#ifndef _DECKDATAWRAPPER_H_ #define _DECKDATAWRAPPER_H_ #include "../include/MTGDefinitions.h" #include "../include/MTGCard.h" #include "../include/CardPrimitive.h" #include "../include/WDataSrc.h" #include #include using std::map; using std::string; class MTGDeck; class DeckDataWrapper: public WSrcDeck { public: MTGDeck * parent; DeckDataWrapper(MTGDeck * deck); bool next() {currentPos++; return true;}; bool prev() {currentPos--; return true;}; void save(); }; #endif