Creatures with power less than Wandering Wolf's power can't block it. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=1 [/card] [card] name=Wild Defiance auto=@targeted(creature) from(instant):all(trigger[to]) 3/3 ueot auto=@targeted(creature) from(sorcery):all(trigger[to]) 3/3 ueot text=Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Wildwood Geist auto=phaseaction[my untap] 2/2 ueot text=Wildwood Geist gets +2/+2 as long as it's your turn. mana={4}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Wolfir Avenger abilities=flash auto={1}{G}:regenerate text=Flash -- {1}{G}: Regenerate Wolfir Avenger. mana={1}{G}{G} type=Creature subtype=Wolf Warrior power=3 toughness=3 [/card] [card] name=Yew Spirit auto={2}{G}{G}:dynamicability && dynamicability text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. mana={4}{G} type=Creature subtype=Treefolk Spirit power=3 toughness=3 [/card] [card] name=Zealous Conscripts abilities=haste auto=target(*|battlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once text=Haste -- When Zealous Conscripts enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn. mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Zealous Strike target=creature auto=2/2 auto=first strike text=Target creature gets +2/+2 and gains first strike until end of turn. mana={1}{W} type=Sorcery [/card]