[card] name=Dark Salvation target=player auto=token(Zombie,Creature Zombie,2/2,black)*xx targetedplayer auto=ability$!name(Darkness) target(creature|Battlefield) foreach(zombie|myBattlefield) -1/-1!$ targetedplayer text=Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. mana={X}{X}{B} type=Sorcery [/card] [card] name=Dusk Feaster abilities=flying autohand=while(restriction{delirium}) altercost(colorless,-2) text=Delirium — Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Flying mana={5}{B}{B} type=Creature subtype=Vampire power=4 toughness=5 [/card] [card] name=Gavony Unhallowed auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) text=Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Graf Harvest auto=lord(zombie|myBattlefield) menace auto={3}{b}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) text=Zombies you control have menace. (They can't be blocked except by two or more creatures.) -- {3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. mana={B} type=Enchantment [/card] [card] name=Graf Rats auto=@each my combatbegins:target(Midnight Scavengers) meld(Chittering Host) text=At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. mana={1}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Haunted Dead abilities=flying auto=token(Spirit,Creature Spirit,1/1,white,flying) autograveyard={1}{B}{discard(*|myhand)}{discard(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! text=When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Liliana's Elite auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic text=Liliana's Elite gets +1/+1 for each creature card in your graveyard. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Markov Crusader abilities=lifelink auto=aslongas(other Vampire|myBattlefield) haste text=Lifelink -- Markov Crusader has haste as long as you control another Vampire. mana={4}{B} type=Creature subtype=Vampire Knight power=4 toughness=3 [/card] [card] name=Midnight Scavengers auto=may target(creature[manacost <=3]|mygraveyard) moveto(myhand) text=When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. -- (Melds with Graf Rats.) mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Chittering Host abilities=haste auto=all(other creature|myBattlefield) menace ueot auto=all(other creature|myBattlefield) 1/0 ueot auto=meldfrom(Graf Rats|Midnight Scavengers) text=Haste -- Menace (This creature can't be blocked except by two or more creatures.) -- When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. type=Creature subtype=Eldrazi Horror power=5 toughness=6 [/card] [card] name=Noosegraf Mob auto=counter(1/1,5) auto=@movedto(*|stack):this(counter{1/1.1}>0) transforms((,newability[counter(1/1.-1) all(this) ],newability[token(-370740) controller])) forever text=Noosegraf Mob enters the battlefield with five +1/+1 counters on it. -- Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield. mana={4}{B}{B} type=Creature subtype=Zombie power=0 toughness=0 [/card] [card] name=Oath of Liliana auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then token(-370740) text=When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield. mana={2}{B} type=Legendary Enchantment [/card] [card] name=Olivia's Dragoon auto={discard(*|myhand)}:flying ueot text=Discard a card: Olivia's Dragoon gains flying until end of turn. mana={1}{B} type=Creature subtype=Vampire Berserker power=2 toughness=2 [/card] [card] name=Prying Questions target=opponent auto=life:-3 targetedplayer auto=ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ targetedplayer text=Target opponent loses 3 life and puts a card from his or her hand on top of his or her library. mana={2}{B} type=Sorcery [/card] [card] name=Ruthless Disposal target=<2>creature auto=-13/-13 ueot text=As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature. -- Two target creatures each get -13/-13 until end of turn. mana={4}{B}{S(creature|mybattlefield)}{discard(*|myhand)} type=Sorcery [/card] [card] name=Skirsdag Supplicant auto={b}{t}{discard(*|myhand)}:all(player) life:-2 text={B}, {T}, Discard a card: Each player loses 2 life. mana={2}{B} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Strange Augmentation target=creature auto=teach(creature) +1/+1 auto=while(restriction{delirium}) teach(creature) +2/+2 text=Enchant creature -- Enchanted creature gets +1/+1. -- Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Stromkirk Condemned auto={discard(*|myhand)}:all(vampire|mybattlefield) +1/+1 ueot limit:1 text=Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. mana={B}{B} type=Creature subtype=Vampire Horror power=2 toughness=2 [/card] [card] name=Succumb to Temptation auto=draw:2 auto=life:-2 text=You draw two cards and you lose 2 life. mana={1}{B}{B} type=Instant [/card] [card] name=Thraben Foulbloods auto=while(restriction{delirium}) 1/1 auto=while(restriction{delirium}) menace text=Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) mana={2}{B} type=Creature subtype=Zombie Hound power=3 toughness=2 [/card] [card] name=Tree of Perdition abilities=defender auto={t}:count(oplifetotal) && transforms((,newability[lifeset:t opponent})) forever && all(this) transforms((,settoughness=countedamount)) forever text=Defender -- {T}: Exchange target opponent's life total with Tree of Perdition's toughness. mana={3}{B} type=Creature subtype=Plant power=0 toughness=13 [/card] [card] name=Vampire Cutthroat abilities=lifelink,skulk text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Voldaren Pariah abilities=flying,madness auto={S(other creature|mybattlefield)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:flip(Abolisher of Bloodlines) autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Flying -- Sacrifice three other creatures: Transform Voldaren Pariah. -- Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{B}{B} type=Creature subtype=Vampire Horror power=3 toughness=3 [/card] [card] name=Abolisher of Bloodlines abilities=flying auto=target(opponent) ability$!name(sacrifice) notatarget(<3>creature|mybattlefield) sacrifice!$ targetedplayer text=Flying -- When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. type=Creature subtype=Eldrazi Vampire power=6 toughness=5 [/card] [card] name=Wailing Ghoul auto=deplete:2 text=When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Weirded Vampire abilities=madness autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BBB to cast) activate name(pay BBB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{B} type=Creature subtype=Vampire Horror power=3 toughness=3 [/card] [card] name=Whispers of Emrakul target=opponent auto=discard:1 auto=while(restriction{delirium}) discard:1 text=Target opponent discards a card at random. -- Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. mana={1}{B} type=Sorcery [/card] [card] name=Abandon Reason target=creature auto=1/0 ueot auto=first strike abilities=madness autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Instant [/card] [card] name=Alchemist's Greeting target=creature auto=damage:4 abilities=madness autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Alchemist's Greeting deals 4 damage to target creature. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={4}{R} type=Sorcery [/card] [card] name=Assembled Alphas auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 && all(trigger[from]) damage:3 targetController text=Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. mana={5}{R} type=Creature subtype=Wolf power=5 toughness=5 [/card] [card] name=Bedlam Reveler autohand=affinity(instant,sorcery|mygraveyard) reduce({1}) auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=reject all(*|myhand) && draw:3 text=Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. mana={6}{R}{R} type=Creature subtype=Devil Horror power=3 toughness=4 [/card] [card] name=Blood Mist auto=@each my combatbegins:target(creature|mybattlefield) double strike ueot text=At the beginning of combat on your turn, target creature you control gains double strike until end of turn. mana={3}{R} type=Enchantment [/card] [card] name=Bold Impaler auto={2}{R}:+2/0 ueot text={2}{R}: Bold Impaler gets +2/+0 until end of turn. mana={R} type=Creature subtype=Vampire Knight power=1 toughness=2 [/card] [card] name=Brazen Wolves auto=@combat(attacking) source(this):+2/0 ueot text=Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Wolf power=2 toughness=3 [/card] [card] name=Conduit of Storms auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{r})) forever auto={3}{r}{r}:flip(Conduit of Emrakul) text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms. mana={2}{R} type=Creature subtype=Werewolf Horror power=2 toughness=3 [/card] [card] name=Conduit of Emrakul auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{c}{c})) forever text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn. type=Creature subtype=Eldrazi Werewolf power=5 toughness=4 [/card] [card] name=Deranged Whelp abilities=menace text=Menace (This creature can't be blocked except by two or more creatures.) mana={1}{R} type=Creature subtype=Wolf power=2 toughness=1 [/card] [card] name=Distemper of the Blood target=creature auto=2/2 ueot auto=trample ueot abilities=madness autoexile=restriction{discarded} pay({r}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Target creature gets +2/+2 and gains trample until end of turn. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{R} type=Sorcery [/card] [card] name=Falkenrath Reaver mana={1}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Furyblade Vampire abilities=trample auto=@each my combatbegins restriction{type(*|myhand)~morethan~0}:may target(*|myhand) reject && +3/0 ueot all(this) text=Trample -- At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. mana={1}{R} type=Creature subtype=Vampire Berserker power=1 toughness=2 [/card] [card] name=Galvanic Bombardment target=creature auto=damage:type:Galvanic Bombardment:mygraveyardplus2plusend text=Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. mana={R} type=Instant [/card] [card] name=Hanweir Garrison auto=@combat(attacking) source(this):token(Human,Creature Human,1/1,red,battleready)*2 text=Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking. -- (Melds with Hanweir Battlements.) mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Hanweir Battlements auto={T}:Add{C} auto={r}{3}{r}{t}:target(Hanweir Garrison) meld(Hanweir the Writhing Township) text={T}: Add {C} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -- {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. type=Land [/card] [card] name=Hanweir the Writhing Township auto=meldfrom(Hanweir Battlements|Hanweir Garrison) auto=@combat(attacking) source(this):token(Eldrazi Horror)*2 abilities=haste, trample text=Trample, haste -- Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking. type=Legendary Creature subtype=Eldrazi Ooze power=7 toughness=4 [/card] [card] name=Harmless Offering target=*|myBattlefield auto=moveto(opponentbattlefield) text=Target opponent gains control of target permanent you control. mana={2}{R} type=Sorcery [/card] [card] name=Incendiary Flow target=creature,player auto=teach(creature) exiledeath ueot auto=damage:3 text=Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={1}{R} type=Sorcery [/card] [card] name=Insatiable Gorgers abilities=madness,mustattack autoexile=restriction{discarded} pay({3}{r}) name(pay 3R to cast) activate name(pay 3R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Insatiable Gorgers attacks each combat if able. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R}{R} type=Creature subtype=Vampire Berserker power=5 toughness=3 [/card] [card] name=Eldrazi Horror power=3 toughness=2 type=creature eldrazi horror color=colorless [/card] [card] name=Make Mischief auto=token(-410068) target=creature,player auto=damage:1 text=Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player." mana={2}{R} type=Sorcery [/card] [card] name=Otherworldly Outburst target=creature auto=1/0 ueot auto=transforms((newability[@movedto(this|graveyard) from(battlefield):token(Eldrazi Horror)])) ueot text=Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. mana={R} type=Instant [/card] [card] name=Prophetic Ravings target=creature auto=teach(creature) {t}{d(*|myhand)}:draw:1 text=Enchant creature -- Enchanted creature has haste and "{T}, Discard a card: Draw a card." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Shreds of Sanity target=sorcery|mygraveyard auto=moveto(myhand) auto=target(*|myhand) reject auto=all(this) moveto(exile) text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. mana={2}{R} type=Sorcery [/card] [card] name=Smoldering Werewolf auto=target(creature) damage:1 auto={4}{r}{r}:flip(Erupting Dreadwolf) text=When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. -- {4}{R}{R}: Transform Smoldering Werewolf. mana={2}{R}{R} type=Creature subtype=Werewolf Horror power=3 toughness=2 [/card] [card] name=Erupting Dreadwolf auto=@combat(attacking) source(mytgt):damage:2 target(creature,player) text=Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. type=Creature subtype=Eldrazi Werewolf power=6 toughness=4 [/card] [card] name=Stensia Banquet target=opponent auto=damage:type:vampire:mybattlefield auto=draw:1 controller text=Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. -- Draw a card. mana={2}{R} type=Sorcery [/card] [card] name=Stensia Innkeeper auto=target(land|opponentbattlefield) freeze text=When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. mana={3}{R} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Thermo-Alchemist abilities=defender auto=@movedTo(instant,sorcery|mystack):untap auto={t}:damage:1 all(opponent) text=Defender -- {T}: Thermo-Alchemist deals 1 damage to each opponent. -- Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. mana={1}{R} type=Creature subtype=Human Shaman power=0 toughness=3 [/card] [card] name=Vildin-Pack Outcast abilities=trample auto={r}:1/0 ueot auto={5}{r}{r}:flip(Dronepack Kindred) text=Trample -- {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. -- {5}{R}{R}: Transform Vildin-Pack Outcast. mana={4}{R} type=Creature subtype=Werewolf Horror power=4 toughness=4 [/card] [card] name=Dronepack Kindred abilities=trample auto={1}:1/0 text=Trample -- {1}: Dronepack Kindred gets +1/+0 until end of turn. type=Creature subtype=Eldrazi Werewolf power=5 toughness=7 [/card] [card] name=Weaver of Lightning abilities=reach auto=@movedTo(instant,sorcery|mystack):damage:1 target(creature|opponentbattlefield) text=Reach -- Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. mana={2}{R} type=Creature subtype=Human Shaman power=1 toughness=4 [/card] [card] name=Backwoods Survivalists abilities=trample auto=while(restriction{delirium}) 1/1 auto=while(restriction{delirium}) trample text=Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. mana={3}{G} type=Creature subtype=Human Warrior power=4 toughness=3 [/card] [card] name=Bloodbriar auto=@sacrificed(other *|mybattlefield):counter(1/1,1) all(this) text=Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. mana={2}{G} type=Creature subtype=Plant Elemental power=2 toughness=3 [/card] [card] name=Clear Shot target=creature auto=1/1 ueot auto=transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever text=Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. mana={2}{G} type=Instant [/card] [card] name=Crop Sigil auto=@each my upkeep:may deplete:1 auto=while(restriction{delirium}) {2}{g}{s}:target(creature|mygraveyard) transforms((,newability[moveto(myhand)],newability[target(land|mygraveyard) moveto(myhand)])) forever text=At the beginning of your upkeep, you may put the top card of your library into your graveyard. -- Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. mana={G} type=Enchantment [/card] [card] name=Crossroads Consecrator auto={g}{t}:target(human[attacking]) 1/1 ueot text={G}, {T}: Target attacking Human gets +1/+1 until end of turn. mana={G} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Eldritch Evolution auto=target(creature[manacost<=storedmanacostplus2plusend]|mylibrary) moveto(mybattlefield) auto=all(this) moveto(exile) text=As an additional cost to cast Eldritch Evolution, sacrifice a creature. -- Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. mana={1}{G}{G}{s(creature|mybattlefield)} type=Sorcery [/card] [card] name=Emrakul's Evangel auto={s(other creature[-eldrazi]|mybattlefield)}{s}{t}:token(Eldrazi Horror) auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 2) token(Eldrazi Horror)*2 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 3) token(Eldrazi Horror)*3 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 4) token(Eldrazi Horror)*4 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 5) token(Eldrazi Horror)*5 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 6) token(Eldrazi Horror)*6 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 7) token(Eldrazi Horror)*7 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 8)token(Eldrazi Horror)*8 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 9) token(Eldrazi Horror)*9 auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 10) token(Eldrazi Horror)*10 text={T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way. mana={2}{G} type=Creature subtype=Human Horror power=3 toughness=2 [/card] [card] name=Emrakul's Influence auto=@movedto(creature[eldrazi;manacost>=7]|mystack):draw:2 text=Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. mana={2}{G}{G} type=Enchantment [/card] [card] name=Gnarlwood Dryad abilities=deathtouch auto=while(restriction{delirium}) 2/2 text=Deathtouch -- Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. mana={G} type=Creature subtype=Dryad Horror power=1 toughness=1 [/card] [card] name=Grapple with the Past auto=deplete:3 auto=moveto(myhand) target(creature,land|mygraveyard) text=Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. mana={1}{G} type=Instant [/card] [card] name=Ishkanah, Grafwidow abilities=reach auto=if delirium then token(Spider,creature spider,1/2,green,reach)*3 auto={6}{b}:target(opponent) life:-type:spider:mybattlefield text=Reach -- Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. -- {6}{B}: Target opponent loses 1 life for each Spider you control. mana={4}{G} type=Legendary Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Kessig Prowler auto={4}{g}:flip(Sinuous Predator) text={4}{G}: Transform Kessig Prowler. mana={G} type=Creature subtype=Werewolf Horror power=2 toughness=1 [/card] [card] name=Sinuous Predator abilities=oneblocker text=Sinuous Predator can't be blocked by more than one creature. type=Creature subtype=Eldrazi Werewolf power=4 toughness=4 [/card] [card] name=Noose Constrictor abilities=reach auto={discard(*|myhand)}:1/1 ueot text=Reach -- Discard a card: Noose Constrictor gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Permeating Mass auto=@combatdamaged(creature) from(this):all(trigger[to]) flip(Permeating Mass) text=Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. mana={G} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Primal Druid auto=@movedTo(this|graveyard) from(battlefield):may notatarget(land[basic]|mylibrary) moveto(mybattlefield) and!(tap(noevent))! text=When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Creature subtype=Human Druid power=0 toughness=3 [/card] [card] name=Shrill Howler abilities=strong auto={5}{g}:flip(Howling Chorus) text=Creatures with power less than Shrill Howler's power can't block it. -- {5}{G}: Transform Shrill Howler. mana={2}{G} type=Creature subtype=Werewolf Horror power=3 toughness=1 [/card] [card] name=Howling Chorus abilities=strong auto=@combatdamaged(player) from(this):token(Eldrazi Horror) text=Creatures with power less than Howling Chorus's power can't block it. -- Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. type=Creature subtype=Eldrazi Werewolf power=3 toughness=5 [/card] [card] name=Somberwald Stag auto=may target(creature|opponentbattlefield) dynamicability text=When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. mana={3}{G}{G} type=Creature subtype=Elk power=4 toughness=3 [/card] [card] name=Spirit of the Hunt abilities=flash auto=lord(other wolf|mybattlefield) 0/3 auto=lord(other werewolf|mybattlefield) 0/3 text=Flash -- When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. mana={1}{G}{G} type=Creature subtype=Wolf Spirit power=3 toughness=3 [/card] [card] name=Splendid Reclamation auto=all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! text=Return all land cards from your graveyard to the battlefield tapped. mana={3}{G} type=Sorcery [/card] [card] name=Springsage Ritual target=artifact,enchantment auto=destroy auto=life:4 controller text=Destroy target artifact or enchantment. You gain 4 life. mana={3}{G} type=Instant [/card] [card] name=Swift Spinner abilities=flash, reach text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Ulvenwald Captive abilities=defender auto={t}:add{g} auto={5}{g}{g}:flip(Ulvenwald Abomination) text=Defender -- {T}: Add {G} to your mana pool. -- {5}{G}{G}: Transform Ulvenwald Captive. mana={1}{G} type=Creature subtype=Werewolf Horror power=1 toughness=2 [/card] [card] name=Ulvenwald Abomination auto={t}:add{c}{c} text={T}: Add {C}{C} to your mana pool. type=Creature subtype=Eldrazi Werewolf power=4 toughness=6 [/card] [card] name=Ulvenwald Observer auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):draw:1 text=Whenever a creature you control with toughness 4 or greater dies, draw a card. mana={4}{G}{G} type=Creature subtype=Treefolk power=6 toughness=6 [/card] [card] name=Wolfkin Bond auto=token(Wolf,Creature Wolf,2/2,green) target=creature auto=teach(creature) 2/2 text=Enchant creature -- When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. -- Enchanted creature gets +2/+2. mana={4}{G} type=Enchantment subtype=Aura [/card] [card] name=Woodcutter's Grit target=creature|mybattlefield auto=3/3 ueot auto=opponentshroud ueot text=Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={2}{G} type=Instant [/card] [card] name=Woodland Patrol abilities=vigilance text=Vigilance mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=2 [/card] [card] name=Bloodhall Priest auto=target(creature,player) damage:2 auto=@combat(attacking) source(this) restriction{type(*|myhand)~lessthan~1}:target(creature,player) damage:2 abilities=madness autoexile=restriction{discarded} pay({1}{b}{r}) name(pay 1BR to cast) activate name(pay 1BR to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. -- Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B}{R} type=Creature subtype=Vampire Cleric power=4 toughness=4 [/card] [card] name=Campaign of Vengeance auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. mana={3}{W}{B} type=Enchantment [/card] [card] name=Gisa and Geralf auto=while(restriction{myturnonly}) {0}:target(zombie|mygraveyard) castcard(normal) limit:1 auto=deplete:4 text=When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. -- During each of your turns, you may cast a Zombie creature card from your graveyard. mana={2}{U}{B} type=Legendary Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Grim Flayer abilities=trample auto=@combatdamaged(player) from(this):reveal:3 optionone name(Put In Graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend auto=while(restriction{delirium}) 2/2 text=Trample -- Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. mana={B}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Heron's Grace Champion abilities=flash, lifelink auto=all(human|mybattlefield) 1/1 ueot && all(human|mybattlefield) lifelink ueot text=Flash -- Lifelink -- When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. mana={2}{G}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Mercurial Geists abilities=flying auto=@movedTo(instant,sorcery|mystack):3/0 ueot text=Flying -- Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. mana={2}{U}{R} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Mournwillow abilities=haste auto=while(restriction{delirium}) all(creature[power<=2]) cantblock ueot text=Haste -- Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. mana={1}{B}{G} type=Creature subtype=Plant Skeleton power=3 toughness=2 [/card] [card] name=Ulrich of the Krallenhorde auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulrich, Uncontested Alpha) auto=target(creature) 4/4 ueot text=Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. mana={3}{R}{G} type=Legendary Creature subtype=Human Werewolf power=4 toughness=4 [/card] [card] name=Ulrich, Uncontested Alpha auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulrich of the Krallenhorde) auto=may target(creature[-werewolf]|opponentbattlefield) dynamicability text=Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. type=Legendary Creature subtype=Werewolf power=6 toughness=6 [/card] [card] name=Cathar's Shield auto=teach(creature) vigilence auto=teach(creature) 0/3 auto={3}:equip text=Equipped creature gets +0/+3 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Cryptolith Fragment auto={T}:add{G} auto={T}:add{R} auto={T}:add{U} auto={T}:add{B} auto={T}:add{W} auto=tap(noevent) auto=@each my upkeep:this(controllerlife < 11) this(opponentlife < 11) flip(Aurora of Emrakul) text=Cryptolith Fragment enters the battlefield tapped. -- {T}: Add one mana of any color to your mana pool. Each player loses 1 life. -- At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. mana={3} type=Artifact [/card] [card] name=Aurora of Emrakul abilities=flying, deathtouch auto=@combat(attacking) source(this):life:-3 opponent text=Flying, deathtouch -- Whenever Aurora of Emrakul attacks, each opponent loses 3 life. type=Creature subtype=Eldrazi Reflection power=1 toughness=4 [/card] [card] name=Cultist's Staff auto=teach(creature) 2/2 auto={3}:equip text=Equipped creature gets +2/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Field Creeper mana={2} type=Artifact Creature subtype=Scarecrow power=2 toughness=1 [/card] [card] name=Geist-Fueled Scarecrow auto=lord(creature|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,+1) text=Creature spells you cast cost {1} more to cast. mana={4} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Lupine Prototype abilities=cantattack,cantblock auto=while(restriction{type(*|myhand)~lessthan~1}) -cantblock auto=while(restriction{type(*|myhand)~lessthan~1}) -cantattack auto=while(restriction{type(*|opponenthand)~lessthan~1}) -cantblock auto=while(restriction{type(*|opponenthand)~lessthan~1}) -cantattack text=Lupine Prototype can't attack or block unless a player has no cards in hand. mana={2} type=Artifact Creature subtype=Wolf Construct power=5 toughness=5 [/card] [card] name=Thirsting Axe auto={2}:equip auto=teach(creature) 4/0 auto=teach(creature) treason auto=@combatdamaged(player) from(mytgt):all(trigger[from]) -treason ueot auto=@combatdamaged(creature) from(mytgt):all(trigger[from]) -treason ueot text=Equipped creature gets +4/+0. -- At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Geier Reach Sanitarium auto={T}:Add{C} auto={2}{T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) text={T}: Add {C} to your mana pool. -- {2}, {T}: Each player draws a card, then discards a card. type=Legendary Land [/card] [card] name=Liliana, the Last Hope auto=counter(0/0,3,Loyalty) auto={C(0/0,1,Loyalty)}:name(+1: dread) transforms((,newability[-2/-1])) uynt auto={C(0/0,-2,Loyalty)}:name(-2: Deplete and fetch) deplete:2 && may moveto(myhand) target(creature|mygraveyard) auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[@each my endofturn:token(-19707)*type:zombie:mybattlefieldplus2plusend controller])) forever dontremove text=+1: Up to one target creature gets -2/-1 until your next turn. -- −2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- −7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control." mana={1}{B}{B} type=Planeswalker subtype=Liliana [/card] [card] name=Soul Separator auto={5}{t}{s}:target(creature|mygraveyard) transforms((,newability[moveto(exile)],newability[clone with(flying) addtype(spirit) set(p=1,t=1)])) forever text={5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness. mana={3} type=Artifact [/card] [card] name=Stitcher's Graft auto={2}:equip text=Equipped creature gets +3/+3. -- Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. -- Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Choking Restraints target=creature auto=cantattack auto=cantblock auto={3}{w}{w}{s}:sacrifice all(mytgt) text=Enchant creature -- Enchanted creature can't attack or block. -- {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Courageous Outrider auto=reveal:4 optionone name(Get a Human card) target(<1>*[human]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend text=When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={3}{W} type=Creature subtype=Human Scout power=3 toughness=4 [/card] [card] name=Dawn Gryff abilities=flying text=Flying mana={2}{W} type=Creature subtype=Hippogriff power=2 toughness=2 [/card] [card] name=Deploy the Gatewatch auto=name(Look) reveal:7 optionone name(Get 2 cards) target(<2>*[planeswalker]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend text=Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={4}{W}{W} type=Sorcery [/card] [card] name=Desperate Sentry auto=while(restriction{delirium}) +3/0 auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Horror) text=When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Drogskol Shieldmate abilities=flash auto=all(other creature|mybattlefield) 0/1 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. mana={2}{W} type=Creature subtype=Spirit Soldier power=2 toughness=3 [/card] [card] name=Extricator of Sin auto=may sacrifice target(*|mybattlefield) && token(Eldrazi Horror) controller auto==@each upkeep restriction{delirium}:flip(Extricator of Flesh) text=When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. mana={2}{W} type=Creature subtype=Human Cleric power=0 toughness=3 [/card] [card] name=Extricator of Flesh auto=lord(eldrazi|mybattlefield) vigilance auto={2}{t}{s(creature[-eldrazi]|mybattlefield)}:token(Eldrazi Horror) controller text=Eldrazi you control have vigilance. -- {2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. type=Creature subtype=Eldrazi Horror power=3 toughness=5 [/card] [card] name=Faith Unbroken #auto=target(creature|opponentbattlefield) (blink)forsrc auto=(blink)forsrc target(creature|opponentbattlefield) #auto=teach(creature) 2/2 auto=2/2 target=creature|mybattlefield text=Enchant creature you control -- When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. -- Enchanted creature gets +2/+2. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Faithbearer Paladin abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Fiend Binder auto=@combat(attacking) source(this):target(creature|opponentbattlefield) tap text=Whenever Fiend Binder attacks, tap target creature defending player controls. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Geist of the Lonely Vigil abilities=defender, flying auto=while(restriction{delirium}) canattack text=Defender, flying -- Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. mana={1}{W} type=Creature subtype=Spirit Cleric power=2 toughness=3 [/card] [card] name=Gisela the Broken Blade abilities=flying, first strike, lifelink auto=@each my endofturn:target(Bruna the Fading Light) meld(Brisela Voice of Nightmares) text=Flying, first strike, lifelink -- At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. mana={2}{W}{W} type=Legendary Creature subtype=Angel Horror power=4 toughness=3 [/card] [card] name=Guardian of Pilgrims auto=target(creature) 1/1 ueot text=When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Spirit Cleric power=2 toughness=2 [/card] [card] name=Ironclad Slayer auto=may moveto(myhand) target(aura,equipment|mygraveyard) text=When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Ironwright's Cleansing target=artifact,enchantment auto=moveto(exile) text=Exile target artifact or enchantment. mana={2}{W} type=Sorcery [/card] [card] name=Lone Rider abilities=first strike, lifelink auto=@each endofturn restriction{compare(lifegain)~morethan~2}:flip(It That Rides as One) text=First strike, lifelink -- At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. mana={1}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=It That Rides as One abilities=first strike, trample, lifelink text=First strike, trample, lifelink type=Creature subtype=Eldrazi Horror power=4 toughness=4 [/card] [card] name=Long Road Home target=creature auto=(blink)ueot return(counter(1/1,1)) text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. mana={1}{W} type=Instant [/card] [card] name=Lunarch Mantle target=creature auto=2/2 auto=teach(creature) {1}{s(*|mybattlefield)}:flying ueot text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Repel the Abominable auto=preventAllCombatDamage from(creature[-human]) ueot text=Prevent all damage that would be dealt this turn by non-Human sources. mana={1}{W} type=Instant [/card] [card] name=Sanctifier of Souls abilities=flying auto=@movedto(other creature|mybattlefield):1/1 ueot auto={2}{w}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) text=Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. -- {2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Selfless Spirit abilities=flying auto={s}:all(creature|mybattlefield) indestructible ueot text=Flying -- Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. mana={1}{W} type=Creature subtype=Spirit Cleric power=2 toughness=1 [/card] [card] name=Sigarda's Aid auto=lord(Aura|myhand) flash auto=lord(Equipment|myhand) flash auto=@movedto(equipment|mybattlefield):may all(trigger[to]) retarget text=You may cast Aura and Equipment spells as though they had flash. -- Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. mana={W} type=Enchantment [/card] [card] name=Sigardian Priest auto={1}{t}:tap target(creature[-human]) text={1}, {T}: Tap target non-Human creature. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Spectral Reserves auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 auto=life:2 text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life. mana={3}{W} type=Sorcery [/card] [card] name=Steadfast Cathar auto=@combat(attacking) source(this): +0/+2 ueot text=Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Subjugator Angel abilities=flying auto=all(creature|opponentbattlefield) tap text=Flying -- When Subjugator Angel enters the battlefield, tap all creatures your opponents control. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Thalia, Heretic Cathar abilities=first strike auto=@movedTo(land[-basic]|opponentBattlefield):all(trigger) tap(noevent) auto=@movedTo(creature|opponentBattlefield):all(trigger) tap(noevent) text=First strike -- Creatures and nonbasic lands your opponents control enter the battlefield tapped. mana={2}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Thalia's Lancers abilities=first strike auto=may moveTo(myHand) target(*[legendary]|myLibrary) text=First strike -- When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library. mana={3}{W}{W} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Thraben Standard Bearer auto={1}{W}{t}{discard(*|myhand)}:token(Human Soldier,creature Human Soldier,1/1,white) text={1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Advanced Stitchwing abilities=flying autograveyard={2}{u}{discard(*|myhand)}{discard(*|myhand)}:moveTo(mybattlefield) and!(tap(noevent))! text=Flying -- {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. mana={3}{U}{U} type=Creature subtype=Zombie Horror power=3 toughness=4 [/card] [card] name=Chilling Grasp target=creature auto=freeze abilities=madness autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{U} type=Instant [/card] [card] name=Contingency Plan auto=reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. mana={1}{U} type=Sorcery [/card] [card] name=Displace target=creature|mybattlefield auto=(blink) text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. mana={2}{U} type=Instant [/card] [card] name=Docent of Perfection abilities=flying auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue) auto=while(restriction{type(wizard|myBattlefield)~morethan~3}) flip(Final Iteration) text=Flying -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection. mana={3}{U}{U} type=Creature subtype=Insect Horror power=5 toughness=4 [/card] [card] name=Final Iteration abilities=flying auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue) auto=lord(wizard|mybattlefield) 2/1 auto=lord(wizard|mybattlefield) flying text=Flying -- Wizards you control get +2/+1 and have flying. -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. type=Creature subtype=Eldrazi Insect power=6 toughness=5 [/card] [card] name=Drag Under target=creature auto=moveTo(ownerhand) auto=draw:1 controller text=Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Enlightened Maniac auto=token(Eldrazi Horror) controller text=When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. mana={3}{U} type=Creature subtype=Human power=0 toughness=2 [/card] [card] name=Exultant Cultist auto=@movedTo(this|graveyard) from(battlefield):draw:1 text=When Exultant Cultist dies, draw a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Fogwalker auto=target(creature|opponentbattlefield) frozen abilities=skulk text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Geist of the Archives abilities=defender auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Defender -- At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={2}{U} type=Creature subtype=Spirit power=0 toughness=4 [/card] [card] name=Grizzled Angler auto={t}:deplete:2 && if type(creature[colorless]|mygraveyard)~morethan~0 then flip(Grisly Anglerfish) text={T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. mana={2}{U} type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Grisly Anglerfish auto={6}:all(creature|opponentbattlefield) mustattack ueot text={6}: Creatures your opponents control attack this turn if able. type=Creature subtype=Eldrazi Fish power=4 toughness=5 [/card] ##this might not work as expected below. [card] name=Imprisoned in the Moon auto=teach(*) transforms((,newability[loseabilities],newability[losesubtypesof(planeswalker)],colorless)) auto=teach(*) transforms((,newability[loseabilities],newability[losesubtypesof(creature)],colorless)) auto=teach(*) transforms((,Land,newability[{T}:Add{C}],colorless)) target=creature,land,planeswalker text=Enchant creature, land, or planeswalker -- Enchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Ingenious Skaab auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {U}: Ingenious Skaab gets +1/-1 until end of turn. mana={2}{U} type=Creature subtype=Zombie Horror power=2 toughness=3 [/card] [card] name=Laboratory Brute auto=deplete:4 text=When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. mana={3}{U} type=Creature subtype=Zombie Horror power=3 toughness=3 [/card] [card] name=Lunar Force auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && sacrifice all(this) text=When an opponent casts a spell, sacrifice Lunar Force and counter that spell. mana={2}{U} type=Enchantment [/card] [card] name=Mausoleum Wanderer abilities=flying auto=@moveto(spirit|mybattlefield):1/1 ueot auto={s}:target(instant,sorcery|opponentstack) transforms((,newability[pay[[{value:storedpower}]] name(pay {value} mana) donothing?fizzle])) forever text=Flying -- Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. -- Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Mind's Dilation auto=@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~1}:transforms((,newability[@movedto(*[-land]|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~1}:all(trigger[to]) may castcard(normal)])) ueot && ingest:1 opponent text=Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost. mana={5}{U}{U} type=Enchantment [/card] [card] name=Nebelgast Herald abilities=flash, flying auto=target(creature|opponentBattlefield) tap auto=@movedto(spirit|mybattlefield):target(creature|opponentBattlefield) tap text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Niblis of Frost abilities=flying auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) freeze text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Scour the Laboratory autohand=while(restriction{delirium}) altercost(colorless,-2) auto=draw:3 text=Delirium — Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Draw three cards. mana={4}{U}{U} type=Instant [/card] [card] name=Spontaneous Mutation abilities=flash target=creature auto=foreach(*|mygraveyard) -1/0 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Take Inventory auto=draw:1 auto=foreach(Take Inventory|mygraveyard) draw:1 text=Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. mana={1}{U} type=Sorcery [/card] [card] name=Tattered Haunter abilities=flying, cloud text=Flying -- Tattered Haunter can block only creatures with flying. mana={1}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Wharf Infiltrator abilities=skulk auto=@discarded(creature|myhand):pay({2}) token(Eldrazi Horror) controller auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller text=Skulk (This creature can't be blocked by creatures with greater power.) -- Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. -- Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. mana={1}{U} type=Creature subtype=Human Horror power=1 toughness=1 [/card] [card] name=Boon of Emrakul target=creature auto=teach(creature) +3/-3 text=Enchant creature -- Enchanted creature gets +3/-3. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Cemetery Recruitment target=creature|mygraveyard auto=teach(zombie) draw:1 auto=moveto(myhand) text=Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. mana={1}{B} type=Sorcery [/card] [card] name=Certain Death target=creature auto=destroy auto=life:2 auto=life:-2 targetController text=Destroy target creature. Its controller loses 2 life and you gain 2 life. mana={5}{B} type=Sorcery [/card] [card] name=Cryptbreaker auto={b}{1}{T}{discard(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) auto={T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}:draw:1 controller && life:-1 controller text={1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield. -- Tap three untapped Zombies you control: You draw a card and you lose 1 life. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Fevered Visions auto=@each my endofturn:draw:1 auto=@each opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. mana={1}{U}{R} type=Enchantment [/card] [card] name=Angel of Finality abilities=flying auto=target(player) moveto(exile) all(*|targetedpersonsgraveyard) text=Flying -- When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. mana={3}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Afflicted Deserter uto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Killer) text=At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. mana={3}{R} type=Creature subtype=Human Werewolf power=3 toughness=2 [/card] [card] name=Abundant Maw auto=if casted(this) then target(opponent) life:-3 && life:3 controller text=Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. mana={8} other={emerge}{6}{B} name(Emerge) type=Creature subtype=Eldrazi Leech power=6 toughness=4 [/card] [card] name=Decimator of the Provinces abilities=haste, trample auto=if casted(this) then all(creature|mybattlefield) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot text=Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. -- Trample, haste mana={10} other={emerge}{6}{G}{G}{G} name(Emerge) type=Creature subtype=Eldrazi Boar power=7 toughness=7 [/card] [card] name=Distended Mindbender auto=if casted(this) then choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discard 3 or less) target(<1>*[manacost<4]]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*[manacost>3]]|reveal) moveto(ownerhand) and!(reject)! optiontwoend afterrevealed all(*|reveal) moveto(ownerhand) afterrevealedend revealend text=Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards. mana={8} other={emerge}{5}{B}{B} name(Emerge) type=Creature subtype=Eldrazi Insect power=5 toughness=5 [/card] [card] name=Drownyard Behemoth abilities=flash auto=opponentshroud ueot text=Flash (You may cast this spell any time you could cast an instant.) -- Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. mana={9} other={emerge}{7}{U} name(Emerge) type=Creature subtype=Eldrazi Crab power=5 toughness=7 [/card] [card] name=Elder Deep-Fiend abilities=flash auto=if casted(this) then target(*|battlefield) tap text=Flash -- Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Elder Deep-Fiend, tap up to four target permanents. mana={8} other={emerge}{5}{U}{U} name(Emerge) type=Creature subtype=Eldrazi Octopus power=5 toughness=6 [/card] [card] name=Eternal Scourge autoexile={3}:castcard(normal) auto=@targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):all(this) moveto(exile) text=You may cast Eternal Scourge from exile. -- When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. mana={3} type=Creature subtype=Eldrazi Horror power=3 toughness=3 [/card] [card] name=It of the Horrid Swarm auto=if casted(this) then token(Insect,creature insect, 1/1,green)*2 text=Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield. mana={8} other={emerge}{6}{G} name(Emerge) type=Creature subtype=Eldrazi Insect power=4 toughness=4 [/card] [card] name=Lashweed Lurker auto=if casted(this) then target(*[-land]|battlefield) moveto(ownerlibrary) text=Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. mana={8} other={emerge}{5}{G}{U} name(Emerge) type=Creature subtype=Eldrazi Horror power=5 toughness=4 [/card] [card] name=Mockery of Nature auto=if casted(this) then may destroy target(artifact,enchantment) text=Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Mockery of Nature, you may destroy target artifact or enchantment. mana={9} other={emerge}{7}{G} name(Emerge) type=Creature subtype=Eldrazi Beast power=6 toughness=5 [/card] [card] name=Vexing Scuttler auto=if casted(this) then may moveTo(myhand) target(instant,sorcery|mygraveyard) text=Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand. mana={8} other={emerge}{6}{U} name(Emerge) type=Creature subtype=Eldrazi Crab power=4 toughness=5 [/card] [card] name=Wretched Gryff abilities=flying auto=if casted(this) then draw:1 text=Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Wretched Gryff, draw a card. -- Flying mana={7} other={emerge}{5}{U} name(Emerge) type=Creature subtype=Eldrazi Hippogriff power=3 toughness=4 [/card] [card] name=Bruna the Fading Light abilities=flying, vigilance auto=if casted(this) then may moveTo(mybattlefield) target(creature[angel;human]|mygraveyard) text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) mana={5}{W}{W} type=Legendary Creature subtype=Angel Horror power=5 toughness=7 [/card] [card] name=Brisela Voice of Nightmares auto=meldfrom(Gisela the Broken Blade|Bruna the Fading Light) abilities=flying, first strike, vigilance, lifelink auto=maxcast(*[manacost<4])0 opponent text=Flying, first strike, vigilance, lifelink -- Your opponents can't cast spells with converted mana cost 3 or less. type=Legendary Creature subtype=Eldrazi Angel power=9 toughness=10 [/card]