# The cards in this file are not implemented yet [card] name=AEther Burst text=Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst. mana={1}{U} type=Instant [/card] [card] name=AEther Flash text=Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. mana={2}{R}{R} type=Enchantment [/card] [card] name=AEther Membrane text=Defender; reach (This creature can block creatures with flying.) Whenever ÁEher Membrane blocks a creature, return that creature to its owner's hand at end of combat. mana={1}{R}{R} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=AEther Rift text=At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card. mana={1}{R}{G} type=Enchantment [/card] [card] name=AEther Snap text=Remove all counters from all permanents and exile all tokens. mana={3}{B}{B} type=Sorcery [/card] [card] name=AEther Tide text=As an additional cost to play AEher Tide, discard X creature cards. Return X target creatures to their owners' hands. mana={X}{U} type=Sorcery [/card] [card] name=AEther Tradewinds text=Return target permanent you control and target permanent you don't control to their owners' hands. mana={2}{U} type=Instant [/card] [card] name=AEther Vial text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. mana={1} type=Artifact [/card] [card] name=AEtherplasm text=Whenever ÁEherplasm blocks a creature, you may return ÁEherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. mana={2}{U}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=AEthersnipe text=When AEthersnipe comes into play, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={5}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=AEthertow text=Put target attacking or blocking creature on top of its owner's library. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={3}{WU} type=Instant [/card] [card] name=Abandon Hope text=As an additional cost to play Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. mana={X}{1}{B} type=Sorcery [/card] [card] name=Abeyance text=Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card. mana={1}{W} type=Instant [/card] [card] name=Abjure text=As an additional cost to cast Abjure, sacrifice a blue permanent. Counter target spell. mana={U} type=Instant [/card] [card] name=Abolish text=You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. mana={1}{W}{W} type=Instant [/card] [card] name=Abomination text=Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. mana={3}{B}{B} type=Creature subtype=Horror power=2 toughness=6 [/card] [card] name=Aboroth text=Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{G}{G} type=Creature subtype=Elemental power=9 toughness=9 [/card] [card] name=Aboshan, Cephalid Emperor text=Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. mana={4}{U}{U} type=Legendary Creature subtype=Cephalid power=3 toughness=3 [/card] [card] name=Abundance text=If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. mana={2}{G}{G} type=Enchantment [/card] [card] name=Abyssal Gatekeeper text=When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Abyssal Horror text=Flying When Abyssal Horror comes into play, target player discards two cards. mana={4}{B}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Abyssal Hunter text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. mana={3}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Abyssal Nightstalker text=Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. mana={3}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Abyssal Specter abilities=flying alias=1165 text=Flying . Whenever Abyssal Specter deals damage to a player, that player discards a card. mana={2}{B}{B} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Academy Rector text=When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card and put that card onto the battlefield. Then shuffle your library. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Academy Researchers text=When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Acceptable Losses target=creature auto=damage:5 auto=discard:1 controller #Removed: can be played from an empty hand without discarding a card text=As an additional cost to cast Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature. mana={3}{R} type=Sorcery [/card] [card] name=Acidic Dagger text={4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before blockers are declared. mana={4} type=Artifact [/card] [card] name=Acorn Harvest text=Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G} type=Sorcery [/card] [card] name=Acridian text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{G} type=Creature subtype=Insect power=2 toughness=4 [/card] [card] name=Ad Nauseam text=Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. mana={3}{B}{B} type=Instant [/card] [card] name=Adarkar Unicorn text={T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. mana={1}{W}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Adarkar Valkyrie abilities=Flying,Vigilance text=Flying, vigilance {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. mana={4}{W}{W} type=Snow Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Adarkar Windform text=Flying {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={4}{U} type=Snow Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Adder-Staff Boggart text=When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Addle text=Choose a color. Target player reveals his or her hand, then you choose a card of that color from it. That player discards that card. mana={1}{B} type=Sorcery [/card] [card] name=Admonition Angel text=Flying Landfall  EWhenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. mana={3}{W}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Adventurers' Guildhouse text=Green legendary creatures you control have "bands with other legendary creatures." type=Land [/card] [card] name=Advice from the Fae text=({2U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. mana={2U}{2U}{2U} type=Sorcery [/card] [card] name=Aegis of Honor text={1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. mana={W} type=Enchantment [/card] [card] name=Aerial Caravan text=Flying {1}{U}{U}: Remove the top card of your library from the game. Until end of turn, you may play that card. (Reveal the card as you remove it from the game.) mana={4}{U}{U} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Aerie Ouphes abilities=persist text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) mana={4}{G} type=Creature subtype=Ouphe power=3 toughness=3 [/card] [card] name=Afiya Grove text=Afiya Grove comes into play with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. mana={1}{G} type=Enchantment [/card] [card] name=Afterlife target=creature auto=bury auto=token(Spirit,creature spirit,1/1,flying white) targetcontroller ## token doesn't work with "targetcontroller" text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. mana={2}{W} type=Instant [/card] [card] name=Agadeem Occultist text={T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. mana={2}{B} type=Creature subtype=Human Shaman Ally power=0 toughness=2 [/card] [card] name=Ageless Entity text=Whenever you gain life, put that many +1/+1 counters on Ageless Entity. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Ageless Sentinels abilities=defender text=Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) mana={3}{W} type=Creature subtype=Wall power=4 toughness=4 [/card] [card] name=Aggravated Assault text={3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. mana={2}{R} type=Enchantment [/card] [card] name=Aggression text=Enchant non-Wall creature Enchanted creature has first strike and trample. At the end of enchanted creature's controller's turn, destroy that creature if it didn't attack this turn. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Agility target=creature auto=flanking auto=:1/1 text=Enchanted creature gets +1/+1 and gains flanking (whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn). mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Agonizing Memories text=Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. mana={2}{B}{B} type=Sorcery [/card] [card] name=Agony Warp text=Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. mana={U}{B} type=Instant [/card] [card] name=Airdrop Condor text=Flying {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. mana={4}{R} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Aisling Leprechaun text=Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect doesn't end at end of turn.) mana={G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Ajani Goldmane text=[+1]: You gain 2 life. [-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [-6]: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total." mana={2}{W}{W} type=Planeswalker subtype=Ajani toughness=4 [/card] [card] name=Ajani Vengeant text=+1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls. mana={2}{R}{W} type=Planeswalker subtype=Ajani toughness=3 [/card] [card] name=Akki Lavarunner text=Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. mana={3}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Akki Lavarunner (Tok-Tok, Volcano Born) text=Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. mana={3}{R} type=Legendary Creature ?EGoblin Shaman power=2 toughness=2 [/card] [card] name=Akki Underminer text=Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. mana={3}{R} type=Creature subtype=Goblin Rogue Shaman power=1 toughness=1 [/card] [card] name=Akroma, Angel of Fury text=Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{R}{R}{R} type=Legendary Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Akuta, Born of Ash text=Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. mana={2}{B}{B} type=Legendary Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Al-abara's Carpet text={5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. mana={5} type=Artifact [/card] [card] name=Alabaster Dragon auto=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(ownerlibrary) all(this) && shuffle #This do not work in WTH 0.10 text=Flying When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library. mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Alabaster Leech text=White spells you play cost {W} more to play. mana={W} type=Creature subtype=Leech power=1 toughness=3 [/card] [card] name=Alabaster Potion text=Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. mana={X}{W}{W} type=Instant [/card] [card] name=Alabaster Wall text=Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Alaborn Cavalier text=Whenever Alaborn Cavalier attacks, you may tap target creature. mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Alaborn Zealot text=When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Aladdin text={1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. mana={2}{R}{R} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Albino Troll text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. mana={1}{G} type=Creature subtype=Troll power=3 toughness=3 [/card] [card] name=Alchor's Tomb text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect doesn't end at end of turn.) mana={4} type=Artifact [/card] [card] name=Aleatory text=Play Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. mana={1}{R} type=Instant [/card] [card] name=Alexi, Zephyr Mage text={X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. mana={3}{U}{U} type=Legendary Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Ali from Cairo text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={2}{R}{R} type=Creature subtype=Human power=0 toughness=1 [/card] [card] name=All Hallow's Eve text=Remove All Hallow's Eve from the game with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is removed from the game with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to play. mana={2}{B}{B} type=Sorcery [/card] [card] name=All Suns' Dawn text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. mana={4}{G} type=Sorcery [/card] [card] name=Allay text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. mana={1}{W} type=Instant [/card] [card] name=Alley Grifters text=Whenever Alley Grifters becomes blocked, defending player discards a card. mana={1}{B}{B} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Allosaurus Rider text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. mana={5}{G}{G} type=Creature subtype=Elf Warrior power=1+* toughness=1+* [/card] [card] name=Alloy Golem text=As Alloy Golem comes into play, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Alluring Scent text=All creatures able to block target creature this turn do so. mana={1}{G}{G} type=Sorcery [/card] [card] name=Alms text={1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. mana={W} type=Enchantment [/card] [card] name=Alpha Status text=Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Altar Golem abilities=doesnotuntap text=Trample Altar Golem's power and toughness are each equal to the number of creatures in play. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. mana={7} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Altar of Bone text=As an additional cost to play Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={G}{W} type=Sorcery [/card] [card] name=Altar of Dementia text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. mana={2} type=Artifact [/card] [card] name=Altar of Shadows text=At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. mana={7} type=Artifact [/card] [card] name=Alter Reality text=Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Instant [/card] [card] name=Aluren text=Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. mana={2}{G}{G} type=Enchantment [/card] [card] name=Amber Prison text=You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step. mana={4} type=Artifact [/card] [card] name=Amnesia text=Target player reveals his or her hand and discards all nonland cards. mana={3}{U}{U}{U} type=Sorcery [/card] [card] name=Amoeboid Changeling text=Changeling (This card is every creature type at all times.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. mana={1}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Amulet of Kroog text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2} type=Artifact [/card] [card] name=Amulet of Quoz text=Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep. mana={6} type=Artifact [/card] [card] name=Amulet of Vigor text=Whenever a permanent enters the battlefield tapped and under your control, untap it. mana={1} type=Artifact [/card] [card] name=An-Zerrin Ruins text=As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. mana={2}{R}{R} type=Enchantment [/card] [card] name=Ana Battlemage text=Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. mana={2}{G} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Anathemancer text=When Anathemancer comes into play, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Anavolver text=Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." mana={3}{G} type=Creature subtype=Volver power=3 toughness=3 [/card] [card] name=Ancestor's Prophet text=Tap five untapped Clerics you control: You gain 10 life. mana={4}{W} type=Creature subtype=Human Cleric power=1 toughness=5 [/card] [card] name=Ancestral Knowledge text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library. mana={1}{U} type=Enchantment [/card] [card] name=Ancestral Memories text=Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. mana={2}{U}{U}{U} type=Sorcery [/card] [card] name=Ancestral Tribute auto=foreach(*|mygraveyard):life:2 text=You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={5}{W}{W} type=Sorcery [/card] [card] name=Ancestral Vision text=Ancestral Vision is blue. Suspend 4?{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards. type=Sorcery [/card] [card] name=Ancient Grudge text=Destroy target artifact. Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={1}{R} type=Instant [/card] [card] name=Ancient Hydra text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. mana={4}{R} type=Creature subtype=Hydra power=5 toughness=1 [/card] [card] name=Ancient Kavu text={2}: Ancient Kavu becomes colorless until end of turn. mana={3}{R} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Ancient Ooze text=Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. mana={5}{G}{G} type=Creature subtype=Ooze power=* toughness=* [/card] [card] name=Ancient Ziggurat text={T}: Add one mana of any color to your mana pool. Spend this mana only to play creature spells. type=Land [/card] [card] name=Andradite Leech text=Black spells you play cost {B} more to play. {B}: Andradite Leech gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Angel of Fury text=Flying When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. mana={4}{W}{W} type=Creature subtype=Angel power=3 toughness=5 [/card] [card] name=Angel's Grace text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={W} type=Instant [/card] [card] name=Angel's Herald text={2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Angel's Trumpet text=All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. mana={3} type=Artifact [/card] [card] name=Angelic Benediction text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. mana={3}{W} type=Enchantment [/card] [card] name=Angelic Favor text=If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. mana={3}{W} type=Instant [/card] [card] name=Angelic Protector text=Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Angelic Renewal text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Angus Mackenzie text={G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. mana={G}{W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Animal Boneyard text=Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Animal Magnetism text=Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard. mana={4}{G} type=Sorcery [/card] [card] name=Anoint text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. mana={W} type=Instant [/card] [card] name=Anowon, the Ruin Sage text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature. mana={3}{B}{B} type=Legendary Creature subtype=Vampire Shaman power=4 toughness=3 [/card] [card] name=Antagonism text=At the end of each player's turn, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn. mana={3}{R} type=Enchantment [/card] [card] name=Anthem of Rakdos text=Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={2}{B}{R}{R} type=Enchantment [/card] [card] name=Anthroplasm text=Anthroplasm enters the battlefield with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. mana={2}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Anti-Magic Aura text=Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Anurid Brushhopper text=Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={1}{G}{W} type=Creature subtype=Frog Beast power=3 toughness=4 [/card] [card] name=Anurid Scavenger text=Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. mana={2}{G} type=Creature subtype=Frog Beast power=3 toughness=3 [/card] [card] name=Anurid Swarmsnapper text=Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. mana={2}{G} type=Creature subtype=Frog Beast power=1 toughness=4 [/card] [card] name=Anvil of Bogardan text=Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. mana={2} type=Artifact [/card] [card] name=Apathy text=Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Apes of Rath text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. mana={2}{G}{G} type=Creature subtype=Ape power=5 toughness=4 [/card] [card] name=Apex Hawks text=Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={2}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Aphetto Alchemist text={T}: Untap target artifact or creature. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Aphetto Dredging text=Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. mana={3}{B} type=Sorcery [/card] [card] name=Aphetto Exterminator text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Aphetto Grifter text=Tap two untapped Wizards you control: Tap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Aphetto Runecaster text=Whenever a permanent is turned face up, you may draw a card. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Aphetto Vulture abilities=flying auto=@movedTo(this|graveyard) from(inplay):may moveto(mylibrary) target(zombie|mygraveyard) ##don't understand why this doesnt work... text=Flying. When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library. mana={4}{B}{B} type=Creature subtype=Zombie Bird power=3 toughness=2 [/card] [card] name=Aphotic Wisps text=Target creature becomes black and gains fear until end of turn. Draw a card. mana={B} type=Instant [/card] [card] name=Apocalypse Chime text={2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. mana={2} type=Artifact [/card] [card] name=Apocalypse Hydra text=Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. mana={X}{R}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Apprentice Necromancer text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. mana={1}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Aquamoeba text=Discard a card: Switch Aquamoeba's power and toughness until end of turn. mana={1}{U} type=Creature subtype=Elemental Beast power=1 toughness=3 [/card] [card] name=Aquamorph Entity text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U}{U} type=Creature subtype=Shapeshifter power=* toughness=* [/card] [card] name=Aquastrand Spider text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) mana={1}{G} type=Creature subtype=Spider Mutant power=0 toughness=0 [/card] [card] name=Aquitect's Will text=Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. mana={U} type=Tribal Sorcery subtype=Merfolk [/card] [card] name=Arashi, the Sky Asunder text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. mana={3}{G}{G} type=Legendary Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Arbiter of Knollridge text=Vigilance When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players. mana={6}{W} type=Creature subtype=Giant Wizard power=5 toughness=5 [/card] [card] name=Arboria text=Creatures can't attack a player who didn't play a spell and didn't put a card into play during his or her last turn. mana={2}{G}{G} type=World Enchantment [/card] [card] name=Arc Blade text=Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it. Suspend 3—{2}{R} (Rather than play this card from your hand, you may pay {2}{R} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Arc Lightning text=Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players. mana={2}{R} type=Sorcery [/card] [card] name=Arc Mage text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Arc-Slogger text={R}, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Arcades Sabboth text=Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Untapped nonattacking creatures you control get +0/+2. {W}: Arcades Sabboth gets +0/+1 until end of turn. mana={2}{G}{G}{W}{W}{U}{U} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Arcane Denial target=*|stack auto=fizzle auto=@next upkeep:may draw:2 targetController #Does not work as you can cancel this action auto=@next upkeep:draw:1 text=Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Arcane Laboratory text=Each player can't play more than one spell each turn. mana={2}{U} type=Enchantment [/card] [card] name=Arcane Spyglass text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. mana={4} type=Artifact [/card] [card] name=Arcane Teachings target=creature auto=2/2 auto={T}:damage:1 target(creature,player) text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Arcanum Wings text=Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Arcbound Bruiser text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={5} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Crusher text=Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Juggernaut power=0 toughness=0 [/card] [card] name=Arcbound Fiend text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={6} type=Artifact Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Arcbound Hybrid text=Haste Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Lancer text=First strike Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={7} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Overseer text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={8} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Ravager text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Reclaimer text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Slith text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Slith power=0 toughness=0 [/card] [card] name=Arcbound Stinger text=Flying Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Arcbound Wanderer text=Modular -- Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={6} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Worker text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={1} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Archery Training text=Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." mana={W} type=Enchantment subtype=Aura [/card] [card] name=Architects of Will text=When Architects of Will comes into play, look at the top three cards of target player's library, then put them back in any order. Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) mana={2}{U}{B} type=Artifact Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Archive Trap text=If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. mana={3}{U}{U} type=Instant subtype=Trap [/card] [card] name=Archmage Ascension text=At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. mana={2}{U} type=Enchantment [/card] [card] name=Archon of Redemption text=Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. mana={3}{W}{W} type=Creature subtype=Archon power=3 toughness=4 [/card] [card] name=Arctic Foxes text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. mana={1}{W} type=Creature subtype=Fox power=1 toughness=1 [/card] [card] name=Arctic Merfolk text=Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Arctic Nishoba text=Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it. mana={5}{G} type=Creature subtype=Cat Warrior power=6 toughness=6 [/card] [card] name=Arctic Wolves text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. mana={3}{G}{G} type=Creature subtype=Wolf power=4 toughness=5 [/card] [card] name=Arcum Dagsson text={T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. mana={3}{U} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Arcum's Sleigh auto=aslongas(land[snow]|opponentBattlefield) {2}{T}:vigilance target(creature) #### ####Aslongas-lines with activation costs don't work yet!! (0.9.1) #### text={2}, {T}: Target creature gains vigilance until end of turn. Play this ability only during combat and only if defending player controls a snow land. mana={1} type=Artifact [/card] [card] name=Arcum's Weathervane text={2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. mana={2} type=Artifact [/card] [card] name=Arcum's Whistle text={3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only before attackers are declared. mana={3} type=Artifact [/card] [card] name=Ardent Plea text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) mana={1}{W}{U} type=Enchantment [/card] [card] name=Argivian Blacksmith text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. mana={1}{W}{W} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Argothian Elder text={T}: Untap two target lands. mana={3}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Argothian Pixies text=Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. mana={1}{G} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Argothian Treefolk text=Prevent all damage that would be dealt to Argothian Treefolk by artifacts. mana={3}{G}{G} type=Creature subtype=Treefolk power=3 toughness=5 [/card] [card] name=Argothian Wurm text=Trample When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. mana={3}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Armillary Sphere text={2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. mana={2} type=Artifact [/card] [card] name=Armor of Thorns text=You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant nonblack creature Enchanted creature gets +2/+2. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Arnjlot's Ascent text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. mana={1}{U}{U} type=Enchantment [/card] [card] name=Arrest text=Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be played. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Arrogant Wurm text=Trample Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{G}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Arrow Volley Trap text=If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. mana={3}{W}{W} type=Instant subtype=Trap [/card] [card] name=Arsenal Thresher text=As Arsenal Thresher comes into play, you may reveal any number of other artifact cards from your hand. Arsenal Thresher comes into play with a +1/+1 counter on it for each card revealed this way. mana={2}{WB}{U} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Artifact Possession text=Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Artificial Evolution text=Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect doesn't end at end of turn.) mana={U} type=Instant [/card] [card] name=Ascending Aven text=Flying Ascending Aven can block only creatures with flying. Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U}{U} type=Creature subtype=Bird Soldier power=3 toughness=2 [/card] [card] name=Ashen Ghoul text=Haste {B}: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Ashen-Skin Zubera text=When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn. mana={1}{B} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Ashenmoor Liege auto=lord(creature[black]|myinplay) 1/1 other auto=lord(creature[red]|myinplay) 1/1 other text=Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. mana={1}{BR}{BR}{BR} type=Creature subtype=Elemental Knight power=4 toughness=1 [/card] [card] name=Ashes of the Fallen text=As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. mana={2} type=Artifact [/card] [card] name=Ashes to Ashes text=Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. mana={1}{B}{B} type=Sorcery [/card] [card] name=Ashling the Pilgrim text={1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. mana={1}{R} type=Legendary Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Ashling's Prerogative text=As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value comes into play tapped. mana={1}{R} type=Enchantment [/card] [card] name=Ashling, the Extinguisher text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. mana={2}{B}{B} type=Legendary Creature subtype=Elemental Shaman power=4 toughness=4 [/card] [card] name=Ashnod's Battle Gear text=You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. mana={2} type=Artifact [/card] [card] name=Ashnod's Cylix text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. mana={2} type=Artifact [/card] [card] name=Ashnod's Transmogrant text={T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. mana={1} type=Artifact [/card] [card] name=Asmira, Holy Avenger text=Flying At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn. mana={2}{G}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Assault // Battery (Assault) text=Assault deals 2 damage to target creature or player. mana={R} type=Sorcery [/card] [card] name=Assault // Battery (Battery) text=Put a 3/3 green Elephant creature token onto the battlefield. mana={3}{G} type=Sorcery [/card] [card] name=Assembly Hall text={4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. mana={5} type=Artifact [/card] [card] name=Assert Authority text=Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. mana={5}{U}{U} type=Instant [/card] [card] name=Astral Slide text=Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn. mana={2}{W} type=Enchantment [/card] [card] name=Astral Steel text=Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{W} type=Instant [/card] [card] name=Astrolabe auto={1}{T}{S}: add {G}{G} auto={1}{T}{S}: add {R}{R} auto={1}{T}{S}: add {W}{W} auto={1}{T}{S}: add {B}{B} auto={1}{T}{S}: add {U}{U} auto=@movedTo(this|graveyard) from(myBattlefield):draw:1 #Could be seen as borderline and added text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. mana={3} type=Artifact [/card] [card] name=Atalya, Samite Master text={X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. mana={3}{W}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Atogatog text=Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Atog power=5 toughness=5 [/card] [card] name=Attunement text=Return Attunement to its owner's hand: Draw three cards, then discard four cards. mana={2}{U} type=Enchantment [/card] [card] name=Augur of Skulls text={1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep. mana={1}{B} type=Creature subtype=Skeleton Wizard power=1 toughness=1 [/card] [card] name=Augury Adept text=Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. mana={1}{WU}{WU} type=Creature subtype=Kithkin Wizard power=2 toughness=2 [/card] [card] name=Aura Barbs text=Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Aura Flux text=Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." mana={2}{U} type=Enchantment [/card] [card] name=Aura Graft target=aura auto=moveto(creature) text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. mana={1}{U} type=Instant [/card] [card] name=Aura of Dominion text=Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Aura of Silence text=Artifact and enchantment spells your opponents play cost {2} more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. mana={1}{W}{W} type=Enchantment [/card] [card] name=Auramancer's Guise text=Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Auratouched Mage text=When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. mana={5}{W} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Aurification text=Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves play, remove all gold counters from all creatures. mana={2}{W}{W} type=Enchantment [/card] [card] name=Auriok Bladewarden text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Glaivemaster text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Siege Sled text={1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. mana={6} type=Artifact Creature subtype=Juggernaut power=3 toughness=5 [/card] [card] name=Auriok Steelshaper text=Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Windwalker text=Flying {T}: Attach target Equipment you control to target creature you control. mana={3}{W} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Aurochs text=Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={3}{G} type=Creature subtype=Aurochs power=2 toughness=3 [/card] [card] name=Aurochs Herd abilities=trample auto=may moveto(myHand) target(Aurochs|myLibrary) auto=aslongas(Auroch Herd[attacking]|myBattlefield)foreach(Aurochs other[attacking]|myBattlefield)1/0 text=Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={5}{G} type=Creature subtype=Aurochs power=4 toughness=4 [/card] [card] name=Aurora Eidolon text={W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Aurora Griffin text=Flying {W}: Target permanent becomes white until end of turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Auspicious Ancestor text=When Auspicious Ancestor is put into a graveyard from play, you gain 3 life. Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Austere Command text=Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. mana={4}{W}{W} type=Sorcery [/card] [card] name=Autochthon Wurm text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Trample mana={10}{G}{G}{G}{W}{W} type=Creature subtype=Wurm power=9 toughness=14 [/card] [card] name=Avalanche text=Destroy X target snow lands. mana={X}{2}{R}{R} type=Sorcery [/card] [card] name=Avalanche Riders text=Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land. mana={3}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Avatar of Discord text=({(b/r)} can be paid with either {B} or {R}.) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. mana={BR}{BR}{BR} type=Creature subtype=Avatar power=5 toughness=3 [/card] [card] name=Avatar of Fury text=If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. mana={6}{R}{R} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Avatar of Hope text=If you have 3 or less life, Avatar of Hope costs {6} less to cast. Flying Avatar of Hope can block any number of creatures. mana={6}{W}{W} type=Creature subtype=Avatar power=4 toughness=9 [/card] [card] name=Avatar of Might text=If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to play. Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) mana={6}{G}{G} type=Creature subtype=Avatar power=8 toughness=8 [/card] [card] name=Avatar of Will text=If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. Flying mana={6}{U}{U} type=Creature subtype=Avatar power=5 toughness=6 [/card] [card] name=Avatar of Woe text=If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated. mana={6}{B}{B} type=Creature subtype=Avatar power=6 toughness=5 [/card] [card] name=Aven Augur text=Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep. mana={3}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Aven Farseer text=Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. mana={1}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Aven Fateshaper text=Flying When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order. mana={6}{U} type=Creature subtype=Bird Wizard power=4 toughness=5 [/card] [card] name=Aven Liberator text=Flying Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. mana={2}{W}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Mimeomancer text=Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying as long as it has a feather counter on it. mana={1}{W}{U} type=Creature subtype=Bird Wizard power=3 toughness=1 [/card] [card] name=Aven Mindcensor text=Flash (You may play this spell any time you could play an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead. mana={2}{W} type=Creature subtype=Bird Wizard power=2 toughness=1 [/card] [card] name=Aven Redeemer text=Flying {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Aven Riftwatcher text=Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. mana={2}{W} type=Creature subtype=Bird Rebel Soldier power=2 toughness=3 [/card] [card] name=Aven Shrine text=Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. mana={1}{W}{W} type=Enchantment [/card] [card] name=Aven Soulgazer text=Flying {2}{W}: Look at target face-down creature. mana={3}{W}{W} type=Creature subtype=Bird Cleric power=3 toughness=3 [/card] [card] name=Aven Warcraft text=Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. mana={2}{W} type=Instant [/card] [card] name=Aven Warhawk text=Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying mana={4}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Windreader text=Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. mana={3}{U}{U} type=Creature subtype=Bird Soldier Wizard power=3 toughness=3 [/card] [card] name=Avenger en-Dal text={2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. mana={1}{W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Avenging Angel auto=@movedTo(this|graveyard) from(inplay):may moveto(ownerlibrary) text=Flying When Avenging Angel is put into a graveyard from play, you may put Avenging Angel on top of its owner's library. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Avian Changeling text=Changeling (This card is every creature type at all times.) Flying mana={2}{W} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Avizoa text=Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. mana={3}{U} type=Creature subtype=Jellyfish power=2 toughness=2 [/card] [card] name=Avoid Fate text=Counter target instant or Aura spell that targets a permanent you control. mana={G} type=Instant [/card] [card] name=Awakener Druid text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Awe Strike text=The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. mana={W} type=Instant [/card] [card] name=Awesome Presence text=Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Axelrod Gunnarson text=Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. mana={4}{B}{B}{R}{R} type=Legendary Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Ayesha Tanaka text=Banding {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. mana={W}{W}{U}{U} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Azami, Lady of Scrolls abilities=legendary auto={0}:tap target(wizard[-tapped]|myinplay) && draw:1 #{0}activation costs don't work text=Tap an untapped Wizard you control: Draw a card. mana={2}{U}{U}{U} type=Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Azorius AEthermage text=Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. mana={1}{W}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Azorius Guildmage text=({(w/u)} can be paid with either {W} or {U}.) {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) mana={WU}{WU} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Azorius Herald text=Azorius Herald is unblockable. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Azorius Ploy text=Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. mana={1}{W}{W}{U} type=Instant [/card] [card] name=Azusa, Lost but Seeking text=You may play two additional lands on each of your turns. mana={2}{G} type=Legendary Creature subtype=Human Monk power=1 toughness=2 [/card] [card] name=Backdraft text=This turn, whenever target sorcery spell deals damage, Backdraft deals half that much damage, rounded down, to that spell's controller. mana={1}{R} type=Instant [/card] [card] name=Backfire text=Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Backslide text=Turn target creature with morph face down. Cycling {U} ({U}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Baki's Curse text=Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. mana={2}{U}{U} type=Sorcery [/card] [card] name=Baku Altar text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Bala Ged Thief text=Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. mana={3}{B} type=Creature subtype=Human Rogue Ally power=2 toughness=2 [/card] [card] name=Balance text=Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players discard cards the same way, then sacrifice creatures the same way. mana={1}{W} type=Sorcery [/card] [card] name=Balance of Power text=If target opponent has more cards in hand than you, draw cards equal to the difference. mana={3}{U}{U} type=Sorcery [/card] [card] name=Balancing Act text=Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. mana={2}{W}{W} type=Sorcery [/card] [card] name=Balduvian Dead auto={2}{R}:moveto(exile) target(creature|graveyard) && token(Graveborn,Creature Graveborn grezurtzug,3/1,haste black red) auto=@next end:bury all(grezurtzug) #Not sure it would work text={2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Balduvian Fallen text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=5 [/card] [card] name=Balduvian Horde auto=discard:1 controller #auto=aslongas(*|myHand) bury <1 #Works due to a bug in WTH0.10 #auto=@movedto(this|myBattlefield):aslongas(*|myHand) bury <1 #Should work to be tested once the bug has been adressed text=When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=5 toughness=5 [/card] [card] name=Balduvian Hydra text=Balduvian Hydra comes into play with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep. mana={X}{R}{R} type=Creature subtype=Hydra power=0 toughness=1 [/card] [card] name=Balduvian Shaman text={T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}." (For example, you may change "counters black spells" to "counters blue spells.") mana={U} type=Creature subtype=Human Cleric Shaman power=1 toughness=1 [/card] [card] name=Balduvian Warlord text={T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. mana={3}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Ballista Squad auto={X}{W}{T}:damage:x target(creature[attacking;blocking]) #X cost doesn't work for abilities yet :( text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Ballyrush Banneret text=Kithkin spells and Soldier spells you cast cost {1} less to cast. mana={1}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=1 [/card] [card] name=Balm of Restoration text={1}, {T}, Sacrifice Balm of Restoration: Choose one : You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2} type=Artifact [/card] [card] name=Baloth Cage Trap text=If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield. mana={3}{G}{G} type=Instant subtype=Trap [/card] [card] name=Balshan Beguiler text=Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Bamboozle text=Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. mana={2}{U} type=Sorcery [/card] [card] name=Bandage target=creature,player auto=draw:1 controller text=Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. mana={W} type=Instant [/card] [card] name=Bane of the Living text=Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. mana={2}{B}{B} type=Creature subtype=Insect power=4 toughness=3 [/card] [card] name=Banefire text=Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. mana={X}{R} type=Sorcery [/card] [card] name=Banishing Knack text=Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." mana={U} type=Instant [/card] [card] name=Banshee text={X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. mana={2}{B}{B} type=Creature subtype=Spirit power=0 toughness=1 [/card] [card] name=Banshee's Blade text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Bant Charm text=Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. mana={G}{W}{U} type=Instant [/card] [card] name=Bant Sureblade text=As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. mana={(}{G}{/}{U}{)}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Barbarian Bully text=Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. mana={2}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Barbarian Guides text={2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn. mana={2}{R} type=Creature subtype=Human Barbarian power=1 toughness=2 [/card] [card] name=Barbarian Outcast text=When you control no Swamps, sacrifice Barbarian Outcast. mana={1}{R} type=Creature subtype=Human Barbarian Beast power=2 toughness=2 [/card] [card] name=Barbed Field text=Enchant land Enchanted land has "{T}: This land deals 1 damage to target creature or player." mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Barbed Foliage text=Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. mana={2}{G}{G} type=Enchantment [/card] [card] name=Barbed Lightning text=Choose one: Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2} (Choose both if you pay the entwine cost.) mana={2}{R} type=Instant [/card] [card] name=Barbed Sextant auto={1}{T}{S}:add{G} auto={1}{T}{S}:add{B} auto={1}{T}{S}:add{R} auto={1}{T}{S}:add{W} auto={1}{T}{S}:add{U} auto=@movedto(this|graveyard) from(myinplay):draw:1 controller text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. mana={1} type=Artifact [/card] [card] name=Barbed Shocker text=Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. mana={3}{R} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Barbed Wire text=At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. mana={3} type=Artifact [/card] [card] name=Barbed-Back Wurm text={B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. mana={4}{B} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Bargaining Table text={X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you play this ability. mana={5} type=Artifact [/card] [card] name=Barishi text=When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library. mana={2}{G}{G} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Barkshell Blessing text=Target creature gets +2/+2 until end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={GW} type=Instant [/card] [card] name=Barl's Cage text={3}: Target creature doesn't untap during its controller's next untap step. mana={4} type=Artifact [/card] [card] name=Baron Sengir text=Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. mana={5}{B}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Barrel Down Sokenzan text=Sweep Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Barren Glory text=At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. mana={4}{W}{W} type=Enchantment [/card] [card] name=Barrenton Medic text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. mana={4}{W} type=Creature subtype=Kithkin Cleric power=0 toughness=4 [/card] [card] name=Barrin's Codex text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. mana={4} type=Artifact [/card] [card] name=Barrin's Spite text=Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. mana={2}{U}{B} type=Sorcery [/card] [card] name=Barrin's Unmaking text=Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. mana={1}{U} type=Instant [/card] [card] name=Barrow Ghoul text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. mana={1}{B} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Bartel Runeaxe text=Vigilance Bartel Runeaxe can't be the target of Aura spells. mana={3}{B}{R}{G} type=Legendary Creature subtype=Giant Warrior power=6 toughness=5 [/card] [card] name=Barter in Blood text=Each player sacrifices two creatures. mana={2}{B}{B} type=Sorcery [/card] [card] name=Baru, Fist of Krosa text=Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control. mana={3}{G}{G} type=Legendary Creature subtype=Human Druid power=4 toughness=4 [/card] [card] name=Basalt Gargoyle text=Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Basalt Gargoyle gets +0/+1 until end of turn. mana={2}{R} type=Creature subtype=Gargoyle power=3 toughness=2 [/card] [card] name=Basalt Golem text=Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play. mana={5} type=Artifact Creature subtype=Golem power=2 toughness=4 [/card] [card] name=Bash to Bits text=Destroy target artifact. Flashback {4}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={3}{R} type=Instant [/card] [card] name=Basking Rootwalla text={1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={G} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Bathe in Light text=Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. mana={1}{W} type=Instant [/card] [card] name=Baton of Courage text=Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. mana={3} type=Artifact [/card] [card] name=Baton of Morale auto={2}:banding target(creature) #banding not supported in Wagic 0.9 text={2}: Target creature gains banding until end of turn. mana={2} type=Artifact [/card] [card] name=Battering Craghorn text=First strike Morph {1}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{R}{R} type=Creature subtype=Goat Beast power=3 toughness=1 [/card] [card] name=Battering Ram #Banding unsupported text=At the beginning of your combat phase, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Battering Wurm text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. mana={6}{G} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Battle Cry auto=untap all(creature[white]|myinplay) auto=lord(creature[blocking])0/1 #Tested. Does not work because when you play it in yout main phase the engine won't remember what the card should do in the blockers step. (0.10.1) text=Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Battle Screech text=Put two 1/1 white Bird creature tokens with flying onto the battlefield. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W}{W} type=Sorcery [/card] [card] name=Battle of Wits text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. mana={3}{U}{U} type=Enchantment [/card] [card] name=Battlefield Medic text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Battlefield Scrounger text=Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. mana={3}{G}{G} type=Creature subtype=Centaur power=3 toughness=3 [/card] [card] name=Battlegate Mimic text=Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. mana={1}{RW} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Battlegrace Angel text=Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Battletide Alchemist text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. mana={3}{W}{W} type=Creature subtype=Kithkin Cleric power=3 toughness=4 [/card] [card] name=Batwing Brume text=Prevent all combat damage that would be dealt this turn if {W} was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to play Batwing Brume. (Do both if {W}{B} was spent.) mana={1}{WB} type=Instant [/card] [card] name=Bazaar of Baghdad text={T}: Draw two cards, then discard three cards. type=Land [/card] [card] name=Bazaar of Wonders text=When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play. mana={3}{U}{U} type=World Enchantment [/card] [card] name=Beacon of Destiny text={T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Beacon of Tomorrows text=Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. mana={6}{U}{U} type=Sorcery [/card] [card] name=Bearscape text={1}{G}, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play. mana={1}{G}{G} type=Enchantment [/card] [card] name=Beast Attack text=Put a 4/4 green Beast creature token into play. Flashback {2}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={2}{G}{G}{G} type=Instant [/card] [card] name=Beast Hunt text=Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. mana={3}{G} type=Sorcery [/card] [card] name=Beast Walkers text={G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W}{W} type=Creature subtype=Human Beast Soldier power=2 toughness=2 [/card] [card] name=Beastmaster Ascension text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. mana={2}{G} type=Enchantment [/card] [card] name=Beastmaster's Magemark text=Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Befoul target=creature[-black],land auto=bury #That kind of targetting is not suppoert in Wagic 0.9 text=Destroy target land or nonblack creature. It can't be regenerated. mana={2}{B}{B} type=Sorcery [/card] [card] name=Behemoth's Herald auto={2}{G}{T}{s:creature[red]|myInplay}{s:creature[rwhite]|myInplay}{s:creature[green]|myInplay}:moveTo(myInplay) target(creature[Godsire]|myLibrary) text={2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Belbe's Armor text={X}, {T}: Target creature gets -X/+X until end of turn. mana={3} type=Artifact [/card] [card] name=Belbe's Portal text=As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. mana={5} type=Artifact [/card] [card] name=Belfry Spirit text=Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying onto the battlefield. mana={3}{W}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Bellowing Fiend text=Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Belltower Sphinx text=Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. mana={4}{U} type=Creature subtype=Sphinx power=2 toughness=5 [/card] [card] name=Benalish Cavalry text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Commander text=Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. mana={3}{W} type=Creature subtype=Human Soldier power=* toughness=* [/card] [card] name=Benalish Hero abilities=Banding #Banding not supported anymore in Wagic 0.9 text=Banding mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Benalish Infantry text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Benalish Missionary text={1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Bend or Break text=Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles. mana={3}{R} type=Sorcery [/card] [card] name=Benediction of Moons text=You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player. mana={W} type=Sorcery [/card] [card] name=Benevolent Ancestor text=Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Spirit power=0 toughness=4 [/card] [card] name=Benevolent Unicorn text=If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. mana={1}{W} type=Creature subtype=Unicorn power=1 toughness=2 [/card] [card] name=Benthic Explorers text={T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. mana={3}{U} type=Creature subtype=Merfolk Scout power=2 toughness=4 [/card] [card] name=Benthicore auto=token(Merfolk Wizard,creature Merfolk Wizard,1/1,blue)*2 text=When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={6}{U} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Bereavement text=Whenever a green creature is put into a graveyard from play, its controller discards a card. mana={1}{B} type=Enchantment [/card] [card] name=Beseech the Queen text=({2B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. mana={2B}{2B}{2B} type=Sorcery [/card] [card] name=Bestial Fury text=Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Betrayal of Flesh text=Choose one - Destroy target creature; or return target creature card from your graveyard to play. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.) mana={5}{B} type=Instant [/card] [card] name=Bifurcate text=Search your library for a creature card with the same name as target creature and put that card into play. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Big Game Hunter text=When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{B}{B} type=Creature subtype=Human Rebel Assassin power=1 toughness=1 [/card] [card] name=Bind text=Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. mana={1}{G} type=Instant [/card] [card] name=Binding Agony text=Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Binding Grasp text=Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Bioplasm text=Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. mana={3}{G}{G} type=Creature subtype=Ooze power=4 toughness=4 [/card] [card] name=Biorhythm text=Each player's life total becomes the number of creatures he or she controls. mana={6}{G}{G} type=Sorcery [/card] [card] name=Birchlore Rangers text=Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Bitter Ordeal text=Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library. Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) mana={2}{B} type=Sorcery [/card] [card] name=Bituminous Blast text=Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature. mana={3}{B}{R} type=Instant [/card] [card] name=Black Mana Battery text={2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Black Market text=Whenever a creature is put into a graveyard from play, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. mana={3}{B}{B} type=Enchantment [/card] [card] name=Blackmail text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Blade of the Bloodchief auto={1}:equip auto=@movedTo(creature|graveyard) from(battlefield):counter(1/1) auto=@movedTo(creature|graveyard) from(battlefield):aslongas(mytgt[vampire]) counter(1/1) ##until mytgt is "upgraded" this will not work yet.... text=Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blademane Baku text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Blades of Velis Vel text=Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. mana={1}{R} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Bladewing's Thrall auto=aslongas(dragon|myBattlefield)flying auto=@movedto(dragon|battlefield):may moveto(battlefield) from(graveyard) text=Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. mana={2}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Blanket of Night text=Each land is a Swamp in addition to its other land types. mana={1}{B}{B} type=Enchantment [/card] [card] name=Blastoderm text=Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={2}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Blazing Blade Askari text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Blazing Effigy text=When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. mana={1}{R} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Blazing Salvo text=Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. mana={R} type=Instant [/card] [card] name=Blazing Shoal text=You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. mana={X}{R}{R} type=Instant subtype=Arcane [/card] [card] name=Blazing Specter text=Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. mana={2}{B}{R} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Blazing Torch text=Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blessed Breath text=Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={W} type=Instant subtype=Arcane [/card] [card] name=Blessed Wind text=Target player's life total becomes 20. mana={7}{W}{W} type=Sorcery [/card] [card] name=Blessing of the Nephilim text=Enchant creature Enchanted creature gets +1/+1 for each of its colors. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blightning target=player auto=damage:3 auto=discard:2 ####The card should not cause random discard! text=Blightning deals 3 damage to target player. That player discards two cards. mana={1}{B}{R} type=Sorcery [/card] [card] name=Blind Fury text=Play Blind Fury only before the combat damage step. All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. mana={2}{R}{R} type=Instant [/card] [card] name=Blind Hunter text=Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life. mana={2}{W}{B} type=Creature subtype=Bat power=2 toughness=2 [/card] [card] name=Blind Seer text={1}{U}: Target spell or permanent becomes the color of your choice until end of turn. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Blinding Angel text=Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. mana={3}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Blinding Beam text=Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.) mana={2}{W} type=Instant [/card] [card] name=Blinding Powder text=Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blinkmoth Infusion text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Untap all artifacts. mana={1}{2}{U}{U} type=Instant [/card] [card] name=Blinkmoth Urn text=At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. mana={5} type=Artifact [/card] [card] name=Blistering Firecat text=Trample, haste. At end of turn, sacrifice Blistering Firecat. Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{R}{R}{R} type=Creature subtype=Elemental Cat power=7 toughness=1 [/card] [card] name=Blitz Hellion auto=@next my endofturn:moveto(myLibrary) && shuffle #####That does not work yet! text=Trample, haste At end of turn, Blitz Hellion's owner shuffles it into his or her library. mana={3}{R}{G} type=Creature subtype=Hellion power=7 toughness=7 [/card] [card] name=Blizzard text=Play Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. mana={G}{G} type=Enchantment [/card] [card] name=Blizzard Specter abilities=flying auto=@damaged(player)from (this):may moveto(ownerhand) target(*|opponentBattlefield) auto=@damaged(player)from (this):may discard:1 opponent text=Flying Whenever Blizzard Specter deals combat damage to a player, choose one: That player returns a permanent he or she controls to its owner's hand; or that player discards a card. mana={2}{U}{B} type=Creature subtype=Specter Snow power=2 toughness=3 [/card] [card] name=Blood Clock text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. mana={4} type=Artifact [/card] [card] name=Blood Cultist text={T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. mana={1}{B}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Blood Frenzy text=Play Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn. mana={1}{R} type=Instant [/card] [card] name=Blood Funnel text=Noncreature spells you play cost {2} less to play. Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature. mana={1}{B} type=Enchantment [/card] [card] name=Blood Hound text=Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the end of your turn, remove all +1/+1 counters from Blood Hound. mana={2}{R} type=Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Blood Lust text=If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. mana={1}{R} type=Instant [/card] [card] name=Blood Moon text=Nonbasic lands are Mountains. mana={2}{R} type=Enchantment [/card] [card] name=Blood Oath text=Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) mana={3}{R} type=Instant [/card] [card] name=Blood Speaker text=At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand. mana={3}{B} type=Creature subtype=Ogre Shaman power=3 toughness=2 [/card] [card] name=Blood Tribute text=Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. mana={4}{B}{B} type=Sorcery [/card] [card] name=Blood of the Martyr text=Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. mana={W}{W}{W} type=Instant [/card] [card] name=Bloodbond March text=Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play. mana={2}{B}{G} type=Enchantment [/card] [card] name=Bloodbraid Elf text=Haste Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) mana={2}{R}{G} type=Creature subtype=Elf Berserker power=3 toughness=2 [/card] [card] name=Bloodchief Ascension text=At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. mana={B} type=Enchantment [/card] [card] name=Bloodcurdler text=Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Bloodfire Infusion text=Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Bloodghast autograveyard=@movedTo(land|myBattlefield):may moveTo(myhand) text=Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. mana={B}{B} type=Creature subtype=Vampire Spirit power=2 toughness=1 [/card] [card] name=Bloodhusk Ritualist text=Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. mana={2}{B} type=Creature subtype=Vampire Shaman power=2 toughness=2 [/card] [card] name=Bloodletter Quill text={2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. {U}{B}: Remove a blood counter from Bloodletter Quill. mana={3} type=Artifact [/card] [card] name=Bloodline Shaman text={T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. mana={1}{G} type=Creature subtype=Elf Wizard Shaman power=1 toughness=1 [/card] [card] name=Bloodscale Prowler text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Viashino Warrior power=3 toughness=1 [/card] [card] name=Bloodscent text=All creatures able to block target creature this turn do so. mana={3}{G} type=Instant [/card] [card] name=Bloodshot Cyclops text={T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. mana={5}{R} type=Creature subtype=Cyclops Giant power=4 toughness=4 [/card] [card] name=Bloodshot Trainee text={T}: Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater. mana={3}{R} type=Creature subtype=Goblin Warrior power=2 toughness=3 [/card] [card] name=Bloodstoke Howler text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. mana={5}{R} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Bloodthirsty Ogre text={T}: Put a devotion counter on Bloodthirsty Ogre. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon. mana={2}{B} type=Creature subtype=Ogre Warrior Shaman power=3 toughness=1 [/card] [card] name=Bloom Tender text={T}: For each color among permanents you control, add one mana of that color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Blowfly Infestation text=Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. mana={2}{B} type=Enchantment [/card] [card] name=Blue Mana Battery text={2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Body Snatcher text=When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher. When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield. mana={2}{B}{B} type=Creature subtype=Minion power=2 toughness=2 [/card] [card] name=Bog Down text=Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. mana={2}{B} type=Sorcery [/card] [card] name=Bog Hoodlums text=Bog Hoodlums can't block. When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={5}{B} type=Creature subtype=Goblin Warrior power=4 toughness=1 [/card] [card] name=Bog-Strider Ash text=Swampwalk Whenever a player plays a Goblin spell, you may pay {G}. If you do, you gain 2 life. mana={3}{G} type=Creature subtype=Treefolk Shaman power=2 toughness=4 [/card] [card] name=Bogardan Hellkite text=Flash (You may cast this spell any time you could cast an instant.) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. mana={6}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Bogardan Lancer text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{R} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Bogardan Phoenix text=Flying When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. mana={2}{R}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Boggart Harbinger target=goblin|mylibrary auto=moveto(mylibrary) text=When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. mana={2}{B} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Boggart Mob text=Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play. mana={3}{B} type=Creature subtype=Goblin Warrior power=5 toughness=5 [/card] [card] name=Bojuka Bog text=Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool. type=Land [/card] [card] name=Boldwyr Heavyweights text=Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. mana={2}{R}{R} type=Creature subtype=Giant Warrior power=8 toughness=8 [/card] [card] name=Boldwyr Intimidator text=Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. mana={5}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=5 [/card] [card] name=Bomb Squad text={T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. mana={3}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Bond of Agony text=As an additional cost to cast Bond of Agony, pay X life. Each other player loses X life. mana={X}{B} type=Sorcery [/card] [card] name=Bonded Fetch text=Defender, haste {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Homunculus power=0 toughness=2 [/card] [card] name=Bone Dancer text=Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Bone Harvest text=Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Instant [/card] [card] name=Bone Mask text={2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game. mana={4} type=Artifact [/card] [card] name=Bone Shaman text={B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." mana={2}{R}{R} type=Creature subtype=Giant Shaman power=3 toughness=3 [/card] [card] name=Bone Shredder text=Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. mana={2}{B} type=Creature subtype=Minion power=1 toughness=1 [/card] [card] name=Bone Splinters target=creature auto=destroy text=As an additional cost to play Bone Splinters, sacrifice a creature. Destroy target creature. mana={B},{S(creature|myinplay)} type=Sorcery [/card] [card] name=Boneknitter text={1}{B}: Regenerate target Zombie. Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{B} type=Creature subtype=Zombie Cleric power=1 toughness=1 [/card] [card] name=Boneshard Slasher text=Flying Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has When Boneshard Slasher becomes the target of a spell or ability, sacrifice it. mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Bonethorn Valesk text=Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. mana={4}{R} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Booby Trap text=As Booby Trap comes into play, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. mana={6} type=Artifact [/card] [card] name=Book Burning text=Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. mana={1}{R} type=Sorcery [/card] [card] name=Boom // Bust (Boom) text=Destroy target land you control and target land you don't control. mana={1}{R} type=Sorcery [/card] [card] name=Boom // Bust (Bust) text= Destroy all lands. mana={5}{R} type=Sorcery [/card] [card] name=Boon Reflection text=If you would gain life, you gain twice that much life instead. mana={4}{W} type=Enchantment [/card] [card] name=Boreal Centaur auto={0}:tap target(land[snow]|myBattlefield) && 1/1 limit:1 text={S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) mana={1}{G} type=Creature subtype=Centaur Warrior Snow power=2 toughness=2 [/card] [card] name=Boreal Griffin text=Flying {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={3}{W}{W} type=Creature subtype=Griffin Snow power=3 toughness=2 [/card] [card] name=Boros Fury-Shield text=Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. mana={2}{W} type=Instant [/card] [card] name=Boseiju, Who Shelters All text=Boseiju, Who Shelters All comes into play tapped. {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. type=Legendary Land [/card] [card] name=Bosh, Iron Golem text=Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. mana={8} type=Legendary Artifact Creature subtype=Golem power=6 toughness=7 [/card] [card] name=Bosk Banneret text=Treefolk spells and Shaman spells you cast cost {1} less to cast. mana={1}{G} type=Creature subtype=Treefolk Shaman power=1 toughness=3 [/card] [card] name=Bottle of Suleiman text={1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. mana={4} type=Artifact [/card] [card] name=Bottled Cloister text=At the beginning of each opponent's upkeep, remove all cards in your hand from the game face down. At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card. mana={4} type=Artifact [/card] [card] name=Bottomless Vault text=Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Bound // Determined (Bound) text=Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. rarity=R mana={3}{B}{G} type=Instant [/card] [card] name=Bound // Determined (Determined) text= Other spells you control can't be countered by spells or abilities this turn. Draw a card. mana={G}{U} type=Instant [/card] [card] name=Bounteous Kirin abilities=legendary auto=@movedto(arcane,spirit|mystack): text=Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. mana={5}{G}{G} type=Creature subtype=Kirin Spirit power=4 toughness=4 [/card] [card] name=Bounty Hunter text={T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. mana={2}{B}{B} type=Creature subtype=Human Archer Minion power=2 toughness=2 [/card] [card] name=Bounty of the Hunt text=You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. mana={3}{G}{G} type=Instant [/card] [card] name=Brace for Impact text=Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. mana={4}{W} type=Instant [/card] [card] name=Brackwater Elemental text=When Brackwater Elemental attacks or blocks, sacrifice it at end of turn. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={2}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Braid of Fire text=Cumulative upkeepAdd {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{R} type=Enchantment [/card] [card] name=Braids, Cabal Minion text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. mana={2}{B}{B} type=Legendary Creature subtype=Human Minion power=2 toughness=2 [/card] [card] name=Braids, Conjurer Adept text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Brain Freeze target=player auto=deplete:3 text=Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={1}{U} type=Instant [/card] [card] name=Brain Gorgers text=When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{B} type=Creature subtype=Zombie power=4 toughness=2 [/card] [card] name=Brain Pry text=Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. mana={1}{B} type=Sorcery [/card] [card] name=Brainbite text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. mana={2}{U}{B} type=Sorcery [/card] [card] name=Brainspoil text=Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Brainstorm text=Draw three cards, then put two cards from your hand on top of your library in any order. mana={U} type=Instant [/card] [card] name=Brainwash text=Enchant creature Enchanted creature can't attack unless its controller pays {3}. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Bramble Elemental text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Bramblewood Paragon text=Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Branching Bolt text=Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. mana={1}{R}{G} type=Instant [/card] [card] name=Branchsnap Lorian text=Trample Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{G}{G} type=Creature subtype=Beast power=4 toughness=1 [/card] [card] name=Brand text=Gain control of all permanents you own. (This effect doesn't end at end of turn.) Cycling {2} ({2}, Discard this card: Draw a card.) mana={R} type=Instant [/card] [card] name=Brand of Ill Omen text=Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't play creature spells. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Brass Herald text=As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. mana={6} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Brass-Talon Chimera text=First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Brave the Elements text=Choose a color. White creatures you control gain protection from the chosen color until end of turn. mana={W} type=Instant [/card] [card] name=Brawl text=Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." mana={3}{R}{R} type=Instant [/card] [card] name=Brawn text=Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. mana={3}{G} type=Creature subtype=Incarnation power=3 toughness=3 [/card] [card] name=Break Open text=Turn target face-down creature an opponent controls face up. mana={1}{R} type=Instant [/card] [card] name=Breaking Point text=Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated. mana={1}{R}{R} type=Sorcery [/card] [card] name=Breaking Wave text=You may play Breaking Wave any time you could play an instant if you pay {2} more to play it. Simultaneously untap all tapped creatures and tap all untapped creatures. mana={2}{U}{U} type=Sorcery [/card] [card] name=Breakthrough text=Draw four cards, then choose X cards in your hand and discard the rest. mana={X}{U} type=Sorcery [/card] [card] name=Breath of Dreams text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}." mana={2}{U}{U} type=Enchantment [/card] [card] name=Breath of Fury text=Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Breathstealer's Crypt text=If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. mana={2}{U}{B} type=Enchantment [/card] [card] name=Breeding Pit text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the end of your turn, put a 0/1 black Thrull creature token into play. mana={3}{B} type=Enchantment [/card] [card] name=Breezekeeper text=Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={3}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Briarhorn text=Flash When Briarhorn comes into play, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={3}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Bridge from Below text=Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play. When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game. mana={B}{B}{B} type=Enchantment [/card] [card] name=Brightflame text=Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. mana={X}{R}{R}{W}{W} type=Sorcery [/card] [card] name=Brighthearth Banneret text=Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) mana={1}{R} type=Creature subtype=Elemental Warrior power=1 toughness=1 [/card] [card] name=Brilliant Ultimatum text=Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. mana={W}{W}{U}{U}{U}{B}{B} type=Sorcery [/card] [card] name=Brine Elemental text=Morph {5}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step. mana={4}{U}{U} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Brine Hag text=When Brine Hag is put into a graveyard from play, all creatures that dealt damage to it this turn become 0/2. (This effect doesn't end at end of turn.) mana={2}{U}{U} type=Creature subtype=Hag power=2 toughness=2 [/card] [card] name=Brine Seer text={2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. mana={3}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Bringer of the Black Dawn text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. mana={7}{B}{B} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the Blue Dawn text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards. mana={7}{U}{U} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the Green Dawn text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. mana={7}{G}{G} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the Red Dawn text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. mana={7}{R}{R} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the White Dawn text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. mana={7}{W}{W} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Brink of Madness text=At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. mana={2}{B}{B} type=Enchantment [/card] [card] name=Brion Stoutarm text=Lifelink (Whenever this creature deals damage, you gain that much life.) {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. mana={2}{R}{W} type=Legendary Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Broken Ambitions text=Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={X}{U} type=Instant [/card] [card] name=Broken Dam text=Tap one or two target creatures without horsemanship. mana={U} type=Sorcery [/card] [card] name=Broken Visage target=creature[attacking,-artifact] auto=bury auto=token(Spirit,Creature Spirit ofielskdh,p/t,black) auto=@next end:destroy all(ofielskdh) #require testing text=Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. mana={4}{B} type=Instant [/card] [card] name=Brontotherium text=Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Bronze Bombshell text=When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=1 [/card] [card] name=Bronze Horse text=Trample If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. mana={7} type=Artifact Creature subtype=Horse power=4 toughness=4 [/card] [card] name=Bronze Tablet #No ante in Wagic text=Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. mana={6} type=Artifact [/card] [card] name=Brood Sliver text=Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. mana={4}{G} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Brood of Cockroaches text=When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Broodhatch Nantuko text=Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{G} type=Creature subtype=Insect Druid power=1 toughness=1 [/card] [card] name=Broodstar text=Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. mana={8}{U}{U} type=Creature subtype=Beast power=* toughness=* [/card] [card] name=Brothers Yamazaki text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. mana={2}{R} type=Legendary Creature subtype=Human Samurai power=2 toughness=1 [/card] [card] name=Browbeat text=Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. mana={2}{R} type=Sorcery [/card] [card] name=Brown Ouphe text={1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) mana={G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Browse text={2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. mana={2}{U}{U} type=Enchantment [/card] [card] name=Brush with Death text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Brutal Deceiver text={1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Brutal Suppression text=Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. mana={R} type=Enchantment [/card] [card] name=Bubble Matrix text=Prevent all damage that would be dealt to creatures. mana={4} type=Artifact [/card] [card] name=Bubbling Muck text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). mana={B} type=Sorcery [/card] [card] name=Budoka Gardener text={T}: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. mana={1}{G} type=Creature subtype=Human Monk power=2 toughness=1 [/card] [card] name=Budoka Gardener (Dokai, Weaver of Life) text={4}{G}{G}, {T}: Put an X/X green Elemental creature token into play, where X is the number of lands you control. mana={1}{G} type=Legendary Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Budoka Pupil text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature  ESpirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Builder's Bane text=Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. mana={X}{X}{R} type=Sorcery [/card] [card] name=Bull Aurochs abilities=trample auto=may moveto(myHand) target(Aurochs|myLibrary) auto=aslongas(Bull Aurochs[attacking]|myBattlefield)foreach(Aurochs other[attacking]|myBattlefield)1/0 text=Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={1}{G} type=Creature subtype=Aurochs power=2 toughness=1 [/card] [card] name=Bull Elephant text=When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. mana={3}{G} type=Creature subtype=Elephant power=4 toughness=4 [/card] [card] name=Bulwark text=At the beginning of your upkeep, Bulwark deals damage to target opponent equal to the number of cards in your hand greater than the number of cards in his or her hand. mana={3}{R}{R} type=Enchantment [/card] [card] name=Burgeoning auto=@movedTo(land|opponentinplay) from(opponenthand):may moveTo(myinplay) target(land|myhand) #just doesn't work text=Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. mana={G} type=Enchantment [/card] [card] name=Buried Alive text=Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. mana={2}{B} type=Sorcery [/card] [card] name=Burn Trail text=Burn Trail deals 3 damage to target creature or player. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={3}{R} type=Sorcery [/card] [card] name=Burning Sands text=Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. mana={3}{R}{R} type=Enchantment [/card] [card] name=Burning Shield Askari abilities=flanking auto={R}{R}:first strike text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: First strike until end of turn mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Burning Wish text=You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. mana={1}{R} type=Sorcery [/card] [card] name=Burning of Xinye text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Burning-Eye Zubera text=When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. mana={2}{R}{R} type=Creature subtype=Zubera Spirit power=3 toughness=3 [/card] [card] name=Burning-Tree Bloodscale text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. mana={2}{R}{G} type=Creature subtype=Viashino Berserker power=2 toughness=2 [/card] [card] name=Burning-Tree Shaman text=Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. mana={1}{R}{G} type=Creature subtype=Centaur Shaman power=3 toughness=4 [/card] [card] name=Burnout target=instant[blue]|stack auto=fizzle auto=@next upkeep:draw:1 #Not 100% correct as it should target all instant and counter only if blue text=Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. mana={1}{R} type=Instant [/card] [card] name=Burnt Offering text=As an additional cost to play Burnt Offering, sacrifice a creature. Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. mana={B} type=Instant [/card] [card] name=Burrenton Forge-Tender text=Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. mana={W} type=Creature subtype=Kithkin Wizard power=1 toughness=1 [/card] [card] name=Burrenton Shield-Bearers text=Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. mana={4}{W} type=Creature subtype=Kithkin Soldier power=3 toughness=3 [/card] [card] name=Bushi Tenderfoot text=When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. rarity=U mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Bushi Tenderfoot (Kenzo the Hardhearted) text=Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={W} type=Legendary Creature subtype=Human Samurai power=3 toughness=4 [/card] [card] name=Butcher Orgg text=You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls. mana={4}{R}{R}{R} type=Creature subtype=Orgg power=6 toughness=6 [/card] [card] name=Butcher of Malakir text=Flying Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature. mana={5}{B}{B} type=Creature subtype=Vampire Warrior power=5 toughness=4 [/card] [card] name=Bosium Strip text={3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. mana={3} type=Artifact [/card] [card] name=Cabal Conditioning text=Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control. mana={6}{B} type=Sorcery [/card] [card] name=Cabal Executioner text=Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Cabal Inquisitor text=Threshold - {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard. mana={1}{B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Cabal Interrogator text={X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Cabal Patriarch abilities=Legendary auto={2}{B}{S(creature|myinplay):-2/-2 target(creature) text={2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn. mana={3}{B}{B}{B} type=Creature subtype=Human Wizard power=5 toughness=5 [/card] [card] name=Cabal Shrine text=Whenever a player plays a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. mana={1}{B}{B} type=Enchantment [/card] [card] name=Cabal Slaver text=Whenever a Goblin deals combat damage to a player, that player discards a card. mana={2}{B} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Cabal Surgeon text={2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. mana={2}{B}{B} type=Creature subtype=Human Minion power=2 toughness=1 [/card] [card] name=Cabal Therapy text=Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Sorcery [/card] [card] name=Cackling Fiend text=When Cackling Fiend comes into play, each opponent discards a card. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Cackling Flames target=creature,player auto=aslongas(*|myHand)damage:3 text=Cackling Flames deals 3 damage to target creature or player. Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. mana={3}{R} type=Instant [/card] [card] name=Cackling Witch text={X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Cadaverous Knight abilities=flanking auto={1}{B}{B}:regenerate text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. mana={2}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Cairn Wanderer text=Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. mana={4}{B} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Calciderm text=Shroud (This permanent can't be the target of spells or abilities.) Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={2}{W}{W} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Calciform Pools text={T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. type=Land [/card] [card] name=Calcite Snapper text=Shroud (This creature can't be the target of spells or abilities.) Landfall  EWhenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. mana={1}{U}{U} type=Creature subtype=Turtle power=1 toughness=4 [/card] [card] name=Caldera Hellion text=Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Caldera Hellion comes into play, it deals 3 damage to each creature. mana={3}{R}{R} type=Creature subtype=Hellion power=3 toughness=3 [/card] [card] name=Call for Blood text=As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. mana={4}{B} type=Instant subtype=Arcane [/card] [card] name=Call of the Herd text=Put a 3/3 green Elephant creature token into play. Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={2}{G} type=Sorcery [/card] [card] name=Call of the Wild text={2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. mana={2}{G}{G} type=Enchantment [/card] [card] name=Call to Arms text=As Call to Arms comes into play, choose a color and an opponent. White creatures get +1/+1. When the chosen color isn't the most common color among permanents the chosen player controls, sacrifice Call to Arms. mana={1}{W} type=Enchantment [/card] [card] name=Call to the Grave text=At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. mana={4}{B} type=Enchantment [/card] [card] name=Call to the Netherworld text=Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) mana={B} type=Sorcery [/card] [card] name=Caller of the Claw text=Flash When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Caller of the Hunt text=As Caller of the Hunt comes into play, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type. mana={2}{G} type=Creature subtype=Human power=* toughness=* [/card] [card] name=Callous Deceiver text={1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn. mana={2}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Callous Giant text=If a source would deal 3 damage or less to Callous Giant, prevent that damage. mana={4}{R}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Callous Oppressor text=You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped. mana={1}{U}{U} type=Creature subtype=Cephalid power=1 toughness=2 [/card] [card] name=Callow Jushi text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature  ESpirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Calming Licid text={W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. mana={2}{W} type=Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Caltrops text=Whenever a creature attacks, Caltrops deals 1 damage to it. mana={3} type=Artifact [/card] [card] name=Camel text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts. mana={W} type=Creature subtype=Camel power=0 toughness=1 [/card] [card] name=Candelabra of Tawnos #X cost can't be coded in wagic now... text={X}, {T}: Untap X target lands. mana={1} type=Artifact [/card] [card] name=Candles of Leng text={4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. mana={2} type=Artifact [/card] [card] name=Candles' Glow text=Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Canker Abomination text=As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls. mana={2}{BG}{BG} type=Creature subtype=Treefolk Horror power=6 toughness=6 [/card] [card] name=Cankerous Thirst text=If {B} was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) mana={3}{BG} type=Instant [/card] [card] name=Cannibalize text=Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. mana={1}{B} type=Sorcery [/card] [card] name=Canopy Claws text=Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Instant [/card] [card] name=Canopy Crawler text=Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Cao Cao, Lord of Wei text={T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. mana={3}{B}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Capricious Efreet text=At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. mana={4}{R}{R} type=Creature subtype=Efreet power=6 toughness=4 [/card] [card] name=Capsize text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. mana={1}{U}{U} type=Instant [/card] [card] name=Captain's Maneuver text=The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. mana={X}{R}{W} type=Instant [/card] [card] name=Captivating Glance text=Enchant creature At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Capture of Jingzhou text=Take an extra turn after this one. mana={3}{U}{U} type=Sorcery [/card] [card] name=Captured Sunlight text=Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) You gain 4 life. mana={2}{G}{W} type=Sorcery [/card] [card] name=Carbonize target=creature,player auto=damage:3 && cantregenerate auto=@movedto(mytgt|graveyard):moveto(exile) target(mytgt) #not target possible with @ text=Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. mana={2}{R} type=Instant [/card] [card] name=Careful Consideration text=Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards. mana={2}{U}{U} type=Instant [/card] [card] name=Careful Study text=Draw two cards, then discard two cards. mana={U} type=Sorcery [/card] [card] name=Caregiver text={W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Caribou Range text=Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token into play." Sacrifice a Caribou token: You gain 1 life. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Carnophage text=At the beginning of your upkeep, tap Carnophage unless you pay 1 life. mana={B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Carom text=The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. mana={1}{W} type=Instant [/card] [card] name=Carrion text=As an additional cost to play Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens into play, where X is the sacrificed creature's power. mana={1}{B}{B} type=Instant [/card] [card] name=Carrion Beetles text={2}{B}, {T}: Remove up to three target cards in a single graveyard from the game. mana={B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Carrion Rats text=Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. mana={B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Carrion Thrash text=When Carrion Thrash is put into a graveyard from play, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. mana={2}{B}{R}{G} type=Creature subtype=Viashino Warrior power=4 toughness=4 [/card] [card] name=Carrion Wurm text=Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. mana={3}{B}{B} type=Creature subtype=Zombie Wurm power=6 toughness=5 [/card] [card] name=Carrionette text={2}{B}{B}: Remove Carrionette and target creature from the game unless that creature's controller pays {2}. Play this ability only if Carrionette is in your graveyard. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Carry Away text=Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Castigate text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. mana={W}{B} type=Sorcery [/card] [card] name=Casting of Bones target=Creature auto=@movedTo(mytgt|graveyard):draw:3 controller auto=@movedTo(mytgt|graveyard):moveto(graveyard) target(*|myhand) #target not possible unless there is a may text=Enchant creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Cat Burglar text={2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery. mana={3}{B} type=Creature subtype=Kor Rogue Minion power=2 toughness=2 [/card] [card] name=Cataclysm text=Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. mana={2}{W}{W} type=Sorcery [/card] [card] name=Catacomb Dragon text=Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. mana={4}{B}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Catalog text=Draw two cards, then discard a card. mana={2}{U} type=Instant [/card] [card] name=Catalyst Stone text=Flashback costs you pay cost up to {2} less. Flashback costs your opponents pay cost {2} more. mana={2} type=Artifact [/card] [card] name=Catapult Master text=Tap five untapped Soldiers you control: Remove target creature from the game. mana={3}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Catapult Squad text=Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Caterwauling Boggart text=Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. mana={3}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Cathedral of Serra text=White legendary creatures you control have "bands with other legendary creatures." type=Land [/card] [card] name=Cauldron Dance text=Play Cauldron Dance only during combat. Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. You may put a creature card from your hand into play. That creature gains haste. Its controller sacrifices it at end of turn. mana={4}{B}{R} type=Instant [/card] [card] name=Cauldron of Souls text={T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) mana={5} type=Artifact [/card] [card] name=Caustic Tar text=Enchant land Enchanted land has "{T}: Target player loses 3 life." mana={4}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Cautery Sliver text=All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." mana={R}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Cavalry Master text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Cave-In autohand={S}:moveTo(exile) target(*[red]|myhand) && damage:2 all(creature,player) ###Din't add the card because it can't be countered when when using the autohand-line... text=You may remove a red card in your hand from the game rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Caverns of Despair text=No more than two creatures can attack each combat. No more than two creatures can block each combat. mana={2}{R}{R} type=World Enchantment [/card] [card] name=Cease-Fire text=Target player can't play creature spells this turn. Draw a card. mana={2}{W} type=Instant [/card] [card] name=Ceaseless Searblades text=Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Elemental Warrior power=2 toughness=4 [/card] [card] name=Celestial Convergence text=Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. mana={2}{W}{W} type=Enchantment [/card] [card] name=Celestial Crusader text=Flash (You may play this spell any time you could play an instant.) Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. mana={2}{W}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Celestial Dawn text=Lands you control are Plains. Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. mana={1}{W}{W} type=Enchantment [/card] [card] name=Celestial Gatekeeper text=Flying When Celestial Gatekeeper is put into a graveyard from the battlefield, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. mana={3}{W}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Celestial Kirin abilities=legendary auto=@movedto(arcane,spirit|mystack): text=Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. mana={2}{W}{W} type=Creature subtype=Kirin Spirit power=3 toughness=3 [/card] [card] name=Celestial Mantle text=Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. mana={3}{W}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Celestial Sword text={3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at end of turn. A creature destroyed this way can't be regenerated. mana={6} type=Artifact [/card] [card] name=Cemetery Puca text=Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. mana={1}{UB}{UB} type=Creature subtype=Shapeshifter power=1 toughness=2 [/card] [card] name=Cenn's Heir auto=aslongas(this[attacking])foreach(other Kithkin[attacking]) 1/1 #"this is only compatible with @ auto line in WTH0.8.1 text=Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. mana={1}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Cenn's Tactician text={W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. mana={W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Centaur Chieftain text=Haste Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn. mana={3}{G} type=Creature subtype=Centaur power=3 toughness=3 [/card] [card] name=Centaur Omenreader text=As long as Centaur Omenreader is tapped, creature spells you play cost {2} less to play. mana={3}{G} type=Snow Creature subtype=Centaur Shaman power=3 toughness=3 [/card] [card] name=Cephalid Aristocrat text=Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. mana={4}{U} type=Creature subtype=Cephalid power=3 toughness=3 [/card] [card] name=Cephalid Broker text={T}: Target player draws two cards, then discards two cards. mana={3}{U} type=Creature subtype=Cephalid power=2 toughness=2 [/card] [card] name=Cephalid Coliseum text={T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Play this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Cephalid Constable text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. mana={1}{U}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=1 [/card] [card] name=Cephalid Illusionist text=Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. mana={1}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=1 [/card] [card] name=Cephalid Looter text={T}: Target player draws a card, then discards a card. mana={2}{U} type=Creature subtype=Cephalid Rogue power=2 toughness=1 [/card] [card] name=Cephalid Sage text=Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has When Cephalid Sage enters the battlefield, draw three cards, then discard two cards. mana={3}{U} type=Creature subtype=Cephalid power=2 toughness=3 [/card] [card] name=Cephalid Shrine text=Whenever a player plays a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. mana={1}{U}{U} type=Enchantment [/card] [card] name=Cephalid Vandal text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. mana={1}{U} type=Creature subtype=Cephalid Rogue power=1 toughness=1 [/card] [card] name=Cerebral Vortex text=Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. mana={1}{U}{R} type=Instant [/card] [card] name=Cerulean Wisps text=Target creature becomes blue until end of turn. Untap that creature. Draw a card. mana={U} type=Instant [/card] [card] name=Ceta Sanctuary text=At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. mana={2}{U} type=Enchantment [/card] [card] name=Cetavolver text=Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. mana={1}{U} type=Creature subtype=Volver power=1 toughness=1 [/card] [card] name=Chain Lightning text=Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={R} type=Sorcery [/card] [card] name=Chain Stasis text=You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={U} type=Instant [/card] [card] name=Chain of Acid text=Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. mana={3}{G} type=Sorcery [/card] [card] name=Chain of Plasma text=Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={1}{R} type=Instant [/card] [card] name=Chain of Silence text=Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={1}{W} type=Instant [/card] [card] name=Chain of Smog text=Target player discards two cards. That player may copy this spell and may choose a new target for that copy. mana={1}{B} type=Sorcery [/card] [card] name=Chain of Vapor text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={U} type=Instant [/card] [card] name=Chainer's Edict text=Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{B} type=Sorcery [/card] [card] name=Chainer, Dementia Master text=Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. mana={3}{B}{B} type=Legendary Creature subtype=Human Minion power=3 toughness=3 [/card] [card] name=Chains of Mephistopheles text=If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. mana={1}{B} type=Enchantment [/card] [card] name=Chalice of the Void text=Chalice of the Void comes into play with X charge counters on it. Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. mana={X}{X} type=Artifact [/card] [card] name=Chamber of Manipulation text=Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Chambered Nautilus text=Whenever Chambered Nautilus becomes blocked, you may draw a card. mana={2}{U} type=Creature subtype=Nautilus Beast power=2 toughness=2 [/card] [card] name=Chameleon Blur text=Prevent all damage that creatures would deal to players this turn. mana={3}{G} type=Instant [/card] [card] name=Chameleon Colossus text=Changeling (This card is every creature type at all times.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. mana={2}{G}{G} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Chameleon Spirit text=As Chameleon Spirit comes into play, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. mana={3}{U} type=Creature subtype=Illusion Spirit power=* toughness=* [/card] [card] name=Chance Encounter text=Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. mana={2}{R}{R} type=Enchantment [/card] [card] name=Chandra Ablaze text=+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -2: Each player discards his or her hand, then draws three cards. -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. mana={4}{R}{R} type=Planeswalker subtype=Chandra [/card] [card] name=Chandra Nalaar text=[+1]: Chandra Nalaar deals 1 damage to target player. [-X]: Chandra Nalaar deals X damage to target creature. [-8]: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. mana={3}{R}{R} type=Planeswalker subtype=Chandra toughness=6 [/card] [card] name=Change of Heart text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. mana={W} type=Instant [/card] [card] name=Changeling Berserker text=Changeling (This card is every creature type at all times.) Haste Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) mana={3}{R} type=Creature subtype=Shapeshifter power=5 toughness=3 [/card] [card] name=Changeling Hero text=Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Lifelink (Whenever this creature deals damage, you gain that much life.) mana={4}{W} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Changeling Sentinel text=Changeling (This card is every creature type at all times.) Vigilance mana={3}{W} type=Creature subtype=Shapeshifter power=3 toughness=2 [/card] [card] name=Changeling Titan text=Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) mana={4}{G} type=Creature subtype=Shapeshifter power=7 toughness=7 [/card] [card] name=Channel text=Until end of turn, any time you could activate a mana ability you may pay 1 life. If you do, add {1} to your mana pool. mana={G}{G} type=Sorcery [/card] [card] name=Chant of Vitu-Ghazi text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. mana={6}{W}{W} type=Instant [/card] [card] name=Chaos Harlequin text={R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Human power=2 toughness=4 [/card] [card] name=Chaos Lord text=First strike, haste At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord. When Chaos Lord comes into play, it loses haste until end of turn. mana={4}{R}{R}{R} type=Creature subtype=Human power=7 toughness=7 [/card] [card] name=Chaos Moon text=At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. mana={3}{R} type=Enchantment [/card] [card] name=Chaotic Goo text=Chaotic Goo comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. mana={2}{R}{R} type=Creature subtype=Ooze power=0 toughness=0 [/card] [card] name=Chaotic Strike text=Play Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card. mana={1}{R} type=Instant [/card] [card] name=Charge Across the Araba text=Sweep Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. mana={4}{W} type=Instant subtype=Arcane [/card] [card] name=Charging Rhino text=Charging Rhino can't be blocked by more than one creature. mana={3}{G}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Charging Slateback text=Charging Slateback can't block. Morph {4}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Chariot of the Sun text={2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. mana={3} type=Artifact [/card] [card] name=Charisma text=Enchant creature Whenever enchanted creature deals damage to a creature, gain control of that creature as long as Charisma remains in play. mana={U}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Charm Peddler text={W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. mana={W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Charmed Griffin text=Flying When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand. mana={3}{W} type=Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Charmed Pendant text={T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) mana={4} type=Artifact [/card] [card] name=Chatter of the Squirrel text=Put a 1/1 green Squirrel creature token into play. Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={G} type=Sorcery [/card] [card] name=Child of Gaea text=Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. {1}{G}: Regenerate Child of Gaea. mana={3}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Children of Korlis text=Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) mana={W} type=Creature subtype=Human Rebel Cleric power=1 toughness=1 [/card] [card] name=Chill text=Red spells cost {2} more to play. mana={1}{U} type=Enchantment [/card] [card] name=Chill Haunting text=As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn. mana={1}{B} type=Instant [/card] [card] name=Chilling Apparition text={B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. mana={2}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Chilling Shade text=Flying {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{B} type=Creature subtype=Shade Snow power=1 toughness=1 [/card] [card] name=Chimeric Coils auto={X}{1}:becomes(construct artifact Creature,X/X) auto={X}{1}:becomes(construct artifact Creature,X/X) && @next endofturn:bury auto=@each endofturn:bury all(chimeric coils[construct]) # Following line does not work: card does not become a creature # Following line does not work: we cannot chain triggers to paid abilities # Following line would be a very dirty & hackish replacement for the line above: text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. mana={1} type=Artifact [/card] [card] name=Chimeric Egg text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. mana={3} type=Artifact [/card] [card] name=Chimeric Staff auto={X}:becomes(Artifact Creature Construct,x/x) #X cannot be used in abilities yet text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. mana={4} type=Artifact [/card] [card] name=Chimney Imp text=Flying When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library. mana={4}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Chisei, Heart of Oceans text=Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. mana={2}{U}{U} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Chittering Rats text=When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. mana={1}{B}{B} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Chlorophant text=At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." mana={G}{G}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Cho-Arrim Alchemist text={1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. mana={W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Cho-Arrim Bruiser text=Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. mana={5}{W} type=Creature subtype=Ogre Rebel power=3 toughness=4 [/card] [card] name=Cho-Arrim Legate text=Protection from black If an opponent controls a Swamp and you control a Plains, you may play Cho-Arrim Legate without paying its mana cost. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Cho-Manno's Blessing text=Flash Enchant creature As Cho-Manno's Blessing comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Cho-Manno, Revolutionary text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary. mana={2}{W}{W} type=Legendary Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Choice of Damnations text=Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. mana={5}{B} type=Sorcery subtype=Arcane [/card] [card] name=Choking Sands text=Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. mana={1}{B}{B} type=Sorcery [/card] [card] name=Choking Tethers text=Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature. mana={3}{U} type=Instant [/card] [card] name=Choking Vines text=Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) mana={X}{G} type=Instant [/card] [card] name=Chord of Calling text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library. mana={X}{G}{G}{G} type=Instant [/card] [card] name=Chorus of the Conclave abilities=legendary text=Forestwalk As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it. mana={4}{G}{G}{W}{W} type=Creature subtype=Dryad power=3 toughness=8 [/card] [card] name=Chromatic Armor text=Enchant creature As Chromatic Armor comes into play, choose a color. Chromatic Armor comes into play with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Chrome Mox text=Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) {T}: Add one mana of any of the imprinted card's colors to your mana pool. mana={0} type=Artifact [/card] [card] name=Chromescale Drake text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. mana={6}{U}{U}{U} type=Creature subtype=Drake power=3 toughness=4 [/card] [card] name=Chromeshell Crab text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. mana={4}{U} type=Creature subtype=Crab Beast power=3 toughness=3 [/card] [card] name=Chromium abilities=flying,Legendary auto=rampage(2/2,1) text=Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. mana={2}{W}{W}{U}{U}{B}{B} type=Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Chronatog text={0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. mana={1}{U} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Chronatog Totem text={T}: Add {U} to your mana pool. {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature. mana={3} type=Artifact [/card] [card] name=Chronomantic Escape text=Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it. Suspend 3—{2}{W} (Rather than play this card from your hand, you may pay {2}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Chronosavant text={1}{W}: Return Chronosavant from your graveyard to play tapped. You skip your next turn. mana={5}{W} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Chronozoa text=Flying Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. mana={3}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Churning Eddy text=Return target creature and target land to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Cinder Cloud text=Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. mana={3}{R}{R} type=Instant [/card] [card] name=Cinder Crawler text={R}: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked. mana={1}{R} type=Creature subtype=Salamander power=1 toughness=2 [/card] [card] name=Cinder Elemental text={X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Cinder Marsh text={T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. type=Land [/card] [card] name=Cinder Seer text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. mana={3}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Cinder Shade text={B}: Cinder Shade gets +1/+1 until end of turn. {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. mana={1}{B}{R} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Cinderhaze Wretch text={T}: Target player discards a card. Play this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. mana={4}{B} type=Creature subtype=Elemental Shaman power=3 toughness=2 [/card] [card] name=Circle of Affliction text=As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment [/card] [card] name=Circle of Despair text={1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. mana={1}{W}{B} type=Enchantment [/card] [card] name=Circle of Protection: Artifacts text={2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Solace text=As Circle of Solace comes into play, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. mana={3}{W} type=Enchantment [/card] [card] name=Circling Vultures text=Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. mana={B} type=Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Circu, Dimir Lobotomist abilities=legendary text=Whenever you play a blue spell, remove the top card of target library from the game. Whenever you play a black spell, remove the top card of target library from the game. Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist. mana={2}{U}{B} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Circular Logic text=Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{U} type=Instant [/card] [card] name=Citanul Centaurs text=Shroud (This permanent can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={3}{G} type=Creature subtype=Centaur power=6 toughness=3 [/card] [card] name=Citanul Flute text={X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. mana={5} type=Artifact [/card] [card] name=City in a Bottle text=Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. mana={2} type=Artifact [/card] [card] name=City of Shadows text={T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. type=Land [/card] [card] name=City of Solitude text=Players can cast spells and activate abilities only during their own turns. mana={2}{G} type=Enchantment [/card] [card] name=Clairvoyance text=Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. mana={U} type=Instant [/card] [card] name=Clarion Ultimatum text=Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library. mana={G}{G}{W}{W}{W}{U}{U} type=Sorcery [/card] [card] name=Clash of Realities text=All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." mana={3}{R} type=Enchantment [/card] [card] name=Cleansing text=For each land, destroy that land unless any player pays 1 life. mana={W}{W}{W} type=Sorcery [/card] [card] name=Cleansing Beam text=Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. mana={4}{R} type=Instant [/card] [card] name=Cleansing Meditation text=Destroy all enchantments. Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. mana={1}{W}{W} type=Sorcery [/card] [card] name=Clear the Land text=Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game. mana={2}{G} type=Sorcery [/card] [card] name=Clearwater Goblet text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. mana={5} type=Artifact [/card] [card] name=Clergy en-Vec text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Clergy of the Holy Nimbus text=If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Cloak and Dagger text=Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} mana={2} type=Tribal Artifact subtype=Rogue Equipment [/card] [card] name=Cloak of Confusion text=Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player discards a card at random. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Cloak of Invisibility text=Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Clock of Omens auto={T(artifact[-tapped]|myinplay)}{T(artifact[-tapped]|myinplay)}:untap target(artifact[tapped]) # Following line does not work: Can't have several singular targets in one auto line ##auto={0}:tap target(artifact[-tapped]|myinplay) && tap target(artifact[-tapped]|myinplay) && untap target(artifact[tapped]) # Following line does not work: Can't specify tap targets in cost segment text=Tap two untapped artifacts you control: Untap target artifact. mana={4} type=Artifact [/card] [card] name=Clockspinning text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. mana={U} type=Instant [/card] [card] name=Clockwork Avian text=Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. mana={5} type=Artifact Creature subtype=Bird power=0 toughness=4 [/card] [card] name=Clockwork Hydra text=Clockwork Hydra comes into play with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. {T}: Put a +1/+1 counter on Clockwork Hydra. mana={5} type=Artifact Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Clockwork Steed auto=counter(1/0,-3) alias=1101 #not 100% correct all this Clockwork cards could be hardcoded text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. mana={4} type=Artifact Creature subtype=Horse power=0 toughness=3 [/card] [card] name=Clockwork Swarm text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. mana={4} type=Artifact Creature subtype=Insect power=0 toughness=3 [/card] [card] name=Close Quarters text=Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Cloud Cover text=Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. mana={2}{W}{U} type=Enchantment [/card] [card] name=Cloud Key text=As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery. Spells you play of the chosen type cost {1} less to play. mana={3} type=Artifact [/card] [card] name=Cloud of Faeries text=Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Cloudchaser Kestrel auto=destroy target(enchantment) text=Flying. When Cloudchaser Kestrel comes into play, destroy target enchantment. {W}: Target permanent becomes white until end of turn. mana={1}{W}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Cloudcrest Lake text={T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. type=Land [/card] [card] name=Cloudgoat Ranger text=When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. mana={3}{W}{W} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Cloudhoof Kirin abilities=legendary auto=@movedto(arcane,spirit|mystack): text=Flying Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. mana={3}{U}{U} type=Creature subtype=Kirin Spirit power=4 toughness=4 [/card] [card] name=Cloudskate text=Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={1}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Cloudstone Curio text=Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. mana={1} type=Artifact [/card] [card] name=Cloudthresher text=Flash Reach (This can block creatures with flying.) When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={2}{G}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Clout of the Dominus text=Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. mana={UR} type=Enchantment subtype=Aura [/card] [card] name=Cloven Casting text=Whenever you play a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. mana={5}{U}{R} type=Enchantment [/card] [card] name=Clutch of Undeath target=creature auto=aslongas(mytgt[black])3/3 auto=aslongas(mytgt[-black])-3/-3 text=Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. mana={3}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Coal Stoker text=When Coal Stoker comes into play, if you played it from your hand, add {R}{R}{R} to your mana pool. mana={3}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Coalhauler Swine text=Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. mana={4}{R}{R} type=Creature subtype=Boar Beast power=4 toughness=4 [/card] [card] name=Coalition Flag text=Enchant creature you control Enchanted creature is a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Coalition Honor Guard text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. mana={3}{W} type=Creature subtype=Human Flagbearer power=2 toughness=4 [/card] [card] name=Coalition Relic text={T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. mana={3} type=Artifact [/card] [card] name=Coalition Victory text=You win the game if you control a land of each basic land type and a creature of each color. mana={3}{W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Coat of Arms text=Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.) mana={5} type=Artifact [/card] [card] name=Cobra Trap text=If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield. mana={4}{G}{G} type=Instant subtype=Trap [/card] [card] name=Cocoon text=Enchant creature you control Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. When Cocoon comes into play, tap enchanted creature and put three pupa counters on Cocoon. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect doesn't end at end of turn.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Coercion text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. mana={2}{B} type=Sorcery [/card] [card] name=Coffin Puppets text=Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Coffin Purge text=Remove target card in a graveyard from the game. Flashback {B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={B} type=Instant [/card] [card] name=Coffin Queen text=You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, remove that creature from the game. mana={2}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Coiling Oracle text=When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. mana={G}{U} type=Creature subtype=Snake Elf Druid power=1 toughness=1 [/card] [card] name=Coils of the Medusa text=Enchant creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Cold Snap text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. mana={2}{W} type=Enchantment [/card] [card] name=Cold Storage text={3}: Remove target creature you control from the game. Sacrifice Cold Storage: Return each creature card removed from the game with Cold Storage to play under its owner's control. mana={4} type=Artifact [/card] [card] name=Cold-Eyed Selkie abilities=islandwalk text=Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. mana={1}{GU}{GU} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Coldsteel Heart text=Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. mana={2} type=Snow Artifact [/card] [card] name=Colfenor's Plans text=When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down. You may look at and play cards removed from the game with Colfenor's Plans. Skip your draw step. You can't play more than one spell each turn. mana={2}{B}{B} type=Enchantment [/card] [card] name=Colfenor's Urn text=Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game. At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control. mana={3} type=Artifact [/card] [card] name=Collective Restraint text=Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. mana={3}{U} type=Enchantment [/card] [card] name=Combat Medic text={1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric Soldier power=0 toughness=2 [/card] [card] name=Comet Storm text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. mana={X}{R}{R} type=Instant [/card] [card] name=Command of Unsummoning text=Play Command of Unsummoning only during the declare attackers step and only if you are the defending player. Return one or two target attacking creatures to their owner's hand. mana={2}{U} type=Instant [/card] [card] name=Commandeer text=You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) mana={5}{U}{U} type=Instant [/card] [card] name=Commando Raid text=Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." mana={2}{R} type=Instant [/card] [card] name=Common Cause text=Nonartifact creatures get +2/+2 as long as they all share a color. mana={2}{W} type=Enchantment [/card] [card] name=Commune with Nature text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={G} type=Sorcery [/card] [card] name=Complicate text=Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays {1}. mana={2}{U} type=Instant [/card] [card] name=Compulsive Research text=Target player draws three cards. Then that player discards two cards unless he or she discards a land card. mana={2}{U} type=Sorcery [/card] [card] name=Concerted Effort auto=@each upkeep:aslongas(creature[flying]|myinplay) lord(creature|myinplay)flying auto=@each upkeep:aslongas(creature[fear]|myinplay) lord(creature|myinplay)fear auto=@each upkeep:aslongas(creature[first strike]|myinplay) lord(creature|myinplay)first strike auto=@each upkeep:aslongas(creature[double strike]|myinplay) lord(creature|myinplay)double strike auto=@each upkeep:aslongas(creature[islandwalk]|myinplay) lord(creature|myinplay)islandwalk auto=@each upkeep:aslongas(creature[forestwalk]|myinplay) lord(creature|myinplay)forestwalk auto=@each upkeep:aslongas(creature[swampwalk]|myinplay) lord(creature|myinplay)swampwalk auto=@each upkeep:aslongas(creature[plainswalk]|myinplay) lord(creature|myinplay)plainswalk auto=@each upkeep:aslongas(creature[mountainwalk]|myinplay) lord(creature|myinplay)mountainwalk auto=@each upkeep:aslongas(creature[protection from blue]|myinplay) lord(creature|myinplay)protection from blue auto=@each upkeep:aslongas(creature[protection from green]|myinplay) lord(creature|myinplay)protection from green auto=@each upkeep:aslongas(creature[protection from black]|myinplay) lord(creature|myinplay)protection from black auto=@each upkeep:aslongas(creature[protection from white]|myinplay) lord(creature|myinplay)protection from white auto=@each upkeep:aslongas(creature[protection from red]|myinplay) lord(creature|myinplay)protection from red auto=@each upkeep:aslongas(creature[trample]|myinplay) lord(creature|myinplay)trample auto=@each upkeep:aslongas(creature[vigilance]|myinplay) lord(creature|myinplay)vigilance text=At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. mana={2}{W}{W} type=Enchantment [/card] [card] name=Conch Horn text={1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. mana={2} type=Artifact [/card] [card] name=Conclave Equenaut text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Flying mana={4}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Conclave Phalanx text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) When Conclave Phalanx comes into play, you gain 1 life for each creature you control. mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Conclave's Blessing text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Condemn text=Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. mana={W} type=Instant [/card] [card] name=Condescend text=Counter target spell unless its controller pays {X}. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={X}{U} type=Instant [/card] [card] name=Cone of Flame text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Conflagrate text=Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback?{R}{R}, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={X}{X}{R} type=Sorcery [/card] [card] name=Conflux text=Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. mana={3}{W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Confound text=Counter target spell that targets one or more creatures. Draw a card. mana={1}{U} type=Instant [/card] [card] name=Confusion in the Ranks text=Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents. mana={3}{R}{R} type=Enchantment [/card] [card] name=Congregation at Dawn text=Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. mana={G}{G}{W} type=Instant [/card] [card] name=Conjurer's Ban text=Name a card. Until your next turn, the named card can't be played. Draw a card. mana={W}{B} type=Sorcery [/card] [card] name=Conjurer's Bauble auto={T}{S}:moveto(ownerlibrary) target(*|mygraveyard) && draw:1 controller # Following line does not work: Cards added to library are always added on top text={T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. mana={1} type=Artifact [/card] [card] name=Consign to Dream text=Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. mana={2}{U} type=Instant [/card] [card] name=Conspiracy text=As Conspiracy comes into play, choose a creature type. Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type. mana={3}{B}{B} type=Enchantment [/card] [card] name=Constant Mists text=Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. mana={1}{G} type=Instant [/card] [card] name=Consult the Necrosages text=Choose one - Target player draws two cards; or target player discards two cards. mana={1}{U}{B} type=Sorcery [/card] [card] name=Consume Strength text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. mana={1}{B}{G} type=Instant [/card] [card] name=Consuming Ferocity text=Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Consuming Vortex text=Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Contagion text=You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. mana={3}{B}{B} type=Instant [/card] [card] name=Contaminated Bond target=creature auto=aslongas(mytgt[attacking])life:-3 targetController auto=aslongas(mytgt[blocking])life:-3 targetController text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Contamination text=At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount. mana={2}{B} type=Enchantment [/card] [card] name=Contempt text=Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Contested Cliffs text={T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. type=Land [/card] [card] name=Contract from Below text=Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. mana={B} type=Sorcery [/card] [card] name=Control of the Court text=Draw four cards, then discard three cards at random. mana={1}{R} type=Sorcery [/card] [card] name=Controvert text=Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={2}{U}{U} type=Instant [/card] [card] name=Convalescence text=At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Convalescent Care text=At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. mana={1}{W}{W} type=Enchantment [/card] [card] name=Conversion text=All Mountains are Plains. At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. mana={2}{W}{W} type=Enchantment [/card] [card] name=Convincing Mirage text=Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Convolute text=Counter target spell unless its controller pays {4}. mana={2}{U} type=Instant [/card] [card] name=Convulsing Licid text={R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature can't block. mana={2}{R} type=Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Cooperation target=creature auto=banding #banding unsupported text=Enchant creature. Enchanted creature has banding. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Coordinated Barrage text=Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. mana={W} type=Instant [/card] [card] name=Copper-Leaf Angel text=Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. mana={5} type=Artifact Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Copy Artifact text=As Copy Artifact comes into play, you may choose an artifact in play. If you do, Copy Artifact comes into play as a copy of that artifact. It's still an enchantment. mana={1}{U} type=Enchantment [/card] [card] name=Copy Enchantment auto=may copy target(enchantment) # Following line does not work: If copying an aura, the copied # aura will remain unattached, there's no way to attach it. text=As Copy Enchantment enters the battlefield, you may choose an enchantment on the battlefield. If you do, Copy Enchantment enters the battlefield as a copy of that enchantment. mana={2}{U} type=Enchantment [/card] [card] name=Coral Fighters text=Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=1 [/card] [card] name=Coral Helm auto={3}:2/2 target(creature) && discard:1 controller #Need either aslongas(*|myhand)>0 or discard random as a cost. text={3}, Discard a card at random: Target creature gets +2/+2 until end of turn. mana={3} type=Artifact [/card] [card] name=Coral Net text=Enchant green or white creature Enchanted creature has At the beginning of your upkeep, sacrifice this creature unless you discard a card. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Coral Reef text=Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. mana={U}{U} type=Enchantment [/card] [card] name=Coral Trickster text=Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Coretapper text={T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Cornered Market text=Players can't play spells or nonbasic lands with the same name as a nontoken permanent. mana={2}{W} type=Enchantment [/card] [card] name=Corpse Connoisseur text=When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={4}{B} type=Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Corpse Dance text=Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove the creature from the game at end of turn. mana={2}{B} type=Instant [/card] [card] name=Corpse Harvester text={1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. mana={3}{B}{B} type=Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Corpulent Corpse text=Fear Suspend 5?{B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={5}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Corrosion text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents. mana={1}{B}{R} type=Enchantment [/card] [card] name=Corrupt Court Official text=When Corrupt Court Official enters the battlefield, target opponent discards a card. mana={1}{B} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Corrupt Official text={2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. mana={4}{B} type=Creature subtype=Human Minion power=3 toughness=1 [/card] [card] name=Corrupted Zendikon text=Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Corrupting Licid text={B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Cosi's Trickster text=Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Cosmic Horror text=First strike At the beginning of your upkeep, unless you pay {3}{B}{B}{B}, sacrifice Cosmic Horror and it deals 7 damage to you. mana={3}{B}{B}{B} type=Creature subtype=Horror power=7 toughness=7 [/card] [card] name=Cosmic Larva text=Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. mana={1}{R}{R} type=Creature subtype=Beast power=7 toughness=6 [/card] [card] name=Counterbalance text=Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. mana={U}{U} type=Enchantment [/card] [card] name=Counterbore text=Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library. mana={3}{U}{U} type=Instant [/card] [card] name=Counterintelligence text=Return one or two target creatures to their owners' hands. mana={2}{U}{U} type=Sorcery [/card] [card] name=Countryside Crusher text=At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. mana={1}{R}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Court Hussar text=Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. mana={2}{U} type=Creature subtype=Vedalken Knight power=1 toughness=3 [/card] [card] name=Covenant of Minds text=Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. mana={4}{U} type=Sorcery [/card] [card] name=Cover of Darkness text=As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. mana={1}{B} type=Enchantment [/card] [card] name=Cover of Winter text=Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {S}i}: Put an age counter on Cover of Winter. mana={2}{W} type=Snow Enchantment [/card] [card] name=Cowardice text=Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) mana={3}{U}{U} type=Enchantment [/card] [card] name=Cowed by Wisdom text=Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Crack the Earth text=Each player sacrifices a permanent. mana={R} type=Sorcery subtype=Arcane [/card] [card] name=Crackleburr text={UR}{UR}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. {UR}{UR}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) mana={1}{UR}{UR} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Cradle Guard text=Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{G}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Cradle of Vitality text=Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. mana={3}{W} type=Enchantment [/card] [card] name=Cradle to Grave text=Destroy target nonblack creature that entered the battlefield this turn. mana={1}{B} type=Instant [/card] [card] name=Crag Puca text={UR}: Switch Crag Puca's power and toughness until end of turn. mana={UR}{UR}{UR} type=Creature subtype=Shapeshifter power=2 toughness=4 [/card] [card] name=Crag Saurian text=Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. mana={R}{R}{R} type=Creature subtype=Lizard power=4 toughness=4 [/card] [card] name=Cragganwick Cremator text=When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. mana={2}{R}{R} type=Creature subtype=Giant Shaman power=5 toughness=4 [/card] [card] name=Cranial Extraction text=Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library. mana={3}{B} type=Sorcery subtype=Arcane [/card] [card] name=Crash text=You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. mana={2}{R} type=Instant [/card] [card] name=Crashing Boars text=Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. mana={3}{G}{G} type=Creature subtype=Boar power=4 toughness=4 [/card] [card] name=Crater Hellion text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion comes into play, it deals 4 damage to each other creature. mana={4}{R}{R} type=Creature subtype=Hellion Beast power=6 toughness=6 [/card] [card] name=Crawlspace text=No more than two creatures can attack you each combat. mana={3} type=Artifact [/card] [card] name=Crazed Armodon auto={G}:3/0 && trample && @next end:destroy limit:1 text={G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn. mana={2}{G}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Crazed Firecat text=When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. mana={5}{R}{R} type=Creature subtype=Elemental Cat power=4 toughness=4 [/card] [card] name=Cream of the Crop text=Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. mana={1}{G} type=Enchantment [/card] [card] name=Credit Voucher text={2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. mana={2} type=Artifact [/card] [card] name=Crested Craghorn text=Haste Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{R} type=Creature subtype=Goat Beast power=4 toughness=1 [/card] [card] name=Crib Swap text=Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play. mana={2}{W} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Crime // Punishment (Crime) text=Put target creature or enchantment card in an opponent's graveyard onto the battlefield under your control. mana={3}{W}{B} type=Sorcery [/card] [card] name=Crime // Punishment (Punishment) text= Destroy each artifact, creature, and enchantment with converted mana cost X. mana={X}{B}{G} type=Sorcery [/card] [card] name=Crimson Hellkite text=Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. mana={6}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Crimson Roc text=Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. mana={4}{R} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Crimson Wisps text=Target creature becomes red and gains haste until end of turn. Draw a card. mana={R} type=Instant [/card] [card] name=Crippling Fatigue text=Target creature gets -2/-2 until end of turn. Flashback-{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Cromat text={W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Illusion power=5 toughness=5 [/card] [card] name=Crookclaw Elder text=Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. mana={5}{U} type=Creature subtype=Bird Wizard power=3 toughness=2 [/card] [card] name=Crookclaw Transmuter text=Flash (You may play this spell any time you could play an instant.) Flying When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn. mana={3}{U} type=Creature subtype=Bird Wizard power=3 toughness=1 [/card] [card] name=Crooked Scales text={4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. mana={4} type=Artifact [/card] [card] name=Crop Rotation text=As an additional cost to cast Crop Rotation, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library. mana={G} type=Instant [/card] [card] name=Crosis, the Purger text=Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color. That player reveals his or her hand and discards all cards of that color. mana={3}{U}{B}{R} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Crovax the Cursed abilities=legendary auto=counter(1/1,4) auto=may text=Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. mana={2}{B}{B} type=Creature subtype=Vampire power=0 toughness=0 [/card] [card] name=Crown of Ascension text=Enchant creature. Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Crown of Awe text=Enchant creature. Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Crown of Convergence text=Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library. mana={2} type=Artifact [/card] [card] name=Crown of Fury text=Enchant creature. Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Crown of Suspicion text=Enchant creature. Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Crown of Vigor text=Enchant creature. Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Crown of the Ages text={4}, {T}: Attach target Aura attached to a creature to another creature. mana={2} type=Artifact [/card] [card] name=Crucible of Worlds text=You may play land cards from your graveyard. mana={3} type=Artifact [/card] [card] name=Crude Rampart text=Defender (This creature can't attack.) Morph {4}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{W} type=Creature subtype=Wall power=4 toughness=5 [/card] [card] name=Cruel Bargain text=Draw four cards. You lose half your life, rounded up. mana={B}{B}{B} type=Sorcery [/card] [card] name=Cruel Deceiver text={1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains deathtouch until end of turn. Play this ability only once each turn. mana={1}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Cruel Edict text=Target opponent sacrifices a creature. mana={1}{B} type=Sorcery [/card] [card] name=Cruel Fate text=Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. mana={4}{U} type=Sorcery [/card] [card] name=Cruel Revival auto=bury target(creature[-Zombie]) auto=may moveto(myhand) target(Zombie|mygraveyard) ###THIS CANNOT WORK RIGHT NOW BECAUSE IT HAS TWO TARGETS! text=Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. mana={4}{B} type=Instant [/card] [card] name=Cruel Ultimatum text=Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. mana={U}{U}{B}{B}{B}{R}{R} type=Sorcery [/card] [card] name=Crumbling Ashes text=At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. mana={1}{B} type=Enchantment [/card] [card] name=Crumbling Sanctuary text=For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead. mana={5} type=Artifact [/card] [card] name=Crush Underfoot text=Choose a Giant creature you control. It deals damage equal to its power to target creature. mana={1}{R} type=Tribal Instant subtype=Giant [/card] [card] name=Crush of Wurms text=Put three 6/6 green Wurm creature tokens onto the battlefield. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={6}{G}{G}{G} type=Sorcery [/card] [card] name=Crusher Zendikon text=Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Crushing Pain text=Crushing Pain deals 6 damage to target creature that was dealt damage this turn. mana={1}{R} type=Instant subtype=Arcane [/card] [card] name=Cry of Contrition text=Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card. mana={B} type=Sorcery [/card] [card] name=Crypt Champion text=Double strike When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Crypt Cobra text=Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={3}{B} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Crypt Rats text={X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Cryptic Annelid text=When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Creature subtype=Worm Beast power=1 toughness=4 [/card] [card] name=Cryptic Command text=Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. mana={1}{U}{U}{U} type=Instant [/card] [card] name=Cryptic Gateway text=Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way. mana={5} type=Artifact [/card] [card] name=Cryptwailing text={1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Enchantment [/card] [card] name=Crystal Golem text=At the end of your turn, Crystal Golem phases out. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Crystal Seer text=When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Return Crystal Seer to its owner's hand. mana={4}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Crystal Shard text={3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. mana={3} type=Artifact [/card] [card] name=Crystal Spray text=Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card. mana={2}{U} type=Instant [/card] [card] name=Crystallization text=Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, remove that creature from the game. mana={(}{G}{/}{U}{)}{W} type=Enchantment subtype=Aura [/card] [card] name=Culling Scales text=At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.) mana={3} type=Artifact [/card] [card] name=Cultural Exchange text=Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Cunning text=Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at end of turn. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Cunning Advisor text={T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. mana={3}{B} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Cunning Bandit text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature  ESpirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. mana={1}{R}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Cunning Giant text=If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. mana={5}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Cunning Lethemancer auto=@each my upkeep:discard:1 opponent auto=@each my upkeep:discard:1 controller text=At the beginning of your upkeep, each player discards a card. mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Cunning Wish text=You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. mana={2}{U} type=Instant [/card] [card] name=Cuombajj Witches text={T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. mana={B}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Curfew text=Each player returns a creature he or she controls to its owner's hand. mana={U} type=Instant [/card] [card] name=Curse Artifact text=Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Curse of the Cabal text=Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2?{2}{B}{B} At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. mana={9}{B} type=Sorcery [/card] [card] name=Cursecatcher text=Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Cursed Monstrosity text=Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. mana={4}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Cursed Rack text=As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. mana={4} type=Artifact [/card] [card] name=Cursed Scroll text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. mana={1} type=Artifact [/card] [card] name=Cursed Totem text=Activated abilities of creatures can't be played. mana={2} type=Artifact [/card] [card] name=Curtain of Light text=Target attacking unblocked creature becomes blocked. Draw a card. mana={1}{W} type=Instant [/card] [card] name=Custody Battle text=Enchant creature. Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Customs Depot text=Whenever you play a creature spell, you may pay {1}. If you do, draw a card, then discard a card. mana={1}{U} type=Enchantment [/card] [card] name=Cut the Earthly Bond text=Return target enchanted permanent to its owner's hand. mana={U} type=Instant subtype=Arcane [/card] [card] name=Cut the Tethers text=For each Spirit, return it to its owner's hand unless that player pays {3}. mana={2}{U}{U} type=Sorcery [/card] [card] name=Cutthroat il-Dal abilities=shadow auto=aslongas(*|myhand)-shadow text=Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) mana={3}{B} type=Creature subtype=Human Rogue power=4 toughness=1 [/card] [card] name=Cycle of Life text=Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. mana={1}{G}{G} type=Enchantment [/card] [card] name=Cyclical Evolution text=Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it. Suspend 3—{2}{G} (Rather than play this card from your hand, you may pay {2}{G} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Cyclone text=At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. mana={2}{G}{G} type=Enchantment [/card] [card] name=Cyclopean Giant text=When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game. mana={2}{B}{B} type=Creature subtype=Zombie Giant power=4 toughness=2 [/card] [card] name=Cyclopean Mummy auto=@movedTo(this|graveyard) from(inplay):moveto(exile) text=When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Cyclopean Snare auto={3}{T}:tap target(creature) && moveto(ownerhand) text={3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. mana={2} type=Artifact [/card] [card] name=Cytoplast Manipulator text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. mana={2}{U}{U} type=Creature subtype=Human Wizard Mutant power=0 toughness=0 [/card] [card] name=Cytoplast Root-Kin text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. mana={2}{G}{G} type=Creature subtype=Elemental Mutant power=0 toughness=0 [/card] [card] name=Cytoshape text=Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. mana={1}{G}{U} type=Instant [/card] [card] name=Cytospawn Shambler text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. mana={6}{G} type=Creature subtype=Elemental Mutant power=0 toughness=0 [/card] [card] name=D'Avenant Healer text={T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Creature subtype=Human Cleric Archer power=1 toughness=2 [/card] [card] name=Dakmor Salvage text=Dakmor Salvage comes into play tapped. {T}: Add {B} to your mana pool. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) type=Land [/card] [card] name=Dampen Thought text=Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Damping Engine text=A player who controls more permanents than any other can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. mana={4} type=Artifact [/card] [card] name=Damping Field text=Players can't untap more than one artifact during their untap steps. mana={2}{W} type=Enchantment [/card] [card] name=Damping Matrix text=Activated abilities of artifacts and creatures can't be played unless they're mana abilities. mana={3} type=Artifact [/card] [card] name=Dance of Many text=When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. mana={U}{U} type=Enchantment [/card] [card] name=Dance of the Dead text=Enchant creature card in a graveyard When Dance of the Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves play, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Darba text=At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. mana={3}{G} type=Creature subtype=Bird Beast power=5 toughness=4 [/card] [card] name=Darien, King of Kjeldor abilities=Legendary text=Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. mana={4}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Darigaaz, the Igniter text=Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color. mana={3}{B}{R}{G} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Dark Confidant text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Dark Depths text=Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage onto the battlefield. type=Legendary Snow Land [/card] [card] name=Dark Maze abilities=defender auto={0}:defender && @next end:moveto(exile) text=Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. mana={4}{U} type=Creature subtype=Wall power=4 toughness=5 [/card] [card] name=Dark Sphere text={T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. mana={0} type=Artifact [/card] [card] name=Dark Supplicant text={T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Dark Suspicions text=At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand. mana={2}{B}{B} type=Enchantment [/card] [card] name=Dark Triumph text=If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn. mana={4}{B} type=Instant [/card] [card] name=Dark Withering text=Destroy target nonblack creature. Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) mana={4}{B}{B} type=Instant [/card] [card] name=Darkblast text=Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={B} type=Instant [/card] [card] name=Darkest Hour text=All creatures are black. mana={B} type=Enchantment [/card] [card] name=Darkpact text=Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top of your library. mana={B}{B}{B} type=Sorcery [/card] [card] name=Darksteel Colossus text=Trample Darksteel Colossus is indestructible. If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. mana={1}{1} type=Artifact Creature subtype=Golem power=11 toughness=11 [/card] [card] name=Darksteel Garrison text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) mana={2} type=Artifact subtype=Fortification [/card] [card] name=Darksteel Pendant text=Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. mana={2} type=Artifact [/card] [card] name=Darksteel Reactor text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. mana={4} type=Artifact [/card] [card] name=Daru Healer text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Daru Lancer text=First strike. Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Daru Mender text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Daru Sanctifier text=Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Daru Spiritualist text=Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Daru Stinger text=Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Daru Warchief text=Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2. mana={2}{W}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Dash Hopes text=When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. mana={B}{B} type=Instant [/card] [card] name=Daughter of Autumn abilities=legendary text={W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. mana={2}{G}{G} type=Creature subtype=Avatar power=2 toughness=4 [/card] [card] name=Daunting Defender text=If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. mana={4}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Dauthi Mindripper text=Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. mana={3}{B} type=Creature subtype=Dauthi Minion power=2 toughness=1 [/card] [card] name=Dawn Charm text=Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. mana={1}{W} type=Instant [/card] [card] name=Dawn Elemental text=Flying Prevent all damage that would be dealt to Dawn Elemental. mana={W}{W}{W}{W} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Dawn of the Dead text=At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. mana={2}{B}{B}{B} type=Enchantment [/card] [card] name=Dawn's Reflection text=Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Dawnfluke text=Flash When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={3}{W} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Dawnglow Infusion text=You gain X life if {G} was spent to play Dawnglow Infusion and X life if {W} was spent to play it. (Do both if {G}{W} was spent.) mana={X}{GW} type=Sorcery [/card] [card] name=Dawning Purist text=Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Day of the Dragons text=When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. mana={4}{U}{U}{U} type=Enchantment [/card] [card] name=Daybreak Coronet text=Enchant creature with another Aura attached to it. Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.) mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Daze text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays {1}. mana={1}{U} type=Instant [/card] [card] name=Dazzling Beauty text=Play Dazzling Beauty only during the declare blockers step. Target attacking unblocked creature becomes blocked. Draw a card at the beginning of the next turn's upkeep. mana={2}{W} type=Instant [/card] [card] name=Dead // Gone (Dead) text=Dead deals 2 damage to target creature. rarity=C mana={R} type=Instant [/card] [card] name=Dead // Gone (Gone) text= Return target creature you don't control to its owner's hand. mana={2}{R} type=Instant [/card] [card] name=Dead Reckoning text=You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. mana={1}{B}{B} type=Sorcery [/card] [card] name=Dead Ringers text=Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. mana={4}{B} type=Sorcery [/card] [card] name=Dead-Iron Sledge text=Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Deadly Grub text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) mana={2}{B} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Deadshot text=Tap target creature. It deals damage equal to its power to another target creature. mana={3}{R} type=Sorcery [/card] [card] name=Deadwood Treefolk text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. mana={5}{G} type=Creature subtype=Treefolk power=3 toughness=6 [/card] [card] name=Death Bomb text=As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. mana={3}{B} type=Instant [/card] [card] name=Death Charmer text=Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. mana={2}{B} type=Creature subtype=Worm Mercenary power=2 toughness=2 [/card] [card] name=Death Cloud text=Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. mana={X}{B}{B}{B} type=Sorcery [/card] [card] name=Death Denied text=Return X target creature cards from your graveyard to your hand. mana={X}{B}{B} type=Instant subtype=Arcane [/card] [card] name=Death Match text=Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. mana={3}{B} type=Enchantment [/card] [card] name=Death Pits of Rath text=Whenever a creature is dealt damage, destroy it. It can't be regenerated. mana={3}{B}{B} type=Enchantment [/card] [card] name=Death Rattle text=Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.) Destroy target nongreen creature. It can't be regenerated. mana={5}{B} type=Instant [/card] [card] name=Death Spark target=creature,player auto=damage:1 text=Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. mana={R} type=Instant [/card] [card] name=Death Watch text=Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Death Wish text=You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. mana={1}{B}{B} type=Sorcery [/card] [card] name=Death of a Thousand Stings text=Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. mana={4}{B} type=Instant subtype=Arcane [/card] [card] name=Death or Glory text=Separate all creature cards in your graveyard into two piles. Remove the pile of an opponent's choice from the game and return the other to play. mana={4}{W} type=Sorcery [/card] [card] name=Death's Duet text=Return two target creature cards from your graveyard to your hand. mana={2}{B} type=Sorcery [/card] [card] name=Death's Shadow text=Death's Shadow gets -X/-X, where X is your life total. mana={B} type=Creature subtype=Avatar power=13 toughness=13 [/card] [card] name=Death-Mask Duplicant text=Imprint - {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. mana={7} type=Artifact Creature subtype=Shapeshifter power=5 toughness=5 [/card] [card] name=Deathbringer Thoctar text=Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. mana={4}{B}{R} type=Creature subtype=Zombie Beast power=3 toughness=3 [/card] [card] name=Deathcoil Wurm text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. mana={6}{G}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Deathforge Shaman text=Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. mana={4}{R} type=Creature subtype=Ogre Shaman power=4 toughness=3 [/card] [card] name=Deathgazer text=Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. mana={3}{B} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Deathknell Kami text=Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) mana={1}{B} type=Creature subtype=Spirit power=0 toughness=1 [/card] [card] name=Deathrender text=Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it. Equip {2} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Deathspore Thallid text=At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Zombie Fungus power=1 toughness=1 [/card] [card] name=Debt of Loyalty text=Regenerate target creature. You gain control of that creature if it regenerates this way. mana={1}{W}{W} type=Instant [/card] [card] name=Decaying Soil text=At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from play, you may pay {1}. If you do, return that card to your hand." mana={1}{B}{B} type=Enchantment [/card] [card] name=Deception text=Target opponent discards two cards. mana={2}{B} type=Sorcery [/card] [card] name=Decimate text=Destroy target artifact, target creature, target enchantment, and target land. mana={2}{R}{G} type=Sorcery [/card] [card] name=Declaration of Naught text=As Declaration of Naught enters the battlefield, name a card. {U}: Counter target spell with the chosen name. mana={U}{U} type=Enchantment [/card] [card] name=Decompose text=Remove up to three target cards in a single graveyard from the game. mana={1}{B} type=Sorcery [/card] [card] name=Decomposition text=Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." When enchanted creature is put into a graveyard, its controller loses 2 life. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Decree of Justice text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. mana={X}{X}{2}{W}{W} type=Sorcery [/card] [card] name=Decree of Pain text=Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. mana={6}{B}{B} type=Sorcery [/card] [card] name=Decree of Silence text=Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell. mana={6}{U}{U} type=Enchantment [/card] [card] name=Deep Analysis text=Target player draws two cards. Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Sorcery [/card] [card] name=Deep Reconnaissance text=Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Flashback {4}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={2}{G} type=Sorcery [/card] [card] name=Deep Spawn text=Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) mana={5}{U}{U}{U} type=Creature subtype=Homarid power=6 toughness=6 [/card] [card] name=Deep Water text={U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. mana={U}{U} type=Enchantment [/card] [card] name=Deep Wood text=Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. mana={1}{G} type=Instant [/card] [card] name=Deep-Sea Kraken text=Deep-Sea Kraken is unblockable. Suspend 9?{2}{U} Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. mana={7}{U}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Deepcavern Imp text=Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{B} type=Creature subtype=Imp Rebel power=2 toughness=2 [/card] [card] name=Deepfire Elemental text={X}{X}{1}: Destroy target artifact or creature with converted mana cost X. mana={4}{B}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Deepwood Elder text={X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. mana={G}{G} type=Creature subtype=Dryad Spellshaper power=2 toughness=2 [/card] [card] name=Deepwood Legate text=If an opponent controls a Forest and you control a Swamp, you may play Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Deepwood Tantiv text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life. mana={4}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Defender en-Vec text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Defender of the Order text=Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Defense Grid text=Each spell costs {3} more to cast except during its controller's turn. mana={2} type=Artifact [/card] [card] name=Defense of the Heart text=At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library. mana={3}{G} type=Enchantment [/card] [card] name=Defensive Formation text=Instead of the attacking player, you assign the combat damage of creatures attacking you. mana={W} type=Enchantment [/card] [card] name=Defensive Maneuvers text=Creatures of the creature type of your choice get +0/+4 until end of turn. mana={3}{W} type=Instant [/card] [card] name=Defiant Stand target=creature auto=untap auto=1/3 ####Cannot be coded right now! (0.10.1) text=Play Defiant Stand only during the declare attackers step and only if you are the defending player. Target creature gets +1/+3 until the end of the turn. If that creature is tapped, untap it. mana={1}{W} type=Instant [/card] [card] name=Defiant Vanguard text=When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Defiler of Souls text=Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. mana={3}{B}{B}{R} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Defiling Tears text=Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." mana={2}{B} type=Instant [/card] [card] name=Deflection text=Change the target of target spell with a single target. mana={3}{U} type=Instant [/card] [card] name=Deftblade Elite text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Defy Gravity text=Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={U} type=Instant [/card] [card] name=Dega Sanctuary text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. mana={2}{W} type=Enchantment [/card] [card] name=Degavolver text=Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If Degavolver was kicked with its {1}{B} kicker, Degavolver enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its {R} kicker, Degavolver enters the battlefield with a +1/+1 counter on it and with first strike. mana={1}{W} type=Creature subtype=Volver power=1 toughness=1 [/card] [card] name=Deglamer text=Choose target artifact or enchantment. Its owner shuffles it into his or her library. mana={1}{G} type=Instant [/card] [card] name=Delay text=Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) mana={1}{U} type=Instant [/card] [card] name=Delaying Shield text=If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. mana={3}{W} type=Enchantment [/card] [card] name=Delif's Cone text={T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. mana={0} type=Artifact [/card] [card] name=Delif's Cube text={2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. mana={1} type=Artifact [/card] [card] name=Delirium text=Play Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. mana={1}{B}{R} type=Instant [/card] [card] name=Delirium Skeins text=Each player discards three cards. mana={2}{B} type=Sorcery [/card] [card] name=Delraich text=Trample You may sacrifice three black creatures rather than pay Delraich's mana cost. mana={6}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Dematerialize text=Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={3}{U} type=Sorcery [/card] [card] name=Dementia Sliver text=All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn." mana={3}{U}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Demigod of Revenge abilities=flying,haste auto=moveTo(myinplay) all(Demigod of Revenge|mygraveyard) #This card has been reported to crash the game when played from a graveyard. Let's test it text=Flying, haste. When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play. mana={BR}{BR}{BR}{BR}{BR} type=Creature subtype=Spirit Avatar power=5 toughness=4 [/card] [card] name=Demon's Herald text={2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Demonfire text=Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. mana={X}{R} type=Sorcery [/card] [card] name=Demonic Attorney text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. mana={1}{B}{B} type=Sorcery [/card] [card] name=Demonic Collusion text=Buyback?Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Demonic Consultation text=Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game. mana={B} type=Instant [/card] [card] name=Demonic Dread text=Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Target creature can't block this turn. mana={1}{B}{R} type=Sorcery [/card] [card] name=Demonic Hordes text={T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. mana={3}{B}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Demonspine Whip text={X}: Equipped creature gets +X/+0 until end of turn. Equip {1} mana={B}{R} type=Artifact subtype=Equipment [/card] [card] name=Demoralize text=Each creature can't be blocked this turn except by two or more creatures. Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. mana={2}{R} type=Instant [/card] [card] name=Dense Foliage text=Creatures can't be the targets of spells. mana={2}{G} type=Enchantment [/card] [card] name=Deny Reality text=Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Return target permanent to its owner's hand. mana={3}{U}{B} type=Sorcery [/card] [card] name=Denying Wind text=Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. mana={7}{U}{U} type=Sorcery [/card] [card] name=Deranged Hermit text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. Squirrel creatures get +1/+1. mana={3}{G}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Derelor text=Black spells you play cost {B} more to play. mana={3}{B} type=Creature subtype=Thrull power=4 toughness=4 [/card] [card] name=Dermoplasm text=Flying Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. mana={2}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Descendant of Kiyomaro text=As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has Whenever this creature deals combat damage, you gain 3 life. mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Descendant of Soramaro text={1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Desecrated Earth text=Destroy target land. Its controller discards a card. mana={4}{B} type=Sorcery [/card] [card] name=Desecrator Hag text=When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them. mana={2}{BG}{BG} type=Creature subtype=Hag power=2 toughness=2 [/card] [card] name=Desertion text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. mana={3}{U}{U} type=Instant [/card] [card] name=Desolation text=At the beginning of the end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. mana={1}{B}{B} type=Enchantment [/card] [card] name=Desperate Gambit text=Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. mana={R} type=Instant [/card] [card] name=Desperate Research text=Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game. mana={1}{B} type=Sorcery [/card] [card] name=Desperate Ritual text=Add {R}{R}{R} to your mana pool. Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{R} type=Instant subtype=Arcane [/card] [card] name=Destructive Flow text=At the beginning of each player's upkeep, that player sacrifices a nonbasic land. mana={B}{R}{G} type=Enchantment [/card] [card] name=Destructive Urge text=Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Detainment Spell text=Enchant creature Enchanted creature's activated abilities can't be played. {1}{W}: Attach Detainment Spell to target creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Detonate text=Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. mana={X}{R} type=Sorcery [/card] [card] name=Detritivore text=Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X—{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. mana={2}{R}{R} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Deus of Calamity text=Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. mana={RG}{RG}{RG}{RG}{RG} type=Creature subtype=Spirit Avatar power=6 toughness=6 [/card] [card] name=Devastating Dreams text=As an additional cost to cast Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. mana={R}{R} type=Sorcery [/card] [card] name=Devoted Caretaker text={W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Devouring Greed text=As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. mana={2}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Devouring Light text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Remove target attacking or blocking creature from the game. mana={1}{W}{W} type=Instant [/card] [card] name=Devouring Rage text=As an additional cost to play Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. mana={4}{R} type=Instant subtype=Arcane [/card] [card] name=Dewdrop Spy text=Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. mana={1}{U}{U} type=Creature subtype=Faerie Rogue power=2 toughness=2 [/card] [card] name=Diabolic Edict text=Target player sacrifices a creature. mana={1}{B} type=Instant [/card] [card] name=Diabolic Intent text=As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. mana={1}{B} type=Sorcery [/card] [card] name=Diabolic Servitude text=When Diabolic Servitude comes into play, return target creature card from your graveyard to play. When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves play, remove that creature from the game. mana={3}{B} type=Enchantment [/card] [card] name=Diabolic Vision text=Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. mana={U}{B} type=Sorcery [/card] [card] name=Diamond Faerie text=Flying {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{G}{W}{U} type=Creature subtype=Faerie Snow power=3 toughness=3 [/card] [card] name=Diamond Valley text={T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. type=Land [/card] [card] name=Diaochan, Artful Beauty text={T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. mana={3}{R} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Dichotomancy text=For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={7}{U}{U} type=Sorcery [/card] [card] name=Dimensional Breach text=Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. mana={5}{W}{W} type=Sorcery [/card] [card] name=Diminishing Returns auto=moveto(library) all(*|graveyard) && shuffle auto=deplete:10 controller auto=deplete:10 opponent auto=moveto(exile) all(*|graveyard) auto=draw:7 controller auto=draw:7 opponent #Will probably not work text=Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Dimir Cutpurse text=Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. mana={1}{U}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Dimir Doppelganger text={1}{U}{B}: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability. mana={1}{U}{B} type=Creature subtype=Shapeshifter power=0 toughness=2 [/card] [card] name=Dimir Guildmage text=({UB} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Play this ability only any time you could play a sorcery. {3}{B}: Target player discards a card. Play this ability only any time you could play a sorcery. mana={UB}{UB} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Dimir Machinations text=Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) mana={2}{B} type=Sorcery [/card] [card] name=Din of the Fireherd text=Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. mana={5}{BR}{BR}{BR} type=Sorcery [/card] [card] name=Diplomatic Escort auto={U}{S(*|myhand)}{T}:fizzle target(*|stack) text={U}, {T}, Discard a card: Counter target spell or ability that targets a creature. mana={1}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Dire Undercurrents text=Whenever a blue creature comes into play under your control, you may have target player draw a card. Whenever a black creature comes into play under your control, you may have target player discard a card. mana={3}{UB}{UB} type=Enchantment [/card] [card] name=Dire Wolves auto=aslongas(plains|myinplay) banding #banding unsupported text=Dire Wolves has banding as long as you control a Plains. mana={2}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Disarm text=Unattach all Equipment from target creature. mana={U} type=Instant [/card] [card] name=Disciple of Kangee text={U}, {T}: Target creature gains flying and becomes blue until end of turn. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Discombobulate text=Counter target spell. Look at the top four cards of your library, then put them back in any order. mana={2}{U}{U} type=Instant [/card] [card] name=Discordant Dirge text=At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. mana={3}{B}{B} type=Enchantment [/card] [card] name=Discordant Spirit text=At the end of each turn, if it was an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn. At the end of your turn, remove all +1/+1 counters on Discordant Spirit. mana={2}{B}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Diseased Vermin text=Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Disembowel text=Destroy target creature with converted mana cost X. mana={X}{B} type=Instant [/card] [card] name=Disharmony target=creature[attacking] alias=129767 text=Play Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. mana={2}{R} type=Instant [/card] [card] name=Disintegrate text=Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. mana={X}{R} color=Red type=Sorcery [/card] [card] name=Dismal Failure text=Counter target spell. Its controller discards a card. mana={2}{U}{U} type=Instant [/card] [card] name=Dismantle text=Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. mana={2}{R} type=Sorcery [/card] [card] name=Dispersal Shield text=Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. mana={1}{U} type=Instant [/card] [card] name=Disrupt text=Counter target instant or sorcery spell unless its controller pays {1}. Draw a card. mana={U} type=Instant [/card] [card] name=Disrupting Scepter text={3}, {T}: Target player discards a card. Activate this ability only during your turn. mana={3} type=Artifact [/card] [card] name=Disrupting Shoal text=You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. mana={X}{U}{U} type=Instant subtype=Arcane [/card] [card] name=Disruption Aura text=Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Disruptive Pitmage text={T}: Counter target spell unless its controller pays {1}. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Disruptive Student text={T}: Counter target spell unless its controller pays {1}. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Dissipate text=Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Distant Melody text=Choose a creature type. Draw a card for each permanent you control of that type. mana={3}{U} type=Sorcery [/card] [card] name=Distorting Lens text={T}: Target permanent becomes the color of your choice until end of turn. mana={2} type=Artifact [/card] [card] name=Distorting Wake text=Return X target nonland permanents to their owners' hands. mana={X}{U}{U}{U} type=Sorcery [/card] [card] name=Distress text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. mana={B}{B} type=Sorcery [/card] [card] name=Disturbed Burial text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Disturbing Plot text=Return target creature card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={1}{B} type=Sorcery [/card] [card] name=Diversionary Tactics text=Tap two untapped creatures you control: Tap target creature. mana={3}{W} type=Enchantment [/card] [card] name=Divert text=Change the target of target spell with a single target unless that spell's controller pays {2}. mana={U} type=Instant [/card] [card] name=Divine Congregation text=You gain 2 life for each creature target player controls. Suspend 5?{1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={3}{W} type=Sorcery [/card] [card] name=Divine Intervention text=Divine Intervention comes into play with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. If there are no intervention counters on it, the game is a draw. mana={6}{W}{W} type=Enchantment [/card] [card] name=Divine Light text=Prevent all damage that would be dealt this turn to creatures you control. mana={W} type=Sorcery [/card] [card] name=Divine Presence text=If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead. mana={2}{W} type=Enchantment [/card] [card] name=Diviner's Wand text=Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} mana={3} type=Tribal Artifact subtype=Wizard Equipment [/card] [card] name=Divining Witch text={1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Divinity of Pride abilities=flying,lifelink text=Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. mana={WB}{WB}{WB}{WB}{WB} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Djinn Illuminatus text=({(u/r)} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) mana={5}{(}{U}{/}{R}{)}{(}{U}{/}{R}{)} type=Creature subtype=Djinn power=3 toughness=5 [/card] [card] name=Djinn of Wishes text=Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. mana={3}{U}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Do or Die text=Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. mana={1}{B} type=Sorcery [/card] [card] name=Dodecapod text=If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Dogged Hunter auto={T}:destroy target(token) text=Tap: Destroy target creature token. mana={2}{W} color=white type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Dolmen Gate text=Prevent all combat damage that would be dealt to attacking creatures you control. mana={2} type=Artifact [/card] [card] name=Dominate text=Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) mana={X}{1}{U}{U} type=Instant [/card] [card] name=Dominating Licid text={1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. mana={1}{U}{U} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Dominus of Fealty abilities=flying text=Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. mana={UR}{UR}{UR}{UR}{UR} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Dong Zhou, the Tyrant text=When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. mana={4}{R} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Doom Cannon text=As Doom Cannon comes into play, choose a creature type. {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. mana={6} type=Artifact [/card] [card] name=Doomgape abilities=trample text=Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. mana={4}{BG}{BG}{BG} type=Creature subtype=Elemental power=10 toughness=10 [/card] [card] name=Doomsday text=Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. mana={B}{B}{B} type=Sorcery [/card] [card] name=Doomsday Specter text=Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. mana={2}{U}{B} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Door of Destinies text=As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. mana={4} type=Artifact [/card] [card] name=Door to Nothingness text=Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. mana={5} type=Artifact [/card] [card] name=Doran, the Siege Tower text=Each creature assigns combat damage equal to its toughness rather than its power. mana={B}{G}{W} type=Legendary Creature subtype=Treefolk Shaman power=0 toughness=5 [/card] [card] name=Dosan the Falling Leaf text=Players can play spells only during their own turns. mana={1}{G}{G} type=Legendary Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Double Negative text=Counter up to two target spells. mana={U}{U}{R} type=Instant [/card] [card] name=Doubling Cube text={3}, {T}: Double the amount of each type of mana in your mana pool. mana={2} type=Artifact [/card] [card] name=Doubling Season text=If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. mana={4}{G} type=Enchantment [/card] [card] name=Dovescape text=({(w/u)} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. mana={3}{(}{W}{/}{U}{)}{(}{W}{/}{U}{)}{(}{W}{/}{U}{)} type=Enchantment [/card] [card] name=Downhill Charge text=You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. mana={2}{R} type=Instant [/card] [card] name=Draco text=Domain  EDraco costs {2} less to cast for each basic land type among lands you control. Flying Domain  EAt the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control. mana={1}{6} type=Artifact Creature subtype=Dragon power=9 toughness=9 [/card] [card] name=Dracoplasm text=Flying As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. mana={U}{R} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Drafna's Restoration text=Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. mana={U} type=Sorcery [/card] [card] name=Dragon Appeasement text=Skip your draw step. Whenever you sacrifice a creature, you may draw a card. mana={3}{B}{R}{G} type=Enchantment [/card] [card] name=Dragon Arch text={2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. mana={5} type=Artifact [/card] [card] name=Dragon Breath text=Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Dragon Broodmother text=Flying At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 into play. (As the token comes into play, you may sacrifice any number of creatures. It comes into play with twice that many +1/+1 counters on it.) mana={2}{R}{R}{R}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Dragon Fangs text=Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Dragon Mask text={3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. mana={3} type=Artifact [/card] [card] name=Dragon Scales text=Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Dragon Shadow text=Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dragon Tyrant text=Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. {R}: Dragon Tyrant gets +1/+0 until end of turn. mana={8}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Dragon Wings text=Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Dragon's Herald text={2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Dragonspeaker Shaman text=Dragon spells you cast cost {2} less to cast. mana={1}{R}{R} type=Creature subtype=Human Barbarian Shaman power=2 toughness=2 [/card] [card] name=Dragonstorm target=dragon|myLibrabry auto=moveto(myBattlefield) text=Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={8}{R} type=Sorcery [/card] [card] name=Drain Power text=Target player plays a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. mana={U}{U} type=Sorcery [/card] [card] name=Draining Whelk text=Flash (You may play this spell any time you could play an instant.) Flying When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. mana={4}{U}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Dralnu's Crusade text=Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. mana={1}{B}{R} type=Enchantment [/card] [card] name=Dralnu's Pet text=Kicker—{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. mana={1}{U}{U} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Dralnu, Lich Lord text=If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.) mana={3}{U}{B} type=Legendary Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Drastic Revelation text=Discard your hand. Draw seven cards, then discard three cards at random. mana={2}{U}{B}{R} type=Sorcery [/card] [card] name=Dread text=Fear Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{B}{B}{B} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Dread Return text=Return target creature card from your graveyard to play. Flashback?Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Dread Specter text=Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. mana={3}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Dread Wight text=At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Dreadship Reef text={T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. type=Land [/card] [card] name=Dream Cache text=Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. mana={2}{U} type=Sorcery [/card] [card] name=Dream Chisel text=Face-down creature spells you play cost {1} less to play. mana={2} type=Artifact [/card] [card] name=Dream Coat text=Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Play this ability only once each turn. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Dream Fighter text=Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. mana={2}{U} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Dream Halls text=Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. mana={3}{U}{U} type=Enchantment [/card] [card] name=Dream Prowler text=Dream Prowler is unblockable as long as it's attacking alone. mana={2}{U}{U} type=Creature subtype=Illusion power=1 toughness=5 [/card] [card] name=Dream Salvage text=Draw cards equal to the number of cards target opponent discarded this turn. mana={UB} type=Instant [/card] [card] name=Dream Thief abilities=flying text=Flying When Dream Thief comes into play, draw a card if you played another blue spell this turn. mana={2}{U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Dream Thrush text=Flying {T}: Target land becomes the basic land type of your choice until end of turn. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Dream Tides text=Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. mana={2}{U}{U} type=Enchantment [/card] [card] name=Dream's Grip text=Choose one - Tap target permanent; or untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.) mana={U} type=Instant [/card] [card] name=Dreamcatcher auto=@movedto(arcane,spirit|mystack):may bury && draw:1 controller text=Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Dreams of the Dead text={1}{U}: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep {2}." If the creature would leave play, remove it from the game instead of putting it anywhere else. mana={3}{U} type=Enchantment [/card] [card] name=Dreamscape Artist text={2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. mana={1}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Dreamspoiler Witches abilities=flying auto=@movedTo(*|mystack):may -1/-1 target(creature) ###opponentTurnOnly does not work here! (0.10.1) text=Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. mana={3}{B} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Dreamwinder abilities=cantattack auto=aslongas(land[island]|opponentinplay) -cantattack text=Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. mana={3}{U} type=Creature subtype=Serpent power=4 toughness=3 [/card] [card] name=Dregs of Sorrow text=Destroy X target nonblack creatures. Draw X cards. mana={X}{4}{B} type=Sorcery [/card] [card] name=Dregscape Zombie text=Unearth {B} ({B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Drekavac text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. mana={1}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Drelnoch text=Whenever Drelnoch becomes blocked, you may draw two cards. mana={4}{U} type=Creature subtype=Yeti Mutant power=3 toughness=3 [/card] [card] name=Drifter il-Dal text=Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. mana={U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Drifting Djinn text=Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U}{U} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Drinker of Sorrow text=Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. mana={2}{B} type=Creature subtype=Horror power=5 toughness=3 [/card] [card] name=Dripping Dead text=Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. mana={4}{B}{B} type=Creature subtype=Zombie power=4 toughness=1 [/card] [card] name=Dripping-Tongue Zubera text=When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn. mana={1}{G} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Dromar, the Banisher text=Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color. Return all creatures of that color to their owners' hands. mana={3}{W}{U}{B} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Droning Bureaucrats text={X}, {T}: Each creature with converted mana cost X can't attack or block this turn. mana={3}{W} type=Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Drooling Groodion text={2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. mana={3}{B}{B}{G} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Drop of Honey text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. mana={G} type=Enchantment [/card] [card] name=Dross Golem text=Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={5} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Drought text=At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to play for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to play for each black mana symbol in their activation costs. mana={2}{W}{W} type=Enchantment [/card] [card] name=Drowned Rusalka text={U}, Sacrifice a creature: Discard a card, then draw a card. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Drowner Initiate text=Whenever a player plays a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Drowner of Secrets text=Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Drudge Spell text={B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. mana={B}{B} type=Enchantment [/card] [card] name=Druid's Call text=Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Dryad Arbor text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green. type=Land Creature subtype=Forest Dryad power=1 toughness=1 [/card] [card] name=Dryad's Caress text=You gain 1 life for each creature in play. If {W} was spent to play Dryad's Caress, untap all creatures you control. mana={4}{G}{G} type=Instant [/card] [card] name=Dual Nature text=Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. mana={4}{G}{G} type=Enchantment [/card] [card] name=Duct Crawler text={1}{R}: Target creature can't block Duct Crawler this turn. mana={R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Duergar Hedge-Mage text=When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment. mana={2}{RW} type=Creature subtype=Dwarf Shaman power=2 toughness=2 [/card] [card] name=Duergar Mine-Captain text={1}{RW}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) mana={2}{RW} type=Creature subtype=Dwarf Soldier power=2 toughness=1 [/card] [card] name=Dunerider Outlaw text=Protection from green At the beginning of the end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. mana={B}{B} type=Creature subtype=Human Rebel Rogue power=1 toughness=1 [/card] [card] name=Duplicant text=Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has the power, toughness, and creature types of the last creature card imprinted on it. It's still a Shapeshifter. mana={6} type=Artifact Creature subtype=Shapeshifter power=2 toughness=4 [/card] [card] name=Duplicity text=When Duplicity comes into play, remove the top five cards of your library from the game face down. At the beginning of your upkeep, you may remove your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Duplicity. At the end of your turn, discard a card. When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards. mana={3}{U}{U} type=Enchantment [/card] [card] name=Duress text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Durkwood Baloth text=Suspend 5?{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Durkwood Tracker text={1}{G}, {T}: If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. mana={4}{G} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Dusk Urchins text=Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it. mana={2}{B} type=Creature subtype=Ouphe power=4 toughness=3 [/card] [card] name=Duskrider Peregrine text=Flying, protection from black Suspend 3?{1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={5}{W} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Duskworker text=Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Dust Elemental text=Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. mana={2}{W}{W} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Dust of Moments text=Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. mana={2}{W} type=Instant [/card] [card] name=Dust to Dust text=Exile two target artifacts. mana={1}{W}{W} type=Sorcery [/card] [card] name=Dwarven Berserker text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. mana={1}{R} type=Creature subtype=Dwarf Berserker power=1 toughness=1 [/card] [card] name=Dwarven Blastminer text={2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Bloodboiler text=Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. mana={R}{R}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Catapult text=Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. mana={X}{R} type=Instant [/card] [card] name=Dwarven Driller text={T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. mana={3}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Hold text=Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Dwarven Landslide text=Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If Dwarven Landslide was kicked, destroy another target land. mana={3}{R} type=Sorcery [/card] [card] name=Dwarven Recruiter text=When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. mana={2}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Scorcher text=Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Sea Clan text={T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. mana={2}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Shrine text=Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. mana={1}{R}{R} type=Enchantment [/card] [card] name=Dwarven Soldier text=Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. mana={1}{R} type=Creature subtype=Dwarf Soldier power=2 toughness=1 [/card] [card] name=Dwarven Song text=Any number of target creatures become red until end of turn. mana={R} type=Instant [/card] [card] name=Dwarven Strike Force text=Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. mana={4}{R} type=Creature subtype=Dwarf Berserker power=4 toughness=3 [/card] [card] name=Dwarven Thaumaturgist text={T}: Switch target creature's power and toughness until end of turn. mana={2}{R} type=Creature subtype=Dwarf Shaman power=1 toughness=2 [/card] [card] name=Dwarven Vigilantes text=Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. mana={2}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwell on the Past text=Target player shuffles up to four target cards from his or her graveyard into his or her library. mana={G} type=Sorcery [/card] [card] name=Dying Wail text=Enchant creature When enchanted creature is put into a graveyard, target player discards two cards. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dystopia text=Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. mana={1}{B}{B} type=Enchantment [/card] [card] name=Early Frost text=Tap up to three target lands. mana={1}{U} type=Instant [/card] [card] name=Early Harvest text=Target player untaps all basic lands he or she controls. mana={1}{G}{G} type=Instant [/card] [card] name=Earsplitting Rats text=When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats. mana={3}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Earth Rift text=Destroy target land. Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={3}{R} type=Sorcery [/card] [card] name=Earthcraft text=Tap an untapped creature you control: Untap target basic land. mana={1}{G} type=Enchantment [/card] [card] name=Earthen Goo text=Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. mana={2}{R} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Earthlink text=At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. mana={3}{B}{R}{G} type=Enchantment [/card] [card] name=Earthlore text=Enchant land you control Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Earwig Squad text=Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. mana={3}{B}{B} type=Creature subtype=Goblin Rogue power=5 toughness=3 [/card] [card] name=Eater of Days text=Flying, trample When Eater of Days enters the battlefield, you skip your next two turns. mana={4} type=Artifact Creature subtype=Leviathan power=9 toughness=8 [/card] [card] name=Eater of the Dead text={0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard. mana={4}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Ebon Dragon text=Flying When Ebon Dragon comes into play, you may have target opponent discard a card. mana={5}{B}{B} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Ebon Praetor abilities=first strike,trample auto=@each my upkeep:counter(-2/-2,1) auto={S(creature|myinplay)}:counter(-2/-2,-1) limit:1 myUpkeepOnly auto={S(creature[thrull]|myBattlefield)}:counter(-2/-2,-1) && counter(1/0,1) limit:1 myUpkeepOnly #Require Testing text=First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Play this ability only during your upkeep and only once each turn. mana={4}{B}{B} type=Creature subtype=Avatar power=5 toughness=5 [/card] [card] name=Ebonblade Reaper text=Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Ebony Charm text=Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single graveyard; or target creature gains fear until end of turn. mana={B} type=Instant [/card] [card] name=Echo Chamber text={4}, {T}: An opponent chooses target creature he or she controls. Put a token into play as a copy of that creature. The token gains haste until end of turn. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery. mana={4} type=Artifact [/card] [card] name=Echo Tracer text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Echoing Calm text=Destroy target enchantment and all other enchantments with the same name as that enchantment. mana={1}{W} type=Instant [/card] [card] name=Echoing Courage text=Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Echoing Decay text=Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Echoing Ruin text=Destroy target artifact and all other artifacts with the same name as that artifact. mana={1}{R} type=Sorcery [/card] [card] name=Echoing Truth text=Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. mana={1}{U} type=Instant [/card] [card] name=Edge of Autumn text=If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) mana={1}{G} type=Sorcery [/card] [card] name=Edge of the Divinity target=creature text=Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. mana={WB} type=Enchantment subtype=Aura [/card] [card] name=Edgewalker text=Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) mana={1}{W}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Ego Erasure text=Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. mana={2}{U} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Eiganjo Castle text={T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. type=Legendary Land [/card] [card] name=Eight-and-a-Half-Tails text={1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. mana={W}{W} type=Legendary Creature subtype=Fox Cleric power=2 toughness=2 [/card] [card] name=Elder Land Wurm abilities=defender,trample auto=aslongas(this[blocking]):-defender text=Defender, trample When Elder Land Wurm blocks, it loses defender. mana={4}{W}{W}{W} type=Creature subtype=Dragon Wurm power=5 toughness=5 [/card] [card] name=Elder Mastery text=Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. mana={3}{U}{B}{R} type=Enchantment subtype=Aura [/card] [card] name=Elder Pine of Jukai text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) mana={2}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Elder Spawn text=At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. mana={4}{U}{U}{U} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Eldrazi Monument text=Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. mana={5} type=Artifact [/card] [card] name=Electrolyze text=Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card. mana={1}{U}{R} type=Instant [/card] [card] name=Electropotence text=Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Electrostatic Bolt text=Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. mana={R} type=Instant [/card] [card] name=Electryte auto=@combatdamaged(player) from(this):damage:p all(creature[defending]) ##the above its concept text=Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. mana={3}{R}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Elemental Appeal text=Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. mana={R}{R}{R}{R} type=Sorcery [/card] [card] name=Elemental Augury text={3}: Look at the top three cards of target player's library, then put them back in any order. mana={U}{B}{R} type=Enchantment [/card] [card] name=Elemental Mastery text=Enchant creature Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn." mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Elemental Resonance text=Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Elephant Ambush text=Put a 3/3 green Elephant creature token into play. Flashback {6}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={2}{G}{G} type=Instant [/card] [card] name=Elephant Grass text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={G} type=Enchantment [/card] [card] name=Elephant Resurgence text=Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." mana={1}{G} type=Sorcery [/card] [card] name=Elfhame Sanctuary text=At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. mana={1}{G} type=Enchantment [/card] [card] name=Elite Javelineer text=Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Elkin Bottle text={3}, {T}: Remove the top card of your library from the game. Until the beginning of your next upkeep, you may play that card. mana={3} type=Artifact [/card] [card] name=Elkin Lair text=At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. mana={3}{R} type=World Enchantment [/card] [card] name=Elsewhere Flask text=When Elsewhere Flask comes into play, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. mana={2} type=Artifact [/card] [card] name=Elspeth, Knight-Errant text=+1: Put a 1/1 white Soldier creature token into play. +1: Target creature gets +3/+3 and gains flying until end of turn. -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. mana={2}{W}{W} type=Planeswalker subtype=Elspeth toughness=4 [/card] [card] name=Elven Rite text=Distribute two +1/+1 counters among one or two target creatures. mana={1}{G} type=Sorcery [/card] [card] name=Elven Warhounds text=Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. mana={3}{G} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Elvish Bard text=All creatures able to block Elvish Bard do so. mana={3}{G}{G} type=Creature subtype=Elf Shaman power=2 toughness=4 [/card] [card] name=Elvish Branchbender text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Elvish Farmer text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: You gain 2 life. mana={1}{G} type=Creature subtype=Elf power=0 toughness=2 [/card] [card] name=Elvish Fury text=Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Elvish Guidance text=Enchant land. Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play (in addition to the mana the land produces). mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Elvish Harbinger auto=may moveto(mylibrary) target(elf|mylibrary) auto={T}:add{G} auto={T}:add{W} auto={T}:add{R} auto={T}:add{U} auto={T}:add{B} text=When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. {T}: Add one mana of any color to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Elvish Healer text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. mana={2}{W} type=Creature subtype=Elf Cleric power=1 toughness=2 [/card] [card] name=Elvish Hunter auto={1}{G}:doesnotuntap target(creature) text={1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Elvish Soultiller text=When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. mana={3}{G}{G} type=Creature subtype=Elf Mutant power=5 toughness=4 [/card] [card] name=Embalmed Brawler text=Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Ember-Fist Zubera text=When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn. mana={1}{R} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Emberwilde Caliph abilities=mustattack,flying,trample text=Flying, trample. Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life. mana={2}{U}{R} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Emberwilde Djinn text=Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. mana={2}{R}{R} type=Creature subtype=Djinn power=5 toughness=4 [/card] [card] name=Emblazoned Golem text=Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. mana={2} type=Artifact Creature subtype=Golem power=1 toughness=2 [/card] [card] name=Embolden text=Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback {1}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={2}{W} type=Instant [/card] [card] name=Emerald Medallion text=Green spells you play cost {1} less to play. mana={2} type=Artifact [/card] [card] name=Emeria, the Sky Ruin text=Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Emmessi Tome text={5}, {T}: Draw two cards, then discard a card. mana={4} type=Artifact [/card] [card] name=Empty City Ruse text=Target opponent skips all combat phases of his or her next turn. mana={W} type=Sorcery [/card] [card] name=Empty the Warrens text=Put two 1/1 red Goblin creature tokens into play. Storm (When you play this spell, copy it for each spell played before it this turn.) mana={3}{R} type=Sorcery [/card] [card] name=Empyrial Archangel text=Flying, shroud All damage that would be dealt to you is dealt to Empyrial Archangel instead. mana={4}{G}{W}{W}{U} type=Creature subtype=Angel power=5 toughness=8 [/card] [card] name=Enchanted Being text=Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. mana={1}{W}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Enchanted Evening text=All permanents are enchantments in addition to their other types. mana={3}{WU}{WU} type=Enchantment [/card] [card] name=Enchantment Alteration text=Attach target Aura attached to a creature or land to another permanent of that type. mana={U} type=Instant [/card] [card] name=Enclave Elite text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={2}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Encroach text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Endbringer's Revel text={4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. mana={2}{B} type=Enchantment [/card] [card] name=Endemic Plague text=As an additional cost to play Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. mana={3}{B} type=Sorcery [/card] [card] name=Endless Horizons text=When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library. At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand. mana={3}{W} type=Enchantment [/card] [card] name=Endless Scream text=Enchant creature Endless Scream comes into play with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. mana={X}{B} type=Enchantment subtype=Aura [/card] [card] name=Endless Swarm text=Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) mana={5}{G}{G}{G} type=Sorcery [/card] [card] name=Endless Whispers text=Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." mana={2}{B}{B} type=Enchantment [/card] [card] name=Endoskeleton text=You may choose not to untap Endoskeleton during your untap step. {2}, {T}: Target creature gets +0/+3 as long as Endoskeleton remains tapped. mana={2} type=Artifact [/card] [card] name=Endrek Sahr, Master Breeder text=Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. mana={4}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Endure text=Prevent all damage that would be dealt to you and permanents you control this turn. mana={3}{W}{W} type=Instant [/card] [card] name=Enduring Ideal text=Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) mana={5}{W}{W} type=Sorcery [/card] [card] name=Enduring Renewal text=Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from play, return it to your hand. mana={2}{W}{W} type=Enchantment [/card] [card] name=Enemy of the Guildpact text=Protection from multicolored mana={4}{B} type=Creature subtype=Spirit power=4 toughness=2 [/card] [card] name=Energy Arc target=creatures text=Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. mana={W}{U} type=Instant [/card] [card] name=Energy Chamber text=At the beginning of your upkeep, choose one  EPut a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. mana={2} type=Artifact [/card] [card] name=Energy Field text=Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. mana={1}{U} type=Enchantment [/card] [card] name=Energy Flux text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." mana={2}{U} type=Enchantment [/card] [card] name=Energy Storm text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. mana={1}{W} type=Enchantment [/card] [card] name=Energy Vortex text=As Energy Vortex comes into play, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. {X}: Put X energy counters on Energy Vortex. Play this ability only during your upkeep. mana={3}{U}{U} type=Enchantment [/card] [card] name=Engineered Explosives text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. mana={X} type=Artifact [/card] [card] name=Engineered Plague text=As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. mana={2}{B} type=Enchantment [/card] [card] name=Engulfing Flames text=Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={R} type=Instant [/card] [card] name=Enigma Eidolon text={U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Enigma Sphinx text=Flying When Enigma Sphinx is put into your graveyard from play, put it into your library third from the top. Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) mana={4}{W}{U}{B} type=Artifact Creature subtype=Sphinx power=5 toughness=4 [/card] [card] name=Enlightened Tutor target=artifact,enchantment|mylibrary auto=moveTo( text=Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. mana={W} type=Instant [/card] [card] name=Enlisted Wurm text=Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) mana={4}{G}{W} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Enlistment Officer text=First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Enraging Licid text={R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste. mana={1}{R} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Enshrined Memories text=Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={X}{G} type=Sorcery [/card] [card] name=Enslaved Horror text=When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play. mana={3}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Ensnare text=You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. mana={3}{U} type=Instant [/card] [card] name=Ensnaring Bridge text=Creatures with power greater than the number of cards in your hand can't attack. mana={3} type=Artifact [/card] [card] name=Ensouled Scimitar text={3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Entangler text=Enchant creature Enchanted creature can block any number of creatures. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Entangling Trap text=Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) mana={1}{W} type=Enchantment [/card] [card] name=Entrails Feaster text=At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. mana={B} type=Creature subtype=Zombie Cat power=1 toughness=1 [/card] [card] name=Entropic Eidolon text={B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Entropic Specter text=Flying As Entropic Specter comes into play, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. mana={3}{B}{B} type=Creature subtype=Specter Spirit power=* toughness=* [/card] [card] name=Eon Hub text=Players skip their upkeep steps. mana={5} type=Artifact [/card] [card] name=Epic Struggle text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game. mana={2}{G}{G} type=Enchantment [/card] [card] name=Epicenter text=Target player sacrifices a land. Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. mana={4}{R} type=Sorcery [/card] [card] name=Epochrasite text=Epochrasite comes into play with three +1/+1 counters on it if you didn't play it from your hand. When Epochrasite is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Equal Treatment text=If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card. mana={1}{W} type=Instant [/card] [card] name=Equilibrium text=Whenever you play a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. mana={1}{U}{U} type=Enchantment [/card] [card] name=Equinox text=Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." mana={W} type=Enchantment subtype=Aura [/card] [card] name=Equipoise text=At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step. ) mana={2}{W} type=Enchantment [/card] [card] name=Eradicate text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. mana={2}{B}{B} type=Sorcery [/card] [card] name=Erayo, Soratami Ascendant text=Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. mana={1}{U} type=Legendary Creature subtype=Moonfolk Monk power=1 toughness=1 [/card] [card] name=Erayo, Soratami Ascendant (Erayo's Essence) text=Whenever an opponent casts a spell for the first time in a turn, counter that spell. mana={1}{U} type=Legendary Enchantment [/card] [card] name=Erhnam Djinn text=At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. mana={3}{G} type=Creature subtype=Djinn power=4 toughness=5 [/card] [card] name=Erithizon text=Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Erosion text=Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. mana={U}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Errand of Duty auto=token(Knight,Creature Knight,1/1,banding white) #banding no longer supported in WTH 0.9.1 text=Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W} type=Instant [/card] [card] name=Errant Ephemeron text=Flying Suspend 4?{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={6}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Errant Minion text=Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {1} or {2}. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Errantry text=Enchant creature Enchanted creature gets +3/+0 and can only attack alone. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Erratic Explosion text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. mana={2}{R} type=Sorcery [/card] [card] name=Erratic Mutation text=Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. mana={2}{U} type=Instant [/card] [card] name=Erratic Portal text={1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. mana={4} type=Artifact [/card] [card] name=Ersatz Gnomes text={T}: Target spell is colorless. {T}: Target permanent becomes colorless until end of turn. mana={3} type=Artifact Creature subtype=Gnome power=1 toughness=1 [/card] [card] name=Ertai's Familiar text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. {U}: Until your next upkeep, Ertai's Familiar can't phase out. mana={1}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Ertai's Meddling text=X can't be 0. Target spell's controller removes it from the game with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is removed from the game, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. mana={X}{U} type=Instant [/card] [card] name=Ertai's Trickery text=Counter target spell if it was kicked. mana={U} type=Instant [/card] [card] name=Esper Battlemage text={W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. mana={2}{U} type=Artifact Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Esper Charm text=Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. mana={W}{U}{B} type=Instant [/card] [card] name=Esper Sojourners text=When you cycle Esper Sojourners or it's put into a graveyard from play, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) mana={W}{U}{B} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=3 [/card] [card] name=Esper Stormblade text=As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. mana={(}{W}{/}{B}{)}{U} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=1 [/card] [card] name=Essence Bottle text={3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. mana={2} type=Artifact [/card] [card] name=Essence Filter text=Destroy all enchantments or all nonwhite enchantments. mana={1}{G}{G} type=Sorcery [/card] [card] name=Essence Fracture text=Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Essence Leak text=Enchant permanent If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Essence Vortex text=Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. mana={1}{U}{B} type=Instant [/card] [card] name=Etched Oracle text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. mana={4} type=Artifact Creature subtype=Wizard power=0 toughness=0 [/card] [card] name=Eternal Dominion text=Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) mana={7}{U}{U}{U} type=Sorcery [/card] [card] name=Eternal Flame text=Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. mana={2}{R}{R} type=Sorcery [/card] [card] name=Eternity Vessel text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. mana={6} type=Artifact [/card] [card] name=Ether Well text=Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. mana={3}{U} type=Instant [/card] [card] name=Ethereal Champion text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. mana={2}{W}{W}{W} type=Creature subtype=Avatar power=3 toughness=4 [/card] [card] name=Ethereal Haze text=Prevent all damage that would be dealt by creatures this turn. mana={W} type=Instant subtype=Arcane [/card] [card] name=Etherium Abomination text=Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={3}{U}{B} type=Artifact Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Etherium Sculptor text=Artifact spells you play cost {1} less to play. mana={1}{U} type=Artifact Creature subtype=Vedalken Artificer power=1 toughness=2 [/card] [card] name=Ethersworn Canonist text=Each player who has played a nonartifact spell this turn can't play additional nonartifact spells. mana={1}{W} type=Artifact Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Ethersworn Shieldmage text=Flash When Ethersworn Shieldmage comes into play, prevent all damage that would be dealt to artifact creatures this turn. mana={1}{W}{U} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Etherwrought Page text=At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. mana={1}{W}{U}{B} type=Artifact [/card] [card] name=Eunuchs' Intrigues text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Eureka text=Starting with you, each player may put a permanent card from his or her hand into play. Repeat this process until no one puts a card into play. mana={2}{G}{G} type=Sorcery [/card] [card] name=Evangelize text=Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you play this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice that he or she controls. mana={4}{W} type=Sorcery [/card] [card] name=Evasive Action text=Domain  ECounter target spell unless its controller pays {1} for each basic land type among lands you control. mana={1}{U} type=Instant [/card] [card] name=Even the Odds text=Play Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens into play. mana={2}{W} type=Instant [/card] [card] name=Everbark Shaman text={T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. mana={4}{G} type=Creature subtype=Treefolk Shaman power=3 toughness=5 [/card] [card] name=Everflowing Chalice text=Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. mana={0} type=Artifact [/card] [card] name=Everglove Courier text=You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: As long as Everglove Courier remains tapped, target Elf creature gets +2/+2 and has trample. mana={2}{G} type=Creature subtype=Elf power=2 toughness=1 [/card] [card] name=Everlasting Torment text=Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) mana={2}{BR} type=Enchantment [/card] [card] name=Evermind auto=draw:1 controller text=(Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={0} color=blue type=Instant subtype=Arcane [/card] [card] name=Evershrike abilities=flying text=Flying Evershrike gets +2/+2 for each Aura attached to it. {X}{WB}{WB}: Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game. mana={3}{WB}{WB} type=Creature subtype=Elemental Spirit power=2 toughness=2 [/card] [card] name=Evil Eye of Urborg text=Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. mana={4}{B} type=Creature subtype=Eye power=6 toughness=3 [/card] [card] name=Evil Presence text=Enchant land Enchanted land is a Swamp. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Evincar's Justice text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. mana={2}{B}{B} type=Sorcery [/card] [card] name=Evolution Vat text={3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." mana={3} type=Artifact [/card] [card] name=Exalted Angel text=Flying; lifelink (Whenever this creature deals damage, you gain that much life.) Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Excavation text={1}, Sacrifice a land: Draw a card. Any player may activate this ability. mana={1}{U} type=Enchantment [/card] [card] name=Excavator text={T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. mana={2} type=Artifact [/card] [card] name=Excise text=Exile target attacking creature unless its controller pays {X}. mana={X}{W} type=Instant [/card] [card] name=Excruciator text=Damage that would be dealt by Excruciator can't be prevented. mana={6}{R}{R} type=Creature subtype=Avatar power=7 toughness=7 [/card] [card] name=Exhaustion text=Creatures and lands target opponent controls don't untap during his or her next untap step. mana={2}{U} type=Sorcery [/card] [card] name=Exhume text=Each player puts a creature card from his or her graveyard into play. mana={1}{B} type=Sorcery [/card] [card] name=Exhumer Thrull text=Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Exhumer Thrull enters the battlefield or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand. mana={5}{B} type=Creature subtype=Thrull power=3 toughness=3 [/card] [card] name=Exile into Darkness text=Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. mana={4}{B} type=Sorcery [/card] [card] name=Exiled Doomsayer text=All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Exotic Orchard text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. type=Land [/card] [card] name=Experiment Kraj text=Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. mana={2}{G}{G}{U}{U} type=Legendary Creature subtype=Ooze Mutant power=4 toughness=6 [/card] [card] name=Exploding Borders auto=moveTo(myinplay) target(basic|mylibrary) && tap auto=aslongas(forest|myinplay) damage:1 target(player) auto=aslongas(plains|myinplay) damage:1 target(player) auto=aslongas(mountain|myinplay) damage:1 target(player) auto=aslongas(swamp|myinplay) damage:1 target(player) auto=aslongas(island|myinplay) damage:1 target(player) text=Domain - Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. mana={2}{R}{G} type=Sorcery [/card] [card] name=Exploration text=You may play an additional land each of your turns. mana={G} type=Enchantment [/card] [card] name=Explore text=You may play an additional land this turn. Draw a card. mana={1}{G} type=Sorcery [/card] [card] name=Explorer's Scope text=Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Explosive Vegetation text=Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Extinction text=Destroy all creatures of the creature type of your choice. mana={4}{B} type=Sorcery [/card] [card] name=Extirpate text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. mana={B} type=Instant [/card] [card] name=Extortion text=Look at target player's hand and choose up to two cards from it. That player discards those cards. mana={3}{B}{B} type=Sorcery [/card] [card] name=Extra Arms text=Enchant creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player. mana={4}{R} type=Enchantment subtype=Aura [/card] [card] name=Extractor Demon text=Flying Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={4}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Extraplanar Lens text=Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.) Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. mana={3} type=Artifact [/card] [card] name=Extravagant Spirit text=Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. mana={3}{U} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Extruder text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature. mana={4} type=Artifact Creature subtype=Juggernaut power=4 toughness=3 [/card] [card] name=Eye Spy text=Look at the top card of target player's library. You may put that card into his or her graveyard. mana={U} type=Sorcery [/card] [card] name=Eye of Singularity text=When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. mana={3}{W} type=World Enchantment [/card] [card] name=Eye of Ugin text=Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. type=Legendary Land [/card] [card] name=Eye of Yawgmoth text={3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. mana={3} type=Artifact [/card] [card] name=Eye of the Storm text=Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost. mana={5}{U}{U} type=Enchantment [/card] [card] name=Eyes of the Watcher text=Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{U} type=Enchantment [/card] [card] name=Eyes of the Wisent auto=@movedTo(*|mystack):may token(Elemental,creature elemental,4/4,green) opponentTurnOnly ###opponentTurnOnly does not work here! (0.10.1) text=Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. mana={1}{G} type=Enchantment subtype=Tribal Elemental [/card] [card] name=Fa'adiyah Seer text={T}: Draw a card and reveal it. If it isn't a land card, discard it. mana={1}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Faceless Butcher text=When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{B}{B} type=Creature subtype=Nightmare Horror power=2 toughness=3 [/card] [card] name=Faceless Devourer text=Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer comes into play, remove another target creature with shadow from the game. When Faceless Devourer leaves play, return the removed card to play under its owner's control. mana={2}{B} type=Creature subtype=Nightmare Horror power=2 toughness=1 [/card] [card] name=Faces of the Past text=Whenever a creature is put into a graveyard from the battlefield, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. mana={2}{U} type=Enchantment [/card] [card] name=Fact or Fiction text=Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. mana={3}{U} type=Instant [/card] [card] name=Fade Away text=For each creature, that creature's controller pays {1} or sacrifices a permanent. mana={2}{U} type=Sorcery [/card] [card] name=Faerie Harbinger text=Flash Flying When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. mana={3}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Faerie Macabre text=Flying Discard Faerie Macabre: Remove up to two target cards in graveyards from the game. mana={1}{B}{B} type=Creature subtype=Faerie Rogue power=2 toughness=2 [/card] [card] name=Faerie Mechanist text=Flying When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={3}{U} type=Artifact Creature subtype=Faerie Artificer power=2 toughness=2 [/card] [card] name=Faerie Tauntings text=Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life. mana={2}{B} type=Tribal Enchantment subtype=Faerie [/card] [card] name=Faerie Trickery text=Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. mana={1}{U}{U} type=Tribal Instant subtype=Faerie [/card] [card] name=Faith Healer text=Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Faith's Fetters text=Enchant permanent When Faith's Fetters comes into play, you gain 4 life. Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Faithful Squire text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. rarity=U mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Faithful Squire (Kaiso, Memory of Loyalty) text=Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. mana={1}{W}{W} type=Legendary Creature  ESpirit power=3 toughness=4 [/card] [card] name=Fallen Askari text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Fallen Cleric text=Protection from Clerics Morph {4}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B} type=Creature subtype=Zombie Cleric power=4 toughness=2 [/card] [card] name=Falling Star text=Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. mana={2}{R} type=Sorcery [/card] [card] name=Falling Timber text=Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. mana={2}{G} type=Instant [/card] [card] name=False Cure text=Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. mana={B}{B} type=Instant [/card] [card] name=False Dawn text=Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. mana={1}{W} type=Sorcery [/card] [card] name=False Demise text=Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=False Memories text=Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. mana={1}{U} type=Instant [/card] [card] name=False Peace text=Target player skips all combat phases of his or her next turn. mana={W} type=Sorcery [/card] [card] name=Familiar Ground text=Each creature you control can't be blocked by more than one creature. mana={2}{G} type=Enchantment [/card] [card] name=Familiar's Ruse text=As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. mana={U}{U} type=Instant [/card] [card] name=Famished Ghoul text={1}{B}, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Fangren Firstborn text=Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. mana={1}{G}{G}{G} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Fanning the Flames text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. mana={X}{R}{R} type=Sorcery [/card] [card] name=Far Wanderings text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Farrel's Mantle text=Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Farrel's Zealot text=Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. mana={1}{W}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Farrelite Priest text={1}: Add {W} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Farrelite Priest. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Farsight Mask auto=@damaged(player) from(*|opponentBattlefield):aslongas(this[untapped]) may draw:1 controller auto=@damaged(player) from(*|opponentstack):aslongas(this[untapped]) may draw:1 controller text=Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. mana={5} type=Artifact [/card] [card] name=Fasting text=At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting. mana={W} type=Enchantment [/card] [card] name=Fatal Blow text=Destroy target creature that was dealt damage this turn. It can't be regenerated. mana={B} type=Instant [/card] [card] name=Fatal Frenzy text=Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. mana={2}{R} type=Instant [/card] [card] name=Fatal Lore text=An opponent chooses one  EYou draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. mana={2}{B}{B} type=Sorcery [/card] [card] name=Fatal Mutation text=Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Fate Transfer text=Move all counters from target creature onto another target creature. mana={1}{UB} type=Instant [/card] [card] name=Fatespinner text=At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Fatestitcher text={T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={3}{U} type=Creature subtype=Zombie Wizard power=1 toughness=2 [/card] [card] name=Fathom Seer text=Morph?Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Fathom Trawl text=Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. mana={3}{U}{U} type=Sorcery [/card] [card] name=Fatigue text=Target player skips his or her next draw step. mana={1}{U} type=Sorcery [/card] [card] name=Faultgrinder text=Trample When Faultgrinder comes into play, destroy target land. Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={6}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Favor of the Mighty text=Each creature with the highest converted mana cost has protection from all colors. mana={1}{W} type=Tribal Enchantment subtype=Giant [/card] [card] name=Favor of the Overbeing target=creature text=Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. mana={1}{GU} type=Enchantment subtype=Aura [/card] [card] name=Favorable Destiny text=Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Feast of Blood text=Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. mana={1}{B} type=Sorcery [/card] [card] name=Feast of Worms text=Destroy target land. If that land was legendary, its controller sacrifices another land. mana={3}{G}{G} type=Sorcery subtype=Arcane [/card] [card] name=Feint text=Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. mana={R} type=Instant [/card] [card] name=Felidar Sovereign text=Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. mana={4}{W}{W} type=Creature subtype=Cat Beast power=4 toughness=6 [/card] [card] name=Fellwar Stone text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. mana={2} type=Artifact [/card] [card] name=Femeref Healer text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Femeref Knight abilities=flanking auto={W}:vigilance text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Fencer's Magemark text=Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Fend Off text=Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Fendeep Summoner text={T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. mana={4}{B} type=Creature subtype=Treefolk Shaman power=3 toughness=5 [/card] [card] name=Feral Animist text={3}: Feral Animist gets +X/+0 until end of turn, where X is its power. mana={1}{R}{G} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Feral Contest text=Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. mana={3}{G} type=Sorcery [/card] [card] name=Feral Deceiver text={1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn. mana={3}{G} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Feral Hydra text=Feral Hydra comes into play with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability. mana={X}{G} type=Creature subtype=Hydra Beast power=0 toughness=0 [/card] [card] name=Feral Thallid text=At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. mana={3}{G}{G}{G} type=Creature subtype=Fungus power=6 toughness=3 [/card] [card] name=Feral Throwback text=Amplify 2 (As this card enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Ferocious Charge text=Target creature gets +4/+4 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{G} type=Instant [/card] [card] name=Ferocity text=Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Feroz's Ban text=Creature spells cost {2} more to cast. mana={6} type=Artifact [/card] [card] name=Ferropede text=Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. mana={3} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Fertile Ground text=Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Fertile Imagination text=Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Fertilid text=Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. mana={2}{G} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Fervent Denial text=Counter target spell. Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={3}{U}{U} type=Instant [/card] [card] name=Festering March text=Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it. Suspend 3—{2}{B} (Rather than play this card from your hand, you may pay {2}{B} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Festering Wound text=Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Festival text=Cast Festival only during an opponent's upkeep. Creatures can't attack this turn. mana={W} type=Instant [/card] [card] name=Festival of the Guildpact text=Prevent the next X damage that would be dealt to you this turn. Draw a card. mana={X}{W} type=Instant [/card] [card] name=Feudkiller's Verdict text=You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. mana={4}{W}{W} type=Tribal Sorcery subtype=Giant [/card] [card] name=Fickle Efreet text=Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. mana={3}{R} type=Creature subtype=Efreet power=5 toughness=2 [/card] [card] name=Field Surgeon text=Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Field of Dreams text=Players play with the top card of their libraries revealed. mana={U} type=World Enchantment [/card] [card] name=Fieldmist Borderpost text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost comes into play tapped. {T}: Add {W} or {U} to your mana pool. mana={1}{W}{U} type=Artifact [/card] [card] name=Fiery Bombardment text=Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. mana={1}{R} type=Enchantment [/card] [card] name=Fiery Conclusion text=As an additional cost to play Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. mana={1}{R} type=Instant [/card] [card] name=Fiery Gambit text=Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. mana={2}{R} type=Sorcery [/card] [card] name=Fiery Justice text=Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. mana={R}{G}{W} type=Sorcery [/card] [card] name=Fiery Temper text=Fiery Temper deals 3 damage to target creature or player. Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{R}{R} type=Instant [/card] [card] name=Fight or Flight text=At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. mana={3}{W} type=Enchantment [/card] [card] name=Fight to the Death text=Destroy all blocking creatures and all blocked creatures. mana={R}{W} type=Instant [/card] [card] name=Fighting Chance text=For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. mana={R} type=Instant [/card] [card] name=Figure of Destiny text={RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit. {RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. {RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. mana={RW} type=Creature subtype=Kithkin power=1 toughness=1 [/card] [card] name=Filigree Fracture text=Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. mana={2}{G} type=Instant [/card] [card] name=Fill with Fright text=Target player discards two cards. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{B} type=Sorcery [/card] [card] name=Filth text=Swampwalk As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. mana={3}{B} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Filthy Cur text=Whenever Filthy Cur is dealt damage, you lose that much life. mana={1}{B} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Final Fortune text=Take an extra turn after this one. At the end of that turn, you lose the game. mana={R}{R} type=Instant [/card] [card] name=Final Punishment text=Target player loses life equal to the damage already dealt to him or her this turn. mana={3}{B}{B} type=Sorcery [/card] [card] name=Final Strike text=As an additional cost to play Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power. mana={2}{B}{B} type=Sorcery [/card] [card] name=Final-Sting Faerie text=Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. mana={3}{B} type=Creature subtype=Faerie Assassin power=2 toughness=2 [/card] [card] name=Finest Hour text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. mana={2}{G}{W}{U} type=Enchantment [/card] [card] name=Fire // Ice (Fire) text=Fire deals 2 damage divided as you choose among any number of target creatures and/or players. mana={1}{R} type=Instant [/card] [card] name=Fire // Ice (Ice) text= Tap target permanent. Draw a card. mana={1}{U} type=Instant [/card] [card] name=Fire Covenant text=As an additional cost to play Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. mana={1}{B}{R} type=Instant [/card] [card] name=Fire Juggler text=Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Fire Whip text=Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Fire and Brimstone text=Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. mana={3}{W}{W} type=Instant [/card] [card] name=Fire at Will target=creatures text=Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures. mana={RW}{RW}{RW} type=Instant [/card] [card] name=Fire-Belly Changeling text=Changeling (This card is every creature type at all times.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn. mana={1}{R} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Fire-Field Ogre text=First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={1}{U}{B}{R} type=Creature subtype=Ogre Mutant power=4 toughness=2 [/card] [card] name=Fireblast text=You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. mana={4}{R}{R} type=Instant [/card] [card] name=Firebolt text=Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={R} type=Sorcery [/card] [card] name=Firecat Blitz text=Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{R}{R} type=Sorcery [/card] [card] name=Firefright Mage text={1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. mana={R} type=Creature subtype=Goblin Spellshaper power=1 toughness=1 [/card] [card] name=Firemaw Kavu text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu comes into play, it deals 2 damage to target creature. When Firemaw Kavu leaves play, it deals 4 damage to target creature. mana={5}{R} type=Creature subtype=Kavu power=4 toughness=2 [/card] [card] name=Firespout text=Firespout deals 3 damage to each creature without flying if {R} was spent to play Firespout and 3 damage to each creature with flying if {G} was spent to play it. (Do both if {R}{G} was spent.) mana={2}{RG} type=Sorcery [/card] [card] name=Firestorm text=As an additional cost to cast Firestorm, discard X cards. Firestorm deals X damage to each of X target creatures and/or players. mana={R} type=Instant [/card] [card] name=Firestorm Hellkite text=Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{U}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Firestorm Phoenix auto=@movedTo(this|graveyard) from(inplay):moveto(ownerhand) text=Flying If Firestorm Phoenix would be put into a graveyard from play, return Firestorm Phoenix to its owner's hand instead. It can't be played again until its owner's next turn. mana={4}{R}{R} type=Creature subtype=Phoenix power=3 toughness=2 [/card] [card] name=Firewild Borderpost text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost comes into play tapped. {T}: Add {R} or {G} to your mana pool. mana={1}{R}{G} type=Artifact [/card] [card] name=Fist of Suns text=You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. mana={3} type=Artifact [/card] [card] name=Fistful of Force text=Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{G} type=Instant [/card] [card] name=Fists of the Demigod text=Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. mana={1}{BR} type=Enchantment subtype=Aura [/card] [card] name=Flailing Drake text=Flying When Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. mana={3}{G} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Flailing Manticore text=Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability. mana={3}{R} type=Creature subtype=Manticore power=3 toughness=3 [/card] [card] name=Flailing Ogre text={1}: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability. mana={2}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Flailing Soldier text={1}: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability. mana={R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Flame Elemental text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. mana={2}{R}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Flame Jab target=player,creature auto=damage:1 autograveyard={R}{S(land|myhand)}:damage:1 target(creature,player) asSorcery #this ONLY works on target player, also, when you play it from the graveyard, you pay the mana cost, select target player to deal damage, choose a land to sacrifice, and choose your target player to deal damage AGAIN?! althought the damage is only assign once. text=Flame Jab deals 1 damage to target creature or player. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={R} type=Sorcery [/card] [card] name=Flame Wave text=Flame Wave deals 4 damage to target player and each creature he or she controls. mana={3}{R}{R}{R}{R} type=Sorcery [/card] [card] name=Flame-Kin War Scout text=When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. mana={3}{R} type=Creature subtype=Elemental Scout power=2 toughness=4 [/card] [card] name=Flame-Kin Zealot auto=1/1 all(creature|myBattlefield) auto=haste all(creature|myBattlefield) text=When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn. mana={1}{R}{R}{W} type=Creature subtype=Elemental Berserker power=2 toughness=2 [/card] [card] name=Flameblast Dragon text=Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Flamecore Elemental text=Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Flamekin Bladewhirl text=As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. mana={R} type=Creature subtype=Elemental Warrior power=2 toughness=1 [/card] [card] name=Flamekin Harbinger text=When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. mana={R} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Flames of the Blood Hand text=Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. mana={2}{R} type=Instant [/card] [card] name=Flameshot text=You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Flamestick Courier text=You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: As long as Flamestick Courier remains tapped, target Goblin creature gets +2/+2 and has haste. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Flaming Gambit text=Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{R} type=Instant [/card] [card] name=Flaring Flame-Kin text=As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." mana={2}{R} type=Creature subtype=Elemental Warrior power=2 toughness=2 [/card] [card] name=Flaring Pain text=Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Instant [/card] [card] name=Flash text=You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. mana={1}{U} type=Instant [/card] [card] name=Flash Conscription text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. mana={5}{R} type=Instant [/card] [card] name=Flash Foliage text=Cast Flash Foliage only during combat after blockers are declared. Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. Draw a card. mana={2}{G} type=Instant [/card] [card] name=Flash of Defiance text=Players can't block with green and/or white creatures this turn. Flashback-{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Flash of Insight text=Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library. Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) mana={X}{1}{U} type=Instant [/card] [card] name=Flay text=Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. mana={3}{B} type=Sorcery [/card] [card] name=Flayed Nim text=Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim. mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=2 [/card] [card] name=Fledgling Mawcor text=Flying {T}: Fledgling Mawcor deals 1 damage to target creature or player. Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Fledgling Osprey text=Fledgling Osprey has flying as long as it's enchanted. mana={U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Fleeting Aven text=Flying. Whenever a player cycles a card, return Fleeting Aven to its owner's hand. mana={1}{U}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Flesh Reaver text=Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. mana={1}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Fleshbag Marauder text=When Fleshbag Marauder comes into play, each player sacrifices a creature. mana={2}{B} type=Creature subtype=Zombie Warrior power=3 toughness=1 [/card] [card] name=Flicker text=Exile target nontoken permanent, then return it to the battlefield under its owner's control. mana={1}{W} type=Sorcery [/card] [card] name=Flickerform text=Enchant creature {2}{W}{W}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Flickering Spirit text=Flying {3}{W}: Remove Flickering Spirit from the game, then return it to play under its owner's control. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Flickering Ward text=Enchant creature As Flickering Ward comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Flickerwisp abilities=flying text=Flying When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn. mana={1}{W}{W} type=Creature subtype=Elemental power=3 toughness=1 [/card] [card] name=Fling text=As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Flint Golem text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Floating Shield text=Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Floating-Dream Zubera text=When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn. mana={1}{U} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Floodbringer text=Flying {2}, Return a land you control to its owner's hand: Tap target land. mana={1}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=2 [/card] [card] name=Floodchaser text=Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. mana={5}{U} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Flooded Shoreline text={U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. mana={U}{U} type=Enchantment [/card] [card] name=Flooded Woodlands auto=lord(creature[green])cantattack auto=lord(creature[green]) {S(land|myBattlefield)}:-cantattack #### ####Like Propaganda (TMP) and Ghostly Prison (CHK), this card is way too unfair because the AI cannot activate this cards ability! (0.9.1) #### text=Green creatures have "This creature can't attack unless you sacrifice a land." mana={2}{U}{B} type=Enchantment [/card] [card] name=Floodgate text=Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves play, it deals 1 damage for each two Islands you control to each nonblue creature without flying. mana={3}{U} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Floodwater Dam auto={X}{X}{1}{T}:tap target(land)*x text={X}{X}{1}, {T}: Tap X target lands. mana={3} type=Artifact [/card] [card] name=Floral Spuzzem text=Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem deals no combat damage this turn. mana={3}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Flourishing Defenses text=Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play. mana={4}{G} type=Enchantment [/card] [card] name=Flow of Maggots text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. mana={2}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Flowering Field text=Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Flowstone Armor text=You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. mana={3} type=Artifact [/card] [card] name=Flowstone Channeler auto={1}{R}{T}{S(*|myhand)}: 1/-1 && haste ## opps, forgot this wont work yet text={1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Flowstone Flood text=Buyback?Pay 3 life, Discard a card at random (You may pay 3 life and discard a card at random in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target land. mana={3}{R} type=Sorcery [/card] [card] name=Flowstone Salamander text={R}: Flowstone Salamander deals 1 damage to target creature blocking it. mana={3}{R}{R} type=Creature subtype=Salamander power=3 toughness=4 [/card] [card] name=Flowstone Sculpture text={2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect doesn't end at end of turn.) mana={6} type=Artifact Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Fluctuator text=Cycling costs you up to {2} less to play. mana={2} type=Artifact [/card] [card] name=Flux text=Each player discards any number of cards, then draws that many cards. Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Fodder Launch text=As an additional cost to play Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. mana={3}{B} type=Tribal Sorcery subtype=Goblin [/card] [card] name=Fog Patch text=Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.) mana={1}{G} type=Instant [/card] [card] name=Foil text=You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell. mana={2}{U}{U} type=Instant [/card] [card] name=Fold into AEther text=Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Folk Medicine text=You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Instant [/card] [card] name=Followed Footsteps text=Enchant creature At the beginning of your upkeep, put a token into play that's a copy of enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Food Chain text=Remove a creature you control from the game: Add X mana of any one color to your mana pool, where X is the removed creature's converted mana cost plus one. Spend this mana only to play creature spells. mana={2}{G} type=Enchantment [/card] [card] name=Fool's Demise text=Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Fool's Tome text={2}, {T}: Draw a card. Play this ability only if you have no cards in hand. mana={4} type=Artifact [/card] [card] name=Footbottom Feast text=Put any number of target creature cards from your graveyard on top of your library. Draw a card. mana={2}{B} type=Instant [/card] [card] name=Foothill Guide text=Protection from Goblins Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Footsteps of the Goryo target=creature|myGraveyard auto=moveto(myBattlefield) auto=@next endofturn:bury text=Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. mana={2}{B} type=Sorcery subtype=Arcane [/card] [card] name=Forbid text=Buyback?Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Forbidden Crypt text=If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, remove that card from the game instead. mana={3}{B}{B} type=Enchantment [/card] [card] name=Forbidden Lore target=land auto={T}:2/1 target(creature) #does not work as expected the land does not tap the aura does. text=Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Forbidden Orchard auto={T}:add {G} && token(Spirit,Creature Spirit,1/1) opponent auto={T}:add {W} && token(Spirit,Creature Spirit,1/1) opponent auto={T}:add {U} && token(Spirit,Creature Spirit,1/1) opponent auto={T}:add {B} && token(Spirit,Creature Spirit,1/1) opponent auto={T}:add {R} && token(Spirit,Creature Spirit,1/1) opponent #Not yet implemented text={T}: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token into play under target opponent's control. type=Land [/card] [card] name=Forbidden Ritual text=Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. mana={2}{B}{B} type=Sorcery [/card] [card] name=Force Bubble text=If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of the end step, remove all depletion counters from Force Bubble. mana={2}{W}{W} type=Enchantment [/card] [card] name=Force Spike text=Counter target spell unless its controller pays {1}. mana={U} type=Instant [/card] [card] name=Force Void text=Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. mana={2}{U} type=Instant [/card] [card] name=Force of Will target=*|stack auto=fizzle auto={0}:fizzle target(*|stack) && moveto(graveyard) && life:-1 text=You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. Counter target spell. mana={3}{U}{U} type=Instant [/card] [card] name=Forced March text=Destroy all creatures with converted mana cost X or less. mana={X}{B}{B}{B} type=Sorcery [/card] [card] name=Forcemage Advocate text={T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Centaur Shaman power=2 toughness=1 [/card] [card] name=Foresee text=Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Sorcery [/card] [card] name=Foreshadow text=Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Foresight text=Search your library for three cards, exile them, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Sorcery [/card] [card] name=Forethought Amulet text=At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. mana={5} type=Artifact [/card] [card] name=Forfend text=Prevent all damage that would be dealt to creatures this turn. mana={1}{W} type=Instant [/card] [card] name=Forge Armor text=As an additional cost to play Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. mana={4}{R} type=Instant [/card] [card] name=Forget target=player auto=discard:2 auto=draw:2 text=Target player discards two cards, then draws as many cards as he or she discarded this way. mana={U}{U} type=Sorcery [/card] [card] name=Forgotten Ancient text=Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. mana={3}{G} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Forgotten Harvest text=At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. mana={1}{G} type=Enchantment [/card] [card] name=Forgotten Lore text=Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. mana={G} type=Sorcery [/card] [card] name=Foriysian Brigade text=Foriysian Brigade can block an additional creature. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Foriysian Interceptor text=Flash (You may play this spell any time you could play an instant.) Defender Foriysian Interceptor can block an additional creature. mana={3}{W} type=Creature subtype=Human Soldier power=0 toughness=5 [/card] [card] name=Foriysian Totem text={T}: Add {R} to your mana pool. {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature. mana={3} type=Artifact [/card] [card] name=Fork text=Copy target instant or sorcery spell, except that it copies Fork's color. You may choose new targets for the copy. mana={R}{R} color=Red type=Instant [/card] [card] name=Forked Lightning text=Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Forked-Branch Garami text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) mana={3}{G}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Form of the Dragon text=At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of the end step, your life total becomes 5. Creatures without flying can't attack you. mana={4}{R}{R}{R} type=Enchantment [/card] [card] name=Formation target=creature auto=banding auto=@next upkeep:draw:1 #Banding unsupported in Wagic 0.9 text=Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Forsaken Wastes text=Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. mana={2}{B} type=World Enchantment [/card] [card] name=Fortified Area auto=lord(wall|myinplay) 1/0 auto=lord(wall|myinplay) banding #banding not supported anymore text=Wall creatures you control get +1/+0 and have banding. mana={1}{W}{W} type=Enchantment [/card] [card] name=Fortune Thief text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Human Rogue power=0 toughness=1 [/card] [card] name=Fossil Find text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. mana={RG} type=Sorcery [/card] [card] name=Foster text=Whenever a creature you control is put into a graveyard from play, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. mana={2}{G}{G} type=Enchantment [/card] [card] name=Foul Presence text=Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Fountain of Cho text=Fountain of Cho comes into play tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Fractured Loyalty text=Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect doesn't end at end of turn.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Frankenstein's Monster text=As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. mana={X}{B}{B} type=Creature subtype=Zombie power=0 toughness=1 [/card] [card] name=Frantic Purification text=Destroy target enchantment. Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{W} type=Instant [/card] [card] name=Frantic Search text=Draw two cards, then discard two cards. Untap up to three lands. mana={2}{U} type=Instant [/card] [card] name=Freed from the Real text=Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Freewind Equenaut text=Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." mana={2}{W} type=Creature subtype=Human Archer power=2 toughness=2 [/card] [card] name=Frenetic Efreet text=Flying {0}: If Frenetic Efreet is in play, flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. mana={1}{U}{R} type=Creature subtype=Efreet power=2 toughness=1 [/card] [card] name=Frenetic Ogre auto={R}:3/0 && discard:1 controller text={R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. mana={4}{R} type=Creature subtype=Ogre power=2 toughness=3 [/card] [card] name=Frenetic Sliver text=All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." mana={1}{U}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Frenzied Goblin text=Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. mana={R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Frenzied Tilling text=Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library. mana={3}{R}{G} type=Sorcery [/card] [card] name=Frenzy Sliver text=All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Freyalise Supplicant text={T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. mana={1}{G} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Freyalise's Charm text=Whenever an opponent plays a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. mana={G}{G} type=Enchantment [/card] [card] name=Freyalise's Radiance text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps. mana={1}{G} type=Enchantment [/card] [card] name=Freyalise's Winds text=Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. mana={2}{G}{G} type=Enchantment [/card] [card] name=Frightshroud Courier text=You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: As long as Frightshroud Courier remains tapped, target Zombie creature gets +2/+2 and has fear. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Frogmite text=Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) mana={4} type=Artifact Creature subtype=Frog power=2 toughness=2 [/card] [card] name=Frogtosser Banneret text=Haste Goblin spells and Rogue spells you cast cost {1} less to cast. mana={1}{B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Frontline Sage text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}, {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Frontline Strategist text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Frost Raptor text=Flying {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{U} type=Snow Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Frostweb Spider text=Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. mana={2}{G} type=Snow Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Frostwielder text={T}: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead. mana={2}{R}{R} type=Creature subtype=Human Shaman power=1 toughness=2 [/card] [card] name=Frozen AEther text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. mana={3}{U} type=Enchantment [/card] [card] name=Fugitive Druid text=Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. mana={3}{G} type=Creature subtype=Human Druid power=3 toughness=2 [/card] [card] name=Fugue text=Target player discards three cards. mana={3}{B}{B} type=Sorcery [/card] [card] name=Fumarole auto=destroy target(creature) && destroy target(land) auto=life:-3 controller text=As an additional cost to play Fumarole, pay 3 life. Destroy target creature and target land. mana={3}{B}{R} type=Sorcery [/card] [card] name=Fumiko the Lowblood text=Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able. mana={2}{R}{R} type=Legendary Creature subtype=Human Samurai power=3 toughness=2 [/card] [card] name=Funeral Charm text=Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. mana={B} type=Instant [/card] [card] name=Funeral March target=creature text=Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Funeral Pyre text=Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={W} type=Instant [/card] [card] name=Fungal Behemoth text=Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X—{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. mana={3}{G} type=Creature subtype=Fungus power=* toughness=* [/card] [card] name=Fungal Bloom text={G}{G}: Put a spore counter on target Fungus. mana={G}{G} type=Enchantment [/card] [card] name=Fungal Reaches text={T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. type=Land [/card] [card] name=Fungal Shambler text=Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. mana={4}{G}{U}{B} type=Creature subtype=Fungus Beast power=6 toughness=4 [/card] [card] name=Fungus Elemental text={G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. mana={3}{G} type=Creature subtype=Fungus Elemental power=3 toughness=3 [/card] [card] name=Fungus Sliver text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) mana={3}{G} type=Creature subtype=Fungus Sliver power=2 toughness=2 [/card] [card] name=Furnace Dragon text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. mana={6}{R}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Furnace of Rath text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={1}{R}{R}{R} type=Enchantment [/card] [card] name=Fury Charm text=Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. mana={1}{R} type=Instant [/card] [card] name=Fury of the Horde text=You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. mana={5}{R}{R} type=Sorcery [/card] [card] name=Furystoke Giant abilities=persist auto=lord(creature|myinplay) {T}:damage:2 target(creature,player) text=When Furystoke Giant comes into play, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) mana={3}{R}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Future Sight text=Play with the top card of your library revealed. You may play the top card of your library. mana={2}{U}{U}{U} type=Enchantment [/card] [card] name=Fylamarid text=Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. mana={1}{U}{U} type=Creature subtype=Squid Beast power=1 toughness=3 [/card] [card] name=Fylgja text=Enchant creature Fylgja comes into play with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Fyndhorn Druid auto=@movedto(this|graveyard) from(myBattlefield):life:4 controller text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Fyndhorn Pollen text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Gabriel Angelfire auto=@each my upkeep:may flying auto=@each my upkeep:may first strike auto=@each my upkeep:may rampage(3/3,1) text=At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. mana={3}{G}{G}{W}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Gaddock Teeg text=Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with {X} in their mana costs can't be played. mana={G}{W} type=Legendary Creature subtype=Kithkin Advisor power=2 toughness=2 [/card] [card] name=Gaea's Balance text=As an additional cost to cast Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Gaea's Blessing text=Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. mana={1}{G} type=Sorcery [/card] [card] name=Gaea's Bounty text=Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Gaea's Herald auto=lord(creature|stack)shroud #Not tested yet could evtl work text=Creature spells can't be countered. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Gaea's Liege text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves play. mana={3}{G}{G}{G} color=Green type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Gaea's Touch text=You may play an additional land during your turn if that land is a basic Forest. Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. mana={G}{G} type=Enchantment [/card] [card] name=Galepowder Mage text=Flying Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn. mana={3}{W} type=Creature subtype=Kithkin Wizard power=3 toughness=3 [/card] [card] name=Gallowbraid text=Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{B}{B} type=Legendary Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Galvanic Arc target=creature auto=first strike auto=Damage:3 target(creature,player) text=Enchant creature When Galvanic Arc comes into play, it deals 3 damage to target creature or player. Enchanted creature has first strike. mana={2}{R} color=Red type=Enchantment subtype=Aura [/card] [card] name=Game Preserve text=At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. mana={2}{G} type=Enchantment [/card] [card] name=Game of Chaos text=Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. mana={R}{R}{R} type=Sorcery [/card] [card] name=Game-Trail Changeling text=Changeling (This card is every creature type at all times.) Trample mana={3}{G}{G} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Gamekeeper text=When Gamekeeper is put into a graveyard from the battlefield, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Gangrenous Goliath text=Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. mana={3}{B}{B} type=Creature subtype=Zombie Giant power=4 toughness=4 [/card] [card] name=Gargantuan Gorilla text=At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. mana={4}{G}{G}{G} type=Creature subtype=Ape power=7 toughness=7 [/card] [card] name=Garruk Wildspeaker text=[+1]: Untap two target lands. [-1]: Put a 3/3 green Beast creature token into play. [-4]: Creatures you control get +3/+3 and gain trample until end of turn. mana={2}{G}{G} type=Planeswalker subtype=Garruk toughness=3 [/card] [card] name=Garza Zol, Plague Queen abilities=Legendary auto=@damaged(player) from(this):may draw:1 controller text=Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card. mana={4}{U}{B}{R} type=Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Garza's Assassin text=Sacrifice Garza's Assassin: Destroy target nonblack creature. RecoverPay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={B}{B}{B} type=Creature subtype=Human Assassin power=2 toughness=2 [/card] [card] name=Gate Hound text=Creatures you control have vigilance as long as Gate Hound is enchanted. mana={2}{W} type=Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Gate to the AEther text=At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play. mana={6} type=Artifact [/card] [card] name=Gatekeeper of Malakir text=Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. mana={B}{B} type=Creature subtype=Vampire Warrior power=2 toughness=2 [/card] [card] name=Gathan Raiders text=Hellbent — Gathan Raiders gets +2/+2 if you have no cards in hand. Morph—Discard a card. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{R}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Gather Courage text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Target creature gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Gather Specimens auto=@movedto(creature|opponentinplay):moveto(myinplay) text=If a creature would come into play under an opponent's control this turn, it comes into play under your control instead. mana={3}{U}{U}{U} type=Instant [/card] [card] name=Gatherer of Graces text=Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Gauntlet of Power text=As Gauntlet of Power comes into play, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). mana={5} type=Artifact [/card] [card] name=Gauntlets of Chaos text={5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land an opponent controls and a permanent you control if they share one of those types. Destroy all Auras attached to those permanents. mana={5} type=Artifact [/card] [card] name=Gaze of Justice text=As an additional cost to play Gaze of Justice, tap three untapped white creatures you control. Remove target creature from the game. Flashback {5}{W} (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.) mana={W} type=Sorcery [/card] [card] name=Gaze of Pain text=Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it deals no combat damage this turn. mana={1}{B} type=Sorcery [/card] [card] name=Gaze of the Gorgon text=({BG} can be paid with either {B} or {G}.) Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. mana={3}{BG} type=Instant [/card] [card] name=Gelid Shackles text=Enchant creature Enchanted creature can't block and its activated abilities can't be activated. {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={W} type=Enchantment subtype=Aura Snow [/card] [card] name=Gemini Engine text=Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. mana={6} type=Artifact Creature subtype=Construct power=3 toughness=4 [/card] [card] name=Gemstone Array text={2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. mana={4} type=Artifact [/card] [card] name=Gemstone Caverns text=If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game. {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. type=Legendary Land [/card] [card] name=Gemstone Mine text=Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. type=Land [/card] [card] name=General Jarkeld text={T}: Switch the blocking creatures of two target attacking creatures. Play this ability only during the declare blockers step. mana={3}{W} type=Legendary Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=General's Regalia text={3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. mana={3} type=Artifact [/card] [card] name=Genesis Chamber text=Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Gerrard's Verdict text=Target player discards two cards. You gain 3 life for each land card discarded this way. mana={W}{B} type=Sorcery [/card] [card] name=Ghastlord of Fugue text=Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game. mana={UB}{UB}{UB}{UB}{UB} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Ghastly Demise text=Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. mana={B} type=Instant [/card] [card] name=Ghastly Discovery text=Draw two cards, then discard a card. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) mana={2}{U} type=Sorcery [/card] [card] name=Ghastly Remains text=Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. mana={B}{B}{B} type=Creature subtype=Zombie power=0 toughness=0 [/card] [card] name=Ghazban Ogre text=At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazbán Ogre. mana={G} type=Creature subtype=Ogre power=2 toughness=2 [/card] [card] name=Ghitu Fire text=You may play Ghitu Fire any time you could play an instant if you pay {2} more to play it. Ghitu Fire deals X damage to target creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Ghitu Fire-Eater text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Ghitu Slinger text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Ghor-Clan Savage text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) mana={3}{G}{G} type=Creature subtype=Centaur Berserker power=2 toughness=3 [/card] [card] name=Ghost Council of Orzhova text=When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={W}{W}{B}{B} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Ghost Hounds auto=@blocked(this) from(creature[white]):first strike auto=@blocked(creature[white]) from(this):first strike text=Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. mana={1}{B} type=Creature subtype=Hound Spirit power=1 toughness=1 [/card] [card] name=Ghost Quarter text={T}: Add {1} to your mana pool. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. type=Land [/card] [card] name=Ghost Town text={T}: Add {1} to your mana pool. {0}: Return Ghost Town to its owner's hand. Play this ability only if it's not your turn. type=Land [/card] [card] name=Ghost-Lit Stalker text={4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Channel {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghost-Lit Warder text={3}{U}, {T}: Counter target spell unless its controller pays {2}. Channel {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghostfire text=Ghostfire is colorless. Ghostfire deals 3 damage to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Ghostflame Sliver text=All Slivers are colorless. mana={B}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Ghosthelm Courier text=You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Ghostly Changeling text=Changeling (This card is every creature type at all times.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Ghostly Flame text=Black and/or red permanents and spells are colorless sources of damage. mana={B}{R} type=Enchantment [/card] [card] name=Ghostly Prison auto=lord(creature|opponentinplay) cantattack auto=lord(creature|opponentinplay) {2}:-cantattack text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={2}{W} type=Enchantment [/card] [card] name=Ghostly Wings text=Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ghosts of the Innocent text=If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. mana={5}{W}{W} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Ghostway text=Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step. mana={2}{W} type=Instant [/card] [card] name=Giant Albatross auto=@movedto(this|graveyard) from(battlefield):may text=Flying When Giant Albatross is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Giant Ambush Beetle text=Haste When Giant Ambush Beetle comes into play, you may have target creature block it this turn if able. mana={3}{BG}{R} type=Creature subtype=Insect power=4 toughness=3 [/card] [card] name=Giant Dustwasp text=Flying Suspend 4—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={3}{G}{G} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Giant Harbinger text=When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. mana={4}{R} type=Creature subtype=Giant Shaman power=3 toughness=4 [/card] [card] name=Giant Oyster text=You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. mana={2}{U}{U} type=Creature subtype=Oyster power=0 toughness=3 [/card] [card] name=Giant Shark text=Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. mana={5}{U} type=Creature subtype=Fish power=4 toughness=4 [/card] [card] name=Giant Slug text={5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. mana={1}{B} type=Creature subtype=Slug power=1 toughness=1 [/card] [card] name=Giant Turtle text=Giant Turtle can't attack if it attacked during your last turn. mana={1}{G}{G} type=Creature subtype=Turtle power=2 toughness=4 [/card] [card] name=Giantbaiting text=Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) mana={2}{RG} type=Sorcery [/card] [card] name=Gibbering Descent text=At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness {2}{B}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) mana={4}{B}{B} type=Enchantment [/card] [card] name=Gift of Estates text=If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. mana={1}{W} type=Sorcery [/card] [card] name=Gift of the Deity target=creature text=Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. mana={4}{BG} type=Enchantment subtype=Aura [/card] [card] name=Gift of the Gargantuan text=Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. mana={2}{G} type=Sorcery [/card] [card] name=Gift of the Woods text=Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Gifts Ungiven text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. mana={3}{U} type=Instant [/card] [card] name=Gigadrowse text=Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent. mana={U} type=Instant [/card] [card] name=Gigantiform target=creature kicker={4} auto=8/8 auto=trample auto=kicker may moveTo(myBattlefield) target(Gigantiform|myLibrary) text=Kicker {4} Enchant creature Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. mana={3}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Gilded Drake text=Flying When Gilded Drake comes into play, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect doesn't end at end of turn.) mana={1}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Gilded Light text=You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Gilder Bairn text={2}{GU}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) mana={1}{GU}{GU} type=Creature subtype=Ouphe power=1 toughness=3 [/card] [card] name=Gilt-Leaf Ambush text=Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.) mana={2}{G} type=Tribal Instant subtype=Elf [/card] [card] name=Gilt-Leaf Archdruid text=Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. mana={3}{G}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Gilt-Leaf Seer text={G}, {T}: Look at the top two cards of your library, then put them back in any order. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Giltspire Avenger text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. mana={G}{W}{U} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Glacial Chasm text=Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm comes into play, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you. type=Land [/card] [card] name=Glacial Plating text=Enchant creature Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.) Enchanted creature gets +3/+3 for each age counter on Glacial Plating. mana={2}{W}{W} type=Enchantment subtype=Aura Snow [/card] [card] name=Glacial Ray text=Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{R} type=Instant subtype=Arcane [/card] [card] name=Glaciers text=At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains. mana={2}{W}{U} type=Enchantment [/card] [card] name=Glamer Spinners text=Flash Flying When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller. mana={4}{WU} type=Creature subtype=Faerie Wizard power=2 toughness=4 [/card] [card] name=Glamerdye text=Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={1}{U} type=Instant [/card] [card] name=Glare of Subdual text=Tap an untapped creature you control: Tap target artifact or creature. mana={2}{G}{W} type=Enchantment [/card] [card] name=Glarecaster text=Flying. {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. mana={4}{W}{W} type=Creature subtype=Bird Cleric power=3 toughness=3 [/card] [card] name=Glarewielder text=Haste When Glarewielder comes into play, up to two target creatures can't block this turn. Evoke {1}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={4}{R} type=Creature subtype=Elemental Shaman power=3 toughness=1 [/card] [card] name=Glass Asp text=Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. mana={1}{G}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Glasses of Urza text={T}: Look at target player's hand. mana={1} type=Artifact [/card] [card] name=Gleancrawler text=({BG} can be paid with either {B} or {G}.) Trample At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn. mana={3}{BG}{BG}{BG} type=Creature subtype=Insect Horror power=6 toughness=6 [/card] [card] name=Gleeful Sabotage text=Destroy target artifact or enchantment. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={1}{G} type=Sorcery [/card] [card] name=Glen Elendra Pranksters text=Flying Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand. mana={3}{U} type=Creature subtype=Faerie Wizard power=1 toughness=3 [/card] [card] name=Gliding Licid text={U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying. mana={2}{U} type=Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Glimmervoid auto=@each endofturn:aslongas(-artifact|myinplay)destroy auto={T}: add {G} auto={T}: add {B} auto={T}: add {U} auto={T}: add {W} auto={T}: add {R} text=At end of turn, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Glimpse of Nature auto=@movedTo(creature|mystack):draw:1 controller ueot #Glimpse of Nature can't be added in Wagic 0.9. "ueot" works only for some specific keywords, mostly abilities and P/T change text=Whenever you cast a creature spell this turn, draw a card. mana={G} type=Sorcery [/card] [card] name=Glint-Eye Nephilim text=Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. mana={U}{B}{R}{G} type=Creature subtype=Nephilim power=2 toughness=2 [/card] [card] name=Glissa Sunseeker text=First strike {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. mana={2}{G}{G} type=Legendary Creature subtype=Elf power=3 toughness=2 [/card] [card] name=Glittering Lion text=Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. mana={2}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Glittering Lynx text=Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Glittering Wish text=You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game. mana={G}{W} type=Sorcery [/card] [card] name=Global Ruin text=Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. mana={4}{W} type=Sorcery [/card] [card] name=Gloom text=White spells and activated abilities of white enchantments cost {3} more to play. mana={2}{B} color=Black type=Enchantment [/card] [card] name=Gloomdrifter text=Flying Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Zombie Minion power=2 toughness=2 [/card] [card] name=Gloomlance text=Destroy target creature. If that creature was green or white, its controller discards a card. mana={3}{B}{B} type=Sorcery [/card] [card] name=Gloomwidow's Feast text=Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.) mana={3}{G} type=Instant [/card] [card] name=Glory of Warfare text=As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. mana={2}{R}{W} type=Enchantment [/card] [card] name=Gloryscale Viashino text=Whenever you play a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. mana={1}{R}{G}{W} type=Creature subtype=Viashino Soldier power=3 toughness=3 [/card] [card] name=Glowering Rogon text=Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) mana={5}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Glowrider text=Noncreature spells cost {1} more to cast. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Gluttonous Slime text=Flash Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) mana={2}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Glyph of Delusion text=Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." mana={U} type=Instant [/card] [card] name=Glyph of Doom text=At end of combat, destroy all creatures that were blocked by target Wall this turn. mana={B} type=Instant [/card] [card] name=Glyph of Life text=Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. mana={W} type=Instant [/card] [card] name=Glyph of Reincarnation text=Play Glyph of Reincarnation only during the end of combat step. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, choose a creature card from the graveyard of that creature's controller and return that card to play under its owner's control. mana={G} type=Instant [/card] [card] name=Gnarlid Pack text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={1}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Gnat Miser text=Each opponent's maximum hand size is reduced by one. mana={B} type=Creature subtype=Rat Shaman power=1 toughness=1 [/card] [card] name=Goatnapper text=When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Gobhobbler Rats text=Hellbent - - As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." mana={B}{R} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Goblin Archaeologist text={R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. mana={1}{R} type=Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Goblin Artisans text={T}: Flip a coin. If you win the flip, draw a card. Otherwise, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. mana={R} type=Creature subtype=Goblin Artificer power=1 toughness=1 [/card] [card] name=Goblin Assassin text=Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. mana={3}{R}{R} type=Creature subtype=Goblin Assassin power=2 toughness=2 [/card] [card] name=Goblin Bomb text=At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Brawler abilities=first strike text=First strike Goblin Brawler can't be equipped. mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Cadets text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) mana={R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Caves text=Enchant land If enchanted land is a basic Mountain, Goblin creatures get +0/+2. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Goblin Charbelcher text={3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. mana={4} type=Artifact [/card] [card] name=Goblin Dynamo text={T}: Goblin Dynamo deals 1 damage to target creature or player. {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. mana={5}{R}{R} type=Creature subtype=Goblin Mutant power=4 toughness=4 [/card] [card] name=Goblin Festival text={2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Fire Fiend text=Haste Goblin Fire Fiend must be blocked if able. {R}: Goblin Fire Fiend gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Goblin Flectomancer text=Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. mana={U}{R}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Goblin Flotilla text=Islandwalk At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Furrier text=Prevent all damage that Goblin Furrier would deal to snow creatures. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Game text=Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. mana={5}{R}{R} type=Sorcery [/card] [card] name=Goblin Goon text=Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. mana={3}{R} type=Creature subtype=Goblin Mutant power=6 toughness=6 [/card] [card] name=Goblin Grappler text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Grenade text=As an additional cost to play Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player. mana={R} type=Sorcery [/card] [card] name=Goblin Grenadiers text=Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Guide text=Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. mana={R} type=Creature subtype=Goblin Scout power=2 toughness=2 [/card] [card] name=Goblin Kites text={R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at end of turn. If you lose the flip, sacrifice that creature. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Legionnaire text={R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={R}{W} type=Creature subtype=Goblin Soldier power=2 toughness=2 [/card] [card] name=Goblin Lyre text=Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. mana={3} type=Artifact [/card] [card] name=Goblin Machinist text={2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. mana={4}{R} type=Creature subtype=Goblin power=0 toughness=5 [/card] [card] name=Goblin Marshal text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or is put into a graveyard from the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. mana={4}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Goblin Medics text=Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Goblin Mutant text=Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. mana={2}{R}{R} type=Creature subtype=Goblin Mutant power=5 toughness=3 [/card] [card] name=Goblin Patrol text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Piledriver text=Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Goblin Psychopath text=Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. mana={3}{R} type=Creature subtype=Goblin Mutant power=5 toughness=5 [/card] [card] name=Goblin Razerunners text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=4 [/card] [card] name=Goblin Recruiter text=When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Rimerunner text={T}: Target creature can't block this turn. {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{R} type=Creature subtype=Goblin Warrior Snow power=2 toughness=2 [/card] [card] name=Goblin Ringleader text=Haste When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Rock Sled text=Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. mana={1}{R} type=Creature subtype=Goblin power=3 toughness=1 [/card] [card] name=Goblin Sappers text={R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Shrine text=Enchant land If enchanted land is a Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Goblin Ski Patrol text={1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at end of turn. Play this ability only once and only if you control a snow Mountain. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Skycutter auto={S}:damage:2 target(creature{-flying}) && -flying ........... text=Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Goblin Snowman text=Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. mana={3}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Spy text=Play with the top card of your library revealed. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin Swine-Rider text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Taskmaster text={1}{R}: Target Goblin creature gets +1/+0 until end of turn. Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Tinkerer text={R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. mana={1}{R} type=Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Goblin Vandal text=Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin War Buggy text=Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin War Cry text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Goblin War Drums text=Each creature you control can't be blocked except by two or more creatures. mana={2}{R} type=Enchantment [/card] [card] name=Goblin Warchief text=Goblin spells you cast cost {1} less to cast. Goblin creatures you control have haste. mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Warrens text={2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play. mana={2}{R} type=Enchantment [/card] [card] name=Godhead of Awe text=Flying Other creatures are 1/1. mana={WU}{WU}{WU}{WU}{WU} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Godo's Irregulars text={R}: Godo's Irregulars deals 1 damage to target creature blocking it. mana={R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Godo, Bandit Warlord text=When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. mana={5}{R} type=Legendary Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Godtoucher text={1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. mana={3}{G} type=Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Goham Djinn text={1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. mana={5}{B} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Golden Wish text=You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. mana={3}{W}{W} type=Sorcery [/card] [card] name=Goldenglow Moth abilities=flying auto=foreach(Goldenglow Moth[blocking]):may life:4 controller text=Flying Whenever Goldenglow Moth blocks, you may gain 4 life. mana={W} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Goldmeadow Lookout text={W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "{W}, {T}: Tap target creature." mana={3}{W} type=Creature subtype=Kithkin Spellshaper power=2 toughness=2 [/card] [card] name=Goldmeadow Stalwart text=As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. mana={W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Golem-Skin Gauntlets text=Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Golgari Brownscale text=When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{G}{G} type=Creature subtype=Lizard power=2 toughness=3 [/card] [card] name=Golgari Grave-Troll auto=foreach(creature|myGraveyard)counter(1/1,1) auto={1}:regenerate && counter(1/1,-1) #to test text=Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 mana={4}{G} type=Creature subtype=Skeleton Troll power=0 toughness=0 [/card] [card] name=Golgari Thug text=When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{B} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Golgothian Sylex text={1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. mana={4} type=Artifact [/card] [card] name=Gomazoa text=Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries. mana={2}{U} type=Creature subtype=Jellyfish power=0 toughness=3 [/card] [card] name=Gorger Wurm text=Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) mana={3}{R}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Gorgon Recluse text=Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) mana={3}{B}{B} type=Creature subtype=Gorgon power=2 toughness=4 [/card] [card] name=Gorilla Berserkers abilities=trample auto=rampage(2/2,1) text=Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. mana={3}{G}{G} type=Creature subtype=Ape Berserker power=2 toughness=3 [/card] [card] name=Gorilla Shaman text={X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. mana={R} type=Creature subtype=Ape Shaman power=1 toughness=1 [/card] [card] name=Gorilla Titan abilities=trample auto=aslongas(*|mygraveyard) 4/4 <1 #### ####"<" doesn't work for now! text=Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. mana={3}{G}{G} type=Creature subtype=Ape power=4 toughness=4 [/card] [card] name=Gorilla War Cry text=Cast Gorilla War Cry only during combat before blockers are declared. Attacking creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep. mana={1}{R} type=Instant [/card] [card] name=Goryo's Vengeance text=Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{B} type=Instant subtype=Arcane [/card] [card] name=Gossamer Chains text=Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. mana={W}{W} type=Enchantment [/card] [card] name=Gossamer Phantasm text=Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. mana={1}{U} type=Creature subtype=Illusion power=2 toughness=1 [/card] [card] name=Govern the Guildless text=Gain control of target monocolored creature. Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={5}{U} type=Sorcery [/card] [card] name=Grab the Reins text=Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.) mana={3}{R} type=Instant [/card] [card] name=Graceful Adept text=You have no maximum hand size. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Graceful Antelope text=Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves play. mana={2}{W}{W} type=Creature subtype=Antelope power=1 toughness=4 [/card] [card] name=Graceful Reprieve text=When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. mana={1}{W} type=Instant [/card] [card] name=Grafted Wargear text=Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Grand Arbiter Augustin IV text=White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast. mana={2}{W}{U} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Grand Melee auto=lord(creature) mustattack auto=lord(creature) mustblock text=All creatures attack each turn if able. All creatures block each turn if able. mana={3}{R} type=Enchantment [/card] [card] name=Grapeshot text=Grapeshot deals 1 damage to target creature or player. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) mana={1}{R} type=Sorcery [/card] [card] name=Grappling Hook text=Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Gratuitous Violence text=If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={2}{R}{R}{R} type=Enchantment [/card] [card] name=Grave Consequences text=Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. Draw a card. mana={1}{B} type=Instant [/card] [card] name=Grave Defiler text=When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. {1}{B}: Regenerate Grave Defiler. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Grave Pact text=Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. mana={1}{B}{B}{B} type=Enchantment [/card] [card] name=Grave Peril text=When a nonblack creature comes into play, sacrifice Grave Peril. If you do, destroy that creature. mana={1}{B} type=Enchantment [/card] [card] name=Grave Scrabbler text=Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) When Grave Scrabbler comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Grave Servitude text=You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +3/-1 and is black. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Grave-Shell Scarab text={1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={2}{B}{G}{G} type=Creature subtype=Insect power=4 toughness=4 [/card] [card] name=Gravebane Zombie text=If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Gravegouger text=When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. mana={2}{B} type=Creature subtype=Nightmare Horror power=2 toughness=2 [/card] [card] name=Gravel Slinger text={T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Graven Dominator text=Flying Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Graven Dominator enters the battlefield or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn. mana={4}{W}{W} type=Creature subtype=Gargoyle power=4 toughness=4 [/card] [card] name=Gravespawn Sovereign text=Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control. mana={4}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Gravestorm text=At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card. mana={B}{B}{B} type=Enchantment [/card] [card] name=Graxiplon text=Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. mana={5}{U} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Grazing Kelpie text={GU}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) mana={3}{GU} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Great Whale text=When Great Whale comes into play, untap up to seven lands. mana={5}{U}{U} type=Creature subtype=Whale power=5 toughness=5 [/card] [card] name=Greatbow Doyen text=Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. mana={4}{G} type=Creature subtype=Elf Archer power=2 toughness=4 [/card] [card] name=Greater Auramancy auto=lord(enchantment|myinplay) shroud other auto=lord(creature[enchanted]|myinplay) shroud text=Other enchantments you control have shroud. Enchanted creatures you control have shroud. mana={1}{W} type=Enchantment [/card] [card] name=Greater Gargadon text=Suspend 10?{R} Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended. mana={9}{R} type=Creature subtype=Beast power=9 toughness=7 [/card] [card] name=Greater Good text=Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. mana={2}{G}{G} type=Enchantment [/card] [card] name=Greater Harvester text=At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. mana={2}{B}{B}{B} type=Creature subtype=Horror power=5 toughness=6 [/card] [card] name=Greater Mossdog text=Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={3}{G} type=Creature subtype=Plant Hound power=3 toughness=3 [/card] [card] name=Greater Realm of Preservation text={1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Greater Stone Spirit text=Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains {R}: This creature gets +1/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Elemental Spirit power=4 toughness=4 [/card] [card] name=Greater Werewolf text=At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. mana={4}{B} type=Creature subtype=Human Wolf power=2 toughness=4 [/card] [card] name=Greel, Mind Raker text={X}{B}, {T}, Discard two cards: Target player discards X cards at random. mana={3}{B}{B} type=Legendary Creature subtype=Horror Spellshaper power=3 toughness=3 [/card] [card] name=Green Mana Battery text={2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Greener Pastures text=At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play. mana={2}{G} type=Enchantment [/card] [card] name=Grid Monitor text=You can't play creature spells. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=6 [/card] [card] name=Grief Tyrant text=Grief Tyrant comes into play with four -1/-1 counters on it. When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. mana={5}{BR} type=Creature subtype=Horror power=8 toughness=8 [/card] [card] name=Grifter's Blade text=Flash As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature. Equipped creature gets +1/+1. Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Grim Discovery text=Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Grim Feast text=At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness. mana={1}{B}{G} type=Enchantment [/card] [card] name=Grim Harvest text=Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={1}{B} type=Instant [/card] [card] name=Grim Lavamancer text={R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Grim Poppet text=Grim Poppet comes into play with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. mana={7} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Grim Reminder text=Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep. mana={2}{B} type=Instant [/card] [card] name=Grimoire Thief text=Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. mana={U}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=2 [/card] [card] name=Grindstone text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. mana={1} type=Artifact [/card] [card] name=Grinning Demon text=At the beginning of your upkeep, you lose 2 life. Morph {2}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Grinning Totem text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. mana={4} type=Artifact [/card] [card] name=Grip of Amnesia text=Counter target spell unless its controller exiles all cards from his or her graveyard. Draw a card. mana={1}{U} type=Instant [/card] [card] name=Grip of Chaos text=Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) mana={4}{R}{R} type=Enchantment [/card] [card] name=Gristleback text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power. mana={2}{G} type=Creature subtype=Boar Beast power=2 toughness=2 [/card] [card] name=Grixis Battlemage text={U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn. mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Grixis Charm text=Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. mana={U}{B}{R} type=Instant [/card] [card] name=Grixis Grimblade text=As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.) mana={(}{U}{/}{R}{)}{B} type=Creature subtype=Zombie Warrior power=2 toughness=1 [/card] [card] name=Grixis Illusionist text={T}: Target land you control becomes the basic land type of your choice until end of turn. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Grixis Slavedriver text=When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={5}{B} type=Creature subtype=Zombie Giant power=4 toughness=4 [/card] [card] name=Grizzled Wolverine text=Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. mana={1}{R}{R} type=Creature subtype=Wolverine power=2 toughness=2 [/card] [card] name=Grizzly Fate text=Put two 2/2 green Bear creature tokens onto the battlefield. Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Groffskithur auto=lord(Groffskithur[blocking]|myinplay):may moveto(myhand) target(Groffskithur|mygraveyard) text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. mana={5}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Grollub text=Whenever Grollub is dealt damage, each opponent gains that much life. mana={2}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Grotag Thrasher text=Whenever Grotag Thrasher attacks, target creature can't block this turn. mana={4}{R} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Grotesque Hybrid text=Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Ground Rift text=Target creature without flying can't block this turn. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) mana={R} type=Sorcery [/card] [card] name=Groundling Pouncer text={GU}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying. mana={1}{GU} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Groundswell text=Target creature gets +2/+2 until end of turn. Landfall  EIf you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. mana={G} type=Instant [/card] [card] name=Grozoth text=Defender (This creature can't attack.) When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. {4}: Grozoth loses defender until end of turn. Transmute {1}{U}{U} mana={6}{U}{U}{U} type=Creature subtype=Leviathan power=9 toughness=9 [/card] [card] name=Gruul Nodorog text={R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. mana={4}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Gruul Scrapper text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. mana={3}{G} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Guan Yu, Sainted Warrior text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=5 [/card] [card] name=Guard Dogs text={2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. mana={3}{W} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Guardian Angel text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could play an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. mana={X}{W} color=White type=Instant [/card] [card] name=Guardian Beast text=As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. mana={3}{B} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Guardian Seraph text=Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Guardian Zendikon text=Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Guardian of Vitu-Ghazi text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Vigilance mana={6}{G}{W} type=Creature subtype=Elemental power=4 toughness=7 [/card] [card] name=Guardian of the Guildpact text=Protection from monocolored mana={3}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Guardian's Magemark text=Flash Enchant creature Creatures you control that are enchanted get +1/+1. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Guerrilla Tactics text=Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Guided Passage text=Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. mana={U}{R}{G} type=Sorcery [/card] [card] name=Guiding Spirit text=Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. mana={1}{W}{U} type=Creature subtype=Angel Spirit power=1 toughness=2 [/card] [card] name=Guile text=Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{U}{U}{U} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Guiltfeeder text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. mana={3}{B}{B} type=Creature subtype=Horror power=0 toughness=4 [/card] [card] name=Guilty Conscience text=Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Gulf Squid text=When Gulf Squid enters the battlefield, tap all lands target player controls. mana={3}{U} type=Creature subtype=Squid Beast power=2 toughness=2 [/card] [card] name=Gurzigost text=At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. mana={3}{G}{G} type=Creature subtype=Beast power=6 toughness=8 [/card] [card] name=Gush text=You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards. mana={4}{U} type=Instant [/card] [card] name=Gustcloak Cavalier text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. mana={3}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Gustcloak Harrier text=Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. mana={1}{W}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Gustcloak Runner text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Gustcloak Savior text=Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. mana={4}{W} type=Creature subtype=Bird Soldier power=3 toughness=4 [/card] [card] name=Gustcloak Sentinel text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. mana={2}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Gustcloak Skirmisher text=Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Gustha's Scepter text={T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owners' graveyards. mana={0} type=Artifact [/card] [card] name=Gutwrencher Oni text=Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. mana={3}{B}{B} type=Creature subtype=Demon Spirit power=5 toughness=4 [/card] [card] name=Guul Draz Specter auto=aslongas(*|opponenthand):-3/-3 alias=1165 text=Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. mana={2}{B}{B} type=Creature subtype=Specter power=5 toughness=5 [/card] [card] name=Guul Draz Vampire text=As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Gwafa Hazid, Profiteer text={W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. mana={1}{W}{U} type=Legendary Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Gwyllion Hedge-Mage text=When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play. When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature. mana={2}{WB} type=Creature subtype=Hag Wizard power=2 toughness=2 [/card] [card] name=Haakon, Stromgald Scourge abilities=Legendary text=You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. When Haakon is put into a graveyard from the battlefield, you lose 2 life. mana={1}{B}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Haazda Shield Mate text=At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Hag Hedge-Mage text=When Hag Hedge-Mage comes into play, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage comes into play, if you control two or more Forests, you may put target card in your graveyard on top of your library. mana={2}{BG} type=Creature subtype=Hag Shaman power=2 toughness=2 [/card] [card] name=Hail of Arrows text=Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. mana={X}{W} type=Instant [/card] [card] name=Hair-Strung Koto text=Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. mana={6} type=Artifact [/card] [card] name=Hakim, Loreweaver text=Flying {U}{U}: Return target Aura card from your graveyard to play attached to Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim. mana={3}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Halam Djinn text=Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. mana={5}{R} type=Creature subtype=Djinn power=6 toughness=5 [/card] [card] name=Halfdane text=At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane, until the end of your next upkeep. mana={1}{W}{U}{B} type=Legendary Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Halimar Depths text=Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool. type=Land [/card] [card] name=Hall of Gemstone text=At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. mana={1}{G}{G} type=World Enchantment [/card] [card] name=Hall of the Bandit Lord text=Hall of the Bandit Lord comes into play tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste. type=Legendary Land [/card] [card] name=Hallow text=Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. mana={W} type=Instant [/card] [card] name=Hallowed Burial text=Put all creatures on the bottom of their owners' libraries. mana={3}{W}{W} type=Sorcery [/card] [card] name=Hallowed Healer text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Play this ability only if seven or more cards are in your graveyard. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Halls of Mist text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. type=Land [/card] [card] name=Hamletback Goliath text=Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. mana={6}{R} type=Creature subtype=Giant Warrior power=6 toughness=6 [/card] [card] name=Hammer Mage text={X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. mana={1}{R} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Hammer of Ruin text=Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Hammerheim abilities=legendary auto={T}:Add {R} auto={T}:-plainswalk && -islandwalk && -swampwalk && -mountainwalk && -forestwalk target(creature) text={T}: Add {R} to your mana pool. {T}: Target creature loses all landwalk abilities until end of turn. type=Land [/card] [card] name=Hammerheim Deadeye text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. mana={3}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Hanabi Blast text=Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. mana={1}{R}{R} type=Instant [/card] [card] name=Hand of Justice text={T}, Tap three untapped white creatures you control: Destroy target creature. mana={5}{W} type=Creature subtype=Avatar power=2 toughness=6 [/card] [card] name=Hand to Hand text=Instants and activated abilities that aren't mana abilities can't be played during the combat phase. mana={2}{R} type=Enchantment [/card] [card] name=Hankyu text=Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Hapless Researcher text=Sacrifice Hapless Researcher: Draw a card, then discard a card. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Harbor Guardian text=Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. mana={2}{W}{U} type=Creature subtype=Gargoyle power=3 toughness=4 [/card] [card] name=Harm's Way text=The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead. mana={W} type=Instant [/card] [card] name=Harmonic Sliver auto=lord(sliver) destroy target(artifact,enchantment) text=All Slivers have "When this permanent comes into play, destroy target artifact or enchantment." mana={1}{G}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Harmony of Nature text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. mana={2}{G} type=Sorcery [/card] [card] name=Harrow text=As an additional cost to play Harrow, sacrifice a land. Search your library for up to two basic land cards and put them into play. Then shuffle your library. mana={2}{G} type=Instant [/card] [card] name=Harsh Deceiver text={1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn. mana={3}{W} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Harsh Judgment text=As Harsh Judgment comes into play, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. mana={2}{W}{W} type=Enchantment [/card] [card] name=Harsh Justice text=Play Harsh Justice only during the declare attackers step and only if you are the defending player. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. mana={2}{W} type=Instant [/card] [card] name=Harsh Mercy text=Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. mana={2}{W} type=Sorcery [/card] [card] name=Harvest Mage text={G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. mana={G} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Harvester Druid text={T}: Add to your mana pool one mana of any color that a land you control could produce. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Hasran Ogress text=Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. mana={B}{B} type=Creature subtype=Ogre power=3 toughness=2 [/card] [card] name=Hatchet Bully text={2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Hateflayer abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) mana={5}{R}{R} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Hatred text=As an additional cost to play Hatred, pay X life. Target creature gets +X/+0 until end of turn. mana={3}{B}{B} type=Instant [/card] [card] name=Haunted Angel text=Flying When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Haunted Cadaver text=Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph {1}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Haunting Echoes text=Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Haunting Hymn text=Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead. mana={4}{B}{B} type=Instant [/card] [card] name=Haunting Misery text=As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player. mana={1}{B}{B} type=Sorcery [/card] [card] name=Haunting Wind text=Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. mana={3}{B} type=Enchantment [/card] [card] name=Hazduhr the Abbot text={X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. mana={3}{W}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=5 [/card] [card] name=Haze of Rage text=Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you play this spell, copy it for each spell played before it this turn.) mana={1}{R} type=Sorcery [/card] [card] name=Hazezon Tamar auto=@next my upkeep:foreach(land|myBattlefield) token(Sand Warrior,Creature Sand Warrior,1/1,red green white) auto=@movedTo(this|graveyard,exile,library,hand) from(battlefield):moveto(exile) all(sand warrior) ####PROBLEM: The token effect triggers at each controllers upkeep. text=When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. mana={G} type=Legendary Creature subtype=Human Warrior power=2 toughness=4 [/card] [card] name=He Who Hungers text=Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Soulshift 4 mana={4}{B} type=Legendary Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Head Games text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Headhunter text=Whenever Headhunter deals combat damage to a player, that player discards a card. Morph {B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Heal text=Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. mana={W} type=Instant [/card] [card] name=Healer's Headdress text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Healing Leaves text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. mana={G} type=Instant [/card] [card] name=Healing Salve text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Heart Wolf text=First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. mana={3}{R} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Heart of Bogardan text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. mana={2}{R}{R} type=Enchantment [/card] [card] name=Heart of Light text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Heartbeat of Spring text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={2}{G} type=Enchantment [/card] [card] name=Hearth Kami text={X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. mana={1}{R} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Heartlash Cinder abilities=haste text=Haste Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. mana={1}{R} type=Creature subtype=Elemental Warrior power=1 toughness=1 [/card] [card] name=Heartless Hidetsugu text={T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. mana={3}{R}{R} type=Legendary Creature subtype=Ogre Shaman power=4 toughness=3 [/card] [card] name=Heartseeker text=Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Heartstone text=Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. mana={3} type=Artifact [/card] [card] name=Heat Shimmer text=Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game." mana={2}{R} type=Sorcery [/card] [card] name=Heat Stroke text=At end of combat, destroy each creature that blocked or was blocked this turn. mana={2}{R} type=Enchantment [/card] [card] name=Heat Wave text=Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=Heaven's Gate text=Any number of target creatures become white until end of turn. mana={W} type=Instant [/card] [card] name=Heavy Fog text=Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. mana={1}{G} type=Instant [/card] [card] name=Hecatomb text=When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. mana={1}{B}{B} type=Enchantment [/card] [card] name=Heed the Mists text=Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. mana={3}{U}{U} type=Sorcery subtype=Arcane [/card] [card] name=Heliophial text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. mana={5} type=Artifact [/card] [card] name=Helium Squirter text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. mana={4}{U} type=Creature subtype=Beast Mutant power=0 toughness=0 [/card] [card] name=Helix Pinnacle abilities=shroud text=Shroud {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. mana={G} type=Enchantment [/card] [card] name=Hell's Thunder text=Flying, haste At end of turn, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={1}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Hell-Bent Raider auto=first strike,haste auto={S(*|myHand)}:protection from white ####this is not what the wording says! text=First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. mana={1}{R}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Helldozer text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. mana={3}{B}{B}{B} type=Creature subtype=Zombie Giant power=6 toughness=5 [/card] [card] name=Hellfire Mongrel text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. mana={2}{R} type=Creature subtype=Elemental Hound power=2 toughness=2 [/card] [card] name=Hellhole Rats text=Haste When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. mana={2}{B}{R} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Hellkite Charger text=Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Hellkite Hatchling text=Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature. mana={2}{R}{G} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Hellspark Elemental text=Trample, haste At end of turn, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={1}{R} type=Creature subtype=Elemental power=3 toughness=1 [/card] [card] name=Helm of Awakening text=Spells cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Helm of Chatzuk auto={1}{T}:banding target(creature) text={1}, {T}: Target creature gains banding until end of turn. mana={1} type=Artifact [/card] [card] name=Helm of Obedience text={X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. mana={4} type=Artifact [/card] [card] name=Helm of Possession text=You may choose not to untap Helm of Possession during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped. mana={4} type=Artifact [/card] [card] name=Helm of the Ghastlord text=Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." mana={3}{UB} type=Enchantment subtype=Aura [/card] [card] name=Hematite Talisman text=Whenever a red spell is played, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Henchfiend of Ukor text=Haste Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Ogre power=3 toughness=2 [/card] [card] name=Herald of Leshrac text=Flying Cumulative upkeepGain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. mana={6}{B} type=Creature subtype=Avatar power=2 toughness=4 [/card] [card] name=Herald of Serra text=Flying, vigilance Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Heritage Druid text=Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Hermetic Study text=Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Hermit Druid text={G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Heroes Remembered text=You gain 20 life. Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={6}{W}{W}{W} type=Sorcery [/card] [card] name=Heroic Defiance text=Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Heroism text=Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}. mana={2}{W} type=Enchantment [/card] [card] name=Hesitation text=When a player casts a spell, sacrifice Hesitation. If you do, counter that spell. mana={1}{U} type=Enchantment [/card] [card] name=Hex text=Destroy six target creatures. mana={4}{B}{B} type=Sorcery [/card] [card] name=Hibernation Sliver text=All Slivers have "Pay 2 life: Return this permanent to its owner's hand." mana={U}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Hibernation's End text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. mana={4}{G} type=Enchantment [/card] [card] name=Hickory Woodlot text=Hickory Woodlot comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. type=Land [/card] [card] name=Hidden Ancients text=When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. mana={1}{G} type=Enchantment [/card] [card] name=Hidden Gibbons text=When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. mana={G} type=Enchantment [/card] [card] name=Hidden Guerrillas text=When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. mana={G} type=Enchantment [/card] [card] name=Hidden Herd text=When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. mana={G} type=Enchantment [/card] [card] name=Hidden Predators text=When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. mana={G} type=Enchantment [/card] [card] name=Hidden Retreat text=Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. mana={2}{W} type=Enchantment [/card] [card] name=Hidden Spider text=When an opponent plays a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) mana={G} type=Enchantment [/card] [card] name=Hidden Stag text=Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. mana={1}{G} type=Enchantment [/card] [card] name=Hide // Seek (Hide) text=Put target artifact or enchantment on the bottom of its owner's library. mana={R}{W} type=Instant [/card] [card] name=Hide // Seek (Seek) text= Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. mana={W}{B} type=Instant [/card] [card] name=Hideous Laughter text=All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{B}{B} type=Instant subtype=Arcane [/card] [card] name=Hidetsugu's Second Rite text=If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. mana={3}{R} type=Instant [/card] [card] name=High Ground text=Each creature you control can block an additional creature. mana={W} type=Enchantment [/card] [card] name=High Seas text=Red creature spells and green creature spells cost {1} more to play. mana={2}{U} type=Enchantment [/card] [card] name=High Tide text=Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). mana={U} type=Instant [/card] [card] name=Higure, the Still Wind text=Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature is unblockable this turn. mana={3}{U}{U} type=Legendary Creature subtype=Human Ninja power=3 toughness=4 [/card] [card] name=Hikari, Twilight Guardian text=Flying Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner's control at end of turn. mana={3}{W}{W} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Hinder text=Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Hindering Light text=Counter target spell that targets you or a permanent you control. Draw a card. mana={W}{U} type=Instant [/card] [card] name=Hindering Touch text=Counter target spell unless its controller pays {2}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={3}{U} type=Instant [/card] [card] name=Hint of Insanity text=Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. mana={2}{B} type=Sorcery [/card] [card] name=Hipparion text=Hipparion can't block creatures with power 3 or greater unless you pay {1}. mana={1}{W} type=Creature subtype=Horse power=1 toughness=3 [/card] [card] name=Hired Giant text=When Hired Giant comes into play, each other player may search his or her library for a land card and put that card into play. Then each player who searched his or her library this way shuffles it. mana={3}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Hired Muscle text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. ---- Scarmaker Legendary Creature - Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Hisoka's Guard text=You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard has shroud. (It can't be the target of spells or abilities.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Hisoka, Minamo Sensei text={2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Hit // Run (Hit) text=Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. rarity=U mana={1}{B}{R} type=Instant [/card] [card] name=Hit // Run (Run) text= Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. mana={3}{R}{G} type=Instant [/card] [card] name=Hive Mind text=Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. mana={5}{U} type=Enchantment [/card] [card] name=Hivestone text=Creatures you control are Slivers in addition to their other creature types. mana={2} type=Artifact [/card] [card] name=Hivis of the Scale text=You may choose not to untap Hivis of the Scale during your untap step. {T}: Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis. mana={3}{R}{R} type=Legendary Creature subtype=Viashino Shaman power=3 toughness=4 [/card] [card] name=Hoarder's Greed text=You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={3}{B} type=Sorcery [/card] [card] name=Hobble text=Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Hokori, Dust Drinker text=Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. mana={2}{W}{W} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Holistic Wisdom text={2}, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way. mana={1}{G}{G} type=Enchantment [/card] [card] name=Hollow Specter text=Flying Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Hollow Trees text=Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Hollow Warrior text=Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn. mana={4} type=Artifact Creature subtype=Golem Warrior power=4 toughness=4 [/card] [card] name=Hollowsage text=Whenever Hollowsage becomes untapped, you may have target player discard a card. mana={3}{B} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Homarid text=Homarid comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it. mana={2}{U} type=Creature subtype=Homarid power=2 toughness=2 [/card] [card] name=Homarid Spawning Bed text={1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens into play, where X is the sacrificed creature's converted mana cost. mana={U}{U} type=Enchantment [/card] [card] name=Homarid Warrior text={U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) mana={4}{U} type=Creature subtype=Homarid Warrior power=3 toughness=3 [/card] [card] name=Homing Sliver text=Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Homura, Human Ascendant text=Homura, Human Ascendant can't block. When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. mana={4}{R}{R} type=Legendary Creature subtype=Human Monk power=4 toughness=4 [/card] [card] name=Homura, Human Ascendant (Homura's Essence) abilities=legendary text=Creatures you control get +2/+2 and have flying and {R}: This creature gets +1/+0 until end of turn mana={4}{R}{R} type=Enchantment power=2 toughness=2 [/card] [card] name=Honden of Night's Reach text=At the beginning of your upkeep, target opponent discards a card for each Shrine you control. mana={3}{B} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honor-Worn Shaku text={T}: Add {1} to your mana pool. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. mana={3} type=Artifact [/card] [card] name=Honorable Passage text=The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. mana={1}{W} type=Instant [/card] [card] name=Hoofprints of the Stag text=Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn. mana={1}{W} type=Tribal Enchantment subtype=Elemental [/card] [card] name=Hope and Glory text=Untap two target creatures. Each of them gets +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Horde of Boggarts text=Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Horde of Boggarts can't be blocked except by two or more creatures. mana={3}{R} type=Creature subtype=Goblin power=* toughness=* [/card] [card] name=Horn of Plenty text=Whenever a player plays a spell, he or she may pay {1}. If that player does, he or she draws a card at end of turn. mana={6} type=Artifact [/card] [card] name=Hornet Cannon text={3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy that creature at the beginning of the next end step. mana={4} type=Artifact [/card] [card] name=Horobi's Whisper text=If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{B}{B} type=Instant subtype=Arcane [/card] [card] name=Horobi, Death's Wail text=Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. mana={2}{B}{B} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Hostile Realm text=Enchant land Enchanted land has "{T}: Target creature can't block this turn." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Hostility text=Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{R}{R}{R} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Hot Springs text=Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Hotheaded Giant abilities=haste text=Haste Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn. mana={3}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Hour of Reckoning text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy all nontoken creatures. mana={4}{W}{W}{W} type=Sorcery [/card] [card] name=Hoverguard Sweepers text=Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. mana={6}{U}{U} type=Creature subtype=Drone power=5 toughness=6 [/card] [card] name=Howling Gale text=Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={1}{G} type=Instant [/card] [card] name=Howling Wolf text=When Howling Wolf comes into play, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. mana={2}{G}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Howltooth Hollow text=Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {B} to your mana pool. {B}, {T}: You may play the removed card without paying its mana cost if each player has no cards in hand. type=Land [/card] [card] name=Huang Zhong, Shu General text=Huang Zhong, Shu General can't be blocked by more than one creature. mana={2}{W}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Hull Breach text=Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. mana={R}{G} type=Sorcery [/card] [card] name=Hum of the Radix text=Each artifact spell costs {1} more to play for each artifact its controller controls. mana={2}{G}{G} type=Enchantment [/card] [card] name=Humble text=Target creature loses all abilities and becomes 0/1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Humility text=All creatures lose all abilities and are 1/1. mana={2}{W}{W} type=Enchantment [/card] [card] name=Hundred-Talon Strike text=Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={W} type=Instant subtype=Arcane [/card] [card] name=Hungry Mist text=At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. mana={2}{G}{G} type=Creature subtype=Elemental power=6 toughness=2 [/card] [card] name=Hunt Down text=Target creature blocks target creature this turn if able. mana={G} type=Sorcery [/card] [card] name=Hunted Dragon text=Flying, haste When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control. mana={3}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Hunted Horror text=Trample When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control. mana={B}{B} type=Creature subtype=Horror power=7 toughness=7 [/card] [card] name=Hunted Lammasu text=Flying When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control. mana={2}{W}{W} type=Creature subtype=Lammasu power=5 toughness=5 [/card] [card] name=Hunted Phantasm text=Hunted Phantasm is unblockable. When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control. mana={1}{U}{U} type=Creature subtype=Spirit power=4 toughness=6 [/card] [card] name=Hunted Troll text=When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control. {G}: Regenerate Hunted Troll. mana={2}{G}{G} type=Creature subtype=Troll Warrior power=8 toughness=4 [/card] [card] name=Hunted Wumpus text=When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. mana={3}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Hunter Sliver text=All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) mana={1}{R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Hunter of Eyeblights text=When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. mana={3}{B}{B} type=Creature subtype=Elf Assassin power=3 toughness=3 [/card] [card] name=Hunting Grounds text=Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." mana={G}{W} type=Enchantment [/card] [card] name=Hunting Moa text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature. mana={2}{G} type=Creature subtype=Bird Beast power=3 toughness=2 [/card] [card] name=Hunting Pack auto=token(Beast,Creature Beast,4/4,green) text=Put a 4/4 green Beast creature token onto the battlefield. Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={5}{G}{G} type=Instant [/card] [card] name=Hunting Wilds text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. mana={3}{G} type=Sorcery [/card] [card] name=Hurloon Shaman text=When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land. mana={1}{R}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=3 [/card] [card] name=Hydromorph Guardian text={U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Hydromorph Gull text=Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. mana={3}{U}{U} type=Creature subtype=Elemental Bird power=3 toughness=3 [/card] [card] name=Hypergenesis text=Hypergenesis is green. Suspend 3?{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play. mana={0} type=Sorcery [/card] [card] name=Hypervolt Grasp text=Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." {1}{U}: Return Hypervolt Grasp to its owner's hand. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Hypnotic Cloud text=Kicker {4} (You may pay an additional {4} as you play this spell.) Target player discards a card. If the kicker cost was paid, that player discards three cards instead. mana={1}{B} type=Sorcery [/card] [card] name=Hypnox text=Flying When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. mana={8}{B}{B}{B} type=Creature subtype=Nightmare Horror power=8 toughness=8 [/card] [card] name=Hypochondria text={W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Enchantment [/card] [card] name=Hystrodon text=Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Ib Halfheart, Goblin Tactician text=Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play. mana={3}{R} type=Legendary Creature subtype=Goblin Advisor power=3 toughness=2 [/card] [card] name=Icatian Infantry auto={1}:banding auto={1}:first strike text={1}: Icatian Infantry gains banding until end of turn. {1}: Icatian Infantry gains first strike until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Icatian Javelineers text=Icatian Javelineers comes into play with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Icatian Moneychanger text=Icatian Moneychanger comes into play with three credit counters on it. When Icatian Moneychanger comes into play, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep. mana={W} type=Creature subtype=Human power=0 toughness=2 [/card] [card] name=Icatian Phalanx abilities=banding #unsupported in 0.9 text=Banding mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Icatian Skirmishers text=Banding, first strike Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Icatian Store text=Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Ice Cage text=Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ice Cauldron text={X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to play the last card removed from the game with Ice Cauldron. mana={4} type=Artifact [/card] [card] name=Ice Cave text=Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) mana={3}{U}{U} type=Enchantment [/card] [card] name=Ice Floe text=You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped. type=Land [/card] [card] name=Iceberg text=Iceberg comes into play with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {1} to your mana pool. mana={X}{U}{U} type=Enchantment [/card] [card] name=Icefall text=Destroy target artifact or land. Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={2}{R}{R} type=Sorcery [/card] [card] name=Icequake target=land auto=destroy auto=@movedto(land[snow]|opponentgraveyard) from(battlefield):damage:1 opponent auto=@movedto(land[snow]|mygraveyard) from(battlefield):damage:1 controller #wonder if it will work - to test text=Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. mana={1}{B}{B} type=Sorcery [/card] [card] name=Ichneumon Druid text=Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her. mana={1}{G}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Ichor Slick text=Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) mana={2}{B} type=Sorcery [/card] [card] name=Ichorid text=Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. mana={3}{B} type=Creature subtype=Horror power=3 toughness=1 [/card] [card] name=Icy Prison text=When Icy Prison comes into play, remove target creature from the game. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves play, return the removed creature to play under its owner's control. mana={U}{U} type=Enchantment [/card] [card] name=Ideas Unbound auto=draw:1 controller auto=@next end:discard:3 controller #is random discard not regular discard text=Draw three cards. Discard three cards at the beginning of the next end step. mana={U}{U} type=Sorcery subtype=Arcane [/card] [card] name=Idle Thoughts text={2}: Draw a card if you have no cards in hand. mana={3}{U} type=Enchantment [/card] [card] name=Ifh-Biff Efreet text=Flying {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. mana={2}{G}{G} type=Creature subtype=Efreet power=3 toughness=3 [/card] [card] name=Ignite Disorder text=Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures. mana={1}{R} type=Instant [/card] [card] name=Ignite Memories text=Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) mana={4}{R} type=Sorcery [/card] [card] name=Ignoble Soldier text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Ignorant Bliss text=Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. mana={1}{R} type=Instant [/card] [card] name=Ill-Gotten Gains text=Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. Remove Ill-Gotten Gains from the game. mana={2}{B}{B} type=Sorcery [/card] [card] name=Illicit Auction text=Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Illuminate text=Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. mana={X}{R} type=Sorcery [/card] [card] name=Illuminated Folio text={1}, {T}, Reveal two cards from your hand that share a color: Draw a card. mana={5} type=Artifact [/card] [card] name=Illusion // Reality (Illusion) text=Target spell or permanent becomes the color of your choice until end of turn. mana={U} type=Instant [/card] [card] name=Illusion // Reality (Reality) text= Destroy target artifact. mana={2}{G} type=Instant [/card] [card] name=Illusionary Forces text=Flying Cumulative upkeep {U} mana={3}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Illusionary Presence text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. mana={1}{U}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Illusionary Servant text=Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. mana={1}{U}{U} type=Creature subtype=Illusion power=3 toughness=4 [/card] [card] name=Illusionary Terrain text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain comes into play, choose two basic land types. Basic lands of the first chosen type are of the second chosen type. mana={U}{U} type=Enchantment [/card] [card] name=Illusionary Wall text=Defender, flying, first strike Cumulative upkeep {U} mana={4}{U} type=Creature subtype=Illusion Wall power=7 toughness=4 [/card] [card] name=Illusions of Grandeur text=Cumulative upkeep {2} When Illusions of Grandeur comes into play, you gain 20 life. When Illusions of Grandeur leaves play, you lose 20 life. mana={3}{U} type=Enchantment [/card] [card] name=Imagecrafter text={T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Imi Statue text=Players can't untap more than one artifact during their untap steps. mana={3} type=Artifact [/card] [card] name=Immobilizing Ink text=Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card: Untap this creature." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Immortal Coil text={T}, Remove two cards in your graveyard from the game: Draw a card. If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game. mana={2}{B}{B} type=Artifact [/card] [card] name=Imp's Mischief text=Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. mana={1}{B} type=Instant [/card] [card] name=Impatience text=At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. mana={2}{R} type=Enchantment [/card] [card] name=Impelled Giant abilities=trample text=Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. mana={4}{R}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Impending Disaster text=At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster. If you do, destroy all lands. mana={G} type=Enchantment [/card] [card] name=Imperial Edict text=Target opponent chooses a creature he or she controls. Destroy it. mana={1}{B} type=Sorcery [/card] [card] name=Imperial Hellkite text=Flying Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. mana={5}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Imperial Mask text=When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask. You can't be the target of spells or abilities your opponents control. mana={4}{W} type=Enchantment [/card] [card] name=Imperial Seal text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. mana={B} type=Sorcery [/card] [card] name=Imperiosaur text=Spend only mana produced by basic lands to play Imperiosaur. mana={2}{G}{G} type=Creature subtype=Lizard power=5 toughness=5 [/card] [card] name=Imposing Visage text=Enchant creature Enchanted creature can't be blocked except by two or more creatures. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Imprison text=Enchant creature Whenever a player plays an activated ability of enchanted creature with {T} in its cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, sacrifice Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it blocked that no other creatures blocked this combat become unblocked. If you don't pay {1}, sacrifice Imprison. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Impromptu Raid text={2}{RG}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn. mana={3}{RG} type=Enchantment [/card] [card] name=Imps' Taunt text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. mana={1}{B} type=Instant [/card] [card] name=Impulse text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. mana={1}{U} type=Instant [/card] [card] name=Impulsive Maneuvers text=Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. mana={2}{R}{R} type=Enchantment [/card] [card] name=In the Eye of Chaos text=Whenever a player plays an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. mana={2}{U} type=World Enchantment [/card] [card] name=In the Web of War text=Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. mana={3}{R}{R} type=Enchantment [/card] [card] name=Iname as One text=When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. When Iname as One is put into a graveyard from the battlefield, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. mana={8}{B}{B}{G}{G} type=Legendary Creature subtype=Spirit power=8 toughness=8 [/card] [card] name=Iname, Death Aspect text=When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. mana={4}{B}{B} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Iname, Life Aspect text=When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand. mana={4}{G}{G} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Incandescent Soulstoke text=Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn. mana={2}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Incendiary text=Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Incendiary Command text=Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. mana={3}{R}{R} type=Sorcery [/card] [card] name=Incinerate text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. mana={1}{R} type=Instant [/card] [card] name=Incite Hysteria text=Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." mana={2}{R} type=Sorcery [/card] [card] name=Incite War text=Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.) mana={2}{R} type=Instant [/card] [card] name=Incremental Blight text=Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. mana={3}{B}{B} type=Sorcery [/card] [card] name=Incremental Growth text=Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. mana={3}{G}{G} type=Sorcery [/card] [card] name=Indentured Djinn text=Flying When Indentured Djinn comes into play, each other player may draw up to three cards. mana={1}{U}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Indentured Oaf text=Prevent all damage that Indentured Oaf would deal to red creatures. mana={3}{R} type=Creature subtype=Ogre Warrior power=4 toughness=3 [/card] [card] name=Indestructible Aura text=Until end of turn, prevent all damage that would be dealt to target creature. mana={W} type=Instant [/card] [card] name=Index text=Look at the top five cards of your library, then put them back in any order. mana={U} type=Sorcery [/card] [card] name=Indigo Faerie abilities=flying text=Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. mana={1}{U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Induce Paranoia text=Counter target spell. If {B} was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. mana={2}{U}{U} type=Instant [/card] [card] name=Inescapable Brute text=Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. mana={5}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Infectious Horror text=Whenever Infectious Horror attacks, each opponent loses 2 life. mana={3}{B} type=Creature subtype=Zombie Horror power=2 toughness=2 [/card] [card] name=Infectious Rage text=Enchant creature Enchanted creature gets +2/-1. When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Infernal Caretaker text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. mana={3}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Infernal Contract text=Draw four cards. You lose half your life, rounded up. mana={B}{B}{B} type=Sorcery [/card] [card] name=Infernal Darkness text=Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type. mana={2}{B}{B} type=Enchantment [/card] [card] name=Infernal Denizen text=At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice. That opponent retains control of that creature as long as Infernal Denizen remains in play. {T}: Gain control of target creature as long as Infernal Denizen remains in play. mana={7}{B} type=Creature subtype=Demon power=5 toughness=7 [/card] [card] name=Infernal Genesis text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. mana={4}{B}{B} type=Enchantment [/card] [card] name=Infernal Harvest text=As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures. mana={1}{B} type=Sorcery [/card] [card] name=Infernal Kirin abilities=legendary auto=@movedto(arcane,spirit|mystack): text=Flying Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. mana={2}{B}{B} type=Creature subtype=Kirin Spirit power=3 toughness=3 [/card] [card] name=Infernal Tutor text=Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. mana={1}{B} type=Sorcery [/card] [card] name=Inferno Elemental text=Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Inferno Trap text=If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature. mana={3}{R} type=Instant subtype=Trap [/card] [card] name=Infiltrator il-Kor text=Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={4}{U} type=Creature subtype=Kor Rogue power=3 toughness=1 [/card] [card] name=Infiltrator's Magemark text=Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Infinite Authority text=Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At end of turn, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature. mana={W}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Infinite Hourglass text=At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep step. mana={4} type=Artifact [/card] [card] name=Inflame text=Inflame deals 2 damage to each creature dealt damage this turn. mana={R} type=Instant [/card] [card] name=Information Dealer text={T}: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Infused Arrows text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. mana={4} type=Artifact [/card] [card] name=Ingenious Thief text=Flying When Ingenious Thief comes into play, look at target player's hand. mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Ingot Chewer text=When Ingot Chewer comes into play, destroy target artifact. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={4}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Inheritance auto=@movedto(creature|graveyard) from(Battlefield):may {3}:draw:1 controller #hardcodable similar to RV cards (when put in play you may pay {1} type) text=Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card. mana={W} type=Enchantment [/card] [card] name=Initiate of Blood text={T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. rarity=U mana={3}{R} type=Creature subtype=Ogre Shaman power=2 toughness=2 [/card] [card] name=Initiate of Blood (Goka the Unjust) text={T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. mana={3}{R} type=Legendary Creature subtype=Ogre Shaman power=4 toughness=4 [/card] [card] name=Initiates of the Ebon Hand text={1}: Add {B} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Initiates of the Ebon Hand. mana={B} type=Creature subtype=Cleric power=1 toughness=1 [/card] [card] name=Ink Dissolver text=Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Ink-Eyes, Servant of Oni text=Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes. mana={4}{B}{B} type=Legendary Creature subtype=Rat Ninja power=5 toughness=4 [/card] [card] name=Ink-Treader Nephilim text=Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. mana={R}{G}{W}{U} type=Creature subtype=Nephilim power=3 toughness=3 [/card] [card] name=Inkfathom Divers text=Islandwalk When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order. mana={3}{U}{U} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Inkfathom Witch text=Fear {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. mana={1}{UB} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Inner Sanctum text=Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. mana={1}{W}{W} type=Enchantment [/card] [card] name=Inner-Flame Acolyte text=When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={1}{R}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Inner-Flame Igniter text={2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. mana={2}{R} type=Creature subtype=Elemental Warrior power=2 toughness=2 [/card] [card] name=Innocent Blood text=Each player sacrifices a creature. mana={B} type=Sorcery [/card] [card] name=Inquisition text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. mana={2}{B} type=Sorcery [/card] [card] name=Inquisitor's Snare text=Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. mana={1}{W} type=Instant [/card] [card] name=Inside Out text=Switch target creature's power and toughness until end of turn. Draw a card. mana={1}{UR} type=Instant [/card] [card] name=Insidious Bookworms auto=@movedto(this|graveyard) from(inplay): may {1}{B}:discard:1 target(player) text=When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random. mana={B} type=Creature subtype=Worm power=1 toughness=1 [/card] [card] name=Insidious Dreams text=As an additional cost to cast Insidious Dreams, discard X cards. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. mana={3}{B} type=Instant [/card] [card] name=Insist text=The next creature spell you cast this turn can't be countered by spells or abilities. Draw a card. mana={G} type=Sorcery [/card] [card] name=Inspired Sprite abilities=flash,flying auto=@movedTo(wizard|mystack):may untap auto={T}:draw:1 && moveto(graveyard) target(*|myhand) #Draw a card, then discard a card works but discard happen first, which is incorrect text=Flash. Flying. Whenever you cast a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card. mana={U}{3} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Instill Furor text=Enchant creature Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Insubordination text=Enchant creature At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Insurrection text=Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. mana={5}{R}{R}{R} type=Sorcery [/card] [card] name=Interdict text=Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be played this turn. (Mana abilities can't be targeted.) Draw a card. mana={1}{U} type=Instant [/card] [card] name=Intervene text=Counter target spell that targets a creature. mana={U} type=Instant [/card] [card] name=Intervention Pact text=Intervention Pact is white. The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Intet, the Dreamer text=Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. mana={3}{U}{R}{G} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Intimidator Initiate text=Whenever a player plays a red spell, you may pay {1}. If you do, target creature can't block this turn. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Into Thin Air text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Return target artifact to its owner's hand. mana={5}{U} type=Instant [/card] [card] name=Into the Fray text=Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={R} type=Instant subtype=Arcane [/card] [card] name=Intuition text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. mana={2}{U} type=Instant [/card] [card] name=Invasion Plans text=All creatures block each turn if able. The attacking player chooses how each creature blocks each turn. mana={2}{R} type=Enchantment [/card] [card] name=Invert the Skies text=Creatures your opponents control lose flying until end of turn if {G} was spent to play Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to play it. (Do both if {G}{U} was spent.) mana={3}{GU} type=Instant [/card] [card] name=Invigorate text=If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. Target creature gets +4/+4 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Invigorating Boon text=Whenever a player cycles a card, you may put a +1/+1 counter on target creature. mana={1}{G} type=Enchantment [/card] [card] name=Invincible Hymn text=Count the number of cards in your library. Your life total becomes that number. mana={6}{W}{W} type=Sorcery [/card] [card] name=Inviolability text=Enchant creature Prevent all damage that would be dealt to enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Invoke Prejudice text=Whenever an opponent plays a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost. mana={U}{U}{U}{U} type=Enchantment [/card] [card] name=Invulnerability text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Instant [/card] [card] name=Ion Storm text={1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Iona, Shield of Emeria text=Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. mana={6}{W}{W}{W} type=Legendary Creature subtype=Angel power=7 toughness=7 [/card] [card] name=Ior Ruin Expedition text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. mana={1}{U} type=Enchantment [/card] [card] name=Iridescent Drake text=Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. (You control that Aura.) mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Irini Sengir abilities=legendary text=White enchantment spells and green enchantment spells cost {2} more to cast. mana={2}{B}{B} type=Creature subtype=Vampire Dwarf power=2 toughness=2 [/card] [card] name=Iron Maiden text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. mana={3} type=Artifact [/card] [card] name=Iron-Heart Chimera text=Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Ironclaw Curse text=Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Ironfist Crusher text=Ironfist Crusher can block any number of creatures. Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Ironhoof Ox text=Ironhoof Ox can't be blocked by more than one creature. mana={3}{G}{G} type=Creature subtype=Ox power=4 toughness=4 [/card] [card] name=Island of Wak-Wak text={T}: The power of target creature with flying becomes 0 until end of turn. type=Land [/card] [card] name=Isleback Spawn text=Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. mana={5}{U}{U} type=Creature subtype=Kraken power=4 toughness=8 [/card] [card] name=Isochron Scepter text=Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) {2}, {T}: You may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost. mana={2} type=Artifact [/card] [card] name=Isperia the Inscrutable text=Flying Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. mana={1}{W}{W}{U}{U} type=Legendary Creature subtype=Sphinx power=3 toughness=6 [/card] [card] name=Ith, High Arcanist text=Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4?{W}{U} mana={5}{W}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=5 [/card] [card] name=Ivory Charm text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Ivory Gargoyle text=Flying When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile Ivory Gargoyle. mana={4}{W} type=Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Ivory Giant text=When Ivory Giant comes into play, tap all nonwhite creatures. Suspend 5?{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={5}{W}{W} type=Creature subtype=Giant power=3 toughness=4 [/card] [card] name=Ivory Mask text=You have shroud. (You can't be the target of spells or abilities.) mana={2}{W}{W} type=Enchantment [/card] [card] name=Ivy Elemental text=Ivy Elemental comes into play with X +1/+1 counters on it. mana={X}{G} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Ivy Seer text={2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. mana={3}{G} type=Creature subtype=Elf Wizard power=1 toughness=1 [/card] [card] name=Iwamori of the Open Fist text=Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. mana={2}{G}{G} type=Legendary Creature subtype=Human Monk power=5 toughness=5 [/card] [card] name=Ixidor's Will text=Counter target spell unless its controller pays {2} for each Wizard in play. mana={2}{U} type=Instant [/card] [card] name=Ixidor, Reality Sculptor text=Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. mana={3}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Ixidron text=As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures. Ixidron's power and toughness are each equal to the number of face-down creatures in play. mana={3}{U}{U} type=Creature subtype=Illusion power=* toughness=* [/card] [card] name=Izzet Guildmage text=({(u/r)} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. mana={(}{U}{/}{R}{)}{(}{U}{/}{R}{)} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Jabari's Banner text={1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={2} type=Artifact [/card] [card] name=Jabari's Influence text=Play Jabari's Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. mana={3}{W}{W} type=Instant [/card] [card] name=Jace Beleren text=[+2]: Each player draws a card. [-1]: Target player draws a card. [-10]: Target player puts the top twenty cards of his or her library into his or her graveyard. mana={1}{U}{U} type=Planeswalker subtype=Jace toughness=3 [/card] [card] name=Jace, the Mind Sculptor text=+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. mana={2}{U}{U} type=Planeswalker subtype=Jace [/card] [card] name=Jackal Pup text=Whenever Jackal Pup is dealt damage, it deals that much damage to you. mana={R} type=Creature subtype=Hound power=2 toughness=1 [/card] [card] name=Jade Leech text=Green spells you play cost {G} more to play. mana={2}{G}{G} type=Creature subtype=Leech power=5 toughness=5 [/card] [card] name=Jade Monolith text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. mana={4} color=Artifact type=Artifact [/card] [card] name=Jaded Response text=Counter target spell if it shares a color with a creature you control. mana={1}{U} type=Instant [/card] [card] name=Jagged Lightning text=Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. mana={3}{R}{R} type=Sorcery [/card] [card] name=Jagged Poppet text=Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=4 [/card] [card] name=Jagged-Scar Archers text=Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. mana={1}{G}{G} type=Creature subtype=Elf Archer power=* toughness=* [/card] [card] name=Jalum Tome auto={2}{T}{S(*|myHand)}:draw:1 controller text={2}, {T}: Draw a card, then discard a card. mana={3} type=Artifact [/card] [card] name=Jangling Automaton text=Whenever Jangling Automaton attacks, untap all creatures defending player controls. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=2 [/card] [card] name=Jasmine Seer text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. mana={3}{W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Jaws of Stone text=Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone. mana={5}{R} type=Sorcery [/card] [card] name=Jester's Cap text={2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library. mana={4} type=Artifact [/card] [card] name=Jester's Mask text=Jester's Mask comes into play tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. mana={5} type=Artifact [/card] [card] name=Jester's Scepter text=When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. mana={3} type=Artifact [/card] [card] name=Jet Medallion text=Black spells you play cost {1} less to play. mana={2} type=Artifact [/card] [card] name=Jetting Glasskite text=Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. mana={4}{U}{U} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Jeweled Amulet text={1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. mana={0} type=Artifact [/card] [card] name=Jeweled Bird text=Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own in the ante into your graveyard, then draw a card. mana={1} type=Artifact [/card] [card] name=Jeweled Spirit text=Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. mana={3}{W}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Jeweled Torque text=As Jeweled Torque comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. mana={2} type=Artifact [/card] [card] name=Jhessian Balmgiver text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Target creature is unblockable this turn. mana={1}{W}{U} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Jhoira of the Ghitu text={2}, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.) mana={1}{U}{R} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Jhoira's Timebug text={T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. mana={2} type=Artifact Creature subtype=Insect power=1 toughness=2 [/card] [card] name=Jihad text=As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. mana={W}{W}{W} type=Enchantment [/card] [card] name=Jilt text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. mana={1}{U} type=Instant [/card] [card] name=Jinx target=land auto=@next upkeep:draw:1 controller text=Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Jinxed Choker text=At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it. mana={3} type=Artifact [/card] [card] name=Jinxed Ring text=Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) mana={2} type=Artifact [/card] [card] name=Jiwari, the Earth Aflame text={X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. mana={3}{R}{R} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Johan text=At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. mana={3}{R}{G}{W} type=Legendary Creature subtype=Human Wizard power=5 toughness=4 [/card] [card] name=Jokulmorder text=Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. mana={4}{U}{U}{U} type=Creature subtype=Leviathan power=12 toughness=12 [/card] [card] name=Jolrael's Centaur abilities=flanking,shroud text=Shroud (This permanent can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{G}{G} type=Creature subtype=Centaur Archer power=2 toughness=2 [/card] [card] name=Jolrael, Empress of Beasts text={2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. mana={3}{G}{G} type=Legendary Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Jolting Merfolk text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. mana={2}{U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Joraga Warcaller text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Journey of Discovery text=Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) mana={2}{G} type=Sorcery [/card] [card] name=Journey to Nowhere text=When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{W} type=Enchantment [/card] [card] name=Joven's Ferrets text=Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. mana={G} type=Creature subtype=Ferret power=1 toughness=1 [/card] [card] name=Joven's Tools text={4}, {T}: Target creature can't be blocked this turn except by Walls. mana={6} type=Artifact [/card] [card] name=Judge Unworthy text=Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{W} type=Instant [/card] [card] name=Jugan, the Rising Star text=Flying When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures. mana={3}{G}{G}{G} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Juju Bubble text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life. mana={1} type=Artifact [/card] [card] name=Jund Hackblade text=As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. mana={(}{B}{/}{G}{)}{R} type=Creature subtype=Goblin Berserker power=2 toughness=1 [/card] [card] name=Juniper Order Advocate auto=aslongas(this[-tapped]) lord(creature[green]|myinplay)1/1 #Aslongas does work with "this" keyword text=Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. mana={2}{W} type=Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Juniper Order Ranger auto=@movedto(creature|myBattelfield):counter(1/1,1) auto=@movedto(creature|myBattelfield):counter(1/1,1) target(this) text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. mana={3}{G}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Junk Golem text=Junk Golem comes into play with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. {1}, Discard a card: Put a +1/+1 counter on Junk Golem. mana={4} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Junktroller text=Defender (This creature can't attack.) {T}: Put target card in a graveyard on the bottom of its owner's library. mana={4} type=Artifact Creature subtype=Golem power=0 toughness=6 [/card] [card] name=Junkyo Bell text=At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at end of turn. mana={4} type=Artifact [/card] [card] name=Junun Efreet text=Flying At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. mana={1}{B}{B} type=Creature subtype=Efreet power=3 toughness=3 [/card] [card] name=Jushi Apprentice text={2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Jushi Apprentice (Tomoya the Revealer) text={3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. mana={1}{U} type=Legendary Creature ?EHuman Wizard power=2 toughness=3 [/card] [card] name=Justice text=At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. mana={2}{W}{W} type=Enchantment [/card] [card] name=Juxtapose text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. mana={3}{U} type=Sorcery [/card] [card] name=Jotun Grunt text=Cumulative upkeepPut two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{W} type=Creature subtype=Giant Soldier power=4 toughness=4 [/card] [card] name=Jotun Owl Keeper text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jtun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. mana={2}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Kabira Evangel text=Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. mana={2}{W} type=Creature subtype=Human Cleric Ally power=2 toughness=3 [/card] [card] name=Kaboom! text=Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. mana={4}{R} type=Sorcery [/card] [card] name=Kaervek the Merciless text=Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. mana={5}{B}{R} type=Legendary Creature subtype=Human Shaman power=5 toughness=4 [/card] [card] name=Kaervek's Purge text=Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. mana={X}{B}{R} type=Sorcery [/card] [card] name=Kaervek's Spite text=As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. mana={B}{B}{B} type=Instant [/card] [card] name=Kaervek's Torch text=As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to play. Kaervek's Torch deals X damage to target creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Kaho, Minamo Historian text=When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. {X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Kaijin of the Vanishing Touch text=Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={1}{U} type=Creature subtype=Spirit power=0 toughness=3 [/card] [card] name=Kalastria Highborn text=Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. mana={B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=2 [/card] [card] name=Kalitas, Bloodchief of Ghet text={B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. mana={5}{B}{B} type=Legendary Creature subtype=Vampire Warrior power=5 toughness=5 [/card] [card] name=Kamahl's Summons text=Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way. mana={3}{G} type=Sorcery [/card] [card] name=Kami of the Honored Dead text=Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) mana={5}{W}{W} type=Creature subtype=Spirit power=3 toughness=5 [/card] [card] name=Kami of the Tended Garden text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Kangee, Aerie Keeper text=Kicker {2}{X} (You may pay an additional {2}{X} as you play this spell.) Flying When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. mana={2}{W}{U} type=Legendary Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Karmic Guide text=Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. mana={3}{W}{W} type=Creature subtype=Angel Spirit power=2 toughness=2 [/card] [card] name=Karmic Justice text=Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. mana={2}{W} type=Enchantment [/card] [card] name=Karn, Silver Golem text=Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.) mana={5} type=Legendary Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Karona's Zealot text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. mana={4}{W} type=Creature subtype=Human Cleric power=2 toughness=5 [/card] [card] name=Karona, False God abilities=Legendary,haste auto=@each my upkeep:moveto(myBattlefield) auto=@each opponent upkeep:moveto(opponentBattlefield) text=Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. mana={1}{W}{U}{B}{R}{G} type=Creature subtype=Avatar power=5 toughness=5 [/card] [card] name=Karplusan Giant text=Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. mana={6}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Karplusan Minotaur text=Cumulative upkeepFlip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. mana={2}{R}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=3 [/card] [card] name=Karplusan Strider text=Karplusan Strider can't be the target of blue or black spells. mana={3}{G} type=Creature subtype=Yeti power=3 toughness=4 [/card] [card] name=Karplusan Wolverine text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. mana={R} type=Snow Creature subtype=Wolverine Beast power=1 toughness=1 [/card] [card] name=Karplusan Yeti text={T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. mana={3}{R}{R} type=Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Kashi-Tribe Elite text=Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G}{G} type=Creature subtype=Snake Warrior power=2 toughness=3 [/card] [card] name=Kashi-Tribe Reaver text=Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate Kashi-Tribe Reaver. mana={3}{G} type=Creature subtype=Snake Warrior power=3 toughness=2 [/card] [card] name=Kashi-Tribe Warriors text=Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={3}{G}{G} type=Creature subtype=Snake Warrior power=2 toughness=4 [/card] [card] name=Katabatic Winds text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. mana={2}{G} type=Enchantment [/card] [card] name=Kataki, War's Wage text=All artifacts have At the beginning of your upkeep, sacrifice this artifact unless you pay {1}. mana={1}{W} type=Legendary Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Kathari Bomber text=Flying When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens into play and sacrifice Kathari Bomber. Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Bird Shaman power=2 toughness=2 [/card] [card] name=Kathari Remnant text=Flying {B}: Regenerate Kathari Remnant. Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) mana={2}{U}{B} type=Creature subtype=Bird Skeleton power=0 toughness=1 [/card] [card] name=Kathari Screecher text=Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={2}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Kavu Chameleon text=Kavu Chameleon can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn. mana={3}{G}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Kavu Howler text=When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. mana={4}{G}{G} type=Creature subtype=Kavu power=4 toughness=5 [/card] [card] name=Kavu Mauler text=Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. mana={4}{G}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Kavu Predator text=Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. mana={1}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Kavu Primarch text=Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color.) Kicker {4} (You may pay an additional {4} as you play this spell.) If the kicker cost was paid, Kavu Primarch comes into play with four +1/+1 counters on it. mana={3}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kavu Recluse text={T}: Target land becomes a Forest until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Kazuul, Tyrant of the Cliffs text=Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. mana={3}{R}{R} type=Legendary Creature subtype=Ogre Warrior power=5 toughness=4 [/card] [card] name=Kederekt Creeper text=Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) Kederekt Creeper can't be blocked except by two or more creatures. mana={U}{B}{R} type=Creature subtype=Horror power=2 toughness=3 [/card] [card] name=Kederekt Leviathan text=When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={6}{U}{U} type=Creature subtype=Leviathan power=5 toughness=5 [/card] [card] name=Keeper of Progenitus text=Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={3}{G} type=Creature subtype=Elf Druid power=1 toughness=3 [/card] [card] name=Keeper of Tresserhorn text=Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. mana={5}{B} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Keeper of the Beasts text={G}, {T}: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you. mana={G}{G} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Dead text={B}, {T}: Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you. mana={B}{B} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Flame text={R}, {T}: Keeper of the Flame deals 2 damage to target opponent with more life than you. mana={R}{R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Light text={W}, {T}: You gain 3 life. Play this ability only if you have less life than an opponent. mana={W}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Mind text={U}, {T}: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you. mana={U}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Nine Gales text=Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. mana={2}{U} type=Creature subtype=Bird Wizard power=1 toughness=2 [/card] [card] name=Kei Takahashi text={T}: Prevent the next 2 damage that would be dealt to target creature this turn. mana={2}{G}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Keldon Arsonist text={1}, Sacrifice two lands: Destroy target land. mana={2}{R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Keldon Battlewagon text=Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. mana={5} type=Artifact Creature subtype=Juggernaut power=0 toughness=3 [/card] [card] name=Keldon Berserker text=Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. mana={3}{R} type=Creature subtype=Human Soldier Berserker power=2 toughness=3 [/card] [card] name=Keldon Champion text=Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Keldon Firebombers text=When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. mana={3}{R}{R} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Keldon Halberdier text=First strike Suspend 4?{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={4}{R} type=Creature subtype=Human Warrior power=4 toughness=1 [/card] [card] name=Keldon Marauders text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Keldon Megaliths text=Keldon Megaliths comes into play tapped. {T}: Add {R} to your mana pool. Hellbent — {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand. type=Land [/card] [card] name=Keldon Twilight text=At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. mana={1}{B}{R} type=Enchantment [/card] [card] name=Keldon Vandals text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals enters the battlefield, destroy target artifact. mana={2}{R} type=Creature subtype=Human Rogue power=4 toughness=1 [/card] [card] name=Kemuri-Onna auto=@movedto(arcane,spirit|mystack): text=When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Kentaro, the Smiling Cat text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. mana={1}{W} type=Legendary Creature subtype=Human Samurai power=2 toughness=1 [/card] [card] name=Kezzerdrix text=First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. mana={2}{B}{B} type=Creature subtype=Rabbit Beast power=4 toughness=4 [/card] [card] name=Khabal Ghoul text=At the beginning of the end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Khalni Gem text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color to your mana pool. mana={4} type=Artifact [/card] [card] name=Khalni Heart Expedition text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Enchantment [/card] [card] name=Kiki-Jiki, Mirror Breaker text=Haste {T}: Put a token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn. mana={2}{R}{R}{R} type=Legendary Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Kiku, Night's Flower text={2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. mana={B}{B} type=Legendary Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Kill Switch text={2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. mana={3} type=Artifact [/card] [card] name=Kill-Suit Cultist text=Kill-Suit Cultist attacks each turn if able. {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. mana={R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Killer Instinct text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={4}{R}{G} type=Enchantment [/card] [card] name=Kilnmouth Dragon text=Amplify 3 (As this card enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Kindle the Carnage text=Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. mana={1}{R}{R} type=Sorcery [/card] [card] name=Kinsbaile Balloonist text=Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. mana={3}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kinsbaile Borderguard text=Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. mana={1}{W}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Kinscaer Harpoonist text=Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. mana={3}{U} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kira, Great Glass-Spinner text=Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." mana={1}{U}{U} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kismet auto=lord(artifact,creature,land|opponentinplay)tap text=Artifacts, creatures, and lands your opponents control come into play tapped. mana={3}{W} type=Enchantment [/card] [card] name=Kitesail Apprentice text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. mana={W} type=Creature subtype=Kor Soldier power=1 toughness=1 [/card] [card] name=Kithkin Armor text=Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Kithkin Harbinger text=When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. mana={2}{W} type=Creature subtype=Kithkin Wizard power=1 toughness=3 [/card] [card] name=Kithkin Healer text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Kithkin Cleric power=2 toughness=2 [/card] [card] name=Kithkin Zephyrnaut text=Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kitsune Bonesetter text={T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. mana={2}{W} type=Creature subtype=Fox Cleric power=0 toughness=1 [/card] [card] name=Kitsune Healer text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. mana={3}{W} type=Creature subtype=Fox Cleric power=2 toughness=2 [/card] [card] name=Kitsune Mystic text=At end of turn, if Kitsune Mystic is enchanted by two or more Auras, flip it. mana={3}{W} type=Creature subtype=Fox Wizard power=2 toughness=3 [/card] [card] name=Kitsune Mystic (Autumn-Tail, Kitsune Sage) text={1}: Attach target Aura attached to a creature to another creature. mana={3}{W} type=Legendary Creature subtype=Fox Wizard power=4 toughness=5 [/card] [card] name=Kitsune Palliator text={T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. mana={2}{W} type=Creature subtype=Fox Cleric power=0 toughness=2 [/card] [card] name=Kjeldoran Elite Guard text={T}: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Kjeldoran Escort text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Kjeldoran Guard text={T}: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow lands. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Kjeldoran Home Guard auto=aslongas(this[attacking,blocking]|myinplay):counter(0/-1,1) auto=aslongas(this[attacking,blocking]|myinplay):token(Deserter,Creature Deserter,0/1,white) text=At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=6 [/card] [card] name=Kjeldoran Javelineer text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Kjeldoran Knight abilities=Banding auto={1}{W}:1/0 auto={W}{W}:0/2 #banding unsupported in 0.9 text=Banding {1}{W}: +1/+0 until end of turn {W}{W}: +0/+2 until end of turn mana={W}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Kjeldoran Phalanx abilities=banding,first strike #banding unsupported in 0.9 text=Banding, first strike mana={5}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Kjeldoran Pride target=Creature auto=:1/2 auto={2}{U}:moveto(creature|myinplay) text=Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Kjeldoran Royal Guard text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. mana={3}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Kjeldoran Skycaptain abilities=banding,flying,first strike #banding unsupported in 0.9 text=Banding, flying, first strike mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Kjeldoran Skyknight abilities=banding,flying,first strike #banding unsupported in 0.9 text=Banding, flying, first strike mana={2}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Kjeldoran Warrior abilities=banding #banding unsupported in 0.9 text=Banding mana={W} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Knacksaw Clique text=Flying {1}{U}, {Q}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({Q} is the untap symbol.) mana={3}{U} type=Creature subtype=Faerie Rogue power=1 toughness=4 [/card] [card] name=Knight of Dusk text={B}{B}: Destroy target creature blocking Knight of Dusk. mana={1}{B}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of New Alara text=Each other multicolored creature you control gets +1/+1 for each of its colors. mana={2}{G}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Sursi text=Flying, flanking Suspend 3—{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Valor text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the Holy Nimbus text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability. mana={W}{W} type=Creature subtype=Human Rebel Knight power=2 toughness=2 [/card] [card] name=Knight of the Mists text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. mana={2}{U} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the White Orchid text=First strike When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knights of Thorn text=Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knollspine Dragon text=Flying When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. mana={5}{R}{R} type=Creature subtype=Dragon power=7 toughness=5 [/card] [card] name=Knollspine Invocation text={X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. mana={1}{R}{R} type=Enchantment [/card] [card] name=Knotvine Paladin text=Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. mana={G}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knowledge Exploitation text=Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. mana={5}{U}{U} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Knowledge Vault text={2}, {T}: Remove the top card of your library from the game face down. {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand. When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard. mana={4} type=Artifact [/card] [card] name=Kodama of the Center Tree text=Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) mana={4}{G} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Kodama's Might text=Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={G} type=Instant subtype=Arcane [/card] [card] name=Kodama's Reach text=Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library. mana={2}{G} type=Sorcery subtype=Arcane [/card] [card] name=Konda's Banner text=Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Kor Chant text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. mana={2}{W} type=Instant [/card] [card] name=Kor Dirge text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. mana={2}{B} type=Instant [/card] [card] name=Kor Duelist text=As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) mana={W} type=Creature subtype=Kor Soldier power=1 toughness=1 [/card] [card] name=Kor Hookmaster text=When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Outfitter text=When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Korlash, Heir to Blackblade text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library. mana={2}{B}{B} type=Legendary Creature subtype=Zombie Warrior power=* toughness=* [/card] [card] name=Koskun Falls text=At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={2}{B}{B} type=World Enchantment [/card] [card] name=Krakilin text=Krakilin comes into play with X +1/+1 counters on it. {1}{G}: Regenerate Krakilin. mana={X}{G}{G} type=Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Krark's Thumb text=If you would flip a coin, instead flip two coins and ignore one. mana={2} type=Legendary Artifact [/card] [card] name=Krark-Clan Engineers auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:destroy target(artifact) # Following line doesn't work, the game can't handle two # sacrifices in the same line yet text={R}, Sacrifice two artifacts: Destroy target artifact. mana={3}{R} type=Creature subtype=Goblin Artificer power=2 toughness=2 [/card] [card] name=Kresh the Bloodbraided text=Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. mana={2}{B}{R}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Krosan Cloudscraper text=At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={7}{G}{G}{G} type=Creature subtype=Beast Mutant power=13 toughness=13 [/card] [card] name=Krosan Colossus text=Morph {6}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G}{G}{G} type=Creature subtype=Beast power=9 toughness=9 [/card] [card] name=Krosan Drover text=Creature spells you cast with converted mana cost 6 or more cost {2} less to cast. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Krosan Grip text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Destroy target artifact or enchantment. mana={2}{G} type=Instant [/card] [card] name=Krosan Reclamation text=Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Krosan Restorer text={T}: Untap target land. Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Krosan Verge text=Krosan Verge enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Krosan Vorine text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Cat Beast power=3 toughness=2 [/card] [card] name=Krosan Warchief text=Beast spells you cast cost {1} less to cast. {1}{G}: Regenerate target Beast. mana={2}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Krovikan Elementalist text={2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at end of turn. mana={B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Krovikan Fetish target=creature auto=1/1 auto=@next upkeep:draw:1 #Make you draw a card at each upkeep !!! text=Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Krovikan Horror text=At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. mana={3}{B} type=Creature subtype=Horror Spirit power=2 toughness=2 [/card] [card] name=Krovikan Plague target=creature[-Wall]|myBattlefield auto=@next upkeep:draw:1 controller auto=lord(mytgt) {T}:damage:1 target(creature,player) && counter(0/-1,1) #Wonder if this could work... ;) text=Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Krovikan Rot text=Destroy target creature with power 2 or less. Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={2}{B} type=Instant [/card] [card] name=Krovikan Sorcerer auto={T}{S(*[-black]|myhand)}:draw:1 auto={T}{S(*[black]|myhand)}:draw:2 && discard:1 text={T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Krovikan Vampire text=At end of turn, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card into play under your control. Sacrifice it when you lose control of Krovikan Vampire. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Krovikan Whispers text=Enchant creature Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Kry Shield text={2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. mana={2} type=Artifact [/card] [card] name=Kukemssa Pirates text=Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates deals no combat damage this turn. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Kukemssa Serpent text=Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. mana={3}{U} type=Creature subtype=Serpent power=4 toughness=3 [/card] [card] name=Kulrath Knight text=Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. mana={3}{BR}{BR} type=Creature subtype=Elemental Knight power=3 toughness=3 [/card] [card] name=Kumano's Blessing text=Flash Enchant creature If a creature dealt damage by enchanted creature this turn would be put into a graveyard, exile it instead. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Kumano's Pupils text=If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, remove it from the game instead. mana={4}{R} type=Creature subtype=Human Shaman power=3 toughness=3 [/card] [card] name=Kumano, Master Yamabushi text={1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead. mana={3}{R}{R} type=Legendary Creature subtype=Human Shaman power=4 toughness=4 [/card] [card] name=Kuon, Ogre Ascendant text=At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. mana={B}{B}{B} type=Legendary Creature subtype=Ogre Monk power=2 toughness=4 [/card] [card] name=Kuon, Ogre Ascendant (Kuon's Essence) text=At the beginning of each player's upkeep, that player sacrifices a creature. mana={B}{B}{B} type=Legendary Enchantment [/card] [card] name=Kuro, Pitlord text=At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn. mana={6}{B}{B}{B} type=Legendary Creature subtype=Demon Spirit power=9 toughness=9 [/card] [card] name=Kusari-Gama text=Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Kyoki, Sanity's Eclipse text=Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. mana={4}{B}{B} type=Legendary Creature subtype=Demon Spirit power=6 toughness=4 [/card] [card] name=Kyren Archive text=At the beginning of your upkeep, you may remove the top card of your library from the game face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand. mana={3} type=Artifact [/card] [card] name=Kyren Legate text=Haste If an opponent controls a Plains and you control a Mountain, you may play Kyren Legate without paying its mana cost. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Kyren Negotiations text=Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Kyren Toy text={1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add {1}{X} to your mana pool. mana={3} type=Artifact [/card] [card] name=Lab Rats text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token onto the battlefield. mana={B} type=Sorcery [/card] [card] name=Labyrinth Minotaur text=Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. mana={3}{U} type=Creature subtype=Minotaur power=1 toughness=4 [/card] [card] name=Laccolith Grunt text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. mana={2}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Laccolith Rig text=Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Laccolith Titan text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. mana={5}{R}{R} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Laccolith Warrior text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. mana={2}{R}{R} type=Creature subtype=Beast Warrior power=3 toughness=3 [/card] [card] name=Laccolith Whelp text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. mana={R} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Lairwatch Giant text=Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. mana={5}{W} type=Creature subtype=Giant Warrior power=5 toughness=3 [/card] [card] name=Lammastide Weave text=Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. Draw a card. mana={1}{G} type=Instant [/card] [card] name=Lancers en-Kor text=Trample {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. mana={3}{W}{W} type=Creature subtype=Kor Soldier power=3 toughness=3 [/card] [card] name=Land Cap text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. {T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap. type=Land [/card] [card] name=Land Equilibrium text=If an opponent who controls at least as many lands as you do would put a land into play, that player instead puts that land into play then sacrifices a land. mana={2}{U}{U} type=Enchantment [/card] [card] name=Land Grant text=If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Land Tax text=At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. mana={W} type=Enchantment [/card] [card] name=Land's Edge text=Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may play this ability. mana={1}{R}{R} type=World Enchantment [/card] [card] name=Landslide text=Sacrifice any number of Mountains. Landslide deals that much damage to target player. mana={R} type=Sorcery [/card] [card] name=Lantern of Insight text=Each player plays with the top card of his or her library revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. mana={1} type=Artifact [/card] [card] name=Lantern-Lit Graveyard text={T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. type=Land [/card] [card] name=Lapis Lazuli Talisman text=Whenever a blue spell is played, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Lapse of Certainty text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. mana={2}{W} type=Instant [/card] [card] name=Laquatus's Champion text=When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion. mana={4}{B}{B} type=Creature subtype=Nightmare Horror power=6 toughness=3 [/card] [card] name=Laquatus's Creativity text=Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. mana={4}{U} type=Sorcery [/card] [card] name=Laquatus's Disdain text=Counter target spell cast from a graveyard. Draw a card. mana={1}{U} type=Instant [/card] [card] name=Larceny text=Whenever a creature you control deals combat damage to a player, that player discards a card. mana={3}{B}{B} type=Enchantment [/card] [card] name=Lash Out text=Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{R} type=Instant [/card] [card] name=Lashknife text=If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature Enchanted creature has first strike. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Lashknife Barrier text=When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. mana={2}{W} type=Enchantment [/card] [card] name=Last Chance text=Take an extra turn after this one. At the end of that turn, you lose the game. mana={R}{R} type=Sorcery [/card] [card] name=Last Laugh text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. mana={2}{B}{B} type=Enchantment [/card] [card] name=Last Rites text=Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. mana={2}{B} type=Sorcery [/card] [card] name=Last-Ditch Effort text=Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way. mana={R} type=Instant [/card] [card] name=Latchkey Faerie text=Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. mana={3}{U} type=Creature subtype=Faerie Rogue power=3 toughness=1 [/card] [card] name=Latulla's Orders abilities=flash target=creature auto=@damaged(player) from(mytgt):may destroy target(artifact|opponentBattlefield) text=Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Latulla, Keldon Overseer abilities=legendary text={X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Lava Blister text=Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. mana={1}{R} type=Sorcery [/card] [card] name=Lava Burst text=Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Lava Dart text=Lava Dart deals 1 damage to target creature or player. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Instant [/card] [card] name=Lava Runner text=Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. mana={1}{R}{R} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Lava Tubes text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. type=Land [/card] [card] name=Lavaball Trap text=If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. mana={6}{R}{R} type=Instant subtype=Trap [/card] [card] name=Lavaclaw Reaches text=Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. type=Land [/card] [card] name=Lavacore Elemental text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. mana={2}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Lavalanche text=Lavalanche deals X damage to target player and each creature he or she controls. mana={X}{B}{R}{G} type=Sorcery [/card] [card] name=Lavamancer's Skill text=Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature." If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Lead Astray text=Tap up to two target creatures. mana={1}{W} type=Instant [/card] [card] name=Lead Golem text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Lead-Belly Chimera text=Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Leaf-Crowned Elder text=Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. mana={2}{G}{G} type=Creature subtype=Treefolk Shaman power=3 toughness=5 [/card] [card] name=Leafdrake Roost target=land text=Enchant land Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." mana={3}{G}{U} type=Enchantment subtype=Aura [/card] [card] name=Leap of Flame text=Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. mana={U}{R} type=Instant [/card] [card] name=Leashling text=Put a card in your hand on top of your library: Return Leashling to its owner's hand. mana={6} type=Artifact Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Leave No Trace text=Radiance - Destroy target enchantment and each other enchantment that shares a color with it. mana={1}{W} type=Instant [/card] [card] name=Leech Bonder text=Leech Bonder comes into play with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) mana={2}{U} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Leeches text=Target player loses all poison counters. Leeches deals that much damage to that player. mana={1}{W}{W} type=Sorcery [/card] [card] name=Leeching Licid text={B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. mana={1}{B} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Leery Fogbeast text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. mana={2}{G} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Legacy Weapon abilities=legendary auto={W}{U}{B}{R}{G}:moveto(exile) target(*) #as the same ability as darksteel collosus text={W}{U}{B}{R}{G}: Remove target permanent from the game. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. mana={7} type=Artifact [/card] [card] name=Legacy's Allure text=At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect doesn't end at end of turn.) mana={U}{U} type=Enchantment [/card] [card] name=Legerdemain text=Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect doesn't end at end of turn.) mana={2}{U}{U} type=Sorcery [/card] [card] name=Leonin Bola text=Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Leonin Den-Guard text=As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. mana={1}{W} type=Creature subtype=Cat Soldier power=1 toughness=3 [/card] [card] name=Leonin Shikari text=You may activate equip abilities any time you could cast an instant. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Leonin Squire text=When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Leshrac's Sigil text=Whenever an opponent plays a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac's Sigil to its owner's hand. mana={B}{B} type=Enchantment [/card] [card] name=Lesser Gargadon text=Whenever Lesser Gargadon attacks or blocks, sacrifice a land. mana={2}{R}{R} type=Creature subtype=Beast power=6 toughness=4 [/card] [card] name=Lesser Werewolf text={B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only during the declare blockers step. mana={3}{B} type=Creature subtype=Human Wolf power=2 toughness=4 [/card] [card] name=Lethal Vapors text=Whenever a creature enters the battlefield, destroy it. {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. mana={2}{B}{B} type=Enchantment [/card] [card] name=Lethargy Trap text=If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn. mana={3}{U} type=Instant subtype=Trap [/card] [card] name=Leviathan text=Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. mana={5}{U}{U}{U}{U} type=Creature subtype=Leviathan power=10 toughness=10 [/card] [card] name=Ley Line text=At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. mana={3}{G} type=Enchantment [/card] [card] name=Leyline of Lifeforce text=If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered. mana={2}{G}{G} type=Enchantment [/card] [card] name=Leyline of Lightning text=If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Leyline of Singularity text=If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary. mana={2}{U}{U} type=Enchantment [/card] [card] name=Leyline of the Meek text=If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1. mana={2}{W}{W} type=Enchantment [/card] [card] name=Leyline of the Void text=If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. mana={2}{B}{B} type=Enchantment [/card] [card] name=Liar's Pendulum text={2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. mana={1} type=Artifact [/card] [card] name=Liberate text=Remove target creature you control from the game. Return that card to play under its owner's control at end of turn. mana={1}{W} type=Instant [/card] [card] name=Library of Alexandria text={T}: Add {1} to your mana pool. {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. type=Land [/card] [card] name=Library of Lat-Nam text=An opponent chooses one : You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. mana={4}{U} type=Sorcery [/card] [card] name=Library of Leng text=You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. mana={1} color=Artifact type=Artifact [/card] [card] name=Lich's Mirror text=If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. mana={5} type=Artifact [/card] [card] name=Lich's Tomb text=You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) mana={4} type=Artifact [/card] [card] name=Lichenthrope text=If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. mana={3}{G}{G} type=Creature subtype=Plant Fungus power=5 toughness=5 [/card] [card] name=Liege of the Axe text=Vigilance Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Liege of the Hollows text=When Liege of the Hollows is put into a graveyard from the battlefield, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. mana={2}{G}{G} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Liege of the Pit text=Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Life // Death (Death) text=Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. mana={1}{B} type=Sorcery [/card] [card] name=Life // Death (Life) text=All lands you control become 1/1 creatures until end of turn. They're still lands. mana={G} type=Sorcery [/card] [card] name=Life Chisel text=Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Play this ability only during your upkeep. mana={4} type=Artifact [/card] [card] name=Life Matrix text={4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Play this ability only during your upkeep. mana={4} type=Artifact [/card] [card] name=Life and Limb text=All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. mana={3}{G} type=Enchantment [/card] [card] name=Life from the Loam text=Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{G} type=Sorcery [/card] [card] name=Lifeline text=Whenever a creature is put into a graveyard from play and another creature is in play, return the first creature from that graveyard to play under its owner's control at end of turn. mana={5} type=Artifact [/card] [card] name=Lifespark Spellbomb text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Lifespinner text={T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. mana={3}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Lifted by Clouds text=Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{U} type=Instant subtype=Arcane [/card] [card] name=Light from Within text=Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. mana={2}{W}{W} type=Enchantment [/card] [card] name=Light of Sanction text=Prevent all damage that would be dealt to creatures you control by sources you control. mana={1}{W}{W} type=Enchantment [/card] [card] name=Lightkeeper of Emeria text=Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. mana={3}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Lightning Axe text=As an additional cost to play Lightning Axe, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature. mana={R} type=Instant [/card] [card] name=Lightning Cloud text=Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Lightning Coils text=Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn. mana={3} type=Artifact [/card] [card] name=Lightning Crafter text=Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) {T}: Lightning Crafter deals 3 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Lightning Dart text=Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. mana={1}{R} type=Instant [/card] [card] name=Lightning Dragon text=Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Lightning Reaver text=Fear, haste Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the end of your turn, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. mana={3}{B}{R} type=Creature subtype=Zombie Beast power=3 toughness=3 [/card] [card] name=Lightning Reflexes text=You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +1/+0 and has first strike. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Lightning Rift text=Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. mana={1}{R} type=Enchantment [/card] [card] name=Lightning Serpent abilities=trample,haste auto=counter(1/0,x) auto=@next end:bury text=Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent. mana={X}{R} type=Creature subtype=Elemental Serpent power=2 toughness=1 [/card] [card] name=Lightning Storm text=Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. mana={1}{R}{R} type=Instant [/card] [card] name=Lightning Surge text=Lightning Surge deals 4 damage to target creature or player. Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Lightwielder Paladin text=First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. mana={3}{W}{W} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Lignify text=Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. mana={1}{G} type=Tribal Enchantment subtype=Treefolk Aura [/card] [card] name=Liliana Vess text=[+1]: Target player discards a card. [-2]: Search your library for a card, then shuffle your library and put that card on top of it. [-8]: Put all creature cards in all graveyards into play under your control. mana={3}{B}{B} type=Planeswalker subtype=Liliana toughness=5 [/card] [card] name=Lilting Refrain text=At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. mana={1}{U} type=Enchantment [/card] [card] name=Lim-Dul the Necromancer text=Whenever a creature an opponent controls is put into a graveyard from play, you may pay {1}{B}. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie. mana={5}{B}{B} type=Legendary Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Lim-Dul's Cohort text=Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Lim-Dul's Hex text=At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. mana={1}{B} type=Enchantment [/card] [card] name=Lim-Dul's Paladin abilities=trample text=Trample At the beginning of your upkeep, sacrifice Lim-Dûl's Paladin unless you discard a card. If you sacrifice it this way, draw a card. Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. mana={2}{B}{R} type=Creature subtype=Human Knight power=0 toughness=3 [/card] [card] name=Lim-Dul's Vault text=Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. mana={U}{B} type=Instant [/card] [card] name=Limited Resources text=When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands if there are ten or more lands in play. mana={W} type=Enchantment [/card] [card] name=Lin Sivvi, Defiant Hero text={X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. mana={1}{W}{W} type=Legendary Creature subtype=Human Rebel power=1 toughness=3 [/card] [card] name=Linessa, Zephyr Mage text={X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. mana={3}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Lingering Death target=creature auto=@next targetController end:bury(mytgt) #not supported yet WTH 0.9.3 text=Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Lingering Mirage text=Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Liquid Fire text=Liquid Fire deals 5 damage divided as you choose between target creature and that creature's controller. mana={4}{R}{R} type=Sorcery [/card] [card] name=Liquify text=Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={2}{U} type=Instant [/card] [card] name=Liu Bei, Lord of Shu text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Living Armor text={T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. mana={4} type=Artifact [/card] [card] name=Living Death text=Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way. mana={3}{B}{B} type=Sorcery [/card] [card] name=Living End text=Living End is black. Suspend 3?{2}{B}{B} Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way. type=Sorcery [/card] [card] name=Living Hive text=Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play. mana={6}{G}{G} type=Creature subtype=Elemental Insect power=6 toughness=6 [/card] [card] name=Living Inferno text={T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. mana={6}{R}{R} type=Creature subtype=Elemental power=8 toughness=5 [/card] [card] name=Living Tsunami text=Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. mana={2}{U}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Living Wish text=You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. mana={1}{G} type=Sorcery [/card] [card] name=Llanowar Augur auto={S}:3/3 && trample target(creature) myUpkeepOnly #Require Testing text=Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep. mana={G} type=Creature subtype=Elf Shaman power=0 toughness=3 [/card] [card] name=Llanowar Behemoth text=Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Llanowar Empath text=When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Llanowar Mentor text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "{T}: Add {G} to your mana pool." mana={G} type=Creature subtype=Elf Spellshaper power=1 toughness=1 [/card] [card] name=Llanowar Reborn text=Llanowar Reborn comes into play tapped. {T}: Add {G} to your mana pool. Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.) type=Land [/card] [card] name=Llanowar Sentinel kicker={1}{G} auto=kicker moveto(mybattlefield) target(Llanowar Sentinel|mylibrary) ####Cannot be integrated for now because normally you should be able to search for a sentinel EACH time a sentinel enters the battlefield. Read Gatherer-Card-Info for more information. (0.10.1) text=When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library. mana={2}{G} type=Creature subtype=Elf power=2 toughness=3 [/card] [card] name=Llawan, Cephalid Empress text=When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. mana={3}{U} type=Legendary Creature subtype=Cephalid power=2 toughness=3 [/card] [card] name=Loafing Giant text=Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn. mana={4}{R} type=Creature subtype=Giant power=4 toughness=6 [/card] [card] name=Loaming Shaman text=When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. mana={2}{G} type=Creature subtype=Centaur Shaman power=3 toughness=2 [/card] [card] name=Lobotomy text=Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library. mana={2}{U}{B} type=Sorcery [/card] [card] name=Locket of Yesterdays text=Spells you play cost {1} less to play for each card with the same name as that spell in your graveyard. mana={1} type=Artifact [/card] [card] name=Lockjaw Snapper text=Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it. mana={4} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Locust Miser text=Each opponent's maximum hand size is reduced by two. mana={2}{B}{B} type=Creature subtype=Rat Shaman power=2 toughness=2 [/card] [card] name=Lodestone Bauble text={1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. mana={0} type=Artifact [/card] [card] name=Lodestone Golem text=Nonartifact spells cost {1} more to cast. mana={4} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Lodestone Myr text=Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. mana={4} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Logic Knot text=Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.) Counter target spell unless its controller pays {X}. mana={X}{U}{U} type=Instant [/card] [card] name=Lone Wolf text=You may have Lone Wolf assign its combat damage as though it weren't blocked. mana={2}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Long-Forgotten Gohei text=Arcane spells you play cost {1} less to play. Spirit creatures you control get +1/+1. mana={3} type=Artifact [/card] [card] name=Long-Term Plans target=*|myLibrary text=Search your library for a card, shuffle your library, then put that card third from the top. mana={2}{U} type=Instant [/card] [card] name=Longhorn Firebeast text=When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. mana={2}{R} type=Creature subtype=Elemental Ox Beast power=3 toughness=2 [/card] [card] name=Lord of Tresserhorn abilities=legendary text=When Lord of Tresserhorn enters the battlefield, you lose 2 life and sacrifice two creatures, and an opponent draws two cards. {B}: Regenerate Lord of Tresserhorn. mana={1}{U}{B}{R} type=Creature subtype=Zombie power=10 toughness=4 [/card] [card] name=Lore Broker text={T}: Each player draws a card, then discards a card. mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Lorthos, the Tidemaker text=Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. mana={5}{U}{U}{U} type=Legendary Creature subtype=Octopus power=8 toughness=8 [/card] [card] name=Lose Hope text=Target creature gets -1/-1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={B} type=Instant [/card] [card] name=Lost Auramancers text=Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library. mana={2}{W}{W} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Lost Hours text=Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. mana={1}{B} type=Sorcery [/card] [card] name=Lost in Thought text=Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard to ignore this effect until end of turn. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Lotus Bloom text=Suspend 3?{0} (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. type=Artifact [/card] [card] name=Lotus Blossom text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. mana={2} type=Artifact [/card] [card] name=Lotus Cobra text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Lotus Vale text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color to your mana pool. type=Land [/card] [card] name=Lowland Basilisk text=Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. mana={2}{G} type=Creature subtype=Basilisk power=1 toughness=3 [/card] [card] name=Lowland Oaf text={T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn. mana={3}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Lowland Tracker text=First strike Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Loxodon Anchorite text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W}{W} type=Creature subtype=Elephant Cleric power=2 toughness=3 [/card] [card] name=Loxodon Gatekeeper text=Artifacts, creatures, and lands your opponents control come into play tapped. mana={2}{W}{W} type=Creature subtype=Elephant Soldier power=2 toughness=3 [/card] [card] name=Loxodon Hierarch auto=life:4 auto={S}:regenerate all(creature|myinplay) #to test text=When Loxodon Hierarch comes into play, you gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. mana={2}{G}{W} type=Creature subtype=Elephant Cleric power=4 toughness=4 [/card] [card] name=Loxodon Peacekeeper text=At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. mana={1}{W} type=Creature subtype=Elephant Soldier power=4 toughness=4 [/card] [card] name=Loxodon Punisher text=Loxodon Punisher gets +2/+2 for each Equipment attached to it. mana={3}{W} type=Creature subtype=Elephant Soldier power=2 toughness=2 [/card] [card] name=Loyal Sentry text=When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Lullmage Mentor text=Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. mana={1}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Lumengrid Augur text={1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. mana={3}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Luminarch Ascension text=At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. mana={1}{W} type=Enchantment [/card] [card] name=Luminesce text=Prevent all damage that black sources and red sources would deal this turn. mana={W} type=Instant [/card] [card] name=Luminescent Rain text=Choose a creature type. You gain 2 life for each permanent you control of that type. mana={2}{G} type=Instant [/card] [card] name=Luminous Guardian text={W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. mana={3}{W} type=Creature subtype=Human Nomad power=1 toughness=4 [/card] [card] name=Lumithread Field text=Creatures you control get +0/+1. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{W} type=Enchantment [/card] [card] name=Lunar Avenger text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. mana={7} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Lunge target=creature text=Lunge deals 2 damage to target creature and 2 damage to target player. mana={2}{R} type=Instant [/card] [card] name=Lunk Errant text=Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. mana={5}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Lure text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All creatures able to block enchanted creature do so. mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Lure of Prey text=Play Lure of Prey only if an opponent played a creature spell this turn. You may put a green creature card from your hand into play. mana={2}{G}{G} type=Instant [/card] [card] name=Lurebound Scarecrow text=As Lurebound Scarecrow comes into play, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. mana={3} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Lurker text=Lurker can't be the target of spells unless it attacked or blocked this turn. mana={2}{G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Lurking Evil text=Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. mana={B}{B}{B} type=Enchantment [/card] [card] name=Lurking Informant text=({UB} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. mana={1}{UB} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Lurking Jackals text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. mana={B} type=Enchantment [/card] [card] name=Lurking Predators text=Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. mana={4}{G}{G} type=Enchantment [/card] [card] name=Lurking Skirge text=When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. mana={1}{B} type=Enchantment [/card] [card] name=Lush Growth text=Enchant land Enchanted land is a Mountain, Forest, and Plains. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Lymph Sliver text=All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) mana={4}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Lyzolda, the Blood Witch abilities=legendary auto={2}{S(creature[red]|myBattlefield)}:damage:2 target(creature,player) auto={2}{S(creature[black]|myBattlefield)}:draw: 1 controller text={2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. mana={1}{B}{R} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Ma Chao, Western Warrior text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. mana={3}{R}{R} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=3 [/card] [card] name=Macabre Waltz text=Return up to two target creature cards from your graveyard to your hand, then discard a card. mana={1}{B} type=Sorcery [/card] [card] name=Machinate text=Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={1}{U}{U} type=Instant [/card] [card] name=Mad Dog text=At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it. mana={1}{R} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Madblind Mountain text=({T}: Add {R} to your mana pool.) Madblind Mountain comes into play tapped. {R}, {T}: Shuffle your library. Play this ability only if you control two or more red permanents. type=Land subtype=Mountain [/card] [card] name=Maddening Imp text=Flying {T}: Each non-Wall creature the active player controls attacks this turn if able. At end of turn, destroy each of those creatures that didn't attack this turn. Play this ability only during an opponent's turn, before attackers are declared. mana={2}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Maddening Wind text=Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Maelstrom Archangel text=Flying Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost. mana={W}{U}{B}{R}{G} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Maelstrom Djinn text=Flying Morph {2}{U} When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={7}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Maelstrom Nexus text=The first spell you play each turn has cascade. (When you play your first spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) mana={W}{U}{B}{R}{G} type=Enchantment [/card] [card] name=Maelstrom Pulse text=Destroy target nonland permanent and all other permanents with the same name as that permanent. mana={1}{B}{G} type=Sorcery [/card] [card] name=Maga, Traitor to Mortals text=Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. mana={X}{B}{B}{B} type=Legendary Creature subtype=Human Wizard power=0 toughness=0 [/card] [card] name=Mage Slayer text=Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip {3} mana={1}{R}{G} type=Artifact subtype=Equipment [/card] [card] name=Magebane Armor auto={2}:equip auto=-flying auto=2/4 auto=preventallcombatdamage to(mytgt) text=Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Mages' Contest text=You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. mana={1}{R}{R} type=Instant [/card] [card] name=Mageta the Lion abilities=Legendary text={2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. mana={3}{W}{W} type=Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Magewright's Stone text={1}, {T}: Untap target creature that has an activated ability with {T} in its cost. mana={2} type=Artifact [/card] [card] name=Magical Hack text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk.") (This effect doesn't end at end of turn.) mana={U} color=Blue type=Instant [/card] [card] name=Magister Sphinx text=Flying When Magister Sphinx comes into play, target player's life total becomes 10. mana={4}{W}{U}{B} type=Artifact Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Magistrate's Scepter text={4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. mana={3} type=Artifact [/card] [card] name=Magma Burst text=Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. mana={3}{R} type=Instant [/card] [card] name=Magma Jet text=Magma Jet deals 2 damage to target creature or player. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{R} type=Instant [/card] [card] name=Magma Mine text={4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. mana={1} type=Artifact [/card] [card] name=Magma Rift text=As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. mana={2}{R} type=Sorcery [/card] [card] name=Magma Sliver text=All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." mana={3}{R} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Magma Spray text=Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead. mana={R} type=Instant [/card] [card] name=Magmasaur text=Magmasaur comes into play with five +1/+1 counters on it. At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. mana={3}{R}{R} type=Creature subtype=Elemental Lizard power=0 toughness=0 [/card] [card] name=Magmatic Core text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. mana={2}{R}{R} type=Enchantment [/card] [card] name=Magnetic Mountain text=Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. mana={1}{R}{R} type=Enchantment [/card] [card] name=Magnetic Theft text=Attach target Equipment to target creature. (Control of the Equipment doesn't change.) mana={R} type=Instant [/card] [card] name=Magnetic Web text=If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack this turn if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. mana={2} type=Artifact [/card] [card] name=Magosi, the Waterveil text=Magosi, the Waterveil enters the battlefield tapped. {T}: Add {U} to your mana pool. {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. type=Land [/card] [card] name=Magus of the Abyss text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. mana={3}{B} type=Creature subtype=Human Wizard power=4 toughness=3 [/card] [card] name=Magus of the Arena text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. mana={4}{R}{R} type=Creature subtype=Human Wizard power=5 toughness=5 [/card] [card] name=Magus of the Bazaar text={T}: Draw two cards, then discard three cards. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Magus of the Candelabra text={X}, {T}: Untap X target lands. mana={G} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Magus of the Future text=Play with the top card of your library revealed. You may play the top card of your library. mana={2}{U}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Magus of the Jar text={T}, Sacrifice Magus of the Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. mana={3}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Magus of the Library text={T}: Add {1} to your mana pool. {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. mana={G}{G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Magus of the Mirror text={T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep. mana={4}{B}{B} type=Creature subtype=Human Wizard power=4 toughness=2 [/card] [card] name=Magus of the Moon text=Nonbasic lands are Mountains. mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Magus of the Scroll text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Magus of the Tabernacle text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." mana={3}{W} type=Creature subtype=Human Wizard power=2 toughness=6 [/card] [card] name=Magus of the Unseen text={1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Magus of the Vineyard text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Makeshift Mannequin text=Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." mana={3}{B} type=Instant [/card] [card] name=Malachite Talisman text=Whenever a green spell is played, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Malfegor text=Flying When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way. mana={2}{B}{B}{R}{R} type=Legendary Creature subtype=Demon Dragon power=6 toughness=6 [/card] [card] name=Malicious Advice text=Tap X target artifacts, creatures, and/or lands. You lose X life. mana={X}{U}{B} type=Instant [/card] [card] name=Malignant Growth text=Cumulative upkeep {1} At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. mana={3}{G}{U} type=Enchantment [/card] [card] name=Mammoth Harness target=creature auto=-flying text=Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Mana Breach text=Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand. mana={2}{U} type=Enchantment [/card] [card] name=Mana Cache text=At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. mana={1}{R}{R} type=Enchantment [/card] [card] name=Mana Chains text=Enchant creature Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mana Clash text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. mana={R} type=Sorcery [/card] [card] name=Mana Drain text=Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. mana={U}{U} type=Instant [/card] [card] name=Mana Echoes text=Whenever a creature comes into play, you may add {1} to your mana pool for each creature you control that shares a creature type with it. mana={2}{R}{R} type=Enchantment [/card] [card] name=Mana Flare text=Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. mana={2}{R} color=Red type=Enchantment [/card] [card] name=Mana Leak text=Counter target spell unless its controller pays {3}. mana={1}{U} type=Instant [/card] [card] name=Mana Leech text=You may choose not to untap Mana Leech during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped. mana={2}{B} type=Creature subtype=Leech power=1 toughness=1 [/card] [card] name=Mana Matrix text=Instant and enchantment spells you play cost up to {2} less to play. mana={6} type=Artifact [/card] [card] name=Mana Maze text=Players can't play spells that share a color with the spell last played this turn. mana={1}{U} type=Enchantment [/card] [card] name=Mana Reflection text=If you tap a permanent for mana, it produces twice as much of that mana instead. mana={4}{G}{G} type=Enchantment [/card] [card] name=Mana Seism text=Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. mana={1}{R} type=Sorcery [/card] [card] name=Mana Severance text=Search your library for any number of land cards and remove them from the game. Then shuffle your library. mana={1}{U} type=Sorcery [/card] [card] name=Mana Skimmer text=Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. mana={3}{B} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Mana Tithe text=Counter target spell unless its controller pays {1}. mana={W} type=Instant [/card] [card] name=Mana Vapors text=Lands target player controls don't untap during his or her next untap step. mana={1}{U} type=Sorcery [/card] [card] name=Mana Vortex text=When you cast Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. mana={1}{U}{U} type=Enchantment [/card] [card] name=Mana Web text=Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. mana={3} type=Artifact [/card] [card] name=Manabarbs auto=@tapped(land|opponentBattlefield):damage:1 opponent auto=@tapped(land|myBattlefield):damage:1 controller #will also deal damage if land not tapped for mana text=Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. mana={3}{R} type=Enchantment [/card] [card] name=Manaforge Cinder auto={1}:add {B} limit:3 auto={1}:add {R} limit:3 text={1}: Add {B} or {R} to your mana pool. Play this ability no more than three times each turn. mana={BR} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Manamorphose text=Add two mana in any combination of colors to your mana pool. Draw a card. mana={1}{RG} type=Instant [/card] [card] name=Manaplasm text=Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. mana={2}{G} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Mangara's Blessing text=You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing from your hand, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at end of turn. mana={2}{W} type=Instant [/card] [card] name=Mangara's Equity text=As Mangara's Equity comes into play, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals X damage to that creature, where X is equal to the damage dealt to you or the white creature. mana={1}{W}{W} type=Enchantment [/card] [card] name=Mangara's Tome text=When Mangara's Tome comes into play, search your library for five cards. Remove those cards from the game face down, then shuffle them. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card removed from the game with Mangara's Tome into its owner's hand. mana={5} type=Artifact [/card] [card] name=Manipulate Fate text=Search your library for three cards, remove them from the game, then shuffle your library. Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Mannichi, the Fevered Dream text={1}{R}: Switch each creature's power and toughness until end of turn. mana={2}{R} type=Legendary Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Manriki-Gusari text=Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Maralen of the Mornsong text=Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. mana={1}{B}{B} type=Legendary Creature subtype=Elf Wizard power=2 toughness=3 [/card] [card] name=Marble Priest text=All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. mana={5} type=Artifact Creature subtype=Cleric power=3 toughness=3 [/card] [card] name=March of Souls text=Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={4}{W} type=Sorcery [/card] [card] name=March of the Machines auto=lord(artifact[-creature])becomes(Artifact Creature,manacost/manacost) text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) mana={3}{U} type=Enchantment [/card] [card] name=Mark of Asylum text=Prevent all noncombat damage that would be dealt to creatures you control. mana={1}{W} type=Enchantment [/card] [card] name=Mark of Eviction text=Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mark of Sakiko text=Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Mark of the Oni text=Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Marrow Chomper text=Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) When Marrow Chomper comes into play, you gain 2 life for each creature it devoured. mana={3}{B}{G} type=Creature subtype=Zombie Lizard power=3 toughness=3 [/card] [card] name=Marsh Crocodile text=When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. mana={2}{U}{B} type=Creature subtype=Crocodile power=4 toughness=4 [/card] [card] name=Marsh Flitter auto=token(Goblin Rogue,creature Goblin Rogue,1/1,black)*2 auto={S(goblin|myinplay)}:3/3 text=Flying When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. mana={3}{B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Marsh Viper text=Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) mana={3}{G} type=Creature subtype=Snake power=1 toughness=2 [/card] [card] name=Marshal's Anthem text=Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. mana={2}{W}{W} type=Enchantment [/card] [card] name=Marshaling Cry text=Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={1}{W}{W} type=Sorcery [/card] [card] name=Marshaling the Troops text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. mana={1}{G} type=Sorcery [/card] [card] name=Martial Coup text=Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures. mana={X}{W}{W} type=Sorcery [/card] [card] name=Marton Stromgald auto=aslongas(marton stromgald[attacking]|myBattlefield) lord(creature[attacking]) foreach(creature[attacking]|myBattlefield) 1/1 other auto=aslongas(marton stromgald[blocking]|myBattlefield) lord(creature[blocking]) foreach(creature[blocking]|myBattlefield) 1/1 other ###Does not work! text=Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. mana={2}{R}{R} type=Legendary Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Martyr of Ashes text={2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Martyr of Bones text={1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Martyr of Frost text={2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Martyr of Sands text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Martyr of Spores text={1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Martyr's Cause text=Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. mana={2}{W} type=Enchantment [/card] [card] name=Martyr's Cry text=Exile all white creatures. For each creature exiled this way, its controller draws a card. mana={W}{W} type=Sorcery [/card] [card] name=Martyrdom text=Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. mana={1}{W}{W} type=Instant [/card] [card] name=Martyrs of Korlis text=As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. mana={3}{W}{W} type=Creature subtype=Human power=1 toughness=6 [/card] [card] name=Martyrs' Tomb text=Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. mana={2}{W}{B} type=Enchantment [/card] [card] name=Masako the Humorless text=Flash Tapped creatures you control can block as though they were untapped. mana={2}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=1 [/card] [card] name=Mask of Intolerance text=At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. mana={2} type=Artifact [/card] [card] name=Mask of Memory text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Mask of the Mimic text=As an additional cost to cast Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. mana={U} type=Instant [/card] [card] name=Masked Admirers text=When Masked Admirers comes into play, draw a card. Whenever you play a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. mana={2}{G}{G} type=Creature subtype=Elf Shaman power=3 toughness=2 [/card] [card] name=Massacre text=If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. All creatures get -2/-2 until end of turn. mana={2}{B}{B} type=Sorcery [/card] [card] name=Master Apothecary text=Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={W}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Master Healer text={T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={4}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Master Transmuter text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play. mana={3}{U} type=Artifact Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Master Warcraft text=({RW} can be paid with either {R} or {W}.) Play Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose how each creature blocks this turn. mana={2}{RW}{RW} type=Instant [/card] [card] name=Master of Arms text=First strike {1}{W}: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Master of the Hunt text={2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt into play. That creature has "bands with other Wolves." mana={2}{G}{G} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Master of the Veil text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of the Veil is turned face up, you may turn target creature with morph face down. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Master of the Wild Hunt text=At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. mana={2}{G}{G} type=Creature subtype=Human Shaman power=3 toughness=3 [/card] [card] name=Masticore text=At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore. mana={4} type=Artifact Creature subtype=Masticore power=4 toughness=4 [/card] [card] name=Matsu-Tribe Birdstalker text=Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) mana={2}{G}{G} type=Creature subtype=Snake Warrior Archer power=2 toughness=2 [/card] [card] name=Matsu-Tribe Decoy text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={2}{G} type=Creature subtype=Snake Warrior power=1 toughness=3 [/card] [card] name=Matsu-Tribe Sniper text={T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Snake Warrior Archer power=1 toughness=1 [/card] [card] name=Mausoleum Turnkey text=When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand. mana={3}{B} type=Creature subtype=Ogre Rogue power=3 toughness=2 [/card] [card] name=Mayael the Anima text={3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order. mana={R}{G}{W} type=Legendary Creature subtype=Elf Shaman power=2 toughness=3 [/card] [card] name=Mayael's Aria text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. mana={R}{G}{W} type=Enchantment [/card] [card] name=Meadowboon text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{W}{W} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Meddle text=If target spell has only one target and that target is a creature, change that spell's target to another creature. mana={1}{U} type=Instant [/card] [card] name=Meddling Mage text=As Meddling Mage comes into play, name a nonland card. The named card can't be played. mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Medicine Runner text=When Medicine Runner comes into play, you may remove a counter from target permanent. mana={1}{GW} type=Creature subtype=Elf Cleric power=2 toughness=1 [/card] [card] name=Meditate text=Draw four cards. You skip your next turn. mana={2}{U} type=Instant [/card] [card] name=Megatherium text=Trample When Megatherium comes into play, sacrifice it unless you pay {1} for each card in your hand. mana={2}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Meglonoth text=Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. mana={3}{R}{G}{W} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Melancholy text=Enchant creature When Melancholy enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Melee text=Play Melee only during your combat phase before blockers are declared. Instead of defending player, you choose how each creature blocks this turn. Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat. mana={4}{R} type=Instant [/card] [card] name=Meltdown text=Destroy each artifact with converted mana cost X or less. mana={X}{R} type=Sorcery [/card] [card] name=Melting text=All lands are no longer snow. mana={3}{R} type=Enchantment [/card] [card] name=Memnarch text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) mana={7} type=Legendary Artifact Creature subtype=Wizard power=4 toughness=5 [/card] [card] name=Memory Crystal text=Buyback costs are reduced by {2}. mana={3} type=Artifact [/card] [card] name=Memory Jar text={T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. mana={5} type=Artifact [/card] [card] name=Memory Lapse target=*|stack auto=fizzle auto=moveTo(ownerlibrary) #Require testing text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. mana={1}{U} type=Instant [/card] [card] name=Memory Plunder text=You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost. mana={UB}{UB}{UB}{UB} type=Instant [/card] [card] name=Memory Sluice target=player auto=deplete:4 text=Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={UB} type=Sorcery [/card] [card] name=Menacing Ogre text=Trample, haste. When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. mana={3}{R}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Mending Hands text=Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Mephidross Vampire text=Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." mana={4}{B}{B} type=Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Mercadian Atlas text=At the end of your turn, if you didn't play a land this turn, you may draw a card. mana={5} type=Artifact [/card] [card] name=Mercadian Bazaar text=Mercadian Bazaar comes into play tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Mercadian Lift text={1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand into play. mana={2} type=Artifact [/card] [card] name=Mercenaries text={3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may play this ability. mana={3}{W} type=Creature subtype=Human Mercenary power=3 toughness=3 [/card] [card] name=Mercenary Informer text=Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target Mercenary on the bottom of its owner's library. mana={2}{W} type=Creature subtype=Human Rebel Mercenary power=2 toughness=1 [/card] [card] name=Merchant Ship text=Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. mana={U} type=Creature subtype=Human power=0 toughness=2 [/card] [card] name=Mercurial Kite abilities=flying auto=@damaged(creature) from(this):tap text=Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Mercy Killing text=Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power. mana={2}{GW} type=Instant [/card] [card] name=Merfolk Looter auto={T}:draw:1 controller && moveto(graveyard) target(*|myHand) text={T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Merfolk Raiders text=Phasing, islandwalk mana={1}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=3 [/card] [card] name=Merfolk Seer text=When Merfolk Seer is put into a graveyard from play, you may pay {1}{U}. If you do, draw a card. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Merfolk Thaumaturgist text={T}: Switch target creature's power and toughness until end of turn. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Merfolk Wayfinder text=Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Creature subtype=Merfolk Scout power=1 toughness=2 [/card] [card] name=Merieke Ri Berit text=Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated. mana={W}{U}{B} type=Legendary Creature subtype=Human power=1 toughness=1 [/card] [card] name=Merrow Bonegnawer text={T}: Target player removes a card in his or her graveyard from the game. Whenever you play a black spell, you may untap Merrow Bonegnawer. mana={B} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Merrow Grimeblotter text={1}{UB}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) mana={3}{UB} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Merrow Harbinger text=Islandwalk When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Merrow Wavebreakers text={1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) mana={4}{U} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Merseine text=Enchant creature Merseine comes into play with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may play this ability, but only if he or she controls the enchanted creature. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Mesa Pegasus abilities=Flying, banding #Banding not supported in Wagic 0.9 text=Flying, banding mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=1 [/card] [card] name=Mesmeric Fiend text=When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. mana={1}{B} type=Creature subtype=Nightmare Horror power=1 toughness=1 [/card] [card] name=Mesmeric Orb text=Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. mana={2} type=Artifact [/card] [card] name=Mesmeric Sliver text=All Slivers have "When this permanent comes into play, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) mana={3}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Mesmeric Trance text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. mana={1}{U}{U} type=Enchantment [/card] [card] name=Metalworker text={T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Metamorphose target=*|opponentBattlefield auto=moveto(ownerlibrary) text=Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. mana={1}{U} type=Instant [/card] [card] name=Metamorphosis text=As an additional cost to cast Metamorphosis, sacrifice a creature. Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. mana={G} type=Sorcery [/card] [card] name=Metathran Aerostat text=Flying {X}{U}: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand. mana={2}{U}{U} type=Creature subtype=Metathran power=2 toughness=2 [/card] [card] name=Metathran Elite text=Metathran Elite is unblockable as long as it's enchanted. mana={1}{U}{U} type=Creature subtype=Metathran Soldier power=2 toughness=3 [/card] [card] name=Metathran Transport text=Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. mana={1}{U}{U} type=Creature subtype=Metathran power=1 toughness=3 [/card] [card] name=Meteor Shower text=Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. mana={X}{X}{R} type=Sorcery [/card] [card] name=Meteor Storm text={2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. mana={R}{G} type=Enchantment [/card] [card] name=Metrognome text=When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 Gnome artifact creature tokens into play. {4}, {T}: Put a 1/1 Gnome artifact creature token into play. mana={4} type=Artifact [/card] [card] name=Michiko Konda, Truth Seeker text=Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. mana={3}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Midnight Ritual text=Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play. mana={X}{2}{B} type=Sorcery [/card] [card] name=Midsummer Revel text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel. mana={3}{G}{G} type=Enchantment [/card] [card] name=Might of Old Krosa text=Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead. mana={G} type=Instant [/card] [card] name=Might of the Nephilim text=Target creature gets +2/+2 until end of turn for each of its colors. mana={1}{G} type=Instant [/card] [card] name=Mighty Emergence text=Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it. mana={2}{G} type=Enchantment [/card] [card] name=Mijae Djinn text=Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. mana={R}{R}{R} type=Creature subtype=Djinn power=6 toughness=3 [/card] [card] name=Militant Monk text=Vigilance {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=1 [/card] [card] name=Militia's Pride text=Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking. mana={1}{W} type=Tribal Enchantment subtype=Kithkin [/card] [card] name=Mimeofacture text=Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library. mana={3}{U} type=Sorcery [/card] [card] name=Minamo Scrollkeeper text=Defender (This creature can't attack.) Your maximum hand size is increased by one. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Minamo Sightbender text={X}, {T}: Target creature with power X or less is unblockable this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Minamo's Meddling text=Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. mana={2}{U}{U} type=Instant [/card] [card] name=Mind Bend text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) mana={U} type=Instant [/card] [card] name=Mind Bomb text=Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. mana={U} type=Sorcery [/card] [card] name=Mind Burst text=Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. mana={1}{B} type=Sorcery [/card] [card] name=Mind Extraction text=As an additional cost to cast Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. mana={2}{B} type=Sorcery [/card] [card] name=Mind Funeral text=Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. mana={1}{U}{B} type=Sorcery [/card] [card] name=Mind Games text=Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. mana={U} type=Instant [/card] [card] name=Mind Harness text=Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mind Maggots text=When Mind Maggots comes into play, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. mana={3}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Mind Peel text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target player discards a card. mana={B} type=Sorcery [/card] [card] name=Mind Ravel target=player auto=discard:1 auto=@next upkeep:draw:1 controller text=Target player discards a card. Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Sorcery [/card] [card] name=Mind Rot text=Target player discards two cards. mana={2}{B} type=Sorcery [/card] [card] name=Mind Slash text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={1}{B}{B} type=Enchantment [/card] [card] name=Mind Sludge text=Target player discards a card for each Swamp you control. mana={4}{B} type=Sorcery [/card] [card] name=Mind Swords text=If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. Each player exiles two cards from his or her hand. mana={1}{B} type=Sorcery [/card] [card] name=Mind Warp text=Look at target player's hand and choose X cards from it. That player discards them. mana={X}{3}{B} type=Sorcery [/card] [card] name=Mind Whip text=Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Mind's Desire auto=shuffle text=Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Mind's Eye auto=@movedTo(*|opponenthand) from(opponentlibrary):may {1}:draw:1 controller text=Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. mana={5} type=Artifact [/card] [card] name=Mindbender Spores text=Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." mana={2}{G} type=Creature subtype=Fungus Wall power=0 toughness=1 [/card] [card] name=Mindblaze text=Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. mana={5}{R} type=Sorcery [/card] [card] name=Mindbreak Trap text=If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. mana={2}{U}{U} type=Instant subtype=Trap [/card] [card] name=Mindlash Sliver text=All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." mana={B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Mindleech Mass text=Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost. mana={5}{U}{B}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Mindlock Orb text=Players can't search libraries. mana={3}{U} type=Artifact [/card] [card] name=Mindmoil text=Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. mana={4}{R} type=Enchantment [/card] [card] name=Mindslaver text={4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.) mana={6} type=Legendary Artifact [/card] [card] name=Mindstab text=Target player discards three cards. Suspend 4?{B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={5}{B} type=Sorcery [/card] [card] name=Mindstab Thrull text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. mana={1}{B}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Mindstorm Crown auto=@each my upkeep:aslongas(*|myhand):damage:1 controller auto=@each my upleep:aslongas(-*|myhand):draw:1 controller text=At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. mana={3} type=Artifact [/card] [card] name=Mindwarper text=Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={2}{B}{B} type=Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=Mindwhip Sliver text=All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Play this ability only any time you could play a sorcery." mana={2}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Mine Excavation text=Return target artifact or enchantment card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={1}{W} type=Sorcery [/card] [card] name=Mine Layer text={1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves play, remove all mine counters from all lands. mana={3}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Minion Reflector text=Whenever a nontoken creature comes into play under your control, you may pay {2}. If you do, put a token into play that's a copy of that creature. That token has haste and "At end of turn, sacrifice this permanent." mana={5} type=Artifact [/card] [card] name=Minion of Tevesh Szat text=At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. mana={4}{B}{B}{B} type=Creature subtype=Demon Minion power=4 toughness=4 [/card] [card] name=Minion of the Wastes text=Trample As Minion of the Wastes comes into play, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it came into play. mana={3}{B}{B}{B} type=Creature subtype=Minion power=* toughness=* [/card] [card] name=Minister of Impediments text=({(w/u)} can be paid with either {W} or {U}.) {T}: Tap target creature. mana={2}{(}{W}{/}{U}{)} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Minotaur Explorer auto=@movedto(this|myBattlefield):aslongas(*|myHand) bury <1 auto=discard:1 controller #Reomved does not work in WTH 0.10 see also Balduvian Horde (ALL) text=When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. mana={1}{R} type=Creature subtype=Minotaur Scout power=3 toughness=3 [/card] [card] name=Minotaur Illusionist text={1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. mana={3}{U}{R} type=Creature subtype=Minotaur Wizard power=3 toughness=4 [/card] [card] name=Miracle Worker text={T}: Destroy target Aura attached to a creature you control. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Mirari text=Whenever you play an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. mana={5} type=Legendary Artifact [/card] [card] name=Mirari's Wake text=Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. mana={3}{G}{W} type=Enchantment [/card] [card] name=Mire's Toll text=Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Miren, the Moaning Well abilities=legendary auto={T}:add {1} text={T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. type=Land [/card] [card] name=Mirozel text=Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. mana={3}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Mirri's Guile text=At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. mana={G} type=Enchantment [/card] [card] name=Mirrodin's Core text={T}: Add {1} to your mana pool. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Mirror Entity text=Changeling (This card is every creature type at all times.) {X}: Creatures you control become X/X and gain all creature types until end of turn. mana={2}{W} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Mirror Gallery text=The "legend rule" doesn't apply. mana={5} type=Artifact [/card] [card] name=Mirror Golem text=Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) mana={6} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Mirror Sheen text={1}{UR}{UR}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. mana={1}{UR}{UR} type=Enchantment [/card] [card] name=Mirror Strike text=All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. mana={3}{W} type=Instant [/card] [card] name=Mirror Universe text={T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Play this ability only during your upkeep. mana={6} type=Artifact [/card] [card] name=Mirror of Fate text={T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. mana={5} type=Artifact [/card] [card] name=Mirror-Sigil Sergeant auto=@each my upkeep:aslongas(*[blue]|myinplay) may token(Mirror-Sigil Sergeant,Creature Rhino Soldier,4/4,white) text=Trample At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant. mana={5}{W} type=Creature subtype=Rhino Soldier power=4 toughness=4 [/card] [card] name=Mirrorweave text=Each other creature becomes a copy of target nonlegendary creature until end of turn. mana={2}{WU}{WU} type=Instant [/card] [card] name=Mirrorwood Treefolk text={2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. mana={3}{G} type=Creature subtype=Treefolk power=2 toughness=4 [/card] [card] name=Miscalculation text=Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Mischievous Quanar text={3}{U}{U}: Turn Mischievous Quanar face down. Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. mana={4}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Misdirection text=You may remove a blue card in your hand from the game rather than pay Misdirection's mana cost. Change the target of target spell with a single target. mana={3}{U}{U} type=Instant [/card] [card] name=Misfortune text=An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. mana={1}{B}{R}{G} type=Sorcery [/card] [card] name=Misguided Rage text=Target player sacrifices a permanent. mana={2}{R} type=Sorcery [/card] [card] name=Mishra's Bauble text={T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. mana={0} type=Artifact [/card] [card] name=Mishra's Groundbreaker auto={T}{S}:becomes(Artifact Creature Land,3/3) target(land|myBattlefield) #becomes does not work with activation cost text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) mana={4} type=Artifact [/card] [card] name=Mishra's Helix text={X}, {T}: Tap X target lands. mana={5} type=Artifact [/card] [card] name=Mishra's War Machine text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. mana={7} type=Artifact Creature subtype=Juggernaut power=5 toughness=5 [/card] [card] name=Mishra's Workshop auto={T}:add{3} text={T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells. type=Land [/card] [card] name=Mishra, Artificer Prodigy text=Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it. mana={1}{U}{B}{R} type=Legendary Creature subtype=Human Artificer power=4 toughness=4 [/card] [card] name=Misinformation text=Put up to three target cards from an opponent's graveyard on top of his or her library in any order. mana={B} type=Instant [/card] [card] name=Misstep text=Creatures target player controls don't untap during that player's next untap step. mana={1}{U} type=Sorcery [/card] [card] name=Mist Dragon text={0}: Mist Dragon gains flying. (This effect doesn't end at end of turn.) {0}: Mist Dragon loses flying. (This effect doesn't end at end of turn.) {3}{U}{U}: Mist Dragon phases out. mana={4}{U}{U} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Mist of Stagnation text=Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. mana={3}{U}{U} type=Enchantment [/card] [card] name=Mistbind Clique text=Flash Flying Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. mana={3}{U} type=Creature subtype=Faerie Wizard power=4 toughness=4 [/card] [card] name=Mistblade Shinobi text=Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. mana={2}{U} type=Creature subtype=Human Ninja power=1 toughness=1 [/card] [card] name=Mistfolk text={U}: Counter target spell that targets Mistfolk. mana={U}{U} type=Creature subtype=Illusion power=1 toughness=2 [/card] [card] name=Mistform Dreamer text=Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. mana={2}{U} type=Creature subtype=Illusion power=2 toughness=1 [/card] [card] name=Mistform Mask text=Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mistform Mutant text={1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. mana={4}{U}{U} type=Creature subtype=Illusion Mutant power=3 toughness=4 [/card] [card] name=Mistform Seaswift text=Flying {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U} type=Creature subtype=Illusion power=3 toughness=1 [/card] [card] name=Mistform Shrieker text=Flying {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Mistform Skyreaver text=Flying {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. mana={5}{U}{U} type=Creature subtype=Illusion power=6 toughness=6 [/card] [card] name=Mistform Sliver text=All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." mana={1}{U} type=Creature subtype=Illusion Sliver power=1 toughness=1 [/card] [card] name=Mistform Stalker text={1}: Mistform Stalker becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Mistform Ultimus text=Mistform Ultimus is every creature type (even if this card isn't on the battlefield). mana={3}{U} type=Legendary Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Mistform Wakecaster text=Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. mana={4}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Mistform Wall text=Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. mana={2}{U} type=Creature subtype=Illusion Wall power=1 toughness=4 [/card] [card] name=Mistform Warchief text=Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. {T}: Mistform Warchief becomes the creature type of your choice until end of turn. mana={2}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Mistmeadow Witch text={2}{W}{U}: Remove target creature from the game. Return that card to play under its owner's control at end of turn. mana={1}{WU} type=Creature subtype=Kithkin Wizard power=1 toughness=1 [/card] [card] name=Mistmoon Griffin text=Flying When Mistmoon Griffin is put into a graveyard from the battlefield, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Mistveil Plains text=({T}: Add {W} to your mana pool.) Mistveil Plains comes into play tapped. {W}, {T}: Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents. type=Land subtype=Plains [/card] [card] name=Mistvein Borderpost text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. Mistvein Borderpost comes into play tapped. {T}: Add {U} or {B} to your mana pool. mana={1}{U}{B} type=Artifact [/card] [card] name=Mizzium Transreliquat text={3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. mana={3} type=Artifact [/card] [card] name=Mob Mentality text=Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Mogg Alarm text=You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens onto the battlefield. mana={1}{R}{R} type=Sorcery [/card] [card] name=Mogg Assassin text={T}: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. mana={2}{R} type=Creature subtype=Goblin Assassin power=2 toughness=1 [/card] [card] name=Mogg Cannon text={T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at end of turn. mana={2} type=Artifact [/card] [card] name=Mogg Hollows text={T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. type=Land [/card] [card] name=Mogg Infestation text=Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. mana={3}{R}{R} type=Sorcery [/card] [card] name=Mogg Maniac text=Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Mogg Salvage text=If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. Destroy target artifact. mana={2}{R} type=Instant [/card] [card] name=Mogg Toady text=Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Mogg War Marshal text=Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Mold Demon text=When Mold Demon comes into play, sacrifice it unless you sacrifice two Swamps. mana={5}{B}{B} type=Creature subtype=Fungus Demon power=6 toughness=6 [/card] [card] name=Molder text=Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. mana={X}{G} type=Instant [/card] [card] name=Molder Slug text=At the beginning of each player's upkeep, that player sacrifices an artifact. mana={3}{G}{G} type=Creature subtype=Slug Beast power=4 toughness=6 [/card] [card] name=Moldervine Cloak text=Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Mole Worms text=You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped. mana={2}{B} type=Creature subtype=Worm power=1 toughness=1 [/card] [card] name=Molten Disaster text=Kicker {R} (You may pay an additional {R} as you play this spell.) If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player. mana={X}{R}{R} type=Sorcery [/card] [card] name=Molten Firebird text=Flying When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{R}: Exile Molten Firebird. mana={4}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Molten Hydra text={1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. mana={1}{R} type=Creature subtype=Hydra power=1 toughness=1 [/card] [card] name=Molten Influence text=Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. mana={1}{R} type=Instant [/card] [card] name=Molten Rain target=land text=Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. mana={1}{R}{R} type=Sorcery [/card] [card] name=Molten Sentry text=As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender. mana={3}{R} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Molten Slagheap text={T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. type=Land [/card] [card] name=Molting Harpy text=Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. mana={B} type=Creature subtype=Harpy Mercenary power=2 toughness=1 [/card] [card] name=Moment of Silence text=Target player skips his or her next combat phase this turn. mana={W} type=Instant [/card] [card] name=Moment's Peace text=Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={1}{G} type=Instant [/card] [card] name=Momentary Blink text=Remove target creature you control from the game, then return it to play under its owner's control. Flashback {3}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={1}{W} type=Instant [/card] [card] name=Momentum text=Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Momir Vig, Simic Visionary text=Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. mana={3}{G}{U} type=Legendary Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Mongrel Pack auto=@movedTo(this[attacking]|graveyard) from(inplay):token(Hound,Creature Hound,1/1,green)*4 # does not work in WTH 0.8.1 text=When Mongrel Pack is put into a graveyard from play during combat, put four 1/1 green Hound creature tokens into play. mana={3}{G} type=Creature subtype=Hound power=4 toughness=1 [/card] [card] name=Monkey Cage auto=@movedTo(creature[-token]|battlefield):token(Ape,creature ape, 2/2,green)*manacost && bury ####Tested. Causes infinite loops no matter how the autoline is coded. text=When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost. mana={1} type=Artifact [/card] [card] name=Monstrous Hound text=Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. mana={3}{R} type=Creature subtype=Hound power=4 toughness=4 [/card] [card] name=Moonbow Illusionist text=Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. mana={2}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=1 [/card] [card] name=Moonglove Changeling text=Changeling (This card is every creature type at all times.) {B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={2}{B} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Moonhold text=Target player can't play land cards this turn if {R} was spent to play Moonhold and can't play creature cards this turn if {W} was spent to play it. (Do both if {R}{W} was spent.) mana={2}{RW} type=Instant [/card] [card] name=Moonlace text=Target spell or permanent becomes colorless. mana={U} type=Instant [/card] [card] name=Moonlight Bargain text=Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. mana={3}{B}{B} type=Instant [/card] [card] name=Moonring Island text=({T}: Add {U} to your mana pool.) Moonring Island comes into play tapped. {U}, {T}: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents. type=Land subtype=Island [/card] [card] name=Moonring Mirror text=Whenever you draw a card, remove the top card of your library from the game face down. At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror. mana={5} type=Artifact [/card] [card] name=Morality Shift text=Exchange your graveyard and library. Then shuffle your library. mana={5}{B}{B} type=Sorcery [/card] [card] name=Moratorium Stone text={2}, {T}: Exile target card from a graveyard. {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. mana={1} type=Artifact [/card] [card] name=Morbid Hunger text=Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback {7}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Mordant Dragon text=Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. mana={3}{R}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Morgue Theft text=Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={1}{B} type=Sorcery [/card] [card] name=Morinfen text=Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{B}{B} type=Legendary Creature subtype=Horror power=5 toughness=4 [/card] [card] name=Morsel Theft text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. mana={2}{B}{B} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Morselhoarder auto=counter(-1/-1,2) auto={0}:counter(-1/-1,-1) && add{W} auto={0}:counter(-1/-1,-1) && add{U} auto={0}:counter(-1/-1,-1) && add{B} auto={0}:counter(-1/-1,-1) && add{R} auto={0}:counter(-1/-1,-1) && add{G} ####Removed (0.10.1) because its ability could be used infinitely as a result of not being able to use counters as part of activation cost. text=Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. mana={4}{RG}{RG} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Mortal Combat text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. mana={2}{B}{B} type=Enchantment [/card] [card] name=Mortipede text={2}{G}: All creatures able to block Mortipede this turn do so. mana={3}{B} type=Creature subtype=Insect power=4 toughness=1 [/card] [card] name=Mortuary text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. mana={3}{B} type=Enchantment [/card] [card] name=Mossbridge Troll text=If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. mana={5}{G}{G} type=Creature subtype=Troll power=5 toughness=5 [/card] [card] name=Mossdog text=Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. mana={G} type=Creature subtype=Plant Hound power=1 toughness=1 [/card] [card] name=Mosswort Bridge text=Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {G} to your mana pool. {G}, {T}: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater. type=Land [/card] [card] name=Mothdust Changeling text=Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. mana={U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Mountain Stronghold text=Red legendary creatures you control have "bands with other legendary creatures." type=Land [/card] [card] name=Mountain Titan text={1}{R}{R}: Until end of turn, whenever you play a black spell, put a +1/+1 counter on Mountain Titan. mana={2}{B}{R} type=Creature subtype=Giant power=2 toughness=2 [/card] [card] name=Mounted Archers text=Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. mana={3}{W} type=Creature subtype=Human Soldier Archer power=2 toughness=3 [/card] [card] name=Mourner's Shield text=Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card. mana={4} type=Artifact [/card] [card] name=Mournwhelk text=When Mournwhelk comes into play, target player discards two cards. Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={6}{B} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Mouth of Ronom text={T}: Add {1} to your mana pool. {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) type=Snow Land [/card] [card] name=Mtenda Herder abilities=flanking text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) mana={W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Mtenda Lion text=Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. mana={G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Muck Drubb text=Flash (You may cast this spell any time you could cast an instant.) When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{B}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Mudbutton Clanger text=Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Mudhole text=Target player removes all land cards in his or her graveyard from the game. mana={2}{R} type=Instant [/card] [card] name=Mudslide auto=lord(creature[flying]) doesnotuntap auto=lord(creature[flying]) {2}:untap text=Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. mana={2}{R} type=Enchantment [/card] [card] name=Mulch text=Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard. mana={1}{G} type=Sorcery [/card] [card] name=Mulldrifter text=Flying When Mulldrifter comes into play, draw two cards. Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={4}{U} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Multani's Acolyte text=Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card. mana={G}{G} type=Creature subtype=Elf power=2 toughness=1 [/card] [card] name=Multani's Decree text=Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. mana={3}{G} type=Sorcery [/card] [card] name=Multani's Harmony text=Enchant creature Enchanted creature has "{T}: Add one mana of any color to your mana pool." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Multani's Presence text=Whenever a spell you've cast is countered, draw a card. mana={G} type=Enchantment [/card] [card] name=Mundungu text={T}: Counter target spell unless its controller pays {1} and 1 life. mana={1}{U}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Muraganda Petroglyphs text=Creatures with no abilities get +2/+2. mana={3}{G} type=Enchantment [/card] [card] name=Murderous Betrayal text={B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. mana={B}{B}{B} type=Enchantment [/card] [card] name=Murderous Redcap text=When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) mana={2}{BR}{BR} type=Creature subtype=Goblin Assassin power=2 toughness=2 [/card] [card] name=Murderous Spoils text=Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) mana={5}{B} type=Instant [/card] [card] name=Murk Dwellers text=Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Murmurs from Beyond text=Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. mana={2}{U} type=Instant subtype=Arcane [/card] [card] name=Muse Vessel text={3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. mana={4} type=Artifact [/card] [card] name=Musician text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Mutavault text={T}: Add {1} to your mana pool. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. type=Land [/card] [card] name=Muzzle text=Enchant creature Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Mwonvuli Acid-Moss text=Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Mwonvuli Ooze text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. mana={G} type=Creature subtype=Ooze power=1+* toughness=1+* [/card] [card] name=Mycologist text=At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life. mana={1}{W} type=Creature subtype=Human Druid power=0 toughness=2 [/card] [card] name=Mycoloth text=Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth. mana={3}{G}{G} type=Creature subtype=Fungus power=4 toughness=4 [/card] [card] name=Mycosynth Golem text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) mana={1}{1} type=Artifact Creature subtype=Golem power=4 toughness=5 [/card] [card] name=Mycosynth Lattice text=All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. mana={6} type=Artifact [/card] [card] name=Myojin of Cleansing Fire text=Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature. mana={5}{W}{W}{W} type=Legendary Creature subtype=Spirit power=4 toughness=6 [/card] [card] name=Myojin of Infinite Rage text=Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. mana={7}{R}{R}{R} type=Legendary Creature subtype=Spirit power=7 toughness=4 [/card] [card] name=Myojin of Life's Web text=Myojin of Life's Web comes into play with a divinity counter on it if you played it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand into play. mana={6}{G}{G}{G} type=Legendary Creature subtype=Spirit power=8 toughness=8 [/card] [card] name=Myojin of Night's Reach text=Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. mana={5}{B}{B}{B} type=Legendary Creature subtype=Spirit power=5 toughness=2 [/card] [card] name=Myojin of Seeing Winds text=Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. mana={7}{U}{U}{U} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Myr Adapter text=Myr Adapter gets +1/+1 for each Equipment attached to it. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Enforcer text=Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) mana={7} type=Artifact Creature subtype=Myr power=4 toughness=4 [/card] [card] name=Myr Incubator text={6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library. mana={6} type=Artifact [/card] [card] name=Myr Landshaper text={T}: Target land becomes an artifact in addition to its other types until end of turn. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Mindservant text={2}{T}: Shuffle your library. mana={1} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Prototype text=At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. mana={5} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Myr Quadropod text={3}: Switch Myr Quadropod's power and toughness until end of turn. mana={4} type=Artifact Creature subtype=Myr power=1 toughness=4 [/card] [card] name=Mysteries of the Deep text=Draw two cards. Landfall  EIf you had a land enter the battlefield under your control this turn, draw three cards instead. mana={4}{U} type=Instant [/card] [card] name=Mystic Compass text={1}, {T}: Target land becomes the basic land type of your choice until end of turn. mana={2} type=Artifact [/card] [card] name=Mystic Might text=Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mystic Remora text=Cumulative upkeep {1} Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays {4}. mana={U} type=Enchantment [/card] [card] name=Mystic Speculation text=Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U} type=Sorcery [/card] [card] name=Mystic Veil text=You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mystic Visionary text=Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. mana={1}{W} type=Creature subtype=Human Nomad Mystic power=2 toughness=1 [/card] [card] name=Mystical Teachings text=Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback {5}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={3}{U} type=Instant [/card] [card] name=Mystical Tutor text=Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. mana={U} type=Instant [/card] [card] name=Nacatl Hunt-Pride abilities=vigilance auto={R}{T}:cantblock target(creature) auto={G}{T}:mustblock target(creature) #Not yet in the engine text=Vigilance {R}, {T}: Target creature can't block this turn. {G}, {T}: Target creature blocks this turn if able. mana={5}{W} type=Creature subtype=Cat Warrior power=5 toughness=4 [/card] [card] name=Nacatl War-Pride text=Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, put X tokens into play tapped and attacking that are copies of Nacatl War-Pride, where X is the number of creatures defending player controls. Remove the tokens from the game at end of turn. mana={3}{G}{G}{G} type=Creature subtype=Cat Warrior power=3 toughness=3 [/card] [card] name=Nacre Talisman text=Whenever a white spell is played, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Nafs Asp text=Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. mana={G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Nakaya Shade text={B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. mana={1}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Naked Singularity text=Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. mana={5} type=Artifact [/card] [card] name=Nameless Inversion text=Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn. mana={1}{B} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Nameless One text=Nameless One's power and toughness are each equal to the number of Wizards in play. Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U} type=Creature subtype=Wizard Avatar power=* toughness=* [/card] [card] name=Nameless Race text=Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. mana={3}{B} type=Creature power=* toughness=* [/card] [card] name=Nantuko Cultivator text=When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. mana={3}{G} type=Creature subtype=Insect Druid power=2 toughness=2 [/card] [card] name=Nantuko Mentor text={2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. mana={2}{G} type=Creature subtype=Insect Druid power=1 toughness=1 [/card] [card] name=Nantuko Shaman text=When Nantuko Shaman comes into play, if you control no tapped lands, draw a card. Suspend 1?{2}{G}{G} (Rather than play this card from your hand, you may pay {2}{G}{G} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={2}{G} type=Creature subtype=Insect Shaman power=3 toughness=2 [/card] [card] name=Nantuko Shrine text=Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell. mana={1}{G}{G} type=Enchantment [/card] [card] name=Nantuko Tracer text=When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. mana={1}{G} type=Creature subtype=Insect Druid power=2 toughness=1 [/card] [card] name=Nantuko Vigilante text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. mana={3}{G} type=Creature subtype=Insect Druid Mutant power=3 toughness=2 [/card] [card] name=Narcomoeba abilities=flying auto=@movedTo(this|mygraveyard) from(mylibrary):may moveto(myinplay) ## "this" only works for inplay area in wTH 0.8.1 text=Flying When Narcomoeba is put into your graveyard from your library, you may put it into play. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Nath's Elite text=All creatures able to block Nath's Elite do so. When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={4}{G} type=Creature subtype=Elf Warrior power=4 toughness=2 [/card] [card] name=Natural Balance text=Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. mana={2}{G}{G} type=Sorcery [/card] [card] name=Natural Order text=As an additional cost to play Natural Order, sacrifice a green creature. Search your library for a green creature card and put it into play. Then shuffle your library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Nature's Blessing auto={G}{W}{S(*|myHand)}:counter(1/1,1) target(creature) text={G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2}{G}{W} type=Enchantment [/card] [card] name=Nature's Chosen target=creature|myBattlefield auto=lord(mytgt) {0}:untap limit:1 myturnonly auto=aslongas(mytgt[white])lord(mytgt){T}:untap target(artifact,creature,land) limit:1 text=Enchant creature you control Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn." As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Nature's Kiss text=Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Nature's Will text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Nature's Wrath text=At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. mana={4}{G}{G} type=Enchantment [/card] [card] name=Naya Hushblade text=As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) mana={(}{R}{/}{W}{)}{G} type=Creature subtype=Elf Rogue power=2 toughness=1 [/card] [card] name=Nebuchadnezzar text={X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all cards with that name revealed this way. Play this ability only during your turn. mana={3}{U}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Necra Sanctuary text=At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. mana={2}{B} type=Enchantment [/card] [card] name=Necratog text=Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. mana={1}{B}{B} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Necravolver text=Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." mana={2}{B} type=Creature subtype=Volver power=2 toughness=2 [/card] [card] name=Necrite text=Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. mana={1}{B}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Necrogen Mists text=At the beginning of each player's upkeep, that player discards a card. mana={2}{B} type=Enchantment [/card] [card] name=Necrogen Spellbomb auto={B}{S}:discard:1 target(player) auto={1}{S}:draw:1 ###REMOVED FROM SVN BECAUSE THE DISCARD ABILITY CAUSES A RANDOM DISACRDING. text={B}, Sacrifice Necrogen Spellbomb: Target player discards a card. {1}, Sacrifice Necrogen Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Necrologia text=Play Necrologia only during your end of turn step. As an additional cost to play Necrologia, pay any amount of life. Draw cards equal to the life paid this way. mana={3}{B}{B} type=Instant [/card] [card] name=Necromancer's Covenant auto=moveTo(removedfromgame) all(creature|......) text=When Necromancer's Covenant comes into play, remove all creature cards in target player's graveyard from the game, then put a 2/2 black Zombie creature token into play for each card removed this way. Zombies you control have lifelink. mana={3}{W}{B}{B} type=Enchantment [/card] [card] name=Necromancer's Magemark text=Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Necromancy text=You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. mana={2}{B} type=Enchantment [/card] [card] name=Necroplasm text=At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2 mana={1}{B}{B} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Necropolis text=Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. mana={5} type=Artifact Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Necropotence text=Skip your draw step. Whenever you discard a card, remove that card in your graveyard from the game. Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn. mana={B}{B}{B} type=Enchantment [/card] [card] name=Necroskitter abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control. mana={1}{B}{B} type=Creature subtype=Elemental power=1 toughness=4 [/card] [card] name=Needle Drop text=Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card. mana={R} type=Instant [/card] [card] name=Needle Specter abilities=flying,wither text=Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. mana={1}{B}{B} type=Creature subtype=Specter power=1 toughness=1 [/card] [card] name=Needlebite Trap text=If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. mana={5}{B}{B} type=Instant subtype=Trap [/card] [card] name=Nefarious Lich text=If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game. mana={B}{B}{B}{B} type=Enchantment [/card] [card] name=Nefashu text=Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. mana={4}{B}{B} type=Creature subtype=Zombie Mutant power=5 toughness=3 [/card] [card] name=Neko-Te text=Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Nemesis Mask text=All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Nemesis Trap text=If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. mana={4}{B}{B} type=Instant subtype=Trap [/card] [card] name=Nemesis of Reason auto=aslongas(Nemesis of Reason[attacking]|myinplay) deplete:10 opponent text=Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. mana={3}{U}{B} type=Creature subtype=Leviathan Horror power=3 toughness=7 [/card] [card] name=Nesting Wurm text=Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. mana={4}{G}{G} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Nether Shadow abilities=haste text=Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play. mana={B}{B} color=Black type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Nether Spirit text=At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play. mana={1}{B}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Nether Traitor text=Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from play, you may pay {B}. If you do, return Nether Traitor from your graveyard to play. mana={B}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Nether Void text=Whenever a player plays a spell, counter it unless its controller pays {3}. mana={3}{B} type=World Enchantment [/card] [card] name=Nettlevine Blight text=Enchant creature or land Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." mana={4}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Nettling Curse text=Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. {1}{R}: Enchanted creature attacks this turn if able. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Nettling Imp text={T}: Target non-Wall creature the active player controls attacks this turn, if able. At end of turn, if that creature didn't attack this turn, destroy it. Ignore this effect if that player didn't control the creature continuously since the beginning of the turn. Play this ability only during an opponent's turn before attackers are declared. mana={2}{B} color=Black type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Neurok Familiar text=Flying When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Neurok Transmuter text={U}: Target creature becomes an artifact in addition to its other types until end of turn. {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Neverending Torment text=Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Nevermaker text=Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={3}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=New Benalia text=New Benalia comes into play tapped. When New Benalia comes into play, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.) {T}: Add {W} to your mana pool. type=Land [/card] [card] name=New Frontiers text=Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it. mana={X}{G} type=Sorcery [/card] [card] name=Nezumi Bone-Reader text={B}, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery. mana={1}{B} type=Creature subtype=Rat Shaman power=1 toughness=1 [/card] [card] name=Nezumi Graverobber text={1}{B}: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber. rarity=U mana={1}{B} type=Creature subtype=Rat Rogue power=2 toughness=1 [/card] [card] name=Nezumi Shortfang text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. rarity=R mana={1}{B} type=Creature subtype=Rat Rogue power=1 toughness=1 [/card] [card] name=Nezumi Shortfang (Stabwhisker the Odious) text=At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. mana={1}{B} type=Legendary Creature subtype=Rat Shaman power=3 toughness=3 [/card] [card] name=Nicol Bolas text=Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. mana={2}{U}{U}{B}{B}{R}{R} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Nicol Bolas, Planeswalker text=+3: Destroy target noncreature permanent. -2: Gain control of target creature. -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. mana={4}{U}{B}{B}{R} type=Planeswalker subtype=Bolas toughness=5 [/card] [card] name=Night // Day (Day) text= Creatures target player controls get +1/+1 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Night // Day (Night) text=Target creature gets -1/-1 until end of turn. mana={B} type=Instant [/card] [card] name=Night Dealings text=Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. mana={2}{B}{B} type=Enchantment [/card] [card] name=Night Soil text={1}, Remove two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play. mana={G}{G} type=Enchantment [/card] [card] name=Nightcreep text=Until end of turn, all creatures become black and all lands become Swamps. mana={B}{B} type=Instant [/card] [card] name=Nightmare Incursion target=player text=Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library. mana={5}{B} type=Sorcery [/card] [card] name=Nightmare Lash text=Equipped creature gets +1/+1 for each Swamp you control. Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Nightmare Void text=Target player reveals his or her hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={3}{B} type=Sorcery [/card] [card] name=Nightscape Battlemage text=Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. mana={2}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Nightscape Familiar text=Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Nightshade Assassin text=First strike When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) mana={2}{B}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Nightshade Schemers text=Flying Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. mana={4}{B} type=Creature subtype=Faerie Wizard power=3 toughness=2 [/card] [card] name=Nightshade Seer text={2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. mana={3}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Nightsky Mimic text=Whenever you play a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. mana={1}{WB} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Nihilistic Glee text={2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. mana={2}{B}{B} type=Enchantment [/card] [card] name=Nihilith text=Fear Suspend 7—{1}{B} Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. mana={4}{B}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Nim Abomination auto=@each my end:foreach(Nim Abomination[-tapped]) damage:3 controller # Following line doesn't work: if 2 untapped Nim Abominations # are present, each of them will deal 6 damage. We need # this[-tapped] to code this card. text=At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Nim Devourer text=Nim Devourer gets +1/+0 for each artifact you control. {B}{B}: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Activate this ability only during your upkeep. mana={3}{B}{B} type=Creature subtype=Zombie power=4 toughness=1 [/card] [card] name=Nine-Ringed Bo text={T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, remove it from the game instead. mana={3} type=Artifact [/card] [card] name=Ninja of the Deep Hours text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. mana={3}{U} type=Creature subtype=Human Ninja power=2 toughness=2 [/card] [card] name=Nissa Revane text=+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. +1: You gain 2 life for each Elf you control. -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. mana={2}{G}{G} type=Planeswalker subtype=Nissa [/card] [card] name=Nissa's Chosen text=If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. mana={G}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Niv-Mizzet, the Firemind abilities=legendary,flying auto=@movedTo(*|myhand) from(mylibrary):damage:1 target(creature,player) auto={T}:draw:1 text=Flying. Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. {T}: Draw a card. mana={2}{U}{U}{R}{R} type=Creature subtype=Dragon Wizard power=4 toughness=4 [/card] [card] name=Niveous Wisps text=Target creature becomes white until end of turn. Tap that creature. Draw a card. mana={W} type=Instant [/card] [card] name=Nivix, Aerie of the Firemind text={T}: Add {1} to your mana pool. {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery. type=Land [/card] [card] name=Nix text=Counter target spell if no mana was spent to play it. mana={U} type=Instant [/card] [card] name=No Mercy text=Whenever a creature deals damage to you, destroy it. mana={2}{B}{B} type=Enchantment [/card] [card] name=No Quarter text=Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. mana={3}{R} type=Enchantment [/card] [card] name=No Rest for the Wicked text=Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn. mana={1}{B} type=Enchantment [/card] [card] name=Noble Benefactor text=When Noble Benefactor is put into a graveyard from the battlefield, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Noble Elephant abilities=trample,banding #banding not suppoerted text=Banding, trample mana={3}{W} type=Creature subtype=Elephant power=2 toughness=2 [/card] [card] name=Noble Purpose text=Whenever a creature you control deals combat damage, you gain that much life. mana={3}{W}{W} type=Enchantment [/card] [card] name=Noble Stand text=Whenever a creature you control blocks, you gain 2 life. mana={4}{W} type=Enchantment [/card] [card] name=Noble Vestige text=Flying {T}: Prevent the next 1 damage that would be dealt to target player this turn. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Noetic Scales text=At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. mana={4} type=Artifact [/card] [card] name=Noggin Whack text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. mana={2}{B}{B} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Noggle Hedge-Mage text=When Noggle Hedge-Mage comes into play, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage comes into play, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. mana={2}{UR} type=Creature subtype=Noggle Wizard power=2 toughness=2 [/card] [card] name=Nomad Decoy text={W}, {T}: Tap target creature. Threshold - {W}{W}, {T}: Tap two target creatures. Play this ability only if seven or more cards are in your graveyard. mana={2}{W} type=Creature subtype=Human Nomad power=1 toughness=2 [/card] [card] name=Nomad Mythmaker text={W}, {T}: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.) mana={2}{W} type=Creature subtype=Human Nomad Cleric power=2 toughness=2 [/card] [card] name=Nomads en-Kor text={0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. mana={W} type=Creature subtype=Kor Nomad Soldier power=1 toughness=1 [/card] [card] name=Norin the Wary text=When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn. mana={R} type=Legendary Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Norritt text={T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at end of turn. Play this ability only before attackers are declared. mana={3}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=North Star text={4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) mana={4} type=Artifact [/card] [card] name=Norwood Riders text=Norwood Riders can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Elf power=3 toughness=3 [/card] [card] name=Nostalgic Dreams text=As an additional cost to cast Nostalgic Dreams, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. mana={G}{G} type=Sorcery [/card] [card] name=Nosy Goblin text={T}, Sacrifice Nosy Goblin: Destroy target face-down creature. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Notorious Throng text=Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. mana={3}{U} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Nourishing Shoal text=You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. You gain X life. mana={X}{G}{G} type=Instant subtype=Arcane [/card] [card] name=Nova Chaser text=Trample Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.) mana={3}{R} type=Creature subtype=Elemental Warrior power=10 toughness=2 [/card] [card] name=Nova Pentacle text={3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. mana={4} type=Artifact [/card] [card] name=Novablast Wurm text=Whenever Novablast Wurm attacks, destroy all other creatures. mana={3}{G}{G}{W}{W} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Novijen Sages text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. mana={4}{U}{U} type=Creature subtype=Human Advisor Mutant power=0 toughness=0 [/card] [card] name=Novijen, Heart of Progress text={T}: Add {1} to your mana pool. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. type=Land [/card] [card] name=Noxious Field text=Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Noxious Toad text=When Noxious Toad is put into a graveyard from play, each opponent discards a card. mana={2}{B} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Noxious Vapors text=Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. mana={1}{B}{B} type=Sorcery [/card] [card] name=Nucklavee text=When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand. mana={4}{UR}{UR} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Null Chamber text=As Null Chamber comes into play, you and an opponent each name a card other than a basic land card. The named cards can't be played. mana={3}{W} type=World Enchantment [/card] [card] name=Null Profusion text=Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. mana={4}{B}{B} type=Enchantment [/card] [card] name=Null Rod text=Activated abilities of artifacts can't be activated. mana={2} type=Artifact [/card] [card] name=Nullmage Advocate text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. mana={2}{G} type=Creature subtype=Insect Druid power=2 toughness=3 [/card] [card] name=Nullmage Shepherd text=Tap four untapped creatures you control: Destroy target artifact or enchantment. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=4 [/card] [card] name=Nullstone Gargoyle text=Flying Whenever the first noncreature spell of a turn is played, counter that spell. mana={9} type=Artifact Creature subtype=Gargoyle power=4 toughness=5 [/card] [card] name=Numot, the Devastator text=Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. mana={3}{R}{W}{U} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Nurturer Initiate text=Whenever a player plays a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Nurturing Licid text={G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. {G}: Regenerate enchanted creature. mana={1}{G} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=O-Naginata text=O-Naginata can be attached only to a creature with 3 or more power. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Oaken Brawler text=When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={3}{W} type=Creature subtype=Treefolk Warrior power=2 toughness=4 [/card] [card] name=Oasis text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. type=Land [/card] [card] name=Oath of Druids text=At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard. mana={1}{G} type=Enchantment [/card] [card] name=Oath of Ghouls text=At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in any of his or her opponents' graveyards, the player may return target creature card of his or her choice from his or her graveyard to his or her hand. mana={1}{B} type=Enchantment [/card] [card] name=Oath of Lieges text=At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library. mana={1}{W} type=Enchantment [/card] [card] name=Oath of Lim-Dul text=Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. mana={3}{B} type=Enchantment [/card] [card] name=Oath of Mages text=At the beginning of each player's upkeep, that player may have Oath of Mages deal 1 damage to target player of his or her choice who has more life than he or she does and who is his or her opponent. mana={1}{R} type=Enchantment [/card] [card] name=Oath of Scholars text=At the beginning of each player's upkeep, if that player has fewer cards in hand than any of his or her opponents, the player may discard his or her hand and draw three cards. mana={3}{U} type=Enchantment [/card] [card] name=Oathkeeper, Takeno's Daisho text=Equipped creature gets +3/+1. Whenever equipped creature is put into a graveyard from play, return that card to play under your control if it's a Samurai. When Oathkeeper, Takeno's Daisho is put into a graveyard from play, remove equipped creature from the game. Equip {2} mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Obelisk of Alara auto={1}{W}{T}:life:5 auto={1}{U}{T}:moveto(graveyard) target(*|myhand) && Draw:1 auto={1}{B}{T}:-2/-2 target(creature) auto={1}{R}{T}:damage:3 target(player) auto={1}{G}{T}:4/4 target(creature) #Draw a card, then discard a card works but discard happen first, which is incorrect text={1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Draw a card, then discard a card. {1}{B}, {T}: Target creature gets -2/-2 until end of turn. {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. {1}{G}, {T}: Target creature gets +4/+4 until end of turn. mana={6} type=Artifact [/card] [card] name=Oblation target=(*[-land]|opponentbattlefield) auto=moveTo(ownerlibrary) auto=draw:2 targetcontroller ###THIS WILL MOVE THE TARGET ON TOP OF THE LIBRARY AND WON'T SHUFFLE IT! 0.9.1 text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards. mana={2}{W} type=Instant [/card] [card] name=Oblivion Ring text=When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control. mana={2}{W} type=Enchantment [/card] [card] name=Oblivion Stone text={4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. mana={3} type=Artifact [/card] [card] name=Oboro Breezecaller abilities=flying auto={2}:untap target(land) && moveto(ownerhand) target(land) text=Flying {2}, Return a land you control to its owner's hand: Untap target land. mana={1}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=1 [/card] [card] name=Oboro Envoy text=Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=3 [/card] [card] name=Obsessive Search text=Draw a card. Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={U} type=Instant [/card] [card] name=Obsidian Battle-Axe text=Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3} mana={3} type=Tribal Artifact subtype=Warrior Equipment [/card] [card] name=Obsidian Fireheart text={1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) mana={1}{R}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Obstinate Familiar text=If you would draw a card, you may skip that draw instead. mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Ocular Halo text=Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Odds // Ends (Ends) text= Target player sacrifices two attacking creatures. mana={3}{R}{W} type=Instant [/card] [card] name=Odds // Ends (Odds) text=Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. rarity=R mana={U}{R} type=Instant [/card] [card] name=Odylic Wraith text=Swampwalk Whenever Odylic Wraith deals damage to a player, that player discards a card. mana={3}{B} type=Creature subtype=Wraith power=2 toughness=2 [/card] [card] name=Offalsnout text=Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{B} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Offering to Asha text=Counter target spell unless its controller pays {4}. You gain 4 life. mana={2}{W}{U} type=Instant [/card] [card] name=Ogre Enforcer text=Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. mana={3}{R}{R} type=Creature subtype=Ogre power=4 toughness=4 [/card] [card] name=Ogre Leadfoot text=Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. mana={4}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Ogre Marauder text=Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. mana={1}{B}{B} type=Creature subtype=Ogre Warrior power=3 toughness=1 [/card] [card] name=Ogre Savant text=When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. mana={4}{R} type=Creature subtype=Ogre Wizard power=3 toughness=2 [/card] [card] name=Ohran Viper text=Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. mana={1}{G}{G} type=Snow Creature subtype=Snake power=1 toughness=3 [/card] [card] name=Ohran Yeti text={2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={3}{R} type=Snow Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Okiba-Gang Shinobi text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. mana={3}{B}{B} type=Creature subtype=Rat Ninja power=3 toughness=2 [/card] [card] name=Okina Nightwatch text=As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. mana={4}{G} type=Creature subtype=Human Monk power=4 toughness=3 [/card] [card] name=Okk text=Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. mana={1}{R} type=Creature subtype=Goblin power=4 toughness=4 [/card] [card] name=Old Man of the Sea text=You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. mana={1}{U}{U} type=Creature subtype=Djinn power=2 toughness=3 [/card] [card] name=Omen text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Omen of Fire text=Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. mana={3}{R}{R} type=Instant [/card] [card] name=Omnath, Locus of Mana text=Green mana doesn't empty from your mana pool as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. mana={2}{G} type=Legendary Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Omnibian text={T}: Target creature becomes a 3/3 Frog until end of turn. mana={1}{G}{G}{U} type=Creature subtype=Frog power=3 toughness=3 [/card] [card] name=One Dozen Eyes text=Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) mana={5}{G} type=Sorcery [/card] [card] name=One with Nature target=creature auto=@damaged(player) from(mytgt):may moveto(myBattlefield) target(land[basic]|myLibrary) && tap # Well this one works fine only the "tap" does not work tryed all kind of combination including # "may tap && moveto(myBattlefield) target(land[basic]|myLibrary)" # and "may tap target(land[basic]|myLibrary) && moveto(myBattlefield)" # all combinations move the cards to battlefield but does not tap it ?? any thoughts ? text=Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Onyx Talisman text=Whenever a black spell is played, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Oona's Blackguard text=Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. mana={1}{B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Oona's Prowler text=Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability. mana={1}{B} type=Creature subtype=Faerie Rogue power=3 toughness=1 [/card] [card] name=Oona, Queen of the Fae text=Flying {X}{UB}: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play. mana={3}{UB}{UB}{UB} type=Legendary Creature subtype=Faerie Wizard power=5 toughness=5 [/card] [card] name=Ooze Garden text={1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery. mana={1}{G} type=Enchantment [/card] [card] name=Opal Acrolith text=Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment. mana={2}{W} type=Enchantment [/card] [card] name=Opal Archangel text=When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. mana={4}{W} type=Enchantment [/card] [card] name=Opal Avenger text=When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. mana={2}{W} type=Enchantment [/card] [card] name=Opal Caryatid text=When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. mana={W} type=Enchantment [/card] [card] name=Opal Champion text=When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. mana={2}{W} type=Enchantment [/card] [card] name=Opal Gargoyle text=When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. mana={1}{W} type=Enchantment [/card] [card] name=Opal Guardian text=When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. mana={W}{W}{W} type=Enchantment [/card] [card] name=Opal Titan text=When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. mana={2}{W}{W} type=Enchantment [/card] [card] name=Opal-Eye, Konda's Yojimbo text=Defender (This creature can't attack.) Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. mana={1}{W}{W} type=Legendary Creature subtype=Fox Samurai power=1 toughness=4 [/card] [card] name=Opalescence text=Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. mana={2}{W}{W} type=Enchantment [/card] [card] name=Opaline Bracers text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Opaline Sliver text=All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." mana={1}{W}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Ophidian text=Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. mana={2}{U} type=Creature subtype=Snake power=1 toughness=3 [/card] [card] name=Opportunist text={T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Opposition text=Tap an untapped creature you control: Tap target artifact, creature, or land. mana={2}{U}{U} type=Enchantment [/card] [card] name=Oppression text=Whenever a player plays a spell, that player discards a card. mana={1}{B}{B} type=Enchantment [/card] [card] name=Oppressive Will text=Counter target spell unless its controller pays {1} for each card in your hand. mana={2}{U} type=Instant [/card] [card] name=Opt text=Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. mana={U} type=Instant [/card] [card] name=Oracle en-Vec text={T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of the chosen creatures that didn't attack. Play this ability only during your turn. mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Oracle of Mul Daya text=You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Oracle of Nectars text={X}, {T}: You gain X life. mana={2}{GW} type=Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Oracle's Attendants text={T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=5 [/card] [card] name=Oran-Rief, the Vastwood text=Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. type=Land [/card] [card] name=Orb of Dreams text=Permanents enter the battlefield tapped. mana={3} type=Artifact [/card] [card] name=Orchard Warden text=Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. mana={4}{G}{G} type=Creature subtype=Treefolk Shaman power=4 toughness=6 [/card] [card] name=Orcish Captain text={1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. mana={R} type=Creature subtype=Orc Warrior power=1 toughness=1 [/card] [card] name=Orcish Conscripts text=Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. mana={R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Orcish Farmer text={T}: Target land becomes a Swamp until its controller's next untap step. mana={1}{R}{R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Orcish Librarian text={R}, {T}: Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order. mana={1}{R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Mine text=Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Orcish Settlers text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. mana={1}{R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Spy text={T}: Look at the top three cards of target player's library. mana={R} type=Creature subtype=Orc Rogue power=1 toughness=1 [/card] [card] name=Orcish Squatters text=Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters deals no combat damage this turn. mana={4}{R} type=Creature subtype=Orc power=2 toughness=3 [/card] [card] name=Order // Chaos (Chaos) text= Creatures can't block this turn. mana={2}{R} type=Instant [/card] [card] name=Order // Chaos (Order) text=Exile target attacking creature. mana={3}{W} type=Instant [/card] [card] name=Order of Whiteclay text={1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol.) mana={1}{W}{W} type=Creature subtype=Kithkin Cleric power=1 toughness=4 [/card] [card] name=Order of Yawgmoth text=Fear Whenever Order of Yawgmoth deals damage to a player, that player discards a card. mana={2}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Order of the Golden Cricket text=Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. mana={1}{W} type=Creature subtype=Kithkin Knight power=2 toughness=2 [/card] [card] name=Order of the Stars text=Defender (This creature can't attack.) As Order of the Stars enters the battlefield, choose a color. Order of the Stars has protection from the chosen color. mana={W} type=Creature subtype=Human Cleric power=0 toughness=1 [/card] [card] name=Ordruun Commando text={W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. mana={3}{R} type=Creature subtype=Minotaur Soldier power=4 toughness=1 [/card] [card] name=Organ Grinder text={T}, Exile three cards from your graveyard: Target player loses 3 life. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Orim's Chant text=Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If Orim's Chant was kicked, creatures can't attack this turn. mana={W} type=Instant [/card] [card] name=Orim's Cure text=If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Instant [/card] [card] name=Orim's Thunder text=Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. mana={2}{W} type=Instant [/card] [card] name=Orim's Touch text=Kicker {1} (You may pay an additional {1} as you play this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If the kicker cost was paid, prevent the next 4 damage that would be dealt to that creature or player this turn instead. mana={W} type=Instant [/card] [card] name=Orim, Samite Healer text={T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Oriss, Samite Guardian text={T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Ornate Kanzashi text={2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn. mana={5} type=Artifact [/card] [card] name=Orochi Eggwatcher text={2}{G}, {T}: Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher. mana={2}{G} type=Creature subtype=Snake Shaman power=1 toughness=1 [/card] [card] name=Orochi Eggwatcher (Shidako, Broodmistress) text={G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. mana={2}{G} type=Legendary Creature ?ESnake Shaman power=3 toughness=3 [/card] [card] name=Orochi Hatchery text=Orochi Hatchery comes into play with X charge counters on it. {5}, {T}: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery. mana={X}{X} type=Artifact [/card] [card] name=Orochi Ranger text=Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Snake Warrior power=2 toughness=1 [/card] [card] name=Orzhov Basilica text=Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B} to your mana pool. type=Land [/card] [card] name=Orzhov Euthanist text=Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Orzhov Euthanist enters the battlefield or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn. mana={2}{B} type=Creature subtype=Human Assassin power=2 toughness=2 [/card] [card] name=Orzhov Pontiff text=Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.) When Orzhov Pontiff enters the battlefield or the creature it haunts is put into a graveyard, choose one  Ecreatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. mana={1}{W}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Osai Vultures text=Flying At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Ostracize text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Otherworldly Journey text=Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it. mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Oubliette text=When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. mana={1}{B}{B} type=Enchantment [/card] [card] name=Ouphe Vandals text={G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) mana={2}{G} type=Creature subtype=Ouphe Rogue power=2 toughness=2 [/card] [card] name=Outbreak text=You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. mana={3}{B} type=Sorcery [/card] [card] name=Outmaneuver text=X target blocked creatures assign their combat damage this turn as though they weren't blocked. mana={X}{R} type=Instant [/card] [card] name=Outrage Shaman text=Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. mana={3}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Outrider en-Kor text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. mana={2}{W} type=Creature subtype=Kor Rebel Knight power=2 toughness=2 [/card] [card] name=Overabundance text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. mana={1}{R}{G} type=Enchantment [/card] [card] name=Overblaze text=Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={3}{R} type=Instant subtype=Arcane [/card] [card] name=Overburden text=Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. mana={1}{U} type=Enchantment [/card] [card] name=Overgrowth target=land auto=@tapped(this):add{G}{G} text=Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Overload text=Kicker {2} (You may pay an additional {2} as you play this spell.) Destroy target artifact if its converted mana cost is 2 or less. If the kicker cost was paid, destroy that artifact if its converted mana cost is 5 or less instead. mana={R} type=Instant [/card] [card] name=Overmaster text=The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. Draw a card. mana={R} type=Sorcery [/card] [card] name=Override text=Counter target spell unless its controller pays {1} for each artifact you control. mana={2}{U} type=Instant [/card] [card] name=Overrule text=Counter target spell unless its controller pays {X}. You gain X life. mana={X}{W}{U} type=Instant [/card] [card] name=Oversold Cemetery auto=@each my upkeep:aslongas(creature|mygraveyard) may moveTo(myhand) target(creature|mygraveyard) >3 #not working as it is intended to text=At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. mana={1}{B} type=Enchantment [/card] [card] name=Overtaker text={3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. mana={1}{U} type=Creature subtype=Merfolk Spellshaper power=1 toughness=1 [/card] [card] name=Overwhelm text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Creatures you control get +3/+3 until end of turn. mana={5}{G}{G} type=Sorcery [/card] [card] name=Overwhelming Forces text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. mana={6}{B}{B} type=Sorcery [/card] [card] name=Overwhelming Instinct text=Whenever you attack with three or more creatures, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Ovinize text=Target creature loses all abilities and becomes 0/1 until end of turn. mana={1}{U} type=Instant [/card] [card] name=Ovinomancer text=When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. mana={2}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Oxidda Golem text=Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) Haste mana={6} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Pack Hunt text=Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Pack's Disdain text=Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. mana={1}{B} type=Instant [/card] [card] name=Pact of Negation text=Pact of Negation is blue. Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Pact of the Titan text=Pact of the Titan is red. Put a 4/4 red Giant creature token into play. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Pain // Suffering (Pain) text=Target player discards a card. mana={B} type=Sorcery [/card] [card] name=Pain // Suffering (Suffering) text=Destroy target land. mana={3}{R} type=Sorcery [/card] [card] name=Pain Kami text={X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Pain Magnification text=Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. mana={1}{B}{R} type=Enchantment [/card] [card] name=Pain's Reward text=Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. mana={2}{B} type=Sorcery [/card] [card] name=Painbringer text={T}, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way. mana={2}{B}{B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Painful Memories text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. mana={1}{B} type=Sorcery [/card] [card] name=Painter's Servant text=As Painter's Servant comes into play, choose a color. All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors. mana={2} type=Artifact Creature subtype=Scarecrow power=1 toughness=3 [/card] [card] name=Painwracker Oni text=Fear At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. mana={3}{B}{B} type=Creature subtype=Demon Spirit power=5 toughness=4 [/card] [card] name=Palace Guard text=Palace Guard can block any number of creatures. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Pale Moon text=Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. mana={1}{U} type=Instant [/card] [card] name=Pale Wayfarer text={2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) mana={5}{W}{W} type=Creature subtype=Spirit Giant power=4 toughness=4 [/card] [card] name=Palinchron text=Flying When Palinchron enters the battlefield, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand. mana={5}{U}{U} type=Creature subtype=Illusion power=4 toughness=5 [/card] [card] name=Palladia-Mors text=Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. mana={2}{R}{R}{G}{G}{W}{W} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Palliation Accord text=Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. mana={3}{W}{U} type=Enchantment [/card] [card] name=Pallid Mycoderm text=At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Fungus power=2 toughness=4 [/card] [card] name=Panacea text={X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. mana={4} type=Artifact [/card] [card] name=Pandemonium text=Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. mana={3}{R} type=Enchantment [/card] [card] name=Panglacial Wurm text=Trample While you're searching your library, you may cast Panglacial Wurm from your library. mana={5}{G}{G} type=Creature subtype=Wurm power=9 toughness=5 [/card] [card] name=Panic Attack text=Up to three target creatures can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Panoptic Mirror text=Imprint - {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand. At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost. mana={5} type=Artifact [/card] [card] name=Paperfin Rascal text=When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=2 [/card] [card] name=Paradigm Shift text=Exile all cards from your library. Then shuffle your graveyard into your library. mana={1}{U} type=Sorcery [/card] [card] name=Paradise Mantle auto={1}:equip auto={T}:Add:{W} auto={T}:Add:{U} auto={T}:Add:{B} auto={T}:Add:{R} auto={T}:Add:{G} ##doesnt work - Equipment will tap itself, ability will not be # transferred to equipped creature. text=Equipped creature has "{T}: Add one mana of any color to your mana pool." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Paradise Plume text=As Paradise Plume comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color to your mana pool. mana={4} type=Artifact [/card] [card] name=Paradox Haze text=Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Parallax Dementia text=Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Parallax Inhibitor text={1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. mana={2} type=Artifact [/card] [card] name=Parallax Nexus text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. mana={2}{B} type=Enchantment [/card] [card] name=Parallax Tide text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. mana={2}{U}{U} type=Enchantment [/card] [card] name=Parallax Wave text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. mana={2}{W}{W} type=Enchantment [/card] [card] name=Parallel Evolution text=For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Parallel Thoughts text=When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand. mana={3}{U}{U} type=Enchantment [/card] [card] name=Parapet text=You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1. mana={1}{W} type=Enchantment [/card] [card] name=Pardic Arsonist text=Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Pardic Dragon text=Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2?{R}{R} Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Pardic Lancer text=Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. mana={4}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Pardic Miner text=Sacrifice Pardic Miner: Target player can't play lands this turn. mana={1}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Pardic Swordsmith auto={R}:2/0 && discard:1 controller text={R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Pariah text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Pariah's Shield text=All damage that would be dealt to you is dealt to equipped creature instead. Equip {3} mana={5} type=Artifact subtype=Equipment [/card] [card] name=Paroxysm text=Enchant creature At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Part Water text=X target creatures gain islandwalk until end of turn. mana={X}{X}{U} type=Sorcery [/card] [card] name=Patagia Viper text=Flying When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. mana={3}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Path to Exile text=Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library. mana={W} type=Instant [/card] [card] name=Patriarch's Bidding text=Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play. mana={3}{B}{B} type=Sorcery [/card] [card] name=Patrician's Scorn text=If you played another white spell this turn, you may play Patrician's Scorn without paying its mana cost. Destroy all enchantments. mana={3}{W} type=Instant [/card] [card] name=Patrol Signaler text={1}{W}{Q}: Put a 1/1 white Kithkin Soldier creature token into play. ({Q} is the untap symbol.) mana={1}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Patron Wizard text=Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. mana={U}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Patron of the Akki text=Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. mana={4}{R}{R} type=Legendary Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Patron of the Kitsune text=Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life. mana={4}{W}{W} type=Legendary Creature subtype=Spirit power=5 toughness=6 [/card] [card] name=Patron of the Moon text=Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying {1}: Put up to two land cards from your hand onto the battlefield tapped. mana={5}{U}{U} type=Legendary Creature subtype=Spirit power=5 toughness=4 [/card] [card] name=Patron of the Nezumi text=Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. mana={5}{B}{B} type=Legendary Creature subtype=Spirit power=6 toughness=6 [/card] [card] name=Patron of the Orochi text=Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) {T}: Untap all Forests and all green creatures. Activate this ability only once each turn. mana={6}{G}{G} type=Legendary Creature subtype=Spirit power=7 toughness=7 [/card] [card] name=Patron of the Wild text=Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Pattern of Rebirth text=Enchant creature When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Pay No Heed text=Prevent all damage a source of your choice would deal this turn. mana={W} type=Instant [/card] [card] name=Peace Talks text=This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. mana={1}{W} type=Sorcery [/card] [card] name=Peace and Quiet text=Destroy two target enchantments. mana={1}{W} type=Instant [/card] [card] name=Peacekeeper text=At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. mana={2}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Pearl Medallion text=White spells you play cost {1} less to play. mana={2} type=Artifact [/card] [card] name=Pearl Shard text={3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3} type=Artifact [/card] [card] name=Pearlspear Courier text=You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier creature gets +2/+2 and has vigilance. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Peat Bog text=Peat Bog comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. type=Land [/card] [card] name=Pedantic Learning text=Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. mana={U}{U} type=Enchantment [/card] [card] name=Peek text=Look at target player's hand. Draw a card. mana={U} type=Instant [/card] [card] name=Peel from Reality text=Return target creature you control and target creature you don't control to their owners' hands. mana={1}{U} type=Instant [/card] [card] name=Peer Pressure text=Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.) mana={3}{U} type=Sorcery [/card] [card] name=Peer Through Depths text=Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Pegasus Stampede text=Buyback?Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying into play. mana={1}{W} type=Sorcery [/card] [card] name=Penance text=Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. mana={2}{W} type=Enchantment [/card] [card] name=Pendrell Flux text=Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Pendrell Mists text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." mana={3}{U} type=Enchantment [/card] [card] name=Pentad Prism text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Pentagram of the Ages text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. mana={4} type=Artifact [/card] [card] name=Pentarch Paladin text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin comes into play, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. mana={2}{W}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Pentarch Ward text=Enchant creature As Pentarch Ward comes into play, choose a color. When Pentarch Ward comes into play, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Pentavus auto=counter(1/1,5) auto={1}:counter(1/1,-1) && token(Pentavite,artifact creature Pentavite,1/1,flying) auto={1}{S(Pentavite|myinplay)}:counter(1/1,1) text=Pentavus comes into play with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. mana={7} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Peregrine Drake text=Flying When Peregrine Drake comes into play, untap up to five lands. mana={4}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Perimeter Captain text=Defender Whenever a creature you control with defender blocks, you may gain 2 life. mana={W} type=Creature subtype=Human Soldier power=0 toughness=4 [/card] [card] name=Permafrost Trap text=If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. mana={2}{U}{U} type=Instant subtype=Trap [/card] [card] name=Pernicious Deed text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. mana={1}{B}{G} type=Enchantment [/card] [card] name=Perplex text=Counter target spell unless its controller discards his or her hand. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) mana={1}{U}{B} type=Instant [/card] [card] name=Persecute text=Choose a color. Target player reveals his or her hand and discards all cards of that color. mana={2}{B}{B} type=Sorcery [/card] [card] name=Personal Incarnation text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may play this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. mana={3}{W}{W}{W} color=White type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Personal Tutor text=Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. mana={U} type=Sorcery [/card] [card] name=Petalmane Baku text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. mana={1}{G} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Petals of Insight text=Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. mana={4}{U} type=Sorcery subtype=Arcane [/card] [card] name=Petra Sphinx text={T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. mana={2}{W}{W}{W} type=Creature subtype=Sphinx power=3 toughness=4 [/card] [card] name=Petradon text=When Petradon enters the battlefield, exile two target lands. When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. {R}: Petradon gets +1/+0 until end of turn. mana={6}{R}{R} type=Creature subtype=Nightmare Beast power=5 toughness=6 [/card] [card] name=Petrahydrox text=({(u/r)} can be paid with either {U} or {R}.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. mana={3}{(}{U}{/}{R}{)} type=Creature subtype=Weird power=3 toughness=3 [/card] [card] name=Petravark text=When Petravark enters the battlefield, exile target land. When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={3}{R} type=Creature subtype=Nightmare Beast power=2 toughness=2 [/card] [card] name=Petrified Plating text=Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Petrified Wood-Kin text=Petrified Wood-Kin can't be countered. Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants mana={6}{G} type=Creature subtype=Elemental Warrior power=3 toughness=3 [/card] [card] name=Phage the Untouchable text=When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. mana={3}{B}{B}{B}{B} type=Legendary Creature subtype=Zombie Minion power=4 toughness=4 [/card] [card] name=Phantasmagorian text=When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. Discard three cards: Return Phantasmagorian from your graveyard to your hand. mana={5}{B}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Phantasmal Fiend text={B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. mana={3}{B} type=Creature subtype=Illusion power=1 toughness=5 [/card] [card] name=Phantasmal Forces abilities=flying text=Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. mana={3}{U} color=Blue type=Creature subtype=Phantasm power=4 toughness=1 [/card] [card] name=Phantasmal Mount text=Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount. mana={1}{U} type=Creature subtype=Illusion Horse power=1 toughness=1 [/card] [card] name=Phantasmal Sphere text=Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. mana={1}{U} type=Creature subtype=Illusion power=0 toughness=1 [/card] [card] name=Phantasmal Terrain text=Enchant land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is the chosen type. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Phantom Centaur text=Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. mana={2}{G}{G} type=Creature subtype=Centaur Spirit power=2 toughness=0 [/card] [card] name=Phantom Flock text=Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. mana={3}{W}{W} type=Creature subtype=Bird Soldier Spirit power=0 toughness=0 [/card] [card] name=Phantom Nantuko text=Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. mana={2}{G} type=Creature subtype=Insect Spirit power=0 toughness=0 [/card] [card] name=Phantom Nishoba text=Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. mana={5}{G}{W} type=Creature subtype=Cat Beast Spirit power=0 toughness=0 [/card] [card] name=Phantom Nomad text=Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. mana={1}{W} type=Creature subtype=Spirit Nomad power=0 toughness=0 [/card] [card] name=Phantom Tiger text=Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. mana={2}{G} type=Creature subtype=Cat Spirit power=1 toughness=0 [/card] [card] name=Phantom Wurm text=Phantom Wurm comes into play with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. mana={4}{G}{G} type=Creature subtype=Wurm Spirit power=2 toughness=0 [/card] [card] name=Phelddagrif text={G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. mana={1}{G}{W}{U} type=Legendary Creature subtype=Phelddagrif power=4 toughness=4 [/card] [card] name=Phobian Phantasm abilities=Flying,Fear text=Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{B}{B} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Phosphorescent Feast text=Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. mana={2}{G}{G}{G} type=Sorcery [/card] [card] name=Phthisis text=Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5?{1}{B} (Rather than play this card from your hand, you may pay {1}{B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={3}{B}{B}{B}{B} type=Sorcery [/card] [card] name=Phyrexian Boon target=creature auto=aslongas(mytgt[black]) 2/1 auto=aslongas(mytgt[-black]) -1/-2 text=Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Phyrexian Colossus text=Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. mana={7} type=Artifact Creature subtype=Golem power=8 toughness=8 [/card] [card] name=Phyrexian Delver text=When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost. mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Phyrexian Devourer text=When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Phyrexian Dreadnought text=Trample When Phyrexian Dreadnought comes into play, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. mana={1} type=Artifact Creature subtype=Dreadnought power=12 toughness=12 [/card] [card] name=Phyrexian Etchings text=Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. mana={B}{B}{B} type=Enchantment [/card] [card] name=Phyrexian Furnace text={T}: Exile the bottom card of target player's graveyard. {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. mana={1} type=Artifact [/card] [card] name=Phyrexian Gremlins text=You may choose not to untap Phyrexian Gremlins during your untap step. {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. mana={2}{B} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Phyrexian Grimoire text={4}, {T}: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand. mana={3} type=Artifact [/card] [card] name=Phyrexian Ironfoot auto=doesnotuntap text=Phyrexian Ironfoot doesn't untap during your untap step. {1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.) mana={3} type=Artifact Creature subtype=Construct Snow power=3 toughness=4 [/card] [card] name=Phyrexian Marauder text=Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. mana={X} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Phyrexian Negator text=Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. mana={2}{B} type=Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Phyrexian Portal text={3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it. mana={3} type=Artifact [/card] [card] name=Phyrexian Processor text=As Phyrexian Processor comes into play, pay any amount of life. {4}, {T}: Put a black Minion creature token into play. Its power and toughness are each equal to the amount of life paid. mana={4} type=Artifact [/card] [card] name=Phyrexian Prowler text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Zombie Mercenary power=3 toughness=3 [/card] [card] name=Phyrexian Purge text=Destroy any number of target creatures. You lose 3 life for each creature targeted this way. mana={2}{B}{R} type=Sorcery [/card] [card] name=Phyrexian Reaper text=Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Phyrexian Scuta text=Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Phyrexian Slayer text=Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. mana={3}{B} type=Creature subtype=Minion power=2 toughness=2 [/card] [card] name=Phyrexian Snowcrusher auto=mustattack text=Phyrexian Snowcrusher attacks each turn if able. {1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={6} type=Artifact Creature subtype=Juggernaut Snow power=6 toughness=5 [/card] [card] name=Phyrexian Soulgorger text=Cumulative upkeepSacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3} type=Artifact Creature subtype=Construct Snow power=8 toughness=8 [/card] [card] name=Phyrexian Splicer text={2}, {T}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. mana={2} type=Artifact [/card] [card] name=Phyrexian Totem text={T}: Add {B} to your mana pool. {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. mana={3} type=Artifact [/card] [card] name=Phyrexian Tribute text=As an additional cost to play Phyrexian Tribute, sacrifice two creatures. Destroy target artifact. mana={2}{B} type=Sorcery [/card] [card] name=Phyrexian Tyranny text=Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. mana={U}{B}{R} type=Enchantment [/card] [card] name=Phyrexian War Beast text=When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. mana={3} type=Artifact Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Phytohydra text=If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. mana={2}{G}{W}{W} type=Creature subtype=Plant Hydra power=1 toughness=1 [/card] [card] name=Pikemen text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Pilgrim of Justice text=Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Pilgrim of Virtue text=Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Pili-Pala abilities=flying auto={2}{Q}:Add{R} auto={2}{Q}:Add{G} auto={2}{Q}:Add{B} auto={2}{Q}:Add{U} auto={2}{Q}:Add{W} text=Flying {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) mana={2} type=Artifact Creature subtype=Scarecrow power=1 toughness=1 [/card] [card] name=Pillaging Horde auto=discard:1 ###Cannot be coded right now! 0.10.1 text=When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=5 toughness=5 [/card] [card] name=Pillar Tombs of Aku text=At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. mana={2}{B}{B} type=World Enchantment [/card] [card] name=Pillar of the Paruns text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast multicolored spells. type=Land [/card] [card] name=Pinecrest Ridge text={T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. type=Land [/card] [card] name=Pinpoint Avalanche target=creature auto=damage:4 ###THIS CARD VERSION WON'T PREVENT THE CARD FROM BEING REGENERATED!!! 0.9.1 text=Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. mana={3}{R}{R} type=Instant [/card] [card] name=Pious Kitsune text=At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune. {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. mana={2}{W} type=Creature subtype=Fox Cleric power=1 toughness=2 [/card] [card] name=Pious Warrior abilities=lifelink text=Whenever Pious Warrior is dealt combat damage, you gain that much life. mana={3}{W} type=Creature subtype=Human Rebel Warrior power=2 toughness=3 [/card] [card] name=Piper's Melody text=Shuffle any number of target creature cards from your graveyard into your library. mana={G} type=Sorcery [/card] [card] name=Piracy text=Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. mana={U}{U} type=Sorcery [/card] [card] name=Piracy Charm text=Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. mana={U} type=Instant [/card] [card] name=Pit Keeper text=When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Pit Raptor text=Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. mana={2}{B}{B} type=Creature subtype=Bird Mercenary power=4 toughness=3 [/card] [card] name=Pit Scorpion text=Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={2}{B} type=Creature subtype=Scorpion power=1 toughness=1 [/card] [card] name=Pit Spawn text=First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, remove that creature from the game. mana={4}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=4 [/card] [card] name=Pitchstone Wall text=Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. mana={2}{R} type=Creature subtype=Wall power=2 toughness=5 [/card] [card] name=Pitfall Trap text=If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying. mana={2}{W} type=Instant subtype=Trap [/card] [card] name=Pithing Needle text=As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities. mana={1} type=Artifact [/card] [card] name=Plagiarize text=Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. mana={3}{U} type=Instant [/card] [card] name=Plague Boiler text=At the beginning of your upkeep, put a plague counter on Plague Boiler. {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. mana={3} type=Artifact [/card] [card] name=Plague Fiend text=Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Plague Spores text=Destroy target nonblack creature and target land. They can't be regenerated. mana={4}{B}{R} type=Sorcery [/card] [card] name=Plague of Vermin text=Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way. mana={6}{B} type=Sorcery [/card] [card] name=Plaguebearer text={X}{X}{B}: Destroy target nonblack creature with converted mana cost X. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Planar Birth text=Return all basic land cards from all graveyards to play under their owners' control, tapped. mana={1}{W} type=Sorcery [/card] [card] name=Planar Chaos text=At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. mana={2}{R} type=Enchantment [/card] [card] name=Planar Collapse text=At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated. mana={1}{W} type=Enchantment [/card] [card] name=Planar Gate text=Creature spells you play cost up to {2} less to play. mana={6} type=Artifact [/card] [card] name=Planar Guide text={3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Planar Overlay text=Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. mana={2}{U} type=Sorcery [/card] [card] name=Planar Void text=Whenever another card is put into a graveyard from anywhere, remove that card from the game. mana={B} type=Enchantment [/card] [card] name=Planeswalker's Favor text={3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. mana={2}{G} type=Enchantment [/card] [card] name=Planeswalker's Fury text={3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Enchantment [/card] [card] name=Planeswalker's Mirth text={3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. mana={2}{W} type=Enchantment [/card] [card] name=Planeswalker's Mischief text={3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. mana={2}{U} type=Enchantment [/card] [card] name=Planeswalker's Scorn text={3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Enchantment [/card] [card] name=Plated Pegasus text=Flash (You may play this spell any time you could play an instant.) Flying If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. mana={2}{W} type=Creature subtype=Pegasus power=1 toughness=2 [/card] [card] name=Platinum Angel text=Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. mana={7} type=Artifact Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Plaxcaster Frogling text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={1}{G}{U} type=Creature subtype=Frog Mutant power=0 toughness=0 [/card] [card] name=Plaxmanta text=Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. mana={1}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Plow Through Reito text=Sweep Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Plow Under text=Put two target lands on top of their owners' libraries. mana={3}{G}{G} type=Sorcery [/card] [card] name=Plunder text=Destroy target artifact or land. Suspend 4?{1}{R} (Rather than play this card from your hand, you may pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={4}{R} type=Sorcery [/card] [card] name=Plunge into Darkness text=Choose one: Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.) mana={1}{B} type=Instant [/card] [card] name=Polar Kraken text=Trample Polar Kraken comes into play tapped. Cumulative upkeep-Sacrifice a land. mana={8}{U}{U}{U} type=Creature subtype=Kraken power=11 toughness=11 [/card] [card] name=Political Trickery text=Exchange control of target land you control and target land an opponent controls. (This effect doesn't end at end of turn.) mana={2}{U} type=Sorcery [/card] [card] name=Pollen Lullaby text=Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{W} type=Instant [/card] [card] name=Pollen Remedy text=Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead. mana={W} type=Instant [/card] [card] name=Pollenbright Wings text=Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play. mana={4}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Polymorph text=Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. mana={3}{U} type=Sorcery [/card] [card] name=Ponder text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. mana={U} type=Sorcery [/card] [card] name=Pongify target=creature auto=bury && token(Ape,creature,3/3,green) targetcontroller ## token doesn't work with "targetcontroller" text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. mana={U} type=Instant [/card] [card] name=Porphyry Nodes text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes. mana={W} type=Enchantment [/card] [card] name=Port Inspector text=Whenever Port Inspector becomes blocked, you may look at defending player's hand. mana={1}{U} type=Creature subtype=Human power=1 toughness=2 [/card] [card] name=Portcullis text=Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. mana={4} type=Artifact [/card] [card] name=Portent text=Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. mana={U} type=Sorcery [/card] [card] name=Possessed Aven text=Flying Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has {2}{B}, {T}: Destroy target blue creature. mana={2}{U}{U} type=Creature subtype=Bird Soldier Horror power=3 toughness=3 [/card] [card] name=Possessed Barbarian text=First strike Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has {2}{B}, {T}: Destroy target red creature. mana={2}{R}{R} type=Creature subtype=Human Barbarian Horror power=3 toughness=3 [/card] [card] name=Possessed Centaur text=Trample Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has {2}{B}, {T}: Destroy target green creature. mana={2}{G}{G} type=Creature subtype=Centaur Horror power=3 toughness=3 [/card] [card] name=Possessed Nomad text=Vigilance Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has {2}{B}, {T}: Destroy target white creature. mana={2}{W}{W} type=Creature subtype=Human Nomad Horror power=3 toughness=3 [/card] [card] name=Possessed Portal text=If a player would draw a card, that player skips that draw instead. At the beginning of the end step, each player sacrifices a permanent unless he or she discards a card. mana={8} type=Artifact [/card] [card] name=Pouncing Jaguar text=Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Powder Keg text=At the beginning of your upkeep, you may put a fuse counter on Powder Keg. {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. mana={2} type=Artifact [/card] [card] name=Power Armor text=Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. mana={4} type=Artifact [/card] [card] name=Power Artifact text=Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Power Conduit text={T}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature. mana={2} type=Artifact [/card] [card] name=Power Sink text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. mana={X}{U} type=Instant [/card] [card] name=Power Surge auto=@each my upkeep:foreach(land[-tapped]|myinplay) damage:1 controller auto=@each opponent upkeep:foreach(land[-tapped]|opponentinplay) damage:1 opponent ####CANNOT WORK FOR NOW (0.9.1)!!! text=At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. mana={R}{R} type=Enchantment [/card] [card] name=Power Taint text=Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player pays {2} or loses 2 life. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Power of Fire text=Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Powerleech text=Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. mana={G}{G} type=Enchantment [/card] [card] name=Powerstone Minefield text=Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. mana={2}{R}{W} type=Enchantment [/card] [card] name=Pox text=Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. mana={B}{B}{B} type=Sorcery [/card] [card] name=Prahv, Spires of Order text={T}: Add {1} to your mana pool. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. type=Land [/card] [card] name=Preacher text=You may choose not to untap Preacher during your untap step. {T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Precognition text=At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. mana={4}{U} type=Enchantment [/card] [card] name=Predator Dragon text=Flying, haste Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) mana={3}{R}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Predatory Advantage text=At the end of each opponent's turn, if that player didn't play a creature spell this turn, put a 2/2 green Lizard creature token into play. mana={3}{R}{G} type=Enchantment [/card] [card] name=Predatory Focus text=You may have creatures you control assign their combat damage this turn as though they weren't blocked. mana={3}{G}{G} type=Sorcery [/card] [card] name=Predatory Nightstalker text=When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. mana={3}{B}{B} type=Creature subtype=Nightstalker power=3 toughness=2 [/card] [card] name=Predatory Urge text=Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Predict text=Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. mana={1}{U} type=Instant [/card] [card] name=Preeminent Captain text=First strike Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Preferred Selection text=At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. mana={2}{G}{G} type=Enchantment [/card] [card] name=Premature Burial text=Destroy target nonblack creature that came into play since your last turn ended. mana={1}{B} type=Sorcery [/card] [card] name=Presence of Gond text=Enchant creature Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Pretender's Claim text=Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Price of Glory text=Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. mana={2}{R} type=Enchantment [/card] [card] name=Priest of Yawgmoth auto={T}{S(artifact|myBattlefield)}:add text={T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Primal Beyond text=As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. type=Land [/card] [card] name=Primal Clay auto=may becomes(Artifact Creature,3/3) auto=may becomes(Artifact Creature,2/2,flying) auto=may becomes(Shapeshifter Wall Artifact Creature,1/6,defender) #Does not work #Note that removing the may works but the different auto line do not conflict. #If you remove the may primal clay will come into play as an 1/6 shapeshifter with defender. text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. mana={4} type=Artifact Creature subtype=Shapeshifter power=* toughness=* [/card] [card] name=Primal Command text=Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. mana={3}{G}{G} type=Sorcery [/card] [card] name=Primal Forcemage text=Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Primal Growth text=Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Primal Plasma text=As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. mana={3}{U} type=Creature subtype=Elemental Shapeshifter power=* toughness=* [/card] [card] name=Primal Whisperer text=Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{G} type=Creature subtype=Elf Soldier power=2 toughness=2 [/card] [card] name=Primalcrux abilities=trample text=Trample Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. mana={G}{G}{G}{G}{G}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Primeval Force text=When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests. mana={2}{G}{G}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Primeval Light text=Destroy all enchantments target player controls. mana={3}{G} type=Sorcery [/card] [card] name=Primitive Etchings text=Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. mana={2}{G}{G} type=Enchantment [/card] [card] name=Primitive Justice target=artifact kicker={1}{RG} auto=destroy auto=kicker destroy target(artifact) text=As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. mana={1}{R} type=Sorcery [/card] [card] name=Primordial Ooze text=Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay {X}, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. mana={R} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Prince of Thralls text=Whenever a permanent an opponent controls is put into a graveyard, put that card into play under your control unless that opponent pays 3 life. mana={4}{U}{B}{B}{R} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Prismatic Boon text=X target creatures gain protection from the color of your choice until end of turn. mana={X}{W}{U} type=Instant [/card] [card] name=Prismatic Circle text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle comes into play, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. mana={2}{W} type=Enchantment [/card] [card] name=Prismatic Lace text=Target permanent becomes the color or colors of your choice. (This effect doesn't end at end of turn.) mana={U} type=Instant [/card] [card] name=Prismatic Omen text=Lands you control are every basic land type in addition to their other types. mana={1}{G} type=Enchantment [/card] [card] name=Prismatic Strands text=Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W} type=Instant [/card] [card] name=Prismatic Ward text=Enchant creature As Prismatic Ward comes into play, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Prismwake Merrow text=Flash When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Prison Barricade text=Defender (This creature can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.) If the kicker cost was paid, Prison Barricade comes into play with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." mana={1}{W} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Prison Term text=Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature. mana={1}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Private Research text=Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Prized Unicorn text=All creatures able to block Prized Unicorn do so. mana={3}{G} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Probe text=Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.) Draw three cards, then discard two cards. If the kicker cost was paid, target player discards two cards. mana={2}{U} type=Sorcery [/card] [card] name=Proclamation of Rebirth text=Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) mana={2}{W} type=Sorcery [/card] [card] name=Profane Command text=Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. mana={X}{B}{B} type=Sorcery [/card] [card] name=Progenitus abilities=legendary,shroud,unblockable,protection from white,protection from blue,protection from black,protection from red,protection from green auto=@movedTo(this|graveyard):moveTo(ownerlibrary) && shuffle #### ####The auto-line does not work for now! :( (0.9.1) #### text=Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. mana={W}{W}{U}{U}{B}{B}{R}{R}{G}{G} type=Creature subtype=Hydra Avatar power=10 toughness=10 [/card] [card] name=Prohibit text=Kicker {2} (You may pay an additional {2} as you play this spell.) Counter target spell if its converted mana cost is 2 or less. If the kicker cost was paid, counter that spell if its converted mana cost is 4 or less instead. mana={1}{U} type=Instant [/card] [card] name=Promise of Power text=Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play. Entwine {4} (Choose both if you pay the entwine cost.) mana={2}{B}{B}{B} type=Sorcery [/card] [card] name=Propaganda auto=lord(creature|opponentBattlefield) cantattack auto=lord(creature|opponentBattlefield) {2}:-cantattack text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={2}{U} type=Enchantment [/card] [card] name=Proper Burial text=Whenever a creature you control is put into a graveyard from the battlefield, you gain life equal to that creature's toughness. mana={3}{W} type=Enchantment [/card] [card] name=Prophecy text=Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. mana={W} type=Sorcery [/card] [card] name=Prophetic Bolt text=Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. mana={3}{U}{R} type=Instant [/card] [card] name=Protean Hulk text=When Protean Hulk is put into a graveyard from the battlefield, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Protean Hydra text=Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Protective Sphere text={1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) mana={2}{W} type=Enchantment [/card] [card] name=Proteus Machine text=Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.) mana={3} type=Artifact Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Proteus Staff text={2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery. mana={3} type=Artifact [/card] [card] name=Provoke text=Untap target creature you don't control. That creature blocks this turn if able. Draw a card. mana={1}{G} type=Instant [/card] [card] name=Prowling Pangolin text=When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. mana={3}{B}{B} type=Creature subtype=Anteater Beast power=6 toughness=5 [/card] [card] name=Psionic Gift target=creature auto={T}:damage:1 target(creature,player) text=Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Psionic Sliver auto=lord(sliver) {T}:damage:2 target(creature,player) && damage:3 controller #"&&" has higher priority than "lord" in Wagic 0.9, so this card cannot be coded right now text=All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." mana={4}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Psychatog text=Discard a card: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn. mana={1}{U}{B} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Psychic Allergy text=As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. mana={3}{U}{U} type=Enchantment [/card] [card] name=Psychic Battle text=Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. mana={3}{U}{U} type=Enchantment [/card] [card] name=Psychic Membrane text=Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. mana={2}{U} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Psychic Overload text=Enchant permanent When Psychic Overload enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent." mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Possession text=Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Puppetry text=You may tap or untap target permanent. Splice onto Arcane {U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Psychic Purge text=Psychic Purge deals 1 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. mana={U} type=Sorcery [/card] [card] name=Psychic Spear text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Psychic Theft text=Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. mana={1}{U} type=Sorcery [/card] [card] name=Psychic Transfer text=If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. mana={4}{U} type=Sorcery [/card] [card] name=Psychic Vortex text=Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand. mana={2}{U}{U} type=Enchantment [/card] [card] name=Psychogenic Probe text=Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. mana={2} type=Artifact [/card] [card] name=Psychotic Episode text=Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Psychotic Fury text=Target multicolored creature gains double strike until end of turn. Draw a card. mana={1}{R} type=Instant [/card] [card] name=Psychotic Haze text=Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{B}{B} type=Instant [/card] [card] name=Psychotrope Thallid text=At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. {1}, Sacrifice a Saproling: Draw a card. mana={2}{G} type=Creature subtype=Fungus power=1 toughness=1 [/card] [card] name=Puca's Mischief text=At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. mana={3}{U} type=Enchantment [/card] [card] name=Puffer Extract text={X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at end of turn. mana={5} type=Artifact [/card] [card] name=Pull from Eternity text=Put target face-up card that's removed from the game into its owner's graveyard. mana={W} type=Instant [/card] [card] name=Pulling Teeth text=Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{B} type=Sorcery [/card] [card] name=Pulmonic Sliver text=All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." mana={3}{W}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Pulse Tracker text=Whenever Pulse Tracker attacks, each opponent loses 1 life. mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Pulse of Llanowar text=If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. mana={3}{G} type=Enchantment [/card] [card] name=Pulse of the Dross text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. mana={1}{B}{B} type=Sorcery [/card] [card] name=Pulse of the Fields text=You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. mana={1}{W}{W} type=Instant [/card] [card] name=Pulse of the Forge text=Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. mana={1}{R}{R} type=Instant [/card] [card] name=Pulse of the Grid text=Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. mana={1}{U}{U} type=Instant [/card] [card] name=Pulse of the Tangle text=Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. mana={1}{G}{G} type=Sorcery [/card] [card] name=Pulsemage Advocate text={T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Pulverize text=You may sacrifice two Mountains rather than pay Pulverize's mana cost. Destroy all artifacts. mana={4}{R}{R} type=Sorcery [/card] [card] name=Punishing Fire text=Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. mana={1}{R} type=Instant [/card] [card] name=Puppet Master text=Enchant creature When enchanted creature is put into a graveyard, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand. mana={U}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Puppet's Verdict text=Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. mana={1}{R}{R} type=Instant [/card] [card] name=Puppeteer Clique text=Flying When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) mana={3}{B}{B} type=Creature subtype=Faerie Wizard power=3 toughness=2 [/card] [card] name=Pure // Simple (Pure) text=Destroy target multicolored permanent. rarity=U mana={1}{R}{G} type=Sorcery [/card] [card] name=Pure // Simple (Simple) text= Destroy all Auras and Equipment. mana={1}{G}{W} type=Sorcery [/card] [card] name=Pure Intentions text=Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. mana={W} type=Instant subtype=Arcane [/card] [card] name=Pure Reflection text=Whenever a player plays a creature spell, destroy all Reflections. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell. mana={2}{W} type=Enchantment [/card] [card] name=Puresight Merrow text={WU}, {Q}: Look at the top card of your library. You may remove that card from the game. ({Q} is the untap symbol.) mana={WU}{WU} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Purgatory text=Whenever a nontoken creature is put into your graveyard from play, remove that card from the game. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card removed from the game with Purgatory to play. mana={2}{W}{B} type=Enchantment [/card] [card] name=Purging Scythe text=At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one. mana={5} type=Artifact [/card] [card] name=Purity text=Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{W}{W}{W} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Purraj of Urborg text=Purraj of Urborg has first strike as long as it's attacking. Whenever a player plays a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. mana={3}{B}{B} type=Legendary Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Pursuit of Knowledge text=If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. mana={3}{W} type=Enchantment [/card] [card] name=Put Away text=Counter target spell. You may shuffle up to one target card from your graveyard into your library. mana={2}{U}{U} type=Instant [/card] [card] name=Putrefaction text=Whenever a player plays a green or white spell, that player discards a card. mana={4}{B} type=Enchantment [/card] [card] name=Putrid Cyclops text=When Putrid Cyclops comes into play, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={2}{B} type=Creature subtype=Zombie Cyclops power=3 toughness=3 [/card] [card] name=Putrid Raptor text=Morph—Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B}{B} type=Creature subtype=Zombie Lizard Beast power=4 toughness=4 [/card] [card] name=Putrid Warrior text=Whenever Putrid Warrior deals damage, choose one  Eeach player loses 1 life; or each player gains 1 life. mana={W}{B} type=Creature subtype=Zombie Soldier Warrior power=2 toughness=2 [/card] [card] name=Pygmy Hippo text=Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. mana={G}{U} type=Creature subtype=Hippo power=2 toughness=2 [/card] [card] name=Pyramids text={2}: Choose one  EDestroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead. mana={6} type=Artifact [/card] [card] name=Pyric Salamander auto={R}:1/0 auto=@next end:bury ####This is not what the card should do. Can't be coded right now! (0.10.1) text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. mana={1}{R} type=Creature subtype=Salamander power=1 toughness=1 [/card] [card] name=Pyroclast Consul text=Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. mana={3}{R}{R} type=Creature subtype=Elemental Shaman power=3 toughness=3 [/card] [card] name=Pyrohemia text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Pyrokinesis text=You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. mana={4}{R}{R} type=Instant [/card] [card] name=Pyromancer Ascension text=Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. mana={1}{R} type=Enchantment [/card] [card] name=Pyromancer's Swath text=If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. At end of turn, discard your hand. mana={2}{R} type=Enchantment [/card] [card] name=Pyromancy text={3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. mana={2}{R}{R} type=Enchantment [/card] [card] name=Pyromania text={1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Pyromatics text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Pyrotechnics text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. mana={4}{R} type=Sorcery [/card] [card] name=Pyrrhic Revival text=Each player returns each creature card in his or her graveyard to play with an additional -1/-1 counter on it. mana={3}{WB}{WB}{WB} type=Sorcery [/card] [card] name=Qasali Ambusher text=Reach If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash. mana={1}{G}{W} type=Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Quag Vampires text=Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Quagmire Lamprey text=Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. mana={2}{B} type=Creature subtype=Fish power=1 toughness=1 [/card] [card] name=Quagnoth text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Shroud (This permanent can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. mana={5}{G} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Quarum Trench Gnomes text={T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect doesn't end at end of turn.) mana={3}{R} type=Creature subtype=Gnome power=1 toughness=1 [/card] [card] name=Quash text=Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library. mana={2}{U}{U} type=Instant [/card] [card] name=Quenchable Fire text=Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. mana={3}{R} type=Sorcery [/card] [card] name=Quest for Ancient Secrets text=Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. mana={U} type=Enchantment [/card] [card] name=Quest for Pure Flame text=Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. mana={R} type=Enchantment [/card] [card] name=Quest for Renewal text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. mana={1}{G} type=Enchantment [/card] [card] name=Quest for Ula's Temple text=At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. mana={U} type=Enchantment [/card] [card] name=Quest for the Gemblades text=Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. mana={1}{G} type=Enchantment [/card] [card] name=Quest for the Goblin Lord text=Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. mana={R} type=Enchantment [/card] [card] name=Quest for the Gravelord text=Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. mana={B} type=Enchantment [/card] [card] name=Quest for the Holy Relic text=Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. mana={W} type=Enchantment [/card] [card] name=Quest for the Nihil Stone text=Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. mana={B} type=Enchantment [/card] [card] name=Questing Phelddagrif text={G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. mana={1}{G}{W}{U} type=Creature subtype=Phelddagrif power=4 toughness=4 [/card] [card] name=Quick Sliver text=Flash Any player may play Sliver cards as though they had flash. mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Quickchange text=Target creature becomes the color or colors of your choice until end of turn. Draw a card. mana={1}{U} type=Instant [/card] [card] name=Quicken text=The next sorcery card you cast this turn can be cast as though it had flash. Draw a card. mana={U} type=Instant [/card] [card] name=Quickening Licid text={1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature has first strike. mana={1}{W} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Quicksilver Behemoth text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={6}{U} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Quicksilver Dagger text=Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." mana={1}{U}{R} type=Enchantment subtype=Aura [/card] [card] name=Quicksilver Dragon text=Flying {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{U}{U} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Quicksilver Elemental text={U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. mana={3}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Quicksilver Fountain text=At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them. mana={3} type=Artifact [/card] [card] name=Quicksilver Wall text=Defender (This creature can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. mana={2}{U} type=Creature subtype=Wall power=1 toughness=6 [/card] [card] name=Quiet Disrepair text=Enchant artifact or enchantment At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Quiet Speculation text=Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. mana={1}{U} type=Sorcery [/card] [card] name=Quietus Spike text=Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Quillmane Baku text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Quillspike text={BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. mana={2}{BG} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Quirion Elves text=As Quirion Elves comes into play, choose a color. {T}: Add {G} to your mana pool. {T}: Add one mana of the chosen color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Quirion Explorer text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. mana={1}{G} type=Creature subtype=Elf Druid Scout power=1 toughness=1 [/card] [card] name=Quirion Ranger text=Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Quirion Sentinel text=When Quirion Sentinel comes into play, add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Qumulox text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying mana={6}{U}{U} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Rabble-Rouser text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. mana={3}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Rabid Wombat text=Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it. mana={2}{G}{G} type=Creature subtype=Wombat power=0 toughness=1 [/card] [card] name=Rack and Ruin text=Destroy two target artifacts. mana={2}{R} type=Instant [/card] [card] name=Radiant Kavu text={R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. mana={R}{G}{W} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Radiant's Dragoons text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Radiate text=Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. mana={3}{R}{R} type=Instant [/card] [card] name=Rafiq of the Many text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. mana={1}{G}{W}{U} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Rag Dealer text={2}{B}, {T}: Remove up to three target cards in a single graveyard from the game. mana={B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Rag Man text={B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. mana={2}{B}{B} type=Creature subtype=Human Minion power=2 toughness=1 [/card] [card] name=Ragamuffyn text=Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. mana={2}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Rage Forger text=When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. mana={2}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Ragged Veins text=Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Raging Ravine text=Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. type=Land [/card] [card] name=Raging Spirit text={2}: Raging Spirit becomes colorless until end of turn. mana={3}{R} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Raiding Party text=Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. mana={2}{R} type=Enchantment [/card] [card] name=Rain of Daggers auto=foreach(creature|opponentinplay) life:-2 controller auto=destroy all(creature|opponentinplay) ####Does not work as it should (0.10.1) text=Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. mana={4}{B}{B} type=Sorcery [/card] [card] name=Rain of Gore text=If a spell or ability would cause its controller to gain life, that player loses that much life instead. mana={B}{R} type=Enchantment [/card] [card] name=Rain of Rust text=Choose one: Destroy target artifact; or destroy target land. Entwine {3}{R} (Choose both if you pay the entwine cost.) mana={3}{R}{R} type=Instant [/card] [card] name=Rain of Salt text=Destroy two target lands. mana={4}{R}{R} type=Sorcery [/card] [card] name=Rainbow Crow text=Flying {1}: Rainbow Crow becomes the color of your choice until end of turn. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Rainbow Efreet text=Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. ) mana={3}{U} type=Creature subtype=Efreet power=3 toughness=1 [/card] [card] name=Rainbow Vale auto={T}:add {G} && @end:moveto(opponentinplay) auto={T}:add {R} && @end:moveto(opponentinplay) auto={T}:add {W} && @end:moveto(opponentinplay) auto={T}:add {B} && @end:moveto(opponentinplay) auto={T}:add {U} && @end:moveto(opponentinplay) text={T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn. type=Land [/card] [card] name=Raka Disciple text={W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {U}, {T}: Target creature gains flying until end of turn. mana={R} type=Creature subtype=Minotaur Wizard power=1 toughness=1 [/card] [card] name=Raka Sanctuary text=At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. mana={2}{R} type=Enchantment [/card] [card] name=Rakalite text={2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. mana={6} type=Artifact [/card] [card] name=Rakavolver text=Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. mana={2}{R} type=Creature subtype=Volver power=2 toughness=2 [/card] [card] name=Rakdos Augermage text=First strike {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. mana={B}{B}{R} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Rakdos Guildmage text=({(b/r)} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. mana={BR}{BR} type=Creature subtype=Zombie Shaman power=2 toughness=2 [/card] [card] name=Rakdos Riteknife text=Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Rakdos the Defiler text=Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. mana={2}{B}{B}{R}{R} type=Legendary Creature subtype=Demon power=7 toughness=6 [/card] [card] name=Raking Canopy text=Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. mana={1}{G}{G} type=Enchantment [/card] [card] name=Raksha Golden Cub auto=aslongas(this[equip]) lord(creature[cat]|myBattlefield) 2/2 auto=aslongas(this[equip]) lord(creature[cat]|myBattlefield) double strike #the above is a concept text=Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. mana={5}{W}{W} type=Legendary Creature subtype=Cat Soldier power=3 toughness=4 [/card] [card] name=Rally the Horde text=Exile the top three cards of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. mana={5}{R} type=Sorcery [/card] [card] name=Rally the Righteous text=Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. mana={1}{R}{W} type=Instant [/card] [card] name=Rally the Troops text=Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. mana={W} type=Instant [/card] [card] name=Ramosian Rally text=If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn. mana={3}{W} type=Instant [/card] [card] name=Rampant Elephant text={G}: Target creature blocks Rampant Elephant this turn if able. mana={3}{W} type=Creature subtype=Elephant power=2 toughness=2 [/card] [card] name=Ramses Overdark text={T}: Destroy target enchanted creature. mana={2}{U}{U}{B}{B} type=Legendary Creature subtype=Human Assassin power=4 toughness=3 [/card] [card] name=Ranger of Eos text=When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Rank and File text=When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn. mana={2}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Ransack text=Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. mana={3}{U} type=Sorcery [/card] [card] name=Rapid Decay text=Exile up to three target cards from a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Instant [/card] [card] name=Rapid Fire text=Play Rapid Fire only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={3}{W} type=Instant [/card] [card] name=Rashida Scalebane text={T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Rashka the Slayer abilities=legendary,reach auto=@blocked(creature[black]) from(this):1/2 text=Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. mana={3}{W}{W} type=Creature subtype=Human Archer power=3 toughness=3 [/card] [card] name=Rasputin Dreamweaver text=Rasputin Dreamweaver comes into play with seven dream counters on it. Remove a dream counter from Rasputin: Add {1} to your mana pool. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. mana={4}{W}{U} type=Legendary Creature subtype=Human Wizard power=4 toughness=1 [/card] [card] name=Rathi Dragon text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains. mana={2}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Rats' Feast text=Exile X target cards from a single graveyard. mana={X}{B} type=Sorcery [/card] [card] name=Ravaging Riftwurm text=Kicker {4} (You may pay an additional {4} as you play this spell.) Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If the kicker cost was paid, Ravaging Riftwurm comes into play with three additional time counters on it. mana={1}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Raven Familiar text=Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Raven Guild Initiate text=Morph—Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Raven Guild Master auto=@damaged(player) from(this):moveto(exile) target(*|opponentlibrary) text=Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U}{U} type=Creature subtype=Human Wizard Mutant power=1 toughness=1 [/card] [card] name=Raven's Crime abilities=retrace target=player text=Target player discards a card. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={B} type=Sorcery [/card] [card] name=Ravenous Rats text=When Ravenous Rats comes into play, target opponent discards a card. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Ravenous Trap text=If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard. mana={2}{B}{B} type=Instant subtype=Trap [/card] [card] name=Ravenous Vampire text=Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Raving Oni-Slave auto=aslongas(*[-demon]|mybattlefield) life:-3 controller auto=@movedto(this|graveyard) from(Battlefield):aslongas(*[-demon]|mybattlefield)life:-3 controller auto=@movedto(this|exile) from(Battlefield):aslongas(*[-demon]|mybattlefield)life:-3 controller auto=@movedto(this|ownerhand) from(Battlefield):aslongas(*[-demon]|mybattlefield)life:-3 controller ####Tested ingame, does not work! text=When Raving Oni-Slave enters the battlefield, you lose 3 life if you don't control a Demon. When Raving Oni-Slave leaves the battlefield, you lose 3 life if you don't control a Demon. mana={1}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ray of Distortion text=Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={3}{W} type=Instant [/card] [card] name=Ray of Revelation text=Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{W} type=Instant [/card] [card] name=Rayne, Academy Chancellor text=Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card. mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Raze text=As an additional cost to play Raze, sacrifice a land. Destroy target land. mana={R} type=Sorcery [/card] [card] name=Razia's Purification text=Each player chooses three permanents he or she controls, then sacrifices the rest. mana={4}{R}{W} type=Sorcery [/card] [card] name=Razia, Boros Archangel text=Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. mana={4}{R}{R}{W}{W} type=Legendary Creature subtype=Angel power=6 toughness=3 [/card] [card] name=Razing Snidd text=When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. mana={4}{B}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Razor Barrier text=Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. mana={1}{W} type=Instant [/card] [card] name=Razor Boomerang text=Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Razor Golem text=Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance mana={6} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Razor Pendulum text=At the end of each player's turn, if that player has 5 life or less, Razor Pendulum deals 2 damage to him or her. mana={4} type=Artifact [/card] [card] name=Razorfin Abolisher text={1}{U}, {T}: Return target creature with a counter on it to its owner's hand. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Razorgrass Screen text=Defender (This creature can't attack.) Razorgrass Screen blocks each turn if able. mana={1} type=Artifact Creature subtype=Wall power=2 toughness=1 [/card] [card] name=Razormane Masticore text=First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. mana={5} type=Artifact Creature subtype=Masticore power=5 toughness=5 [/card] [card] name=Reach of Branches text=Put a 2/5 green Treefolk Shaman creature token onto the battlefield. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. mana={4}{G} type=Tribal Instant subtype=Treefolk [/card] [card] name=Read the Runes text=Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. mana={X}{U} type=Instant [/card] [card] name=Reality Acid text=Enchant permanent Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Reality Ripple text=Target artifact, creature, or land phases out. mana={1}{U} type=Instant [/card] [card] name=Reality Strobe text=Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it. Suspend 3—{2}{U} (Rather than play this card from your hand, you may pay {2}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Reality Twist text=Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. mana={U}{U}{U} type=Enchantment [/card] [card] name=Realm Razer text=When Realm Razer comes into play, remove all lands from the game. When Realm Razer leaves play, return the removed cards to play tapped under their owners' control. mana={3}{R}{G}{W} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Reap text=Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you play Reap. mana={1}{G} type=Instant [/card] [card] name=Reap and Sow text=Choose one: Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. Entwine {1}{G} (Choose both if you pay the entwine cost.) mana={3}{G} type=Sorcery [/card] [card] name=Reaping the Graves target=creature|myGraveyard auto=moveto(myHand) text=Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{B} type=Instant [/card] [card] name=Reaping the Rewards text=Buyback?Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. mana={W} type=Instant [/card] [card] name=Rebel Informer text=Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target Rebel on the bottom of its owner's library. mana={2}{B} type=Creature subtype=Human Mercenary Rebel power=1 toughness=2 [/card] [card] name=Rebellion of the Flamekin text=Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) mana={3}{R} type=Tribal Enchantment subtype=Elemental [/card] [card] name=Rebirth text=Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. mana={3}{G}{G}{G} type=Sorcery [/card] [card] name=Reborn Hero text=Vigilance Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Reborn Hope text=Return target multicolored card from your graveyard to your hand. mana={G}{W} type=Sorcery [/card] [card] name=Rebound text=Change the target of target spell that targets only a player. The new target must be a player. mana={1}{U} type=Instant [/card] [card] name=Rebuff the Wicked text=Counter target spell that targets a permanent you control. mana={W} type=Instant [/card] [card] name=Rebuking Ceremony text=Put two target artifacts on top of their owners' libraries. mana={3}{G}{G} type=Sorcery [/card] [card] name=Recall text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game. mana={X}{X}{U} type=Sorcery [/card] [card] name=Recantation text=At the beginning of your upkeep, you may put a verse counter on Recantation. {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. mana={3}{U}{U} type=Enchantment [/card] [card] name=Reciprocate text=Remove from the game target creature that dealt damage to you this turn. mana={W} type=Instant [/card] [card] name=Reckless Abandon text=As an additional cost to cast Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. mana={R} type=Sorcery [/card] [card] name=Reckless Charge text=Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={R} type=Sorcery [/card] [card] name=Reckless Embermage text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. mana={3}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Reckless Ogre text=Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. mana={3}{R} type=Creature subtype=Ogre power=3 toughness=2 [/card] [card] name=Reckless Scholar text={T}: Target player draws a card, then discards a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Reckless Spite text=Destroy two target nonblack creatures. You lose 5 life. mana={1}{B}{B} type=Instant [/card] [card] name=Reckless Wurm text=Trample Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{R}{R} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Reclamation auto=lord(creature[black]) cantattack auto=lord(creature[black]) {S(land|myinplay)}:-cantattack #### ####Like Propaganda (TMP) and Ghostly Prison (CHK), this card is way too unfair because the AI cannot activate this cards ability! (0.9.1) #### text=Black creatures have "This creature can't attack unless you sacrifice a land." mana={2}{G}{W} type=Enchantment [/card] [card] name=Recoil text=Return target permanent to its owner's hand. Then that player discards a card. mana={1}{U}{B} type=Instant [/card] [card] name=Reconnaissance text={0}: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn. mana={W} type=Enchantment [/card] [card] name=Recoup text=Target sorcery card in your graveyard gains flashback until end of turn. If you play that card this turn, its flashback cost becomes equal to its mana cost as you play it. (Mana cost includes color.) Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={1}{R} type=Sorcery [/card] [card] name=Recross the Paths text=Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{G} type=Sorcery [/card] [card] name=Recuperate text=Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. mana={3}{W} type=Instant [/card] [card] name=Recycle text=Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. mana={4}{G}{G} type=Enchantment [/card] [card] name=Red Mana Battery text={2}, {T}: Put a charge counter on Red Mana Battery. {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Redeem text=Prevent all damage that would be dealt this turn to up to two target creatures. mana={1}{W} type=Instant [/card] [card] name=Redeem the Lost text=Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{W} type=Instant [/card] [card] name=Reef Shaman text={T}: Target land becomes the basic land type of your choice until end of turn. mana={U} type=Creature subtype=Merfolk Shaman power=0 toughness=2 [/card] [card] name=Reflect Damage text=The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. mana={3}{R}{W} type=Instant [/card] [card] name=Reflecting Mirror text={X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. mana={4} type=Artifact [/card] [card] name=Reflecting Pool text={T}: Add to your mana pool one mana of any type that a land you control could produce. type=Land [/card] [card] name=Refraction Trap text=If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. mana={3}{W} type=Instant subtype=Trap [/card] [card] name=Refreshing Rain text=If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. Target player gains 6 life. mana={3}{G} type=Instant [/card] [card] name=Reign of Chaos text=Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature. mana={2}{R}{R} type=Sorcery [/card] [card] name=Reign of Terror auto=foreach(creature[green]) life:-2 controller auto=foreach(creature[white]) life:-2 controller auto=bury all(creature[white,green]) text=Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. mana={3}{B}{B} type=Sorcery [/card] [card] name=Reincarnation text=Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to play under the control of that creature's owner. mana={1}{G}{G} type=Instant [/card] [card] name=Reinforcements text=Put up to three target creature cards from your graveyard on top of your library. mana={W} type=Instant [/card] [card] name=Reins of Power text=Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. mana={2}{U}{U} type=Instant [/card] [card] name=Reins of the Vinesteed text=Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Reiterate text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy. mana={1}{R}{R} type=Instant [/card] [card] name=Reito Lantern text={3}: Put target card in a graveyard on the bottom of its owner's library. mana={2} type=Artifact [/card] [card] name=Rejuvenation Chamber text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. mana={3} type=Artifact [/card] [card] name=Rekindled Flame target=creature,player text=Rekindled Flame deals 4 damage to target creature or player. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. mana={2}{R}{R} type=Sorcery [/card] [card] name=Release the Ants text=Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{R} type=Instant [/card] [card] name=Relentless Assault text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. mana={2}{R}{R} type=Sorcery [/card] [card] name=Relic Bane target=artifact auto=@each opponent upkeep:life:-2 targetcontroller text=Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Relic Bind text=Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Relic Crush text=Destroy target artifact or enchantment and up to one other target artifact or enchantment. mana={4}{G} type=Instant [/card] [card] name=Relic Ward text=You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Relic of Progenitus text={T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card. mana={1} type=Artifact [/card] [card] name=Reliquary Tower text=You have no maximum hand size. {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Remand text=Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. mana={1}{U} type=Instant [/card] [card] name=Remedy text=Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. mana={1}{W} type=Instant [/card] [card] name=Remembrance text=Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a creature card with the same name as that creature, reveal the card and put it into your hand. If you do, shuffle your library. mana={3}{W} type=Enchantment [/card] [card] name=Remote Farm text=Remote Farm comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. type=Land [/card] [card] name=Remove Enchantments text=Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. mana={W} type=Instant [/card] [card] name=Rending Vines text=Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. Draw a card. mana={1}{G}{G} type=Instant subtype=Arcane [/card] [card] name=Renegade Warlord text=First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Renewal auto={s(land|myinplay)}:moveTo(myHand) target(land[basic]|myLibrary) auto=@next upkeep:draw:1 text=As an additional cost to cast Renewal, sacrifice a land. Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep. mana={2}{G} type=Sorcery [/card] [card] name=Renewing Touch text=Shuffle any number of target creature cards from your graveyard into your library. mana={G} type=Sorcery [/card] [card] name=Renounce text=Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. mana={1}{W} type=Instant [/card] [card] name=Reparations text=Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card. mana={1}{W}{U} type=Enchantment [/card] [card] name=Repeal text=Return target nonland permanent with converted mana cost X to its owner's hand. Draw a card. mana={X}{U} type=Instant [/card] [card] name=Repel Intruders text=Put two 1/1 white Kithkin Soldier creature tokens into play if {W} was spent to play Repel Intruders. Counter up to one target creature spell if {U} was spent to play Repel Intruders. (Do both if {W}{U} was spent.) mana={3}{WU} type=Instant [/card] [card] name=Repentant Vampire text=Flying Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Repercussion text=Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. mana={1}{R}{R} type=Enchantment [/card] [card] name=Repopulate text=Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Reprocess text=Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. mana={2}{B}{B} type=Sorcery [/card] [card] name=Reroute text=Change the target of target activated ability with a single target. Draw a card. mana={1}{R} type=Instant [/card] [card] name=Research // Development (Development) text= Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. mana={3}{U}{R} type=Instant [/card] [card] name=Research // Development (Research) text=Choose up to four cards you own from outside the game and shuffle them into your library. mana={G}{U} type=Instant [/card] [card] name=Research the Deep text=Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{U} type=Sorcery [/card] [card] name=Reset text=Play Reset only during an opponent's turn after his or her upkeep step. Untap all lands you control. mana={U}{U} type=Instant [/card] [card] name=Reshape text=As an additional cost to cast Reshape, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. mana={X}{U}{U} type=Sorcery [/card] [card] name=Resize text=Target creature gets +3/+3 until end of turn. Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={1}{G} type=Instant [/card] [card] name=Resounding Silence text=Remove target attacking creature from the game. Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) When you cycle Resounding Silence, remove up to two target attacking creatures from the game. mana={3}{W} type=Instant [/card] [card] name=Resounding Wave text=Return target permanent to its owner's hand. Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) When you cycle Resounding Wave, return two target permanents to their owners' hands. mana={2}{U} type=Instant [/card] [card] name=Rest for the Weary text=Target player gains 4 life. Landfall  EIf you had a land enter the battlefield under your control this turn, that player gains 8 life instead. mana={1}{W} type=Instant [/card] [card] name=Restless Dreams text=As an additional cost to cast Restless Dreams, discard X cards. Return X target creature cards from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Restock text=Return two target cards from your graveyard to your hand. Remove Restock from the game. mana={3}{G}{G} type=Sorcery [/card] [card] name=Restore Balance text=Restore Balance is white. Suspend 6?{W} Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. type=Sorcery [/card] [card] name=Retaliate text=Destroy all creatures that dealt damage to you this turn. mana={2}{W}{W} type=Instant [/card] [card] name=Retaliator Griffin text=Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. mana={1}{R}{G}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Retether text=Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) mana={3}{W} type=Sorcery [/card] [card] name=Rethink text=Counter target spell unless its controller pays {X}, where X is its converted mana cost. mana={2}{U} type=Instant [/card] [card] name=Retraced Image text=Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. mana={U} type=Sorcery [/card] [card] name=Retribution text=Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. mana={2}{R}{R} type=Sorcery [/card] [card] name=Retromancer text=Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. mana={2}{R}{R} type=Creature subtype=Viashino Shaman power=3 toughness=3 [/card] [card] name=Return to Dust text=Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game. mana={2}{W}{W} type=Instant [/card] [card] name=Reveillark text=Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{W} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Reveille Squad text=Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. mana={2}{W}{W} type=Creature subtype=Human Rebel power=3 toughness=3 [/card] [card] name=Reveka, Wizard Savant auto={T}:damage:2 target(creature,player) && doesnotuntap text={T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. mana={2}{U}{U} type=Legendary Creature subtype=Dwarf Wizard power=0 toughness=1 [/card] [card] name=Revelation text=All players play with their hands revealed. mana={G} type=World Enchantment [/card] [card] name=Revelsong Horn text={1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. mana={2} type=Artifact [/card] [card] name=Revenant Patriarch text=When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase. Revenant Patriarch can't block. mana={4}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Reverberation text=All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. mana={2}{U}{U} type=Instant [/card] [card] name=Revered Elder text={1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Revered Unicorn text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. mana={1}{W} type=Creature subtype=Unicorn power=2 toughness=3 [/card] [card] name=Reverent Mantra text=You may remove a white card in your hand from the game rather than pay Reverent Mantra's mana cost. All creatures gain protection from the color of your choice until end of turn. mana={3}{W} type=Instant [/card] [card] name=Reverent Silence text=If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. Destroy all enchantments. mana={3}{G} type=Sorcery [/card] [card] name=Reversal of Fortune text=Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. mana={4}{R}{R} type=Sorcery [/card] [card] name=Reverse Damage text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. mana={1}{W}{W} color=White type=Instant [/card] [card] name=Reverse Polarity alias=1362 text=You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. mana={W}{W} type=Instant [/card] [card] name=Reverse the Sands text=Redistribute any number of players' life totals. (Each of those players gets one life total back.) mana={6}{W}{W} type=Sorcery [/card] [card] name=Revive the Fallen text=Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{B} type=Sorcery [/card] [card] name=Reviving Vapors text=Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. mana={2}{W}{U} type=Instant [/card] [card] name=Reward the Faithful text=Any number of target players each gains life equal to the highest converted mana cost among permanents you control. mana={W} type=Instant [/card] [card] name=Rewards of Diversity text=Whenever an opponent plays a multicolored spell, you gain 4 life. mana={2}{W} type=Enchantment [/card] [card] name=Reweave text=Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card into play, then shuffles his or her library. Splice onto Arcane {2}{U}{U} mana={5}{U} type=Instant subtype=Arcane [/card] [card] name=Rewind text=Counter target spell, then untap up to four lands. mana={2}{U}{U} type=Instant [/card] [card] name=Rhox text=You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={4}{G}{G} type=Creature subtype=Rhino Beast power=5 toughness=5 [/card] [card] name=Rhys the Exiled text=Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. mana={2}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Rhys the Redeemed text={2}{GW}, {T}: Put a 1/1 green and white Elf Warrior creature token into play. {4}{GW}{GW}, {T}: For each creature token you control, put a token into play that's a copy of that creature. mana={GW} type=Legendary Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Rhystic Cave text={T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. type=Land [/card] [card] name=Rhystic Circle text={1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. mana={2}{W}{W} type=Enchantment [/card] [card] name=Rhystic Deluge text={U}: Tap target creature unless its controller pays {1}. mana={2}{U} type=Enchantment [/card] [card] name=Rhystic Lightning text=Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. mana={2}{R} type=Instant [/card] [card] name=Rhystic Scrying text=Draw three cards. Then, if any player pays {2}, discard three cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Rhystic Shield text=Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. mana={1}{W} type=Instant [/card] [card] name=Rhystic Study text=Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. mana={2}{U} type=Enchantment [/card] [card] name=Rhystic Syphon text=Unless target player pays {3}, he or she loses 5 life and you gain 5 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Rhystic Tutor text=Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. mana={2}{B} type=Sorcery [/card] [card] name=Ribbon Snake text=Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. mana={1}{U}{U} type=Creature subtype=Snake power=2 toughness=3 [/card] [card] name=Ribbons of Night text=Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to play Ribbons of Night, draw a card. mana={4}{B} type=Sorcery [/card] [card] name=Ricochet Trap text=If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. Change the target of target spell with a single target. mana={3}{R} type=Instant subtype=Trap [/card] [card] name=Riddle of Lightning text=Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{R}{R} type=Instant [/card] [card] name=Riding the Dilu Horse text=Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) mana={2}{G} type=Sorcery [/card] [card] name=Rift Bolt text=Rift Bolt deals 3 damage to target creature or player. Suspend 1?{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={2}{R} type=Sorcery [/card] [card] name=Rift Elemental text={1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. mana={R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Riftmarked Knight text=Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield. mana={1}{W}{W} type=Creature subtype=Human Rebel Knight power=2 toughness=2 [/card] [card] name=Riftstone Portal text={T}: Add {1} to your mana pool. As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." type=Land [/card] [card] name=Riftsweeper text=When Riftsweeper comes into play, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Riftwing Cloudskate text=Flying When Riftwing Cloudskate comes into play, return target permanent to its owner's hand. Suspend 3?{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={3}{U}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Righteous Aura text={W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Righteous Fury auto=foreach(creature[tapped]) life:2 controller auto=destroy all(creature[tapped]) ####Does not work as it should (0.10.1) text=Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. mana={4}{W}{W} type=Sorcery [/card] [card] name=Righteous Indignation text=Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. mana={2}{W} type=Enchantment [/card] [card] name=Rime Transfusion text=Enchant creature Enchanted creature gets +2/+1 and has {S}i}: This creature can't be blocked this turn except by snow creatures. ({S}i} can be paid with one mana from a snow permanent.) mana={1}{B} type=Enchantment subtype=Aura Snow [/card] [card] name=Rimebound Dead text={S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.) mana={B} type=Creature subtype=Skeleton Snow power=1 toughness=1 [/card] [card] name=Rimefeather Owl text=Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. {1}{S}i}: Put an ice counter on target permanent. Permanents with ice counters on them are snow. mana={5}{U}{U} type=Creature subtype=Bird Snow power=* toughness=* [/card] [card] name=Rimehorn Aurochs text=Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}i}: Target creature blocks target creature this turn if able. ({S}i} can be paid with one mana from a snow permanent.) mana={4}{G} type=Creature subtype=Aurochs Snow power=3 toughness=3 [/card] [card] name=Rimescale Dragon text=Flying {2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.) Creatures with ice counters on them don't untap during their controllers' untap steps. mana={5}{R}{R} type=Creature subtype=Dragon Snow power=5 toughness=5 [/card] [card] name=Rimewind Cryomancer text={1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Ring of Gix text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land. mana={3} type=Artifact [/card] [card] name=Ring of Immortals text={3}, {T}: Counter target instant or Aura spell that targets a permanent you control. mana={5} type=Artifact [/card] [card] name=Ring of Ma'ruf text={5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. mana={5} type=Artifact [/card] [card] name=Ring of Renewal auto=aslongas(*|myHand) {5}{T}:discard:1 && draw:2 controller >1 # this does not work in WTH 0.10, make you discard a card when comes into play. text={5}, {T}, Discard a card at random: Draw two cards. mana={5} type=Artifact [/card] [card] name=Rings of Brighthearth text=Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. mana={3} type=Artifact [/card] [card] name=Ringskipper text=Flying When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Riptide Biologist text=Protection from Beasts Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Riptide Chronologist text={U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. mana={3}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Riptide Entrancer text=Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Riptide Mangler text={1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.) mana={1}{U} type=Creature subtype=Beast power=0 toughness=3 [/card] [card] name=Riptide Pilferer text=Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Riptide Replicator text=As Riptide Replicator comes into play, choose a color and a creature type. Riptide Replicator comes into play with X charge counters on it. {4}, {T}: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator. mana={X}{4} type=Artifact [/card] [card] name=Riptide Shapeshifter text={2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library. mana={3}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Riptide Survivor text=Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards, then draw three cards. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Rise // Fall (Fall) text= Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. mana={B}{R} type=Sorcery [/card] [card] name=Rise // Fall (Rise) text=Return target creature card in a graveyard and target creature on the battlefield to their owners' hands. mana={U}{B} type=Sorcery [/card] [card] name=Rise from the Grave text=Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. mana={4}{B} type=Sorcery [/card] [card] name=Rishadan Brigand text=Flying When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand can block only creatures with flying. mana={4}{U} type=Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Rishadan Cutpurse text=When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays {1}. mana={2}{U} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Rishadan Footpad text=When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays {2}. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Rishadan Pawnshop text={2}, {T}: Shuffle target nontoken permanent you control into its owner's library. mana={2} type=Artifact [/card] [card] name=Rising Waters text=Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. mana={3}{U} type=Enchantment [/card] [card] name=Risky Move text=At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. mana={3}{R}{R}{R} type=Enchantment [/card] [card] name=Rite of Consumption text=As an additional cost to play Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. mana={1}{B} type=Sorcery [/card] [card] name=Rite of Passage auto=@damaged(creature|mybattlefield):counter(1/1) # Following line doesn't work: game tries to put the counter on # Rite of Passage, not on the damaged creature. text=Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) mana={2}{G} type=Enchantment [/card] [card] name=Rite of Replication text=Kicker {5} (You may pay an additional {5} as you cast this spell.) Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. mana={2}{U}{U} type=Sorcery [/card] [card] name=Rites of Flourishing auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent text=At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of his or her turns. mana={2}{G} type=Enchantment [/card] [card] name=Rites of Initiation text=Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. mana={R} type=Instant [/card] [card] name=Rites of Refusal text=Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. mana={1}{U} type=Instant [/card] [card] name=Rites of Spring text=Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Rith's Charm auto=may destroy target(land[-basic]) auto=may token(Saproling,creature saproling,1/1,green)*3 ####NOT 100% CODABLE YET!! text=Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. mana={R}{G}{W} type=Instant [/card] [card] name=Rith, the Awakener text=Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color. mana={3}{R}{G}{W} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Ritual of Subdual text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type. mana={4}{G}{G} type=Enchantment [/card] [card] name=Ritual of the Machine target=(creature[-black;-artifact]) alias=1194 text=As an additional cost to cast Ritual of the Machine, sacrifice a creature. Gain control of target nonblack, nonartifact creature. mana={2}{B}{B} type=Sorcery [/card] [card] name=Rivalry text=At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her. mana={2}{R} type=Enchantment [/card] [card] name=Rivals' Duel text=Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other. mana={3}{R} type=Sorcery [/card] [card] name=River Delta text=River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. {T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta. type=Land [/card] [card] name=River of Tears text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. type=Land [/card] [card] name=River's Grasp text=If {U} was spent to play River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) mana={3}{UB} type=Sorcery [/card] [card] name=Riverfall Mimic text=Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. mana={1}{UR} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Rix Maadi, Dungeon Palace text={T}: Add {1} to your mana pool. {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Roar of Jukai text=If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{G} type=Instant subtype=Arcane [/card] [card] name=Roar of the Crowd text=Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. mana={3}{R} type=Sorcery [/card] [card] name=Roar of the Kha text=Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.) mana={1}{W} type=Instant [/card] [card] name=Roar of the Wurm text=Put a 6/6 green Wurm creature token into play. Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={6}{G} type=Sorcery [/card] [card] name=Robber Fly text=Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. mana={2}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Roc Hatchling text=Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. mana={R} type=Creature subtype=Bird power=0 toughness=1 [/card] [card] name=Rock Hydra text=Rock Hydra comes into play with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Play this ability only during your upkeep. mana={X}{R}{R} color=Red type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Rock Jockey text=You can't cast Rock Jockey if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. mana={2}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Rock Slide text=Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. mana={X}{R} type=Instant [/card] [card] name=Rocket Launcher text={2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. mana={4} type=Artifact [/card] [card] name=Rockshard Elemental text=Double strike (This creature deals both first-strike and regular combat damage.) Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Rofellos's Gift text=Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. mana={G} type=Sorcery [/card] [card] name=Rogue Kavu text=Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Rogue Skycaptain text=Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. mana={2}{R} type=Creature subtype=Human Rogue Mercenary power=3 toughness=4 [/card] [card] name=Rohgahh of Kher Keep text=At the beginning of your upkeep, unless you pay {R}{R}{R}, an opponent gains control of Rohgahh of Kher Keep and all creatures you control named Kobolds of Kher Keep. If a player gains control of a creature this way, tap it. (This effect doesn't end at end of turn.) Creatures you control named Kobolds of Kher Keep get +2/+2. mana={2}{B}{B}{R}{R} type=Legendary Creature subtype=Kobold power=5 toughness=5 [/card] [card] name=Roil Elemental text=Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. mana={3}{U}{U}{U} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Roiling Horror text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. mana={3}{B}{B} type=Creature subtype=Horror power=* toughness=* [/card] [card] name=Roiling Terrain text=Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. mana={2}{R}{R} type=Sorcery [/card] [card] name=Rolling Spoil text=Destroy target land. If {B} was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn. mana={2}{G}{G} type=Sorcery [/card] [card] name=Rolling Thunder text=Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. mana={X}{R}{R} type=Sorcery [/card] [card] name=Ronin Cliffrider text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. mana={3}{R}{R} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Ronin Warclub text=Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Ronom Hulk text=Protection from snow Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{G} type=Creature subtype=Beast power=5 toughness=6 [/card] [card] name=Ronom Serpent abilities=cantattack auto=aslongas(land[snow]|opponentBattlefield)-cantattack text=Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. mana={5}{U} type=Creature subtype=Serpent Snow power=5 toughness=6 [/card] [card] name=Root Elemental text=Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. mana={4}{G}{G} type=Creature subtype=Elemental power=6 toughness=5 [/card] [card] name=Root Maze auto=lord(artifact,land) tap text=Artifacts and lands come into play tapped. mana={G} type=Enchantment [/card] [card] name=Root Sliver text=Root Sliver can't be countered. Sliver spells can't be countered by spells or abilities. mana={3}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Root-Kin Ally text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. mana={4}{G}{G} type=Creature subtype=Elemental Warrior power=3 toughness=3 [/card] [card] name=Rooting Kavu text=When Rooting Kavu is put into a graveyard from play, you may remove Rooting Kavu from the game. If you do, shuffle all creature cards from your graveyard into your library. mana={2}{G}{G} type=Creature subtype=Kavu power=4 toughness=3 [/card] [card] name=Roots of Life text=As Roots of Life comes into play, choose Islands or Swamps. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. mana={1}{G}{G} type=Enchantment [/card] [card] name=Rootwater Depths text={T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. type=Land [/card] [card] name=Rootwater Matriarch text={T}: Gain control of target creature as long as that creature is enchanted. mana={2}{U}{U} type=Creature subtype=Merfolk power=2 toughness=3 [/card] [card] name=Rootwater Mystic text={1}{U}: Look at the top card of target player's library. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Rootwater Shaman text=You may play Aura cards with enchant creature as though they had flash. mana={2}{U} type=Creature subtype=Merfolk Shaman power=2 toughness=2 [/card] [card] name=Rootwater Thief text={U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=2 [/card] [card] name=Rosheen Meanderer text={T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. mana={3}{RG} type=Legendary Creature subtype=Giant Shaman power=4 toughness=4 [/card] [card] name=Rotting Giant text=Whenever Rotting Giant attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. mana={1}{B} type=Creature subtype=Zombie Giant power=3 toughness=3 [/card] [card] name=Rotting Rats text=When Rotting Rats comes into play, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Zombie Rat power=1 toughness=1 [/card] [card] name=Rough // Tumble (Rough) text=Rough deals 2 damage to each creature without flying. rarity=U mana={1}{R} type=Sorcery [/card] [card] name=Rough // Tumble (Tumble) text=Tumble deals 6 damage to each creature with flying. mana={5}{R} type=Sorcery [/card] [card] name=Rouse text=If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. Target creature gets +2/+0 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Rout text=You may play Rout any time you could play an instant if you pay {2} more to play it. Destroy all creatures. They can't be regenerated. mana={3}{W}{W} type=Sorcery [/card] [card] name=Rowen text=Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. mana={2}{G}{G} type=Enchantment [/card] [card] name=Royal Decree text=Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. mana={2}{W}{W} type=Enchantment [/card] [card] name=Royal Herbalist auto=moveto(exile) target(*[top]|library) && life:1 controller text={2}, Exile the top card of your library: You gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Rubinia Soulsinger text=You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature as long as you control Rubinia and Rubinia remains tapped. mana={2}{G}{W}{U} type=Legendary Creature subtype=Faerie power=2 toughness=3 [/card] [card] name=Ruby Leech text=First strike Red spells you play cost {R} more to play. mana={1}{R} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Ruby Medallion text=Red spells you play cost {1} less to play. mana={2} type=Artifact [/card] [card] name=Rude Awakening text=Choose one  EUntap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) mana={4}{G} type=Sorcery [/card] [card] name=Ruham Djinn text=First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. mana={5}{W} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Ruin Ghost text={W}, {T}: Exile target land you control, then return it to the battlefield under your control. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ruinous Minotaur text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. mana={1}{R}{R} type=Creature subtype=Minotaur Warrior power=5 toughness=2 [/card] [card] name=Rukh Egg text=When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. mana={3}{R} type=Creature subtype=Egg power=0 toughness=3 [/card] [card] name=Rule of Law text=Each player can't play more than one spell each turn. mana={2}{W} type=Enchantment [/card] [card] name=Rumbling Aftershocks text=Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. mana={4}{R} type=Enchantment [/card] [card] name=Rumbling Crescendo text=At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. mana={3}{R}{R} type=Enchantment [/card] [card] name=Rummaging Wizard text={2}{U}: Look at the top card of your library. You may put that card into your graveyard. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Run Wild target=creature text=Until end of turn, target creature gains trample and "{G}: Regenerate this creature." mana={G} type=Instant [/card] [card] name=Rune Snag text=Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. mana={1}{U} type=Instant [/card] [card] name=Rune of Protection: Artifacts text={W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Black text={W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Blue text={W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Green text={W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Lands text={W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Red text={W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: White text={W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune-Tail, Kitsune Ascendant text=When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. mana={2}{W} type=Legendary Creature subtype=Fox Monk power=2 toughness=2 [/card] [card] name=Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence) text=Prevent all damage that would be dealt to creatures you control. mana={2}{W} type=Legendary Enchantment [/card] [card] name=Runeboggle text=Counter target spell unless its controller pays {1}. Draw a card. mana={2}{U} type=Instant [/card] [card] name=Runed Arch text=Runed Arch comes into play tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. mana={3} type=Artifact [/card] [card] name=Runed Halo text=As Runed Halo comes into play, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) mana={W}{W} type=Enchantment [/card] [card] name=Runed Stalactite text=Equipped creature gets +1/+1 and is every creature type. Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Runeflare Trap text=If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. mana={4}{R}{R} type=Instant subtype=Trap [/card] [card] name=Runes of the Deus text=Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. mana={4}{RG} type=Enchantment subtype=Aura [/card] [card] name=Runesword text={3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, exile that creature instead. mana={6} type=Artifact [/card] [card] name=Rupture text=Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. mana={2}{R} type=Sorcery [/card] [card] name=Rupture Spire text=Rupture Spire comes into play tapped. When Rupture Spire comes into play, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Rush of Knowledge text=Draw cards equal to the highest converted mana cost among permanents you control. mana={4}{U} type=Sorcery [/card] [card] name=Rushing River text=Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Rushing-Tide Zubera text=When Rushing-Tide Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, draw three cards. mana={2}{U}{U} type=Creature subtype=Zubera Spirit power=3 toughness=3 [/card] [card] name=Rushwood Grove text=Rushwood Grove comes into play tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Rushwood Legate text=If an opponent controls an Island and you control a Forest, you may play Rushwood Legate without paying its mana cost. mana={2}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Rust text=Counter target activated ability from an artifact source. mana={G} type=Instant [/card] [card] name=Rust Elemental text=Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. mana={4} type=Artifact Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Rusting Golem text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. mana={4} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Ruthless Cullblade text=Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. mana={1}{B} type=Creature subtype=Vampire Warrior power=2 toughness=1 [/card] [card] name=Rysorian Badger text=Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. mana={2}{G} type=Creature subtype=Badger power=2 toughness=2 [/card] [card] name=Saber Ants text=Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play. mana={3}{G} type=Creature subtype=Insect power=2 toughness=3 [/card] [card] name=Sabertooth Alley Cat text=Sabertooth Alley Cat attacks each turn if able. {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. mana={1}{R}{R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Sabertooth Cobra text=Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) mana={2}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Sacellum Godspeaker text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Sacred Boon text=Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. mana={1}{W} type=Instant [/card] [card] name=Sacred Ground text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Sacred Guide text={1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other cards revealed this way from the game. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Sacred Prey text=When Sacred Prey becomes blocked, you gain 1 life. mana={G} type=Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Sacred Rites text=Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. mana={W} type=Instant [/card] [card] name=Sadistic Augermage text=When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Sadistic Hypnotist text=Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery. mana={3}{B}{B} type=Creature subtype=Human Minion power=2 toughness=2 [/card] [card] name=Sadistic Sacrament text=Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. mana={B}{B}{B} type=Sorcery [/card] [card] name=Safe Haven text={2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. type=Land [/card] [card] name=Safe Passage text=Prevent all damage that would be dealt to you and creatures you control this turn. mana={2}{W} type=Instant [/card] [card] name=Safehold Sentry text={2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) mana={1}{W} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Saffi Eriksdotter text=Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play. mana={G}{W} type=Legendary Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Sage Aven text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order. mana={3}{U} type=Creature subtype=Bird Wizard power=1 toughness=3 [/card] [card] name=Sage Owl text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Sage of Epityr text=When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sage of Fables text=Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sage's Dousing text=Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. mana={2}{U} type=Tribal Instant subtype=Wizard [/card] [card] name=Sages of the Anima text=If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={3}{G}{U} type=Creature subtype=Elf Wizard power=3 toughness=4 [/card] [card] name=Sailmonger text={2}: Target creature gains flying until end of turn. Any player may play this ability. mana={3}{U} type=Creature subtype=Human Monger power=3 toughness=3 [/card] [card] name=Sakashima the Impostor text=You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's still legendary, and it gains {2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step. mana={2}{U}{U} type=Legendary Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Sakiko, Mother of Summer text=Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end. mana={4}{G}{G} type=Legendary Creature subtype=Snake Shaman power=3 toughness=3 [/card] [card] name=Sakura-Tribe Springcaller text=At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end. mana={3}{G} type=Creature subtype=Snake Shaman power=2 toughness=4 [/card] [card] name=Saltcrusted Steppe text={T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool. type=Land [/card] [card] name=Saltskitter text=Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn. mana={3}{W} type=Creature subtype=Wurm power=3 toughness=4 [/card] [card] name=Salvage Titan text=You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to your hand. mana={4}{B}{B} type=Artifact Creature subtype=Golem power=6 toughness=4 [/card] [card] name=Samite Alchemist text={W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. mana={3}{W} type=Creature subtype=Human Cleric power=0 toughness=2 [/card] [card] name=Samite Archer text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Samite Archer deals 1 damage to target creature or player. mana={1}{W}{U} type=Creature subtype=Human Cleric Archer power=1 toughness=1 [/card] [card] name=Samite Blessing text=Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." mana={W} type=Enchantment subtype=Aura [/card] [card] name=Samite Censer-Bearer text={W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. mana={W} type=Creature subtype=Human Rebel Cleric power=1 toughness=1 [/card] [card] name=Samite Elder text={T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Samite Healer text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Samite Ministration text=Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. mana={1}{W} type=Instant [/card] [card] name=Samite Pilgrim text=Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Samite Sanctuary text={2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. mana={2}{W} type=Enchantment [/card] [card] name=Samurai of the Pale Curtain text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, remove it from the game instead. mana={W}{W} type=Creature subtype=Fox Samurai power=2 toughness=2 [/card] [card] name=Sanctimony text=Whenever an opponent taps a Mountain for mana, you may gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Sanctum Custodian text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Sanctum Guardian text=Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Sand Golem text=When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Sand Silos text=Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Sand Squid text=Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step as long as Sand Squid remains tapped. mana={3}{U} type=Creature subtype=Squid Beast power=2 toughness=2 [/card] [card] name=Sandals of Abdallah text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from the battlefield this turn, destroy Sandals of Abdallah. mana={4} type=Artifact [/card] [card] name=Sandbar Crocodile text=Phasing mana={4}{U} type=Creature subtype=Crocodile power=6 toughness=5 [/card] [card] name=Sands of Time text=Each player skips his or her untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. mana={4} type=Artifact [/card] [card] name=Sandsower text=Tap three untapped creatures you control: Tap target creature. mana={3}{W} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Sandstone Deadfall text={T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. mana={3} type=Artifact [/card] [card] name=Sandstone Needle text=Sandstone Needle comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. type=Land [/card] [card] name=Sandstorm Eidolon text={R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. mana={3}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Sangrophage text=At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. mana={B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Sanguine Bond text=Whenever you gain life, target opponent loses that much life. mana={3}{B}{B} type=Enchantment [/card] [card] name=Sanguine Praetor text={B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. mana={6}{B}{B} type=Creature subtype=Avatar power=7 toughness=5 [/card] [card] name=Sanity Grinding text=Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. mana={U}{U}{U} type=Sorcery [/card] [card] name=Sapling of Colfenor abilities=indestructible text=Sapling of Colfenor is indestructible. Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. mana={3}{BG}{BG} type=Legendary Creature subtype=Treefolk Shaman power=2 toughness=5 [/card] [card] name=Sapphire Charm text=Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn. mana={U} type=Instant [/card] [card] name=Sapphire Leech text=Flying Blue spells you play cost {U} more to play. mana={1}{U} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Sapphire Medallion text=Blue spells you play cost {1} less to play. mana={2} type=Artifact [/card] [card] name=Saprazzan Breaker text={U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. mana={4}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Saprazzan Cove text=Saprazzan Cove comes into play tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Saprazzan Heir text=Whenever Saprazzan Heir becomes blocked, you may draw three cards. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Saprazzan Legate text=Flying If an opponent controls a Mountain and you control an Island, you may play Saprazzan Legate without paying its mana cost. mana={3}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=3 [/card] [card] name=Saprazzan Raider text=When Saprazzan Raider becomes blocked, return it to its owner's hand. mana={2}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Saprazzan Skerry text=Saprazzan Skerry comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. type=Land [/card] [card] name=Saproling Burst text=Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. mana={4}{G} type=Enchantment [/card] [card] name=Saproling Cluster text={1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. mana={1}{G} type=Enchantment [/card] [card] name=Saproling Infestation text=Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token into play. mana={1}{G} type=Enchantment [/card] [card] name=Saproling Symbiosis text=You may play Saproling Symbiosis any time you could play an instant if you pay {2} more to play it. Put a 1/1 green Saproling creature token into play for each creature you control. mana={3}{G} type=Sorcery [/card] [card] name=Sarcatog text=Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. mana={1}{B}{R} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Sarcomancy text=When Sarcomancy comes into play, put a 2/2 black Zombie creature token into play. At the beginning of your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you. mana={B} type=Enchantment [/card] [card] name=Sarkhan Vol text=+1: Creatures you control get +1/+1 and gain haste until end of turn. -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -6: Put five 4/4 red Dragon creature tokens with flying into play. mana={2}{R}{G} type=Planeswalker subtype=Sarkhan toughness=4 [/card] [card] name=Sarpadian Empires, Vol. VII text=As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. {3}, {T}: Put a 1/1 creature token of the chosen color and type into play. mana={3} type=Artifact [/card] [card] name=Sasaya, Orochi Ascendant text=Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. mana={1}{G}{G} type=Legendary Creature subtype=Snake Monk power=2 toughness=3 [/card] [card] name=Sasaya, Orochi Ascendant (Sasaya's Essence) text=Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. mana={1}{G}{G} type=Legendary Enchantment [/card] [card] name=Savaen Elves text={G}{G}, {T}: Destroy target Aura attached to a land. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Savage Beating text=Cast Savage Beating only during your turn and only during combat. Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.) mana={3}{R}{R} type=Instant [/card] [card] name=Savage Firecat auto=counter(1/1,7) auto=@tapped(land|myBattlefield):counter(1/1,-1) text=Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. mana={3}{R}{R} type=Creature subtype=Elemental Cat power=0 toughness=0 [/card] [card] name=Savage Thallid text=At the beginning of your upkeep, put a spore counter on Savage Thallid. Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Regenerate target Fungus. mana={3}{G}{G} type=Creature subtype=Fungus power=5 toughness=2 [/card] [card] name=Savor the Moment text=Take an extra turn after this one. Skip the untap step of that turn. mana={1}{U}{U} type=Sorcery [/card] [card] name=Savra, Queen of the Golgari text=Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. mana={2}{B}{G} type=Legendary Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Sawback Manticore text={4}: Sawback Manticore gains flying until end of turn. {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn. mana={3}{R}{G} type=Creature subtype=Manticore power=2 toughness=4 [/card] [card] name=Sawtooth Loon text=Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. mana={2}{W}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Sawtooth Ogre text=Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. mana={2}{R}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Sawtooth Thresher text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Scab-Clan Mauler text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Trample mana={R}{G} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Scald text=Whenever a player taps an Island for mana, Scald deals 1 damage to that player. mana={1}{R} type=Enchantment [/card] [card] name=Scalding Salamander text=Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. mana={2}{R} type=Creature subtype=Salamander power=2 toughness=1 [/card] [card] name=Scale of Chiss-Goria text=Flash Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) {T}: Target creature gets +0/+1 until end of turn. mana={3} type=Artifact [/card] [card] name=Scalpelexis text=Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process. mana={4}{U} type=Creature subtype=Beast power=1 toughness=5 [/card] [card] name=Scandalmonger text={2}: Target player discards a card. Any player may play this ability but only any time he or she could play a sorcery. mana={3}{B} type=Creature subtype=Boar Monger power=3 toughness=3 [/card] [card] name=Scapegoat text=As an additional cost to cast Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. mana={W} type=Instant [/card] [card] name=Scapeshift text=Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Scarab of the Unseen text={T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. mana={2} type=Artifact [/card] [card] name=Scarblade Elite text={T}, Exile an Assassin card from your graveyard: Destroy target creature. mana={B}{B} type=Creature subtype=Elf Assassin power=2 toughness=2 [/card] [card] name=Scarecrow text={6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. mana={5} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Scars of the Veteran text=You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. mana={4}{W} type=Instant [/card] [card] name=Scarwood Bandits text=Forestwalk {2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact for as long as Scarwood Bandits remains on the battlefield. mana={2}{G}{G} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Scatter the Seeds text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Put three 1/1 green Saproling creature tokens into play. mana={3}{G}{G} type=Instant [/card] [card] name=Scattering Stroke text=Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{U}{U} type=Instant [/card] [card] name=Scattershot target=creature auto=damage:1 text=Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{R} type=Instant [/card] [card] name=Scavenging Ghoul text=At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from play that turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. mana={3}{B} color=Black type=Creature subtype=Ghoul power=2 toughness=2 [/card] [card] name=Scent of Brine text=Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. mana={1}{U} type=Instant [/card] [card] name=Scent of Cinder text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. mana={1}{R} type=Sorcery [/card] [card] name=Scent of Ivy text=Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. mana={G} type=Instant [/card] [card] name=Scent of Jasmine text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. mana={W} type=Instant [/card] [card] name=Scent of Nightshade text=Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. mana={1}{B} type=Instant [/card] [card] name=Scepter of Fugue text={1}{B}, {T}: Target player discards a card. Play this ability only during your turn. mana={B}{B} type=Artifact [/card] [card] name=Schismotivate text=Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. mana={1}{U}{R} type=Instant [/card] [card] name=School of Piranha text=At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. mana={1}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Scion of the Ur-Dragon text=Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Avatar power=4 toughness=4 [/card] [card] name=Scorched Earth text=As an additional cost to play Scorched Earth, discard X land cards. Destroy X target lands. mana={X}{R} type=Sorcery [/card] [card] name=Scorched Ruins text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {4} to your mana pool. type=Land [/card] [card] name=Scorching Lava text=Kicker {R} (You may pay an additional {R} as you play this spell.) Scorching Lava deals 2 damage to target creature or player. If the kicker cost was paid, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead. mana={1}{R} type=Instant [/card] [card] name=Scorching Missile text=Scorching Missile deals 4 damage to target player. Flashback {9}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={3}{R} type=Sorcery [/card] [card] name=Scorching Winds text=Play Scorching Winds only during the declare attackers step and only if you are the defending player. Scorching Winds deals 1 damage to each attacking creature. mana={R} type=Instant [/card] [card] name=Scoria Wurm text=At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. mana={4}{R} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Scornful Egotist text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={7}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Scour text=Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library. mana={2}{W}{W} type=Instant [/card] [card] name=Scourge Devil text=When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={4}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Scourge of Numai text=At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. mana={3}{B} type=Creature subtype=Demon Spirit power=4 toughness=4 [/card] [card] name=Scourge of the Nobilis target=creature text=Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{RW}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.) mana={2}{RW} type=Enchantment subtype=Aura [/card] [card] name=Scouting Trek text=Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. mana={1}{G} type=Sorcery [/card] [card] name=Scrabbling Claws text={T}: Target player removes a card in his or her graveyard from the game. {1}, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card. mana={1} type=Artifact [/card] [card] name=Scrapbasket text={1}: Scrapbasket becomes all colors until end of turn. mana={4} type=Artifact Creature subtype=Scarecrow power=3 toughness=2 [/card] [card] name=Screams from Within text=Enchant creature Enchanted creature gets -1/-1. When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to the battlefield. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Screeching Buzzard text=Flying When Screeching Buzzard is put into a graveyard from play, each opponent discards a card. mana={3}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Screeching Griffin text=Flying {R}: Target creature can't block Screeching Griffin this turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Scrib Nibblers text={T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall  EWhenever a land enters the battlefield under your control, you may untap Scrib Nibblers. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Scroll Rack text={1}, {T}: Remove any number of cards in your hand from the game face down. Put that many cards from the top of your library into your hand. Then look at the removed cards and put them on top of your library in any order. mana={2} type=Artifact [/card] [card] name=Scrounge text=Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. mana={2}{B} type=Sorcery [/card] [card] name=Scryb Ranger text=Flash (You may play this spell any time you could play an instant.) Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn. mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Scrying Glass text={3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. mana={2} type=Artifact [/card] [card] name=Scrying Sheets text={T}: Add {1} to your mana pool. {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.) type=Land subtype=Snow [/card] [card] name=Scute Mob auto=@each my upkeep:aslongas(land|mybattlefield) counter(1/1,4) >4 #@each + aslongas + > will only trigger once, which is incorrect... text=At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. mana={G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Scuttlemutt text={T}: Add one mana of any color to your mana pool. {T}: Target creature becomes the color or colors of your choice until end of turn. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Scythe of the Wretched text=Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature. Equip {4} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sea Drake text=Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. mana={2}{U} type=Creature subtype=Drake power=4 toughness=3 [/card] [card] name=Sea Kings' Blessing text=Any number of target creatures become blue until end of turn. mana={U} type=Instant [/card] [card] name=Sea Snidd text={T}: Target land becomes the basic land type of your choice until end of turn. mana={4}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Sea Troll text={U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. mana={2}{U} type=Creature subtype=Troll power=2 toughness=1 [/card] [card] name=Sea's Claim text=Enchant land (Target a land as you play this. This card comes into play attached to that land.) Enchanted land is an Island. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Seafarer's Quay text=Blue legendary creatures you control have "bands with other legendary creatures." type=Land [/card] [card] name=Sealed Fate text=Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order. mana={X}{U}{B} type=Sorcery [/card] [card] name=Search for Survivors text=Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. mana={2}{R} type=Sorcery [/card] [card] name=Search for Tomorrow text=Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2?{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) mana={2}{G} type=Sorcery [/card] [card] name=Searing Blaze text=Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall  EIf you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. mana={R}{R} type=Instant [/card] [card] name=Searing Meditation text=Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. mana={1}{R}{W} type=Enchantment [/card] [card] name=Searing Rays text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. mana={2}{R} type=Sorcery [/card] [card] name=Searing Spear Askari text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Searing Touch text=Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Seasinger text=When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island as long as you control Seasinger and as long as Seasinger remains tapped. mana={1}{U}{U} type=Creature subtype=Merfolk power=0 toughness=1 [/card] [card] name=Season of the Witch text=At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. mana={B}{B}{B} type=Enchantment [/card] [card] name=Seasoned Marshal text=Whenever Seasoned Marshal attacks, you may tap target creature. mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Seasoned Tactician text={3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. mana={2}{W} type=Creature subtype=Human Advisor power=1 toughness=3 [/card] [card] name=Second Chance text=At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one. mana={2}{U} type=Enchantment [/card] [card] name=Second Sight text=Choose one ?ELook at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.) mana={2}{U} type=Instant [/card] [card] name=Second Sunrise text=Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn. mana={1}{W}{W} type=Instant [/card] [card] name=Second Wind text=Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Secretkeeper text=As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Security Detail text={W}{W}: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn. mana={3}{W} type=Enchantment [/card] [card] name=Sedraxis Specter text=Flying Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={U}{B}{R} type=Creature subtype=Specter power=3 toughness=2 [/card] [card] name=Sedris, the Traitor King text=Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={3}{U}{B}{R} type=Legendary Creature subtype=Zombie Warrior power=5 toughness=5 [/card] [card] name=Seed Spark text=Destroy target artifact or enchantment. If {G} was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play. mana={3}{W} type=Instant [/card] [card] name=Seed the Land #will be codable with opponenttoken() text=Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. mana={2}{G}{G} type=Enchantment [/card] [card] name=Seedguide Ash auto=@movedTo(this|graveyard):may moveTo(myinplay) target(forest|mylibrary) && tap ## for 3 times text=When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library. mana={4}{G} type=Creature subtype=Treefolk Druid power=4 toughness=4 [/card] [card] name=Seedling Charm text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. mana={G} type=Instant [/card] [card] name=Seeds of Strength text=Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. mana={G}{W} type=Instant [/card] [card] name=Seedtime text=Cast Seedtime only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn. mana={1}{G} type=Instant [/card] [card] name=Seek the Horizon text=Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Seer's Sundial text=Landfall  EWhenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. mana={4} type=Artifact [/card] [card] name=Seer's Vision text=Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. mana={2}{U}{B} type=Enchantment [/card] [card] name=Seething Anger text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. mana={R} type=Sorcery [/card] [card] name=Segmented Wurm text=Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. mana={3}{R}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Seht's Tiger text=Flash (You may play this spell any time you could play an instant.) When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) mana={2}{W}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Seize the Day text=Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={3}{R} type=Sorcery [/card] [card] name=Seize the Soul text=Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{B}{B} type=Instant [/card] [card] name=Seizures text=Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Sekki, Seasons' Guide text=Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. mana={5}{G}{G}{G} type=Legendary Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=Selective Memory text=Search your library for any number of nonland cards and exile them. Then shuffle your library. mana={3}{U} type=Sorcery [/card] [card] name=Selesnya Sagittars text=Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature. mana={3}{G}{W} type=Creature subtype=Elf Archer power=2 toughness=5 [/card] [card] name=Selfless Exorcist text={T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. mana={3}{W}{W} type=Creature subtype=Human Cleric power=3 toughness=4 [/card] [card] name=Selkie Hedge-Mage text=When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand. mana={2}{GU} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sen Triplets text=At the beginning of your upkeep, choose target opponent. This turn, that player can't play spells or activated abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. mana={2}{W}{U}{B} type=Legendary Artifact Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Sengir Bats text=Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. mana={1}{B}{B} type=Creature subtype=Bat power=1 toughness=2 [/card] [card] name=Sengir Nosferatu text=Flying {1}{B}, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "{1}{B}, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game." mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Sengir Vampire text=Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Sensation Gorger text=Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. mana={1}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Sensei Golden-Tail text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery. mana={1}{W} type=Legendary Creature subtype=Fox Samurai power=2 toughness=1 [/card] [card] name=Sensei's Divining Top text={1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. mana={1} type=Artifact [/card] [card] name=Sentinel text={0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect doesn't end at end of turn.) mana={4} type=Artifact Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Sentry Oak text=Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={4}{W} type=Creature subtype=Treefolk Warrior power=3 toughness=5 [/card] [card] name=Seraph text=Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card into play under your control at end of turn. Sacrifice the creature when you lose control of Seraph. mana={6}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Serendib Djinn text=Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. mana={2}{U}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Serendib Sorcerer text={T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Serene Sunset text=Prevent all combat damage X target creatures would deal this turn. mana={X}{G} type=Instant [/card] [card] name=Serpent Generator text={4}, {T}: Put a 1/1 Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) mana={6} type=Artifact [/card] [card] name=Serpentine Basilisk text=Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{G}{G} type=Creature subtype=Basilisk power=2 toughness=3 [/card] [card] name=Serra Avatar text=Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. mana={4}{W}{W}{W} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Serra Avenger text=You can't play Serra Avenger during your first, second, or third turns of the game. Flying, vigilance mana={W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Serra Bestiary text=Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Serra Inquisitors auto=@blocked(this) from(creature[black]):2/0 auto=@blocked(creature[black]) from(this):2/0 text=Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. mana={4}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Serra Paladin text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Serra's Boon text=Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Serra's Hymn text=At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. mana={W} type=Enchantment [/card] [card] name=Serra's Liturgy text=At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. mana={2}{W}{W} type=Enchantment [/card] [card] name=Serrated Arrows text=Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. mana={4} type=Artifact [/card] [card] name=Serum Powder text={T}: Add {1} to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) mana={3} type=Artifact [/card] [card] name=Serum Tank text=Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. mana={3} type=Artifact [/card] [card] name=Serum Visions text=Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U} type=Sorcery [/card] [card] name=Servant of Volrath text=When Servant of Volrath leaves play, sacrifice a creature. mana={2}{B} type=Creature subtype=Minion power=3 toughness=3 [/card] [card] name=Seton's Desire text=Enchant creature Enchanted creature gets +2/+2. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Shade of Trokair text={W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={3}{W} type=Creature subtype=Shade power=1 toughness=2 [/card] [card] name=Shade's Breath text=Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn." mana={1}{B} type=Instant [/card] [card] name=Shade's Form text=Enchant creature Enchanted creature has {B}: This creature gets +1/+1 until end of turn. When enchanted creature is put into a graveyard, return that card to the battlefield under your control. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Shadow Rider text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={2}{B}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Shadow of Doubt text=({UB} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card. mana={UB}{UB} type=Instant [/card] [card] name=Shadowbane text=The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. mana={1}{W} type=Instant [/card] [card] name=Shah of Naar Isle text=Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. mana={3}{R} type=Creature subtype=Efreet power=6 toughness=6 [/card] [card] name=Shahrazad text=Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. mana={W}{W} type=Sorcery [/card] [card] name=Shaleskin Bruiser text=Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. mana={6}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Shaleskin Plower text=Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaleskin Plower is turned face up, destroy target land. mana={3}{R} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Shallow Grave text=Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn. mana={1}{B} type=Instant [/card] [card] name=Shaman en-Kor text={0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. mana={1}{W} type=Creature subtype=Kor Shaman Cleric power=1 toughness=2 [/card] [card] name=Shaman's Trance text=Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. mana={2}{R} type=Instant [/card] [card] name=Shambling Remains text=Shambling Remains can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Zombie Horror power=4 toughness=3 [/card] [card] name=Shambling Shell text=Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{B}{G} type=Creature subtype=Plant Zombie power=3 toughness=1 [/card] [card] name=Shambling Swarm text=When Shambling Swarm is put into a graveyard from the battlefield, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. mana={1}{B}{B}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Shape Stealer text=Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. mana={U}{U} type=Creature subtype=Shapeshifter Spirit power=1 toughness=1 [/card] [card] name=Shape of the Wiitigo text=Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. mana={3}{G}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Shaper Parasite text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. mana={1}{U}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Shapesharer text=Changeling (This card is every creature type at all times.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. mana={1}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Shapeshifter text=As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. mana={6} type=Artifact Creature subtype=Shapeshifter power=* toughness=7-* [/card] [card] name=Shapeshifter's Marrow text=At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) mana={2}{U}{U} type=Enchantment [/card] [card] name=Shard Convergence text=Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Shard Volley text=As an additional cost to cast Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Sharding Sphinx text=Flying Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play. mana={4}{U}{U} type=Artifact Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Shared Animosity text=Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. mana={2}{R} type=Enchantment [/card] [card] name=Shared Fate text=If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate. mana={4}{U} type=Enchantment [/card] [card] name=Shared Triumph text=As Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1. mana={1}{W} type=Enchantment [/card] [card] name=Shattered Crypt text=Return X target creature cards from your graveyard to your hand. You lose X life. mana={X}{B}{B} type=Sorcery [/card] [card] name=Shattered Dreams text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Shattering Pulse text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. mana={1}{R} type=Instant [/card] [card] name=Shattering Spree text=Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. mana={R} type=Sorcery [/card] [card] name=Shelkin Brownie auto={T}:-banding target(creature) text={T}: Target creature loses all "bands with other" abilities until end of turn. mana={1}{G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Shell of the Last Kappa text={3}, {T}: Remove from the game target instant or sorcery spell that targets you. (The spell has no effect.) {3}, {T}, Sacrifice Shell of the Last Kappa: You may play a card removed from the game with Shell of the Last Kappa without paying its mana cost. mana={3} type=Legendary Artifact [/card] [card] name=Shelldock Isle text=Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {U} to your mana pool. {U}, {T}: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it. type=Land [/card] [card] name=Shelter text=Target creature you control gains protection from the color of your choice until end of turn. Draw a card. mana={1}{W} type=Instant [/card] [card] name=Sheltered Valley auto={T}: add {1} text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {1} to your mana pool. type=land [/card] [card] name=Sheltering Ancient text=Trample Cumulative upkeepPut a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{G} type=Creature subtype=Treefolk power=5 toughness=5 [/card] [card] name=Shield Bearer abilities=banding text=Banding mana={1}{W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Shield Dancer text={2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. mana={2}{W} type=Creature subtype=Human Rebel power=1 toughness=3 [/card] [card] name=Shield of the Ages text={2}: Prevent the next 1 damage that would be dealt to you this turn. mana={2} type=Artifact [/card] [card] name=Shield of the Oversoul target=creature auto=aslongas(this[green]) indestructible auto=aslongas(this[green]) 1/1 text=Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. mana={2}{GW} type=Enchantment subtype=Aura [/card] [card] name=Shield of the Righteous text=Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip {2} mana={W}{U} type=Artifact subtype=Equipment [/card] [card] name=Shieldmage Advocate text={T}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Shieldmage Elder text=Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. mana={5}{W} type=Creature subtype=Human Cleric Wizard power=2 toughness=3 [/card] [card] name=Shieldmate's Blessing text=Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Shields of Velis Vel text=Changeling (This card is every creature type at all times.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. mana={W} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Shifting Borders text=Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={3}{U} type=Instant subtype=Arcane [/card] [card] name=Shifting Sky text=As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. mana={2}{U} type=Enchantment [/card] [card] name=Shifting Wall text=Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. mana={X} type=Artifact Creature subtype=Wall power=0 toughness=0 [/card] [card] name=Shifty Doppelganger text={3}{U}, Remove Shifty Doppelganger from the game: You may put a creature card from your hand into play. If you do, that creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play. mana={2}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Shimatsu the Bloodcloaked text=As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu comes into play with that many +1/+1 counters on it. mana={3}{R} type=Legendary Creature subtype=Demon Spirit power=0 toughness=0 [/card] [card] name=Shimian Night Stalker text={B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. mana={3}{B}{B} type=Creature subtype=Nightstalker power=4 toughness=4 [/card] [card] name=Shimian Specter text=Flying Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library. mana={2}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Shimmer text=As Shimmer comes into play, choose a land type. All lands of the chosen type have phasing. mana={2}{U}{U} type=Enchantment [/card] [card] name=Shimmering Efreet text=Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.) mana={2}{U} type=Creature subtype=Efreet power=2 toughness=2 [/card] [card] name=Shimmering Glasskite text=Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Shimmering Mirage text=Target land becomes the basic land type of your choice until end of turn. Draw a card. mana={1}{U} type=Instant [/card] [card] name=Shinen of Life's Roar text=All creatures able to block Shinen of Life's Roar do so. Channel {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. mana={1}{G} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Shinewend abilities=flying auto=counter(1/1,1) auto={1}{W}:counter(1/1,-1) && destroy target(enchantment) text=Flying. Shinewend enters the battlefield with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. mana={1}{W} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Shining Shoal text=You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead. mana={X}{W}{W} type=Instant subtype=Arcane [/card] [card] name=Shinka Gatekeeper text=Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. mana={2}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Shirei, Shizo's Caretaker text=Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. mana={4}{B} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Shisato, Whispering Hunter text=At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. mana={3}{G} type=Legendary Creature subtype=Snake Warrior power=2 toughness=2 [/card] [card] name=Shivan Meteor text=Shivan Meteor deals 13 damage to target creature. Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Shivan Raptor text=First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R} type=Creature subtype=Lizard power=3 toughness=1 [/card] [card] name=Shivan Sand-Mage text=When Shivan Sand-Mage comes into play, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—{R} mana={2}{R}{R} type=Creature subtype=Viashino Shaman power=3 toughness=2 [/card] [card] name=Shivan Wumpus text=Trample When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. mana={3}{R} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Shizuko, Caller of Autumn text=At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps or phases end. mana={1}{G}{G} type=Legendary Creature subtype=Snake Shaman power=2 toughness=3 [/card] [card] name=Shocker text=Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. mana={1}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Shorecrasher Mimic text=Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. mana={1}{GU} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Show and Tell text=Each player may put an artifact, creature, enchantment, or land card from his or her hand into play. mana={2}{U} type=Sorcery [/card] [card] name=Shower of Coals text=Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. mana={3}{R}{R} type=Sorcery [/card] [card] name=Shower of Sparks text=Shower of Sparks deals 1 damage to target creature and 1 damage to target player. mana={R} type=Instant [/card] [card] name=Shrapnel Blast text=As an additional cost to play Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Shred Memory text=Remove up to four target cards in a single graveyard from the game. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) mana={1}{B} type=Instant [/card] [card] name=Shrewd Hatchling text=Shrewd Hatchling comes into play with four -1/-1 counters on it. {UR}: Target creature can't block Shrewd Hatchling this turn. Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling. mana={3}{UR} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Shrieking Grotesque text=Flying When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card. mana={2}{W} type=Creature subtype=Gargoyle power=2 toughness=1 [/card] [card] name=Shriekmaw text=Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={4}{B} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Shriveling Rot text=Choose one ?EUntil end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from the battlefield, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.) mana={2}{B}{B} type=Instant [/card] [card] name=Shrouded Lore text=Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. mana={B} type=Sorcery [/card] [card] name=Shrouded Serpent text=Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. mana={4}{U}{U}{U} type=Creature subtype=Serpent power=4 toughness=4 [/card] [card] name=Shunt text=Change the target of target spell with a single target. mana={1}{R}{R} type=Instant [/card] [card] name=Shuriken text=Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Shyft text=At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect doesn't end at end of turn.) mana={4}{U} type=Creature subtype=Shapeshifter power=4 toughness=2 [/card] [card] name=Sibilant Spirit text=Flying Whenever Sibilant Spirit attacks, defending player may draw a card. mana={5}{U} type=Creature subtype=Spirit power=5 toughness=6 [/card] [card] name=Sick and Tired text=Two target creatures each get -1/-1 until end of turn. mana={2}{B} type=Instant [/card] [card] name=Sickening Dreams text=As an additional cost to cast Sickening Dreams, discard X cards. Sickening Dreams deals X damage to each creature and each player. mana={1}{B} type=Sorcery [/card] [card] name=Sickening Shoal text=You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. Target creature gets -X/-X until end of turn. mana={X}{B}{B} type=Instant subtype=Arcane [/card] [card] name=Sidar Jabari text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. mana={3}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Sideswipe text=You may change any targets of target Arcane spell. mana={1}{R} type=Instant [/card] [card] name=Sidewinder Sliver auto=lord(sliver) flanking text=All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) mana={W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Siege Wurm text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Trample mana={5}{G}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Siege of Towers text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. mana={1}{R} type=Sorcery [/card] [card] name=Sift target=*|myhand auto=draw:3 controller auto=moveto(mygraveyard) #the following works but you have to discard first then you draw 3 cards. no other combination would work because moveto(x) target(y) when put in play does not work text=Draw three cards, then discard a card. mana={3}{U} type=Sorcery [/card] [card] name=Sift Through Sands text=Draw two cards, then discard a card. If you played a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, then shuffle your library. mana={1}{U}{U} type=Instant subtype=Arcane [/card] [card] name=Sigil Captain text=Whenever a creature comes into play under your control, if that creature is 1/1, put two +1/+1 counters on it. mana={1}{G}{W}{W} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Sigil Tracer text={1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. mana={1}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sigil of Distinction text=Sigil of Distinction comes into play with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip-Remove a charge counter from Sigil of Distinction. mana={X} type=Artifact subtype=Equipment [/card] [card] name=Sigil of Sleep text=Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sigil of the New Dawn text=Whenever a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return that card to your hand. mana={3}{W} type=Enchantment [/card] [card] name=Silence text=Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) mana={W} type=Instant [/card] [card] name=Silent Assassin text={3}{B}: Destroy target blocking creature at end of combat. mana={B}{B} type=Creature subtype=Human Mercenary Assassin power=2 toughness=1 [/card] [card] name=Silent Specter text=Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B}{B} type=Creature subtype=Specter power=4 toughness=4 [/card] [card] name=Silent-Chant Zubera text=When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn. mana={1}{W} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Silhana Starfletcher text=Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid Archer power=1 toughness=3 [/card] [card] name=Silhouette text=Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. mana={1}{U} type=Instant [/card] [card] name=Silkbind Faerie text=Flying {1}{WU}, {Q}: Tap target creature. ({Q} is the untap symbol.) mana={2}{WU} type=Creature subtype=Faerie Rogue power=1 toughness=3 [/card] [card] name=Silkenfist Fighter text=Whenever Silkenfist Fighter becomes blocked, untap it. mana={1}{W} type=Creature subtype=Kor Soldier power=1 toughness=3 [/card] [card] name=Silkenfist Order text=Whenever Silkenfist Order becomes blocked, untap it. mana={3}{W}{W} type=Creature subtype=Kor Soldier power=3 toughness=5 [/card] [card] name=Silklash Spider text=Reach (This creature can block creatures with flying.) {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. mana={3}{G}{G} type=Creature subtype=Spider power=2 toughness=7 [/card] [card] name=Silver Wyvern text=Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. mana={3}{U}{U} type=Creature subtype=Drake power=4 toughness=3 [/card] [card] name=Silvergill Adept text=As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept comes into play, draw a card. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Simian Grunts text=Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{G} type=Creature subtype=Ape power=3 toughness=4 [/card] [card] name=Simic Basilisk text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." mana={4}{G}{G} type=Creature subtype=Basilisk Mutant power=0 toughness=0 [/card] [card] name=Simic Guildmage text=({(g/u)} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller. mana={GU}{GU} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Simic Initiate text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) mana={G} type=Creature subtype=Human Mutant power=0 toughness=0 [/card] [card] name=Simplify text=Each player sacrifices an enchantment. mana={G} type=Sorcery [/card] [card] name=Sindbad text={T}: Draw a card and reveal it. If it isn't a land card, discard it. mana={1}{U} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Singe text=Singe deals 1 damage to target creature. That creature becomes black until end of turn. mana={R} type=Instant [/card] [card] name=Singe-Mind Ogre text=When Singe-Mind Ogre comes into play, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. mana={2}{B}{R} type=Creature subtype=Ogre Mutant power=3 toughness=2 [/card] [card] name=Singing Tree text={T}: Target attacking creature's power becomes 0 until end of turn. mana={3}{G} type=Creature subtype=Plant power=0 toughness=3 [/card] [card] name=Sinister Strength text=Enchant creature Enchanted creature gets +3/+1 and is black. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Sink into Takenuma text=Sweep Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. mana={3}{B} type=Sorcery subtype=Arcane [/card] [card] name=Sinking Feeling target=creature auto=doesnotuntap auto={1}:counter(-1/-1) && untap text=Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Sins of the Past text=Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game. mana={4}{B}{B} type=Sorcery [/card] [card] name=Sinstriker's Will text=Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Siren's Call text=Play Siren's Call only during an opponent's turn and only before attackers are declared. Creatures the active player controls attack this turn if able. At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. mana={U} color=Blue type=Instant [/card] [card] name=Sirocco text=Target player reveals his or her hand. For each blue instant card revealed, he or she pays 4 life or discards that card. mana={1}{R} type=Instant [/card] [card] name=Sisay's Ingenuity text=Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sisters of Stone Death text={G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Remove from the game target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card removed from the game with Sisters of Stone Death into play under your control. mana={4}{B}{B}{G}{G} type=Legendary Creature subtype=Gorgon power=7 toughness=5 [/card] [card] name=Sivvi's Ruse text=If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control. mana={2}{W}{W} type=Instant [/card] [card] name=Sivvi's Valor text=If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor. All damage that would be dealt to target creature this turn is dealt to you instead. mana={2}{W} type=Instant [/card] [card] name=Skarrgan Firebird text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn. mana={4}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Skarrgan Pit-Skulk text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it. mana={G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Skarrgan Skybreaker text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. mana={4}{R}{R}{G} type=Creature subtype=Giant Shaman power=3 toughness=3 [/card] [card] name=Skeletal Changeling text=Changeling (This card is every creature type at all times.) {1}{B}: Regenerate Skeletal Changeling. mana={1}{B} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Skeletal Scrying text=As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game. You draw X cards and you lose X life. mana={X}{B} type=Instant [/card] [card] name=Skeleton Scavengers text=Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. mana={2}{B} type=Creature subtype=Skeleton power=0 toughness=0 [/card] [card] name=Skeleton Ship abilities=legendary,islandhome auto={T}:counter(-1/-1,1) target(creature) text=When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature. mana={3}{U}{B} type=Creature subtype=Skeleton power=0 toughness=3 [/card] [card] name=Skeletonize text=Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with "{B}: Regenerate this creature." mana={4}{R} type=Instant [/card] [card] name=Skill Borrower text=Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) mana={2}{U} type=Artifact Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Skinthinner text=Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Skirk Alarmist text=Haste {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Skirk Commando text=Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Skirk Drill Sergeant text=Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Skirk Fire Marshal text=Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. mana={3}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Skirk Marauder text=Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Skirk Ridge Exhumer text={B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn." mana={1}{B} type=Creature subtype=Zombie Spellshaper power=1 toughness=1 [/card] [card] name=Skirk Volcanist text=Morph—Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=1 [/card] [card] name=Skitter of Lizards text=Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Skittish Valesk text=At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph {5}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{R} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Skizzik text=Kicker {R} (You may pay an additional {R} as you play this spell.) Trample, haste At end of turn, sacrifice Skizzik unless the kicker cost was paid. mana={3}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Skizzik Surger text=Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={4}{R}{R} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Skulking Fugitive text=When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Creature subtype=Horror Mercenary power=3 toughness=4 [/card] [card] name=Skulking Ghost text=Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. mana={1}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Skulking Knight text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Skull Fracture text=Target player discards a card. Flashback {3}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={B} type=Sorcery [/card] [card] name=Skullmane Baku text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. mana={3}{B}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Skullmulcher text=Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Skullmulcher comes into play, draw a card for each creature it devoured. mana={4}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Skullscorch target=player auto=discard:2 text=Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. mana={R}{R} type=Sorcery [/card] [card] name=Skullsnatcher text=Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. mana={1}{B} type=Creature subtype=Rat Ninja power=2 toughness=1 [/card] [card] name=Sky Hussar text=Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) mana={3}{W}{U} type=Creature subtype=Human Knight power=4 toughness=3 [/card] [card] name=Skyclaw Thrash text=Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. mana={3}{U}{R} type=Artifact Creature subtype=Viashino Warrior power=4 toughness=4 [/card] [card] name=Skyfire Kirin abilities=legendary auto=@movedto(arcane,spirit|mystack): text=Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. mana={2}{R}{R} type=Creature subtype=Kirin Spirit power=3 toughness=3 [/card] [card] name=Skyhunter Cub text=As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. mana={2}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Skyreach Manta text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flying mana={5} type=Artifact Creature subtype=Fish power=0 toughness=0 [/card] [card] name=Skyrider Trainee text=As long as Skyrider Trainee is enchanted, it has flying. mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Skyship Weatherlight text=When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. mana={4} type=Legendary Artifact [/card] [card] name=Skyshroud Behemoth text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped. mana={5}{G}{G} type=Creature subtype=Beast power=10 toughness=10 [/card] [card] name=Skyshroud Claim text=Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Skyshroud Condor text=Flying You can't play Skyshroud Condor unless you've played another spell this turn. mana={1}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Skyshroud Cutter text=If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Skyshroud Ridgeback text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Skyshroud Sentinel text=When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Skyward Eye Prophets text=Vigilance {T}: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand. mana={3}{G}{W}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Slaughter text=Buyback?Pay 4 life. (You may pay 4 life in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated. mana={2}{B}{B} type=Instant [/card] [card] name=Slaughter Pact text=Slaughter Pact is black. Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Slaughterhouse Bouncer text=Hellbent - When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn. mana={4}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Slavering Nulls text=Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. mana={1}{R} type=Creature subtype=Goblin Zombie power=2 toughness=1 [/card] [card] name=Sleep text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. mana={2}{U}{U} type=Sorcery [/card] [card] name=Sleeping Potion text=Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Sleight of Hand text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. mana={U} type=Sorcery [/card] [card] name=Sleight of Mind text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell.") (This effect doesn't end at end of turn.) mana={U} type=Instant [/card] [card] name=Slimy Kavu text={T}: Target land becomes a Swamp until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Slingbow Trap text=If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying. mana={3}{G} type=Instant subtype=Trap [/card] [card] name=Slipstream Serpent text=Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph {5}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={7}{U} type=Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Slith Strider text=Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. mana={1}{U}{U} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slithermuse text=When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{U}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Slithery Stalker text=Swampwalk When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{B}{B} type=Creature subtype=Nightmare Horror power=1 toughness=1 [/card] [card] name=Sliver Legion abilities=legendary auto=lord(sliver) foreach(sliver)1/1 other text=All Sliver creatures get +1/+1 for each other Sliver in play. mana={W}{U}{B}{R}{G} type=Creature subtype=Sliver power=7 toughness=7 [/card] [card] name=Slow Motion text=Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Sludge Strider text=Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. mana={1}{W}{U}{B} type=Artifact Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Slumbering Tora text={2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. mana={3} type=Artifact [/card] [card] name=Smallpox text=Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. mana={B}{B} type=Sorcery [/card] [card] name=Smite text=Destroy target blocked creature. mana={W} type=Instant [/card] [card] name=Smogsteed Rider text=Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Smoke text=Players can't untap more than one creature during their untap steps. mana={R}{R} color=Red type=Enchantment [/card] [card] name=Smokebraider text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals. mana={1}{R} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Smokestack text=At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. mana={4} type=Artifact [/card] [card] name=Smolder Initiate text=Whenever a player plays a black spell, you may pay {1}. If you do, target player loses 1 life. mana={B} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Snag text=You may discard a Forest card rather than pay Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. mana={3}{G} type=Instant [/card] [card] name=Snake Basket text={X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={4} type=Artifact [/card] [card] name=Snake Cult Initiation text=Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Snakeform target=creature text=Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card. mana={2}{GU} type=Instant [/card] [card] name=Snap text=Return target creature to its owner's hand. Untap up to two lands. mana={1}{U} type=Instant [/card] [card] name=Snapback text=You may remove a blue card in your hand from the game rather than pay Snapback's mana cost. Return target creature to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Snapping Thragg text=Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Snarling Undorak text={2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Sneak Attack text={R}: You may put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. mana={3}{R} type=Enchantment [/card] [card] name=Snorting Gahr text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Rhino Beast power=3 toughness=3 [/card] [card] name=Snow Devil text=Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Snowblind text=Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Snowfall text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. mana={2}{U} type=Enchantment [/card] [card] name=Snuff Out text=If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. mana={3}{B} type=Instant [/card] [card] name=Soar text=You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature Enchanted creature gets +0/+1 and has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Sokenzan Renegade text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade. mana={2}{R} type=Creature subtype=Ogre Samurai Mercenary power=3 toughness=3 [/card] [card] name=Sol Grail text=As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. mana={3} type=Artifact [/card] [card] name=Solar Tide text=Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Solarion text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {T}: Double the number of +1/+1 counters on Solarion. mana={7} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Soldevi Adnate text={T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Soldevi Digger text={2}: Put the top card of your graveyard on the bottom of your library. mana={2} type=Artifact [/card] [card] name=Soldevi Excavations text=If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{U} to your mana pool. {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. type=Land [/card] [card] name=Soldevi Heretic text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Soldevi Machinist text={T}: Add {2} to your mana pool. Spend this mana only to play activated abilities of artifacts. mana={1}{U} type=Creature subtype=Human Wizard Artificer power=1 toughness=1 [/card] [card] name=Soldevi Sage text={T}, Sacrifice two lands: Draw three cards, then discard one of them. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Soldevi Sentry auto={1}:regenerate && may draw:1 opponent text={1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. mana={1} type=Artifact Creature subtype=Soldier power=1 toughness=1 [/card] [card] name=Soldevi Simulacrum text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. mana={4} type=Artifact Creature subtype=Soldier power=2 toughness=4 [/card] [card] name=Soldier of Fortune auto={R}{T}:shuffle target(library) text={R}, {T}: Target player shuffles his or her library. mana={R} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Solfatara text=Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. mana={2}{R} type=Instant [/card] [card] name=Solitary Confinement text=At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. mana={2}{W} type=Enchantment [/card] [card] name=Soltari Champion abilities=shadow auto=aslongas(this[attacking]) all(other creature|myinplay) 1/1 ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Soltari Soldier power=2 toughness=2 [/card] [card] name=Soltari Guerrillas text=Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to defending player this turn, it deals that damage to target creature instead. mana={2}{W}{R} type=Creature subtype=Soltari Soldier power=3 toughness=2 [/card] [card] name=Somber Hoverguard text=Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying mana={5}{U} type=Creature subtype=Drone power=3 toughness=2 [/card] [card] name=Somnophore text=Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play. mana={2}{U}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Song of Blood text=Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. mana={1}{R} type=Sorcery [/card] [card] name=Song of Serenity auto=lord(creature[enchanted]) cantattack auto=lord(creature[enchanted]) cantblock text=Enchanted creatures can't attack or block. mana={1}{G} type=Enchantment [/card] [card] name=Sonic Burst target=creature,player auto=damage:4 auto=discard:1 controller #Removed: can be played from an empty hand without discarding a card text=As an additional cost to play Sonic Burst, discard a card at random. Sonic Burst deals 4 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Sonic Seizure target=creature,player auto=discard:1 controller auto=damage:3 ####This card can be played without having a card in hand when coded this way!!! text=As an additional cost to cast Sonic Seizure, discard a card at random. Sonic Seizure deals 3 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Sootfeather Flock text=Flying Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B} type=Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Soothsaying text={3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library and put them back in any order. mana={U} type=Enchantment [/card] [card] name=Soratami Cloudskater text=Flying {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Moonfolk Rogue power=1 toughness=1 [/card] [card] name=Soratami Mindsweeper text=Flying {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=4 [/card] [card] name=Soratami Mirror-Guard text=Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=3 toughness=1 [/card] [card] name=Soratami Mirror-Mage text=Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=1 [/card] [card] name=Soratami Rainshaper text=Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=1 [/card] [card] name=Soratami Savant text=Flying {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. mana={2}{U}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=2 [/card] [card] name=Soratami Seer text=Flying {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. mana={4}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=3 [/card] [card] name=Soraya the Falconer abilities=legendary auto=lord(bird) 1/1 auto={1}{W}:target(bird) banding text=Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Sorceress Queen text={T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. mana={1}{B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sorcerous Sight text=Look at target opponent's hand. Draw a card. mana={U} type=Sorcery [/card] [card] name=Sorin Markov text=+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -3: Target opponent's life total becomes 10. -7: You control target player's next turn. mana={3}{B}{B}{B} type=Planeswalker subtype=Sorin [/card] [card] name=Sorrow's Path text={T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. type=Land [/card] [card] name=Sosuke's Summons text=Put two 1/1 green Snake creature tokens onto the battlefield. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. mana={2}{G} type=Sorcery [/card] [card] name=Sosuke, Son of Seshiro text=Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. mana={2}{G}{G} type=Legendary Creature subtype=Snake Warrior power=3 toughness=4 [/card] [card] name=Soul Barrier text=Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. mana={2}{U} type=Enchantment [/card] [card] name=Soul Burn text=Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. mana={X}{2}{B} type=Sorcery [/card] [card] name=Soul Channeling text=Enchant creature Pay 2 life: Regenerate enchanted creature. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Charmer text=Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Soul Collector text=Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Soul Echo text=Soul Echo comes into play with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead. mana={X}{W}{W} type=Enchantment [/card] [card] name=Soul Exchange text=As an additional cost to play Soul Exchange, remove a creature you control from the game. Return target creature card from your graveyard to play. Put a +2/+2 counter on that creature if the removed creature was a Thrull. mana={B}{B} type=Sorcery [/card] [card] name=Soul Foundry text=Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) {X}, {T}: Put a token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card. mana={4} type=Artifact [/card] [card] name=Soul Link text=Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. mana={1}{W}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Manipulation text=Choose one or both - Counter target creature spell; and/or return target creature card in your graveyard to your hand. mana={1}{U}{B} type=Instant [/card] [card] name=Soul Net text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Soul Nova text=Remove target attacking creature and all Equipment attached to it from the game. mana={3}{W}{W} type=Instant [/card] [card] name=Soul Reap target=creature text=Destroy target nongreen creature. Its controller loses 3 life if you played another black spell this turn. mana={1}{B} type=Sorcery [/card] [card] name=Soul Rend text=Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep. mana={1}{B} type=Instant [/card] [card] name=Soul Scourge text=Flying When Soul Scourge enters the battlefield, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life. mana={4}{B} type=Creature subtype=Nightmare Horror power=3 toughness=2 [/card] [card] name=Soul Sculptor text={1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell. mana={2}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Soul Spike text=You may exile two black cards from your hand rather than pay Soul Spike's mana cost. Soul Spike deals 4 damage to target creature or player and you gain 4 life. mana={5}{B}{B} type=Instant [/card] [card] name=Soul Stair Expedition text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. mana={B} type=Enchantment [/card] [card] name=Soul Strings text=Return two target creature cards from your graveyard to your hand unless any player pays {X}. mana={X}{B} type=Sorcery [/card] [card] name=Soul's Fire text=Target creature you control in play deals damage equal to its power to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Soul's Might text=Put X +1/+1 counters on target creature, where X is that creature's power. mana={4}{G} type=Sorcery [/card] [card] name=Soulbright Flamekin text={2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. mana={1}{R} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Soulcatchers' Aerie text=Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. mana={1}{W} type=Enchantment [/card] [card] name=Soulgorger Orgg text=Trample When Soulgorger Orgg enters the battlefield, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. mana={3}{R}{R} type=Creature subtype=Nightmare Orgg power=6 toughness=6 [/card] [card] name=Soulless Revival text=Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{B} type=Instant subtype=Arcane [/card] [card] name=Souls of the Faultless text=Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. mana={W}{B}{B} type=Creature subtype=Spirit power=0 toughness=4 [/card] [card] name=Soulshriek text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn. mana={B} type=Instant [/card] [card] name=Soultether Golem text=Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature comes into play under your control, put a time counter on Soultether Golem. mana={2} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Sound the Call auto=token(Wolf,Creature Wolf,1/1,green) text=Put a 1/1 green Wolf creature token onto the battlefield. It has This creature gets +1/+1 for each card named Sound the Call in each graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Sovereigns of Lost Alara text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it into play attached to that creature, then shuffle your library. mana={4}{W}{U} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Sower of Temptation text=Flying When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play. mana={2}{U}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Sowing Salt text=Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library. mana={2}{R}{R} type=Sorcery [/card] [card] name=Sparkspitter text={R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with trample, haste, and "At end of turn, sacrifice Spark Elemental." mana={2}{R} type=Creature subtype=Elemental Spellshaper power=1 toughness=3 [/card] [card] name=Spatial Binding text=Pay 1 life: Until your next upkeep, target permanent can't phase out. mana={U}{B} type=Enchantment [/card] [card] name=Spawnbroker text=When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Spawning Pit text=Sacrifice a creature: Put a charge counter on Spawning Pit. {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Spawnwrithe text=Trample Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe. mana={2}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Specter's Shroud text=Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Spectral Bears text=Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. mana={1}{G} type=Creature subtype=Bear Spirit power=3 toughness=3 [/card] [card] name=Spectral Cloak text=Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Spectral Force text=Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. mana={3}{G}{G} type=Creature subtype=Elemental Spirit power=8 toughness=8 [/card] [card] name=Spectral Searchlight text={T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. mana={3} type=Artifact [/card] [card] name=Spectral Shield target=creature auto=0/2 auto=shroud #### ####The target does not get shroud (Read its wording!) #### text=Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Spectral Shift text=Choose one: Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.) mana={1}{U} type=Instant [/card] [card] name=Spell Burst text=Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Counter target spell with converted mana cost X. mana={X}{U} type=Instant [/card] [card] name=Spell Contortion text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. mana={2}{U} type=Instant [/card] [card] name=Spell Pierce text=Counter target noncreature spell unless its controller pays {2}. mana={U} type=Instant [/card] [card] name=Spell Snip text=Counter target spell unless its controller pays {1}. Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Instant [/card] [card] name=Spell Syphon text=Counter target spell unless its controller pays {1} for each blue permanent you control. mana={1}{U} type=Instant [/card] [card] name=Spellbane Centaur text=Creatures you control can't be the targets of blue spells or abilities from blue sources. mana={2}{G} type=Creature subtype=Centaur power=3 toughness=2 [/card] [card] name=Spellbinder text=Imprint - When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Spellbook text=You have no maximum hand size. mana={0} type=Artifact [/card] [card] name=Spellbound Dragon text=Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. mana={3}{U}{R} type=Creature subtype=Dragon power=3 toughness=5 [/card] [card] name=Spellbreaker Behemoth abilities=nofizzle ####Could not be added for the same reason as Quick Sliver and Root Sliver (LGN). text=Spellbreaker Behemoth can't be countered. Creature spells you control with power 5 or greater can't be countered. mana={1}{R}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Spelljack text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) mana={3}{U}{U}{U} type=Instant [/card] [card] name=Spellshift text=Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library. mana={3}{U} type=Instant [/card] [card] name=Spellstutter Sprite text=Flash Flying When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. mana={1}{U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Spelltithe Enforcer text=Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}. mana={3}{W}{W} type=Creature subtype=Elephant Wizard power=3 toughness=3 [/card] [card] name=Spellweaver Helix text=Imprint - When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.) Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other. If you do, you may play the copy without paying its mana cost. mana={3} type=Artifact [/card] [card] name=Spellweaver Volute text=Enchant instant card in a graveyard Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Spellwild Ouphe text=Spells that target Spellwild Ouphe cost {2} less to play. mana={1}{G} type=Creature subtype=Ouphe power=1 toughness=3 [/card] [card] name=Sphere of Duty text=If a green source would deal damage to you, prevent 2 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphere of Grace text=If a black source would deal damage to you, prevent 2 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphere of Law text=If a red source would deal damage to you, prevent 2 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphere of Purity text=If an artifact would deal damage to you, prevent 1 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphere of Reason text=If a blue source would deal damage to you, prevent 2 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphere of Resistance text=Spells cost {1} more to play. mana={2} type=Artifact [/card] [card] name=Sphere of Truth text=If a white source would deal damage to you, prevent 2 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphinx Ambassador text=Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. mana={5}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx of Jwar Isle text=Flying, shroud You may look at the top card of your library. (You may do this at any time.) mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx of Lost Truths text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. mana={3}{U}{U} type=Creature subtype=Sphinx power=3 toughness=5 [/card] [card] name=Sphinx's Herald text={2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library. mana={U} type=Artifact Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Spider Climb text=You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Spike Breeder auto=counter(1/1,3) auto={2}:counter(1/1,-1) && counter(1/1,1) target(creature) auto={2}:counter(1/1,-1) && token(Spike,creature spike, 1/1,green) text=Spike Breeder enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. mana={3}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Cannibal text=Spike Cannibal comes into play with a +1/+1 counter on it. When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it. mana={1}{B}{B} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Colony auto=counter(1/1,4) auto={2}:counter(1/1,-1) && counter(1/1,1) target(creature) text=Spike Colony enters the battlefield with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. mana={4}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Drone text=Spike Drone comes into play with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. mana={G} type=Creature subtype=Spike Drone power=0 toughness=0 [/card] [card] name=Spike Feeder auto=counter(1/1,2) auto={2}:counter(1/1,-1) && counter(1/1,1) target(creature) auto={2}:counter(1/1,-1) && life:2 controller text=Spike Feeder enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. mana={1}{G}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Hatcher text=Spike Hatcher comes into play with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. mana={6}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Rogue text=Spike Rogue comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. mana={1}{G}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Soldier auto=counter(1/1,3) auto={2}:counter(1/1,-1) && counter(1/1,1) target(creature) auto={2}:counter(1/1,-1) && 2/2 ueot text=Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Spike Soldier power=0 toughness=0 [/card] [card] name=Spike Tiller text=Spike Tiller comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. mana={3}{G}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Weaver text=Spike Weaver comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. mana={2}{G}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Worker auto=counter(1/1,2) auto={2}:counter(1/1,-1) && counter(1/1,1) target(creature) text=Spike Worker enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. mana={2}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spikeshot Goblin text={R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=2 [/card] [card] name=Spiketail Drake text=Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. mana={3}{U}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Spiketail Drakeling text=Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. mana={1}{U}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Spiketail Hatchling text=Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. mana={1}{U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Spin into Myth text=Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) mana={4}{U} type=Instant [/card] [card] name=Spinal Embrace text=Play Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness. mana={3}{U}{U}{B} type=Instant [/card] [card] name=Spinal Graft text=Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Spinal Parasite text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. mana={5} type=Artifact Creature subtype=Insect power=-1 toughness=-1 [/card] [card] name=Spincrusher text=Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. mana={2} type=Artifact Creature subtype=Construct power=0 toughness=2 [/card] [card] name=Spindrift Drake text=Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. mana={U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Spined Basher text=Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B} type=Creature subtype=Zombie Beast power=3 toughness=1 [/card] [card] name=Spinerock Knoll text=Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {R} to your mana pool. {R}, {T}: You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn. type=Land [/card] [card] name=Spinning Darkness text=You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. mana={4}{B}{B} type=Instant [/card] [card] name=Spiny Starfish auto={U}:regenerate && token(Starfish,creature Starfish,0/1,blue) text={U}: Regenerate Spiny Starfish. At the beginning of the end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. mana={2}{U} type=Creature subtype=Starfish power=0 toughness=1 [/card] [card] name=Spire Golem text=Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying mana={6} type=Artifact Creature subtype=Golem power=2 toughness=4 [/card] [card] name=Spire Owl text=Flying When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Spirit Cairn text=Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Spirit Flare text=Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback-{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{W} type=Instant [/card] [card] name=Spirit Mirror text=At the beginning of your upkeep, if there are no Reflection tokens in play, put a 2/2 white Reflection creature token into play. {0}: Destroy target Reflection. mana={2}{W}{W} type=Enchantment [/card] [card] name=Spirit Shield text=You may choose not to untap Spirit Shield during your untap step. {2}, {T}: Target creature gets +0/+2 as long as Spirit Shield remains tapped. mana={3} type=Artifact [/card] [card] name=Spirit en-Dal text=Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.) mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Spirit en-Kor text=Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. mana={3}{W} type=Creature subtype=Kor Spirit power=2 toughness=2 [/card] [card] name=Spirit of Resistance text=If you control a permanent of each color, prevent all damage that would be dealt to you. mana={2}{W} type=Enchantment [/card] [card] name=Spirit of the Hearth abilities=flying text=Flying You can't be the target of spells or abilities your opponents control. mana={4}{W}{W} type=Creature subtype=Cat Spirit power=4 toughness=5 [/card] [card] name=Spiritmonger text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. mana={3}{B}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Spiritual Asylum text=Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. mana={2}{W}{W} type=Enchantment [/card] [card] name=Spiritual Focus text=Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. mana={1}{W} type=Enchantment [/card] [card] name=Spiritual Visit text=Put a 1/1 colorless Spirit creature token onto the battlefield. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={W} type=Instant subtype=Arcane [/card] [card] name=Spite // Malice (Malice) text=Destroy target nonblack creature. It can't be regenerated. mana={3}{B} type=Instant [/card] [card] name=Spite // Malice (Spite) text=Counter target noncreature spell. mana={3}{U} type=Instant [/card] [card] name=Spitebellows text=When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={5}{R} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Spitemare text=Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. mana={2}{RW}{RW} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Spitfire Handler text=Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. {R}: Spitfire Handler gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Spitting Gourna text=Reach (This creature can block creatures with flying.) Morph {4}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{G}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Spitting Hydra auto=counter(1/1,4) auto={1}{R}:counter(1/1,-1) && damage:1 target(creature) text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. mana={3}{R}{R} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Spitting Image abilities=retrace text=Put a token into play that's a copy of target creature. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={4}{GU}{GU} type=Sorcery [/card] [card] name=Spitting Slug text=Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. mana={1}{G}{G} type=Creature subtype=Slug power=2 toughness=4 [/card] [card] name=Splinter text=Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Splintering Wind text={2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Split-Tail Miko text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Fox Cleric power=1 toughness=1 [/card] [card] name=Splitting Headache text=Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. mana={3}{B} type=Sorcery [/card] [card] name=Spoils of War text=X is the number of artifact and/or creature cards in an opponent's graveyard as you play Spoils of War. Distribute X +1/+1 counters among any number of target creatures. mana={X}{B} type=Sorcery [/card] [card] name=Spoils of the Vault text=Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards. mana={B} type=Instant [/card] [card] name=Spontaneous Combustion text=As an additional cost to play Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. mana={1}{B}{R} type=Instant [/card] [card] name=Spore Cloud text=Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. mana={1}{G}{G} type=Instant [/card] [card] name=Spore Flower text=At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. mana={G}{G} type=Creature subtype=Fungus power=0 toughness=1 [/card] [card] name=Sporeback Troll text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Regenerate target creature with a +1/+1 counter on it. mana={3}{G} type=Creature subtype=Troll Mutant power=0 toughness=0 [/card] [card] name=Sporesower Thallid text=At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play. mana={2}{G}{G} type=Creature subtype=Fungus power=4 toughness=4 [/card] [card] name=Sporogenesis text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature is put into a graveyard from play, put a 1/1 green Saproling creature token into play for each fungus counter on that creature. When Sporogenesis leaves play, remove all fungus counters from all creatures. mana={3}{G} type=Enchantment [/card] [card] name=Sporoloth Ancient text=At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play." mana={3}{G}{G} type=Creature subtype=Fungus power=4 toughness=4 [/card] [card] name=Spreading Plague text=Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated. mana={4}{B} type=Enchantment [/card] [card] name=Spreading Seas text=Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Spring Cleaning text=Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{G} type=Instant [/card] [card] name=Springjack Knight text=Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{W} type=Creature subtype=Kithkin Knight power=2 toughness=1 [/card] [card] name=Springjack Pasture auto={T}:Add {1} text={T}: Add {1} to your mana pool. {4}, {T}: Put a 0/1 white Goat creature token into play. {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. type=Land [/card] [card] name=Springjack Shepherd text=Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature token into play for each white mana symbol in the mana costs of permanents you control. mana={3}{W} type=Creature subtype=Kithkin Wizard power=1 toughness=2 [/card] [card] name=Sprout Swarm text=Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 green Saproling creature token into play. mana={1}{G} type=Instant [/card] [card] name=Sprouting Phytohydra abilities=defender auto=@damaged(this):may token(Sprouting Phytohydra,Creature Plant Hydra,0/2,defender red) text=Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield. mana={4}{G} type=Creature subtype=Plant Hydra power=0 toughness=2 [/card] [card] name=Sprouting Vines target=land[basic]|myLibrary auto=moveto(myHand) text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={2}{G} type=Instant [/card] [card] name=Spurnmage Advocate text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. mana={W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Spurred Wolverine text=Tap two untapped Beasts you control: Target creature gains first strike until end of turn. mana={4}{R} type=Creature subtype=Wolverine Beast power=3 toughness=2 [/card] [card] name=Spy Network text=Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. mana={U} type=Instant [/card] [card] name=Squallmonger text={2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability. mana={3}{G} type=Creature subtype=Monger power=3 toughness=3 [/card] [card] name=Squandered Resources text=Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. mana={B}{G} type=Enchantment [/card] [card] name=Squeaking Pie Grubfellows text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. mana={3}{B} type=Creature subtype=Goblin Shaman power=3 toughness=2 [/card] [card] name=Squeaking Pie Sneak text=As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. Fear mana={1}{B} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Squealing Devil text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. mana={1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Squee's Embrace text=Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand. mana={R}{W} type=Enchantment subtype=Aura [/card] [card] name=Squee's Revenge text=Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. mana={1}{U}{R} type=Sorcery [/card] [card] name=Squee's Toy text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. mana={1} type=Artifact [/card] [card] name=Squeeze text=Sorcery spells cost {3} more to play. mana={3}{U} type=Enchantment [/card] [card] name=Squelch text=Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. mana={1}{U} type=Instant [/card] [card] name=Squirrel Nest target=land auto={T}:token(Squirrel,Creature Squirrel,1/1,green) text=Enchant land Enchanted land has "{T}: Put a 1/1 green Squirrel creature token into play." mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Stabilizer text=Players can't cycle cards. mana={2} type=Artifact [/card] [card] name=Staff of the Ages text=Creatures with landwalk abilities can be blocked as though they didn't have those abilities. mana={3} type=Artifact [/card] [card] name=Stalking Tiger text=Stalking Tiger can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Stalking Vengeance text=Haste Whenever another creature you control is put into a graveyard from the battlefield, it deals damage equal to its power to target player. mana={5}{R}{R} type=Creature subtype=Avatar power=5 toughness=5 [/card] [card] name=Stalking Yeti text=When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. {2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{R}{R} type=Creature subtype=Yeti Snow power=3 toughness=3 [/card] [card] name=Stamina target=creature auto=vigilance auto={S(Stamina)}:regenerate text=Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Stand // Deliver (Deliver) text=Return target permanent to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Stand // Deliver (Stand) text=Prevent the next 2 damage that would be dealt to target creature this turn. mana={W} type=Instant [/card] [card] name=Stand Firm text=Target creature gets +1/+1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={W} type=Instant [/card] [card] name=Stand Together text=Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. mana={3}{G}{G} type=Instant [/card] [card] name=Stand or Fall text=At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. mana={3}{R} type=Enchantment [/card] [card] name=Standard Bearer text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. mana={1}{W} type=Creature subtype=Human Flagbearer power=1 toughness=1 [/card] [card] name=Standardize text=Choose a creature type other than Wall. Each creature becomes that type until end of turn. mana={U}{U} type=Instant [/card] [card] name=Standstill auto=@movedto(*|opponentstack):draw:3 controller && bury auto=@movedto(*|mystack):draw:3 opponent && bury ##### #####Codable, but way too unfair against the AI!!! ##### text=When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. mana={1}{U} type=Enchantment [/card] [card] name=Starke of Rath text={T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.) mana={1}{R}{R} type=Legendary Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Starlit Sanctum text={T}: Add {1} to your mana pool. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. type=Land [/card] [card] name=Stasis Cell text=Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach Stasis Cell to target creature. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Stasis Cocoon text=Enchant artifact Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Statecraft text=Prevent all combat damage that would be dealt to and dealt by creatures you control. mana={3}{U} type=Enchantment [/card] [card] name=Static Orb text=If Static Orb is untapped, players can't untap more than two permanents during their untap steps. mana={3} type=Artifact [/card] [card] name=Steal Strength text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Steam Vines text=Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Steamcore Weird text=When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. mana={3}{U} type=Creature subtype=Weird power=1 toughness=3 [/card] [card] name=Steamflogger Boss text=Other Rigger creatures you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. mana={3}{R} type=Creature subtype=Goblin Rigger power=3 toughness=3 [/card] [card] name=Steel Golem text=You can't play creature spells. mana={3} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Steel of the Godhead text=Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable. mana={2}{WU} type=Enchantment subtype=Aura [/card] [card] name=Steeling Stance text=Creatures you control get +1/+1 until end of turn. Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={1}{W}{W} type=Instant [/card] [card] name=Steely Resolve text=As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) mana={1}{G} type=Enchantment [/card] [card] name=Stench of Evil text=Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stenchskipper auto=@each my endofturn:aslongas(goblin|myinplay)regenerate auto=@each my endofturn:destroy text=Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. mana={3}{B} type=Creature subtype=Elemental power=6 toughness=5 [/card] [card] name=Sterling Grove text=Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. mana={G}{W} type=Enchantment [/card] [card] name=Stifle text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) mana={U} type=Instant [/card] [card] name=Stigma Lasher abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. mana={R}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Stinging Licid text={1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. mana={1}{U} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Stingmoggie auto=counter(1/1,2) auto={1}{W}:counter(1/1,-1) && destroy target(artifact,land) text=Stingmoggie enters the battlefield with two +1/+1 counters on it. {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. mana={3}{R} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Stingscourger text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Stinkdrinker Bandit text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. mana={3}{B} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Stinkdrinker Daredevil text=Giant spells you play cost {2} less to play. mana={2}{R} type=Creature subtype=Goblin Rogue power=1 toughness=3 [/card] [card] name=Stinkweed Imp text=Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={2}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Stir the Grave text=Return target creature card with converted mana cost X or less from your graveyard to the battlefield. mana={X}{B} type=Sorcery [/card] [card] name=Stir the Pride text=Choose one ?ECreatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.) mana={4}{W} type=Instant [/card] [card] name=Stitch Together text=Return target creature card from your graveyard to your hand. Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. mana={B}{B} type=Sorcery [/card] [card] name=Stitch in Time text=Flip a coin. If you win the flip, take an extra turn after this one. mana={1}{U}{R} type=Sorcery [/card] [card] name=Stoic Angel text=Flying, vigilance Players can't untap more than one creature during their untap steps. mana={1}{G}{W}{U} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Stoic Champion text=Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Stomp and Howl auto=destroy target(artifact) auto=destroy target(enchantment) text=Destroy target artifact and target enchantment. mana={2}{G} type=Sorcery [/card] [card] name=Stomping Slabs text=Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. mana={2}{R} type=Sorcery [/card] [card] name=Stone Calendar text=Spells you cast cost up to {1} less to cast. mana={5} type=Artifact [/card] [card] name=Stone Giant text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=4 [/card] [card] name=Stone Idol Trap text=Stone Idol Trap costs {1} less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. mana={5}{R} type=Instant subtype=Trap [/card] [card] name=Stone-Tongue Basilisk text=Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. mana={4}{G}{G}{G} type=Creature subtype=Basilisk power=4 toughness=5 [/card] [card] name=Stonecloaker text=Flash (You may cast this spell any time you could cast an instant.) Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard. mana={2}{W} type=Creature subtype=Gargoyle power=3 toughness=2 [/card] [card] name=Stonehewer Giant text=Vigilance {1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. mana={3}{W}{W} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Stoneshaker Shaman text=At the end of each player's turn, that player sacrifices an untapped land. mana={2}{R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Stonewood Invocation text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{G} type=Instant [/card] [card] name=Stonybrook Banneret text=Islandwalk Merfolk spells and Wizard spells you cast cost {1} less to cast. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Storage Matrix text=As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. mana={3} type=Artifact [/card] [card] name=Storm Cauldron text=Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. mana={5} type=Artifact [/card] [card] name=Storm Elemental abilities=flying text=Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. mana={5}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Storm Entity text=Haste Storm Entity comes into play with a +1/+1 counter on it for each other spell played this turn. mana={1}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Storm Herd text=Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. mana={8}{W}{W} type=Sorcery [/card] [card] name=Storm World text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. mana={R} type=World Enchantment [/card] [card] name=Stormbind auto=aslongas(*|myHand){2}:damage:2 target(creature,player) && discard:1 controller #### ####Aslongas-lines with activation costs don't work yet!! (0.9.1) #### text={2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. mana={1}{R}{G} type=Enchantment [/card] [card] name=Stormcaller's Boon text=Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) mana={2}{W}{U} type=Enchantment [/card] [card] name=Stormfront Riders text=Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. mana={4}{W} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Stormscale Anarch text={2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. mana={2}{R}{R} type=Creature subtype=Viashino Shaman power=2 toughness=2 [/card] [card] name=Stormscape Battlemage text=Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. mana={2}{U} type=Creature subtype=Metathran Wizard power=2 toughness=2 [/card] [card] name=Stormscape Familiar text=Flying White spells and black spells you cast cost {1} less to cast. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Story Circle text=As Story Circle comes into play, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. mana={1}{W}{W} type=Enchantment [/card] [card] name=Strands of Undeath text=Enchant creature When Strands of Undeath comes into play, target player discards two cards. {B}: Regenerate enchanted creature. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Strange Inversion text=Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Strangling Soot text=Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={2}{B} type=Instant [/card] [card] name=Stratadon text=Domain  EStratadon costs {1} less to cast for each basic land type among lands you control. Trample mana={1}{0} type=Artifact Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Strategic Planning text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={1}{U} type=Sorcery [/card] [card] name=Stream of Consciousness text=Target player shuffles up to four target cards from his or her graveyard into his or her library. mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Streambed Aquitects text={T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. {T}: Target land becomes an Island until end of turn. mana={1}{U}{U} type=Creature subtype=Merfolk Scout power=2 toughness=3 [/card] [card] name=Street Savvy text=Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Strength of Isolation text=Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Strength of Lunacy text=Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Strength of the Tajuru text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. mana={X}{G}{G} type=Instant [/card] [card] name=Strip Bare text=Destroy all Auras and Equipment attached to target creature. mana={W} type=Instant [/card] [card] name=Stromgald Spy text=Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. mana={3}{B} type=Creature subtype=Human Rogue power=2 toughness=4 [/card] [card] name=Strongarm Tactics text=Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. mana={1}{B} type=Sorcery [/card] [card] name=Stronghold Gambit text=Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card onto the battlefield. If two or more creature cards are tied for lowest cost, those cards are put onto the battlefield. mana={1}{R} type=Sorcery [/card] [card] name=Stronghold Rats text=Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card. mana={2}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Struggle for Sanity text=Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard. mana={2}{B}{B} type=Sorcery [/card] [card] name=Student of Elements text=When Student of Elements has flying, flip it. rarity=U mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Student of Elements (Tobita, Master of Winds) text=Creatures you control have flying. mana={1}{U} type=Legendary Creature ?EHuman Wizard power=3 toughness=3 [/card] [card] name=Stuffy Doll text=As Stuffy Doll comes into play, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself. mana={5} type=Artifact Creature subtype=Construct power=0 toughness=1 [/card] [card] name=Stunted Growth text=Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. mana={3}{G}{G} type=Sorcery [/card] [card] name=Stupefying Touch text=Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Stupor text=Target opponent discards a card at random, then discards a card. mana={2}{B} type=Sorcery [/card] [card] name=Subdue text=Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. mana={G} type=Instant [/card] [card] name=Submerge text=If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. Put target creature on top of its owner's library. mana={4}{U} type=Instant [/card] [card] name=Subterranean Hangar text=Subterranean Hangar comes into play tapped. {T}: Put a storage counter on Subterranean Hangar. {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Subterranean Shambler text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Sudden Death text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn. mana={1}{B}{B} type=Instant [/card] [card] name=Sudden Shock text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Sudden Shock deals 2 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Sudden Spoiling text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Creatures target player controls become 0/2 and lose all abilities until end of turn. mana={1}{B}{B} type=Instant [/card] [card] name=Suffocating Blast text=Counter target spell and Suffocating Blast deals 3 damage to target creature. mana={1}{U}{U}{R} type=Instant [/card] [card] name=Suffocation text=Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Sulam Djinn text=Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. mana={5}{G} type=Creature subtype=Djinn power=6 toughness=6 [/card] [card] name=Sulfur Elemental text=Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1. mana={2}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Sulfuric Vapors text=If a red spell would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead. mana={3}{R} type=Enchantment [/card] [card] name=Sulfuric Vortex text=At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. mana={1}{R}{R} type=Enchantment [/card] [card] name=Sulfurous Blast text=Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. mana={2}{R}{R} type=Instant [/card] [card] name=Summer Bloom text=You may play up to three additional lands this turn. mana={1}{G} type=Sorcery [/card] [card] name=Summit Apes text=As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. mana={3}{G} type=Creature subtype=Ape power=5 toughness=2 [/card] [card] name=Summon the School text=Put two 1/1 blue Merfolk Wizard creature tokens into play. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. mana={3}{W} type=Tribal Sorcery subtype=Merfolk [/card] [card] name=Summoner's Egg text=Imprint  EWhen Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. mana={4} type=Artifact Creature subtype=Egg power=0 toughness=4 [/card] [card] name=Summoner's Pact text=Summoner's Pact is green. Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Summoning Trap text=If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. mana={4}{G}{G} type=Instant subtype=Trap [/card] [card] name=Sun Droplet text=Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. mana={2} type=Artifact [/card] [card] name=Sun's Bounty text=You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={1}{W} type=Instant [/card] [card] name=Suncrusher text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature. {2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand. mana={9} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Sundering Titan text=When Sundering Titan enters the battlefield, choose a land of each basic land type, then destroy those lands. When Sundering Titan leaves the battlefield, choose a land of each basic land type, then destroy those lands. mana={8} type=Artifact Creature subtype=Golem power=7 toughness=10 [/card] [card] name=Sundering Vitae text=Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy target artifact or enchantment. mana={2}{G} type=Instant [/card] [card] name=Sunfire Balm text=Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Instant [/card] [card] name=Sunforger text=Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library. Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sunhome Enforcer #lifelink ? no! text=Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. mana={2}{R}{W} type=Creature subtype=Giant Soldier power=2 toughness=4 [/card] [card] name=Sunken City text=At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1. mana={U}{U} type=Enchantment [/card] [card] name=Sunken Field text=Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Sunken Hope text=At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. mana={3}{U}{U} type=Enchantment [/card] [card] name=Sunscape Battlemage text=Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sunscape Familiar text=Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast. mana={1}{W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Sunscour text=You may exile two white cards from your hand rather than pay Sunscour's mana cost. Destroy all creatures. mana={5}{W}{W} type=Sorcery [/card] [card] name=Sunspring Expedition text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. mana={W} type=Enchantment [/card] [card] name=Suntouched Myr text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) mana={3} type=Artifact Creature subtype=Myr power=0 toughness=0 [/card] [card] name=Superior Numbers text=Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. mana={G}{G} type=Sorcery [/card] [card] name=Supply // Demand (Demand) text= Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{W}{U} type=Sorcery [/card] [card] name=Supply // Demand (Supply) text=Put X 1/1 green Saproling creature tokens onto the battlefield. rarity=U mana={X}{G}{W} type=Sorcery [/card] [card] name=Suppress text=Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. mana={2}{B} type=Sorcery [/card] [card] name=Suppression Field text=Activated abilities cost {2} more to play unless they're mana abilities. mana={1}{W} type=Enchantment [/card] [card] name=Supreme Exemplar text=Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) mana={6}{U} type=Creature subtype=Elemental power=10 toughness=10 [/card] [card] name=Supreme Inquisitor text=Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library. mana={3}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Suq'Ata Assassin text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={1}{B}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Suq'Ata Firewalker text=Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. mana={1}{U}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Suq'Ata Lancer text=Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Surestrike Trident text=Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Surge of Strength text=As an additional cost to cast Surge of Strength, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. mana={R}{G} type=Instant [/card] [card] name=Surge of Zeal text=Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. mana={R} type=Instant [/card] [card] name=Surgespanner auto=@tapped(this):may {1}{U}:moveto(ownerhand) target(*) text=Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Surging AEther text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand. mana={3}{U} type=Instant [/card] [card] name=Surging Dementia text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card. mana={1}{B} type=Sorcery [/card] [card] name=Surging Flame text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Surging Might text=Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Surging Sentinels text=First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Surprise Deployment text=Cast Surprise Deployment only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) mana={3}{W} type=Instant [/card] [card] name=Survivor of the Unseen text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Draw two cards, then put a card from your hand on top of your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Sustaining Spirit text=Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={1}{W} type=Creature subtype=Angel Spirit power=0 toughness=3 [/card] [card] name=Sutured Ghoul text=Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. mana={4}{B}{B}{B} type=Creature subtype=Zombie power=* toughness=* [/card] [card] name=Svogthos, the Restless Tomb text={T}: Add {1} to your mana pool. {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. type=Land [/card] [card] name=Swamp Mosquito abilities=flying text=Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={1}{B} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Swans of Bryn Argoll text=Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. mana={2}{WU}{WU} type=Creature subtype=Bird Spirit power=4 toughness=3 [/card] [card] name=Sway of Illusion text=Any number of target creatures become the color of your choice until end of turn. Draw a card. mana={1}{U} type=Instant [/card] [card] name=Sway of the Stars text=Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. mana={8}{U}{U} type=Sorcery [/card] [card] name=Swell of Courage auto=lord(creature|myBattlefield)2/2 autohand={X}{W}{W}{S}:counter(1/1,x) target(creature) #Counter does not accept x value text=Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) mana={3}{W}{W} type=Instant [/card] [card] name=Swelter text=Swelter deals 2 damage to each of two target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Swerve text=Change the target of target spell with a single target. mana={U}{R} type=Instant [/card] [card] name=Swift Maneuver text=Prevent the next 2 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Swirl the Mists text=As Swirl the Mists comes into play, choose a color word. All instances of color words on spells and permanents become the chosen color word. mana={2}{U}{U} type=Enchantment [/card] [card] name=Swirling Spriggan text={GU}{GU}: Target creature you control becomes the color or colors of your choice until end of turn. mana={2}{G}{G} type=Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Swooping Talon text=Flying {1}: Swooping Talon loses flying until end of turn. Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{W}{W} type=Creature subtype=Bird Soldier power=2 toughness=6 [/card] [card] name=Sword of Fire and Ice text=Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Kaldra text=Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Sword of the Ages text=Sword of the Ages comes into play tapped. {T}, Remove Sword of the Ages and any number of creatures you control from the game: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures removed from the game this way. mana={6} type=Artifact [/card] [card] name=Sword of the Meek auto={2}:equip auto=1/2 text=Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature. mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sword of the Paruns auto={3}:equip auto=aslongas(mytgt[tapped]) lord(creature[tapped]|myinplay) 2/0 auto=aslongas(mytgt[-tapped]) lord(creature[-tapped]|myinplay) 0/2 auto={3}:tap(mytgt) auto={3}:untap(mytgt) text=As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Sworn Defender text={1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. mana={2}{W}{W} type=Creature subtype=Human Knight power=1 toughness=3 [/card] [card] name=Sygg, River Cutthroat text=At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) mana={UB}{UB} type=Legendary Creature subtype=Merfolk Rogue power=1 toughness=3 [/card] [card] name=Sylvan Echoes text=Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) mana={G} type=Enchantment [/card] [card] name=Sylvan Hierophant text=When Sylvan Hierophant is put into a graveyard from the battlefield, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. mana={1}{G} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Sylvan Library text=At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. mana={1}{G} type=Enchantment [/card] [card] name=Sylvan Messenger text=Trample When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Sylvan Might text=Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={1}{G} type=Instant [/card] [card] name=Sylvan Paradise text=Any number of target creatures become green until end of turn. mana={G} type=Instant [/card] [card] name=Sylvan Tutor text=Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. mana={G} type=Sorcery [/card] [card] name=Sylvok Explorer text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Symbiosis text=Two target creatures each get +2/+2 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Symbiotic Deployment text=Skip your draw step. {1}, Tap two untapped creatures you control: Draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Syncopate text=Counter target spell unless its controller pays {X}. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. mana={X}{U} type=Instant [/card] [card] name=Synod Artificer text={X}, {T}: Tap X target noncreature artifacts. {X}, {T}: Untap X target noncreature artifacts. mana={2}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=2 [/card] [card] name=Synod Centurion auto=aslongas(artifact other|myBattlefield) -99/-99 <1 #### ####Removed because "<" does not work for now! #### text=When you control no other artifacts, sacrifice Synod Centurion. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Synod Sanctum text={2}, {T}: Remove target permanent you control from the game. {2}, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum. mana={1} type=Artifact [/card] [card] name=Syphon Mind auto=discard:1 target(player) auto=draw:1 text=Each other player discards a card. You draw a card for each card discarded this way. mana={3}{B} type=Sorcery [/card] [card] name=Szadek, Lord of Secrets text=Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. mana={3}{U}{U}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Tablet of Epityr auto=@movedto(artifact|myGraveyard) from(myBattlefield):may {1}:life:1 controller text=Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Tahngarth's Glare text=Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. mana={R} type=Sorcery [/card] [card] name=Tahngarth's Rage text=Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Tahngarth, Talruum Hero text=Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. mana={3}{R}{R} type=Legendary Creature subtype=Minotaur Warrior power=4 toughness=4 [/card] [card] name=Tainted AEther text=Whenever a creature comes into play, its controller sacrifices a creature or land. mana={2}{B}{B} type=Enchantment [/card] [card] name=Tainted Pact text=Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first. mana={1}{B} type=Instant [/card] [card] name=Tainted Sigil text={T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) mana={1}{W}{B} type=Artifact [/card] [card] name=Tainted Specter text=Flying {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery. mana={3}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Tainted Well text=Enchant land When Tainted Well comes into play, draw a card. Enchanted land is a Swamp. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Taj-Nar Swordsmith text=When Taj-Nar Swordsmith comes into play, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library. mana={3}{W} type=Creature subtype=Cat Soldier power=2 toughness=3 [/card] [card] name=Take Possession text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. mana={5}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Takeno, Samurai General text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. mana={5}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Takenuma Bleeder text=Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. mana={2}{B} type=Creature subtype=Ogre Shaman power=3 toughness=3 [/card] [card] name=Takklemaggot text=Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature is put into a graveyard, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to play under your control attached to that creature. If he or she doesn't, return Takklemaggot to play under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Talara's Bane text=Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. mana={1}{B} type=Sorcery [/card] [card] name=Talara's Battalion abilities=trample text=Trample Play Talara's Battalion only if you played another green spell this turn. mana={1}{G} type=Creature subtype=Elf Warrior power=4 toughness=3 [/card] [card] name=Talas Explorer text=Flying When Talas Explorer enters the battlefield, look at target opponent's hand. mana={1}{U} type=Creature subtype=Human Pirate Scout power=1 toughness=1 [/card] [card] name=Talon of Pain text=Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Talruum Champion text=First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. mana={4}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Talruum Piper text=All creatures with flying able to block Talruum Piper do so. mana={4}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Tamanoa text=Whenever a noncreature source you control deals damage, you gain that much life. mana={R}{G}{W} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Tangle text=Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. mana={1}{G} type=Instant [/card] [card] name=Tangle Golem text=Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) mana={7} type=Artifact Creature subtype=Golem power=5 toughness=4 [/card] [card] name=Tangle Kelp text=Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Tangle Wire text=Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. mana={3} type=Artifact [/card] [card] name=Tangleroot auto=@movedto(creature|mystack):add {G} auto=@movedto(creature|opponentstack): add {G} opponent text=Whenever a player plays a creature spell, that player adds {G} to his or her mana pool. mana={3} type=Artifact [/card] [card] name=Taniwha text=Phasing, trample At the beginning of your upkeep, all lands you control phase out. mana={3}{U}{U} type=Legendary Creature subtype=Serpent power=7 toughness=7 [/card] [card] name=Tar Fiend text=Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) When Tar Fiend comes into play, target player discards a card for each creature it devoured. mana={5}{B} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Tar Pit Warrior text=When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Creature subtype=Cyclops Warrior power=3 toughness=4 [/card] [card] name=Tariff text=Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. mana={1}{W} type=Sorcery [/card] [card] name=Tarox Bladewing text=Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. mana={2}{R}{R}{R} type=Legendary Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Task Force text=Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Human Rebel power=1 toughness=3 [/card] [card] name=Task Mage Assembly text=When there are no creatures on the battlefield, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. mana={2}{R} type=Enchantment [/card] [card] name=Taste of Paradise kicker={1}{G} auto=life:3 auto=kicker:life:3 text=As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. mana={3}{G} type=Sorcery [/card] [card] name=Tatsumasa, the Dragon's Fang text=Equipped creature gets +5/+5. {6}, Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner's control when that token is put into a graveyard. Equip {3} mana={6} type=Legendary Artifact subtype=Equipment [/card] [card] name=Tatterkite text=Flying Tatterkite can't have counters placed on it. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=1 [/card] [card] name=Taunt text=During target player's next turn, each creature he or she controls attacks you if able. mana={U} type=Sorcery [/card] [card] name=Taunting Challenge text=All creatures able to block target creature this turn do so. mana={1}{G}{G} type=Sorcery [/card] [card] name=Taunting Elf text=All creatures able to block Taunting Elf do so. mana={G} type=Creature subtype=Elf power=0 toughness=1 [/card] [card] name=Taurean Mauler text=Changeling (This card is every creature type at all times.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. mana={2}{R} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Tawnos's Coffin text=You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. mana={4} type=Artifact [/card] [card] name=Tawnos's Weaponry text=You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. mana={2} type=Artifact [/card] [card] name=Tears of Rage text=Cast Tears of Rage only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. mana={2}{R}{R} type=Instant [/card] [card] name=Tectonic Break text=Each player sacrifices X lands. mana={X}{R}{R} type=Sorcery [/card] [card] name=Tectonic Fiend text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each turn if able. mana={4}{R}{R} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Teferi's Curse text=Enchant artifact or creature Enchanted permanent has phasing. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Teferi's Drake text=Flying, phasing mana={2}{U} type=Creature subtype=Drake power=3 toughness=2 [/card] [card] name=Teferi's Honor Guard text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. ) mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Teferi's Imp text=Flying, phasing Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. mana={2}{U} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Teferi's Isle text=Phasing Teferi's Isle comes into play tapped. {T}: Add {U}{U} to your mana pool. type=Legendary Land [/card] [card] name=Teferi's Moat text=As Teferi's Moat comes into play, choose a color. Creatures of the chosen color without flying can't attack you. mana={3}{W}{U} type=Enchantment [/card] [card] name=Teferi's Puzzle Box text=At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. mana={4} type=Artifact [/card] [card] name=Teferi's Realm text=At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they doesn't exist. Each one phases in before its controller untaps during his or her next untap step. ) mana={1}{U}{U} type=World Enchantment [/card] [card] name=Teferi's Response text=Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. mana={1}{U} type=Instant [/card] [card] name=Teferi's Veil text=Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. ) mana={1}{U} type=Enchantment [/card] [card] name=Teferi, Mage of Zhalfir text=Flash (You may play this spell any time you could play an instant.) Creature cards you own that aren't in play have flash. Each opponent can play spells only any time he or she could play a sorcery. mana={2}{U}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Tel-Jilad Justice text=Destroy target artifact. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{G} type=Instant [/card] [card] name=Tel-Jilad Stylus text={T}: Put target permanent you own on the bottom of your library. mana={1} type=Artifact [/card] [card] name=Tel-Jilad Wolf text=Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Telekinesis text=Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. mana={U}{U} type=Instant [/card] [card] name=Telekinetic Bonds text=Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. mana={2}{U}{U}{U} type=Enchantment [/card] [card] name=Telemin Performance text=Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control. mana={3}{U}{U} type=Sorcery [/card] [card] name=Telepathic Spies text=When Telepathic Spies enters the battlefield, look at target opponent's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Telepathy text=Your opponents play with their hands revealed. mana={U} type=Enchantment [/card] [card] name=Telethopter text=Tap an untapped creature you control: Telethopter gains flying until end of turn. mana={4} type=Artifact Creature subtype=Thopter power=3 toughness=1 [/card] [card] name=Telim'Tor text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. mana={4}{R} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Telling Time text=Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. mana={1}{U} type=Instant [/card] [card] name=Temper text=Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. mana={X}{1}{W} type=Instant [/card] [card] name=Tempest Efreet text=Remove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. mana={1}{R}{R}{R} type=Creature subtype=Efreet power=3 toughness=3 [/card] [card] name=Tempest Owl text=Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Temporal Aperture text={5}, {T}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) mana={2} type=Artifact [/card] [card] name=Temporal Cascade text=Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.) mana={5}{U}{U} type=Sorcery [/card] [card] name=Temporal Distortion text=Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with hourglass counters on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. mana={3}{U}{U} type=Enchantment [/card] [card] name=Temporal Extortion text=When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one. mana={B}{B}{B}{B} type=Sorcery [/card] [card] name=Temporal Fissure target=* auto=moveto(ownerHand) text=Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={4}{U} type=Sorcery [/card] [card] name=Temporal Isolation text=Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Temporal Manipulation text=Take an extra turn after this one. mana={3}{U}{U} type=Sorcery [/card] [card] name=Temporary Insanity text=Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. mana={3}{R} type=Instant [/card] [card] name=Temporary Truce text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. mana={1}{W} type=Sorcery [/card] [card] name=Tempting Licid text={G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so. mana={2}{G} type=Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Tempting Wurm text=When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play. mana={1}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Tendo Ice Bridge text=Tendo Ice Bridge enters the battlefield with a charge counter on it. {T}: Add {1} to your mana pool. {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Tendrils of Agony target=player auto=damage:2 auto=life:2 controller text=Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Tendrils of Despair text=As an additional cost to cast Tendrils of Despair, sacrifice a creature. Target opponent discards two cards. mana={B} type=Sorcery [/card] [card] name=Tenza, Godo's Maul text=Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Tephraderm text=Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. mana={4}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Terashi's Cry text=Tap up to three target creatures. mana={3}{W} type=Sorcery subtype=Arcane [/card] [card] name=Terastodon text=When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. mana={6}{G}{G} type=Creature subtype=Elephant power=9 toughness=9 [/card] [card] name=Teremko Griffin abilities=flying,banding #banding not supported text=Banding, flying mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Teroh's Vanguard text=Flash Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn. mana={3}{W} type=Creature subtype=Human Nomad power=2 toughness=3 [/card] [card] name=Terraformer text={1}: Choose a basic land type. Each land you control becomes that type until end of turn. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Territorial Dispute text=At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. mana={4}{R}{R} type=Enchantment [/card] [card] name=Test of Endurance text=At the beginning of your upkeep, if you have 50 or more life, you win the game. mana={2}{W}{W} type=Enchantment [/card] [card] name=Test of Faith text=Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. mana={1}{W} type=Instant [/card] [card] name=Testament of Faith text={X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. mana={W} type=Enchantment [/card] [card] name=Tethered Skirge text=Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. mana={2}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Tetravus abilities=flying auto=counter(1/1,3) auto=@each my upkeep:may counter(1/1,-1) && token(Tetravite,Artifact Creature,1/1,flying) auto=@each my upkeep:may moveto(exile) target(Tetravite|myBattlefield) && counter(1/1,1) text=Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Tetsuo Umezawa text=Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. mana={U}{B}{R} type=Legendary Creature subtype=Human Archer power=3 toughness=3 [/card] [card] name=Teysa, Orzhov Scion text=Sacrifice three white creatures: Exile target creature. Whenever another black creature you control is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={1}{W}{B} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Tezzeret the Seeker text=+1: Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library. -5: Artifacts you control become 5/5 artifact creatures until end of turn. mana={3}{U}{U} type=Planeswalker subtype=Tezzeret toughness=4 [/card] [card] name=Thada Adel, Acquisitor text=Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. mana={1}{U}{U} type=Legendary Creature subtype=Merfolk Rogue power=2 toughness=2 [/card] [card] name=Thalakos Deceiver text=Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) mana={3}{U} type=Creature subtype=Thalakos Wizard power=1 toughness=1 [/card] [card] name=Thalakos Dreamsower text=Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped. mana={2}{U} type=Creature subtype=Thalakos Wizard power=1 toughness=1 [/card] [card] name=Thalakos Lowlands auto={T}: Add {1} auto={T}: Add {W} auto={T}: Add {U} text={T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. type=Land [/card] [card] name=Thallid text=At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. mana={G} type=Creature subtype=Fungus power=1 toughness=1 [/card] [card] name=Thallid Devourer text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Fungus power=2 toughness=2 [/card] [card] name=Thallid Germinator text=At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Fungus power=2 toughness=2 [/card] [card] name=Thallid Shell-Dweller text=Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play. mana={1}{G} type=Creature subtype=Fungus power=0 toughness=5 [/card] [card] name=That Which Was Taken text={4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible. mana={5} type=Legendary Artifact [/card] [card] name=Thawing Glaciers auto=tap auto={1}{T}:moveto(myBattlefield) target(land[basic]|myLibrary) && tap && token(grrrt) auto=@next cleanup:aslongas(grrt|myBattlefield) moveto(myHand) auto=@next cleanup:aslongas(grrt|myBattlefield) destroy all(grrrt) text=Thawing Glaciers enters the battlefield tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. type=Land [/card] [card] name=The Abyss text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. mana={3}{B} type=World Enchantment [/card] [card] name=The Fallen text=At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. mana={1}{B}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=The Tabernacle at Pendrell Vale text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." type=Legendary Land [/card] [card] name=The Wretched text=At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. mana={3}{B}{B} type=Creature subtype=Demon power=2 toughness=5 [/card] [card] name=Thelon of Havenwood text=Each Fungus creature gets +1/+1 for each spore counter on it. {B}{G}, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play. mana={G}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Thelon's Chant text=At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. Whenever a player puts a Swamp into play, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. mana={1}{G}{G} type=Enchantment [/card] [card] name=Thelon's Curse text=Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. mana={G}{G} type=Enchantment [/card] [card] name=Thelonite Hermit text=Saproling creatures get +1/+1. Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play. mana={3}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Thelonite Monk text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect doesn't end at end of turn.) mana={2}{G}{G} type=Creature subtype=Insect Monk Cleric power=1 toughness=2 [/card] [card] name=Thermal Flux text=Choose one:Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep. mana={U} type=Instant [/card] [card] name=Thermokarst target=land auto=destroy text=Destroy target land. If that land was a snow land, you gain 1 life. mana={1}{G}{G} type=Sorcery [/card] [card] name=Thermopod text={S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Sacrifice a creature: Add {R} to your mana pool. mana={4}{R} type=Snow Creature subtype=Slug power=4 toughness=3 [/card] [card] name=Thick-Skinned Goblin text=You may pay {0} rather than pay the echo cost for permanents you control. {R}: Thick-Skinned Goblin gains protection from red until end of turn. mana={1}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Thicket Elemental text=Kicker {1}{G} (You may pay an additional {1}{G} as you play this spell.) When Thicket Elemental comes into play, if the kicker cost was paid, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card into play and shuffle all other cards revealed this way into your library. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Thieves' Auction text=Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen. mana={4}{R}{R}{R} type=Sorcery [/card] [card] name=Thieves' Fortune text=Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Tribal Instant subtype=Rogue [/card] [card] name=Thieving Sprite text=Flying When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. mana={2}{B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Thing from the Deep text=Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. mana={6}{U}{U}{U} type=Creature subtype=Leviathan power=9 toughness=9 [/card] [card] name=Think Tank text=At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. mana={2}{U} type=Enchantment [/card] [card] name=Think Twice text=Draw a card. Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={1}{U} type=Instant [/card] [card] name=Thirst text=Enchant creature When Thirst comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Thirst for Knowledge text=Draw three cards. Then discard two cards unless you discard an artifact card. mana={2}{U} type=Instant [/card] [card] name=Thopter Foundry auto={1}{S(artifact[-token]|myinplay)}:token(Thopter,artifact creature thopter,1/1,blue flying) && life:1 text={1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying into play. You gain 1 life. mana={(}{W}{/}{B}{)}{U} type=Artifact [/card] [card] name=Thopter Squadron text=Flying Thopter Squadron comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability only any time you could play a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only any time you could play a sorcery. mana={5} type=Artifact Creature subtype=Thopter power=0 toughness=0 [/card] [card] name=Thorn Elemental text=You may have Thorn Elemental assign its combat damage as though it weren't blocked. mana={5}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Thorn Thallid text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. mana={1}{G}{G} type=Creature subtype=Fungus power=2 toughness=2 [/card] [card] name=Thorn of Amethyst text=Noncreature spells cost {1} more to play. mana={2} type=Artifact [/card] [card] name=Thorn-Thrash Viashino text=Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.) {G}: Thorn-Thrash Viashino gains trample until end of turn. mana={3}{R} type=Creature subtype=Viashino Warrior power=2 toughness=2 [/card] [card] name=Thornbite Staff text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature." Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. Equip {4} mana={2} type=Tribal Artifact subtype=Shaman Equipment [/card] [card] name=Thornscape Battlemage text=Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. mana={2}{G} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Thornscape Familiar text=Red spells and white spells you cast cost {1} less to cast. mana={1}{G} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Thought Courier auto={T}:draw:1 controller && moveto(mygraveyard) target(*|myhand) # Note: Following line is not entirely correct. The game # requires you to discard a card *before* you can draw # then new one. text={T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thought Devourer text=Flying Your maximum hand size is reduced by four. mana={2}{U}{U} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Thought Dissector text={X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. mana={4} type=Artifact [/card] [card] name=Thought Eater text=Flying Your maximum hand size is reduced by three. mana={1}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Thought Hemorrhage text=Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library. mana={2}{B}{R} type=Sorcery [/card] [card] name=Thought Lash text=Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. mana={2}{U}{U} type=Enchantment [/card] [card] name=Thought Nibbler text=Flying Your maximum hand size is reduced by two. mana={U} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Thought Prison text=Imprint - When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.) Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player. mana={5} type=Artifact [/card] [card] name=Thought Reflection text=If you would draw a card, draw two cards instead. mana={4}{U}{U}{U} type=Enchantment [/card] [card] name=Thoughtbound Primoc text=Flying. At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc. mana={2}{R} type=Creature subtype=Bird Beast power=2 toughness=3 [/card] [card] name=Thoughtcast text=Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Draw two cards. mana={4}{U} type=Sorcery [/card] [card] name=Thoughtcutter Agent text={U}{B}, {T}: Target player loses 1 life and reveals his or her hand. mana={U}{B} type=Artifact Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Thoughtpicker Witch text={1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thoughts of Ruin text=Each player sacrifices a land for each card in your hand. mana={2}{R}{R} type=Sorcery [/card] [card] name=Thoughtseize text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. mana={B} type=Sorcery [/card] [card] name=Thoughtweft Trio text=First strike, vigilance Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.) Thoughtweft Trio can block any number of creatures. mana={2}{W}{W} type=Creature subtype=Kithkin Soldier power=5 toughness=5 [/card] [card] name=Thousand-Year Elixir text=You may play the activated abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. mana={3} type=Artifact [/card] [card] name=Thran Forge text={2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. mana={3} type=Artifact [/card] [card] name=Thran Foundry text={1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. mana={1} type=Artifact [/card] [card] name=Thran Golem text=As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Thran Lens text=All permanents are colorless. mana={2} type=Artifact [/card] [card] name=Thran Quarry text=At end of turn, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Thran Tome text={5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. mana={4} type=Artifact [/card] [card] name=Thran Turbine text=At the beginning of your upkeep, you may add up to {2} to your mana pool. You can't spend this mana to play spells. mana={1} type=Artifact [/card] [card] name=Thran War Machine text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each turn if able. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=5 [/card] [card] name=Thran Weaponry text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. mana={4} type=Artifact [/card] [card] name=Thrashing Mudspawn text=Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph {1}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Thraximundar text=Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. mana={4}{U}{B}{R} type=Legendary Creature subtype=Zombie Assassin power=6 toughness=6 [/card] [card] name=Three Dreams text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. mana={4}{W} type=Sorcery [/card] [card] name=Three Tragedies text=Target player discards three cards. mana={3}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Three Wishes text=Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Thresher Beast text=Whenever Thresher Beast becomes blocked, defending player sacrifices a land. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Thrill of the Hunt text=Target creature gets +1/+2 until end of turn. Flashback {W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={G} type=Instant [/card] [card] name=Thrive text=Put a +1/+1 counter on each of X target creatures. mana={X}{G} type=Sorcery [/card] [card] name=Throat Slitter text=Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. mana={4}{B} type=Creature subtype=Rat Ninja power=2 toughness=2 [/card] [card] name=Through the Breach text=You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn. Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={4}{R} type=Instant subtype=Arcane [/card] [card] name=Thrull Champion text=Thrull creatures get +1/+1. {T}: Gain control of target Thrull as long as you control Thrull Champion. mana={4}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Thrull Surgeon text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. mana={1}{B} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Thrull Wizard text={1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. mana={2}{B} type=Creature subtype=Thrull Wizard power=1 toughness=1 [/card] [card] name=Thrumming Stone abilities=Legendary text=Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) mana={5} type=Artifact [/card] [card] name=Thumbscrews auto=aslongas(*|myhand) damage:1 opponent >4 text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. mana={2} type=Artifact [/card] [card] name=Thunder-Thrash Elder text=Devour 3 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with three times that many +1/+1 counters on it.) mana={2}{R} type=Creature subtype=Viashino Warrior power=1 toughness=1 [/card] [card] name=Thunderblade Charge text=Thunderblade Charge deals 3 damage to target creature or player. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may play it without paying its mana cost. mana={1}{R}{R} type=Sorcery [/card] [card] name=Thunderblust abilities=haste,persist text=Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) mana={2}{R}{R}{R} type=Creature subtype=Elemental power=7 toughness=2 [/card] [card] name=Thunderclap text=You may sacrifice a Mountain rather than pay Thunderclap's mana cost. Thunderclap deals 3 damage to target creature. mana={2}{R} type=Instant [/card] [card] name=Thunderheads text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step. mana={2}{U} type=Instant [/card] [card] name=Thunderscape Battlemage text=Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thunderscape Familiar text=First strike Black spells and green spells you cast cost {1} less to cast. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Thunderstaff text=If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. mana={3} type=Artifact [/card] [card] name=Thwart text=You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. Counter target spell. mana={2}{U}{U} type=Instant [/card] [card] name=Ticking Gnomes text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. mana={3} type=Artifact Creature subtype=Gnome power=3 toughness=3 [/card] [card] name=Tidal Bore text=You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature. mana={1}{U} type=Instant [/card] [card] name=Tidal Control text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. mana={1}{U}{U} type=Enchantment [/card] [card] name=Tidal Courier text=When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. {3}{U}: Tidal Courier gains flying until end of turn. mana={3}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Tidal Flats text={U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. mana={U} type=Enchantment [/card] [card] name=Tidal Influence text=Play Tidal Influence only if no permanents named Tidal Influence are in play. Tidal Influence comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. mana={2}{U} type=Enchantment [/card] [card] name=Tidal Surge text=Tap up to three target creatures without flying. mana={1}{U} type=Sorcery [/card] [card] name=Tidal Visionary text={T}: Target creature becomes the color of your choice until end of turn. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Tidal Warrior text={T}: Target land becomes an Island until end of turn. mana={U} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Tidal Wave text=Put a 5/5 blue Wall creature token with defender into play. Sacrifice it at end of turn. mana={2}{U} type=Instant [/card] [card] name=Tide of War text=Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller. mana={4}{R}{R} type=Enchantment [/card] [card] name=Tidehollow Sculler text=When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Tidehollow Sculler leaves play, return the removed card to its owner's hand. mana={W}{B} type=Artifact Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Tideshaper Mystic text={T}: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Tidespout Tyrant text=Flying Whenever you cast a spell, return target permanent to its owner's hand. mana={5}{U}{U}{U} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Tidewalker text=Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. mana={2}{U} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Tilling Treefolk text=When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand. mana={2}{G} type=Creature subtype=Treefolk Druid power=1 toughness=3 [/card] [card] name=Timber Wolves #badning not suppoerted anymore in Wagic 0.9 text=Banding mana={G} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Timberline Ridge text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. type=Land [/card] [card] name=Timbermare text=Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. mana={3}{G} type=Creature subtype=Elemental Horse power=5 toughness=5 [/card] [card] name=Timbermaw Larva text=Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Time Bomb text=At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. mana={4} type=Artifact [/card] [card] name=Time Elemental text=When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. mana={2}{U} type=Creature subtype=Elemental power=0 toughness=2 [/card] [card] name=Time Sieve text={T}, Sacrifice five artifacts: Take an extra turn after this one. mana={U}{B} type=Artifact [/card] [card] name=Time Spiral text=Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. Remove Time Spiral from the game. mana={4}{U}{U} type=Sorcery [/card] [card] name=Time Stop text=End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) mana={4}{U}{U} type=Instant [/card] [card] name=Time Stretch text=Target player takes two extra turns after this one. mana={8}{U}{U} type=Sorcery [/card] [card] name=Time Warp text=Target player takes an extra turn after this one. mana={3}{U}{U} type=Sorcery [/card] [card] name=Time and Tide text=Simultaneously, all creature cards that are phased out phase in and all creatures with phasing phase out. mana={U}{U} type=Instant [/card] [card] name=Timebender text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Timebender is turned face up, choose one  ERemove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Timecrafting text=Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. mana={X}{R} type=Instant [/card] [card] name=Timesifter text=At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. mana={5} type=Artifact [/card] [card] name=Timmerian Fiends text=Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. mana={1}{B}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Tin Street Hooligan text=When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Tin-Wing Chimera text=Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Tinder Wall text=Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R} to your mana pool. {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. mana={G} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Tinker text=As an additional cost to cast Tinker, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. mana={2}{U} type=Sorcery [/card] [card] name=Titan's Revenge text=Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={X}{R}{R} type=Sorcery [/card] [card] name=Titania's Song text=Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. mana={3}{G} type=Enchantment [/card] [card] name=Titanic Bulvox abilities=trample text=Trample Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G}{G} type=Creature subtype=Beast power=7 toughness=4 [/card] [card] name=Tithe text=Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. mana={W} type=Instant [/card] [card] name=Toils of Night and Day text=You may tap or untap target permanent, then you may tap or untap another target permanent. mana={2}{U} type=Instant subtype=Arcane [/card] [card] name=Tolaria abilities=legendary auto={T}: Add {U} auto={T}:-banding target(creature) text=Legendary. {T}: Add {U} to your mana pool. {T}: Target Target creature loses banding and all "bands with other" abilities until end of turn. Play this ability only during any upkeep step. type=Land [/card] [card] name=Tolarian Drake text=Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={2}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Tolarian Entrancer text=Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Tolarian Winds text=Discard all the cards in your hand, then draw that many cards. mana={1}{U} type=Instant [/card] [card] name=Tomb Hex text=Target creature gets -2/-2 until end of turn. Landfall  EIf you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. mana={2}{B} type=Instant [/card] [card] name=Tomb of Urami abilities=Legendary auto={T}:add {B} && aslongas(*[-ogre]|myBattlefield) damage:1 controller auto={T}:bury all(land|myBattlefield) && token(Urami,Creature Demon Spirit,5/5,legendary flying black) ####Tested ingame and removed: The first ability cannot be coded yet because you will always suffer 1 damage from Tomb of Urami even if you control an ogre!! text={T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. type=Land [/card] [card] name=Tombfire text=Target player removes all cards with flashback in his or her graveyard from the game. mana={B} type=Sorcery [/card] [card] name=Tombstalker text=Flying Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.) mana={6}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Tombstone Stairwell text=Cumulative upkeep {1}{B} At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard. At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with Tombstone Stairwell. They can't be regenerated. mana={2}{B}{B} type=World Enchantment [/card] [card] name=Tomorrow, Azami's Familiar text=If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={5}{U} type=Legendary Creature subtype=Spirit power=1 toughness=5 [/card] [card] name=Tooth and Claw text=Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore into play. mana={3}{R} type=Enchantment [/card] [card] name=Tooth and Nail text=Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine {2} (Choose both if you pay the entwine cost.) mana={5}{G}{G} type=Sorcery [/card] [card] name=Tooth of Chiss-Goria text=Flash Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) {T}: Target creature gets +1/+0 until end of turn. mana={3} type=Artifact [/card] [card] name=Topan Ascetic text=Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Topple text=Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) mana={2}{W} type=Sorcery [/card] [card] name=Torch Slinger text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Torch Song text=At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. mana={2}{R} type=Enchantment [/card] [card] name=Torchling text={R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn. mana={3}{R}{R} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Tornado text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. mana={4}{G} type=Enchantment [/card] [card] name=Tornado Elemental text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked. mana={5}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Torpid Moloch text=Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn. mana={R} type=Creature subtype=Lizard power=3 toughness=2 [/card] [card] name=Torrent of Fire text=Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Torrent of Lava text=Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." mana={X}{R}{R} type=Sorcery [/card] [card] name=Torrent of Souls text=Return up to one target creature card from your graveyard to play if {B} was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to play Torrent of Souls. (Do both if {B}{R} was spent.) mana={4}{BR} type=Sorcery [/card] [card] name=Torrent of Stone text=Torrent of Stone deals 4 damage to target creature. Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={3}{R} type=Instant subtype=Arcane [/card] [card] name=Torture Chamber text=At the beginning of your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. mana={3} type=Artifact [/card] [card] name=Toshiro Umezawa text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. mana={1}{B}{B} type=Legendary Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Total War text=Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. mana={3}{R} type=Enchantment [/card] [card] name=Touch of Darkness text=Any number of target creatures become black until end of turn. mana={B} type=Instant [/card] [card] name=Tourach's Chant text=At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest into play, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. mana={1}{B}{B} type=Enchantment [/card] [card] name=Tourach's Gate text=Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Tower Above text=({2G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) mana={2G}{2G}{2G} type=Sorcery [/card] [card] name=Tower of Coireall auto={T}:cantbeblockedby(wall) target(creature) # Following line does not work: cantbeblockedby() can't be used # as an activated ability text={T}: Target creature can't be blocked by Walls this turn. mana={2} type=Artifact [/card] [card] name=Tower of the Magistrate text={T}: Add {1} to your mana pool. {1}, {T}: Target creature gains protection from artifacts until end of turn. type=Land [/card] [card] name=Towering Baloth text=Morph {6}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G}{G} type=Creature subtype=Beast power=7 toughness=6 [/card] [card] name=Toymaker text={1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) mana={2} type=Artifact Creature subtype=Spellshaper power=1 toughness=1 [/card] [card] name=Trace of Abundance text=Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). mana={(}{R}{/}{W}{)}{G} type=Enchantment subtype=Aura [/card] [card] name=Tracker text={G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. mana={2}{G} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Trade Caravan text=At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. mana={W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Trade Secrets text=Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. mana={1}{U}{U} type=Sorcery [/card] [card] name=Tradewind Rider text=Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. mana={3}{U} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Train of Thought text=Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Trained Pronghorn text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. mana={1}{W} type=Creature subtype=Antelope power=1 toughness=1 [/card] [card] name=Traitor's Clutch text=Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={4}{B} type=Instant [/card] [card] name=Traitor's Roar text=Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={4}{BR} type=Sorcery [/card] [card] name=Tranquil Garden text={T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. type=Land [/card] [card] name=Transcendence text=You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) mana={3}{W}{W}{W} type=Enchantment [/card] [card] name=Transguild Courier text=Transguild Courier is all colors (even if this card isn't on the battlefield). mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Transmogrifying Licid text={1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. mana={3} type=Artifact Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Transmutation text=Switch target creature's power and toughness until end of turn. mana={1}{B} type=Instant [/card] [card] name=Transmute Artifact text=As an additional cost to cast Transmute Artifact, sacrifice an artifact. Search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. mana={U}{U} type=Sorcery [/card] [card] name=Trap Digger text={2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Trap Runner text={T}: Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step. (This ability works on unblockable creatures.) mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Trapfinder's Trick text=Target player reveals his or her hand and discards all Trap cards. mana={1}{U} type=Sorcery [/card] [card] name=Trash for Treasure text=As an additional cost to play Trash for Treasure, sacrifice an artifact. Return target artifact card from your graveyard to play. mana={2}{R} type=Sorcery [/card] [card] name=Traveler's Cloak text=Enchant creature As Traveler's Cloak comes into play, choose a land type. Enchanted creature has landwalk of the chosen type. When Traveler's Cloak comes into play, draw a card. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Traveling Plague text=Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play. mana={3}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Treacherous Link text=Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Treacherous Urge text=Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature has haste. Sacrifice it at the beginning of the next end step. mana={4}{B} type=Instant [/card] [card] name=Treacherous Vampire text=Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life." mana={4}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Treacherous Werewolf text=Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from the battlefield, you lose 4 life." mana={2}{B} type=Creature subtype=Human Wolf Minion power=2 toughness=2 [/card] [card] name=Treachery text=Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Treasure Hunt text=Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. mana={1}{U} type=Sorcery [/card] [card] name=Treefolk Harbinger text=When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. mana={G} type=Creature subtype=Treefolk Druid power=0 toughness=3 [/card] [card] name=Treefolk Healer text={2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={4}{G} type=Creature subtype=Treefolk Cleric power=2 toughness=3 [/card] [card] name=Treefolk Mystic text=Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all Auras attached to that creature. mana={3}{G} type=Creature subtype=Treefolk power=2 toughness=4 [/card] [card] name=Treespring Lorian text=Morph {5}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Treetop Defense text=Play Treetop Defense only during the declare attackers step and only if you are the defending player. Creatures you control gain reach until end of turn. (They can block creatures with flying.) mana={1}{G} type=Instant [/card] [card] name=Tremble text=Each player sacrifices a land. mana={1}{R} type=Sorcery [/card] [card] name=Tresserhorn Skyknight text=Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. mana={5}{B}{B} type=Creature subtype=Zombie Knight power=5 toughness=3 [/card] [card] name=Treva's Charm text=Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. mana={G}{W}{U} type=Instant [/card] [card] name=Treva, the Renewer text=Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color. You gain 1 life for each permanent of that color. mana={3}{G}{W}{U} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Trial // Error (Error) text= Counter target multicolored spell. mana={U}{B} type=Instant [/card] [card] name=Trial // Error (Trial) text=Return all creatures blocking or blocked by target creature to their owner's hand. mana={W}{U} type=Instant [/card] [card] name=Triangle of War text={2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other. mana={1} type=Artifact [/card] [card] name=Triassic Egg text={3}, {T}: Put a hatchling counter on Triassic Egg. Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard into play. mana={4} type=Artifact [/card] [card] name=Tribal Forcemage text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. mana={1}{G} type=Creature subtype=Elf Wizard power=1 toughness=1 [/card] [card] name=Tribal Unity text=Creatures of the creature type of your choice get +X/+X until end of turn. mana={X}{2}{G} type=Instant [/card] [card] name=Trickbind text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.) mana={1}{U} type=Instant [/card] [card] name=Trickery Charm text=Choose one: Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. mana={U} type=Instant [/card] [card] name=Trinisphere text=As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) mana={3} type=Artifact [/card] [card] name=Triskelavus text=Flying Triskelavus comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." mana={7} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Triskelion auto=counter(1/1,3) auto={0}:counter(1/1,-1) && damage:1 target(creature,player) text=Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Trophy Hunter text={1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter. mana={2}{G} type=Creature subtype=Human Archer power=2 toughness=3 [/card] [card] name=Troubled Healer text=Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Truce text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. mana={2}{W} type=Instant [/card] [card] name=True Believer text=You have shroud. (You can't be the target of spells or abilities.) mana={W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Trumpeting Armodon text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able. mana={3}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Trusted Advisor text=Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. mana={U} type=Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Truth or Tale text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. mana={1}{U} type=Instant [/card] [card] name=Tsabo's Assassin text={T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. mana={2}{B}{B} type=Creature subtype=Zombie Assassin power=1 toughness=1 [/card] [card] name=Tsabo's Decree text=Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. mana={5}{B} type=Instant [/card] [card] name=Tsabo's Web text=When Tsabo's Web comes into play, draw a card. Each land with an activated ability that isn't a mana abilitydoesn't untap during its controller's untap step. mana={2} type=Artifact [/card] [card] name=Tuktuk Scrapper text=Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. mana={3}{R} type=Creature subtype=Goblin Artificer Ally power=2 toughness=2 [/card] [card] name=Tundra Kavu text={T}: Target land becomes a Plains or an Island until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Tunnel Vision text=Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. mana={5}{U} type=Sorcery [/card] [card] name=Turbulent Dreams text=As an additional cost to cast Turbulent Dreams, discard X cards. Return X target nonland permanents to their owners' hands. mana={U}{U} type=Sorcery [/card] [card] name=Turf Wound text=Target player can't play land cards this turn. Draw a card. mana={2}{R} type=Instant [/card] [card] name=Turn the Tables text=All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. mana={3}{W}{W} type=Instant [/card] [card] name=Turn to Mist target=creature auto=moveto(exile) auto=@end of turn:moveto(inplay) text=Remove target creature from the game. Return that card to play under its owner's control at end of turn. mana={1}{WU} type=Instant [/card] [card] name=Turnabout text=Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. mana={2}{U}{U} type=Instant [/card] [card] name=Turntimber Basilisk text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. mana={1}{G}{G} type=Creature subtype=Basilisk power=2 toughness=1 [/card] [card] name=Turtleshell Changeling text=Changeling (This card is every creature type at all times.) {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. mana={3}{U} type=Creature subtype=Shapeshifter power=1 toughness=4 [/card] [card] name=Twigwalker text={1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Twilight Drover text=Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Twilight Shepherd text=Flying, vigilance When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) mana={3}{W}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Twilight's Call text=You may play Twilight's Call any time you could play an instant if you pay {2} more to play it. Each player returns all creature cards from his or her graveyard to play. mana={4}{B}{B} type=Sorcery [/card] [card] name=Twincast text=Copy target instant or sorcery spell. You may choose new targets for the copy. mana={U}{U} type=Instant [/card] [card] name=Twinning Glass text={1}, {T}: You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn. mana={4} type=Artifact [/card] [card] name=Twinstrike text=Twinstrike deals 2 damage to each of two target creatures. Hellbent - Destroy those creatures instead if you have no cards in hand. mana={3}{B}{R} type=Instant [/card] [card] name=Twist Allegiance text=You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. mana={6}{R} type=Sorcery [/card] [card] name=Twisted Justice text=Target player sacrifices a creature. You draw cards equal to that creature's power. mana={4}{U}{B} type=Sorcery [/card] [card] name=Two-Headed Dragon text=Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon may block an additional creature. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Two-Headed Sliver text=All Sliver creatures have "This creature can't be blocked except by two or more creatures." mana={1}{R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Tyrannize text=Target player discards his or her hand unless he or she pays 7 life. mana={3}{BR}{BR} type=Sorcery [/card] [card] name=Uba Mask text=If a player would draw a card, that player removes that card from the game face up instead. Each player may play cards he or she removed from the game with Uba Mask this turn. mana={4} type=Artifact [/card] [card] name=Uktabi Drake text=Flying, haste Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={G} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Uktabi Efreet text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={2}{G}{G} type=Creature subtype=Efreet power=5 toughness=4 [/card] [card] name=Ulasht, the Hate Seed auto=foreach(other creature[red]|myBattlefield) counter(1/1,1) auto=foreach(other creature[green]|myBattlefield) counter(1/1,1) auto={1}:counter(1/1,-1) && damage:1 target(creature) auto={1}:token(Saproling,creature saproling,1/1,green) && counter(1/1,-1) text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield. mana={2}{R}{G} color=Red,Green type=Legendary Creature subtype=Hellion Hydra power=0 toughness=0 [/card] [card] name=Umbilicus text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. mana={4} type=Artifact [/card] [card] name=Umbra Stalker text=Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. mana={4}{B}{B}{B} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Umbral Mantle text=Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Umezawa's Jitte text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Unblinking Bleb text=Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Unburden text=Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Unchecked Growth text=Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. mana={2}{G} type=Instant subtype=Arcane [/card] [card] name=Uncle Istvan text=Prevent all damage that would be dealt to Uncle Istvan by creatures. mana={1}{B}{B}{B} type=Creature subtype=Human power=1 toughness=3 [/card] [card] name=Undead Leotau text={R}: Undead Leotau gets +1/-1 until end of turn. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={5}{B} type=Creature subtype=Zombie Cat power=3 toughness=4 [/card] [card] name=Undead Warchief text=Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1. mana={2}{B}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Undergrowth text=As an additional cost to cast Undergrowth, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. mana={G} type=Instant [/card] [card] name=Undiscovered Paradise text={T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. type=Land [/card] [card] name=Undo text=Return two target creatures to their owners' hands. mana={1}{U}{U} type=Sorcery [/card] [card] name=Undying Flames text=Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) mana={4}{R}{R} type=Sorcery [/card] [card] name=Unearthly Blizzard text=Up to three target creatures can't block this turn. mana={2}{R} type=Sorcery subtype=Arcane [/card] [card] name=Unerring Sling text={3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. mana={3} type=Artifact [/card] [card] name=Unforge text=Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. mana={2}{R} type=Instant [/card] [card] name=Unfulfilled Desires text={1}, Pay 1 life: Draw a card, then discard a card. mana={1}{U}{B} type=Enchantment [/card] [card] name=Unhinge text=Target player discards a card. Draw a card. mana={2}{B} type=Sorcery [/card] [card] name=Unholy Citadel text=Black legendary creatures you control have "bands with other legendary creatures." type=Land [/card] [card] name=Unified Strike text=Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play. mana={W} type=Instant [/card] [card] name=Unifying Theory text=Whenever a player plays a spell, that player may pay {2}. If the player does, he or she draws a card. mana={1}{U} type=Enchantment [/card] [card] name=Unliving Psychopath text={B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. mana={2}{B}{B} type=Creature subtype=Zombie Assassin power=0 toughness=4 [/card] [card] name=Unmask text=You may remove a black card in your hand from the game rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. mana={3}{B} type=Sorcery [/card] [card] name=Unnatural Hunger text=Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. mana={3}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Unnatural Selection text={1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. mana={1}{U} type=Enchantment [/card] [card] name=Unnerve text=Each opponent discards two cards. mana={3}{B} type=Sorcery [/card] [card] name=Unnerving Assault text=Creatures your opponents control get -1/-0 until end of turn if {U} was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to play it. (Do both if {U}{R} was spent.) mana={2}{UR} type=Instant [/card] [card] name=Unscythe, Killer of Kings abilities=Legendary auto={2}:equip auto=first strike auto=@damaged(creature) from(mytgt):may moveTo(removedfromgame) ### erm... so close....!!! text=Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may remove that card from the game. If you do, put a 2/2 black Zombie creature token into play. Equip {2} mana={U}{B}{B}{R} type=Artifact subtype=Equipment [/card] [card] name=Unstable Footing text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. mana={R} type=Instant [/card] [card] name=Unstable Frontier text={T}: Add {1} to your mana pool. {T}: Target land you control becomes the basic land type of your choice until end of turn. type=Land [/card] [card] name=Unstable Hulk text=Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. mana={1}{R}{R} type=Creature subtype=Goblin Mutant power=2 toughness=2 [/card] [card] name=Unstable Shapeshifter text=Whenever a creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability. mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=1 [/card] [card] name=Unstoppable Ash text=Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. mana={3}{G} type=Creature subtype=Treefolk Warrior power=5 toughness=5 [/card] [card] name=Untaidake, the Cloud Keeper text=Untaidake, the Cloud Keeper comes into play tapped. {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to play legendary spells. type=Legendary Land [/card] [card] name=Uphill Battle auto=lord(creature|opponentinplay)tap text=Creatures your opponents play come into play tapped. mana={2}{R} type=Enchantment [/card] [card] name=Upwelling text=Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.) mana={3}{G} type=Enchantment [/card] [card] name=Urborg Justice text=Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn. mana={B}{B} type=Instant [/card] [card] name=Urborg Panther text={B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card into play. Then shuffle your library. mana={2}{B} type=Creature subtype=Nightstalker Cat power=2 toughness=2 [/card] [card] name=Urborg Phantom text=Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. mana={2}{B} type=Creature subtype=Spirit Minion power=3 toughness=1 [/card] [card] name=Urborg Uprising text=Return up to two target creature cards from your graveyard to your hand. Draw a card. mana={4}{B} type=Sorcery [/card] [card] name=Urborg, Tomb of Yawgmoth text=Each land is a Swamp in addition to its other land types. type=Legendary Land [/card] [card] name=Urge to Feed text=Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. mana={B}{B} type=Instant [/card] [card] name=Uril, the Miststalker text=Uril, the Miststalker can't be the target of spells or abilities your opponents control. Uril gets +2/+2 for each Aura attached to it. mana={2}{R}{G}{W} type=Legendary Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Ursine Fylgja text=Ursine Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. {2}{W}: Put a healing counter on Ursine Fylgja. mana={4}{W} type=Creature subtype=Spirit Bear power=3 toughness=3 [/card] [card] name=Urza's Armor text=If a source would deal damage to you, prevent 1 of that damage. mana={6} type=Artifact [/card] [card] name=Urza's Avenger text={0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={6} type=Artifact Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Urza's Bauble text={T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. mana={0} type=Artifact [/card] [card] name=Urza's Blueprints text=Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card. mana={6} type=Artifact [/card] [card] name=Urza's Chalice text=Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Urza's Engine abilities=trample auto={3}:banding text=Trample {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. mana={5} type=Artifact Creature subtype=Juggernaut power=1 toughness=5 [/card] [card] name=Urza's Filter text=Multicolored spells cost up to {2} less to play. mana={4} type=Artifact [/card] [card] name=Urza's Guilt text=Each player draws two cards, then discards three cards, then loses 4 life. mana={2}{U}{B} type=Sorcery [/card] [card] name=Urza's Incubator text=As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast. mana={3} type=Artifact [/card] [card] name=Urza's Miter text=Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. mana={3} type=Artifact [/card] [card] name=Urza's Rage text=Kicker {8}{R} (You may pay an additional {8}{R} as you play this spell.) Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If the kicker cost was paid, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented. mana={2}{R} type=Instant [/card] [card] name=Utopia Mycon text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Fungus power=0 toughness=2 [/card] [card] name=Utopia Sprawl text=Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). mana={G} type=Enchantment subtype=Aura [/card] [card] name=Uyo, Silent Prophet text=Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. mana={4}{U}{U} type=Legendary Creature subtype=Moonfolk Wizard power=4 toughness=4 [/card] [card] name=Vacuumelt text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand. mana={2}{U} type=Sorcery [/card] [card] name=Vaevictis Asmadi text=Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. {B}: Vaevictis Asmadi gets +1/+0 until end of turn. {R}: Vaevictis Asmadi gets +1/+0 until end of turn. {G}: Vaevictis Asmadi gets +1/+0 until end of turn. mana={2}{B}{B}{R}{R}{G}{G} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Valakut, the Molten Pinnacle text=Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Valor text=First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. mana={3}{W} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Valor Made Real text=Target creature can block any number of creatures this turn. mana={W} type=Instant [/card] [card] name=Vampire Hexmage text=First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. mana={B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=1 [/card] [card] name=Vampire Lacerator text=At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. mana={B} type=Creature subtype=Vampire Warrior power=2 toughness=2 [/card] [card] name=Vampire Nocturnus text=Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. mana={1}{B}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Vampiric Dragon text=Flying Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. mana={6}{B}{R} type=Creature subtype=Vampire Dragon power=5 toughness=5 [/card] [card] name=Vampiric Embrace text=Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Vampiric Sliver auto=lord(sliver) text=All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." mana={3}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Vampiric Tutor text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. mana={B} type=Instant [/card] [card] name=Vanish into Memory text=Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness. mana={2}{W}{U} type=Instant [/card] [card] name=Vanishing text=Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. ) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Vapor Snare text=Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Vaporous Djinn text=Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. mana={2}{U}{U} type=Creature subtype=Djinn power=3 toughness=4 [/card] [card] name=Varchild's Crusader text={0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. mana={3}{R} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Varchild's War-Riders abilities=trample auto=rampage(1/1,1) text=Cumulative upkeep—Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Vassal's Duty text={1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. mana={3}{W} type=Enchantment [/card] [card] name=Vastwood Animist text={T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. mana={2}{G} type=Creature subtype=Elf Shaman Ally power=1 toughness=1 [/card] [card] name=Vastwood Zendikon text=Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. mana={4}{G} type=Enchantment subtype=Aura [/card] [card] name=Vec Townships text={T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. type=Land [/card] [card] name=Vectis Dominator text={T}: Tap target creature unless its controller pays 2 life. mana={1}{W}{B} type=Artifact Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Vedalken Engineer text={T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. mana={1}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=1 [/card] [card] name=Vedalken Ghoul text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. mana={U}{B} type=Creature subtype=Vedalken Zombie power=1 toughness=1 [/card] [card] name=Vedalken Orrery auto=lord(-land|myhand) Flash # Following line does not work: Lords cannot affect hand/stack? text=You may cast nonland cards as though they had flash. mana={4} type=Artifact [/card] [card] name=Vedalken Plotter text=When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. mana={2}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Vedalken Shackles text=You may choose not to untap Vedalken Shackles during your untap step. {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. mana={3} type=Artifact [/card] [card] name=Veil of Birds text=When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. mana={U} type=Enchantment [/card] [card] name=Veil of Secrecy text=Target creature gains shroud until end of turn and is unblockable this turn. Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Veiled Apparition text=When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." mana={1}{U} type=Enchantment [/card] [card] name=Veiled Crocodile text=When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. mana={2}{U} type=Enchantment [/card] [card] name=Veiled Sentry text=When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. mana={U} type=Enchantment [/card] [card] name=Veiled Serpent text=When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an Island. Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Enchantment [/card] [card] name=Veiling Oddity text=Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn. mana={3}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Vein Drinker text=Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. mana={4}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Veinfire Borderpost text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. Veinfire Borderpost comes into play tapped. {T}: Add {B} or {R} to your mana pool. mana={1}{B}{R} type=Artifact [/card] [card] name=Veldt text=Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. type=Land [/card] [card] name=Venarian Glimmer text=Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. mana={X}{U} type=Instant [/card] [card] name=Venarian Gold text=Enchant creature Venarian Gold comes into play with X sleep counters on it. When Venarian Gold comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold. mana={X}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Vendilion Clique text=Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. mana={1}{U}{U} type=Legendary Creature subtype=Faerie Wizard power=3 toughness=1 [/card] [card] name=Vengeful Dreams text=As an additional cost to cast Vengeful Dreams, discard X cards. Exile X target attacking creatures. mana={W}{W} type=Instant [/card] [card] name=Vengeful Rebirth text=Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. Remove Vengeful Rebirth from the game. mana={4}{R}{G} type=Sorcery [/card] [card] name=Venom text=Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Venomous Breath text=At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. mana={3}{G} type=Instant [/card] [card] name=Venomous Vines text=Destroy target enchanted permanent. mana={2}{G}{G} type=Sorcery [/card] [card] name=Venomspout Brackus text={1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Venser, Shaper Savant text=Flash (You may play this spell any time you could play an instant.) When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Ventifact Bottle text={1}{X}, {T}: Put X charge counters on Ventifact Bottle. Play this ability only any time you could play a sorcery. At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add {X} to your mana pool, where X is the number of charge counters removed this way. mana={3} type=Artifact [/card] [card] name=Verdant Eidolon text={G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. mana={3}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Verdant Field text=Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Verdant Succession text=Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library. mana={4}{G} type=Enchantment [/card] [card] name=Verdant Touch text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) mana={1}{G} type=Sorcery [/card] [card] name=Verdeloth the Ancient abilities=legendary kicker={X} auto=lord(treefolk) 1/1 other auto=lord(saproling) 1/1 other auto=kicker token(saproling,creature saproling,1/1,green)*x ##doesn't yet work text=Kicker {X} (You may pay an additional {X} as you play this spell.) Other Treefolk creatures and Saproling creatures get +1/+1. When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play. mana={4}{G}{G} type=Creature subtype=Treefolk power=4 toughness=7 [/card] [card] name=Vernal Bloom text=Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). mana={3}{G} type=Enchantment [/card] [card] name=Vernal Equinox auto=lord(enchantment,creature|hand)flash text=Any player may play creature and enchantment cards as though they had flash. mana={3}{G} type=Enchantment [/card] [card] name=Vertigo Spawn text=Defender (This creature can't attack.) Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. mana={1}{U} type=Creature subtype=Illusion power=0 toughness=3 [/card] [card] name=Vesuvan Doppelganger text=As Vesuvan Doppelganger comes into play, you may choose a creature in play. If you do, Vesuvan Doppelganger comes into play as a copy of that creature except for its color and gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except for its color. If you do, this creature gains this ability." mana={3}{U}{U} color=Blue type=Creature subtype=Doppelganger power=0 toughness=0 [/card] [card] name=Vesuvan Shapeshifter text=As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." Morph {1}{U} mana={3}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Veteran Bodyguard text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. mana={3}{W}{W} color=White type=Creature subtype=Bodyguard power=2 toughness=5 [/card] [card] name=Veteran Explorer text=When Veteran Explorer is put into a graveyard from the battlefield, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. mana={G} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Veteran's Armaments text=Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} mana={2} type=Tribal Artifact subtype=Soldier Equipment [/card] [card] name=Veteran's Voice target=creature|mybattlefield auto=lord(mytgt) {T}:2/1 target(other creature) text=Enchant creature you control Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Vexing Arcanix text={3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. mana={4} type=Artifact [/card] [card] name=Vexing Shusher text=Vexing Shusher can't be countered. {RG}: Target spell can't be countered by spells or abilities. mana={RG}{RG} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Vexing Sphinx text=Flying Cumulative upkeepDiscard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx is put into a graveyard from the battlefield, draw a card for each age counter on it. mana={1}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Vhati il-Dal text={T}: Target creature's power or toughness becomes 1 until end of turn. mana={2}{B}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Viashino Heretic text={1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. mana={2}{R} type=Creature subtype=Viashino power=1 toughness=3 [/card] [card] name=Viashino Outrider text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R} type=Creature subtype=Viashino power=4 toughness=3 [/card] [card] name=Viashino Runner text=Viashino Runner can't be blocked except by two or more creatures. mana={3}{R} type=Creature subtype=Viashino power=3 toughness=2 [/card] [card] name=Viashino Sandswimmer text={R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. mana={2}{R}{R} type=Creature subtype=Viashino power=3 toughness=2 [/card] [card] name=Vibrating Sphere text=As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2. mana={4} type=Artifact [/card] [card] name=Vicious Betrayal text=As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way. mana={3}{B}{B} type=Sorcery [/card] [card] name=Vicious Shadows auto=@movedTo(creature|mygraveyard) from(inplay):may foreach(*|opponenthand) damage:1 opponent auto=@movedTo(creature|opponentgraveyard) from(inplay):may foreach(*|opponenthand) damage:1 opponent #the may does not work for this one... text=Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. mana={6}{R} type=Enchantment [/card] [card] name=Victimize text=As an additional cost to play Victimize, sacrifice a creature. Return two target creature cards from your graveyard to play tapped. mana={2}{B} type=Sorcery [/card] [card] name=View from Above text=Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Vigean Graftmage text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it. mana={2}{U} type=Creature subtype=Vedalken Wizard Mutant power=0 toughness=0 [/card] [card] name=Vigean Hydropon text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block. mana={1}{G}{U} type=Creature subtype=Plant Mutant power=0 toughness=0 [/card] [card] name=Vigean Intuition text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) mana={3}{G}{U} type=Instant [/card] [card] name=Vigor text=Trample If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{G}{G}{G} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Vigor Mortis text=Return target creature card from your graveyard to play. If {G} was spent to play Vigor Mortis, that creature comes into play with an additional +1/+1 counter on it. mana={2}{B}{B} type=Sorcery [/card] [card] name=Vigorous Charge text=Kicker {W} (You may pay an additional {W} as you play this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if the kicker cost was paid, you gain life equal to that damage. mana={G} type=Instant [/card] [card] name=Vile Consumption text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." mana={1}{U}{B} type=Enchantment [/card] [card] name=Vile Deacon text=Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. mana={2}{B}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Vile Requiem text=At the beginning of your upkeep, you may put a verse counter on Vile Requiem. {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. mana={2}{B}{B} type=Enchantment [/card] [card] name=Vine Dryad text=Flash Forestwalk You may remove a green card in your hand from the game rather than pay Vine Dryad's mana cost. mana={3}{G} type=Creature subtype=Dryad power=1 toughness=3 [/card] [card] name=Vine Kami text=Vine Kami can't be blocked except by two or more creatures. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) mana={6}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Vintara Elephant text=Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. mana={4}{G} type=Creature subtype=Elephant power=4 toughness=3 [/card] [card] name=Violent Eruption text=Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{R}{R}{R} type=Instant [/card] [card] name=Violent Outburst text=Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn. mana={1}{R}{G} type=Instant [/card] [card] name=Violent Ultimatum text=Destroy three target permanents. mana={B}{B}{R}{R}{R}{G}{G} type=Sorcery [/card] [card] name=Viridescent Wisps text=Target creature becomes green and gets +1/+0 until end of turn. Draw a card. mana={G} type=Instant [/card] [card] name=Viridian Joiner text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Viridian Longbow text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Virulent Sliver text=All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) mana={G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Viscera Dragger autohand={2}:cycling autograveyard={1}{B}:moveTo(myhand) && haste && @end of turn:moveto(removedfromgame) ## ar... too bad it is 100% correct text=Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={3}{B} type=Creature subtype=Zombie Ogre Warrior power=3 toughness=3 [/card] [card] name=Viscerid Deepwalker text={U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4?{U} (Rather than play this card from your hand, you may pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) mana={4}{U} type=Creature subtype=Homarid Warrior power=2 toughness=3 [/card] [card] name=Viscerid Drone text={T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. mana={1}{U} type=Creature subtype=Homarid Drone power=1 toughness=2 [/card] [card] name=Vision Charm text=Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. ) mana={U} type=Instant [/card] [card] name=Visions text=Look at the top five cards of target player's library. You may then have that player shuffle that library. mana={W} type=Sorcery [/card] [card] name=Vital Surge text=You gain 3 life. Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{G} type=Instant subtype=Arcane [/card] [card] name=Vitaspore Thallid text=At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gains haste until end of turn. mana={1}{G} type=Creature subtype=Fungus power=1 toughness=1 [/card] [card] name=Vithian Stinger text={T}: Vithian Stinger deals 1 damage to target creature or player. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.) mana={2}{R} type=Creature subtype=Human Shaman power=0 toughness=1 [/card] [card] name=Vivid Crag text=Vivid Crag comes into play tapped with two charge counters on it. {T}: Add {R} to your mana pool. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Creek text=Vivid Creek comes into play tapped with two charge counters on it. {T}: Add {U} to your mana pool. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Grove text=Vivid Grove comes into play tapped with two charge counters on it. {T}: Add {G} to your mana pool. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Marsh text=Vivid Marsh comes into play tapped with two charge counters on it. {T}: Add {B} to your mana pool. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Meadow text=Vivid Meadow comes into play tapped with two charge counters on it. {T}: Add {W} to your mana pool. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vodalian Hypnotist text={2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Vodalian Illusionist text={U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. ) mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Vodalian Mage text={U}, {T}: Counter target spell unless its controller pays {1}. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Vodalian Mystic text={T}: Target instant or sorcery spell becomes the color of your choice. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Vodalian War Machine text=Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine is put into a graveyard from play, destroy all Merfolk tapped this turn to pay for its abilities. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Voice of All text=Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of the Woods text=Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play. mana={3}{G}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Voices from the Void text=Domain - Target player discards a card for each basic land type among lands you control. mana={4}{B} type=Sorcery [/card] [card] name=Void text=Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. mana={3}{B}{R} type=Sorcery [/card] [card] name=Void Maw abilities=Trample text=Trample If another creature would be put into a graveyard from the battlefield, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. mana={4}{B}{B} type=Creature subtype=Horror power=4 toughness=5 [/card] [card] name=Voidmage Apprentice text=Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Voidmage Apprentice is turned face up, counter target spell. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Voidmage Husher abilities=flash auto=fizzle target... text=Flash (You may play this spell any time you could play an instant.) When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.) Whenever you play a spell, you may return Voidmage Husher to its owner's hand. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Voidmage Prodigy text={U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={U}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Voidslime text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) mana={G}{U}{U} type=Instant [/card] [card] name=Voidstone Gargoyle text=Flying As Voidstone Gargoyle enters the battlefield, name a nonland card. The named card can't be cast. Activated abilities of sources with the chosen name can't be activated. mana={3}{W}{W} type=Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Volcanic Awakening text=Destroy target land. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) mana={4}{R}{R} type=Sorcery [/card] [card] name=Volcanic Spray text=Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback {1}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={1}{R} type=Sorcery [/card] [card] name=Volcanic Wind text=Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play as you play Volcanic Wind. mana={4}{R}{R} type=Sorcery [/card] [card] name=Volcano Hellion text=Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. mana={2}{R}{R} type=Creature subtype=Hellion power=6 toughness=5 [/card] [card] name=Volley of Boulders text=Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback {R}{R}{R}{R}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) mana={8}{R} type=Sorcery [/card] [card] name=Volrath the Fallen text={1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. mana={3}{B}{B}{B} type=Legendary Creature subtype=Shapeshifter power=6 toughness=4 [/card] [card] name=Volrath's Curse text=Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Volrath's Dungeon text=Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery. mana={2}{B}{B} type=Enchantment [/card] [card] name=Volrath's Laboratory text=As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. mana={5} type=Artifact [/card] [card] name=Volrath's Shapeshifter text=As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card. mana={1}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=1 [/card] [card] name=Volunteer Reserves text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Voodoo Doll text=At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the end of your turn, if Voodoo Doll is untapped, sacrifice it and it deals damage equal to the number of pin counters on it to you. {X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll. mana={6} type=Artifact [/card] [card] name=Voracious Dragon text=Flying Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.) When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Vorrac Battlehorns text=Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Voyager Drake text=Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. mana={3}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Voyager Staff text={2}, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn. mana={1} type=Artifact [/card] [card] name=Vug Lizard text=Mountainwalk Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{R}{R} type=Creature subtype=Lizard power=3 toughness=4 [/card] [card] name=Vulshok Battlemaster text=Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.) mana={4}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Vulshok War Boar text=When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. mana={2}{R}{R} type=Creature subtype=Boar Beast power=5 toughness=5 [/card] [card] name=Wail of the Nim text=Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.) mana={2}{B} type=Instant [/card] [card] name=Waiting in the Weeds text=Each player puts a 1/1 green Cat creature token into play for each untapped Forest he or she controls. mana={1}{G}{G} type=Sorcery [/card] [card] name=Wake Thrasher text=Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. mana={2}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=1 [/card] [card] name=Wake of Destruction text=Destroy target land and all other lands with the same name as that land. mana={3}{R}{R}{R} type=Sorcery [/card] [card] name=Waking Nightmare text=Target player discards two cards. mana={2}{B} type=Sorcery subtype=Arcane [/card] [card] name=Walk the Aeons text=Buyback?Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one. mana={4}{U}{U} type=Sorcery [/card] [card] name=Walker of Secret Ways text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. mana={2}{U} type=Creature subtype=Human Ninja power=1 toughness=2 [/card] [card] name=Walker of the Grove text=When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={6}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Walking Archive text=Defender (This creature can't attack.) Walking Archive enters the battlefield with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. {2}{W}{U}: Put a +1/+1 counter on Walking Archive. mana={3} type=Artifact Creature subtype=Golem power=1 toughness=1 [/card] [card] name=Walking Desecration text={B}, {T}: Creatures of the creature type of your choice attack this turn if able. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Wall of Blood abilities=defender auto=1/1 && life:-1 ###CANNOT WORK FOR NOW (WAGIC 0.8.1). text=Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Wall of Caltrops text=Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. mana={1}{W} type=Creature subtype=Wall power=2 toughness=1 [/card] [card] name=Wall of Corpses text=Defender (This creature can't attack.) {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. mana={1}{B} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Wall of Deceit text=Defender (This creature can't attack.) {3}: Turn Wall of Deceit face down. Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Distortion text=Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery. mana={2}{B}{B} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Wall of Dust text=Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. mana={2}{R} type=Creature subtype=Wall power=1 toughness=4 [/card] [card] name=Wall of Essence text=Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Frost abilities=defender text=Defender (This creature can't attack.) Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Glare text=Defender (This creature can't attack.) Wall of Glare can block any number of creatures. mana={1}{W} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Hope text=Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life. mana={W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Wall of Nets text=Defender (This creature can't attack.) At end of combat, remove from the game all creatures blocked by Wall of Nets. When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets. mana={1}{W}{W} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Putrid Flesh text=Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. mana={2}{B} type=Creature subtype=Wall power=2 toughness=4 [/card] [card] name=Wall of Resistance text=Defender (This creature can't attack.) Flying At end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. mana={1}{W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Wall of Reverence text=Defender, flying At the end of your turn, you may gain life equal to the power of target creature you control. mana={3}{W} type=Creature subtype=Spirit Wall power=1 toughness=6 [/card] [card] name=Wall of Shadows text=Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. mana={1}{B}{B} type=Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Wall of Shards text=Defender, flying Cumulative upkeepAn opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{W} type=Snow Creature subtype=Wall power=1 toughness=8 [/card] [card] name=Wall of Shields abilities=banding,defender text=Defender (This creature can't attack.) Banding mana={3} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Souls text=Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. mana={1}{B} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Tears text=Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. mana={1}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Tombstones text=Defender (This creature can't attack.) At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect doesn't end at end of turn.) mana={1}{B} type=Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Wall of Vapor text=Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. mana={3}{U} type=Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Wall of Vipers text=Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. mana={2}{B} type=Creature subtype=Snake Wall power=2 toughness=4 [/card] [card] name=Wand of Denial text={T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. mana={2} type=Artifact [/card] [card] name=Wand of Ith text={3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. mana={4} type=Artifact [/card] [card] name=Wanderguard Sentry text=When Wanderguard Sentry comes into play, look at target opponent's hand. mana={4}{U} type=Creature subtype=Drone power=3 toughness=3 [/card] [card] name=Wandering Eye text=Flying All players play with their hands revealed. mana={2}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Wandering Goblins text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. mana={2}{R} type=Creature subtype=Goblin Warrior power=0 toughness=3 [/card] [card] name=Wandering Graybeard text=Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. mana={3}{W}{W} type=Creature subtype=Giant Wizard power=4 toughness=4 [/card] [card] name=Wandering Mage text={W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. mana={W}{U}{B} type=Creature subtype=Human Cleric Wizard power=0 toughness=3 [/card] [card] name=Wanderwine Prophets text=Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. mana={4}{U}{U} type=Creature subtype=Merfolk Wizard power=4 toughness=4 [/card] [card] name=Waning Wurm text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={3}{B} type=Creature subtype=Zombie Wurm power=7 toughness=6 [/card] [card] name=War Barge text={3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. mana={4} type=Artifact [/card] [card] name=War Cadence text={X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=War Dance text=At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. mana={G} type=Enchantment [/card] [card] name=War Elemental text=When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. mana={R}{R}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=War Elephant text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={3}{W} type=Creature subtype=Elephant power=2 toughness=2 [/card] [card] name=War Tax text={X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls. mana={2}{U} type=Enchantment [/card] [card] name=War's Toll text=Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able. mana={3}{R} type=Enchantment [/card] [card] name=War-Spike Changeling text=Changeling (This card is every creature type at all times.) {R}: War-Spike Changeling gains first strike until end of turn. mana={3}{R} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Warbreak Trumpeter text=Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Ward Sliver text=As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. mana={4}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Ward of Bones text=Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. mana={6} type=Artifact [/card] [card] name=Ward of Lights text=You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant creature As Ward of Lights comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Ward of Piety text=Enchant creature {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Wargate text=Search your library for a permanent card with converted mana cost X or less, put it into play, then shuffle your library. mana={X}{G}{W}{U} type=Sorcery [/card] [card] name=Warmonger text={2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability. mana={3}{R} type=Creature subtype=Minotaur Monger power=3 toughness=3 [/card] [card] name=Warp World text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order. mana={5}{R}{R}{R} type=Sorcery [/card] [card] name=Warpath text=Warpath deals 3 damage to each blocking creature and each blocked creature. mana={3}{R} type=Instant [/card] [card] name=Warped Devotion text=Whenever a permanent is returned to a player's hand, that player discards a card. mana={2}{B} type=Enchantment [/card] [card] name=Warped Researcher text=Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) mana={4}{U} type=Creature subtype=Human Wizard Mutant power=3 toughness=4 [/card] [card] name=Warping Wurm text=Phasing At the beginning of your upkeep, you may pay {2}{G}{U}. If you don't, Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it. mana={2}{G}{U} type=Creature subtype=Wurm power=1 toughness=1 [/card] [card] name=Warren Pilferers text=When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. mana={4}{B} type=Creature subtype=Goblin Rogue power=3 toughness=3 [/card] [card] name=Warren Weirding text=Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. mana={1}{B} type=Tribal Sorcery subtype=Goblin [/card] [card] name=Warrior en-Kor text={0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. mana={W}{W} type=Creature subtype=Kor Warrior Knight power=2 toughness=2 [/card] [card] name=Warrior's Oath text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. mana={R}{R} type=Sorcery [/card] [card] name=Warrior's Stand text=Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Wash Out text=Return all permanents of the color of your choice to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Waste Away target=creature auto=discard:1 controller auto=-5/-5 text=As an additional cost to cast Waste Away, discard a card. Target creature gets -5/-5 until end of turn. mana={4}{B} type=Instant [/card] [card] name=Watchdog text=Watchdog blocks each turn if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. mana={3} type=Artifact Creature subtype=Hound power=1 toughness=2 [/card] [card] name=Waterspout Djinn text=Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. mana={2}{U}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Waterspout Elemental text=Kicker {U} (You may pay an additional {U} as you cast this spell.) Flying When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. mana={3}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Waterspout Weavers text=Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Waterveil Cavern text={T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. type=Land [/card] [card] name=Wave Elemental text={U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. mana={2}{U}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Wave of Indifference text=X target creatures can't block this turn. mana={X}{R} type=Sorcery [/card] [card] name=Wave of Reckoning text=Each creature deals damage to itself equal to its power. mana={4}{W} type=Sorcery [/card] [card] name=Wave of Terror text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. mana={2}{B} type=Enchantment [/card] [card] name=Waves of Aggression abilities=retrace text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{RW}{RW} type=Sorcery [/card] [card] name=Wax // Wane (Wane) text=Destroy target enchantment. mana={W} type=Instant [/card] [card] name=Wax // Wane (Wax) text=Target creature gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Waxmane Baku text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Waylay text=Put three 2/2 white Knight creature tokens into play. They gain substance until end of turn. Remove them from the game when they lose substance. mana={2}{W} type=Instant [/card] [card] name=Wayward Angel text=Flying, vigilance Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." mana={4}{W}{W} type=Creature subtype=Angel Horror power=4 toughness=4 [/card] [card] name=Wear Away text=Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={G}{G} type=Instant subtype=Arcane [/card] [card] name=Weathered Bodyguards text=As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Weathered Wayfarer text={W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you. mana={W} type=Creature subtype=Human Nomad Cleric power=1 toughness=1 [/card] [card] name=Weatherseed Totem text={T}: Add {G} to your mana pool. {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand. mana={3} type=Artifact [/card] [card] name=Weaver of Lies text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. mana={5}{U}{U} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Web of Inertia text=At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. mana={2}{U} type=Enchantment [/card] [card] name=Weed Strangle text=Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Wei Assassins text=When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. mana={3}{B}{B} type=Creature subtype=Human Soldier Assassin power=3 toughness=2 [/card] [card] name=Wei Night Raiders text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. mana={2}{B}{B} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Weight of Conscience text=Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Weight of Spires text=Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. mana={R} type=Instant [/card] [card] name=Weird Harvest text=Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. mana={X}{G}{G} type=Sorcery [/card] [card] name=Well of Discovery text=At the beginning of your end step, if you control no untapped lands, draw a card. mana={6} type=Artifact [/card] [card] name=Well of Knowledge text={2}: Draw a card. Any player may activate this ability but only during his or her draw step. mana={3} type=Artifact [/card] [card] name=Well of Life text=At the beginning of your end step, if you control no untapped lands, you gain 2 life. mana={4} type=Artifact [/card] [card] name=Well of Lost Dreams text=Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. mana={4} type=Artifact [/card] [card] name=Well-Laid Plans text=Prevent all damage that would be dealt to a creature by another creature if they share a color. mana={2}{U} type=Enchantment [/card] [card] name=Wellgabber Apothecary text={1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. mana={4}{W} type=Creature subtype=Merfolk Cleric power=2 toughness=3 [/card] [card] name=Wellspring text=Enchant land When Wellspring comes into play, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Wheel of Fate text=Wheel of Fate is red. Suspend 4?{1}{R} (Rather than play this card from your hand, pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Each player discards his or her hand, then draws seven cards. type=Sorcery [/card] [card] name=Wheel of Sun and Moon text=Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. mana={GW}{GW} type=Enchantment subtype=Aura [/card] [card] name=Wheel of Torture text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. mana={3} type=Artifact [/card] [card] name=Whetwheel text={X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. Morph {3} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4} type=Artifact [/card] [card] name=Whim of Volrath text=Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") mana={U} type=Instant [/card] [card] name=Whip Vine text=Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. mana={2}{G} type=Creature subtype=Plant Wall power=1 toughness=4 [/card] [card] name=Whip-Spine Drake text=Flying Morph {2}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Whipcorder text={W}, {T}: Tap target creature. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={W}{W} type=Creature subtype=Human Soldier Rebel power=2 toughness=2 [/card] [card] name=Whipgrass Entangler text={1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Whipkeeper text={T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. mana={2}{R}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Whiplash Trap text=If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands. mana={3}{U}{U} type=Instant subtype=Trap [/card] [card] name=Whippoorwill text={G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, exile the creature. mana={G} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Whipstitched Zombie text=At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Whirling Catapult text={2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. mana={4} type=Artifact [/card] [card] name=Whirling Dervish text=Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. mana={G}{G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Whirlpool Drake text=Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake is put into a graveyard from the battlefield, shuffle the cards from your hand into your library, then draw that many cards. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Whirlpool Rider text=When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Whirlpool Warrior text=When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. mana={2}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=2 [/card] [card] name=Whirlpool Whelm text=Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{U} type=Instant [/card] [card] name=Whispers of the Muse text=Buyback {5} (You may pay an additional {5} as you play this spell. If you do, put this card into your hand as it resolves.) Draw a card. mana={U} type=Instant [/card] [card] name=White Mana Battery text={2}, {T}: Put a charge counter on White Mana Battery. {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Wicked Akuba text={B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. mana={B}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Wicked Pact text=Destroy two target nonblack creatures. You lose 5 life. mana={1}{B}{B} type=Sorcery [/card] [card] name=Wicked Reward text=As an additional cost to cast Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Wickerbough Elder text=Wickerbough Elder comes into play with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. mana={3}{G} type=Creature subtype=Treefolk Shaman power=4 toughness=4 [/card] [card] name=Wiitigo auto=counter(1/1,6) text=Wiitigo comes into play with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. mana={3}{G}{G}{G} type=Creature subtype=Yeti power=0 toughness=0 [/card] [card] name=Wild Dogs text=At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs. Cycling {2} ({2}, Discard this card: Draw a card.) mana={G} type=Creature subtype=Hound power=2 toughness=1 [/card] [card] name=Wild Growth text=Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). mana={G} type=Enchantment subtype=Aura [/card] [card] name=Wild Leotau text=At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. mana={2}{G}{G} type=Creature subtype=Cat power=5 toughness=4 [/card] [card] name=Wild Mammoth text=At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth. mana={2}{G} type=Creature subtype=Elephant power=3 toughness=4 [/card] [card] name=Wild Might text=Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. mana={1}{G} type=Instant [/card] [card] name=Wild Mongrel text=Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. mana={1}{G} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Wild Pair text=Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. mana={4}{G}{G} type=Enchantment [/card] [card] name=Wild Ricochet text=You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. mana={2}{R}{R} type=Instant [/card] [card] name=Wild Swing text=Choose three target nonenchantment permanents. Destroy one of them at random. mana={3}{R} type=Sorcery [/card] [card] name=Wild Wurm text=When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. mana={3}{R} type=Creature subtype=Wurm power=5 toughness=4 [/card] [card] name=Wildfield Borderpost text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. Wildfield Borderpost comes into play tapped. {T}: Add {G} or {W} to your mana pool. mana={1}{G}{W} type=Artifact [/card] [card] name=Wildfire text=Each player sacrifices four lands. Wildfire deals 4 damage to each creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Willbender text=Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Willow Satyr text=You may choose not to untap Willow Satyr during your untap step. {T}: Gain control of target legendary creature as long as you control Willow Satyr and Willow Satyr remains tapped. mana={2}{G}{G} type=Creature subtype=Satyr power=1 toughness=1 [/card] [card] name=Wilt-Leaf Liege auto=lord(creature[green]) 1/1 other auto=lord(creature[white]) 1/1 other auto=@movedTo(mygraveyard) from(myhand):moveto(inplay) text=Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard. mana={1}{GW}{GW}{GW} type=Creature subtype=Elf Knight power=4 toughness=4 [/card] [card] name=Wind Sail text=One or two target creatures gain flying until end of turn. mana={1}{U} type=Sorcery [/card] [card] name=Wind Spirit text=Flying Wind Spirit can't be blocked except by two or more creatures. mana={4}{U} type=Creature subtype=Elemental Spirit power=3 toughness=2 [/card] [card] name=Wind Zendikon text=Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Windborn Muse abilities=flying auto=lord(creature|opponentinplay) cantattack auto=lord(creature|opponentinplay) {2}:-cantattack #Technically correct could be added to the card.dat but this card is too powerfull the AI does not understand and simply never attack... in WTH 0.8.1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Windborne Charge text=Two target creatures you control each get +2/+2 and gain flying until end of turn. mana={2}{W}{W} type=Sorcery [/card] [card] name=Windbrisk Heights text=Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) {T}: Add {W} to your mana pool. {W}, {T}: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn. type=Land [/card] [card] name=Windfall text=Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way. mana={2}{U} type=Sorcery [/card] [card] name=Winding Canyons text={T}: Add {1} to your mana pool. {2}, {T}: Until end of turn, you may play creature cards as though they had flash. type=Land [/card] [card] name=Winding Wurm text=Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={4}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Windreaver text=Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. mana={3}{W}{U} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Winds of Change text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. mana={R} type=Sorcery [/card] [card] name=Winds of Rath text=Destroy all creatures that aren't enchanted. They can't be regenerated. mana={3}{W}{W} type=Sorcery [/card] [card] name=Wine of Blood and Iron text={4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. mana={3} type=Artifact [/card] [card] name=Wing Shards text=Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={1}{W}{W} type=Instant [/card] [card] name=Wingbeat Warrior text=Flying Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. mana={2}{W} type=Creature subtype=Bird Soldier Warrior power=2 toughness=1 [/card] [card] name=Wings of Velis Vel text=Changeling (This card is every creature type at all times.) Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. mana={1}{U} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Winnow text=Destroy target nonland permanent if another permanent with the same name is in play. Draw a card. mana={1}{W} type=Instant [/card] [card] name=Winnower Patrol text=Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. mana={2}{G} type=Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Winter Blast text=Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. mana={X}{G} type=Sorcery [/card] [card] name=Winter Orb text=As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. mana={2} color=Artifact type=Artifact [/card] [card] name=Winter Sky text=Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. mana={R} type=Sorcery [/card] [card] name=Winter's Chill text=Play Winter's Chill only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn. mana={X}{U} type=Instant [/card] [card] name=Winter's Night text=Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. mana={R}{G}{W} type=World Enchantment [/card] [card] name=Wintermoon Mesa text=Wintermoon Mesa enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. type=Land [/card] [card] name=Wipe Away text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Return target permanent to its owner's hand. mana={1}{U}{U} type=Instant [/card] [card] name=Wirefly Hive text={3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly. mana={3} type=Artifact [/card] [card] name=Wirewood Symbiote auto=aslongas(elf|myBattlefield){0}:moveto(ownerhand) target(elf|myBattlefield) && untap target(creature) limit:1 text=Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. mana={G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Wishmonger text={2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability. mana={3}{W} type=Creature subtype=Unicorn Monger power=3 toughness=3 [/card] [card] name=Wispmare text=Flying When Wispmare comes into play, destroy target enchantment. Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) mana={2}{W} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Wistful Thinking text=Target player draws two cards, then discards four cards. mana={2}{U} type=Sorcery [/card] [card] name=Wit's End text=Target player discards his or her hand. mana={5}{B}{B} type=Sorcery [/card] [card] name=Witch's Mist text={2}{B}, {T}: Destroy target creature that was dealt damage this turn. mana={2}{B} type=Enchantment [/card] [card] name=Withdraw text=Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. mana={U}{U} type=Instant [/card] [card] name=Withering Gaze text=Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. mana={2}{U} type=Sorcery [/card] [card] name=Withering Hex text=Enchant creature Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Withering Wisps text=At end of turn, if no creatures are in play, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Play this ability no more times each turn than the number of snow Swamps you control. mana={1}{B}{B} type=Enchantment [/card] [card] name=Witherscale Wurm text=Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. mana={4}{G}{G} type=Creature subtype=Wurm power=9 toughness=9 [/card] [card] name=Withstand text=Prevent the next 3 damage that would be dealt to target creature or player this turn. Draw a card. mana={2}{W} type=Instant [/card] [card] name=Wizard Replica text=Flying {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. mana={3} type=Artifact Creature subtype=Wizard power=1 toughness=3 [/card] [card] name=Wizened Snitches text=Flying Players play with the top card of their libraries revealed. mana={3}{U} type=Creature subtype=Faerie Rogue power=1 toughness=3 [/card] [card] name=Woebringer Demon text=Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. mana={3}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Wojek Apothecary text=Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. mana={2}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Wojek Embermage text=Radiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. mana={3}{R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Wojek Siren text=Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. mana={W} type=Instant [/card] [card] name=Wolf Pack text=You may have Wolf Pack assign its combat damage as though it weren't blocked. mana={6}{G}{G} type=Creature subtype=Wolf power=7 toughness=6 [/card] [card] name=Wolf-Skull Shaman text=Kinship  EAt the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Wolfbriar Elemental text=Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. mana={2}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Wonder text=Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. mana={3}{U} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Wood Elemental text=As Wood Elemental comes into play, sacrifice any number of untapped Forests. Wood Elemental comes into play with a +1/+1 counter for each Forest sacrificed this way. mana={3}{G} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Wood Sage text={T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. mana={G}{U} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Woodcloaker text=Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Woodcloaker is turned face up, target creature gains trample until end of turn. mana={5}{G} type=Creature subtype=Elf power=3 toughness=3 [/card] [card] name=Woodland Changeling text=Changeling (This card is every creature type at all times.) mana={1}{G} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Woodland Guidance text=Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Remove Woodland Guidance from the game. mana={3}{G} type=Sorcery [/card] [card] name=Woodlurker Mimic text=Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) mana={1}{BG} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Woodripper text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=6 [/card] [card] name=Woodwraith Strangler text=Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler. mana={2}{B}{G} type=Creature subtype=Plant Zombie power=2 toughness=2 [/card] [card] name=Woolly Razorback text=Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. Whenever Woolly Razorback blocks, remove an ice counter from it. mana={2}{W}{W} type=Creature subtype=Boar Beast power=7 toughness=7 [/card] [card] name=Woolly Spider text=Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Word of Binding text=Tap X target creatures. mana={X}{B}{B} type=Sorcery [/card] [card] name=Word of Seizing text=Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. mana={3}{R}{R} type=Instant [/card] [card] name=Word of Undoing text=Return target creature and all white Auras you own attached to it to their owners' hands. mana={U} type=Instant [/card] [card] name=Words of War text={1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. mana={2}{R} type=Enchantment [/card] [card] name=Words of Waste text={1}: The next time you would draw a card this turn, each opponent discards a card instead. mana={2}{B} type=Enchantment [/card] [card] name=Words of Wilding text={1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead. mana={2}{G} type=Enchantment [/card] [card] name=Words of Wind text={1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. mana={2}{U} type=Enchantment [/card] [card] name=Words of Worship text={1}: The next time you would draw a card this turn, you gain 5 life instead. mana={2}{W} type=Enchantment [/card] [card] name=World Queller text=At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. mana={3}{W}{W} type=Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=Worldgorger Dragon text=Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. mana={3}{R}{R}{R} type=Creature subtype=Nightmare Dragon power=7 toughness=7 [/card] [card] name=Worldly Counsel text=Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={1}{U} type=Instant [/card] [card] name=Worldly Tutor text=Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. mana={G} type=Instant [/card] [card] name=Worldpurge text=Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. mana={4}{WU}{WU}{WU}{WU} type=Sorcery [/card] [card] name=Worldslayer text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) mana={5} type=Artifact subtype=Equipment [/card] [card] name=Wormfang Behemoth text=When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. mana={3}{U}{U} type=Creature subtype=Nightmare Fish Beast power=5 toughness=5 [/card] [card] name=Wormfang Crab text=Wormfang Crab is unblockable. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={3}{U} type=Creature subtype=Nightmare Crab power=3 toughness=6 [/card] [card] name=Wormfang Drake text=Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{U} type=Creature subtype=Nightmare Drake power=3 toughness=4 [/card] [card] name=Wormfang Manta text=Flying When Wormfang Manta enters the battlefield, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one. mana={5}{U}{U} type=Creature subtype=Nightmare Fish Beast power=6 toughness=1 [/card] [card] name=Wormfang Newt text=When Wormfang Newt enters the battlefield, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{U} type=Creature subtype=Nightmare Salamander Beast power=2 toughness=2 [/card] [card] name=Wormfang Turtle text=When Wormfang Turtle enters the battlefield, exile a land you control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{U} type=Creature subtype=Nightmare Turtle Beast power=2 toughness=4 [/card] [card] name=Worms of the Earth text=Players can't play lands. If a land would enter the battlefield, instead it doesn't. At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, destroy Worms of the Earth. mana={2}{B}{B}{B} type=Enchantment [/card] [card] name=Worship text=If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={3}{W} type=Enchantment [/card] [card] name=Wort, the Raidmother text=When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play. Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) mana={4}{RG}{RG} type=Legendary Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Worthy Cause text=Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.) As an additional cost to play Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. mana={W} type=Instant [/card] [card] name=Wound Reflection text=At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) mana={5}{B} type=Enchantment [/card] [card] name=Wrap in Vigor text=Regenerate each creature you control. mana={1}{G} type=Instant [/card] [card] name=Wren's Run Packmaster text=Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.) {2}{G}: Put a 2/2 green Wolf creature token into play. Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.) mana={3}{G} type=Creature subtype=Elf Warrior power=5 toughness=5 [/card] [card] name=Wren's Run Vanquisher text=As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) mana={1}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Wrench Mind text=Target player discards two cards unless he or she discards an artifact card. mana={B}{B} type=Sorcery [/card] [card] name=Wretched Banquet text=Destroy target creature if it has the least power or is tied for least power among creatures in play. mana={B} type=Sorcery [/card] [card] name=Wrexial, the Risen Deep text=Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. mana={3}{U}{U}{B} type=Legendary Creature subtype=Kraken power=5 toughness=8 [/card] [card] name=Writ of Passage text=Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Wu Scout text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. mana={1}{U} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Wu Spy text=When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. mana={1}{U} type=Creature subtype=Human Soldier Rogue power=1 toughness=1 [/card] [card] name=Wurmcalling text=Buyback {2}{G} (You may pay an additional {2}{G} as you play this spell. If you do, put this card into your hand as it resolves.) Put an X/X green Wurm creature token into play. mana={X}{G} type=Sorcery [/card] [card] name=Wurmskin Forger text=When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures. mana={5}{G}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Xantid Swarm text=Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. mana={G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Xathrid Demon text=Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. mana={3}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Xenic Poltergeist text={T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. mana={1}{B}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Yamabushi's Flame text=Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. mana={2}{R} type=Instant [/card] [card] name=Yamabushi's Storm text=Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. mana={1}{R} type=Sorcery [/card] [card] name=Yare text=Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. mana={2}{W} type=Instant [/card] [card] name=Yavimaya Ants abilities=trample,haste text=Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={2}{G}{G} type=Creature subtype=Insect power=5 toughness=1 [/card] [card] name=Yavimaya Elder text=When Yavimaya Elder is put into a graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card. mana={1}{G}{G} type=Creature subtype=Human Druid power=2 toughness=1 [/card] [card] name=Yavimaya Granger text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Yawgmoth Demon text=Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. mana={4}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Yawgmoth's Agenda text=You can't play more than one spell each turn. You may play cards in your graveyard. If a card would be put into your graveyard from anywhere, remove it from the game instead. mana={3}{B}{B} type=Enchantment [/card] [card] name=Yawgmoth's Bargain text=Skip your draw step. Pay 1 life: Draw a card. mana={4}{B}{B} type=Enchantment [/card] [card] name=Yawgmoth's Will text=Until end of turn, you may play cards in your graveyard. If a card would be put into your graveyard this turn, remove that card from the game instead. mana={2}{B} type=Sorcery [/card] [card] name=Yawning Fissure text=Each opponent sacrifices a land. mana={4}{R} type=Sorcery [/card] [card] name=Ydwen Efreet text=Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. mana={R}{R}{R} type=Creature subtype=Efreet power=3 toughness=6 [/card] [card] name=Yixlid Jailer text=Cards in graveyards lose all abilities. mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] name=Yomiji, Who Bars the Way text=Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. mana={5}{W}{W} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Yore-Tiller Nephilim text=Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. mana={W}{U}{B}{R} type=Creature subtype=Nephilim power=2 toughness=2 [/card] [card] name=Yosei, the Morning Star text=Flying When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls. mana={4}{W}{W} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Yuan Shao, the Indecisive text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. mana={4}{R} type=Legendary Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Zanam Djinn text=Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. mana={5}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Zealot il-Vec text=Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. mana={2}{W} type=Creature subtype=Human Rebel power=1 toughness=1 [/card] [card] name=Zealots en-Dal text=At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Zealous Inquisitor text={1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Zektar Shrine Expedition text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. mana={1}{R} type=Enchantment [/card] [card] name=Zelyon Sword text=You may choose not to untap Zelyon Sword during your untap step. {3}, {T}: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. mana={3} type=Artifact [/card] [card] name=Zephyr Spirit text=When Zephyr Spirit blocks, return it to its owner's hand. mana={5}{U} type=Creature subtype=Spirit power=0 toughness=6 [/card] [card] name=Zerapa Minotaur text=First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. mana={2}{R}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Zhalfirin Commander abilities=flanking auto={1}{W}{W}:1/1 target(knight) text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Zhalfirin Crusader text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Zhalfirin Knight abilities=flanking auto={W}{W}:first strike text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Zhang Liao, Hero of Hefei text=Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. mana={4}{B}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Zirilan of the Claw text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. mana={3}{R}{R} type=Legendary Creature subtype=Viashino Shaman power=3 toughness=4 [/card] [card] name=Zoetic Cavern text={T}: Add {1} to your mana pool. Morph {2} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) type=Land [/card] [card] name=Zombie Assassin text={T}, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated. mana={4}{B} type=Creature subtype=Zombie Assassin power=3 toughness=2 [/card] [card] name=Zombie Boa text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. mana={4}{B} type=Creature subtype=Zombie Snake power=3 toughness=3 [/card] [card] name=Zombie Brute text=Amplify 1 (As this card enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample mana={6}{B} type=Creature subtype=Zombie power=5 toughness=4 [/card] [card] name=Zombie Cutthroat text=Morph—Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Zombie Infestation text=Discard two cards: Put a 2/2 black Zombie creature token into play. mana={1}{B} type=Enchantment [/card] [card] name=Zombie Mob text=Zombie Mob comes into play with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob comes into play, remove all creature cards in your graveyard from the game. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=0 [/card] [card] name=Zombie Musher auto=aslongas(land[snow]|opponentBattlefield)unblockable text=Snow landwalk {S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.) mana={3}{B} type=Snow Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Zombie Scavengers text=Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Zombie Trailblazer text=Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. mana={B}{B}{B} type=Creature subtype=Zombie Scout power=2 toughness=2 [/card] [card] name=Zoologist text={3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. mana={3}{G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Zur the Enchanter abilities=Legendary,Flying text=Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. mana={1}{W}{U}{B} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Zur's Weirding text=Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. mana={3}{U} type=Enchantment [/card] [card] name=Zuran Enchanter text={2}{B}, {T}: Target player discards a card. Play this ability only during your turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card]